/r/paydaytheheistmods
Hub for all things related to modding PAYDAY!
A subreddit for you to submit any mods you want and receive any modding related news in the community! Requesting help is also completely fine!
Tag your posts with a link flair, if possible. Tagging your posts allows easier organization and discerning of the content of your post.
Any mods that directly resemble hacking, such as cheat trainers or mods that would be parts of said trainers (noclipping, infinite ammo, instant killing of all cops, etc) are not allowed.
Avoid misleading titles and circlejerk-style posts.
Remain on the topic of modding PAYDAY or the close areas thereof - discussion threads are given a little more liberty in this regard, however try to stay around the subject.
Use reddiquette.
If you have a suggestion for the subreddit, message the moderators and we can try to do something about it.
Mark your posts as NSFW if PAYDAY 2 updates, and your mod is no longer compatible with that patch.
Use BLT Mod for mods that are based off the Better Lua injecTor hook, or /mods/ format. This includes SuperBLT.
Use Asset Override if your mod utilises the /mod_overrides/ folder in /PAYDAY 2/assets exclusively.
Use Discussion if you want to create a thread for, well, discussion.
Use Feedback if you want to give developers or a mod in specific your thoughts.
Use Help if you're requesting assistance on any modding-related issues.
Use Request if you're inquiring about any mods that you'd like made for you. This does not guarantee that your request will get fulfilled, however.
Use Other if none of these above flairs suit your situation. You will be able to edit the flair accordingly.
/r/paydaytheheistmods
My original clip was 19 seconds long, but that looped, so I extended it to 30 seconds and now the end gets cut off. Seems really strange that it's not programmed so that the end lines up with the start of the assault phase.
Hi, I need help with some modding issues
It's a long story, but now, my VDMR mod and predator perk deck mods aren't working. Theyre in the right folder, ect ect. I deleted breadlib, but reinstored it before starting the game again. They're now not working or showing up in game. Any help would be really appreciated
I used a side job unlocker (https://modworkshop.net/mod/34862) for one of the North Star missions and I want to undo that because its permanently stuck at 353/1000 now. Alternatively, I need a way to spoof that number to 1000.
Whenever I load into a game with Visual Fixes (URL: https://modworkshop.net/mod/37161) My game instantly crashes with no crash message or prompt. Do any of you happen to know why Visual Fixes would crash my game?
And what would i need to do to make one? I have seen some posts about this but all of them are outdated and/or doesnt have actual info about the process so i tought id ask. Thanks in advance for any help i recieve! (Im talking about Payday 2, just to be clear.)
With today's patch actually adding XP for completing heists, would it be feasible to create a mod which multiplies received XP by a ton? For both weapons and infamy levels?
I dropped the game after getting to mid-50s because the grind just broke me (I could't get the bathroom strats going), really don't wanna grind even more just to play with new weapons or what little selection of masks and patterns there are while still struggling with a busted matchmaking.
When you play for example with 8% SFX and 40% Music just so i can still hear slight gun sounds but wanna jam out to music, everytime you get hit by a bullet your music drops to like 0% just for not even a second and then bounces back to 40%. It is a constant roller coaster and it gets quite aggrevating when you wanna just listen to the music without a worry.
If someone can find or make a mod that stop music from "dipping" on getting shot I would highly appreciate it.
So I was thinking of a perk deck that'd be called rino. It'd work by replacing your throwable.
-Bash Unlocks rush. Use throwable to rush. While holding it charges until released up to 5 seconds. When a non-special unit is hit it will stager the unit. Rush will last for a base time of 1 second but will increase 40% for every second it's charged (from heavy ballistics). Rush has a 100 second cooldown
Note rush is affected by armour. Heavy armour charges slower but hits harder (20% increase to cooldown but 10% more damage). Lighter armour reaches max rush 20% quicker but hits for 10% less damage.
Here's the description that I have for it so far.
I have no clue how difficult this would be to make because it's literally an idea I had.
Hey, I'm interested in doing overdrill on my own, the idea of getting a group of 4 random people is kind of meh and honestly, I'm not in the mood to play with other people right now. Any chance there's a working overdrill mod?
Do we still need this mod to provide a corrected implementation of the DelayedCalls? Was it fixed by now?
Is there a mod that shows bagable loot value like in the pic i made?
I've seen things like this on mod workshop but they change the names without letting you customize them yourself. Thanks.
I was bored and for some reason I decided to download an xp mod to see what would happen
Turns out, I got a SHIT ton of continental coins, and perk points (I didn't know you'd get cc and pp)
I don't need the xp since I was already level 100, but I also don't need 200k pp and 1k cc since it's more fun for me to grind with my friends for coins and perk points, how to I get rid of them without resetting all my progress?
P.S: I already got rid of my CC, I just need to get rid of my PP
Superblt works fine but when I drop beard lib in the mods folder it doesnโt work. There are also files in the mod folder that ask to be reinstalled if i delete them they are, โbaseโ โdownloadsโ โlogsโ and โsavesโ
Does anybody know how I could (with Lua code, for example) change the position of the health circle to the middle right?
These lines crash my game with a NIL value, thinking I have a typo but not sure where to find the correct value
Zeal Shield self.unit_categories.FBI_reinf_shield.unit_types.america
FBI Sniper self.unit_categories.FBI_sniper.unit_types.america
Also does anyone know the one for Zeal and Murky snipers/shields?
I'm trying to make a mod that replaces regular shields with Zeal so far I've been able to replace the shields with other characters but I guess my path for unit_categories is wrong for Zeal shields and FBI snipers
It works when it looks like this:
Hooks:PostHook(GroupAITweakData, "_int_unit_categories", "inf_groupaitweak_initunitcategories", function(self, difficulty_index)
if difficulty_index=7 or difficulty_index=8 then table.insert(self.unit_categories.CS_swat_MP5.unit_types.america, Idstring("units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36)) end
self.unit_categories.CS_shield.unit_types.america = self.unit_categories.CS_swat_R870.unit_types.america
self.unit_categories.FBI_shield.unit_types.america = self.unit_categories.CS_swat_MP5.unit_types.america
end)
I started with the code above when my original idea failed with NIL value, and it works to let me swap FBI shields for blue enemies, just chose blue so they're easier to see in the crowd of tans. I can even swap the FBI shields for city shields but for some reason it won't let me change them to Zeal (Winters) shields. I assume because they have a different location than the one I used? self.unit_categories.FBI_reinf_shield.unit_types.america
Better late than never right?
I'm looking to rebalance some of the weaker perk decks that haven't already been modded on modworkshop. An example of this is to increase the muscle perk deck's health regeneration from 3% every 5 seconds to 5.5% every 5 seconds.
I haven't had any luck on finding a guide that explains things to me like I'm a 5 year old, so I hope my luck changes here.
One for Payday 2, it made it so the team AI would always shout at enemies for them to surrender and become hostages. I thought it was an option on Keepers or the linked mods but I couldn't find it. pls help
Hello. I wanted to combine this to huds because of their functionnality. But menu is kinda SUPER laggy. Maybe its in 5-7 fps. Im talking about animations and other. Real fps is ok. So< this is bug of holo or problem of combinning?
this only happens to the newest two heists planning menu, but I get this every time
Application has crashed: C++ exception Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D could not allocate sufficient memory to complete the call.
Callstack:
payday2_win32_release (???) ???
ntdll (???) RtlFreeHeap
payday2_win32_release (???) ???
ntdll (???) RtlInitializeCriticalSectionAndSpinCount
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlCaptureContext
Current thread: Renderer
System information: Application version : 1.124.112 CPU : Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 2070 / nvldumd.dll[30.0.15.1295] Language : english Memory : 16169MB 416KB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (2- HyperX Cloud Flight Wireless Headset))
Kinda like this https://modworkshop.net/mod/28610
I was trying to mod some custom music into the game using this steam community tutorial I had found here
While wokring great for doing stuff with any of the loud heists as I want, I wanted to try to do some stuff with those stealth only hiests, EX: make a bad sneaky snitch to listen to while doing shadow raid.
I was just hoping to find out if it was possible or not.
This is perhaps a very weird / obscure request but put simply I like all the heisters (barring a select few) and I feel kinda bad only ever playing Duke (my favorite but no one else plays him.) I like to swap off him to other heisters from time to time but it's a bit annoying to remember and still doesn't deal with it feeling samey when I get that heister multiple times in a row.
I know that if your first heister is taken and you haven't selected backup heisters the one you get will be chosen at random. I was wondering if there was a mod that essentially allowed you to not pick a main heister? So it would be up to chance who you play every time.
Would be cooler if the mod also let you choose some heisters to not get in the RNG pool but I can live with playing Joy from time to time.
I haven't tested it yet and don't want to use it without confirmation because I don't want to get jump scared by the spider on Lab Rats when I think I'm safe.
The Mod: https://modworkshop.net/mod/35285
Hello :) just wondering if anyone has the skill to possibly make me a heist track music mod for payday 2 i tried to do it but couldnt get the files to work i tried to get this nice song in the game but failed :( https://youtu.be/4Oc-vwvPHLg or even this song https://youtu.be/jwEYaaafS04 i would be very thankful if someone could do it <3