/r/paydaybuilds
A forum for the discussion, request, and analyzation of builds for Payday 2 and Payday 3.
Formatting Your Posts
When you submit a post for a build request or critique, flair your post and INCLUDE ALL OF THIS INFORMATION FOR THE BEST RESULTS:
The difficulty setting and/or game mode
Preferred weapons, weapon classes, and/or perk deck
Platform (PC, VR, XBOX, PlayStation, Switch)
DLC limitations
Other special requests or considerations
All information you provide will allow people to give better feedback. Good advice in one context can be bad advice in a another context. All console versions are outdated and have some major differences from the PC version. If you are on console and between Infamy II and IV, try and include which skill tree reductions you currently have.
TITLE YOUR POSTS AS FOLLOWS:
[PC][VI-100] DW Kingpin LMG Suit Build
[PC][I-40] Breakin' Feds DSOD Build
[VR][XXV-100] Holdout Solo Dodge Build
[PS4][83] Overkill Sniper/SMG Armor Build
Remember that a good builder does not only say WHAT or HOW, but can also explain WHY. Don't be afraid to ask questions to understand a certain choice or decision in a build.
Building Guide
Completely new to building? Click here to get started.
Sharing Your Builds
PD2 Builder — An up-to-date skill tree simulator. Please note that this is still a work in progress. For more info, visit this post.
PD3.gg – new builder tool for the newest adition to the Payday franchise.
Rules
Follow reddiquette.
Be friendly to newbies.
Make an effort when posting something. Zero-effort posts may get deleted.
General questions, such as "What is the best gun in the game?", belong in /r/paydaytheheist or can be discussed in our chat room. Such posts may get deleted from here. If you're going to ask a question, try to provide specifics and relate it to build creation.
No off-topic posts.
If you see any spam, or a thread that breaks our outlined rules, please message us.
/r/paydaybuilds
https://pd2builder.netlify.app/?s=1G0-4xewd010-8140-511I&p=e&a=0&t=1&d=3
using izhma modded for 0 accuracy and 100 stability HE judge secondary prioritizing accuracy gold spoon melee
Just as a question, I just started playing, and I see a lot of people able to survive for long periods in DS loud while I get hit as a tank build and 5 hits armour is gone.
I looked on youtube for build tips and whenever I see their skills tree progression, it is different to mine.
For example,
https://youtu.be/kVMJ_JO6__M?si=pzFxCkquLFG76QW8&t=181 I don't know if the build iis good, but i was trying to check it out as a base point and the video was release in March.
- Tier 4 - Aced
- Tier 3 - 1 Aced : 1 Basic
- Tier 2 - Empty
- Tier 1 - Aced
here is the build, check Technician-Oppressor and Fugitive-Revenant
https://pd2builder.netlify.app/?s=xa001000d010-5gF00415G008N00&p=k&t=d
When I try to do this I have to aced both tier 3 skills or have a basic in tier 2 to unlock tier 4. If I unlock tier 4 I cannot remove the tier 2 skill. Also, if you look at Mastermind-medic, I have to select Quickfix basic, as well as Painkiller and Combat Doctor aced, to unlock tier 4 Inspire.
I dont have infamy yet still level 95, so thought it might be that, but I'm nt sure if I am doing something wrong.
So I know my main weapon the XL 5.56 microgun since it's the only miningun that doesn't require a dlc
I haven't decided on anything else
As the title states I‘m wondering why there are not a lot of builds (if any) that make use of frenzy aced. Is the synergy with Berserk in combination with an ictv Build not pretty strong? If anyone has any build recommendations making use of frenzy feel free to drop them here. I‘m an old player returning to pd2 after a few years and I always wanted to try a Build like that.
Hi there. I don't play DS/DSOD, but I got a build here and I have some questions about specific armor values.
https://pd2builder.netlify.app/?s=1G0-4xeU5010-8163k120100&p=a&a=1&t=4&d=3
I'm using grinder like the title says with akimbo Goliaths and an HE Judge (for shields), all modded with silencers and max concealment. I hit around 20 detection with the LBV and the concealment skills in the Ghost section.
I'm aware there are armor/health breakpoints in the game, and i'm not really sure where they are exactly. Do all my point investments in the enforcer/tank tree add up to anything? Or are they a waste? Is acing Bullseye a good idea? Should I just use a suit instead of the LBV? If that's the case, do I put points into Sneaky Bastard for dodge chance instead?
Right now the game says I have 91 armor and 322 health.
Anyway, I just wanted to ask if there's any improvements or recommendations people have. Thanks in advance.
Hey,
I'm pretty new to this game (level 60), which is why I am asking for advice on a build I am going towards. I am using crew chief perk deck along with mostly mastermind skills since I am a sucker for Dallas and wanted a support type deck which can perform to an acceptable level in both stealth and loud. Here's what I have come up with so far - PD2 Builder
All help appreciated, have a great day :)
Hello. I am not an English speaker and I am using machine translation
I am playing PAYDAY2 for the first time in several years!
Can you tell me how to build using semi-automatic like GalantAR?
I play Death Wish basically solo.
Best regards.
So i started to Play pd2 again and after witnessing how cool a heavy build can be in helldivers 2 i wanted to do the Same in Payday 2... So my idea: A heavy Ironman stoic build. Is that a good Idea or rather stoic Dodge build? Thanks, Delta
I've tried to make this deck work but there isn't a thing it does that another deck (sociopath) can't do better.
You get pretty consistent, but not guaranteed two shot ICTV, and three shot hp if both underdog and overdog are active. Frenzy, along with underdog and overdog can give you three shot ICTV, but at the cost of one shot hp, unless quick fix is active.
You get the same melee damage potential as sociopath, except your overdog melee buff lasts 7 seconds instead of 1, with arguably worse healing because of the 10 second cooldown. Nevertheless, you'd want to save your bloodthirst stacks for dozers anyway, so the healing isn't that important anyway.
If you were to run frenzy, the built in healing would be counterproductive since it might take away your zerk damage breakpoints, so I would imagine it's better not to run frenzy.
The whole deck just feels like sociopath but with no consistency, no armor gating and no panic.
With all that said, how do you make this deck work on DS? Just slap on Die Hard basic and hold E on the objective for the whole heist?
edit: I figured it out
Would it be possible to do a Stoic Iron Man dodge build
With the saddening delist of Jhon wick's and Point break's DLC, I decided to rewatch all of the movies and come up with this thematic build!
Please note this is more of a personal/thematic build, trying to both emulate a movie feeling to the gameplay whilst keeping it DSOD viable, yet difficult nonetheless.
Complete overview:
Skills:
https://pd2builder.netlify.app/?s=003IgF01d0-810-4Bowl0-4&p=c&a=0&t=a&d=5
Weapons are the Desert fox and the contractor (RIP Jhon's weapon pack) modded up to 23 concealment, not totally min-maxing but a middle point between comfort and cool factor. They can be swapped for other weapons in the same category of damage without too much trouble.
The desert fox is modded as closely as the Jhon Wick weapon pack trailer, fully leading into sniper looks, with skills and the silencer allowing us to play into the priority system.
The contractor, as much as I like the looks of its unique compensator, doesn't offer a lot to the weapon, and the extra damage of the flash hider, plus skills, allows it to Just barely make it to the 1 headshot heavies breakpoint.
Would love to read your thoughts (and explain further!) about the build!
Been playing crew chief and really enjoying it, both the three shot hp and the support for the team, but it's made me almost hyperaware of the hostages in the level and I have a few questions:
1 - from my understanding, if a player converts a dominated cop, THAT stack of hostage situation only applies to THAT player, no one else, whereas if the dominated cop was left alone, everyone would get the stack. Is This true?
2 - is there a limit to how many dominated cops/jokers can be on the level at any given time? If there is, I imagine it would be 8, since every player should be allowed to have 2 jokers, but does that limit also apply to dominated cops? Meaning if there are 4 dominated cops and 4 jokers, or 6 and 2 and so on, no more cops can be dominated.
3 - what happens if a players attempts to dominate a new cop after the cap of 8 dominated cops/jokers? will that cop just ignore the intimidation attempts, or will a joker or dominated cop despawn to make room for the new dominated cop? I'm asking this because I've noticed my full hp jokers just disappear for no reason since I started playing crew chief, and it wasn't during "level transitions" like the elevator shaft in mountain master
Pretty much what the title says. I know the way the system was remade was to allow players to be able to transition from failed stealth into loud with relative ease, and sitting at about IP level 140, I decided to cobble together a hybrid build (can be found here)
However, after some botching some runs of RTC Overkill after securing the wallet, it really feels like surviving that 30-60 seconds for the chopper without a dedicated loud build is ROUGH. The guns can usually stand on their own, but standard plates get shredded as Dozers come in with the first assault, so armor is pretty much not an option without the Hardy skill.
Hello i have been working on a builds based around these characters from Gta i did do niko but i am doing Claude, and either Tommy or one of the 2 protagonist of gta 6 even though we dont know what skills and such they might have or what weapons they would be proficient with but i am open to ideas for the builds along with role play like what character, outfit, etc for said character build
https://pd3.gg/skills?s=b124c1456e13h167I145p1234r125t7u1567
Primary: TAS-12 / Secondary: Viper / Overkill: Arges
Armor: Adaptive Armor / Deployable: Armor Bag
Throwable: Smoke Grenades / Tool: Trip Laser
I've ran this since i got back into the game a couple weeks ago playing on Very Hard and Overkill and i think do fairly well with it, but i want to know where it falls flat and how i can improve with it
After going through ALL heists trying to unlock every single achievement, I managed to create this build which not only will be really great for getting achievements, but it will carry you through hard difficulties too, including death wish! (as long as you don't fuck around running non sense). Seriously, with this build you can do W + click and breeze through every heist very easily without worrying too much.
Since you'll be grinding achievements alone, you need all the help you can get, that's why I focused on sentries and survivability.
https://pd2builder.netlify.app/?s=003I0010N6300%2Cg310005050-7&p=c&a=5&t=4&d=63
Weapons:
Primary: Flamethrower MK.1 with Well Done Magazine
Secondary: Any weapon with 100 accuracy for snipers, I use the Parabellum Pistol.
Perk: Ex-President (if for some reason you don't have it, try biker, which is the same but worse, although it can work on lower difficulties like overkill)
Strategy:
Use sentries when you can and one click enemies, it's as simple as that. You can also get 2 jokers if you're having troubles staying alive. More troubles staying alive? deploy your medic kit, even more help? use your flashbangs to run. Remember, as long as you keep killing cops you'll survive.
I need dsod build for anarchist that uses assault rifle and is for multiplayer or playing with AI. Also looking forward for some assault rifle recommendations.
I could be really stupid or really really dumb, but
So we know the damage done by shottys is per pellet, yes, we do. An the use less accuracy for more spread is fun. But, the judge, with 000 buck shot, max accuracy, crits and overdog (top shotgun skill in enforcer) and headshots, should do INSANE damage
Tl;dr/explained because I'm excited
If nine pellets, all pellet deal 205x9 (1845) damage, 100 accuracy = close to 2000 damage shotty with five round chamber
I need a loud build for the lmg
Hi does anybody have good anarchist build? I have looked on youtube and also somewhere else but none are really that good.
Soo if somebody would like to share i would be really thankful:)