/r/Oxygennotincluded
Community for the space-colony simulation game Oxygen Not Included, developed by Klei.
/r/Oxygennotincluded
there is no load on the recieaveing side yet the power transformer is still on
Has a priority list for his tasks:
Respects Conveyor Receptacle priority.
All bottles are transported not only metals
What do you think, that probably requires too much computing power?
What would be your wishes?
Edit: formatting
They should seriously nerf crude to petroleum conversion, it's way too strong and too easy to achieve. They could make crude oil behave like gunk where you get sulfer gas when you boil it. This could up the difficulty of a boiler so players can't build them too early. A one-stop solution to power food and water that's feasible to be put together as early as cycle 150 (ish) seriously shouldn't exist.
The sour gas boiler IMO is just fine. It's strong but by the time you can put one together you probably don't need it.
Pips are annoying, and cute at the same time. I am trying to make my very own Pincha pepperplant wild farming thingy. And the pip is planting at odd intervals. I don't get how pip planting works, but I wanted to see what I am doing wrong.
The red circles are the places i still need planting (the NOT YET has not been created)
I also want to note that the temperature is at 108F or 42.2222C.
Thanks!!! Oh also here is my entire build for reference:
(I gotta check if I have any sweepers in the way, let me know if I am missing one)
I was playing the game and out of sudden all my critters stop using the condo for some unknown reasons.
I have tried:
- disabling and enabling condo
- deconstruct and reconstruct condo
- build a condo in the condo-less stable (the sweetles immediately use it once, then they stop)
is this a bug? please help. I want to automate my coal production
my save files in google drive:
- after all unsuccessful attempts
in addition, everything goes smoothly until yesterday when I decided to log off the game and go to sleep. I wake up today and all my critters are suddenly on strike.
Well this was an unexpected challenge in colonizing a new asteroid! Only my second successful attempt at doing so by rocket and I run into this lol
It's actually super cool though because I often try to imagine a 3D perspective of my colony and just the other day, while aided by a significant quantity of a particular plant, I had an incredibly vivid daydream in which I hiked up the tunnel from my Pacu pond to the water geyser feeding it. And this is clearly the result of the satellite boring into the asteroid when it crashed, and this perspective is shifted a few degrees of the parallel axis to its impact (I probably phrased that totally wrong and if a physicist or mathematician wants to explain the proper terms I'm here for it)
This game is just so beautiful in so many ways
Scientists find rocks deep in the ocean that emit oxygen.
I’m still kinda new to the game. Im kinda lost. I still havent tamed a single volcano or geyser, so i wanna know, what should i do? How do i get the molten gold to be solid?
I made this to be able to carry a couple hundred tonnes of solid resources in the rocket command capsule using a conveyor system. This is my layout for an optimal use of space, it has both a mess hall and bedroom for the astronaut.
This is an automation circuit to lauch rockets at a determined amount of cycles. Uses a cycle sensor with a signal counter to define how many cycles between each launch. The first pic shows the system alone. The second combined with a radbolt storage and a gantry
This build is for sending small packages of food to the resin tree so there is no rotten food. When I did it the automation gave me a headache, I can barely remember what I did (I'm not a science guy). Basically the weight plate controls that the only when the food dissapeared the conveyor shutoff send a new package
Hope it helps!
Since I like to play leaving as much as I can of the abysalite walls I needed to adapt a Niobium tamer where the cooling chamber was away from the volcano. In this chamber the niobium acumulets, a pitcher pump and sweeper drop the niobium in the autobottler and when solifies goes to the weight plate. Then another sweeper send the solid niobum to a different room with the colling chamber (all as Brothgar design). It uses automation to wait till the niobium is out and the coolant is at a safe temperature
Hope it helps!
Well, after 1100 rl hours mostly in just one colony I feel is time to end this. Was a cool ride, I basically gathered and processed every resource in the map and done all I could think. To feel slightly less the guilt of having spent so much time in one game I will post a couple of designs I used. None of the ideas are original, problably I stole all from Francis John and Brothgar, but the charm of ONI is adapting ideas to your playstyle.
My first post is a simple export receptacle, conected to a payload laucher. It works beatifully with partitioned storage mod, you set the amount of resources you want to send in the smart storage, the doors open, dupes fill the storage, and then waits for the dupes to leave, and then the sweeper activates and load the conveyor loader. You reset the system with the switch
Hope it helps!
After 800+ hours I finally think I've gotten food figured out. It's definitely one of the biggest challenges for me. This is the first run I've ever produced Surf N Turf, and the first time I've gotten all my farming and ranching systems running and producing without micro-management for an extended period. I just spent the last 100 cycles building a geothermal plant to solve the last long-term problem on this asteroid and my food has just kept climbing. Very little going to waste, and I'm not using any non-renewable resources. It actually makes me a bit nervous, like I must have missed something super obvious that is going to bring it all crashing down in a single cycle
I see that pretty much everyone who gets to late game is growing sleet wheat, most often with pip wild planting. Every sleet wheat farm I've built has been a huge hassle with no pay off. Does anyone else not bother with it? Is it really necessary for long term sustainability?
My farms and ranches
Haven't tapped the second asteroid for sulfur yet
Second grub ranch ready to go when I do get around to it
Drecko ranches, historic blossom farm. Currently disconnected because its unnecessary
Kitchen and deep-freeze
What is the best way to farm Pacu in your opinion?
Compact ones or bigger ones?
Idk if anyone's had this issue, but when I auto-launch rockets with the robo-pilot module, the rocket sometimes gets stuck in space due to lack of fuel. I'm confused as the rocket shouldn't be able to launch itself if it doesn't have enough fuel for its return trip. Is this a bug or am I missing something in my setup? This has never happened with my dupe rockets, only on robo-pilot modules.
There's also an issue where rockets get stuck in space, showing insufficient fuel when they clearly do. I just have to set the destination again for it to restart. Does anyone know what's going on there too?
I'm currently playing on Blasted Ceres, and my only sources of water (Blasted Ceres Spoiler)>!on the top half!< are a 1.1kg/s cool steam vent, and a 1.61kg/s cool salt slush geyser. These combined, along with losing some weight due to salt, are enough water for 19 dupes worth of O2. Good, but not great; I want more.
The solution? Geotuning! Putting 4x geotuners on each geyser bumps them up to 1.98kg/s for the CSV, and 2.90kg/s on the CSSG (2.03kg/s water, 870g/s salt), for an average output of 4.01kg/s of water, making enough O2 for for 35 dupes! Much better!
The problem with geotuning the various water vents is that they will output enough steam to quickly over pressurize your vent, so a new solution must be built. This build uses bead bypass pumps (exploit?) to move the steam immediately from the CSV into the greater chamber, where it can be processed at a reasonable pace via the steam turbines.
The aquatuner is used not only to keep the turbines cool, but also cools the output O2, and provides additional heat to the system via a liquid tepidizer in order to boil the brine coming from the CSSG, without bottoming-out the coolant.
Some additional notes:
This was designed, built and tested in dev mode over about a week. I've let it run for several eruption cycles and it manages to produce a constant 4kg/s of water (3.996kg/s actually due to the loss from the bead bypass pumps, but who's counting?). Now for the fun part: building in survival!
Hope you enjoy, happy to answer any questions or comments!
Video Link: https://youtu.be/ydgEHnj6qY8
Hello all :) I have recently done a challenge spawning inside the superconductive planet, surrounded by MAGMA. They are not insulated from my base and the threat is imminent. Check out my video to see how I could possibly deal with all the 1500 degrees heat!
And as per suggestions from my previous post, I tried to use my own voice in this video for the first time! Hope my speaking could be mostly understandable... if not, captions are also available in this video!