/r/Oxygennotincluded

Photograph via snooOG

Community for the space-colony simulation game Oxygen Not Included, developed by Klei.

About

  • Oxygen Not Included is a space-colony simulation game. Manage your colonists and help them dig, build, and maintain a subterranean asteroid base. Available on Steam now.

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Rules

  • No personal attacks and do not be intentionally offensive.
  • All posts must be directly related to ONI.
  • No low effort posts, image macros, or memes.
  • Do not post phone pictures.
  • Do not come here only to advertise.
  • Properly tag posts and comments.

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/r/Oxygennotincluded

203,889 Subscribers

3

Why is the transformer feeding nothing

https://preview.redd.it/rhdenrbw8rge1.png?width=1920&format=png&auto=webp&s=fc867d71ac1b84a63c53568e7ea30da3630f89f6

there is no load on the recieaveing side yet the power transformer is still on

4 Comments
2025/02/02
16:46 UTC

0

My Dream Auto-Sweeper

Has a priority list for his tasks:

  • priority of the target
  • +5 for full load
  • -1 for each time the same type of object was moved in the last 10 operations
  • -3 for Duplicatens on the task, takes over from Duplicatens
  • -10 for storage with the same priority, equileies those

Respects Conveyor Receptacle priority.

All bottles are transported not only metals

 

What do you think, that probably requires too much computing power?

What would be your wishes?

Edit: formatting

1 Comment
2025/02/02
14:53 UTC

10

I wonder if this is a bug?

18 Comments
2025/02/02
10:53 UTC

28

self powered petroleum boiler (more explanations in comments)

39 Comments
2025/02/02
10:03 UTC

16

Game lagging on good spec pc

20 Comments
2025/02/02
08:13 UTC

0

Thoughts on boilers (Petroleum boilers are OP)

They should seriously nerf crude to petroleum conversion, it's way too strong and too easy to achieve. They could make crude oil behave like gunk where you get sulfer gas when you boil it. This could up the difficulty of a boiler so players can't build them too early. A one-stop solution to power food and water that's feasible to be put together as early as cycle 150 (ish) seriously shouldn't exist.

The sour gas boiler IMO is just fine. It's strong but by the time you can put one together you probably don't need it.

26 Comments
2025/02/02
07:06 UTC

5

(Problem) Pip wild farming. (problem)

Pips are annoying, and cute at the same time. I am trying to make my very own Pincha pepperplant wild farming thingy. And the pip is planting at odd intervals. I don't get how pip planting works, but I wanted to see what I am doing wrong.

https://preview.redd.it/ecngaf28coge1.png?width=210&format=png&auto=webp&s=650851cd6e3de47d03ca780328f104df56f365b3

The red circles are the places i still need planting (the NOT YET has not been created)

I also want to note that the temperature is at 108F or 42.2222C.

Thanks!!! Oh also here is my entire build for reference:

https://preview.redd.it/c93j1pjqcoge1.png?width=292&format=png&auto=webp&s=7040d3b709c0ec53a1f9c17dd4476121da80de92

(I gotta check if I have any sweepers in the way, let me know if I am missing one)

13 Comments
2025/02/02
07:02 UTC

3 Comments
2025/02/02
06:55 UTC

2

My critters stop using condo and I don't know what to do

I was playing the game and out of sudden all my critters stop using the condo for some unknown reasons.

I have tried:

- disabling and enabling condo

- deconstruct and reconstruct condo

- build a condo in the condo-less stable (the sweetles immediately use it once, then they stop)

is this a bug? please help. I want to automate my coal production

my save files in google drive:

- last time condo works

- after all unsuccessful attempts

in addition, everything goes smoothly until yesterday when I decided to log off the game and go to sleep. I wake up today and all my critters are suddenly on strike.

3 Comments
2025/02/02
03:30 UTC

12

Picturing 3D

Well this was an unexpected challenge in colonizing a new asteroid! Only my second successful attempt at doing so by rocket and I run into this lol

It's actually super cool though because I often try to imagine a 3D perspective of my colony and just the other day, while aided by a significant quantity of a particular plant, I had an incredibly vivid daydream in which I hiked up the tunnel from my Pacu pond to the water geyser feeding it. And this is clearly the result of the satellite boring into the asteroid when it crashed, and this perspective is shifted a few degrees of the parallel axis to its impact (I probably phrased that totally wrong and if a physicist or mathematician wants to explain the proper terms I'm here for it)

https://preview.redd.it/blx73c9h8nge1.png?width=1920&format=png&auto=webp&s=63bba0a8253d363ef99032dff1cee48806dde267

This game is just so beautiful in so many ways

0 Comments
2025/02/02
03:17 UTC

73

My first time doing this and... well... this is... uhh... 💀

39 Comments
2025/02/02
00:46 UTC

17

Oxylite discovered on Earth?!

4 Comments
2025/02/01
22:12 UTC

16

Is This The Most Bars You Can Have From 1 Dupe?

2 Comments
2025/02/01
22:06 UTC

5

How do i cool down gold?

I’m still kinda new to the game. Im kinda lost. I still havent tamed a single volcano or geyser, so i wanna know, what should i do? How do i get the molten gold to be solid?

14 Comments
2025/02/01
21:20 UTC

1

Rocket layout with storage module

I made this to be able to carry a couple hundred tonnes of solid resources in the rocket command capsule using a conveyor system. This is my layout for an optimal use of space, it has both a mess hall and bedroom for the astronaut.

https://preview.redd.it/3y0lue27elge1.png?width=679&format=png&auto=webp&s=5458de7a7af894e2145f7450fa80fe0c5164545e

2 Comments
2025/02/01
21:05 UTC

3

Timed auto rocket laucher

This is an automation circuit to lauch rockets at a determined amount of cycles. Uses a cycle sensor with a signal counter to define how many cycles between each launch. The first pic shows the system alone. The second combined with a radbolt storage and a gantry

https://preview.redd.it/a2lsh3jwclge1.png?width=515&format=png&auto=webp&s=eafbaf4cc401d9827ea2caadfb3eaedc68001a8a

https://preview.redd.it/dw43eu5xclge1.png?width=436&format=png&auto=webp&s=aabd5d5024e4dd7b41cbd06c61bfd12b0aec17de

2 Comments
2025/02/01
20:58 UTC

2

Tree feeder

This build is for sending small packages of food to the resin tree so there is no rotten food. When I did it the automation gave me a headache, I can barely remember what I did (I'm not a science guy). Basically the weight plate controls that the only when the food dissapeared the conveyor shutoff send a new package

https://preview.redd.it/xeu0ph3xalge1.png?width=883&format=png&auto=webp&s=93fba29fde10f3f130661187163cee9a677d3f81

https://preview.redd.it/7s6u7s5yalge1.png?width=824&format=png&auto=webp&s=6c212485ca9792da49661958baae261a74270bed

Hope it helps!

2 Comments
2025/02/01
20:49 UTC

2

Niobium tamer

Since I like to play leaving as much as I can of the abysalite walls I needed to adapt a Niobium tamer where the cooling chamber was away from the volcano. In this chamber the niobium acumulets, a pitcher pump and sweeper drop the niobium in the autobottler and when solifies goes to the weight plate. Then another sweeper send the solid niobum to a different room with the colling chamber (all as Brothgar design). It uses automation to wait till the niobium is out and the coolant is at a safe temperature

https://preview.redd.it/j7v87wtl9lge1.png?width=500&format=png&auto=webp&s=92a03b749ed6b10ec5d8461febccaa9c15d826f4

https://preview.redd.it/gvnwil91alge1.png?width=470&format=png&auto=webp&s=d0648ad9dd140622179dcbba9506071a1af661b3

https://preview.redd.it/qbb7izo1alge1.png?width=466&format=png&auto=webp&s=73593e62964a44bc53e0e8f939ee350e0a03199e

Hope it helps!

0 Comments
2025/02/01
20:43 UTC

2

End of the ride and planetary exporter

Well, after 1100 rl hours mostly in just one colony I feel is time to end this. Was a cool ride, I basically gathered and processed every resource in the map and done all I could think. To feel slightly less the guilt of having spent so much time in one game I will post a couple of designs I used. None of the ideas are original, problably I stole all from Francis John and Brothgar, but the charm of ONI is adapting ideas to your playstyle.

My first post is a simple export receptacle, conected to a payload laucher. It works beatifully with partitioned storage mod, you set the amount of resources you want to send in the smart storage, the doors open, dupes fill the storage, and then waits for the dupes to leave, and then the sweeper activates and load the conveyor loader. You reset the system with the switch

https://preview.redd.it/2rqo9le18lge1.png?width=706&format=png&auto=webp&s=9230804ee6e78c9b2366bdb051605c31b7962c33

https://preview.redd.it/xg1qpw2s8lge1.png?width=571&format=png&auto=webp&s=8af64240c9b11a6b8a0dbc2288aee666ba580cf8

Hope it helps!

0 Comments
2025/02/01
20:35 UTC

1

Food!

After 800+ hours I finally think I've gotten food figured out. It's definitely one of the biggest challenges for me. This is the first run I've ever produced Surf N Turf, and the first time I've gotten all my farming and ranching systems running and producing without micro-management for an extended period. I just spent the last 100 cycles building a geothermal plant to solve the last long-term problem on this asteroid and my food has just kept climbing. Very little going to waste, and I'm not using any non-renewable resources. It actually makes me a bit nervous, like I must have missed something super obvious that is going to bring it all crashing down in a single cycle

I see that pretty much everyone who gets to late game is growing sleet wheat, most often with pip wild planting. Every sleet wheat farm I've built has been a huge hassle with no pay off. Does anyone else not bother with it? Is it really necessary for long term sustainability?

My farms and ranches

Haven't tapped the second asteroid for sulfur yet

Second grub ranch ready to go when I do get around to it

Pacu tank

Drecko ranches, historic blossom farm. Currently disconnected because its unnecessary

Kitchen and deep-freeze

https://preview.redd.it/wvcfk01x5mge1.png?width=1920&format=png&auto=webp&s=d0ad58386f22b9be88c72553055a557a5f36ef9a

4 Comments
2025/02/01
19:22 UTC

2

Best Pacu Farm

What is the best way to farm Pacu in your opinion?

Compact ones or bigger ones?

5 Comments
2025/02/01
19:18 UTC

1

Rocket Range issue with robo-pilot module

Idk if anyone's had this issue, but when I auto-launch rockets with the robo-pilot module, the rocket sometimes gets stuck in space due to lack of fuel. I'm confused as the rocket shouldn't be able to launch itself if it doesn't have enough fuel for its return trip. Is this a bug or am I missing something in my setup? This has never happened with my dupe rockets, only on robo-pilot modules.

The automation (duh)

The rocket in question. Now I have to get some liquid O2 to a distant asteroid which is gonna be a pain

There's also an issue where rockets get stuck in space, showing insufficient fuel when they clearly do. I just have to set the destination again for it to restart. Does anyone know what's going on there too?

3 Comments
2025/02/01
18:13 UTC

3

4x Geotuned Cool Steam Vent & Cool Salt Slush Geyser - 3.5kg/s SPOM

https://imgur.com/a/wKQAWMh

I'm currently playing on Blasted Ceres, and my only sources of water (Blasted Ceres Spoiler)>!on the top half!< are a 1.1kg/s cool steam vent, and a 1.61kg/s cool salt slush geyser. These combined, along with losing some weight due to salt, are enough water for 19 dupes worth of O2. Good, but not great; I want more.

The solution? Geotuning! Putting 4x geotuners on each geyser bumps them up to 1.98kg/s for the CSV, and 2.90kg/s on the CSSG (2.03kg/s water, 870g/s salt), for an average output of 4.01kg/s of water, making enough O2 for for 35 dupes! Much better!

The problem with geotuning the various water vents is that they will output enough steam to quickly over pressurize your vent, so a new solution must be built. This build uses bead bypass pumps (exploit?) to move the steam immediately from the CSV into the greater chamber, where it can be processed at a reasonable pace via the steam turbines.

The aquatuner is used not only to keep the turbines cool, but also cools the output O2, and provides additional heat to the system via a liquid tepidizer in order to boil the brine coming from the CSSG, without bottoming-out the coolant.

Some additional notes:

  • Decided to use a hydra design for O2 to allow for constant consumption of the 4kg/s water generated
  • O2 leaves the system around 20c, and leaves the AETN around 1c
  • The system fully captures the steam from an entire eruption period of the CSV, and constantly processes 3kg/s of brine from the CSSG
  • With engine tuning on the steam turbines, the system is close to 2KW power positive
  • With nectar as a coolant, the system has 100% uptime on the aquatuner, maintaining around 160-170c steam. With super coolant, the AT gets down to 75-80% usage, while keeping the steam at 190c, increasing the power efficiency
  • Why not 5x geotuning? Math & design. 5x gets the system up to 4.45kg/s of water, enough for 4 additional dupes. However this would require a third steam turbine to output the additional 0.45kg/s within an eruption period, and would also require a fifth electrolyzer. This is just a lot cleaner.

This was designed, built and tested in dev mode over about a week. I've let it run for several eruption cycles and it manages to produce a constant 4kg/s of water (3.996kg/s actually due to the loss from the bead bypass pumps, but who's counting?). Now for the fun part: building in survival!

Hope you enjoy, happy to answer any questions or comments!

5 Comments
2025/02/01
17:29 UTC

205

The impossible planet challenge: I started on Magma Planet! Ep1

Video Link: https://youtu.be/ydgEHnj6qY8

Hello all :) I have recently done a challenge spawning inside the superconductive planet, surrounded by MAGMA. They are not insulated from my base and the threat is imminent. Check out my video to see how I could possibly deal with all the 1500 degrees heat!

And as per suggestions from my previous post, I tried to use my own voice in this video for the first time! Hope my speaking could be mostly understandable... if not, captions are also available in this video!

45 Comments
2025/02/01
16:45 UTC

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