/r/invisibleinc

Photograph via snooOG

All about Invisible Inc. game from Klei. Talk about the game, be friendly.

/r/invisibleinc

1,598 Subscribers

3

Do the guards who spawn when you advance alarm levels have money to steal? I thought they didn't but I just got the game on switch and the alarm level 3 guard I knocked out did.

Is it just on expert plus that they don't?

5 Comments
2024/10/22
00:08 UTC

3

Looking for Xbox Compatibility Mods.

Was hoping if the agency has developed any mods for changing the control prompts to be Xbox compatible. I think the Steam Deck would make an excellent way of blending in all low profile when I'm undercover to command my agents. Last I checked the R&D Steam workshop department, they had nothing in the archives for such a thing. :( I'll have to raise this to Gladstones as an issue for primary research.

2 Comments
2024/09/08
15:59 UTC

5

Question about safe boxes and alarm levels.

Do the credits inside increase depending on the alarm level, as in the higher it is, the more credits? Are there any benefits to increasing the alarm level?

5 Comments
2024/09/08
02:06 UTC

11

Really enjoyed this Expect Plus playthrough

1 Comment
2024/09/06
12:28 UTC

13

Are there “similar” upcoming games you’re looking forward to?

I put “similar” in quotation marks because everyone’s interpretation of what a similar game is might be different. To me, it’s 2 things I seek when I’m looking for the next game that I’m hoping I’d enjoy as much as I enjoyed Invisible Inc:-

1- The simple non menu heavy nor rpg heavy, yet very challenging and nerve wracking tactical gameplay. 

2- The art style and setting. 

For that, I can’t wait to get my hands on 2 games:-

1- The Stone of Madness. It’s a real-time tactical stealth game developed by the guys who made Blasphemous. 

2- Arco. Already been released on PC and the Switch. Has anyone here tried it yet? 

What are yours? and why?

Also, are there any hidden gems you think we’ve slept on?

7 Comments
2024/09/04
11:09 UTC

0

Are there glitches in this game?

Or anything resembling glitches.

9 Comments
2024/08/27
20:55 UTC

12

Agent Tier List

https://preview.redd.it/gw8zopks9okd1.png?width=1140&format=png&auto=webp&s=796733d15f77f0c4e13e35b9892899e0f4bd6746

So this is my agent tier list for the game. I'm intrested to hearing how the general opinion on agents compare to my tier list for them.

The way I went about it was:

S-tier: Game breaking in some way, completely changes the way you play the game.

A-tier: Very usefull ability regardless of where the agent is chosen (story, endless, detention center)

B-tier: You will get some use of the ability in any scenario, but not as strong as A-tier.

C-tier: Has a redeeming quality that can make it situationally useful, but not flexible enough to work with every playstyle.

D-tier: Very limited usability, outside of some niche strategies or specific scenarios.

F-tier: I don't see any reason to pick this agent in any scenario.

To go into a little more detail about my choices:

On File Internationale: To me the best agent in the game. I find her ranged scan incredibly op, specially if you are a begginer. Being able to hack unseen devices and saving the AP of hacking consoles from a distance, aside from the extra level information her ability provides. Not playing with her just feels like a challange run.

Archive Prism: Another insane ability that can trivialize large portions of the game. As long as you are carefull with positioning you will rarelly have to break disguise and it makes passing through the harder guard blockades a really simple task.

Derek: I would argue this is the most fun agent to play with. Just give his teleporter to someone else and you can do the best plays in the game, as it allows for an insane ammount of freedom in your playstyle.

On File Dr. Xu: He has the best non-gamebreaking ability in the game, and it's going to be usefull multiple times per mission. He can save you power by opening safes, help you avoid daemons, or disabling guard monitors. It is an amazing ability that can do a lot. Also both his versions have the best starting gadgets of any agent.

On File Prism: Most consistent power generation ability in the game. If you want to run a power hungry strat or just be more liberal with your program use, you can never go wrong with this pick.

On File Banks: Another ability that can be useful at least a couple times every mission, specially when you get an early locked door, before having a chance to find a key card. As these doors usually lead to easier paths that can help you setup better strategies for the level.

Archive Banks: I had a hard time with this one, because I absolutelly love her Econ Chip start, and it can trivialize the story if you take the time to snowball early. But in endless where you will eventually max everyone out anyway, her no-augment start really doesn't add much in comparisson to other agents that have something to offer. Maybe she sould have been lower, but I just like her playstyle so much in the story and this is my list!!

Olivia: Another solid power generation augment, combined with a solid starting gadget. Not much to say here, just a decent pick.

Central: She has a really powerfull power generation ability, and can be really good in endless, but you are usually trying to avoid daemons and be strategic with your daemon picks, so it's not as consistent as Prism's augment.

Now we are getting to the situational abilities, none of these are bad per say, but the start restricting your strategic options, and forcing you to play a certain way. In their respective playstyles they can even be A-tier, but since this is an overall ranking they loose some points.

On File Nika: The best aggressive agent in the game. If you don't want to care about being seem and just want to steamroll everything you need to pick her. She makes the style of play not only viable but good.

Archive Dr. Xu: As mention in the on file entry he has an incredible gadget start that can help a lot with the early game as well, but I do find his power generation a bit lackluster, as you are not usually using items every turn, so he falls a little behind of the other power generation agents.

On File Sharp: Both versions of sharp are pretty similar, but I do tend to preffer having the exttra KO to the armor penetration, as there are easier ways to ramping up armor penetration than to increasing KO, but it's a matter of prefference I suppose.

Archive Sharp: See the on file entry.

Archive Nika: Lackluster compared to the multiple attacks per turn counterpart, so I would never pick the archive version over the file one. But in an overall sense it is still an usefull ability for agressive plays.

On File Decker: This is the biggest bait in the game. The game makes him the starting agent so when you are first starting the game you would think he is pretty balanced and are going to try and start by learning the game by banging your head agains a wall with him first. This is a terrible idea. His augment is just usefull in a couple situations and his cloak item gets outclassed pretty fast. Not only that cloaking is not a strategy you should be trying when just starting the first missions.

Rush: Increadbly situational ability, and you shouldn't be reallying on sprints for armor penetration. The extra KO point is nice to have if the stars happen to align, but you shouldn't be trying to make it viable, it's usually more trouble than it's worth it.

Archive Decker: His augment is somewhat usefull, but kinda finicky and it's usually better not to bother. His starting pistol is the best item if you want to go lethal, and keeps you loaded until you find an early replacement.

Draco: He can be S-tier in one specific strategy that is only relevant in story mode if you pick him as a starter, otherwise you shouldn't even consider. The strategy is to start the game with as much lethal as possible, try to snowball his stats in the first 2-3 missions, and having him carry you the rest of the run. For that reason he pairs great with Archive Decker and can be a lot of fun if you want to try something different.

Archive Internationale: I find her power generation extremelly situational, and very hard to play arround. As you usually need power in the early game when you are trying to hack everything, and in higher alerts you should already be preparing to leave, so the power is not all that usefull. And the biggest reason not to pick her is that it locks you out of the on file version, which is the best agent in the game.

These last three are really just a waste of space, you should never pick them as starters and if you see them on a detention center on endless it should be a skip (maybe even on story).

Monst3r: If the 15% discount is making any difference in your game you are playing it wrong. Be better.

Archive Shalem 11: Even though he doesn't have an augment, I still give him the edge over the on file version on account of how bad that version is. This at least comes with a couple usable things. But again you shouldn't bother.

Shalem 11: Undoubtedly the worse agent in the game and another noob trap. His starting gear is horrendous, being the only agent to have a salvaged disrupter, and even though he has an augment, it's the worst one of all the other starting augments, being the only one that is not unique. Not only that but he is your first lethal starter which can make you want to try a lethal run which will inevitably fail miserably because he sucks so much.

These were my thoughts on each agent. Would love to hear what the rest of you think!

25 Comments
2024/08/24
21:17 UTC

51

218 Days into my Endless-Plus run, I've reached 3 million.

9 Comments
2024/08/23
02:27 UTC

4

Mk1 has a limit on how many Daemons they can spawn?

I’m playing a faust brimstone run with Central, and my new favourite strategy is to chase the Mk1 daemon across the mainframe. With a bit of luck I can take over a large chunk of the facility on turn 1.

I found that eventually he just gives up, even when there are still things left for him to possess. Is there a known limit?

5 Comments
2024/08/16
21:33 UTC

22

How often do you guys play this game?

Especially those of you who got the game when it came out. I'm just curious =D

11 Comments
2024/08/10
02:19 UTC

1

New to the game, and I had a question.

I finished the game on beginner, and wanted to know if my agents skill progress carries over to my next runs or not? Do I have to level them up every time I play?

5 Comments
2024/07/22
20:52 UTC

28

I made this short track inspired by the game's music

11 Comments
2024/07/14
04:09 UTC

13

Did Klei ever release any devlogs or documentation for Invisible Inc?

I'm an aspiring game dev and I'm toying with the idea of making a procedurally generated stealth game and Invisible Inc came immediately to mind.

Does anyone know if any developers ever posted anything about how they approached stuff like NPC placement, patrols and pathfinding? Idk how active this sub is for such an old game but I thought it was worth a shot asking

3 Comments
2024/05/29
14:16 UTC

15

Pixel agents

0 Comments
2024/03/14
21:17 UTC

2

Disable Dialogue Auto-Advancing?

Most games allow the player to manually advance through dialogue. Need a moment to process what was just said? Take your time before pressing the "next" button.

This game? My very first introduction to "Invisible, Inc." is an NPC rambling on and on through multiple screens of dialogue about some bullshit. I see "Next" and "Previous" buttons, but clicking those will just reposition the rambling nonstop voiceover dialog that automatically continues from one screen to the next.

I checked the settings, but I couldn't find any options to disable auto-advancing dialogue.

Is this just how this game is? There's no settings for this?

2 Comments
2024/02/27
20:20 UTC

2

Easy settings

What are the settings to make the game as easy and accessible as possible?

3 Comments
2024/02/14
02:41 UTC

23

Is there a tactical game that has brought you as much fun?

It’s been almost 9 years now since its release! I can only think of Darkest Dungeon and Inscryption. I loved them both, but neither come close to the fun I had beating Invisible Inc. in every mode.

39 Comments
2024/01/11
18:21 UTC

5

Does Subdermal Tools (Dr. Xu) PERMANENTLY decrease his AP?

I've seen mixed answers online. I can tell it lowers your base AP by 1, but does that effect go away at the end of the mission or are you permanently handicapped?

6 Comments
2024/01/05
03:32 UTC

8

TFW you find the exit on turn 1 and then forget all about it...

2 Comments
2024/01/04
13:02 UTC

3

discovered (?) a bug

3lvl sankaku card steal, entire facility, including an enforcer still in the elevator, froze completly, evidently due to territorial dispute between CEO and Internationale, while agents could move freely. Enemy actions resumed as soon as mr. McShoulders fit himself through the door.

2 Comments
2023/12/27
12:44 UTC

7

I didn't realise until today that the game ends immediately when all agents are down, even if you have a rewind available.

What a way to lose a campaign, futilely mashing the rewind button when it's already too late.

6 Comments
2023/12/10
13:29 UTC

4

PvP InvInc with the Incognita Socket mod

0 Comments
2023/11/27
14:01 UTC

2

[Edit] Invisible Inc. x Arcane

0 Comments
2023/09/26
22:16 UTC

3

[Bug?] Why doesn't Internationale get more PWR than Decker here?

7 Comments
2023/08/24
17:58 UTC

4

[Bug] Monst3r needed for mission. Monst3r in jail :(

Just encountered what seems to be a run-ending bug, and wondering if there's any way to salvage the run. First time I made it to hour 0 on Expert Plus with Contingency Plan active!

When trying to start the mission, I get the error message:

"Oops! There was an error loading. Pressing CONTINUE will load to a state before the error occurred.

game/sim/pcplayer.lua:74:assertion failed!"

It has 3 buttons, Continue, Cancel, and Regenerate Level.

Continue and Regenerate just return the same error. Cancel returns to the main menu, where if I then load the save, I get the same error message.

It is the start of the Omni Foundry Lab mission, which brings Monst3r as an additional agent. I had him on my roster from the beginning of the run, and unfortunately he was MIA from being shot 2 missions prior. I am assuming that the game doesn't know what to do with this conflict of states the agent is supposed to be in. Anybody know of a way to fix?

2 Comments
2023/08/21
13:54 UTC

3

How to color guard paths?

Sometimes when predicting guard movements, they get mixed up, and all being white it gets confusing. I know I used to have them color coded somehow but can't remember how I did it. Is that a mod or something?

3 Comments
2023/08/19
14:09 UTC

5

Subreddit suggestions for turnbased tactics like Invisible Inc?

I am looking for other subreddits of genre/games of turnbased games similar to Invisible Inc. Any suggestions? Thanks! :)

12 Comments
2023/08/05
18:23 UTC

31

I returned to the game after years of not playing and managed to beat expert mode!

5 Comments
2023/07/22
18:35 UTC

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