/r/FutharkGenerator
From the Web Serial Worm, attempt at turning the Futhark Dice method into a workable model.
RESOURCES:
Have your OC sign up with a faction from Earth Resh over at
or
/r/FutharkGenerator
Does anyone know what this means? ᛋᛏᚱᛅᚾᚴᛏᚼ
Does anyone know if I can combine runes into one to mix words? such as: Chicho, Music, Cinema, etc.
When I try to access it the page is called 'Application Error; and I get this.
Application error
An error occurred in the application and your page could not be served. If you are the application owner, check your logs for details. You can do this from the Heroku CLI with the command
heroku logs --tail
looking for the Elder and Younger Futhark runes for "Drengr" and "Skald". possibly a runebind?
hello,who can help me ? im from Ukraine and i want to do a scandinavian tattoo.I need to bee sure about words meaninng
Hi folks!
At some point, I got confused. I have set up the Futhark Generator to display the "Kenaz" rune as one of the runes that can be thrown. However, I built the CSS and image files to display the "Kauna" rune.
The problem? It's two names for the same rune. Which name should we use?
This poll is active for 7 days. Please vote!
I'm still working on a feature or two, but saving and loading both work for simple powers.
If you add a Type, Flavor, or Twist and then save, it will OVERWRITE the previous item instead of appending. It's a work in progress.
You can load a specific power (even if you haven't saved it!) by visiting futhark.acwpd.com/load/{rune}/{sign}/{card}
{rune}
is the (lower-case) Futhark rune you want to use{sign}
is the (lower-case) Horoscope Sign you want to use{card}
is the Playing card or Tarot card you want to use, following these rules:
i
, ii
, iv
, vi
, ix
, xi
, etc.)Examples:
http://futhark.acwpd.com/load/aquarius/algiz/1_hearts
http://futhark.acwpd.com/load/leo/ansuz/reversed_strength_viii
http://futhark.acwpd.com/load/cancer/ihwaz/the_moon_xviii
Please do be aware that putting invalid items in the load pattern ( http://futhark.acwpd.com/load/far/from/unique ) will throw an error.
This includes the idea that the superpower can break a law of nature.
Is there any list of the laws that can be broken?
I was hoping to have a URL to correspond to a superheroes power.
As an aside isn’t every superhero breaking a law of nature?
Hey folks, I have been working on updates to the generator and... Broke it. Saving still works, and it does save your notes and secondary choices... Loading those saves just doesn't work at the moment. There was an outage on saving this weekend, while I fought with Google Firebase and eventually switched to AWS DynamoDB. I'll post an update when I get loads saved. Please report any bugs you find in the mean time!
Hi all! It's been a while. I looked at my analytics for the generator, and it looks like it's getting hit a few times a day by bots that don't stick around.
Is anyone still using it?
Nobody told me saving was broken, so I didn't fix it.
I fixed it now. Saving works. I'm also pushing a UI update to make the footer stuff behave a bit better on small view ports.
What once was broken, now is fixed.
What once was transitory, now persists.
What once was ugly, now is... Less ugly. I guess.
What I'm saying is that I broke and fixed the site, in the process of upgrading it.
Now the upgrade is live (may take 24 hours to show up), and I added notes and a save button!
Please review, and let me know of any bugs!
... Except at this point it's down because of DNS. So, yeah. Up in a few hours, I hope!
Seems like the generator crashed.
The current given definition on the generator is:“Changers have the ability to change into other forms, like a shapeshifter, but often only into one specified form, such as living fog.”
I feel like this definition is not entirely accurate. While you can say most changers have one “form”, eg Lung into a dragon, Fog into fog. They do not only have one state. Lung goes through various levels of transformation before he reaches full dragon and fog can turn specific body parts into fog.
Not to mention changers like Crawler who never have a specific end point of their transformation. Lots of changers also just don’t have a specific form or way they transform. Satyr and Weld can change in a variety of ways.
Some changers like Fenja and Menja also just become bigger and don’t have another form
Thus I would suggest changing the definition since it doesn’t really apply to most changers in Worm. Maybe instead it could be written that they “changers can change their physical forms, some increasing in size and others turning their body into fog.
Hey! I'm updating the Futhark generator, and I need help!
If anyone has any ideas about ways to make the site look prettier, PLEASE let me know! I will take anything constructive.
Good examples:
Bad examples:
Coming within 2 weeks (I hope): comments and saving!
What is "solid lifeforce"? "mystic mindforce"? "ether water"?!
...hail, apparently. And 'solid air' [?!?] translates to compressed air, and 'ether earth' to plants—but only on the "see all combinations" page.
Folks: why. Why not display the concrete, usable elements... in the actual generated suggestions? I guess no one on any earth knows what "mindforce" is supposed to be, in Worm powers [...so why's it four different types of element?] but at least it could say that "mystic earth" is, apparently, sand.
Or are any updates planned? Last post here was about the rune elements, and apparently they weren't yet finished.
I don't know if this is an appropriate thread to post here, and if it isn't I'd really appreciate it if someone would direct me to where it would be. But I just discovered this generator and I am very, very confused about a few things. Namely, what the element parts of the runes mean. I've been looking at past threads, including the previous discussion of the runic elements on this sub, but I'm still super confused as to what the mystic and ether states are and what the lifeforce and mindforce elements are. Does anybody know/is anyone willing to explain it to me?
EDIT: By the way I absolutely adore this generator, and find it very helpful for making theoretical capes for the Wormverse, I'm just slightly confused by some of it.
Impact 1.0
Jean's eye almost twitched as a small paper ball hit him lightly during Mr M's explanation of fossil fuels and how they changed the world. [i]Must not respond to them[/i]. Mr M always asked to be called Mac, not "sir" or "mister" or "Mr M", I guess because he thought it made him more personable. It didn't matter. I was only interested in what I could learn from his classes, of which was enough to be worth it. I liked chemistry, and actually most subjects. If it weren't for the bullies. Bullies ruined everything. Jean KNEW that he was an Excellence student, but he was constantly getting distracted or attacked in a multitude of ways by Garry, Ben and Rickson. Ben was a primary school friend who knew a lot about Jean. Knowledge used to know his weak points, and even breaking into his computer from remembering old passwords and the themes that Jean relied upon for his passwords. So much really awkward porn loudly playing at a really bad time. Made his parents really mad and Jean wasn't able to explain what had happened properly. Not that Jean's parents didn't listen or whatever, but they couldn't be there all the time and Jean was sick of asking them for help all the time, so he stopped mentioning the bullies. The escalation. Just pretend that it's all going sort of okay. Jean still was getting Merit scores DESPITE how much interference he was getting from G.B.R.. He was rather proud of himself being in the top half no matter what they did to him. But it was getting worse. Every time they saw him get a higher grade than them.
But he would always keep his eyes on the goal: to survive and thrive after school; get a good job and be okay.
Today, however, he had a shivering in his spine that something was up. Paper ball attacks were extremely minor; not an attack in the G.B.R. mind. No, they had something else planned. Something horrific. Oh well, nothing he could bring up to the teachers. They only ever responded in a couple of detentions or stern warnings to the trio.
Pain bent Jean over backwards as the bullies pummelled him. "Stop.. I did nothing to you cunts" he gasped. Over, and over. Relentless. Crunch, drip, drip. That was his nose. For the past year Jean Thomson had endured a relentless campaign against him by a former friend and minion friends. Normally it was just getting tripped up, or insulted in person or through Face-book. But sometimes it was a bit more violent. Jean had informed the teachers but no real help came to the rescue. Each time he called the teachers, the bullies acted remorseful for a few days. Then they hit harder and more intelligently to punish Jean for his insolence. "Hey punk (SMACK), are you even listening? (stomp) you fucking suck.(kick) No one cares about you.(hit) The teachers don't care,(another crunch) we don't get more than told off!(slap) you are shit!" His head hit the sweaty, bloody concrete and I had peed a little. Other bodily substances of worse nature too. Nose broken. Blood everywhere. Can't smell anyway. A complete body slam finally took me out. But not before a resigned but resistant "No". Black. A feeling. Cool expanding from what must be broken bones outwards to extremities. Helpless mire of pain receding. Not going away just yet, but definitely a clearness of the mind. [Emergency procedures: activated. Reason: excessive trauma , possible death of Administrator] Jean heard whispering and tensed, expecting an attack. None came. More whispers. "what? [Arm: structure designated unusable. Reason: physical trauma. Response required: repair?.] damn it heal then. [Arm: Response received: repair damage. Resources under designation: storage cells, allocated.]. Umm [Head: damaged heavily. Reason: physical trauma. Response required: Repair?.] oh. I am a parahuman. Healing using command code? ummm [Information relay: query, confused. Orders: needed] well: orders Prioritize allocation resources to critical systems then down the order. [Orders: repair core systems by necessity, order descending. Resources: greater than sufficient. Query: anymore allocations, not required]." Jean's eye-lids flickered as he explored the navigation menu, trying to work out how to use it properly. He quickly worked out that he was referred to as the Administrator, and thus had complete authority and control. He just needed to give the right orders. By adjusting the inputs to more easily understand emotions and mental orders - getting the gist of what he wanted rather than needing keywords - the system was easy to use. Fortunately the protocols didn't require orders to keep him alive. The progress bar gave him great relief. It would only be another minute before even his superficial injuries were fully healed. Not even his pimples would remain. [designation: weakness] More orders and requests given. [Administrator: resource allocation, abdominal muscle groups enhanced, transferred from remaining stomach fat] A six-pack. Perfect eyesight with another command. More time spent adjusting his body. Hunger. [Stomach: warning, empty, lack of redundant cells, very little spare energy not already allocated] Pungeont aromas and the roaring hunger forced Jean to open his eyes again. Stand up. Flex muscles. Flex again. Look around. Gag.
So I rolled Aquarius, Ihwaz, Judgement, Leo, Kenaz. That translates to a thinker ability that has effects lasting for a long time, who second triggers into striker that interacts with human-built things rather than natural things.
How on Bet could that work? Used 1.6beta btw.
Edit: looked at worm wikia, was thinking combat/social thinker in the vein of Sherlock (BBC/Robert Downy Jr)? Cape name Loophole?
The Roll Again button isn't working as it links to "https://futharkgeneratorphp.nfshost.com/#" which counts as a 404 not found. If you just type in the link it will work, but clicking on the link in the generator itself causes nothing to happen.
Edit: The other roll again buttons for individual runes/cards aren't working either.
This is a simple list of all of the sign, runes, and cards in this version of the generator. I'm posting it here as a resource for anybody that cares. Text taken from [here] (https://www.reddit.com/r/FutharkGenerator/comments/2ztmtq/suggestion_a_rough_draft_of_the_futhark_generator/), [here] (https://gist.github.com/farfromunique/996f15bb9b0ebd087ee6b64be637514e), and [here] (https://www.reddit.com/r/FutharkGenerator/comments/5z0nnw/minor_arcana_ideas/).
Signs/Classes:
Aries: Shaker. Some kind of effect that controls or alters the battlefield, such as darkness generation or fields of reversed gravity.
Taurus: Brute. Super durability or physical super strength, such as a personal force-field or, you know, super strength.
Gemini: Master. Controls and possibly creates minions, whether they be humans, bugs, or inanimate constructs.
Cancer: Tinker. Extreme knowledge in a particular field, such as creating bombs, cramming technology into a very small space, etc.
Leo: Striker. Applies some kind of effect on touch, like time-freezing objects or modification of biology.
Virgo: Trump. A power that interacts with other powers, such as granting powers, copying powers, etc.
Libra: Breaker. Can break certain rules of physics as they apply to the user, sometimes giving new powers while in the breaker state.
Scorpio: Stranger. Powers that have some sort of application stealth or subterfuge, physically (like darkness generation) or mentally (such as the inability to be perceived as a threat).
Sagittarius: Blaster. Any offensive, ranged power.
Capricorn: Mover. Moves themselves or others, through super speed, teleportation, etc.
Aquarius: Thinker. Augmentation of the mind, or possession of sensory abilities beyond any reasonable human limit (x-ray vision would qualify).
Pisces: Changer. Changes the user's body into other forms, like shapeshifting (often into only one specified form, like living fog).
Runes/Flavors:
Fehu: Wealth. Power operates on some sort of fuel.
Uruz: Beast of burden. Limited in versatility, but very good at what it does.
Thurisaz: Thor. A straightforward, easy-to-understand, and offensive power.
Ansuz: Odin. The power's workings are complex and not immediately obvious, both to others and to yourself. Tends towards abstractness.
Raido: Journey. Power involves freedom and the breaking of bonds. Tends towards physical powers.
Kenaz: Torch. Interacts with human-built things rather than natural things.
Gebo: Gift. Involves some kind of equal exchange.
Wunjo: Joy. Teamwork-oriented.
Hagalaz: Hail. Works from the culmination of many small factors, rather than one large one; a Hagalaz Master would form many weak minions instead of a single powerful one.
Naudiz: Necessity. Power's effects are unpredictable, but tend to adapt towards the current situation.
Isa: Ice. Power reduces or nullifies change in some way.
Jera: Harvest. Requires some kind of buildup before it can be used.
Ihwaz: Yew. Power's effects last for a long time.
Perthro: Fate. Power is to some degree uncontrollable.
Algiz: Elk. Almost always a primarily defensive power.
Sowilo: Sun. Induces change in some fashion.
Tiwaz: Tyr. Offensive, requires some sort of sacrifice to use.
Berkano: Birch. Power is continually active in some form or works on a cycle.
Ehwaz: Horse. Cooperative, but less in the sense of many people and more in the sense of just two (the user and something else).
Mannaz: Man. Tends to work on humans, either the body or the mind.
Laguz: Lake. Tends to work on natural materials.
Inguz: Works over large time scales, growing stronger the longer it is applied.
Dagaz: Day. Works in short bursts of extreme power.
Othala: Heritage. Power benefits only the user, and not others.
Cards/Twists:
Suit of Cups: A suit with breadth and depth, your power has done much to mold you enhancing you, but at some sort of price.
Suit of Wands: A mystic suit, roll for a second rune and apply it along side your first.
Suit of Swords: A pointed suit, your card's rank's effects are intensified for better or worse.
Suit of Coins: A rounded suit, you occupy more than one power classification. Roll again and add the new category to your power.
Aces: Your choice of power, versatility, or control is increased.
Reverse Aces: Your choice of power, versatility, or control is decreased.
Twos: Your power is increased.
Reversed Two: Your power is decreased.
Threes: Your versatility is increased .
Reversed Threes: Your versatility is decreased.
Fours: Your control is increased.
Reversed Fours: Your control is decreased.
Fives: Your power is increased but your versatility is decreased.
Reversed Fives: Your versatility is increased but your power is decreased.
Sixes: Your versatility is increased but your control is decreased.
Reversed Sixes: Your control is increased but your versatility is decreased.
Sevens: Your control is increase but your power is decreased.
Reversed Sevens: Your power is increased but your control is decreased.
Eights: Your power & versatility are increased but your control is decreased.
Reversed Eights: Your control is increased but your power & versatility are decreased.
Nines: Your power & control are increased but your versatility is decreased.
Reversed Nines: Your versatility is increased but your power & control is decreased.
Tens: Your versatility & control are increased but your power is decreased.
Reverse Tens: Your power is increased but versatility & control are decreased.
Pages: Your control is increased but your choice of power or versatility is decreased.
Reverse Pages: Your control is decreased but your choice of power or versatility is increased.
Knights: Your power is increased but your choice of versatility or control is decreased.
Reverse Knights: Your power is decreased but your choice of versatility or control is decreased
Queens: Your versatility is increased but your choice of power or control is decreased.
Reverse Queens: Your versatility is decreased but your choice of power or control is increased.
Kings: Your choice of any two of power, versatility, and/or control is increased but the remainder is decreased.
Reverse Kings: Your choice of any two of power, versatility, and/or control is decreased but the remainder is increased.
The Fool - 0: Finally, you drew The Fool. Your power alters your personality in some way when you use it most likely in the direction of mania.
The Fool - 0 (Reversed): Finally, you drew The Fool, Reversed. Your power requires a specific mental or emotional state to reach it's full potential. This can be anything from calm to rage but with out it your power is a shadow of what you could be.
The Magician - I: Finally, you drew The Magician. You received some sort of boost (mental or physical) to a normal human attribute that complements your existing power. The boost is significant but definitely not super human in scale.
The Magician - I (Reversed): Finally, you drew The Magician, Reversed. Your power has or had a permanent effect on your heart or mind. It may have been a one off change or it my be something that gets a bit worse with each use of the power.
The High Priestess - II: Finally, you drew The High Priestess. Your power has an element that is hard to understand which is tripping you up. Careful study may allow you to figure it out but it will remain an impediment.
The High Priestess - II (Reversed): Finally, you drew The High Priestess, Reversed. Your power acts on your behalf apart from your conscious direction. This can be an automatic response to circumstance or in response to mental or emotional states and can work for or against you dependent on the power.
The Empress - III: Finally, you drew The Empress. You have a secondary or tertiary power that is next to impossible to detect and that takes a long time to use but can be a real game changer when leveraged intelligently.
The Empress - III (Reversed): Finally, you drew The Empress, Reversed. Your power works best on or in large groups and suffers when you are alone.
The Emperor - IV: Finally, you drew The Emperor. While most powers promote chaos and destruction your power is a force for order. It protects, preserves, organizes, or the like.
The Emperor - IV (Reversed): Finally, you drew The Emperor, Reversed. Your power is good at running interference, harassing foes and protecting allies.
The Hierophant - V: Finally, you drew The Hierophant. Your power either makes you reliant on others or it makes other subservient to you. Either way it enforces hierarchy and interdependence, willing or not.
The Hierophant - V (Reversed): Finally, you drew The Hierophant, Reversed. Your power makes you a desirable teammate. Perhaps you're a healer, a useful Trump, or just plain powerful, but you won't have trouble finding people who want to work with you ... whether you really want that or not.
The Lovers - VI: Finally, you drew The Lovers. Your power is beautiful and/or iconic in a way that let's you leverage your image. People instantly recognize it.
The Lovers - VI (Reversed): Finally, you drew The Lovers, Reversed. Your power includes a feature that seems to work against the rest of it.
The Chariot - VII: Finally, you drew The Chariot. Your power is typically lethal with little you can do to mitigate this.
The Chariot - VII (Reversed): Finally, you drew The Chariot, Reversed. Your power is good for harassing and annoying other but lacks direct lethality.
Strength - VIII: Finally, you drew Strength - VIII. Your power grants you protection in some fashion allowing you to leap into the fray with little concern that you'll be harmed in any meaningful way.
Strength - VIII (Reversed): Finally, you drew Strength - VIII, Reversed. Your power is a source of constant paranoia. Fear of your power is as useful as the power itself.
The Hermit - IX: Finally, you drew The Hermit - IX. Your power is fragile in some fashion, making it easy to disrupt.
The Hermit - IX (Reversed): Finally, you drew the The Hermit - IX, Reversed. Your power makes it dangerous for others to be around you, either when you're actively using it or just in general.
Wheel of Fortune - X: Finally, you drew the Wheel of Fortune - X. Your power isn't the strongest but has a habit of coming through in a pinch, hinting at a hidden factor. Roll for your choice of either an extra sign or rune and use it to create the hidden feature.
Wheel of Fortune - X (Reversed): Finally, you drew the Wheel of Fortune - X, Reversed. Your power is a grab bag of smaller separate powers built around a certain theme. Roll two more signs and runes and create separate but thematically connected powers with them.
Justice - XI: Finally, you drew Justice - XI. Your power requires specific external conditions (as opposed to internal mental/emotional conditions) to be met before you can use it. This could be anything from running in circles to feeding the dead to your skeletal minion but it's not a step you can skip.
Justice - XI (Reversed): Finally, you drew Justice - XI, Reversed. Your power punishes you if you don't use it correctly. It may have barriers you can bypass at a cost or it may require certain actions after using it.
The Hanged Man - XII: Finally, you drew The Hanged Man - XII. our power provides you with some deep insight about the world that separates you from those around you. Appearing normal will require effort on your part.
The Hanged Man - XII (Reversed): Finally, you drew The Hanged Man - XII, Reversed. Your power molds your thoughts and feeling in a fashion that allows you to use it better. You are more effective because of this but ... is it really you at all?
Death - XIII: Finally, you drew Death - XIII. Something went wrong with your power, some safety mechanism wasn't included when you triggered, and now your power is slowly killing you. Maybe your power creates hard radiation each time you use it and you aren't immune, maybe it subjects your body to harmful g-forces without any sort of intervention, maybe it's just consuming your body or mind as fuel. Whatever it's doing it's not sustainable.
Death - XIII (Reversed): Finally, you drew Death - XIII, Reversed. Using your power leaves you vulnerable. Maybe you become narcoleptic or start hallucinating but either before, during, or after using your power you're effectively unable to act.
Temperance - XIV: Finally, you drew Temperance - XIV. Your power is Manton limited. It affects either living or nonliving things but not both.
Temperance - XIV (Reversed): Finally, you drew Temperance - XIV, Reversed. Your power has some minor trump aspect that seems kinda superfluous. Like, seriously, what's up with that?
The Devil - XV: Finally, you drew The Devil - XV. Your power is fundamentally immoral to use and probably illegal to boot.
The Devil - XV (Reversed): Finally, you drew The Devil - XV, Reversed. Your power changed your form in a significant enough fashion that you can't hide it, you are a case 53 or mutant.
The Tower - XVI: Finally, you drew The Tower - XVI. Your power's Potency, Versatility and Control are all decreased. You received a genuinely weak power. It happens, sorry.
The Tower - XVI (Reversed): Finally, you drew The Tower - XVI, Reversed. Your power's Potency and Control are decreased.
The Star - XVII: Finally, you drew The Star - XVII. Your power's Versatility and Control are increased.
The Star - XVII (Reversed): Finally, you drew The Star - XVII, Reversed. Your power's Versatility and Control are decreased.
The Moon - XVIII: Finally, you drew The Moon - XVIII. Your power's Potency and Versatility are increased.
The Moon - XVIII (Reversed): Finally, you drew The Moon - XVIII, Reversed. Your power's Potency and Versatility are decreased.
The Sun - XIX: Finally, you drew The Sun - XIX. Your power's Potency, Versatility, and Control are all increased. You received a truly superb power.
The Sun - XIX (Reversed): Finally, you drew The Sun - XIX, Reversed. Your power's Potency and Control are increased.
Judgement - XX: Finally, you drew the Judgement - XX. You are one of the rare few to have a second trigger event. Create your power from the sign and rune then roll again and modify your power with the new sign and rune.
Judgement - XX (Reversed): Finally, you drew Judgement - XX, Reversed. Your power seems to to be deteriorating in some fashion. Maybe it's maximum intensity is decreasing or your Control over it is getting worse but either way it's not like it use to be.
The World - XXI: Finally, you drew The World - XXI. Your power is exceptional in some fashion. It could break some rule about what powers can and can't do, violate some common sense notion about reality, or just seriously out class other similar powers. Regardless of the particulars you have the potential to become a very important/powerful player in the cape scene.
The World - XXI (Reversed): Finally, you drew The World - XXI, Reversed. Your power turned you into a monster. You are a walking natural disaster, a waking nightmare, and/or a probable threat to nearly everyone. This isn't something you can stop or Control, your power Controls you.
I seem to remember there being a google doc with a list of combinations and crowdsourced ideas, but I can't find it. Am I misremembering, is it gone, or am I just not very good at locating it?
So this is my permalink and as you can see it's a Trump but we get a grab bag of two powers centered around a theme.
The Ihwaz theme is Yew, effects that last for a long time.
The power rolls I got were:
Aries/Shaker - Inguz rune, flavour of Fertility. Power works over long time scales, grows stronger the longer it is used. Associated with ether earth.
Cancer/Tinker - Thurisaz rune, flavour of Thor. Power is straightforward, easy to understand, and offensive. Associated with solid fire
Bonus Round: Make a Slaughterhouse 9 villain instead.