/r/flamesofwar
Subreddit for players of Battlefront's WWII tabletop miniature game Flames of War.
*Welcome to the Flames of War Subreddit. *
The place for players to discuss, post AAR's, show off their paining skills, or teach us how to model.
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/r/flamesofwar
Battle scribe only tells me what I guess is supposed to be "dash speeds" not "dask", does it also improve the armor rating or skill?
Hello guys! I’ve tried to replicate sandbags defenses for my Shermans. I made them handmade with milput. Please, give me your feedback!
I seem to be completely outmatched. The Germans are all hit on 4+, skill 3+, rally on 3+, and I believe the tanks remount on 2+. Also they were able to blitz, shoot, and scoot on the same turn, so last night the STuGs were able to hide behind a hill for my turns, then blitz to the top and shoot at my tanks without the concealment penalty for shooting over short terrain, then duck back to safety. When they did manage to fail the shoot-n-scoot and I bailed one, it remounted easily like nothing happened.
We had to call the game after 6 turns because we ran out of time and we determined it was a draw. We each had and were pursuing a path to victory but it would take at least 2 more turns if everything went perfectly. I was happy with that outcome. But this is a recurring thing because when we do MW the Axis players always seem to bring eastern front forces. (I have the North Africa compilation book but they are bringing units that are not in it)
BTW, we are using the 2024 dynamic points, so I was able to afford Shermans, but my support units actually cost more points. I'm wondering if I should take M10s mainly because they are hit on 4+ instead of 3+. I've been using the Old Ironsides command card so my armored mortars and T30 assault guns can do something.
I know a lot of my problem is tactics. I know the mechanics of the game but haven't figured out a strategy. Last night instead of shooting at the STuGs I probably should have dashed to the objective so they would have to come to me to challenge it. Then I could shoot at them at short range w/o concealment. (5 Shermans vs 2 STuGs) I was headed there, but at tactical speed and shooting along the way and it was taking a few turns to get there.
I am just getting started with Flames of War and am confused by the various books available. I am hoping to play the latest edition (4th?) and picked up what I thought was the appropriate rulebook ("1939-41 and 1944-45" copyright 2017) as well as "Fortress Europe" (copyright 2019). However the rulebook talks of making up forces of 1500 points whereas "Fortress Europe" has Tiger tanks costing 12 points. Am I really going to be fielding over a hundred Tiger tanks in a scenario, or have the points changed somewhere along the line?
Any help would be greatly appreciated as to which books are current. Thanks.
I got:
Grenadier company
8 Panthers
2 Tigers 2
5 Tigers 1
8 Panzer 4
5 Jagdpanzer IV/70
3 Hetzer
5 Stugs
3 Wespe
5 Halftracks 250
5 Pak 40 field guns
4 7.5 cm half tracks
I was wondering for the Waffen SS starter deck, but not quite sure about it. It doesnt need to be a starter deck - What do you guys would be a nice add on to this army? :)
Is the IR equipment now included in the boxes for the SD 251 half tracks and Panthers/ Jagdpanthers etc?
Just testing the waters to see if this was allowed. I have two largely assembled and painted forces but they both still have some work to do to them to completely finish them. Ive lost interest in the hobby due to no opponents or a decent shop to play at. I will price to move and send pics to DMs if this post isnt taken down.
Curious to see what else you guys use your minis top play
I got the 82nd box and the soft plastic minis are very, very fragile. Contrary to some older designs made especially for 15mm, these minis are just scaled down sculpts. This leads to problems with thinner parts, especially the ankles.
I'd like to fortify my painted minis and I was considering using UV epoxy resin as a transparant 'casing'. At least around the legs but maybe just do the whole model, while I am at it.
Has anyone tried this with the new minis?
I've been been a fan of FoW since 2005 but I haven't been playing much recently. I've found a few minor things just aren't as much fun as other games for my taste. However I think it would be an easy few changes to make it really work for me again, which would be great as I have armies for Team Yankee and Nam ready to hit the table! Really I just think overwatch would be a good addition and breaking up the IGOUGO turn would be fun (and necessary with an overwatch mechanic). If these seem fun to you then great! And equally if you're perfectly happy with the current rules the feel free to ignore this. Either way I'd appreciate any constructive feedback.
So my suggestions;
Alternative Turn sequence and rules; Both players: Starting step maintenance. Dice for who is player 1 that turn. Player 1: Pick a platoon, perform it's movement, shooting and assault step in sequence. Player 2: Pick a platoon, perform it's movement, shooting and assault step in sequence. Repeat alternating players until all platoons have had a turn (or one player continuously if the other has no more units). All other standard game rules apply.
Overwatch; At any point in a platoon's turn one enemy platoon per step may attempt Overwatch fire. If a platoon performs overwatch during any step it cannot perform it again during another step of the same acting platoon (so if you overwatch it during the moving step you can't do it again in the shooting step). If the active platoon skips a step it cannot be targeted by overwatch during that step. (If you don't move you won't trigger possible overwatch until you shoot). Digging in doesn't trigger overwatch. A platoon cannot use overwatch when it is pinned or bailed out. To fire the platoon must pass a skill check. If they do they fire at their moving RoF. Overwatch firing during a platoon's shooting step will occur after the active platoon's shooting. Tanks can only use MGs in Overwatch against infantry. Units that perform Overwatch may not use defensive fire if assaulted. Tanks and vehicles; As in Team Yankee vehicles moving at speeds above tactical must end with the hull facing the direction of travel. Tanks must keep a minimum of one small base width apart at all times.
Hi
I would like to expand a German army for Flames of War but there are so many options that I am lost.
To summarize my situation I bought the following starter sets:
- Kasserine
- Kursk
- Clash of Steel
I plan to buy War of Unification from the Clash of Steel variant of FoW with the Leviathan book.
From what I understand Flames of War is divided into fronts
There are two Mid-War fronts (Eastern Front/North Africa)
And 4 for the Late War (D-Day/Bulge/Bagration/Berlin)
Do all the fronts use the same point system?
Are my units compatible for all fronts?
I really like the Afrika Korps but if it's not compatible for the Late War what would you advise me to take?
And what books do I need to buy to play properly?
Thank you for your answers
Finally got around to building my Hit the Beach set and decided to expand these by getting the Combat Command and Panzer Kampfgruppe starter sets. In my browsing on Youtube I noticed and started to look into the Clash of Steel set to give some more options for my Germans and also a base for a third army. However, I cant find a copy in stock anywhere. I could have sworn that not even a few weeks ago I saw them on Amazon, but in looking at retailers and ebay I cant find a single box. Are these being discontinued or just out of stock?
Hello, I recently decided to leave behind all Game's Workshop products due to price and storage space/scale, and I came across Flames of War. I've played a little Bolt Action, and I actually own two starter sets, but space is a problem for me.
I would like to buy a starter army for myself and a friend as a Christmas gift. Hopefully, it will be something we can play at a dinner table and not that expensive. Looking for a manageable play time not too long too hehe.
Any advice will be appreciated.
Thanks again for your time.
EDIT:
My research so far leads me to buy 2 sets of hit the beach. We like tanks a lot and planes too.
EDIT 2:
I have a resin printer so printing terrain will be also great due to scale.
Picked up the Stalingrad starter box. Looking at the unit cards, it says the Hero Rifle Battalion HQ is made of two M1891 teams, but the card shows a Command base. What stands do I need in that unit and what models should be on the stand?
Hi Guys, im starten a new Late war Finnish force to accompany my germans on the battlefield. In the regard i am ofc interested in the finnish infantry, since they seem to be really good! However, when I look up finnish infantry platoons they consist of 8 rifle teams and a leader, plus whatever ekstra shrek and lahti units you pay for, but on the flames of war online store, the Late war Finnish infantry boxes all contain only 6 rifleteams. Is there perhaps a mistanke somewhere or am I misunderstanding something here?
Furthermore, Any advice concerning forcebuilding Finns and playing with them is greatly appreciated!
A bunch of YouTube videos say brown but all the pictures I see are black!
Or did they use both?
Hi there,
I’ve just recently gotten into FoW by purchasing the Waffen SS starter force. I’m trying to understand the lists that are available for building different formations. In the box, the formation card lists an SS Tiger company, SS Panther company, SS Panzer IV, SS STUG, SS Panzergrenadier (armoured), a dismounted SS panzergrenadier company or a SS Recce company.
Looking at the Formations from within the box, I am able to build an SS Panther company, using 1x Panther as an HQ, 1x Panther tank platoon (4x tanks) and 1 platoon of Tigers (2x tanks), I can add all the additional units from the box from the “Waffen SS support units” section within grey, but there is no option for additional infantry formations outside of the “wildcard” option.
My question is this: if I was interested in building a formation based on tanks and infantry support, is that my best option, to build it off a tank HQ supported by recce/AT elements from the “support units” section and then fill out an infantry company using the “wild card” option? Additionally, what does a dismounted infantry company look like, just 4x platoons of infantry?
Thanks for the help in advance.
Hi all. I hope you don’t mind this post as it’s more about the models than the game. I just picked up the 82nd Airborne set because I’m starting Chain Of Command and it was a good deal to get me more infantry than I’d ever need plus some good support options. I also really like the dice and objectives.
I’m building both sides so I’m asking if there is a similar set for Germany that would give me similar value? I’ve seen a few things but I’m not 100% sure.
I got the 82nd limited box and, quite honestly, it's a bit of a mess. The platoon sprues have been squashed into a box that's too small, leading to a lot of bent barrels and figures standing in an angle to their base.
Usually, I'd hold a mini in hot water for a bit, wait for the plastic to soften. But this plastic is behaving differently and isn't getting pliable at all, leading to snapped minis.
Is there a trick to fixing bent plastic infantry?