/r/FictionBrawl

Photograph via snooOG

A place for your fictional characters to duke it out!

Welcome to the Ficiverse | Please read this regarding sportsmanship and recent changes.
Challenge someone to a duel

If you are working on developing combat situations for creative writing, roleplay, or pure novelty, this is the place to expose your character to the world and duke it out with other characters to strengthen your combat writing skills.

What is this subreddit for?

Please be a good ficizen and comment on other people's submissions as well as your own. Remember, they're here for their writing to be challenged -- so no need to be shy!

Let's aim to comment on at least three duels that are not our own before every new duel challenge we post!


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PLEASE TAG YOUR POSTS WITH '[Duel]' AT THE START!

The [Brawl], [Combat Scenario], and [Discussion] tags are reserved for mods and approved submitters to use for scheduled Brawl, Combat Scenario, or Discussion posts.


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Full Brawl Schedule


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What is a Combat Scenario?

Full Combat Scenario Schedule


Sister Subs

/r/IAmAFiction (the original Fic subreddit)

/r/HardcoreFiction

/r/ExploreFiction

/r/Ficiverse

/r/AskFictizens

IAmAFiction | HardcoreFiction | ExploreFiction | Ficiverse | AskFictizens

/r/FictionBrawl

661 Subscribers

5

[Duel] The Arch-Sorceress Minerva awaits your challenge

[Ah yeah, folks, we're bringing this back!]

In an Idyllic meadow in the otherwise quiet Kingdom stands a tower, inlaid with sigils of silver. This is the home of Minerva, the Arch-sorceress of King Ferdinand, as she had been for his father, and his father before, and his father before, and his father before, and his father before. Long-lived and powerful, she has grown haughty and arrogant. Your goal is to bring her low, whether by trickery, combat or otherwise.

Character description: Minerva is a beautiful woman who looks like she is in her prime, yet has lived for over 700 years. Her chestnut hair is long, a thick braid that goes down halfway her back, compliments her deep brown eyes which seem to pierce the soul of anyone who dares cross her path. She is pale, of above average height and a lithe body that would fit a hunter better than a sorceress. She has trained in Illusions, Elemental Magic, healing, Temporal Magic, Telekinesis and telepathy. Despite her impressive repertoire, she is extremely arrogant and vain, believing herself to be greater than any other person to ever live. She may not see you as a challenge, but if she sees you as a threat, she will destroy you.

(This can technically be a battle, but if you just want to talk, or challenge her in something else, that's more than allowed.)

0 Comments
2023/02/17
01:31 UTC

3

[Duel] I am the great spirit of the Stable Forest, sworn to protect this domain and its inhabitants!

In the Place of Endless Distortion, where physics shift at will and time and space become blurred the further you go, the absence of great change is so very precious. The Place of Remaining Stability, or the Stable Forest for short, provides a tiny bastion of normalcy, giving life in this hellish realm a chance to evolve into something meaningful instead of the endless cycle of extinction and rebirth as the scaffolding of their existence slip and shift beneath them.

The spirit is the anchor of this last haven. The spirit is the our protector, our guide, our prophecy, our stability. The absence of the spirit is death.

Meet Lilyan, the ethereal forest spirit of the Place of Remaining Stability. She was once just a regular citizen among her species in a place of gleaming cities and unchanging foundations, having traversed the dimensions to our forest and transform into a powerful spirit, to take the place the original forest spirit so long ago. She's a good goddess, benevolent, emerges to see us every single day, delivers prophecies, doesn't speak in confusing riddles, though she is a little grumpy at times (If you see her munching on Wakeful Berries early in the morning, wait about ten minutes for her body to digest the psychoactive stimulant before daring to approach her). We're thankful for her being here, since if she wasn't, the great sacrifice of the first spirit would have been in vain as her absence would have doomed the forest anyway. If any beings from beyond ever chose to lay siege to our home, she is our only hope of defense.

Her Appearance

Spirit Lilyan is what can only be described as a faun-rabbit. She's only about a foot tall and a third of a foot wide, bipedal, with the snowy white fur and tall ears of a rabbit, and the hoofed legs of a mythical faun. She has big, bright blue eyes beautiful enough to drown in, and to match, a long, fluffy tail banded with bright blue and light cyan. (OOC: This is a spinoff alternate universe of my main sci-fi universe, see this for more details on how this character looks.)

She normally carries a satchel of the same luminous white as her fur, in it containing some food, some healing herbs, a book of incantations and spirit knowledge, and a Prophecy Orb which occasionally gives her glimpses of the future. She also has on a white cape known as a Sky Cloak, which gives her the power to levitate. Both the bag and the cloak are susceptible to fire.

Feats

  • Telekinesis. Lilyan can manipulate spacetime in her immediate surroundings, grabbing objects, applying forces to whatever she wants, and creating barriers all with the wave of a paw.

  • Light Beam. Lilyan can shoot beams of pure luminous energy from her paws, knocking back, piercing, or even combusting the target as she pleases. She can do anything from lighting a small campfire to disintegrating a pit of distorted vines a hundred times her size.

  • Clairvoyance. The Place of Remaining Stability is all within the range of her senses. She hears the prayers of her people and sees the approach of enemies all the same.

  • She's a spirit, and her physiology and internal organ systems are profoundly different from that of normal organisms, so living pathogens like bacteria and viruses aren't compatible with her body.

  • Her presence alone drives away distortions, wherever she is.

Defensses/Weaknesses

  • She is resistant against attacks based on light, heat or fire, general magic/spiritual energy, physical force, and psychokinesis.

  • She is weak to ice or cold, poison, and darkness.

  • If one manages to take her away from her forest for a sufficiently long period of time, the forest will start to whither, and with it, her powers as well.

  • She can go a long time without food or water, much longer than any normal living thing, but keeping her from these life resources for an unreasonably long time will weaken and eventually kill her.

Why You Might Want to Fight Her

  • The brightly glowing blood of a spirit is a priceless commodity. Useful in alchemy, witchcraft, and to strengthen your own being. Don't just settle for a few drops either, take all of it!

  • To rule the Stable Forest. Without a spirit, it will fall to the distortions. If you have the ability to become the next spirit, then you'll become the god of this land. Benevolence or even general respect for life are optional.

  • Make your own Stable Forest. If she's the anchor of stability, then taking her to your own domain will be sure to make it more livable.

  • Just for the fun of destroying an immortal life and seeing the forest's inhabitants suffer as a result, if you're the kind to want to ruin any good thing you see.

0 Comments
2021/08/24
11:00 UTC

5

[DUEL] the doble trio encounter

"it doesn't matter out of the six of us you want to fight, what matters is how good you're at learning while fighting"

-Eufus "Rey of earth" to an oponent.

The double trio encounter refers to the encounter of six persons divided in two groups: the first group is made of three boys and the second of three girls.

The group of the boys is made out of Jal Aussterben, Eufus "Rey of earth" and Ekiro Stan.

Background: in short, "daddy issues with sexism, crazy ass and mommy issues."

and now that you know the group of boys comes the group of girls, that is made of three women: Satha, Teryna and Igele.

Background: in short, "domestic violence tendencies, power abuse and possible Asperger"

Principal skills: Jal- copy almost all physicall attacks from his oponent. Ekiro- secret weapons and poisonous left hand. Eugus- self-produced cinetic energy. Satha- master a weapon and its techniques just by holding it. Teryna- horizontal hand-cut chops (bare hand). Igele- Jailhouse rock and improvised weapons.

They're very good friends now.

Strenght: Jal- amazing brute strenght, copied previous skills (most are just moves made by martial artists), small magical tricks (fire, light, regeneration), mental peace, extreme physicall resistance (blame ascendency). Ekiro- secret weapons, poisoned rings and hidden bombs, smoke bombs, left hand impregnated with weak poison. Eugus- Aikido, Capoeira's agility, cinetic energy makes him untouchable and super-fast for a slight moment. Satha- obvious weapons, short and long ranged weaponry, high skill in all fight-style that involves weapons. Teryna- kick in the nuts, sharp horizontal attacks, horizontal punch, hidden poisoned blade (Ekiro's fault). Igele- jumps, use of even the smallest object as a weapon, small-place combat style, technique to strenght.

Weaknesses: Jal- too much self-confidence, even bigger confidence when oponent uses weapon, sometimes he just wants to be happy and starts crying, surprised if he sees new styles of fighting, weak against long-ranged enemies. Ekiro- can't play fair, depends on his weapons, his poisoned hand can only affect with direct contact with the skin, bad at reacting when panicking. Eufus- surprise attacks can leave him on the floor, depends on the Hyposthenia of his upper body, his main technique requires his feet to be touching the ground or it won't work, can't lift things heavier than a hammer. Satha- thinks too much, weapons are too heavy and noisy which makes sometimes hard moving, limited arrows and projectiles, weapons can broke. Teryna- low tolerance to pain, screams too much, depends on her main skill to atack, frontal atacks aren't her style, can be taken down by accident (she's not as smart as you think). Igele- depends on her enviroment, needs a confined place to correctly fight.

Looks: Jal- green eyed honey-colored hair boy, 175 centimeters tall, muscular. Ekiro- slightly muscular, brown hair and brown eyes, 177 centimeters tall. Eufus- skinny as hell, grey haired with light-brown eyes, 157 centimeters tall. Satha- black hair with light-brown eyes, long haired 170 centineters tall woman. Teryna- red short hair with blue eyes, 166 centineters tall. Igele- half of her hair is in a ribbon, natural blonde with brown eyes, 190 centimeters tall.

Place: outsides of a random forest in a road, a bizarre fantasy land open to all possibilities, just in the middle of the road the six of them await, who will you fight? One of them? All? Will you use three characters to fight other three? Or perhaps a strong character that makes the six of them fight? Maybe you'll just use one character to 1v1, or maybe a 3v3? But that is your decision, as is also your decision of you fight or not...

0 Comments
2021/05/05
23:12 UTC

7

[Mod] An Apology

As a mod team, we know that we don't invest a lot of time in these subs. It's been several years, and interest in the sub has ebbed and flowed. For those of you who stick around, I am always interested when someone in the community volunteers to organize something, because the only way the community can have activity is if it's led by its users.

With that in mind, when RexWithGold volunteered to try to get activity going, I was open to the idea, even though they seemed to be immature. I set about giving them restricted privileges and the chance to organize something. I'd like to apologize to the community. I made the wrong call. Unfortunately, RexWithGold was not merely immature but also involved in some sketchy interactions on other subs. I'll spare you the details, but in short, RexWithGold lied to the mod team, among other things. So we have decided today to terminate their probationary modship.

If you are still interested in having a writing contest, we would like to facilitate that for you. Let us know.

12 Comments
2021/04/20
20:16 UTC

1

I apologize

Due to some events, I will not be a mod anymore on this subreddit. Also, there will be no prize to the writing contest. I apologise for any false hope I have given, goodbye 😔

0 Comments
2021/04/20
20:04 UTC

6

Hello, Writing contest coming!

Us at r/fictionbrawl are hosting a creative writing competition! The winner will get a secret prize! Whoever is willing to enter just comment down below and you will be entered into the competition. Message me for more info. Bye!!!

12 Comments
2021/04/15
22:54 UTC

6

[Mod] Welcome RexWithGold, a new mod on the FictionBrawl team!

Hi, everyone! We decided to show RexWithGold the ropes, and see how they do as an additional mod on the team here. They have some ideas for the site that may bring in additional activity. Please welcome them to the team and let us know if you have any feedback!

3 Comments
2021/04/15
12:15 UTC

10

[Duel] My name is Innogen, care for a fight?

Name: Innogen Breya

Age: Late teens.

Description: A Rosaric (likened to Latin America) young woman who always acts a bit older than she really is. She has an athletic build and tanned skin. Her hair is a soft brown and usually kept cut so that it brushes her shoulders, and her eyes are deep set with a smooth hazel color. When out and about she dresses rather shagged, with simple trousers and a button up shirt, a coat if it's chilly out.

Physical Abilities: Innogen is dexterous and has a quick wit. She has spent months with a thieving friend performing rather nefarious activities at night, and has yet to be caught. Her physical strength, speed, and durability is often enhanced through the use of her Manifest powers.

Manifest: In her world, certain people can tap into a power known as Manifests. There are two types of Manifests: Minors and Majors. A Minor Manifest includes four aspects: Spear, Shield Visor, and Cloak.

  • Spear: Enhancement of physical strength.
  • Shield: Enhancement of physical defense.
  • Visor: Enhancement of senses.
  • Cloak: Hiding one's presence from others.

Innogen excels greatly in Spear and Visor, with Shield right behind. She only has limited training in using her Cloak and often forgets to use it when it really matters, instead focusing on a more direct approach with her other Minors. With the use of her Spear, she is able to perform feats of strength such as enhanced leaps and speed, destroying bricks and stone, and can deliver a nasty punch.

Innogen is perhaps the best with her Visor, being able to pick up on discreet sounds and even having a sixth sense of sorts that alerts her to danger. This is less of a spider-sense and more of a "I have a bad feeling about this" type of deal, or having the feeling that someone is watching her. Without realizing, Innogen has achieved a rather rare second stage of her Visor known as Soul Sight. This allows her to see an aura around a person that can give her insight on their wellbeing and emotions, however she has a hard time using it and usually requires a moment of concentration.

Innogen is capable of using her Shield but uses it incorrectly at most times. It is taught to only to use your Shield on the point of your body to gain maximum protection, and it is required to use your Shield if you're using your Spear to prevent you from breaking your limbs on impact with a hard object. Innogen however finds it difficult to focus on a certain part of her body and tends to cover her whole body in her Shield. While this does give her a higher durability, it is relatively weaker than if she were to focus it in one area.

As stated before, Innogen has little training in her Cloak, and thus doesn't use it often. The Cloak doesn't make one person invisible but instead it alters a person's perception on the individual, usually making them seem like nothing out of the ordinary or just forgetting about them once they leave line of sight.

Major Manifest: This is where Manifests can get tricky. While everyone can use the same Minor Manifests (although with their own strengths and weaknesses depending on the individual), a Major Manifest is unique to the individual. Majors are divided into five aspects: Innocent, Seeker, Destroyer, Ruler, Magician

  • Innocent: Manifestation of physical guardians or constructs, which can take mundane or supernatural appearances and a

variety of sizes and shapes. Skilled individuals can create multiple guardians/constructs.

  • Seeker: Focuses on mobility and transportation, allowing a freedom of movement and inability to be shackled

down. Can range from flight, teleportation, intangibility, and similar modes of transportation. Often focuses on one aspect of mobility for its greatest effect but can dip into other forms for more variety in transportation.

  • Destroyer: Bodily alteration and manipulation,with a focus on shapeshifting. Creativity is key in changing or

altering, allowing their bodies to take on new or altered forms that give a variety of benefits.

  • Ruler: Manipulation of others, and coercion of emotions and personalities. Often focusing on a singular

objective (increasing rage, pacifying, suggestion, etc.), which can be either beneficial or detrimental (sometimes both). This includes physical manipulations, enhancing or weakening a person or controlling them in some way.

  • Magician: Transmutation and alteration of the physical world, capable of changing shapes, sizes, properties, and

so on. Often focusing a single change, such as matter to glass, alterations of mass of nearby objects, converting matter into energy, etc.

Innogen is known as a 'Third Generation Manifested' something that doesn't happen very often for the fact that Manifested people don't live long to settle down and have children and so forth. Her father and grandfather were both Manifested, and had the Destroyer Major. While in most cases, a Major is hereditary, it's possible that someone can have a different Major than their parents (this is a subject studied in universe on how a Manifest is developed, whether through nature, nurture, or a combination of both).

This places Innogen in an odd category of having Two Majors, something that only one in a million is capable of possessing. Her Majors are Innocent and Destroyer, allowing her the ability to tap into both Majors to their fullest potential. However for this fight, at this point of training she only is able to use her Innocent power.

Major Ability: Innogen's Innocent power is to summon a suit of armor, or at least that is her goal. With the amount of training she's undergone thus far she is only able to summon a pair of gauntlets.

These gauntlets, appearing of a sleek mossy green color, are incredibly resistant to damage. They allow her to not worry about damaging her hands when using her Spear to enhance her punching power, in turn allowing her to try and focus her Shield into more vital areas like her chest and head.

Additionally, the gauntlets are capable of flying off of her hands and control them at a range. From simply propelling them to attack an opponent, to using them to steal things from afar, she is further experimenting with what more she could do with them.

These gauntlets require quite a bit of energy to use, as maintaining a Manifest can be costly on the body, especially with her inexperienced state. Innogen has timed herself on how long she could maintain them and found her best to be two minutes and between thirty to forty seconds.


Now with all of that out of the way, let's talk about the setting. The time era for this fight is likened to WW2 era technology and weapons, allowing for firearms and all that jazz. Keep this is mind when selecting your character.

This fight will take place during the ghoul attack on Delsing City. A coastal city with a large port area to the east where it brings in trade from around the world. Heading west from there you encounter many warehouses, mills, and factories that line the streets. Here and there are small shops, homes, and bars that keep the place even more lively.

During the attack many of these places have been temporarily abandoned as the citizens head further into the inner area of the city, where it is more fortified.

The fight will take place at the port during sunset. It is quiet with a slight breeze in the air to keep it cool. Innogen rests upon a bench as she watches the sunset, ever too aware of any potential threats that may be lurking nearby.

116 Comments
2021/04/02
19:49 UTC

6

Is this sub dead yet?

7 Comments
2021/03/16
08:13 UTC

0

[Discussion] Is it me? Or are the natural defenses of the Andalites from Animorphs optimized against flying predators?

Okay, the Andalites from Animorphs are an alien race of creatures that look like centuars whose most distinctive features are its blue and tan far, eye stalks, their powerful tail with a giant blade at the end of it, and their lack of a visible mouth, they're deadly fast and deadly accurate with their tail, and anything flying that wants to eat them would have a very hard time grabbing into their body in a way that fully restrict them. With their eyes stlaks that can move and see in any direction at once, they would see an attack coming from very far away.

3 Comments
2021/01/21
02:37 UTC

7

[Duel] Gentlemanuss Gentlemanicuss

"Good person, I optate to turn you into a gentlemanly tophat for the war effort" - Gentlemanuss Gentlemanicuss.

Description:

A metaphysical, physical body and interpretation of gentlemanliness.

It's body is composed entirely out of 4th dimensional yellow pasta, which comes from a dimension called "Gentleman dimension".

He stretches up his forehead usually, as he believes that he stands taller than other people in terms of comportment, intellect and wealthiness.

He has cartoonish, rubberhose-like eyes.

He has a thin, skinny ectomorph build.

He dons a morning suit and a small tophat.

He has a thin handlebar mustache

Height: 7'6'' Weight: 190 lbs.

Abilities:

  1. The pasta enables him to stretch his body at will

  2. He has adequate regenerate capabilities.

  3. He has powers to produce tophats out of thin air, which automatically fly towards his enemies at speeds of up to 40 km/h. Upon impact, his enemies promptly turn into tophats.

Comportment and behaviour:

Boisterous, arrogant, friendly, blunt, cowardly.

Battlefield:

You can choose, but I thought about a meadow or a large, forsook mansion.

Scenario: You can choose.

0 Comments
2021/01/16
13:56 UTC

4

[Duel] Encounter with The Dangerous Jester!

(JJBA's Killer Queen with extra steps)

Name: The Dangerous Jester, The Black Bomber, The Duster

Class: Anomaly

Appearance: A 2 meter slim but built black humanoid. Seems to be muscular, and covered with dark leather paulders and plates. He seems to be a humanoid made from leather. His face seems to be a faceless head that is covered by a black leather cloth that has silver studs. On his face, there is a green club pattern on his mask

Power and abilities:

  • He is an Entity, a species of anomalies. He has shapeshifting and enhanced physiology. He is physically at least as powerful as golden age superman. He also has regeneration, heightened senses, flight, phasing, and teleportation.
  • He can transmute anything to bombs on a reality level. This skill ignores durability. This skill can also be used to only target something, the explosion will not harm anything than the target. He must touch you to use this ability. He also can create a small transmuting field near him.
  • He can create explosions by snapping his hands. This ability has
  • He can create colorful bubbles that will create an explosion. The bubbles can be timed and regulated
  • He can create black, sentient, metallic balls that act as homing bombs. They have insane durability.
  • He can delete an event or action on a reality level, negating any skill or action taht is thrown at him at close range.
  • He can explode himself and make himself into a bomb. He will gain intangibility, but he will quickly reform his body and get some damage.

Location : Choose yourself. But I prefer a terrain with lotsa obstacles.

0 Comments
2021/01/07
00:52 UTC

2

[Duel] Corin of Vulpin

Corin is a blue anthropomorphic fox with rogue-like leather armor and a sword. He has a wyvern that he can use in battle.

Weapons: Sword

Armor: Leather armor

Abilities: agility

Magic: none

3 Comments
2020/12/30
20:49 UTC

7

[Duel] Ekato, The Bringer of Chaos, challenges you!

Ekato, The Bringer of Chaos

Class : Elder God

Alignment : Chaotic Evil

Short Bio : Ekato is one of the elder Precursors. The Precursors are a massively powerful race of eldritch reality warping gods, that seems to have no bounds. Ekato is one of the Elder Precursors, Elder Gods. He is malicious, insane, and chaotic. His insane actions, transforming, creating, and melding worlds and realms to eldritch hellscapes, gave him the title of The Bringer of Chaos. To summarize, Ekato is simply chaotic. Really chaotic.

Some info :

  • As all other Precursors, he is completely immune to control abilities, reality hax, dimensional/cosmological hax, metanarrative hax, and other things like that.
  • As all other Precursors, he is a living anomaly, and can defy laws of physics or create anomalous phenomenon.
  • As all other Precursors, he is an eldritch shapeshifter.
  • He has powerful statistics, senses, psionic power, and reality warping abilities.
  • He can create matter or energy from nowhere, manipulate it, and manipulate spacetime.
  • He has chaos manipulation, or powers related to chaos.
  • He has no particular weaknesses or weak points, well, except a core in the middle of his body.
  • He is really chaotic, and will act chaotically or absurdly most of the times.

Forms :

  • #1 : Looks like a combination of this, this, and this, with a slimmer and more humanoid build. In this form, he is around five meters tall. He is a black coloured humanoid monster with a singular, glowing red eye. His body is adorned in red patterns and tentacles. Compare his power to a 40K primarch, or maybe more.
  • #2 : More loosely humanoid than number one, along with several tentacles and deformations on his body. He looks like an entity made from shambling and twisting black twigs and tentacles, adorned with red details and patterns. In this form, he is around a hundred meters tall. He can draw his power from various celestial objects, summon them, or create celestial phenomenon to help him in this battle.
  • #3 : A much more erratic and chaotic version of number two. Still has a singular red and glowing eye in front of his face. Fights using powerful cosmological and dimensional abilities.
  • (Because of the sheer bullshit his true form has, I won't include it.)

Scenario : You have received a message, it says :

"Hello, (insert name here)! You have been randomly chosen by an eldritch god to fight him! Well, not in his true form, but whatever. If you reject, I'm going to personally come to you and transform your world to an eldritch hellscape! If you win, you may choose a reward. If you lose, you will get a surprise."

After awhile, the character noticed three rectangular sheets made from an unknown material, with different shades of colour and different texture. The first one has a pink colour, with a symbol of a little spark. It feels like paper. The second has a red shade, with a symbol of a star. It feels like it's made from plastic. The third and final one, with a crimson shade, with an unknown erratic pattern, similar to a chaotic version of a galaxy, with a texture similar to metal.

"Well, you can choose one from my three forms that I will use. Each form has a different power level, corresponding linearly with the order of the cards. Choose the form that I should use. The first form, the pink card, a second form, the red card, and a third form, the crimson card."

"For the pink challenge, you have to choose a place where we will fight, and you have to destroy the pink card there. I'm going to come there after awhile."

"For the red challenge, go to space, destroy the red card. I will meet you there and fight you."

"For the crimson challenge, destroy the crimson card, and I'm going to take you into an infinite dimensional plane, where we can fight."

"After reading this message, you are given a month to make a decision, or a month to prepare. Don't worry about dying, one of my friends will restore you if you are destroyed, obliterated, or annihilated."

(As a side note, can anyone please increase the activities present in this sub?)

10 Comments
2020/12/17
00:24 UTC

7

[Duel] Encounter with a grasshopper monster-girl!

Name : Veridia Acridomorpha (Just call her Evvie or Evelyn)

Appearance : She looks like a slim 6' caucasian human girl. She has a red-yellow toned hair that covers her (nonexistent) ears. She has a pair of dark coloured yellow toned eyes. She seems human, but her most discerning feature is a pair of greenish antennae on her head. Normally, she wears a gray colored jacket and a pair of a comfy dark gray jeans. She also wears a pair of black shoes. She has sharp teeth and a hidden pair of wings.

Personality : You can say she has a personality you can expect from a tomboyish delinquent. She is confident and kind of reckless. She sometimes like to mess with people. She sports a macabre and dark sense of humor. She has a insensitive and sadistic nature. But she's not all evil. She's protective of individuals close to her, and will not hesitate to protect them at anytime from anyone. She also has her own set of morals.

Powers & Abilities :

  • She's really fast, capable of cruising at 100 m/s, 360 km/h, 225 mph.
  • Can jump and manuever really quickly. Also has really good reflexes and reaction time
  • Superhuman strength. Her strikes can tear through tanks quickly.
  • Can spit a corrosive substance powerful enough to tear through heavy armor. Low range
  • Can throw a knife from half a kilometer and perfectly hit her target
  • Has a degree of bioweapon resistance
  • She's resilient and tolerant to pain.
  • Has a healing factor. She can recover a lost arm in a few minutes
  • She has heightened and improved senses
  • Can detect and track something a kilometer away
  • Trained in general martial arts.

Gears & equipment : (You can choose :3 )

  1. Casual (My personal pick) : Standard gear, standard outfit, and equipment. Some throwing knives, a combat knife, and a custom made handheld gun.
  2. Power suit : She wears a dark colored streamlined suit that covers her body, that enhances her stats. She wears a helmet. Her antenna is covered by some kind of armor. She has some powered throwing knives, a power-knife, and a handheld railgun.

Arena : You can choose, but for me, I pick a random field/building at night. Or maybe, how about an abandoned building/complex? At night?

162 Comments
2020/12/07
08:26 UTC

8

[Duel] Quark, The Scholar wants to test you!

Quark, The Scholar (Heavily restrained)

Species : Argyros (Reality warping entities/creations from eldritch space gods)

Alignment : True Neutral

Short Profile : Argyroses are legendary constructs, creations with great power. They usually can warp reality and create anomalies at will. This particular Argyros has many names. He can be referred to as Curiosity, Perseverance, Scholar, or Quark. He likes to explore, observe, do experiments, and simply know more. (For this battle, he will heavily restrain himself and use a weaker frame)

Appearance :

  • A small, smooth but edged jet-black flying object with indigo details. He has a single, glowing eye in the middle, four wings made of light, and a protrusion at his back.
  • Alternate (Human) Form : An average-built boy wearing a pair of glasses and a Japanese boy uniform. He has indigo coloured eyes and an slightly messy hair

Some info (Heavily restrained) :

  • No weaknesses
  • Immunity to control, reality warp, and existence warping abilities
  • Superior stats, senses, physique, psionics.
  • Can create matter/energy from nothing
  • Can manipulate laws of nature/physics in a degree
  • Can create a bubble with it's own reality
  • Can create a pocket reality
  • Has manipulation of time-space
  • Can fire homing bolts of anomalous energy, with each bolt being able to obliterate a large building
  • Can redirect energies or forces directed at him
  • Can create anomalous walls and forcefields
  • Curious personality
  • Seeks knowledge
  • Dislikes total order or chaos
  • Doesn't like his plans and ideas being messed with

Location/Battlefield : Choose yourself :)

41 Comments
2020/11/25
06:25 UTC

1

[Duel] Ragnar the Tyrant

Ragnar flies down to the battle arena, and lands slowly. His mouth is foaming with barely-contained rage.

Name: Ragnar the Tyrant

Species: Snowman

Height: maybe 5 feet or so

Age: None - snowmen are practically ageless.

Appearance: A snowman with a body made of a single tower of snow, with arms which are also made of snow and hands which just consist of a thumb and the rest of it. He has a carrot nose and wears a MURDER LICENCE around his neck.

Abilities: Flight, Laser-eyes, Access magic from Dreamland (so powerful it could potentially destroy a world), ability to wield the aegis (that is, control lightning), ability to summon wind.

Location: Normally operates from his palace in the snow world, the world where all snowmen go when they melt.

114 Comments
2020/10/27
19:00 UTC

3

[Duel] Filas Darven, and his cohorts, emerge from the dark!

("Seems like things are getting a bit quite here... lets change that, shall we?")

Name: Filas Darven

Species: Canis (Coy)

Rank: Member of the Dark Brotherhood (Formerly), High Ally Lord of the Imperius Ast'rumas

Nicknames: The Face of Victory, The Left hand of the Astral Emperor, the Two-faced Deceiver (By those who know his secrets)

Height: 5 ft, 11 in.

Age: 49

Home/Base: The Center for Allied Forces of the Imperius, Alliance City, New Astrum

Appearance: A Humanoid with features around their body that are akin to a coyote. Wears a Black jacket that is adorned with various medals of honor and spaces for his two plasma pistols. Usually wears long, grey pants and metallic boots, usually holding a pair of jet-boosts. Has a scar on his right eye that has fortunately left his eye undamaged. Is often seen with a Cigar with him and smokes casually but not often enough for debilitating effects to likely occur.

C.P.A.P. Score:

  • STR: C-

  • DUR: A

  • INT: B+

  • INF: A

  • POW: A

  • ADP: B-

Total Score: B+

Powers & Abilities: (Technological): Jet-boots, personal shield generator, (Non-technological): Master Level Chronomancy (Freezing Time, brief rewinds, Stopping movement, Advance predictions, Event Skipping), Low Level Evocation Magic, Control over Aberons and Astral of Dresania.

Location: Wherever you Choose.

162 Comments
2020/10/01
00:27 UTC

4

[Duel] Ver. 10 Esenar Hunter drone, Activated!

Lore: The Version 10 Esenar-made Hunter Killer drone, commonly known as the hunter, is a highly advanced machine designed for assassinations, infiltration, and espionage. As of current, only 5 have been manufactured, and are all kept secret from the public eye so as not to cause alarm. All except one... A single hunter has seemingly gained sentience and escaped captivity around 13 years ago. Since then, dozens of attacks across multiple multiversal governments have been reported and have connections to this single unit. Warlords, political leaders, criminals, cultist, have all fallen victim to the plasma weapons and blades of this drone. Even some well-trained mages are not immune, becoming vulnerable to it's anti-tauic pulse that prevents their main weapons from being used. So if you encounter this... thing, be warned.

Weapons: Auto-pulse pistols, plasma cutter blades, precision energy rifle, Micron-grenades.

Abilities: Flight, invisibility, extra-sensory devices, hacking technological systems, regeneration, Anti-tauic pulse, self-destruct

Appearance: A chrome colored mechanical head with only three circular lens that glow yellow with light. Has over 2 dozen tendril-like appendages coming from the back of its head, each with three "fingers" and an opening for various smaller weapons. Two openings on the side of its head, one pair for plasma guns and another for plasma blades.

Location: Any of your choosing

166 Comments
2020/09/10
23:50 UTC

6

[Duel] Oberon, Faerie King

####Overview


Archetype・Familiar・Mystic
Master: Melody Sinclair
Alignment: Neutral good
Likes: Unique and interesting people
Dislikes: Laziness, mediocrity, unoriginality
Talents: All kinds of magic
Natural Enemy: Oscar Lockhart
Signature Color: Purple


####Characteristics


CharacteristicRankGrade
Strength◼◼◻◻◻D
Constitution◼◼◼◻◻C
Dexterity◼◼◼◻◻C
Intelligence◼◼◼◼◼A
Willpower◼◼◼◼◻B
Regalia◼◼◼◼◼EX

####Background


The king of dreams and nightmares.

The sovereign of the moon, and one of the two rulers of the faerie realm. He has a love-hate relationship with Titania, the sovereign of the sun. Although their kingdoms are constantly at war with one another, he considers her "a friend I enjoy teasing", and would not hesitate to come to her aid if she were attacked by an outside force.

An incorrigible eccentric, Oberon has little interest in things like wealth or power, but is endlessly fascinated by "stories". He is drawn to humans with unusual personalities and beliefs, and he likes to entertain himself by observing the twists and turns their lives take. He will even intervene on their behalf if he thinks it will make the "story" more interesting.

The king's favor can be a mixed blessing, though—Oberon enjoys tragic endings almost as much as happy ones, and he will never miss an opportunity to introduce an unexpected twist. He may be a powerful familiar, but whoever he chooses as his master will almost certainly have a life of unpredictability and hardship ahead of them.


####Abilities


King of Magic Wands: EX
Absolute mastery of magic. His knowledge and understanding of magic totally outstrips that of humans, and he will easily unravel any attempt to employ magic against him.

Charisma: A+
The ability to inspire and command others. Due to his high nature affinity, this ability extends beyond just sapient targets—he can charm wild animals, too, and even communicate with the trees if he wishes.

Clairvoyance: A
The power to see over long distances and perceive hidden things. At this rank, the ability is not just limited to penetrating physical barriers and obstacles—it can also penetrate people's hearts, revealing their deepest secrets at just a glance. As this ability is continually active, it tends to give Oberon the aura of a "know-it-all".

Riding: C
He isn't particularly skilled, but his talents are sufficient to use most of his familiars as steeds if necessary.


####Regalia


####Wild Hunt

Rank: A++
Range: 1~10
Maximum Number of Targets: -

Fierce Vexation of a Dream.

The faerie king's nightmare legion. Oberon's shadow can expand and change shape according to his whims, and within it are contained a horde of imaginary beasts—dragons, manticores, sphinxes and more, all waiting to be called forth at the king's behest. Every legendary monster which was not preserved as an archetype itself can be found in Oberon's court.

No matter the enemy, Oberon's shadow surely contains a beast capable of defeating them. Poison, curses, petrification, dragonfire and more are at his disposal, and his defenses are equally versatile, boasting many shells and hides which are resistant or even immune to the enemy's attacks.

In video game terms, it's as though Oberon has a "type advantage" against all enemies, regardless of their attributes. However, the maximum number of beasts he can field at a time is limited by his magical energy.

####Luna Catastrophe

Rank: EX
Range: 1~1000
Maximum Number of Targets: 1 city

Our Revels Now Are Ended.

The original magic wand. An heirloom treasured by the faerie king above all others. In its dormant form, it is stored in one of the rings on his right hand.

By temporarily reversing the definitions of "illusion" and "reality" within the local area, this wand creates a state of absolute confusion in which even basic things such as the laws of physics are no longer true. Although the shift is only momentary, the stress it causes creates a dislocation in space-time, completely obliterating everything nearby.

The wand which unravels the world. As it is a weapon which manipulates the underlying laws of the world, it cannot be blocked by any means. In the face of such a supreme weapon, the only way to survive is to escape the target area entirely before Oberon can use it, or prevent him from using it altogether.


####Strategy


An "ace-killing joker" who relentlessly attacks his enemy's weak points while always staying just out of reach.

Because he can read the enemy's status just by looking at them, he always knows what their strengths and weaknesses are. Armed with this knowledge, battles are a simple matter of bringing out the appropriate beasts to counteract their abilities and then overwhelming them. Whether immolating them with waves of dragonfire, pursuing them through the air astride a hippogriff, or simply wearing them down with wave after wave of tough opponents, he always has the right tools for the job.

His weakness, then, is that because victory is always guaranteed, he sees battles merely as entertainment. He will often draw out confrontations to test the limits of his opponent's abilities, and despite possessing the supreme magic wand, he almost never brings it out in battle, as he believes it "takes the fun out of fighting". If his enemy has the right attributes, then it might be possible for them to rush him down and overpower him before he has the chance to get serious.

In the case that his opponent does not have any "strengths" or "weaknesses" to begin with, his compatibility against them would be especially bad.


####Battlefield


An empty theater in central Edinburgh. Night time.

112 Comments
2020/09/06
21:32 UTC

2

Nightmare

Nightmare, a demon horse that is summoned to save from bad dreams. Legend says the Nightmare exacts a toll each time, and will at some point, turn you into a Wight. A ghost rider. A wight spreads bad dreams.

The first price is that you cannot sleep for the rest of the week. It eats all your dreams. Then the second price is you cannot stay awake for a week. The third price is that all your dreams you are a wight. She is a demon creature. She is a ghost creature.

Powers: Buck others out of their own dream

Has to be summoned.

Can be used as a mount.

Of Villain morals

Can eat other's dreams.

​

Why fight?

Escape from being a wight.

Escape a wight

Fight since she brought wights.

0 Comments
2020/09/06
06:03 UTC

4

[Duel] Mako, the Demi God of Light.

Name: Mako Abdel

Age: 20

Appearance: Mako is a 6’8 skinny build Egyptian male with a brown Taper Fade Mohawk and ruby colored eyes. He wears a grey jacket with a white shirt and khaki pants. He wears Nicke shoes.

Species: Demi God

Power and abilities:

  • thanks to his Divine inheritance, he is able to survive powerful blows that would kill a normal human being. He is able to heal deadly wounds as well. His powers makes him a powerful and dangerous opponent, as he is able to manipulate light. His powers also grants him to run at the speed of light, and he can also transform into pure golden light so anything can pass right through him. He is able to absorb or eat light to make himself stronger and to restore his energy.His speed grants him enchanted reflexes. Without using his power he is shown to have immense physical strength as he is able to destroy a small moon. He has access to a God Drive which would significantly increase his power and change his appearance slightly.

Weaknesses:

  • he will continuously mock and tease his opponents and won’t take them seriously at all at first.

  • His God Drive can only last for a half hour, when it ends he will feel weakened and tired for a little bit.

  • Darkness can weaken him.

Scenario:

You are currently walking A hiking trail in North Carolina in the afternoon. You eventually see A strange golden light can be seen in the distance, and it appears to be getting brighter.

265 Comments
2020/08/30
15:32 UTC

3

[Duel] Arch-warlock Kriva'ur venar'gi, Begins his dark works

Name & Rank: Arch-warlock Kriva'ur venar'gi

Occupation: High-apprentice of Necrosis, Warlock, Historian/collector, Arcano-terrorist

Home: Pocket Universe [COM-1,308,057], The Void Spire

Age: Unknown

Species: Dark Unar'ian

Appearance: Thin, Robes of Black and Purple, long, black, lion-like tail, Mask covering his face with an Infinity symbol on it. Has a strange aura of darkness around him constantly and is sometimes surrounded by purple energy when casting.

Arms: A single dagger laced with various runes (Used as his spell focus). A whip that is able to deliver an electric shock on the slightest touch. A plasma pistol that can also hold Dark Energy rounds.

Abilities: Create beams of energy and barriers that are fairly resistant. Create objects made out of a hard-light form of his purple magic stuff. Able to create portals to summon various cosmic entities and teleport himself. Magical flight. Invisibility. Illusions. Necromancy. Unique manipulation of Dark Energy. And Finally, ability to transform into a massive being of Dark Energy as a last resort.

Location: A petrified forest blanketed by dark clouds and purple lightning. Kriva'ur's favorite kind of location.

86 Comments
2020/07/25
04:28 UTC

4

[Duel] Cleaver: Leader of the Butchers, Violent Psychopath

Cleaver

Sex: Male

Age: 42

Equipment: Cleaver dons armor scrapped from an Exurian Heavy Walker. This armor can handle most, if not all versions of conventional small arms fire.

Cleaver also has a MIMIC loaded with Wissox, a drug that will make him even more enraged, dull pain, and enhance strength. Wissox is also known as, "Insanity in a needle" for perspective.

Weapons:

A heavy machine gun capable of punching a hole equal to that of a 50 cal.

Wrist-mounted gauntlet blades

His own damn body

Abilities:

Cleaver has inhuman strength, capable of breaking a bone as if it was just a twig. Which is why the most common way he kills people is by choking them as he squeezes their neck and then crushes their neck.

Cleaver can go incredibly fast for his size due to how muscular he is. He can go at 30 mile per hour (about 48 kilometers per hour).

Cleaver finally, has extreme endurance. Bones nearly impossible to break, and extremely high pain tolerance. This makes Cleaver rarely slow down from pain, requiring him to have to die from blood loss first.

Cleaver calmly (or so it seems) waits for an adversary to approach him.

92 Comments
2020/07/18
22:17 UTC

4

[Duel] Alphara, The High Warden, Awaits a foe

Name: Alphara (Alpha-HW-B-U:25076943901)

Affiliation: The Mechani

Rank: High Warden, De Facto Leader of Mechani Forces within 10 Million Light Years

Armament:

  • Dark Energy Wrist Blaster V-4.62

  • H.R.F. Plasma Arm Cannon

  • Personal Point-Blank Defense Matrix V-7.23

  • Integrated Micro-missile launcher

  • Tauic Foci

Abilities:

  • Disintegration of beings at most the size of an Elephant with Dark Energy blaster

  • Easy Protection from ballistic rounds and Plasma based weaponry

  • Enough Fire power to destroy a sky scrapper in 20 seconds flat

  • Jet-powerd flight

  • Ability to cast powerful spells with Foci (ex. Meteor Swarm, Prismatic Spray, Disintegrate, Delayed Fireball, Gate, Earthquake, etc.)

  • Resistance to magic and immunity to all weapons not enhanced by exotic matter or tauic magic.

  • (Re)creation of Mechani soldiers from nearby solid matter.

  • Instant communication with all Mechani forces within 100 Light Years.

Military Power:

  • Can call upon assistance of any nearby Mechani forces (Drones, soldiers, fighters, etc.)

  • In this situation he will have access to 40 Mechani warships (3 km long, store up to 1 million Mechani soldiers, 800 drone fighters, 200 vehicle Mechani, fitted with 100 point defense lasers, 40 turbo-laser batteries, 10 mass accelerators, and 1 particle beam able to easily pierce through 5 kilometers of metal.) assisted by smaller frigates and cruisers, around 50 million Mechani soldiers, 25 million drones, 400,000 Mechiza, 40,000 fighter drones, 10,000 Walkers, and 5 Wardens (Mechani with similar but lesser power than Alphara himself).

  • Will rarely be using these forces unless necessary to engage or distract an enemy for other forces or even himself to strike.

Equipment:

  • A variety of trophies and medals that were stolen from past victories

  • An ornate bag that contains a variety of technological and magical artifacts.

Appearance: He appears as a humanoid shaped machine made out of a black metal and with various green lights in a unified pattern. Various bits of golden markings across the legs, hands, torso, and head that glow with the light of the sun. A singular green eye in the shape of a prism that is outlined with a the same gold and emits an aura of pale green light that mixes with the gold. His left hand appears to be able to transform into an integrated plasma gun while his right is holding a staff of similar metal to himself. He wears a black robe of his Flag and a similar emblem on a right shoulder pad.

Location: The Deadlands, Rezinar Prime, Outer arm of the Andromeda Galaxy

In the middle of a barren wasteland, Alphara, leader of the Mechani in this galaxy stands and looks for new opponents to take on. He knows that even if this form is destroyed he can inhabit another and his mechanical soul shall likely remain intact.

66 Comments
2020/06/26
22:50 UTC

7

[Duel] Sergeant Nicole Volkov of Foxtrot Squad, reporting for duty!

Name: Nicole Volkov

Affiliation: Canadian Army, Charlie Company, Foxtrot Squad.

Armament:

  • Colt Canada C8 Carbine (basically an M4A1)

  • Browning Hi-Power Pistol

Abilities:

  • Being a Medani, Nicole is able to turn into an animal at will. In her case, her imprint is a Wolf. However, this process does take almost a quarter of a minute, which is precious time on the battlefield. Not to mention, it's slightly painful for the Medani. While, as a Wolf, she will be unable to use her Firearms, she is still relatively deadly with her claws and fangs.

  • Canadian Army Infantry Training

  • Canadian Army Medani Training

  • Due to her Canine Medani heritage, Ms. Volkov has a heightened sense of hearing, as well as smell, allowing her to sniff out enemies, and sometimes, booby traps. This does not come without drawbacks, however, as her Canine ears are very much susceptible to high-pitched noises, such as dog-whistles.

Equipment:

  • Fragmentation Vest 4200M - Standard Combat Vest issued to Medani troops of the Canadian Armed Forces

Appearance: Nicole Volkov is a eighteen year-old woman. Eurasian in Appearance, she has silky black hair done up in a Karen cut (y'know the one, the one that says: I want to speak to your Commanding Officer), and eyes blue like the ocean. However, her most notable features are her Wolf Ears, and her Wolf Tail, a trait of most Medani. She wears a green, woodland CADPAT Canadian Forces uniform, adapted for Medani troops.

Location: Royal Military College Saint-Jean-sur-Richelieu, Quebec - Urban Training Facility


Nicole sat on a bench, chewing on a candy bar from her IMP, as she awaited her adversary.

70 Comments
2020/06/15
01:02 UTC

6

Myra, princess of the Dáso pack.

Appearance: coyote with brown and tan fur. Emerald on forehead and on necklace. Red warpaint.

Armor: Steel helmet and and torso armor.

Weapons:

Retracting swords: As a coyote, it is holding weapons is not easy, so in the land of Nomadikós, coyotes use retracting swords or claws. Her choice is retracting swords made from strong and sharp steel.

Bow and arrow: Myra has a wooden bow with wooden arrows with steel arrowheads. Some arrows are explosive and are powerful enough to take down a jet.

Explosive bottles: Throwable bottles with exploding chemicals.

Location: Forests in the land Nomadikós.

78 Comments
2020/04/12
17:17 UTC

3

[Duel] I, Bra'Knogar, Challenge Thee!

#Bra'Knogar

Species: Human

Height: 2.04m

Weight: 99kg

Background: Trained as a street fighter since infancy. Starting off by fighting off rats in the crib, he graduated to fighting cats and older children as a toddler, dogs and adults as a child, to beasts and trained fighters as a teen. At age 33, Bra'Knogar has seen and fought it all, and survived with the scars to prove it.

Weapons:

  • Spiked gauntlets of Voidsteel. Perfectly black and indestructible. The spikes are infinitely sharp - Voidsteel is not a material composed of atoms. The spikes are placed on the knuckles and are 2cm long and 1cm wide at the base. The gauntlets extend down the forearms and are segmented to afford good flexibility. Their origin is unknown, but Bra'Knogar has been seen fighting with these for at least a decade.

  • Chainlink whip of damascus steel with razor tip. 4 meters long, 8kg.

Armor:

  • Leather strips interwoven with bars of damascus provides protection against cutting and bludgeoning weapons in a form-fitting overall garment covering the entire body except head, shoulders, arms, and feet.

  • Leather boots with spiked steel toes.

Abilities:

  • Fanskap Fist: charges his fist with demonic energy so it hits like a battering ram.

  • Javulsgap: jams his fingers into the cracks within reality, prying it open and spraying raw Void all over the place. Void is a chaotic state of non-being that erases or destroys what it touches, and corrupts or defiles anything it comes near.

  • Ickevara: Bra'Knogar phases into the Void and for all intents and purposes, ceases to be. Since he no longer is, there is no limit to what he isn't - this includes "injured" or "sick". Upon deactivating his Ickevara ability, he will have reverted any injuries or other conditions which aren't part of his core being.

Power Level:

B

Location:

Anytime, anyplace.

Bra'Knogar will fight anybody, as long as there's prize money.

24 Comments
2020/03/24
06:02 UTC

5

[Duel] Dullahan, the Headless Rider

##Dullahan


####Overview


Phantom・Familiar・Fighter
Master: Charlotte Valentine
Alignment: Lawful evil
Likes: Open highways
Dislikes: Gold
Talents: Hunting, tracking
Natural Enemy: Cath Palug
Signature Color: Black


####Characteristics


CharacteristicRankGrade
Strength◼◼◼◼◼A
Toughness◼◼◼◼◼A
Dexterity◼◼◻◻◻D
Intelligence◼◼◼◻◻C
Courage◼◼◼◼◼A
Mythology◼◼◼◼◼A

####Background


The emissary of death.

A sinister rider without a head. He is ruthless and implacable when pursuing his prey, but he isn't particularly malicious toward those he has not been instructed to eliminate. Above all, he is unwaveringly loyalty to his master, so whether he acts as a benevolent guardian or a cruel executioner depends entirely on their disposition. Naturally, he is a man of few words.


####Weapons and Abilities


Headtaker:
Dullahan's sword. An enormous executioner's blade, substantially larger and heavier than most broadswords. Due to his own size and strength, Dullahan is capable of wielding it one-handed without difficulty.

Horsemanship:
Dullahan is skilled at riding and driving things. So long as he recognizes it as a "mount", he will be able to ride it to the level of an expert, even if he has no prior experience.

Night Vision:
Dullahan can see clearly in low-light conditions. To begin with, his method of "seeing" is not like other beings—it is more like spiritual detection than legitimate sight. He can actually see further in the dark than he can in daylight.

Tenacity:
Dullahan refuses to give up and die, no matter what. Even if he is severely wounded, he will continue fighting at full strength until a decisively fatal blow is struck. This ability is particularly strong due to his unique condition—because his head is already missing, the only vital point which can destroy him is his heart.


####Mythology


####Memento Mori

Rank: C
Type: Armament
Range: 1~30
Maximum Number of Targets: 100 people

Scream of the Departed.

Dullahan's severed head. A grinning skull which he carries with him at all times. When held aloft, it lets out a piercing scream which strikes terror into all those who hear it. The weak and the infirm will die instantly, their hearts stopped by the unearthly voice; the strong will be overtaken by fear and nausea, their fighting spirits immediately broken. Even other phantoms will suffer a rank down by one to all of their characteristics upon hearing the scream.

Contrary to popular belief, stealing Dullahan's head does not grant control over him. Such a thing might be possible if he were a wild phantom, but as a familiar, he is bound more tightly by his loyalty to his master than he is by his attachment to his head.

####Death Coach

Rank: A
Type: Armament
Range: 1~100
Maximum Number of Targets: 1 person

Ominous Black Carriage.

A dark coach drawn by four enormous black horses. It symbolizes the inevitability of death—the carriage itself is nigh indestructible, and the horses will regenerate no matter how many times they are killed. The only way to truly destroy it is to eliminate its rider.

Once Dullahan designates the coach's target, it quickly accelerates to its top speed, fast enough to overtake all but the most powerful motor vehicles. It can maintain this speed indefinitely, easily trampling over any barriers or obstacles in its way, and it will relentless pursue its target until it has caught up to them and crushed them underfoot. Enemies hit by the coach are dealt A-ranked damage twice—once by the hooves of the horses, and again by the wheels of the carriage itself.

If the enemy is hit by the coach, in the unlikely scenario that they survive being trampled, a powerful curse will be placed upon them. The carriage's doors will open, and long, spectral arms will reach out to pull them inside. If they enter the carriage, they will be killed instantly, regardless of their physical defense. The only way for the enemy to defeat this attack is if either their magical defense ("courage") is high enough to resist the curse, or they have the ability to resurrect themselves after they're killed.

Although it is his signature method of transportation, Dullahan will not summon his Death Coach in battle unless confronted by an especially powerful enemy. Against weaker opponents, he prefers to simply take their heads with his sword.


##Battlefield


A motorway in the south of England. There's a thick forest on one side, and vast, open pastures on the other. It's the dead of winter, and the time is about 1:00AM. This section of the motorway is currently closed for repairs, so there isn't any traffic.

180 Comments
2019/12/10
03:24 UTC

6

[Duel] A half dragon girl swoops in!

My favorite character, a half dragon girl named Evvie, has arrived! On the side of justice, she's likely come to stop a villain, or some villain spots her and wishes to remove a thorn in their side. Due to her personality she's always open to a fight, so you can also suggest a spar if you don't have a villain handy. I'll give more info about her if desired but my post already seems kind of long. You can choose the battle ground. Don't worry if you can't handle flying opponents as I can come up with an excuse why she wouldn't fly around and destroy them at range. Her personality wouldn't like that regardless.

Appearance: Caucasion appearing human girl with messy light purple shoulder length hair. Purple eyes. Green scales on her tail (which reaches down a bit past her knees) and wings (each around the size of her torso) with tan leather skin in the wings. Small white horns on top of her head around the size of her thumbs. She's only 5 feet tall despite being 18, but claims she can still grow and is a late bloomer like all dragons supposedly are.

Powers: As physically powerful as a dragon despite her human size. We can stretch how far this truly means to enable the best fight, but I like her to be physically stronger than her opponent as a result of her weaknesses being, put nicely, her not being on the bright side and show off-y, so strategy can be put in place to defeat her rather than outright overcoming her physically. She has, as expected of dragons, fire breath and can fly. Her regeneration and pain tolerance is heightened but not where she can regenerate grave wounds instantly like Deadpool. She has heightened senses of sight, smell, hearing, and reaction times. Normal humans cannot pierce her durable skin or break her bones. She's not particularly strong against magic, especially ice magic which she hates. Largely fire resistant.

Armor: (You can choose the version)

#1: Bikini armor that's modeled after dragon scales. Weakest version. Unarmed. Raised in the wild and confident in her own durability thanks to being half dragon, she doesn't like restrictive clothing so felt at home in this sparse armor. However, she eventually needed an upgrade after fighting threats from the multiverse greater than she has experienced before, as much as she hates to admit it.

#2: More sturdy green armor (the color of her scales) covering her torso, shins, and forearms, with tight black fabric covering her forearms to halfway up her upper arms, and ankles up to halfway up her thigh. Back partially exposed to provide maneuverability of tail and wings. Not as powerful as her main suit but very maneuverable and still durable. Thus, she sometimes wears this instead.

#3: Starts out skin tight black fabric on upper torso like previous armor. Has a bracelet made just for her that she can fire breath onto to summon armor in a wave of fire to cover her body in silver/green armor stylized to appear dragon-like. She can choose what pieces of armor to form and if the armor is broken (which is difficult to do) she can fire breath the bracelet again to replace it. However, the bracelet eventually needs time to recharge. She has an extra clawed gauntlet that can be summoned over her normal gauntlets that makes her like a dragon slashing at opponents. The armor has the option to cover her wings and tail but due to restrictive mobility she doesn't like doing this unless she feels the need. She also prefers being barefoot so often leaves the boots out unless required.

Equipment:

Her most famous weapon, a staff that can heat to insane degrees when blowing her fire onto it, and can retain heat for a long time. Can also wield normal clubs and swords, or nothing at all if you want a fist fight, which she's perfectly at home doing.

166 Comments
2019/12/03
22:30 UTC

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