/r/feedthebeast
The subreddit for all things related to Modded Minecraft for Minecraft Java Edition
This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft.
The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company.
The subreddit for all things related to Modded Minecraft for Minecraft Java Edition
This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft
The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company
We reserve the right to ban users and remove posts on a case by case basis depending on if they break any of these rules
If you would like more information on FTB then check out our Wiki to see all the current modpacks, and discussions from the community, as well as helpful links!
Click here to get to the Wiki!
/r/feedthebeast
im trying to turn on a minimap but when i unlock the instance and try to load up the game it just crashes
bottom recipe takes priority over the top
I need by bread slices but the game says no
I already have Almost Unified if that means anything
Fairly new to modding and am trying to add a simple custom tree grown from a sapling in Minecraft 1.21. Try as I may, I haven't been able to find any tutorials on the topic for this version or figure out just by looking through the sources in external libraries. Anyone have any good explanation and/or tutorials I can check out?
what version of crazy craft should I play
I have tried curse Forge and void spawn. which way is the best?
I installed incendium and I'm in that biome where it's with a bunch of orange sand. every blaze i kill drops redstone or the red sand. How do I get blaze rods? is it changed?
I'm easily scared by loud sounds and this mod is perfect
Run an smp, and we are doing a soft reset where we just move location. I’d like to manually remove everyone’s inventory and enderchest to store them at their old base.
Have not found a mod that works with offline players though. Any suggestions?
What's the deal in FtB with OF, I've always seen It as reharded as one of the best mods by the MC community (even tho I never used It) but here it's hated and I can't get why. Why?
Hey, a long time ago I made a “Between bedrock and a hard place” world in Sky Factory 4. Since then I’ve been trying and fighting to get any ounce of progression, and until now it’s been great. However, I’m now at a road block. Long story short, either I need to get pink slime somehow in a world that (from what I know) can’t spawn blue slimes, or I need a whole new way to get Dilithium crystals. It’s a prestige world is why I’m trying to get them, I’m after the paradox. Does anybody have some advice?
Sorry if I did something wrong, I think this might be my third post on Reddit.
Okay! So as the Title says. Im looking for some cool mods for fighting cool mobs (That dont just change overall mob gen), Dimensions/Dungeons/Places to explore that arent barren or Poorly made. And also just generally over all cool mods for cool things to do that keep you playing.
I dont want anything that changes the whole focus of the game to being JUST that. Like most magic mods or tech mods. I like Mods that just add onto the rest of MC and also dont really intrude, allowing you to choose when to do it.
Mods I have with these are: Aether, Better Combat, Delightful, I_Enders Mobs, Mowzies, Alexs, Alexs Caves and a few others.
A friend of mine are approcahing it as to kinda make a story out of our playthrough. So something that could serve kinda like writing prompts while playing for our minds to fill in the blanks is also welcome! Kinda like default MC
I'm looking for some mods that basically enhance Minecraft, specifically it's Armor/Tool Progression, Dimensions and more boss fights
https://modrinth.com/datapack/caves__canyons
Sort of like this datapack but it needs to work on 1.21+
Is there a mod that allows you to use 2 keys for the same action?
I created a "modpack" that I want to play and I want to know which mod adds these inventory GUI button:
The with the crafting table, sword, and curio. I want to know what mod so I can create a texture pack making them compatible with the recolorful containers resourcepack.
and I really dont want to disable each mod of the 329 mods in the modpack.
Kitchen sink modpack for a server,
there isnt a set goal but i really want to have quests. any ideas or guides on how i should go about this?
I've been creating my own modpack for quite a while now and I've been thinking of adding Thermal and some add-ons. I already have Create and IC2clasic and it's very good with those two mods. However I don't know much of thermal, and with little I learned about Thermal it seems very simmilar to IC2. Will those mods fit all another? Or will this be a scenario in which I will only use Thermal or IC2 and forgot after other one? As I have said, I played with Create and IC2 for some thime and those two mods, in my opinion, fit eachother. Would adding Thermal be a good idea? Could you give me some prons, cons and examples? Thanks in advance!
If your down for packs being changed out faster than you can spell October than yeah stay away. There's a clique in the staff. If you aren't with that clique your kept out of the dark. They don't like the truth when staff tells them what they see... worst community of all time
I'm looking for a weather mod similar to Tempest, but not Tempest because it crashes my game. I would prefer a mod with accurate weather and preferably compatibility with other mods like world gen mods and temperature mods.
Feel like a lot of modpacks have some great fun tech paths that dont really have a lot of use other than "number go up". Most mods have their late game armour and weapons sets be barely above diamond in quality but then have that one mod that gives you a weapons that one shots everything.
Also feels like 99% of the exploration is just finding the same 4 types of structures over and over again. And the only challenge behind the bosses is just finding it.
What are some modpacks that balance tech with exploration and combat the best.
Even when using the Dusk mod to increase mob spawns, there just seem to be barely any enemies to fight when I go caving. I'm playing with William Wyther's Overhauled Overworld + Ecosphere, if that helps. Since I don't really want to have to 3x or 5x the amount of mob spawns, and there is already a good amount spawning on the surface, is there a way for me to simply reduce the amount of caves, making mob spawns more condensed?
Here are all of the mods I am using, for anyone dedicated enough to look through them:
I do not want to constantly alt-tab just to check a wiki that isn't even updated much.
It doesn't have to be in a guidebook form. The way Create does it is cool.
I am playing Statech industries on a server, I have an ME setup but most of my item storage is using a storage bus on the Extended Drawers drawer access point.
Suddenly, the majority of the drawers were no longer connected to the drawer access point. It only read the one drawer directly connected to the access point, and the other drawers were not recognised by the drawer access point or the storage bus.
I have tried:-
Breaking and replacing the storage bus, the drawer access point and some of the drawers
I split the drawers into two separate sections, that aren't connected with each other, in case there were too many drawers/items connected together.
Placing down more drawer connectors (I only had these in the corners previously) across the top and bottom of my drawer sections (6 drawers high) now only the top and bottom two rows are connected, so the middle two drawers are not connected.
I have restarted the server after every step in case that helped. It didn't
Nothing has made all the drawers touching each other connect together properly, and we have been using this system for a couple of months, with no problems. The only thing I can think that has changed is the huge amount of resources we have been collecting for the late game items, which is why I tried to split the drawers into two sections, but that did not help.
Has anyone encountered a problem like this? Or has any suggestions that may help?
Thanks
I'm having compatibility issues between the library and the title mod, if the Inventory is added, the library doesn't work and I can't play or use any mod that depends on Curios.
Forge + 1.20.1
Does anyone know how I can fix this?
I've been trying to make a modpack for 1.20.1 recently and have been getting one too many headaches trying to figure out how to use CraftTweaker. Right now, I want to change the block drops for coarse dirt and after multiple hours of troubleshooting I came here for help. This is what I have and I cant fix:
import crafttweaker.api.loot.modifier.ILootModifier;
import crafttweaker.api.item.IItemStack;
import crafttweaker.api.block.Block;
block:minecraft:coarse\_dirt.addNoSilkTouchLootModifier("coarse_dirt_to_gravel", item:minecraft:gravel);
Any help would be appreciated!