/r/feedthebeast

Photograph via snooOG

The subreddit for all things related to Modded Minecraft for Minecraft Java Edition


This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft.

The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company.

r/FeedTheBeast

r/FeedTheBeastServers


Welcome to /r/FeedTheBeast!


About

The subreddit for all things related to Modded Minecraft for Minecraft Java Edition

This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft

The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company


Rules and Guidelines

The subreddit reserves the right to take administrative action on users, posts, and replies that fail to meet the rules.

  1. Only post content relating to the use of mods with Minecraft Java Edition
  2. No toxicity, inflammatory posts or responses, or drama baiting/creation
  3. No explicit, illegal, NSFW, piracy, or otherwise inappropriate content
  4. No posts about cheats/exploits, or cheat-like content
  5. No repeated/spammed posts, or posts with spam content
  6. No low-effort, context-less, meme, or response-bait posts
  7. No donation links, subscription links, or paid-only content
  8. No advertisements or 'looking for players' posts
  9. No game crashes or game error posts. See our Discord instead
  10. No file links/downloads

Discords


Weekly Threads Archive

Tips 'n' Tricks

Work-In-Progress

Free-For-All


Check out our Wiki

If you would like more information on FTB then check out our Wiki to see all the current modpacks, and discussions from the community, as well as helpful links!

Click here to get to the Wiki!


Tools & Resources:

Frequently Discussed Topics

/r/mchost

/r/mcmodfinder

OpenEye

MultiMC

SKCraft Launcher

CurseForge

FTB Changelogs

FTB wiki Official

FTB wiki Unofficial

FTB forums Official

ATLauncher forums Official

Technic forums Official

/r/feedthebeast

461,042 Subscribers

1

question about aquaculture mod

so, im playing a modpack of my own with aquaculture 2, and i have a diamond fishing rod with luck of the sea III, so what are my chances of getting neptune's bounty?

0 Comments
2024/12/23
23:08 UTC

1

Best possible pc specs for Minecraft?

I can’t find a good enough answer on google and I was wondering what the best specs were,Ty for helping

1 Comment
2024/12/23
23:02 UTC

1

Unique Adventure/RPG-esque modpacks?

I've tried a bit of popular modpacks (BetterMC, Cisco, Prominence II (before the newest update), RLCraft, CTF2 (quit midway) etc etc.) and most of them don't seem well though-out or polished.
It's either they are completely unfair, repeating mods, stupid mechanics (scaling levels with distance), broken progression/boring quests, lack of direction etc.
The only modpack I recently played that I could tell was well polished and thought-out is Rebirth of the Night, not glazing but just two cents where you can tell the modpack devs really put time and effort with custom mods and configs to make entire modlist seem seamless like one mod & progression is pretty fun.
I am looking for type of modpack, preferably adventure, that has that same level of polish & uniqueness, I don't really care if it's older modpack or not.

0 Comments
2024/12/23
22:56 UTC

1

Is my mod folder a little bit overloaded?

Hi everyone!

I’m running Minecraft 1.21.1 with Fabric, and I’ve installed like 33 mods. Most of them are focused on performance optimization or adding small, basic features like zooming or convenience tweaks (nothing like cheats or hacks).

Here are my system specs:

  • GTX 1650
  • i5-11320H
  • 16GB RAM

Here’s the list of mods I’m using:

  • Architectury API
  • Bobby
  • Cloth Config
  • Clumps
  • Collective
  • Dark Enchanting
  • Debugify
  • Enhanced Block Entities
  • Entity Culling
  • Fabric API
  • Fabric Language Kotlin
  • FallingTree
  • FerriteCore
  • Forge Config API Port
  • Full Brightness Toggle
  • InmediatelyFast
  • Infinite Trading
  • JamLib
  • Language Reload
  • Lithium
  • ModernFix
  • Mod Menu
  • More Culling
  • MobsToEggs
  • Nvidium
  • Reese's Sodium Options
  • Right Click Harvest
  • Shulker Box Tooltip
  • Sodium Extra
  • Sodium
  • Trade Cycling
  • YetAnotherConfigLib (YACL)
  • Zoomify

The issue I’m having is that my game runs at the same FPS with mods as it does without them. Sometimes, with mods enabled, my laptop heats up a little bit more, and the game freezes for a few seconds every 10 minutes or so.

Could this be caused by too many mods, or is there something else I should check? Also, I’d love advice on which mods I could remove, replace, or add to optimize my list further.

Thanks in advance!

7 Comments
2024/12/23
22:50 UTC

1

Unusual prehistory mod help

how to grow foxii saplings into trees, ive been testing it on my creative world and et randomtickspeed to 9999 and it still wont grow

0 Comments
2024/12/23
22:45 UTC

1

From which mod?

So I've installed the modpack Mystic Horizons on CurseForge.

But I don't seem to find which mod this pillar belongs to.

They just keep spawning everywhere in the world, Anyone knows?

https://preview.redd.it/y64jkxumdo8e1.png?width=770&format=png&auto=webp&s=58c89123f3549fff008a86c52595ab69c14ece22

0 Comments
2024/12/23
22:35 UTC

7

100+ hours of work later i finally finished my modpack that fixes nearly all of my gripes with the vanilla game. And i called it Nicecraft because it has 69 mods. (nice)

Link: https://www.curseforge.com/minecraft/modpacks/nicecraft-sixty-nine

The idea of this modpack is to make vanilla feel fresh and more challenging again but still keeping its spirit intact. It's supposed to feel like playing Minecraft for the first time again.

I'd best describe it as a "What i want vanilla to be like if updates weren't such nothingburgers nowadays" type of modpack, or "WIWVTBLIUWSNN" for short. (hehe)

Those looking for automation, machines, quests, etc. should look elsewhere though, as i haven't included a single one of such mods. (because it's meant to be vanilla-like)
Bloat is also kept at an absolute minimum thanks to the 69 (nice) mods limit i've kept to myself.

It's a great way to ease friends (or in my case my brother) into modded Minecraft, who may not know much or anything about Minecraft mods. It's all simple & easy to understand and you're never required to look up a wiki to understand what a mod or item can do or how to do something. It's still Minecraft through and through, but with more content and some changes in the recipes, item properties, mob behaviors, etc. to make it more difficult and rewarding to play.

Even though the mod selection is fairly small, i did spend a most of the time tinkering each and every component of the included mods here and i made sure to integrate a good bit of the modded items into loot tables & trade pools, make changes & rebalances where i see fit, and nullified (hopefully) all duplicate items as best as i could to make the pack feel more cohesive and less lazily thrown together.

The main attractions are:

  • Majrusz's Progressive Difficulty (makes the game harder depending on how far you've progressed in your world and adds new endgame gear)
  • Biome Makeover (overhauls Dark Forests, Badlands and Swamps, also new Woodland Mansion)
  • Champions (Gives mobs special perks and makes them stronger, they drop valuable loot if killed)
  • Bosses of Mass Destruction (new bosses with unique loot and items to secure your base or make your life easier, found in structures that can be located with certain items)
  • Artifacts (like accessoires from Terraria that give passive benefits to the player when worn)
  • A bunch of structure mods such as When Dungeons Arise, Subterrestrial, It Takes A Pillage, YUNG's Better Minecraft Structures Collection
  • Mining Master (adds many elemental themed gemstones for easier enchanting and lets you obtain new exclusive enchantments from said gemstones that can't be obtained via books or enchanting tables)
  • Quark + Oddities (bunch of small things thrown together, it's best to look up the mod's wiki on Curseforge. Most stuff is enabled unless it's something dumb like Matrix Enchanting)
  • End Remastered (prevents rushing to the End dimension by requiring 12 from 16 unique eyes that can only be found in structures across both the overworld and nether, vanilla ender eyes will now only lead you to the stronghold)
  • BetterEnd (overhauls the end to not be a boring wasteland similar to how Mojang made the 1.16 Nether Update. All equipment related recipes have been simplified to use crafting table and smithing table exclusively, so no more crafting components via the anvil shenanigans!)
  • Custom Villager Trades (Rebalanced and nerfed some trades across the board, they are still very helpful, even somewhat required to reach the end, but are nowhere near as broken as they are in vanilla)
  • Extended Progression (It now goes like this: Wood/Stone > Copper/Gold > Iron/Bronze > Diamond/Terminite > Netherite/Ultima > Aeternium/Enderium. Each tier has at least 2 whole sets and every tool & armor requires whole blocks to craft now instead of only using the ingots, thus a pickaxe or axe will need 27 of the material and a whole armor set a whopping 216! For smithing related stuff it's limited to a single block, so 9 items total.
  • Bigger Stacks (If there's one thing i hate about vanilla it's the miniscule inventory space! But say no more, the stack size has been increased to 999 for most blocks & items! (With food being 99 and potions at 9 per stack.
  • Mending rework (Reparing your equipment is a crucial part of Nicecraft. Mending now only serves as a mere QoL enchantment that makes the process of repairing easier by not requiring an anvil, it simply lets you repair your items by putting your tool and repair material in the inventory crafting without having to place down an anvil. Otherwise you have to use an anvil (removed the cumulative exp cost) to repair your equipment at all.
  • Property Modifer (Very important mod that allowed me to change & rebalance pretty much all tools and armors. I gave all equipment a 2-4x bump in durability to compensate for more expensive crafting recipes.
  • My Custom Datapack where i rebalanced ALL structure loot tables & some recipes (including modded ones) as well as some block and mob drops. (currently sitting at 1,060 changed files)

Some noteworthy advice to get started:

  • To mine iron you need copper tools, copper ore can be mined with wood and stone tools.
  • All equipment now requires whole blocks of the ore craft, e.g. a pickaxe now needs 27 ingots or a full armor set a whopping 216! However repairing still uses only the ingots or gems to make it not as expensive.
  • Beds require cloth in addition to wool and planks, you can get cloth from undeads wearing tattered armor. You need to put the tattered armor into a crafting table to get 1 piece of cloth. You can sleep in beds from villages still, but breaking the bed will now yield only its 3 wool blocks, therefore not making it possible to steal them and get easy access to skipping nights.
  • Maxed out leatherworker villagers will sell you bundles. (a helpful tool to store more items)
  • Bronze is a great early/mid game tool set, but to get them you need golden tools as a base, a block of bronze and a bronze upgrade smithing template which can be found in most structures.
  • You should really think twice about going to the nether early (seriously, you will regret it if you do)

Needs a minimum of 4GB RAM to run, but 5GB is preferable. I believe an 8GB system should be able to play it without much issues regardless. Though if you have 16GB or more i do recommend allocating 6GB, as some of the huge structures tend to eat away at RAM quite substantially compared to just walking around a flat land.

Performance is 50-100fps on an i3 12100 with Intel UHD 730, 300-700fps on a Ryzen 5600X and 700-1200fps with a Ryzen 7800X3D. All systems have been tested at highest graphics settings and 16 chunks. Server performance stays at a relatively stable 20 TPS (15-30ms latency) across all tested devices but can drop very slightly when generating many new chunks too quickly. It shouldn't be noticable though.

Anyway have fun and feel free to let me know what you think!

1 Comment
2024/12/23
22:34 UTC

2

Prominence II: Hasturian Era | Skill Tree Question

Hello, I am trying to go for a tank build, and I got one of the 'capstone' skills, Warrior's Devotion. However, when I try to build into another skill, S'kellak's Blessing, it is greyed out.

Are you only able to invest in a single capstone skill? Thanks!

0 Comments
2024/12/23
22:27 UTC

0

Best Expert Packs at the moment?

Hey guys, I'm looking for a good expert mode pack to puzzle my way through during my time off right now. I was enjoying ATM9 earlier this year, but it left me craving that extra difficulty of having tweaked recipes that for you to delve into unfamiliar mods and to set up automation to help with more resource intensive recipes. I have no idea what's what right now as I haven't played since the summer.

Thanks in advance for any advice or suggestions! <3

1 Comment
2024/12/23
22:22 UTC

1

Help Starting Crazy Craft 3 server

I followed TheBreakdown's tutorial on how to start a server, except i left the launch helper where it was and didn't edit its contents because it caused errors for me and several comments said not to. I'll execute the 16gb launch helper and after it'll run fine until after foodplus it'll say "Exeption in thread "AWT-EventQueue-0" [17:03:30] [AWT-EventQueue-0/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: java.lang.OutOfMemoryError: Java Heap Space" and other amounts of RAM also give the same error. Is there something obvious that I'm doing wrong or a better tutorial/method to launch crazycraft 3 and make a server?

0 Comments
2024/12/23
22:09 UTC

1

Aether redux moa

Aether redux promises a new moa model, but it doesn't appear in my world, why?

0 Comments
2024/12/23
21:57 UTC

1

Ind rev ranchers not killing animals

As title says, been having some trouble getting these things to behave. Have changed just about every setting, killed/repopulated the farms manually, changed the swords, replaced the rancher, upgraded the rancher. They breed, until the cap I set, but won't kill the animals. Note the issue hasn't always been present. They worked for a while then seemingly gave up for no reason.

Each rancher also only has 1 animals type allocated to it as I've heard they have some trouble dealing with multiple.

Running on fabric 1.20.1

Any help or info is greatly appreciated, thanks!

0 Comments
2024/12/23
21:52 UTC

1

How do I move some chunks from a world to another world with a different seed?

Basically, I've already made some progress in my current world, but I just discovered that it generated as an island, and I'd rather have normal land. Is there a way I can save the area I've built in while changing the rest of the world to a new seed? I assume there are tools to do this, but I don't know how well they work with modded saves.

0 Comments
2024/12/23
21:39 UTC

7

Anybody knows which mod adds this? I don't need it.

5 Comments
2024/12/23
21:22 UTC

1

Mod that adds a mushroom biome dinosaur

I used to have a mod that added a few mobs. One of them was a raptor like dinosaur that spawned in the mushroom fields. I believe 1.19.2 was the version. Does anyone know what that mod was called I can't seem to find it. Thanks!

0 Comments
2024/12/23
21:17 UTC

0

Please can someone tell me which mod adds these random modifications for mobs that makes them shoot out poison and drop your sword when you swing at them

1 Comment
2024/12/23
21:05 UTC

1

Limiting building nether portals in the overworld

I’m making a modpack with resources spread out over the world and I want to try and encourage transportation to be create trains and limiting making nether portals was one of the things that’s on my plans.

What I wanted to do was something like the rifts from YUNGs Better Portals but it seems they’ve stopped updating the mod so that’s a no go

I was thinking of having a single portal in the center of the world at spawn though I’d either have to build it myself which I’d rather not do cause I wanted to start naturally without having to do anything manually, so what mods are there that I may not know about that change how nether portals work?

0 Comments
2024/12/23
21:01 UTC

3

my christmas house with underground torture room

1 Comment
2024/12/23
20:49 UTC

1

How to remove locked truck from immersive vehicles

Some people put trucks all around my base and locked them so we can't remove them, on a creative test world I found I could bring the health to 0 but it doesn't disappear

We are stuck in our base now until they move it or we find a way to remove them ourselves

0 Comments
2024/12/23
20:47 UTC

18

Airlock system for spacecraft

7 Comments
2024/12/23
20:29 UTC

3

How do you obtain the pocket dimension spell in the ancient spellcraft mod for Electrobob's Wizardry?

I have been looking everywhere and searching up hot to find the pocket dimension spell. However, nothing says anything about hot to get it. Is it not obtainable in survival?

0 Comments
2024/12/23
20:22 UTC

0

Traveler's Backpack 1.21.4 update when?

I'm trying to play Minecraft 1.21.4 and most of the mods I'm using have updated or already work on 1.21.4, except for Traveler's Backpack.

Any news of when Traveler's Backpack will be updated to work on 1.21.4?

8 Comments
2024/12/23
20:20 UTC

1

Prominence 2 Tech Reborn Quest does not work

0 Comments
2024/12/23
20:15 UTC

0

Change the harvest level of a block.

Using any mod I need to increase the harvest level of diamond ore from requiring an iron pickaxe to something higher like a diamond pickaxe, but keeping all other harvest levels the same.

The help will very much appreciated.

1 Comment
2024/12/23
19:58 UTC

1

anybody knows a good looking ghillie suit mod? (forge 47.3.0 (1.20.1))

would apprecieate anything nice looking

0 Comments
2024/12/23
19:57 UTC

Back To Top