/r/DragonsDogmods
A collection and community for all mods and discussion of mods relating to the game Dragons Dogma.
Make sure to of course check out /r/dragonsdogma for other related news!
If you want to share your arisen or pawn or just browse for look ideas then check out /r/DDDASliders
Feel free to post any general questions, suggestions, or requests you have in the weekly megathread.
Links to existing mods are absolutely welcome as well provided that the mod has not been seen in this sub before. Other front page posts should be guides, progress reports on your mods, or questions about a specific part of the modding process.
Rules:
Try to be tactful with your responses. This isn't a place for argument but rather for informative discussion.
Please do not try to take credit for other people's work. It hurts the motivation for them to continue creating content with is detrimental to the community as a whole. Give credit where credit's due.
/r/DragonsDogmods
The last time I played was around the beginning of the year and the mod was still up. But since then it's been deleted for some reason. Does anyone know why? Or if/when it will be available again? And if not, is there anywhere else I can get it? It's always been my favorite all-in-one body mod.
I used the character editor because my pawn looked like a brick. Before I edited her, people were able to rent her. Now I get no messages saying my pawn was rented. My question is that because I changed the appearance without the in-game item, can people not rent my pawn?
Since some mods do not have specific uncompressed files from the .arc files, I would like to find out if there is a way to see what files change from specific mods. Thanks in advance.
Also side question, might be waay to out there, but is there a guide or something out there to find out what each file pertains to or something? What each file "is" in-game? Again, probably way too much to ask.
Is there a way to get texture mods (such as the Great Mod Compilation) functioning in character creation, so I can design my Arisen related to how they will look when I play?
Every time I start a new game, it seems to revert to old textures, until after the character creation, then the game saves, and I have to reload it to get the actual textures.
Hey guys I'm wanting to play as a MA but having to level up sorc is exhausting was wondering if its possible to get some modded gear somehow to make my MA strong without having to worry about sorc? Thanks!
I've seen a mod that changes Devilsbane into the Godsbane sword, is there by chance a mod to change either Devilsbane or Cursed Bite's model to the Carnation model or a tutorial video that would show me how to do this myself.
Hi,
I was just wondering has anyone ever been succesfull with getting PSX button prompts to work with other mods? I wanted to play the game with Great mod Compilation from Nexus, and with PSX button prompts, but for the life of me no matter which version I get and what I'm trying the PSX button prompts just don't work.
My game crashes whenever I try to create my pawn,
this is the Report: "Failed open file. F:\Games\Dragon's Dogma - Dark Arisen\nativePC\effect\mod\m_cm0001401.mod 3"
I CANNOT FIND THE "effect" FOLDER.
- I even downladed the game freshly new, without Mods, seperately on another driver, and even then, there is no "effect" folder.
Do you have this folder in your game ?, does someone know how to fix it?
Just seems that even with exclusive mode on, turning is a nightmare with the right thumbstick. It almost seems like there's a deadline on the outside of the sticks range. And I can't seem to find a way to edit it this.
I've tried changing sensitivity and remapping things a bit on ds4windows, but it always seems to default to the base controls when in game even if I do custom keybinds and okay with keyboard/mouse selected.
Idk, it's playable but it does definitely annoy me.
https://www.nexusmods.com/dragonsdogma/mods/474?tab=description
Some of you might remember this mod from several months back. The goal of it is to drastically improve the Warrior into a vocation actually worth using over the others, without horribly overpowering them (or at least making them equally overpowered to other vocations). It fixes many of the Warriors biggest problems, and greatly improves them overall. The latest version has just been released.
I'm not the mod's creator, but I do feel that it deserves all the attention it can get. There's been a pretty good amount of effort gone into this, and the creator really pays attention to feedback in the comments and stuff.
Check it out!
Been trying to swap the hellfire armor set with the chaos armor set and bear with me here because im not very good at this
I was following the instructions this user posted here : https://forums.nexusmods.com/index.php?/topic/3743350-request-model-swapping-for-dummies/
I get lost when they start talking about .mod and .mrl files because the folder my ARCtool spit out doesn't have those, it just has a ".2415fdeb" file in there
edit: its also not making .txts
It's one of the best skills/spells in the game but it also looks like crap and sounds even worse. Has anyone managed to locate the files that govern this? Spent an hour and a half already pouring over what i could find online and my own game files but couldn't turn up anything. Originally i was going to try and re-texture it but at this point id settle for transparency and a different sound file.
Okay, so I have ARCTool, and I've read that the switch to use is -xfs
if you want XML files. Digging around here and there I found that I also want the -dd
switch. So I run ARCTool.exe -xfs -dd wp/w0/mac.arc
for mace abilities. It produces a folder with a bunch of stuff in it, but none of that stuff is useful to me since it's all binary filers.
A lot of links point towards a forum on residentevilmodding.boards.net, but the DDDA board seems to have been removed.
Could someone please help tell me what I'm doing wrong?
Title. Ain't able to find any of 'em meself.
hello,
i wanted to change the duration of stone will/steel will for fighter vocation.
Searched in the one.arc, shl_param_01.shl.xml file but found nothing that would fit.
Anyone already found the right line in the file, or am i completely wrong?
Hope someone can help
Thanks
Hey to all,
As the title says, I'm trying to essentially compress a bunch of folders back into their original archive, but for the life of me can't figure out how to do it.
So the basic universal script is this for this software is this:
arctool -dd -texRE6 -alwayscomp -pc -txt -v 7 %1 %2 %3 %4 %5 %6 %7 %8 %9
With this script, you can both unpack and repack the files as need be, but you can only perform them 1 by 1 (drag and drop style or command, I don't think it has any batch options).
Now the version of the script that I'm trying to make it, so that it will simply unpack all files in the same folders as the scripts and tools.
@echo off
:: Command file for batch export using the arctool.
::-----------------------------------------------
:: Specify the tool.
set arctool=arctool.exe
:: Specify directory with files.
set game_dir=
:: Specify file extensions.
set file_mask=*.arc *.tex
:: Specify the options.
set options=-dd -texRE6 -alwayscomp -pc -txt -v 7 %1 %2 %3 %4 %5 %6 %7 %8 %9
::-----------------------------------------------
:: set arctool=echo arctool
if "%file_mask%" == "" set file_mask=*.
:: export from the current directory by default
if "%game_dir%" == "" set game_dir=.
:: Process ...
for /r "%game_dir%" %%a in (%file_mask%) do call :process "%%a"
goto :eof
::-----------------------------------------------
:: Function to process single package
::-----------------------------------------------
:process
echo Processing %1 ...
%arctool% %options% %1
So far so good, and it's modular enough that I can do it for other tools as a fire and forget.
Now the problem, once the archive have been unpacked into loose folders, I for the life of can't figure out how to repack them.
For example, I ran the script to unpack archive A.arc, B.arc, C.arc, and I got folders A, B, C. Now I would like to rerun the script to repack them back into A.arc, B.arc, C.arc, but no matter what I do, I can't seem to do it, I get all kinds of errors from (cannot read text files, to couldn't open name of folder to read, etc).
Was hoping someone might have an idea, cheers in advance!
Hi. I'm playing on PC with a Xbox 360 controller, and I wonder if there is a mod that let me completely rebind my controls. I don't like using the L3 on the Xbox controller for running, but I can't change it in game. This was probably asked before, but I didn't find a solution that helped me. Thanks a lot.
anybody else having a problem with your game not running at all when you put an enb in ? for some reason whenever i put the enb files in my game it stops running completely but when i take them out it runs fine anybody know whats going on with that ?
I tried the into free dangan intro mod and the game stuck on black screen on boot hahaha.
it seems they have different audio archive.
Hey all, new here, semi-new player to Dragon's Dogma. Fastest I've ever gotten addicted to a game, I can't believe it flew under my radar for so long.
Anyway, I was so psyched when I finally got, after Godsbaning so, so many times, the Dark Lorica armor from the Everfall, finally completing that armor set. Except... it really bothered me how its shoulder pads so awkwardly sat over top of my character's shoulder cape. I like the rest of its look, though, so I was wondering if it was possible to edit those pauldrons out? I don't know the first thing about modding, sadly, so any assistance with this would be immensely appreciated!
Like in title, is there any mod that can "improve" this thing?
Hello, this is my first post on reddit. I have been trying to mod the arisen's lantern with the textures and model of death's lantern. I have found the files for the scythe, but cannot find the files for the lantern. I have only recently learned how to use the ARCTool, and have successfully swapped a few weapons. If anyone can help me out, I would be greatly appreciative. Thanks!
And if so how in-depth an endeavor would it be? When it's tied to an unchangeable body texture it's one thing but since a female PC can be flat even the sex-restricted clothing should have a variant that could be used by either a female or a male character.
Once you get used to SoulsBorne games letting you equip whatever you want it's hard to go back to arbitrary restrictions by class and gender.
As the title suggests I'm looking for mods to improve my DDDA game on PC. I've trawled the Nexus but alas, there seems to be few mods that aren't nudes, slooty costumes or godmode\editors\trainers! I really like the EnB etc mods but are there any that actually add content or better QoL rather than just 'plot'?
I'm seeing that item purification is going to cost a lot of RC. I've modded my game so only playing offline, but the RC gains are abysmal. I can't even rent a pawn just a couple of levels higher than I am, and I'm at level 41. I see a mod that increases RC gains, but it hasn't been updated to work with the most recent patch.
I know a tiny bit about modding. Just edited a file to change Mystic Knight ability score progression. If anyone is so inclined, I'd like some guidance on how to mod RC gains in much the same vein as this mod:
https://www.nexusmods.com/dragonsdogma/mods/371?tab=posts
Any help would be much appreciated
Is there a mod that makes it not take a ton of clicks to menu around to everything all the time?
I absolutely HATE inverted mouse controls, but there seems to be no way around it in the game. If regular controls are not inverted, the targeting reticle is inverted when casting a spell and hitting shift on the keyboard. If the targeting reticle has non-inverted controls, the regular controls are inverted.
So, to solve this problem, I'd like a mod that changes how that functions. Does such a mod exist?