/r/SoftwareInc

Photograph via //r/SoftwareInc

Construct and design buildings for optimal working conditions. Hire people to design and release software, and build assembly lines to manufacture hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Software Inc. is currently in early access for Windows, Linux and Mac.

Construct and design buildings for optimal working conditions. Hire people to design and release software, and build assembly lines to manufacture hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Software Inc. is currently in early access for Windows, Linux and Mac.


Get Software Inc on Steam

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Rules

  1. Follow standard Reddiquette.
  2. Maintain an atmosphere of respect and never personally attack anyone.
  3. Posts must relate to Software Inc.
  4. Do not advocate for piracy.
  5. Rules are subject to moderator discretion.

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/r/SoftwareInc

9,234 Subscribers

4

Whats wrong with the 2 Printers and 1 Assembler? The other side seems to be working perfectly, and yet this side isnt. They're complaining about sending to invalid location. Sorry if my manufacturing set up is terrible, 1st playthrough.

4 Comments
2024/09/18
07:38 UTC

1

How do I update the game on Mac?

I bought a non-DRM version of software inc via the Humble store, I’m on Beta 1.7.33. I recently downloaded their Beta 1.8.3 version from there. Is there somewhere where I need to put the update file in order for the update to reflect on the game? If so where?

0 Comments
2024/09/12
04:32 UTC

81

Beta 1.8.4 out on unstable branch

Steam Post
Click here to see how to join the Unstable branch.
This update has a lot of big balancing changes that are likely to cause some issues. Feel free to use the in-game reporting tool to report any issues you have, particularly with project management, publishers, IT and maintenance balancing, and employee effectiveness.

#Patch notes for Beta 1.8.5
Changes

  • The rent overlay can now toggle the player owned color to show only grouping, to reduce confusion about the rent room accessibility error

Fixes

  • Fixed error when skipping to next day with a project mangement task with no leader assigned

  • Fixed tasks sometimes not being properly removed from project management

  • Reduced founder stress by 25%, since they don't take food or toilet breaks to calm down

  • Fixed getting publishing deals requiring release before current date

  • Fixed being able to get publishing deals even if disabled in difficulty options

  • Fixed handling of add-on printing for project management

  • Fixed bug that would incorrectly report on physical sales for subscription-based products and add-ons causing over-ordering by AI

#Patch notes for Beta 1.8.4
Project management

  • Replaced project management point system with a mistake system
  • You can now add previous products to a project management task to automate existing tasks
  • You can now let project manager handle ordering copies or setting print job maximum every day
  • The amount of projects that have active tasks for project management now increases stress for leader

Publishers

  • You can now pick between different publishing deals
  • Successful publishing deals now increases relationship with a publisher which makes them give better deals
  • Game now adds reputation from publisher in sales and marketing calculations, but publisher takes 75% of fans from product
  • Publishers now have a recoup target before lowering their royalty cut
  • Publisher funding is now increased if marketing or printing is disabled
  • You can now get a publisher after a product has released or publisher has closed down
  • Added detailed publisher info in product detail window

Other changes

  • There's a new IT-support staff related furniture that can be unlocked by owning a subsidiary
  • Founders can now get stressed
  • Employees no longer wait their turn when they are queued for something if they are closer, thereby heavily increasing food and toilet throughput
  • Employees will now wait outside bathroom if it is occupied, instead of just not using the toilet at all
  • Added a minimum 6 month grace period before spawning a company in an under served market, to give the player some reaction time
  • You can now procure more gold, silver and copper at a time, and the size of the current gold object has been heavily reduced as a result
  • How many bugs an employee can fix is no longer based on the most skilled person on the same team, but the most skilled person in any team assigned to the task
  • Prints per month column in manufacturing window now accounts for contracts and deals being completed
  • Improved manufacturing stats
  • Burglar and police drone warnings are now more prominent and you can auto-follow the action
  • The contract window has been split into available and completed tabs for less visual clutter
  • The game now officially supports objects that can both be snapped to something or placed on the floor directly
  • You can now find locked furniture when searching for it specifically, to avoid confusion as to why some furniture is missing

Fixes

  • Fixed furniture search algorithm not properly taking verticality into account, making employees sometimes choose furniture far away on other floors
  • Fixed bug where employees would sit sideways in their chair after having gone to an empty vending machine
  • Fixed solar panel and leather couch not working in any data overlay
  • Fix for elevators becoming stuck because they think somebody hasn't properly entered them yet
  • Made it so the BetterSoftwareDevelopment mod can't cancel digital distribution platform support
  • Fixed not being able to search for logos with special characters
  • Fixed Walk Instead trait not actually applying properly
  • Fixed long standing bug that made IT and maintenance repair tasks take zero seconds, they now take between 1 and 20 in-game minutes, depending on object complexity
  • Fixed original price of precious metals not loading properly
21 Comments
2024/09/11
11:31 UTC

7

How do you guys make your studio more realistic? (Mods, Rooms, Decor, ETC.)

I dunno, I just wanna make my studio feel more.. Real. More natural

8 Comments
2024/09/11
04:55 UTC

6

How does Tax Evasion Heat work

I understand that you can buy metals to sell to your offshore account, but when doing illicit activities with your off shore money the heat rises. My question is how do you reduce your heat so you can safely do more illicit stuff or take it back to your main bank account.

6 Comments
2024/09/09
02:01 UTC

40

I bought a company and I lose them as digital distribution clients? I thought I would get them to my platform, not out of it. Its a subsidiary now.

3 Comments
2024/08/31
06:02 UTC

22

An idea for a new kind of IT specialist

Hi,

I saw a post on here the other day of someone suggesting to have the IT-guy have it's own office and computer for more realism. Great idea.

But I would like to build upon that idea.

Basically, the idea is to get rid of the trait that let's employees slowly repair their PC and have the IT guy handle the states of all the PC's in the building on his own PC in his own room. The more PC's, the more IT guys you need.

I think it would be decent if PC's can still break down due to unforseen stuff and if that happens the IT guy physically goes to fix the PC.

Furthermore, the IT guys are the server admins too and servers can now be maintained and broken down just like the way the PC's do.

Any thoughts?

11 Comments
2024/08/30
08:33 UTC

5

Exclusive Deals question

My company is set up like so..

Parent (me) - Makes computer OS and console OS Subsidiary - Makes phone OS

When I sign an exclusive deal with a a publisher for a game then does that mean my parent and subsidiary that makes a compatible OS will have the rights to the game? Or does that mean it will only appear on whatever my parent company makes (i.e. the computer OS and console OS and NOT my subsidiary's phone OS)?

I'm just starting to get into the console OS business, and I want to try and sway people to buy the console. But I also don't want to hurt my subsidiary's phone OS business.

4 Comments
2024/08/29
17:21 UTC

13

I have created this C++ logo, but for some reason I can't upload it (I tried to publish it with the following names c++, cpp, cplusplus but nothing)

8 Comments
2024/08/29
02:34 UTC

28

Room for Staff

You know, the one thing im really hoping for would be a staffroom, its like, cleaner should have janitor closet, IT should have an IT office with computer, next to the server room and lastly, delivery and maintenance should have their own room that they can be assigned to, instead of loitering around the common area or lounge.

9 Comments
2024/08/26
07:24 UTC

13

Consumer reach vs active users AI operating systems

why does the game say there are 130 million consumers when the most sales ive seen an ai os make is 2-3 million with 1-2 million active users. what are all the other consumers doing? is the drop off in active users for os too steep?

it feels ok for 1980, but by 2000s it doesnt seem like you can ever have a mega hit because there arent enough users of a given os for you to makes games for. just feels a bit unrealistic and emersion breaking.

4 Comments
2024/08/25
11:36 UTC

8

0,1% Market Share but 3 million users

How its possible to have only 1 Signed company and over 3 million users and only 0,1% market share?

https://preview.redd.it/xuq3g87l4qkd1.png?width=1813&format=png&auto=webp&s=d85bb16a9460b521ac07d12ce00f4f3eaa0e5c71

3 Comments
2024/08/25
02:47 UTC

7

Is there a beta 1 compatible 1970 start mod?

In alpua 9 10 11 i preferred to start in 1970, but it seems all mods that made this possible are outdated now.

Is there a mod that makes it possible to start in 1970 which is compatible withh beta 1?

2 Comments
2024/08/25
02:22 UTC

4

Hardware Print Orders

Hello, I was looking into making a phone in my save and was saw theres an option called "super optimization" which says it optimizes stuff to make hardware print orders cheaper. is this part of a mod or can i order hardware prints from someone else like the AI can from you?

Update: you can!

2 Comments
2024/08/23
22:52 UTC

12

Please add a night timeskip

Hey everyone,

I just wanted to make this post hopping it'll reach the developper(s) as I'm really in the need of an official implementation of a night-time skip. Now before anything else, I am aware that you do have a night-skip button that only works as long as you have no employee, once I make a few millions and build my own headquarters, I need to setup security guards at night and when I'm into big projects that take like 5 years to finish it's really long and boring to wait for the time to pass.

I know a time-skip button might cause performance issues on the lower specs but for those that have good gaming machines, can we please have a skip-button with this condition being met :

  • Time skip can initiate when all workers have left the building and only staff members (cleaning, security, etc) are inside. It'd be the biggest update for me.
7 Comments
2024/08/21
08:22 UTC

9

Trouble with manufacturing Joystick? Would appreciate any help :)

4 Comments
2024/08/19
13:14 UTC

6

Development Deals

I want to take these to train programmers/artists; however, I don't want to risk my business rep. I've read about three posts on this issue. One post indicated that the problem was solved by pushing to 100 percent, reviewing, reiterating, and repeating until the client review gave a high score. I followed this procedure, but couldn't get past 6.5 scores. What is the secret sauce to development deals?

7 Comments
2024/08/15
13:01 UTC

14

Can the staff "retirement" screen tell us when a lead designer leaves the company?

Maybe retirement isn't the best word, but it's in the finances section where it tells you who leaves the company due to retirement, quitting, passing away, etc... One of my lead designers for a successful piece of software retired. I only recognized the name because I poached him from anothe company. I can't remember all the specific lead designers I have assigned to my software since I have 15 active projects in my current company save. It would be great if this screen could also tell you "hey, I was a lead on ABC software" or at least show the projects he/she worked on. The messages will only warn you if a team has no lead because the former leader just left the company.

8 Comments
2024/08/14
02:55 UTC

6

Research

Hello, I just started a game in 1980 (for the first time) and now i'm in 1985. I want to develop a new software, but the latest tech unlocked for me is tech from 1979. Is there a way to unlock newer tech without researching, or do i really have to make a research team with 13 researchers...

Thanks in advance!

8 Comments
2024/08/13
10:51 UTC

16

IT as a Service

I think IT should be added as part of the Service group like Marketing, Support, Law and Accounting. We can take deals and contract for the IT team like handling other company IT needs, or task them to do regular maintenance of the office equipment like computer, server, printer, and lastly, we should treat them like shit and always blame them if something happen.

6 Comments
2024/08/13
06:05 UTC

5

Introduction of the 3D editor

Hey everyone

Do 3D editors (I'm in 1995) reduce the demand for 2D editors/make 2D useless ( or are they for different markets)

14 Comments
2024/08/10
14:53 UTC

11

Basics of hardware development

Hi everyone

Long time casual play of software inc (4yr+) but have never understood the basics of shit like production lines, different machines etc

Any quick tips would be really appreciated 🙏

13 Comments
2024/08/08
17:07 UTC

2

Is there a way to edit FOV?

I just got the game, and it looks cool. I'm excited to learn but I just got in and the camera has this weird tunnel vision effect that makes it feel like you're playing through a telescope. I cant find any setting to turn this off, is there anything I can do?

3 Comments
2024/08/05
20:38 UTC

11

Do service team sizes matter?

I've got a fairly large number of products going out for the first time, and I'm wondering how team size affects performance for service teams? For example: out of habit, I defaulted to 11 man teams (10+leader), but I find myself with 12 marketing teams and still not enough to spend all my budget. Would there be any loss having a 100 person mega-team? Likewise for lawyers: could I sic 50 lawyers on a patent and get it done lickety-split?

Also while I'm assuming I know the answer to this, does the number of service tasks a person/team is assigned to affect their overall performance like it does with non-service roles?

11 Comments
2024/08/04
06:25 UTC

9

Software Inc, New Watch & Learn Videos, Manufacturing (MFG) Layouts in Tight Spaces!

Come watch me as I setup layouts for Joystick, Console and Phone in the tightest of spaces with a big tip on recycler unit's placement!
MFGing Layouts, Joystick, Console & Phone

2 Comments
2024/08/03
21:54 UTC

43

Games like this masterpiece

Hi buddies, I really love this game, but after 50 hours this week I feel that I need a break. However, do you know any other hidden treasures like this one? I’ve played Mad Games Tycoon, Game Dev and some others… any other recommendation?

30 Comments
2024/08/01
08:15 UTC

3

An employee is having trouble concentrating because other teams are occupying their office

I'm having a lot of problems with this. I have my teams divided in different rooms (yet I have 3 different buildings), but every month the message "an employee is having trouble concentrating because other teams are occupying their office" shows up. When I take a look at it, sometimes there is someone who doesn't belong to that team working in the room...

I use different shifts, but in order to avoid some overlapping, the shifts are from 0 to 7, from 8 to 15, and from 16 to 23.

Does anybody else have this problem? How can I solve it?

Thanks in advance!

5 Comments
2024/07/31
14:25 UTC

10

Update Teams

I'm at a point in the game where updates and bug fixing after product launch are taking forever and stacking up (multiple products all waiting for the same thing). I have most things set to project manage so I have fairly regular product releases.

My question is what makes a good update team? Would it be the same as the porting team I have ( programmers with maxed out system)?

Curious as to how I can create a specific team that just updates and bug bashes after launch so my programmers can just concentrate on developing new releases.

9 Comments
2024/07/30
18:15 UTC

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