/r/SoftwareInc
Construct and design buildings for optimal working conditions. Hire people to design and release software, and build assembly lines to manufacture hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. is currently in early access for Windows, Linux and Mac.
Construct and design buildings for optimal working conditions. Hire people to design and release software, and build assembly lines to manufacture hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. is currently in early access for Windows, Linux and Mac.
/r/SoftwareInc
I bought a non-DRM version of software inc via the Humble store, I’m on Beta 1.7.33. I recently downloaded their Beta 1.8.3 version from there. Is there somewhere where I need to put the update file in order for the update to reflect on the game? If so where?
Steam Post
Click here to see how to join the Unstable branch.
This update has a lot of big balancing changes that are likely to cause some issues. Feel free to use the in-game reporting tool to report any issues you have, particularly with project management, publishers, IT and maintenance balancing, and employee effectiveness.
#Patch notes for Beta 1.8.5
Changes
The rent overlay can now toggle the player owned color to show only grouping, to reduce confusion about the rent room accessibility error
Fixes
Fixed error when skipping to next day with a project mangement task with no leader assigned
Fixed tasks sometimes not being properly removed from project management
Reduced founder stress by 25%, since they don't take food or toilet breaks to calm down
Fixed getting publishing deals requiring release before current date
Fixed being able to get publishing deals even if disabled in difficulty options
Fixed handling of add-on printing for project management
Fixed bug that would incorrectly report on physical sales for subscription-based products and add-ons causing over-ordering by AI
#Patch notes for Beta 1.8.4
Project management
Publishers
Other changes
Fixes
I dunno, I just wanna make my studio feel more.. Real. More natural
I understand that you can buy metals to sell to your offshore account, but when doing illicit activities with your off shore money the heat rises. My question is how do you reduce your heat so you can safely do more illicit stuff or take it back to your main bank account.
Hi,
I saw a post on here the other day of someone suggesting to have the IT-guy have it's own office and computer for more realism. Great idea.
But I would like to build upon that idea.
Basically, the idea is to get rid of the trait that let's employees slowly repair their PC and have the IT guy handle the states of all the PC's in the building on his own PC in his own room. The more PC's, the more IT guys you need.
I think it would be decent if PC's can still break down due to unforseen stuff and if that happens the IT guy physically goes to fix the PC.
Furthermore, the IT guys are the server admins too and servers can now be maintained and broken down just like the way the PC's do.
Any thoughts?
My company is set up like so..
Parent (me) - Makes computer OS and console OS Subsidiary - Makes phone OS
When I sign an exclusive deal with a a publisher for a game then does that mean my parent and subsidiary that makes a compatible OS will have the rights to the game? Or does that mean it will only appear on whatever my parent company makes (i.e. the computer OS and console OS and NOT my subsidiary's phone OS)?
I'm just starting to get into the console OS business, and I want to try and sway people to buy the console. But I also don't want to hurt my subsidiary's phone OS business.
You know, the one thing im really hoping for would be a staffroom, its like, cleaner should have janitor closet, IT should have an IT office with computer, next to the server room and lastly, delivery and maintenance should have their own room that they can be assigned to, instead of loitering around the common area or lounge.
why does the game say there are 130 million consumers when the most sales ive seen an ai os make is 2-3 million with 1-2 million active users. what are all the other consumers doing? is the drop off in active users for os too steep?
it feels ok for 1980, but by 2000s it doesnt seem like you can ever have a mega hit because there arent enough users of a given os for you to makes games for. just feels a bit unrealistic and emersion breaking.
How its possible to have only 1 Signed company and over 3 million users and only 0,1% market share?
In alpua 9 10 11 i preferred to start in 1970, but it seems all mods that made this possible are outdated now.
Is there a mod that makes it possible to start in 1970 which is compatible withh beta 1?
Hello, I was looking into making a phone in my save and was saw theres an option called "super optimization" which says it optimizes stuff to make hardware print orders cheaper. is this part of a mod or can i order hardware prints from someone else like the AI can from you?
Update: you can!
Hey everyone,
I just wanted to make this post hopping it'll reach the developper(s) as I'm really in the need of an official implementation of a night-time skip. Now before anything else, I am aware that you do have a night-skip button that only works as long as you have no employee, once I make a few millions and build my own headquarters, I need to setup security guards at night and when I'm into big projects that take like 5 years to finish it's really long and boring to wait for the time to pass.
I know a time-skip button might cause performance issues on the lower specs but for those that have good gaming machines, can we please have a skip-button with this condition being met :
I want to take these to train programmers/artists; however, I don't want to risk my business rep. I've read about three posts on this issue. One post indicated that the problem was solved by pushing to 100 percent, reviewing, reiterating, and repeating until the client review gave a high score. I followed this procedure, but couldn't get past 6.5 scores. What is the secret sauce to development deals?
Maybe retirement isn't the best word, but it's in the finances section where it tells you who leaves the company due to retirement, quitting, passing away, etc... One of my lead designers for a successful piece of software retired. I only recognized the name because I poached him from anothe company. I can't remember all the specific lead designers I have assigned to my software since I have 15 active projects in my current company save. It would be great if this screen could also tell you "hey, I was a lead on ABC software" or at least show the projects he/she worked on. The messages will only warn you if a team has no lead because the former leader just left the company.
Hello, I just started a game in 1980 (for the first time) and now i'm in 1985. I want to develop a new software, but the latest tech unlocked for me is tech from 1979. Is there a way to unlock newer tech without researching, or do i really have to make a research team with 13 researchers...
Thanks in advance!
I think IT should be added as part of the Service group like Marketing, Support, Law and Accounting. We can take deals and contract for the IT team like handling other company IT needs, or task them to do regular maintenance of the office equipment like computer, server, printer, and lastly, we should treat them like shit and always blame them if something happen.
Hey everyone
Do 3D editors (I'm in 1995) reduce the demand for 2D editors/make 2D useless ( or are they for different markets)
Hi everyone
Long time casual play of software inc (4yr+) but have never understood the basics of shit like production lines, different machines etc
Any quick tips would be really appreciated 🙏
I just got the game, and it looks cool. I'm excited to learn but I just got in and the camera has this weird tunnel vision effect that makes it feel like you're playing through a telescope. I cant find any setting to turn this off, is there anything I can do?
I've got a fairly large number of products going out for the first time, and I'm wondering how team size affects performance for service teams? For example: out of habit, I defaulted to 11 man teams (10+leader), but I find myself with 12 marketing teams and still not enough to spend all my budget. Would there be any loss having a 100 person mega-team? Likewise for lawyers: could I sic 50 lawyers on a patent and get it done lickety-split?
Also while I'm assuming I know the answer to this, does the number of service tasks a person/team is assigned to affect their overall performance like it does with non-service roles?
Come watch me as I setup layouts for Joystick, Console and Phone in the tightest of spaces with a big tip on recycler unit's placement!
MFGing Layouts, Joystick, Console & Phone
Hi buddies, I really love this game, but after 50 hours this week I feel that I need a break. However, do you know any other hidden treasures like this one? I’ve played Mad Games Tycoon, Game Dev and some others… any other recommendation?
I'm having a lot of problems with this. I have my teams divided in different rooms (yet I have 3 different buildings), but every month the message "an employee is having trouble concentrating because other teams are occupying their office" shows up. When I take a look at it, sometimes there is someone who doesn't belong to that team working in the room...
I use different shifts, but in order to avoid some overlapping, the shifts are from 0 to 7, from 8 to 15, and from 16 to 23.
Does anybody else have this problem? How can I solve it?
Thanks in advance!
I'm at a point in the game where updates and bug fixing after product launch are taking forever and stacking up (multiple products all waiting for the same thing). I have most things set to project manage so I have fairly regular product releases.
My question is what makes a good update team? Would it be the same as the porting team I have ( programmers with maxed out system)?
Curious as to how I can create a specific team that just updates and bug bashes after launch so my programmers can just concentrate on developing new releases.