/r/SoftwareInc
Construct and design buildings for optimal working conditions. Hire people to design and release software, and build assembly lines to manufacture hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. is currently in early access for Windows, Linux and Mac.
Construct and design buildings for optimal working conditions. Hire people to design and release software, and build assembly lines to manufacture hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. is currently in early access for Windows, Linux and Mac.
/r/SoftwareInc
Hi. I won like a few awards so i decided to place it onto the shelf in one of the rooms to boost morale. I found out that the award goes missing after a few months. Did i missed out something? Is it a bug? Or is it supposed to go missing?
Hi all
I'm dealing with a strange problem when releasing new products through our project management system.
Initially, everything was fine—software was published with great ratings and user feedback.
But recently, products are being released at ridiculously high prices compared to the suggested ones. For example, software meant to be priced at $2.11 is being launched at $70. This messes up my day-one sales and forces me to manually adjust each product's price, as no one would buy a $2.11 software for $70.
Has anyone else faced this issue or knows what might be going wrong?
I've tried tweaking the prototype software list to include only a couple of successful products previously released by the same team.
I've also adjusted the project timelines % over the years (from 200% to 500% and back), but this pricing problem persists, defeating the purpose of setting up PM automation in the first place.
Any OG that can help? I'm new to the game and just started messing around with project management, so its most likely something simple that I'm missing.
I lose reputation if i dont do them, but if i fail to do them, i also lose reputation, so i need to do more causing me to lose more and that sends me to 0 reputation, and i dont know what to do, i would also expect removing reception would decrease my reputation
As title says, I've bought out plenty of companies but never got the achievement. This happening for anyone else?
Is there any way to fix this?
Steam Post
Changes
Fixes
Hi yall, since we love this game (yes we do), what kind of new feature do you want in this game? Mine is Entertainment Feature. The place that I currently worked in (a software company) they provided us with an entertainment room like video games, a snack station and TV room for us to relax if we are in the crunch period, so that we still manage to keep ourselves entertained instead of bore ourselves to death. Since the TV object and room type (lounge) was already there, I believe that this feature can be added to this game to improve the staff benefits, boost the production and energy of the employees.
Furthermore, the Healthcare System can be added for this game, since the employee healthcare benefit was already there, providing healthcare to the employees, maybe and just maybe, a gym feature can be added, like threadmill, spinning machine or even a weightlift machine. This can also improve the employee morale and productivity. A healthy employee is a healthy company. In addition to this, I hope that we can also adjust the food that the cook cooks for the employee, taking example from other games like Pr*son Arch*tect, we can set the daily budget for the food from 2 category, Meal Quantity and Meal Variety from Low (cheapest) to High (expensive). Maybe we can dictate the employee health since i have 2000++ employees, the only way I can help them to take care of their health is providing health insurance and also making sure that enough sinks is placed near the bathroom.
Lastly, I leave it to you guys to give suggestions, what other features you would like to add to this game?
I messed up and purchased about 95million in gold without knowing what the mechanic is even used for and now I am running out of liquidity very fast. How do I lower the heat? I'm stuck at 96% and it's not going down whatsoever! Any help is appreciated, thanks.
I like building with curves, but that leads to walls naturally wanting to intersect at very tight angles sometimes. In a real building, you could just have an awkward corner or walled off dead space in these places where smooth curves transition into other shapes, but the game won't let me. I understand that the restrictions are there for good reasons, but is there a way I can make a code mod or something that just disables that check, so I can decide if the wall clipping is too bad or not?
For the past few month, ive been ranting on this communities claiming that IT needs to be more involve in this game instead of running around repairing computer. Well, unfortunately, they are still doing the repairs but minus the travel. So what Mr. Kenneth Otto Larsen did was he introduces to us to this IT workstation which remotely repairs the client computer, hence, i can make this wonderful IT office! Thank you for listening. I hope we as community can help to build this game together by giving feedbacks, thank you again!
You can view the previous thread here : https://www.reddit.com/r/SoftwareInc/comments/1er0itf/comment/lxf466h/
The year is 1980 and somehow there are three companies running digital markets before networking has been introduced. How does it work? How do they have multiple companies signed up with them already? How are these users connecting to them, snail mail?
Is there any way / mod to have higher doors in game? I hate the space between door and ceiling, especially next to windows.
Hey, right now it is only possible for me to play with a laptop. Usually i use Geforce now which runs really good.
Since the game is not supported by GFN i will only be able to use my laptop GPU Geforce 930mx
The steam page says you only need 512 MB dedicated video RAM, Shader Model 4.0
But I dont really think the 930mx will be enough to play this game a long time.
Does someone playing this game on a laptop have a similar setup?
Laptop hardware:
Intel Core i5 8250U @ 1.6 GHz
16 GB Ram
SSD
GPU Geforce 930mx
I wanted to make a company on impossible without any stocks and only one founder.
I started out making an Antivirus software and with some tries (most at 20-30k at release) I finally got one try with 80k revenue at release(April 81). It seems like rng plays a big role mainly how big the competion is and how big the operating systems are. I also noticed competitor are only porting the 2 biggest os at release so if you have some smaller ones with 200k users you will make more sales as with the biggest os.
My problem is the follow up software. If I make a sequel I seem to never do as good as the previous one even with 20-30k fans and all os. They also seem to make little to no difference on followers. My founder has visionary game specialization and I am able to make games with some profit, but the sales drop hard the moment a competitor releases. Sometimes I can make 1-2 games until its over because one isnt selling. It depends highly on when the last game in the genre was released, which is hard to tell but it stays consistent if you reload.
My main question is how to make sequels work on impossible, but I have a few smaller ones:
Is it really worth making video releases? With all included they cost 60-80k and bring maybe 30 followers. Having less bugs seems to be better for sales.
Is it worth having accountants for taxes? You only pay 28k fine if you dont have them and they cost much more.
Are fans worth anything or is it only market recognition thats important?
Marketing seems to make sense if you have software selling for longer periods. Is the net investet amount decisive or the marketing state i.e. widespread? If you know your software sales will tank in a year it doesnt seem good to invest after the first months.
What is the optimal rate of marketing expense to sales for a product selling for longer? Sales do not seem to increase a lot but the decline is slower.
Analyzing the market for good features seems important but is the amount of features also relevant?
Most videos suggest older workers with high pay and experience. I tried using young workers with fast learner trait and I think that is better after the first years. Are they impacting quality or only speed?
Does updating your software to newer levels impact the amount of bugs?
Is every OS for example a game increasing dev time or only when it shows you need more workers?
How do I create a building mod for steam workshop?
The year is 2021. I’ve been operating since 1990. Started with antiviruses and now worth 30B. I figured hardware was the next step so I built a factory for my phones and headphones. What’s next?
I absolutely love this game! With some free time, I decided to re-create the UI, aiming to unify, modernize, and simplify a few elements. It’s still very much a work in progress, but I’d love to hear your thoughts! I took a lot of inspiration from Cities Skylines II.
My hope is that the developer likes this enough to implement something similar! If the developer is interested in this, I can continue developing the UI concept out further.
Please keep in mind this is a wip draft, many of the buttons are missing, among other things. The spacing of UI elements can be improved.
I recently got some copper as a procurement, but it sits in my office and I don't know what to do with it. Is there anything to do with it?
Hey everyone,
Now that founders can have stress, which could be a good thing for difficulty, I'm not quite a fan of the fact that you cannot decide whenever or not they can feel stress or not.
Can we add a character trait that deletes the stress jauge so that we can play the game we used to before the update ? I'm not really ready yet to explore on the game with the founder stress mechanic.
Good luck to the team!
Hello, I have my save file (Last Played: January 2024) sitting at 250 Million but there's so many projects and I don't remember what I was working towards, so I thought I'd start a new game:
I heard Leadership is very important now. Is it worth to make one founder a Leader and have him lead through the early stages? Or is it that "Leadership is not worth it with a team of 4 founders, but it's good for future use"? Other than that, what is the new meta for 4 Founders in general (I like not wasting much time in the beginning and want to get to mid-game quickly, so I thought I'd roll with 4 founders again)
What is the fastest way to Digital Distribution? Is the answer something like "Whatever takes you to 300 Million the fastest"? In my earlier playthroughs I always pumped out software but this time I want to evolve into a digital service center essentially.
I also wanted to dabble in Hardware but from what I'm understanding if you go Hardware, you pretty much go Hardware. The skills aren't transferrable either (what would you do with a 2D artist if you need Hardware, what would you do with a L3 Hardware guy if you need Software). Is it a faster route to big money compared to software? I have played games like Factorio before, but I am not extremely fond of the whole "this takes 3 units of time, this takes 2, this takes 6 units of time, gotta arrange for that...."
I always start in 1980 to have a headstart by the time I reach the 90s. Am I wrong?
Finally, back when I used to play the game, launching an Antivirus was the best bet, and then I remember this evolving into rushing an OS and then launching a sequel with 3D support (?). What is a solid early game strategy now? All dedicated guides on the internet are very outdated, if someone knows a guide from 2024 I would really appreciate it.
Thank you :)
Hey everyone,
Software inc is a game I've been playing the past months and absolutely love it, had a blast playing it this summer and everything went well.
Decided to take a break from it and motivated myself to start a new game today, repeating my usual scenario but I don't know if it's the new update that's doing this but my main characters aren't working at all ?
I usually love to make up to 4 characters, each specialized in something, and have them work together for the first few millions but all they do is come into the office, stare at the screen for hours and do absolutely nothing ?
The effectiveness is said to be at 0% and I have no clue why as this never happened before, is there anything that changed in the last updates that's causing this ?
Hey guys,
I'm new to this game, and I'm trying to figure out how the hardware manufacturing is working. I picked the biggest contract I got and set up the printers and stuff. I placed it like the blueprint told me, except I divided it in 2 separate lines. The thing is, producing this hardware cost me a few million dollars, and it doesn't seem profitable to me. Am I missing something?
The assembly lines end in 2 heli pads, seems to me easier than organizing the trucks to pick up.
Hey!
I seen some outdated tutorials, and I'm still lost.
Somehow My Project management sux:
Manager loosing all efficiency
1/3 of all people involved are without tasks
no new projects in development
After all - im loosing money in the long run.
Can anyone tell me, step by step how to do this?
I know how to set up hiring and HR, but I am aware how this can impact the rest, so assume I know nothing, ok?
Steam Post
Changes
I just decided to build my own office building and after moving in I am finding my teams to be much slower in design and development (It took 3 years to complete the design phase)
I produce mainly games with the odd OS release.
How would you set up the teams to be as effective as possible?
I tried to start a new game with hardware manufacture so I started with producing a joystick for 3rd party console. But it seems that even without marketing every active user^(1) wants to buy 2 copies for far more than suggested price. 3 months of work and then then 20 million in profit.
Is this how it works for now or did I mess something up in the settings?