/r/RpRoomFBB

Photograph via snooOG

This is a discussion board for fantasy robot combat tournaments on reddit. All discussion and RPs will go here.

What's Fantasy Robot Combat?

Fantasy robot combat is a type of RPG in which participants enter robots they have imagined into a tournament to compete with others' creations! This subreddit hosted the Hammerfall tournament in the fall of 2015 and the Pressure Drop tournament in the summer of 2016. The Reckoning: Evolution tournament is currently running, and REDDIT is accepting entries!

REDDIT Signups

REDDIT Visual Guide

Reckoning: Evolution Signups


Useful Information

TinkerCAD

TinkerCAD is a free and simple to use CAD program that is entirely online. It is mostly based on putting together different shapes, but certain shapes (like wedges) might feel a bit unintuitive to put together. See the work of CharlesTheMad (Madman on the ARC forums) and ForceandFury (the Monsterworks) for examples.

Sketchup

Sketchup is another free and simple to use CAD program. The most recent version is online only, but Sketchup 2017 is still available for download for Windows and Mac (as is Sketchup 2018 Pro.) It allows for more freedom when it comes to designing shapes than TinkerCAD, and is still relatively user friendly. See the work of Part-Time-Unicorn (The_Angry_Goat) and Hooray for Lexan for examples.

Past Tournaments Archive


Want more?

There's an active community of fantasy robot players in the ARC forums.

Advanced Robot Combat

Or visit our parent subreddit,

/r/Battlebots


Sub Rules

  • Don't be a dick.
  • Be helpful and positive to others.
  • Don't make us have to have more rules.

/r/RpRoomFBB

161 Subscribers

2

Blackout post

I know this place is basically dead but hey might as well join in. We’ll go read only on monday!

0 Comments
2023/06/10
18:34 UTC

2

REDDIT ARC TOURNEY

So, we heard you like Battlebots…

Or maybe it was Robot Wars, King of Bots, Robogames, Robotica, or something else that got you started. Whatever it was that first ‘hooked’ you, it’s safe to say that if you’re on this subreddit, you’re a fan! And who among us hasn’t had ideas for battlebots of our own? Who hasn’t wondered if this weapon would work or if that tactic could be a winner?

Of course, testing those ideas out in real life is pretty expensive and requires a time commitment and expertise that few of us have. That’s where ARC comes in. We’re a fantasy robotic combat league (sound nerdy? It is), and we’ve been around basically since Battlebots was first on TV, or so I’ve heard. Yours truly was... kind of still a kid. Alright, so, how does this fantasy thing work? Our formula is simple:

Step One: Create a robot in some sort of CAD program (there are a lot of simple ones available for free online, like SketchUp and TinkerCAD, and more advanced ones like Rhino, Inventor, Fusion 360, and others that you can usually get through a university subscription or a one-time purchase). Hell, you can even use MS Paint. If you’re just that bad at drawing, though, there’s a good chance that someone more experienced will be able to help you out if you post a request.

Step Two: Give your bot stats. Each bot is allowed a maximum of thirty points divided as you see fit between five categories: speed, traction, torque, weapon, and armor. More on that later.

Step Three: Enter an event and compete against other robots by posting your strategy before each fight. A community panel reviews the designs, stats, and strategies, and determines a winner, with one member chosen to post a fun writeup of the fight roughly in the mold of Battlebots Review (if they have a sense of humor and enough caffeine in their system).

The Tournament

So that brings us to the actual event: ARC Reddit Tournament… In Theory, or REDDIT, for short. Basically, it’s a text and graphics version of what shows like Battlebots Robot Wars, and King of Bots do. All of those shows have great arenas, but we’ll be using the S5 Battlebots arena (NO SHELF!). Anyways, here are the numbers:

One: Our entry field is capped at 8 bots (maybe more if more interest comes through), but we’re not doing single elimination (lose and you’re out) or a fight card format like the latest season of Battlebots.

Two: Instead, entrants will be divided into four groups of six and will face off in a round robin, kind of like the FIFA World Cup.

Three: The top three from each group (12 in total) will move on to the knockout phase, where single elimination will apply.

The Rules

Here are the Rules

Writers

Let me know if you are also interested in writing fight results. I'd like at least 2-3 others to assist with writing. Basically, if I don't have writers for this, all but one 'highlighted' fight out of that week's matches will have a full writeup for it. I simply don't have time to write everything, myself (plus, I'm competing in this, as well).

Have fun and get creative on your designs below to compete in this event :)

1 Comment
2023/01/03
19:13 UTC

4

REDDIT 2 - ROBOTIC BOOGALOO

So, we heard you like Battlebots…

Or maybe it was Robot Wars, King of Bots, Robogames, Robotica, or something else that got you started. Whatever it was that first ‘hooked’ you, it’s safe to say that if you’re on this subreddit, you’re a fan! And who among us hasn’t had ideas for battlebots of our own? Who hasn’t wondered if this weapon would work or if that tactic could be a winner?

Of course, testing those ideas out in real life is pretty expensive and requires a time commitment and expertise that few of us have. That’s where ARC comes in. We’re a fantasy robotic combat league (sound nerdy? It is), and we’ve been around basically since Battlebots was first on TV, or so I’ve heard. Yours truly was... kind of still a kid. Alright, so, how does this fantasy thing work? Our formula is simple:

 

Step One: Create a robot in some sort of CAD program (there are a lot of simple ones available for free online, like SketchUp and TinkerCAD, and more advanced ones like Rhino, Inventor, Fusion 360, and others that you can usually get through a university subscription or a one-time purchase). Hell, you can even use MS Paint. If you’re just that bad at drawing, though, there’s a good chance that someone more experienced will be able to help you out if you post a request.

Step Two: Give your bot stats. Each bot is allowed a maximum of thirty points divided as you see fit between five categories: speed, traction, torque, weapon, and armor. More on that later.

Step Three: Enter an event and compete against other robots by posting your strategy before each fight. A community panel reviews the designs, stats, and strategies, and determines a winner, with one member chosen to post a fun writeup of the fight roughly in the mold of Battlebots Review (if they have a sense of humor and enough caffeine in their system).

###The Tournament

 

So that brings us to the actual event: Robotic Excellence in Destruction and Domination… In Theory, or REDDIT, for short. Basically, it’s a text and graphics version of what shows like Battlebots Robot Wars, and King of Bots do. All of those shows have great arenas, but we’ll be using the S5 Battlebots arena (NO SHELF!). Anyways, here are the numbers:

One: Our entry field is capped at 24 bots, but we’re not doing single elimination (lose and you’re out) or a fight card format like the latest season of Battlebots.

Two: Instead, entrants will be divided into four groups of six and will face off in a round robin, kind of like the FIFA World Cup.

Three: The top three from each group (12 in total) will move on to the knockout phase, where single elimination will apply.

 

 

###Schedule

 

Signups are open as of today, December 26, 2021 and have been extended to Thursday, 1/13/22 11:59 PM EST. This is when you should enter your bot. If you don’t like how your first entry stacks up, have a new idea, or just think that you can do better, you’ll be allowed to switch entries once. After that, you’re locked in.

 

Immediately after, the tournament will start on Sunday, January 9th. The brackets, matchups, and writing assignments will be posted in an announcement on RpRoomFBB.

 

For each fight, you'll have about one week to post your strategy. You can make the thread or reply to your opponent if they make the thread. To keep this simple, your strategy should be a single post only and other comments should be kept in the bracket and prediction threads. Your strategies will always be due by the Saturday of that week at 11:59 PM EST unless a delay or exception is announced.

 

 

###The Rules

Here are the Rules

 

 

###Writers

 

Let me know if you are also interested in writing fight results. I'd like at least 2-3 others to assist with writing. Basically, if I don't have writers for this, all but one 'highlighted' fight out of that week's matches will have a full writeup for it. I simply don't have time to write everything, myself (plus, I'm competing in this, as well).

 

 

###In Conclusion...

 

Well, that’s the entire ruleset for this thing. Uh…thorough, isn’t it? Of course, that doesn’t mean that it can cover everything. There’s always some smartass tryhard genius or real creative thinker out there who comes up with something outside of what the rules directly cover, so if you’ve got an idea like that, don’t hesitate to ask one of the senior staff or myself. There’s a solid 75% chance that we won’t bite your head off and your design will be approved, maybe with a few alterations or caveats. If it isn’t, don’t get discouraged. There was probably a good reason for it. We try to keep designs at least somewhat realistic and disallow robots that could be seen as exploiting loopholes or grey areas in the rules. I doubt that many of you will run up against that, though, so here’s to more Battlebots and an awesome season of both real life and fantasy roboteering!

23 Comments
2021/12/27
02:05 UTC

2

Can you use lego?

Ok so I want to enter a bot and I want to know if you can use lego

3 Comments
2021/03/27
19:38 UTC

3

ARC Grand Final: Defenestrator vs. Verdigris

STATS:

Defenestrator:

Speed: 7

Traction: 6

Torque: 2

Weapon: 4 (snake-style clamp)

Armor: 11 (+2 lifting fork and pontoons)

Verdigris:

Speed: 9

Traction: 8

Torque: 2 (effectively 1 due to Mecanum torque penalty)

Weapon: 2 (4x 1-point flippers)

Armor: 9

2 Comments
2021/03/20
23:58 UTC

2

Defenestrator vs Olympic Airways

Defenestrator // Speed: 7 / Traction: 6 / Torque: 2 / Weapon: 4 (Snake-style lifter/clamp or pure lifter) / Armor: 11 (+2 front plow and lifter forks) //

Olympic Airways // Speed: 7 / Traction: 6 / Torque: 2 / Weapon: 3 / Armor: 13 // Forks

2 Comments
2021/03/02
18:20 UTC

1

Greenwar (3) vs. Verdigris (2)

"Iiiiin the red square! The tricolore is red, white, and blue, but this mean green machine's come from France to kill you! Le date de son gloire est arrivé, it's!"

"GREENWAR!"

Speed: 4 | Traction: 2 | Torque: 1 | Weapon: 14 | Armour: 9 (+2 front wedge) | Caterpillar tracks | Hinged wedgelets | Default config

"Iiiiiiin the blue square! It's the herald of decay, it's here to make you pay, and this queen does nothing but slay! Surely not! Mais oui! It's!"

"VERDIGRIS!"

Speed: 9 | Traction: 8 | Torque: 2 | Weapon: 2 (1/1/1/1 flippers) | Armour: 9 | 4WD mecanum drive | Hinged forked wedges | Extended Forks config

2 Comments
2021/03/01
15:28 UTC

4

Night Slash vs Olympic Airways

Night Slash // Speed: 5 / Traction: 4 / Torque: 2 / Weapon: 11 / Armor: 8 // Assuming forks (he didnt declare but its whatever dont dq him)

Olympic Airways // Speed: 7 / Traction: 6 / Torque: 2 / Weapon: 3 / Armor: 13 // wedge

2 Comments
2021/02/20
08:40 UTC

4

ARC Quarter Finals: Defenestrator vs Taskmaster

Defenestrator:

Speed: 7

Traction: 6

Torque: 2

Weapon: 4 (Snake-style lifter/clamp)

Armor: 11 (+2 front plow and lifter forks)

Taskmaster:

Speed: 7

Traction: 6

Torque: 5

Weapon: 0

Armor: 12

2 Comments
2021/02/20
05:59 UTC

4

Quarter Finals: Verdigris (2) vS. Know Disintegrations (7)

Verdigris (Where'd all the flippers go?)

Speed: 9 | Traction: 8 | Torque: 2 | Weapon: 0 | Armour: 11 (+2 wedge) | Static wedge | 4WD mecanums | Meme-Sized Plough Config render

Know Disintegrations (Spinners. So uncivilized.)

Speed: 5 | Traction: 4 | Torque: 2 | Weapon: 12 | Armour: 7 | No wedge uh-oh spaghetti-os | 4WD

2 Comments
2021/02/16
22:39 UTC

4

Quarter Finals: Counter Attack (3) vs GreenWar (7)

Counter Attack (Lifter Config) Speed: 7 Traction: 5 Torque: 2 Weapon: 6 Armour: 11

GreenWar: Speed: 4, Traction: 2, Torque: 1, Weapon: 14 Armor: 9 (+2 front wedge)

Ok, I need to utilize my quickness & be aggressive right from the start as I need to get under Greenwar early as possible, don’t charge right at the front head on; instead get around him and attack the sides.

I feel that Greenwar may struggle on turning to try and keep up with Counter Attack potentially leading to Greenwar to gyro due to his traction being quite low.

I want to avoid meeting the front of Greenwar so bob and weave a little and line up an attack.

If this is the case, I will pounce and line up an attack to get right under Greenwar’s side panels and flip him over. Leave my lifter mid-raised once I flip him and not allow Greenwar to freely self-right whilst I push. 

Slam him against the arena walls or the screws to earn some points. I don’t want to give Greenwar any room to recover from these situations. Keep him upside down in most of the fight as much as possible.

Good luck and may the best bot win. :)

1 Comment
2021/02/14
23:34 UTC

3

PM vs Taskmaster (Week 4)

Bruh

0 Comments
2021/02/01
04:58 UTC

2

Week 4: KD vs FD

The Numbers:
Know Disintegrations: 5/4/2/12/7
Failure Duplicator: 6/4/1/13 (-1 each)/5
Know Disintegrations strategy:
Welp, I’m taking on Failure Duplicator, which is very much not a fun matchup for me. My biggest threat is that horizontal spinner, since I’m fairly certain it has the reach advantage over me, and would hit the support structure around the weapon, rather than be weapon on weapon.
Because of this, I’m going to be trying to get around to the sides of Failure Duplicator and strike at its relatively weak armour. Failing that, I will target the sides of the drum spinner, trying to sheer its supports and render it useless. A couple of good hits to the corners anywhere on it should allow me to rip in and do some serious damage, exposing the wheels to further follow up strikes..

My biggest advantage in this fight is that his weapons have a slower spinup that I do due to their nature of running 2 spinners from one set of motors. Because of that I will be driving to try and ensure that my first hit gets there just as I get up to full spinning speed, which is roughly 3 seconds.

0 Comments
2021/01/31
07:23 UTC

2

Defenestrator Vs. Lightwire

Defenestrator:

Speed 7 / Traction 6 / Torque 2 / Weapon 4 / Armor 11 (+1 plow)

Lightwire:

Speed 4 / Traction 2 / Torque 1 / Weapon 16 / Armor 7

2 Comments
2021/01/31
04:48 UTC

2

Olympic Airways vs Ace 5

Olympic Airways // Speed: 7 / Traction: 6 / Torque: 2 / Weapon: 3 / Armor: 13 // forks

Ace 5 // Speed: 7 / Traction: 6 / Torque: 2 / Weapon: 10 / Armor:5

2 Comments
2021/01/30
18:04 UTC

2

Night Slash! VS Tower of Gray

~~~Night Slash!Tower of Gray
Speed57
Traction46
Torque21
Weapon115
Armor811 (+4)

I have never seen a puncher in a bot like this but it sounds interesting.
Good Luck

2 Comments
2021/01/30
17:11 UTC

2

Week 4: Counter Attack vs Verdigris

Counter Attack: (DISC CONFIG) Speed: 7 Traction: 5 Torque: 2 Weapon: 6 (Disc 5/ Lifter 1) Armour: 11

Verdigris (Flippity floppity one power flippers are my property) Speed: 9 | Traction: 8 | Torque: 2 | Weapon: 2 (1/1/1/1 flippers) | Armour: 9 | Default config - hinged toothed wedge

Alright, Verdigris is omni-wheel driven so I'll need to be careful on how I approach him. His omniwheels are exposed so that's the only option I can take in trying to create damage on the omniwheels, or having a punt at the sides of Verdigris.

I'll want to come right on the attack from the start and apply some pressure to Verdigris early on, and try to get him near the arena walls. If I'm about to be angled, reverse away and get some space.

I'll need to keep on moving around and try to prevent Verdigris from having a chance to flip me over.

If I'm flipped over, I can self right.

GL and may the best robot win :)

1 Comment
2021/01/30
09:48 UTC

1

Week 4: Bernard: The Brutal Basilisk Vs Boomslang

Boomslang: Speed 7 Traction 6 Torque 3 Weapon 3 Armor 11 (+2 for wedge and forks)

Me (Bernard: The Brutal Basilisk): Speed 5 Traction 4 Torque 2 Weapon 10 Armor 8 (+1 for fork and wedge)

This seems like a good matchup for me, I assume Boonslang will box rush me. I need to win this, If I don’t my top 8 chances are finished.

I’ll equip my Drisk

  • I drive to toward their right corner and turn toward them and rush at them with my forks down, I hope to get under them with the forks and push them towards the hammers, I get them there and pound them (That’s what she said)
  • I then back up and then ram at them, lift them up and try to flip them
    • If I succeed at flipping them I back up and go at them from a different angle to try and hit them with my drisk
    • If I fail at flipping them I back up ram at them and repeat until they are flipped
    • If they go over my head, I use my hind wedge and push them onto the wall, move forward and back up into them with my lifter up so I hit them with the drisk
    • If they ever escape I will back away and put my forks down and rush them, and do what I would do if I got under them (look above)
  • If the get under me, I try to lift my lifter up as much as possible
    • If I can’t lift my lifter I constantly try and escape (try to drive backwards and turn).
      • If I escape, I let them grab my chassis and do what I would do if I can lift my lifter (look below)
    • If I can lift my lifter, I lift it up, let them grab my chassis and drop my weapon on them, spin up, drop on them and repeat

This is probably the least I’ve written for an RP

Good luck to Boomslang.

1 Comment
2021/01/30
03:59 UTC

3

WANA SMASH vs Cape Horn

As your resident lord of angles, I decree that I will angle in on this very shell spinner.

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Tldr: Spray napalm on the Gambian rice farmers.

1 Comment
2021/01/26
16:30 UTC

2

Week 4: TurtleBack Vs Cobra Kai

I can NOT lose this.

If I fall to a bad lose record, my chances of making the tournament are LOW

My strategy for him is to attack the sides, stay aggressive, control the fight, get my weapon away from his clamper, dont let him get ANY chance on me.

He’s also very fast and durable, so I need to be careful approaching him if I have any chance of winning.

I don’t just have to win this, I have to win in style as well.

GL!

0 Comments
2021/01/24
15:00 UTC

1

Lightwire vs. Boomslang

Doing this on my phone so no stats sorry

2 Comments
2021/01/24
13:03 UTC

1

ARC week 3: Padoru Machina vs Olympic Airways

StatsPadoruAirway
Speed:77
Traction:66
Torque:22
Weapon:83
Armor713
1 Comment
2021/01/24
07:10 UTC

1

ARC week 3: Greenwar vs Failure Duplicator

StatsGreenwarFailure Duplicator
Speed:46
Traction:24
Torque:11
Weapon:1413 (-1 each)
Armor:9 (+2 front wedge)5
2 Comments
2021/01/24
07:02 UTC

3

Generic Vert vs Generic Brick, welcome to ARC vs IRL meta (Capehorn vs Taskmaster)

Cape Horn does not have the mobility or weaponry to deal with me. I am going to exploit that with a quickly accelerated charge at his wheels, something his design makes hard to respond to.

With wedge under, those large, juicy, VULNERABLE wheels are heading straight towards the nearest hazard. Big, rubbery, and definitely susceptible to damage. Into the closest torture device they are fed.

Rinse and repeat until he is immobilized.

Gg

0 Comments
2021/01/24
04:56 UTC

3

(Automated Robot Combat) ACE 5 vs Known Disintegrations

Known Disintergrations: 5/4/2/12/7
ACE: 7/6/2/10/5

Going up against another spinner oh boy

Im not going to perform a box rush. I want him to come to me. I then want to angle in on his blade and pick him up on my wedge. Then toss him under the pulverizer until im told to release.

Once thats done give him so breathing space and start off again. try to get to his back but be careful of him sniping a wheel so when im circling him I want to back up to throw him off guard. Scoop him up again and this time toss him into the screws. Now because you're starting to think this is BETA vs RotatoR, I will finally start flipping him from now on. if I can toss him under the pulverizers and if I can, chuck him out of the arena

Best of luck Grimm :)

1 Comment
2021/01/24
01:33 UTC

3

Fight 3: Verdigris VS Night Slash!

Fight 3: Verdigris VS Night Slash!

~~~~~Night Slash! (Forks)Verdigris (Long Forks)
Speed59
Traction48
Torque22
Weapon111/1/1/1
Armor89

Man I keep forgetting how cool mecanums are. Gonna have to enter a mecanum wheeled bot at some point

Good Luck

2 Comments
2021/01/23
06:06 UTC

4

WANA SMASH?!?!?!?!?! VS Cobra Kai

Sorry I've been dead. School does that.

Anyway now for the rp

!I will stop any attempt at a box rush by strafing. I will keep avoiding any attempt to run at me by strafing and once I do get up to speed I will start aiming for the back corners or the wedge corners hoping to tear them off. If I do get clamped I will go into a survival mode trying to use any movement to escape. Cobra will likely be using their anti horizontal but I need to make sure I hit in untangled places so I don't get popped into the air. The design of their wedge gives me a better shot of escaping due to them not having something to get under me. If I can I will try to attack the exposed wheels, but if I do get a chance to I will Try to take off the cobras head If its down dealing some good damage. !<

Thanks for reading GLHF!

4 Comments
2021/01/22
01:01 UTC

2

Week 3: Bernard The Brutal Basilisk Vs Counter Attack

My Stat’s 5/4/2/10 (+4) (7/7)/8

Counter Attack’s Stat’s 7/5/2/6/11

This is a tough matchup, this type of bot is probably the worst bot Bernard could Face due to how well rounded they are, but fingers crossed.

I’ll equip my Drisk

I’m guessing they are going to use the disc, and drive defensively, since they have -2 traction and have only been defensive so far.

  • If they stay in their area waiting for me: I drive to my left corner and spin up my weapon. Lift up my weapon to their height and drive towards them, once I get close enough I rush towards them and swing my Drisk down then back away
    • If they chase me I zag my back towards the wall so if they pin me they Won’t flip me over, I’m able to escape easier and I could try to swing my Drisk down.
      • I will try and escape and if I succeed, I drive away, spin up and while they chase me (I assume they’ll chase me) I back up (with my hind wedge) and swing my weapon into them, I try and push, but will probably fail, get flipped, and I stay upside down, until they drive towards me, then I flip over and land on them, once I land on them (I hope) I swing my weapon back then forward, hopefully using my momentum to land behind them, then use my hind wedge to push them and spin up my weapon then swing that onto them, do that until the die.
    • If they don’t chase me I back into my corner, spin up my weapon, drive at them with my forks down, hope to get under them and hit them with my Drisk, if I get under them I push them into the corner, Spin up, back up, ram into them, repeat, until they escape, Get KO’d or time is up.
      • If they escape: I spin up, ram into them and either get under them and repeat what I did before, or back up, spin up and swing my Drisk down.
  • If they rush Me, I do what I would do if they don’t chase me (look above)

Good Luck, I hope when I lose it will be via physics failing me (or in a way me failing physics)

1 Comment
2021/01/18
10:40 UTC

2

cape horn vs Failure Duplicator

Go undercutter first, spin clockwise.

9 weapon armor should be enough to survive several hits.

I can hit the bottom of the wedge safely, hit it as far towards MY left as i can, if RNG is in my favor car horn will get thrown away towards my right, his very exposed wheel will be in direct collision course with my spinner for an EZ wheel snipe. Repeat this until it works.

Once ape corn is only in one wheel i should be able to easily snipe the chasis or the other wheel and win.

0 Comments
2021/01/17
23:24 UTC

2

TurtleBack! Vs Tower Of Grey

So, facing last weeks fighter in a main event, is kinda scary, but I’m not scared this time.

My strategy is to attack anywhere but the front, I need to be aggressive and control the fight as much as I can possibly do.

He can’t grapple me from the sides. So that’s where I’m mostly gonna strike, but I’m gonna do the less attacking on the back,since he can move his grappler there. And I might get flipped.

I can self right, but it ain’t really easy.

So thats really what I’m gonna do in this fight. But there’s something else I should note

I know that he is pretty fast. So I need to be careful approaching him. But I feel like this fight should go to me in the end.

GL Tower Of Grey!

1 Comment
2021/01/17
17:08 UTC

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