/r/rts
The RTS community subreddit.
Are you instead looking for /r/RealTimeStrategy?
/r/rts
I mean Total War since the first game Shogun back in 2000 (over 20 years ago) already showed the Samurai fighting, for the time as technology could allow in gaming software utilizing mass armies, with fluidity and skill. You could see the armies of Samurai use footwork, dodge attacks, use a variety of blows from thrusts to swinging vertical attacks from below, defend themselves with blocks and parries and possibly even do intuitive counterattacks, and more. The cavalry even sometimes are shown trumpling over enemies with the horses.
And the stats of your troops in comparison to the enemy army will be reflected in these animations where if your army are superior in individual martial arts skills they will be overwhelming the enemies attempts at blocking or parrying attacks and enemies will be shown not dodging as much and so on accurately portraying the feel from Samurai movies of the defeat of an army.
As the series gets sequels over the year, the animation progresses from now showing enemies get rammed by a shield across their face in Rome:Total War to knights attempting to hit the neck and other weak points in a person's armor in the second Medieval game and so forth. To the point the second Shogun game had the option to buy DLC to show blood spatter, decapitated limbs, beheadings, and other R rated violence.
Whereas as I been playing Age of Empires 4 lately, I been so underwhelmed at how the game still repeats the same old pattern of animations thats been around since the original game. Soldiers just swing their blades over and over with the same overhead attack or pikes just continue to send a simple poking animation. The same stuff I see over a billion times in Age of Empires 2...........
Starcraft 2 suffers from the same thing where Zealots only have 1-3 attack animations to use as an example. Horizontal blows, rapid thrusts, or overhead strikes with their laser swords. No animation about say parrying other Zealot's attacks in real time or dodging the bites of a Zergling followed by an intuitive hit at aid Zerglings brain for quick kill, etc. Just the same animations over and over......
I have to ask why did RTS not advance in battle animations and still keep the same format of one attack done over and over (maybe 2 or 3 for games released in the late 2000s)? Despite the fact the brother Real Time Tactics genre has been portraying fluid combat movements that even manage to accurately show real life martial arts moves?
I mean Starcraft 2 still looks pretty neat today and was definitely leagues ahead of earlier 3D RTS visually. Yet for all the graphical advancements, they never kept up with Total War for adding new animations. And so this should echo my sentiment of my disappointment in Age of Empires 4. The game is so gorgeous with the current state of the art graphics, but despite that, the models practically like they have been since 1997 with combat being basically swordsmen whacking the enemies over and over with an overhead sword attack or spearmen sending the same forward thrust that you send ofr the 10000th time after playing for a month. And I'm leaving it here because practically all RTS show fight animation this way.
Why did the genre remain so stagnant at portraying fighting? Despite how the big titles have kept up with the newest hot technology and all the graphical prowess that comes with it? Especially when other real time subgenres in strategy games have attempted to portray more fluid combat similar to scenes you'd see in movies and anime, even pulling out accurately and authentic martial arts movements with the special particular emphasis of the Real Time Tactics subgenre that Total War is part of?
Honestly I'd love to see knights in Age of Empires 4 doing stuff like aiming at an enemy horseman's neck or use his other hand to grab the other enemy, etc. So I'm disappointed the big RTS franchises haven't advanced to that point! Why did the genre remain stagnant in this regard?
Even if this sub is inactive it still gets traffic so.
Storyline can he Hell taking over Earth.
UAC has the Non-zombie grunt, sergeant, commando. Also Mechs, tanks, choppers. Of course Doomguy hero unit. Engineers for working.
HELL has the zombie grunt, sergeant, commando. They must be raised from UAC corpses by a lost soul (worker class of hell) detonation or an Archvile. At T2 they can be promoted to hellspawn.
Their first trainable fighting unit is the Imp. Imps can attack at range and target helicopters. They're weaker at short range and sergeants can tear right through them without a worry.
Next up in the tech tree is pinky which evens the odds at close range. Imps can bait UAC soldiers and then pinkies can tear through them. (Counter is tanks or superior firepower to kill them before they charge into you.)
Then we got the cacodemon. Superior sight, range and splash damage. Hell's answer to the tank.
The pain elemental functions as an expansion unit. It spits out lost souls periodically to a maximum of 4. Careful blowing it up.
The mancubus is artillery. Very deadly for buildings and heavily clustered troops.
The Baron of Hell is a special power that has a 3 minute cooldown. A Baron of Hell teleports in and goes on a rampage until exploded or it portals out at the end of 30 seconds. At T2 it becomes Cyberdemon. At T3 Mastermind.
Helicopters can be scrapped to create Revenants from the pilots and weapons.
Spidertrons are T3. Pretty much takes mechs or doomguy to take them out. Mechs are crazy fast and have automated reflex movements so they are able to dodge most long range attacks.
Archviles are the shit and you get one at T2. They tear through doomguy but otherwise use their powers reanimating nearby demon corpses. At T3+ you get a second one - they can reanimate each other.
HELL has a unique mechanic in that units are prone to infighting unless a proper heirarchy is maintained. This simulates the mechanic of baiting demons into fighting each other.
Resources are power nodes. Argent Power nodes.
HELL
rate halo wars as rs 1-10
In Galactic Counselors, you are the advisor to a galactic ruler.
The game features four factions, each with their own ruler. Each ruler has their unique personality, affecting gameplay.
The game is a mixture of RTS/turn-based gameplay.
In a recent update, bugs were fixed, some minor quality-of-life was added, and a new unit is now available as well.
Find it here! https://store.steampowered.com/app/2842360/Galactic_Counselors/
-AcroGames dev
https://www.youtube.com/watch?v=6UbXE2la098
The Finnish War is a survival RTS where the player must not only fight their foes, but also the environment, keeping their troops fed and warm.
It is set during the Napoleonic era.
The game features two voice-acted campaigns, as well as a Custom Battle mode for 1-2 players.
On sale on Steam 40% off: https://store.steampowered.com/app/1910240/The_Finnish_War/
Guys, really need your help, cant find cartoonish strategy, somwhere around 2000-2010 years (I know it's a bog gap) where you need to build your village, entertain your people, and meanwhile defend it from bugs (I believe) and there were 3 types of units, wizard girl, archer and tank. Enemies looks like ladybugs and wasps.
Any suggestions what it might be?
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Hey! Dev here.
In Galactic Counselors, you act as the advisor to a galactic ruler.
Of the game's four factions, each has their own ruler, with their own personality.
The game mixes real-time and turn-based strategy in a very simple way.
Find it 33% off here: https://store.steampowered.com/app/2842360/Galactic_Counselors/
Wanted to get in here and say that I cannot recommend this game enough if you're into: 1) tactical pause button, 2) issuing orders, and then 3) having squads/vehicles execute those orders.
Also, the range on vehicles feels amazing, especially the ATGM (anti-tank-guided-missiles) and the Abrams tanks. The added micro with managing a scrappy military budget as a survival force and the decision making blended into the campaign mechanics all hit big for me.
Don't get me wrong, the game IS hard. Save often. Some the later-game missions are big city enviornments that clog your CPU.
Overall, just left feeling with a level of awe and "more please."
How is it that company’s consistently drop the ball regarding the RTS genre? Very notable examples include the Dawn of War franchise and the C&C Franchise, usually releasing 1 game so bad it manages to completely obliterate the franchises hope of continuing, usually by just not doing what worked before and also removing every aspect that made the originals so good. What are your theory’s beyond “money” on why these company’s dropped the ball so hard? After all if it was truly just money reasons they would have just stuck to doing what worked.
https://store.steampowered.com/app/1910240/The_Finnish_War/
The Finnish War is a survival RTS for 1-2 players.
The game features survival mechanics where you must keep your troops warm and fed in the wilds.
The game features two voice-acted Campaigns, and Custom Battle modes.
It was released in 2022.
-66% on Steam this week!
Hi guys, we are playing a lot of classic rts games like C&C, AOE, AOM, Bfme series and more on our discord server. If you are looking for new players to play with, feel free to join us.
Hello so im kinda a newbie when it comes to RTS games i love the play style of Halo Wars and Supreme commander 2 (ik its bad) what's the best game like these
i enjoy the quick matches that last 45 minutes to 2 hours
preferably made in the last 15 years in 3D but open to whatever
https://www.youtube.com/watch?v=vise4BdlD1I
Presented here is gameplay footage of a match in Galactic Counselors, our new sci-fi strategy game.
Choose between four factions, and become the advisor to a planetary ruler.
The game can be found on Steam for -25% launch sale. Check it out here: https://store.steampowered.com/app/2842360/Galactic_Counselors/
-Dev
https://store.steampowered.com/app/2842360/Galactic_Counselors/
In Galactic Counselors, you choose your ruler between four factions. Your job is to then act as advisor to said ruler, trying to help your faction win the galactic war.
Each ruler has their own personality, which makes things different every playthrough.
The game is a mixture of RTS and turn-based gameplay.
-Developer
https://www.youtube.com/watch?v=Re7L0YRFxz4
The Finnish War is a survival RTS set during the Napoleonic era. Players must hunt for food, keep their troops fed and warm in the wilderness, and try to overcome the foe.
The game features Custom Battles for 1-2 players, as well as two voiceacted Campaigns.
50% off on Spring Sale: https://store.steampowered.com/app/1910240/The_Finnish_War/
-AcroGames Dev
https://www.youtube.com/watch?v=dcIo3e0Z57c
In Galactic Counselors you will choose between four factions, and aim to guide your Supreme (leader) through wars ravaging the Solar System.
https://store.steampowered.com/app/2842360/Galactic_Counselors/
In Galactic Counselors, you are the advisor to a galactic ruler. There will be four playable factions and rulers, each with their own personality.
The game mixes turn-based gameplay with RTS elements.
It will be available on the first half of March.
-Developer
https://store.steampowered.com/app/1910240/The_Finnish_War/
The Finnish War is a survival/RTS game released in 2022.
The game centers around the eponymous Finnish War of the early 1800s.
Featuring two narrated Campaigns, 4 playable factions, and a Custom Battle mode for 1-2 players.
-Developer
In Galactic Counselors, you are the advisor to a galactic ruler.
Your job is to guide your faction leader to victory over the game's other factions. Each leader comes with their own personality and leadership style.
Find the game here: https://acrogames.itch.io/galactic-counselors
-AcroGames Dev
https://www.youtube.com/watch?v=fKtAeA9mKJU
This video offers insight into the game's battle system.
Galactic Counselors is our new scifi-themed strategy where you play as an advisor to a galactic ruler. The game offers four factions, each with their own distinct leader.
Okashi Towers is a 2D pixel art game, and the story mode offers about 3 hours of solo content. There are two types of multiplayer modes, the freeplay section where players can create custom lobbies to play with up 8 players and the Matchmaking system where players can join with up to 2 friends and queue up for 3v3 versus battles. The game also has a World Builder where custom maps can be made and custom game modes can be designed with the trigger/event script objects.
The standard game versus mode allows player to control a single base, they can use candy resources to build towers near their base or near other towers (so tower expansion is a main theme). Players collect candy resources to build ground units that can be controlled individually to attack other player units/towers/bases.
It will be on sale with a 20% discount for the next 7 days
steam page: https://store.steampowered.com/app/2450360/Okashi\_Towers/
https://acrogames.itch.io/galactic-counselors
The game is now on Launch Sale, 50% off.
FEATURES:
Recently I got really into fromsoft games, pretty much exclusively playing those. It’s been a while since I played a game by any other company. I had gotten into StarCraft 2 a few years back , and that game is incredible, in certain ways it’s gotta be considered the goat.
But when I think of my favorite video game of all time any genre, it always comes back to this rts called Z which was made by bitmap bros. A 90s British company.
Z just has so much character. It’s so fun, Idk there’s something about it. Like there’s a little screen in the corner that has these talking robot pixel art animations. And other feature no other rts ever had. Capturing the territories before their factory can make another tank. Setting up your defenses at key crossroad points.
I would kill for someone to make more games like this.
https://store.steampowered.com/app/1910240/The_Finnish_War/
The Finnish War is a survival RTS for 1-2 players released in 2022.
The game explores the eponymous conflict from the early Napoleonic age.
It is now 40% off, or 1,79€ on Winter Sale.
-AcroGames Dev