/r/PokemonROMhacks

Photograph via snooOG

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/r/PokemonROMhacks

269,288 Subscribers

34

Pokemon Candy Red and Hard Candy Red

I know i posted about this with a different Username but decided to create an Account exclusively for this and future updates and projects.

First off, I built these two for myself but thought I might as well share them so keep that in mind. I do plan on making updates and welcome all feedback.

The point of these rom hacks wasn't to get a totally new experience but to be able to fully experience the game without needing a second game but made some other changes along the way.

Changes made:

  1. All 151 pokemon will be obtainable without trading including
    1. both fossil pokemon(catchable in one place by fishing)
    2. Mew- you get told the location but you dont have access to it at that point
    3. Eevee's in the wild
    4. trade evolution pokemon now evolve by level-up. May change this in future update to a new stone/item but undecided
    5. normal version exclusives are thrown about. Most are on the routes you would normally find them but at different rarities. Some, however on different routes due to number of pokemon found in certain routes
  2. mechanic and ease of life features added and fixed such as:
    1. running(hold the B Button)
    2. a portable pc(becomes available with pokedex)
    3. glitches that were in the game that hindered the game such as focus energy now works properly.
    4. Most trees become permanently cut after first time being cut. Only exception is inside Celadon Gym. For some reason, those will not stay cut.
    5. A little symbol will appear against enemy pokemon if you have registered them in the pokedex as obtained.
  3. Some moves and move sets were modified. Too many to list but examples are
    1. Lickitung learns lick
    2. gust is a flying move now
    3. Rock Throw/Slide has been made more accurate to reflect changes made in Gen II
    4. Mew's transform ability moves to level 15 from 10 due to a bug i didn't feel like fixing.
    5. fire punch added to a few fire types for something between ember and flamethrower.
    6. Some pokemon's movesets were changed to match pokemon yellow such as Charizard, Pikachu, Nidoran, and others
  4. all tms are purchasable and are spread out through all the pokemarts(Most are shortly after you normally can find the TM). Only mart without them in Pewter and Viridian I believe for balance.
  5. Pokeballs slightly cheaper and some other random price edits.
  6. Most npc trainers were modified to be slightly harder with a couple trainers randomly that will be much more difficult.
    1. As a warning, there is a skippable trainer in rock tunnel that meant to wreak havoc for Nuzlocke challengers.
    2. There is one hilariously strong but weak trainer out there.
  7. All gym leaders have 5 pokemon with custom movesets
  8. Only difference between the two games is hard-candy red has built in nuzlocke.
    1. Once they faint, they cannot be revived.
      1. revives are in the game but removed from the marts. Any revives in the game can only be sold.
    2. I tried to implement a catch only first pokemon per route in the game but it did not work as intended. You get a notification that it is the first pokemon you have encountered, however there is nothing stopping you from catching any other pokemon. This is mainly for the duplicates clause. It is up to you to keep
    3. If you talk to the guide by the statues after defeating the gym leader, he will tell you the next gym leaders highest level Pokemon. It will not stop you from battling if you over-level though.

In a future patch, I will figure out how to change the title screen to read candy/hard candy.

Here is the patches. I used XdeltaUI to make the patch. It was free and easy for me to use. I also used the US version of Pokemon Red. Both patches are in the drive.

Edit--one thing I noticed is after you patch the file with XdeltaUI is you need to change the name of the patched rom to a ".gbc" file.

 https://drive.google.com/drive/folders/1FL68pStxIkN_HXvDB3wyvCPLPcNU-Awr?usp=sharing

Please let me know if you find anything in the game that needs addressed.

Thank you and Enjoy!

https://www.reddit.com/r/PokemonCandyRed/s/RXY8UdEOOk

12 Comments
2024/10/24
19:29 UTC

172

Pokémon Velvet with Physical/Special split is out!

Changelog & Download: https://docs.google.com/document/d/1tUKayHEUcoAMS8vW3L7RwwIBbXNalnBa_MfvBisA3lQ/edit?usp=sharing

Since a few people have requested it, I have now made an alternate version of Pokémon Velvet with the Physical/Special split. I've added 29 moves from different types, so both physical and special attacking users can still use both of their STAB types. Some Pokémon which didn't have access to a good move to one of their STAB types now have it (Example: Marowak gets Poltergeist, Chansey gets Hyper Voice). Movesets in general have been updated and adjusted.

There have been a few Pokémon who have had their stats changed to better play with the new movesets I've given them. Hitmonchan no longer suffers a Defense and Speed loss, since the Elemental Punches are now Physical, Golduck now has higher Physical Attack to abuse Psycho Cut, Wave Crash and Aqua Cutter, and Nidoqueen is now geared towards Special Attack.

Aside from this, the gym leaders have been adjusted to better utilize this mechanical change, so hopefully it'll be a bit more challenging (and fun).

I'm not gonna treat this like anything super huge, since the rest of the game has been untouched, but I hope the people who wanted this are happy. Let me know if there are any issues.

30 Comments
2024/10/23
22:30 UTC

31

Pokémon candy red/hard-candy red

I am nearly finished with my pokemon red rom hack/hacks. I built these two for myself but thought I might as well share them. I will hopefully get the patches posted by early next week. The point of these rom hacks wasn't to get a totally new experience but to be able to fully experience the game without needing a second game but made some other changes along the way. Changes made: -All 151 pokemon will be obtainable without trading including both fossils, Mew, all eevee-lutions, starter pokemon, trade evolution pokemon, and normal version exclusives. Had to move some pokemon around but all are available in the game. -mechanic and ease of life features added and fixed such as running, a portable pc, and some other glitches that were in the game that hindered the game such as focus energy now works correctly.

  • Some moves and move sets were modified. Too many to list but examples are lickitung learns lick, gust is a flying move now, fire punch added to a few fire types for something between ember and flamethrower.

-all tms are purchasable and are spread out through all the pokemarts and moonstones are now purchasable as well.

  • Most npc trainers were modified to be slightly harder with a couple trainers randomly that will be more difficult. All gym leaders have 4-5 pokemon with custom movesets. I also have trainer with a hilarious pokemon.

Only difference between the two games is hard-candy red has built in nuzlocke. Once they faint, they cannot be revived and can only catch first pokemon seen per route but with duplicate clause built in(so you won't have a full team of pidgeys). While revives are still in the game on the ground as items, they are not in stores and cannot be used but I upped the sell value so they are closer to being like nuggets. The last feature I am building into the game is putting in signs to tell you the next gym leader level cap. While it won't stop you from battling with a trainer/gym leader, because I edited the gym leaders pokemon levels, I want it to be known what the self imposed l level cap will be.

I cannot say this will be without bugs but I have played the game nearly all the way through and am happy with it so far. If this goes over well, I hope to do the same to pokemon gold, silver, or crystal.

If you are interested, please shoot me a message and I'll let you know when available.

10 Comments
2024/10/23
16:41 UTC

68

Full box art + cover art thumbnail for Pokemon Unbound

1 Comment
2024/10/23
15:00 UTC

851

Pokémon Velvet is out!

Hatenna art by @kyleculpart on Twitter

Download + Changelog: https://docs.google.com/document/d/1tUKayHEUcoAMS8vW3L7RwwIBbXNalnBa_MfvBisA3lQ/edit?tab=t.0

Trailer: https://www.youtube.com/watch?v=izUVHD_npUc

Hello everyone, a few months ago I released "Pokémon Pink 'n Purple", a pair of ROM hacks for Pokémon Yellow replacing Pikachu with Hatenna and Sneasel. It got way more attention than I anticipated and I decided to make a third version, which is closer to my Crystal ROM, Pokémon Serene Crystal.

This version will have you travelling with a custom regional Hatenna, which is a Dark/Fairy type now! There have been a few additions and changes to the game, in terms of Gym Leaders and the Pokedex. Many of the regional & new Pokémon in this game will also appear in my next ROM hack, which will be based on my own region. I hope everyone will enjoy this version as much as PnP, and I hope everyone will enjoy using Hatenna.

This ROM has all QoL changes from PnP, as well as these new features:

  • You will now play as Liko instead of Red.
  • New regional forms and Fakémon evolutions, some of which are from Serene Crystal and most of which will be present in my next ROM, Pokémon Arid Dunes.
  • Some newer generation Pokémon have replaced older ones. 
  • There are 2 new gym leaders in Celadon and Cinnabar. Erika has been promoted to an Elite 4, replacing Bruno, and Janine takes over Koga's Gym.
  • More bug fixes.
  • Many Pokémon have had their backsprites updated.
  • Dark, Steel and Fairy have been added. 
  • Ghost is classified as a special type.
  • Pokémon have had their types change to increase their viability and/or fit with their design.
  • Several weaker Pokémon have gotten stat buffs, and all Pokémon have better movesets. All Pokémon have also had their stats updated to match Gen 7.
  • Every Pokémon can be evolved without the need for trading. The Link Cable is used for those Pokémon.
  • Several moves from newer generations have been added.
  • Many NPCs have been given more varied parties, using more Pokémon with different types.
  • Every Pokémon is catchable (even Mew, which is available via trade in the lab on Cinnabar).
  • Modified type chart to better balance the typings
66 Comments
2024/10/22
12:47 UTC

37

Pokémon Equilibrium V Passion Project looking for help!

Hi! sorry If this is a little wonky I'm not very good at doing reddit posts. BUT anyway I'm looking for some people to help with my Pokémon passion project!

BE ADVISED!-Since its just a passion project I'm not able to pay for anything. I'm just purely doing this out of enjoyment and hopes to make my first Pokémon fan game. Thank you for understanding!

Now to the nitty gritty!

The current stage I'm at is adding Pokémon into Pokémon Studio and setting up the Regional Poked for it. The project will feature Pokémon from Gen 1-9 (A variety of most if you will) While I'm not a huge fan of Gen 9 I will be using a few from that gen. I also plan to have two regions in total. The second region will feature a load of extra post content and unique dual type gyms where you fight two trainers and do double battles.

This region will also feature new regional forms, as well potentially be based loosely around Korea.

I'm also looking forward to creating a new mechanic called Equinox Awakenings which function similar to Mega Evo's but with some added additions.
-Firstly A Pokémon with an Equinox Awakening(Not all will contain one) Will gain either a third typing or two typing's to make it a three type.

-Equinox Forms give all type neutrality for that Pokémon. (For example, if the Pokémon is 4x weak to water. It becomes the normal 1x for water and any other weakness. This also applies to the nonaffected. Everything becomes a 1x for DEFENSE. When fighting a Pokémon with an Equinox form, moves will still be their normal effectiveness against Non-Equinox form Pokémon.

-Appearance changes depending on the typing's/typing it gains. For example I'm planning on giving Scizor a third water type. Making it Bug/Steel/Water. I'm thinking of turning it into some sort of Scizor made out of water but with like blades for hands instead of claws. (Not fully sure yet, but you get the idea.)

-Lastly Equinox Move, all types will feature an equinox move. Which only works if the current Pokémon has a move that features its third typing (IF a pokemon gets two typings it will take after the third typing instead of the second). For example if my Gengar has a Ice move and it gets an ice typing when it enters its Equinox Form that ice move will become the Ice Equinox Move. All Ice Equinox Moves will be unique as best as I can get them. They'll also be set to 5 PP and strong.

I should also mention we're using GEN 5 sprites I've currently have the badges for this region. Some are hand made by me others are take from GEN 5 (My personal favorite is the dragon one)

https://preview.redd.it/la215xzpb7wd1.png?width=1144&format=png&auto=webp&s=6bcb1e22668708aa155c761b9ea66eae58a08cd5

Snippet of Ceruledge

https://preview.redd.it/bighb90ub7wd1.png?width=96&format=png&auto=webp&s=21ddc2c87a82cd32a575ac446ab42a5195b73ac7

I currently have a prototype hometown map and plan to work on it more or edit it a bit.

Summary!:

-The game is in very early development!
-Its a passion project and I will not be able to pay anyone
-This project will feature Pokémon from gens 1-9 and contain two regions
-New mechanic known as Equinox Awakenings(Function as Megas, but give a third typing, an appearance change, All type neutrality, and a special Equinox move of the third type obtained.)

If you're interested in working on this project please give me a DM, I look forward to working with you!
I also realized I forgot to put what I'm looking for but honestly anyone is who I am looking for. :>

10 Comments
2024/10/22
00:36 UTC

110

Pokemon Re:Emerald v0.1.0 released

Hello everyone, first time poster here. I just released the first version of my very first romhack and wanted to share it here in case anyone was interested.

Re:Emerald is a Quality of Life (QoL), 386 romhack of Pokemon Emerald, although only a few Pokemon have been added in this first version. My main reason for doing this is that so often, I see romhacks with such cool QoL features that are either difficulty hacks or hacks that add stuff up to the most recent generation. These are not bad features by any means, they're just not what I personally like. So that, coupled with my like for programming, made want to give romhacking a try.

So, what can you expect from this romhack? Well, here's a few things:

  • This game is Emerald at its core. This means the battles will work exactly like they did on Emerald. No physical/special split, no new gen mons, items, moves or anything else. The idea is to just make Emerald but much more enjoyable to play through.
  • Art and story will remain largely the same for right now, as I'm not personally an artist and keeping the sprite the same as vanilla Emerald felt more fitting. I will however, build up on some of the story later on, but most of the additions will be in the post-game.
  • Lots of QoL changes including auto running, faster PokeCenter heals, running everywhere (not only indoors), changes to field moves like making them usable anytime as long as the Pokemon can learn it (and you have the required badge), teleporting to any city from almost anywhere, flying to certain routes, and much, much more!
  • Reworked prizes to Battle Tents and Trainer Hill. You might want to give them a try this time around, I'm sure the prizes won't disappoint.
  • Battle Frontier reworked with more accesible costs and new prizes on the BP exchange. Battle Facilities also give more BP than before.

If you're interested and want to know more, you can check all the information and download the patches from https://www.pokecommunity.com/threads/pokemon-re-emerald-improvement-hack-version-0-1-0-released.529990/

Do let me know what you think if you check it out.

Thank you for your time and have a wonderful day!

18 Comments
2024/10/21
10:56 UTC

15

Weekly Questions Thread & PokéROM Codex

Have any questions about Pokémon ROM Hacks that you'd like answered?

If they're about playable ROM hacks, tools, development or anything Pokémon ROM Hacking related, feel free to ask here - no matter how silly your questions might seem!

Before asking your question, make sure that you've tried searching for prior posts on the subreddit or Google. ROM hacks and tools may have their own documentation and their communities may be able to provide answers better than asking here. The Pokécommunity Discord server is also a great place to ask questions if you need a quick response or support!

Looking for recommendations or a new ROM hack to play?

The PokéROM Codex is an updated list of all the different ROM hacks available, listing features and more in a simple-yet-detailed, mobile-friendly format. It is made and managed by u/themanynamed, has a Discord server and can be contributed to by viewers.

This is a safe hack-sharing site that doesn't share ROMs and links to the official release threads! Instead of asking for recommendations or download links on the subreddit (which break the rules), please refer to the Codex as it is safe, legal and contains a lot of information on each hack.

A few useful sources for reliable Pokémon ROM hack-related information:

Please help the mod team by downvoting & reporting submission posts outside of this thread for breaking Rule 7. Please avoid answering questions that break this rule as well to deter users from breaking it.

237 Comments
2024/10/21
07:00 UTC

70

Static Encounter Tutorial (Gen 4, hg-engine integration)

Learn how to script an encounter with terrakion or any other special (or not) legendary.

2 Comments
2024/10/19
01:57 UTC

36

Pokemon Polished Crystal v3.0.0 Infinite Rare Candy Code

Edit: Upon further testing, I have found that whatever bag is holding this rare candy (items, medicine, key etc.) will corrupt whatever items are added to that location. My immediate work around is to store the infinite rare candy into the PC using a different code. You have to withdraw the candies one at a time, but as long as you don't put any items in the PC, it looks decent enough to try testing. The code for that has been added to the report.

To anyone playing Pokemon Polished Crystal v3.0.0, I have found an infinite rare candy gameshark code for those interested. I haven't seen anyone else post about one so I figured I would. This code works if you build from the master branch on github on the latest commit (see the sha below). I have not tried it on any other version. Be aware, I've only done some preliminary testing on this, I plan to do a hardcore nuzlocke of the game with the rare candy cheat so I'll see if it bricks the game for some unknown reason.

The short answer: 013106D8 as of 10/18/2024.

The long answer: I wrote up a little report on how I came to this.

Polished Crystal v3.0.0 built Cheats from master 10/18/2024
Last commit sha: c4a5cb7d458496c57b4fefc37c67f46085d62cc8
Link to project: https://github.com/Rangi42/polishedcrystal
0x06D8 came from 01:d806 wItems in polishedcrystal-3.0.0-beta.sym
0x01xx (not sure where 01 comes from) xx is the item number in the ItemNames list in names.asm
1. Infinite item in first slot
   - 01xx06D8
2. Infinite item in first PC slot
   - 01xx5ED9
ItemNames::
    list_start ItemNames
    li "Park Ball" (00)
    li "Poké Ball"  (01)
    li "Great Ball" (02)
    li "Ultra Ball" (03)
    li "Master Ball" (04)
    li "Safari Ball" (05)
    li "Level Ball" (06)
    li "Lure Ball" (07)
    li "Moon Ball" (08)
    li "Friend Ball" (09)
    li "Fast Ball" (0A)
    li "Heavy Ball" (0B)
    li "Love Ball" (0C)
    li "AbilityPatch" (0D)
    li "Repeat Ball" (0E)
    li "Timer Ball" (0F)
    li "Nest Ball" (10)
    li "Net Ball" (11)
    li "Dive Ball" (12)
    li "Luxury Ball" (13)
    li "Heal Ball" (14)
    li "Quick Ball" (15)
    li "Dusk Ball" (16)
    li "Dream Ball" (17)
    li "Premier Ball" (18)
    li "Cherish Ball" (19)
    li "Potion" (1A)
    li "Super Potion" (1B)
    li "Hyper Potion" (1C)
    li "Max Potion" (1D)
    li "Antidote" (1E)
    li "Burn Heal" (1F)
    li "ParalyzeHeal" (20)
    li "Awakening" (21)
    li "Ice Heal" (22)
    li "Full Heal" (23)
    li "Full Restore" (24)
    li "Revive" (25)
    li "Max Revive" (26)
    li "Ether" (27)
    li "Max Ether" (28)
    li "Elixir" (29)
    li "Max Elixir" (2A)
    li "HP Up" (2B)
    li "Protein" (2C)
    li "Iron" (2D)
    li "Carbos" (2E)
    li "Calcium" (2F)
    li "Zinc" (30)
    li "Rare Candy" (31)
    li "PP Up" (32)
    li "PP Max" (33)
    li "Fresh Water" (34)
    li "Soda Pop" (35)
    li "Lemonade" (36)
    li "Moomoo Milk" (37)
  
6 Comments
2024/10/18
23:50 UTC

45

Finished Pokemon Coral (version Demo 3), here be my thoughts.

FOREWORD

First things first, gotta make it clear- i love the game.

Like I would put it up there with white/white2 and pla for one of my all-time favourites if it was a mainline game, and as a romhack, in my opinion it's already up there with Gaia and the Legacy series. (In all fairness, I haven't played a lot of romhacks, just starting to get into them this year, but if Coral, Gaia, and the Legacies are somehow considered bad or low tier by romhack standards then I'm gonna be spoiled rotten, I love these.)

I don't know quite how to phrase this bit, but I want to provide a sort of context as to my pokemon experience and how I perceive the franchise- all art is subjective, there will never be one thing that every person will call their favourite in every category, and all that.

I would call myself a youngish player- started in gen 5, first owned a gen 7 game. I'm fairly experienced when it comes to the main series, for most generations I've played all but one. I am not, however, a competitive-minded player; been enjoying the current vgc regulation, but I will take a good story, or at least likeable characters, over difficulty every time. I don't tend to play 'optimally', I like having a functional and fun moveset and I try not to double up on types too much, that's about it.
Thus, I tend to value the little details in a game. I love clever boss fights, sure, but I love finding wee hidden details like trade offers on the second floor of buildings, optional areas off the path of routes, finding some funny dialogue (like actual wit, not "i hate my wife" or similar kinds of 'jokes') or learning a little bit of history and lore.

Coral has everything.

THE ACTUAL REVIEW (Spoilers ahead, but you knew that already)

I love the small-town store in Sunset Bay, which had to be set up because the PokeMart chain hasn't expanded yet. (It's actually more efficient to stock up on Fresh Waters from here, same price as a potion for 20hp more.)

I love Glint Grove's flower petals that you can brew into tea, for a really nice early-game healing item, held or not. (This is what got me properly immersed into the game, I started to collect mementos from the places I've been. An extra Flower Petal, a Pearl i fished up in Starglow Valley, a Star Piece from Twinkle Town, a Nugget from the guy on the train, stuff like that.)

I love love love the Master of Disguise, and I can't wait to come across him more in the full version. (I only know of two locations so far, does anybody know of more?)

All the optional dungeons are amazing, and the static encounters of strong pokemon being used more than once or twice is a lovely touch- I'd want to mention one or two favourites, but I can't pick one- the lava caverns, the extra jungle behind the waterfall, the old manor, the icy ruin, they're all brilliant. Actually had chills and jumped during the old manor scenes.
The smaller areas like Hunters Thicket, the Scyther clearing, and Dodrio Ranch are great too, the balance is, I would say, perfect. All the boss pokemon I found were Magmar, Electabuzz, Sudowoodo, Snorlax, Spiritomb, and Mamoswine- I think this is all, but I saw a mention on pokecommunity of a Larvesta in the lava caverns, so I may have missed more.

When I first saw Team Snare, I was slightly concerned they'd be too cheesy, but they're the exact right amount of incompetent fools without being annoying, and Locke on the train actually had me in a dicy position- i like allowing myself the same amount of Pokemon as the bosses, and she got me down to my last two both in the single digits of HP. Also, fairly sure that Nett is going to be related to them, if not their boss; he's got the green and the ominous dialogue lines. Can never trust a CEO in pokemon.

For the gyms, I am a huge fan of the rematch system, going to be spoiled by this in other games; they seem to be a decent casual difficulty, I lost my first attempts at Stanley and Rodney (i took one other loss in my playthrough, against the Gligar in the beauty contest on Sunbeam Island. Forgot to heal my team.), and the teams for Wendy and Charlie looked good, although to be honest I kind of used both of their gyms to grind exp for my Dwebble.
I actually got kind of diminishing returns of enjoyment in the gyms overall- not really much a bother, since the rest of the game got even better at the same rate, but something I'll go into more in the critcism section. In particular, I really liked the Gym 3 puzzle and Stanley's team, the Smeargle was hard and the Ditto is a cool earlygame puzzle boss that encourages you to catch a pokemon from the route prior and give your starter a type advantage via transform. Funny anecdote, I actually thought Rodney was a Beauty or something from his overworld sprite, mistook his beard for boobs. Rodney big naturals anyone?

The general level curve of the game is very nice, my mons were a little bit underlevelled, but never weak or dead weight, until after Sunbeam Island, where they started gaining levels. This may have been due to me utilising the Lucky Egg to catch up my team to the Electabuzz I caught there, though. I didn't have to grind on wild Pokemon at any point, I rematched Stanley i think three times to get my team from the 11/12s they had been when i beat him to 13s and 14s, and I rematched Rodney once for the aformentioned catchup.

Now's probably a good time to talk about the pokemon I used. I caught fifteen, and ended the game with a team of: Quilava lvl 33, Electabuzz lvl 33, Crustle lvl 35, Alolan Exeggutor lvl 31, Floatzel lvl 34, Spiritomb lvl 32. I also used Pikipek/Trumbeak until after Rodney, Cottonee until Sunbeam Island, and Heracross briefly for a few battles, before i realised it was both an exp drain and i preferred Dwebble's coverage more. I also caught a Ralts, Magikarp, Sneasel, the Sudowoodo and Mamoswine, and I got Eggy, the gift Togepi. Considered using for a long time, and even designated him my fly user, but never actually battled. It's a nice touch, again, a little detail that makes you go 'oh hey, neat!'.

The rival (will be referring to him as Kirby bc that's what i named him) is a character I'm very interested in. To begin with, he seemed like he was maybe a troubled home kid, lashing out because he feels powerless, but after the west lake onwa encounter and the flicker station encounter, it's starting to feel a little like he's just being written like a jerk for the sake of having a jerk rival. To be honest, I hope that's not the case, and we get some clarification on who Kirby is to the protagonist, because I want to like him as a character. The fights aren't too difficult or memorable either, the only member of his team I could tell you other than his starter is Granbull.

CRITIQUES/ISSUES

What few problems I've had are far from irreparable, and to be honest a majority are personal preference. There are a few spelling mistakes I've noticed in Luster City, specifically the Magneton Brothers saying 'magenton', being told that Mr Nett is a 'Genious', and one npc that I cannot find but i swear remember saying 'becuase'. Other text issues that I can remember is the gym guide always saying 'Champ in making' rather than Champ in the making'; I don't know if that's a personal preference of the developer, but it did strike me as odd. Also, the woman with the child in the right train car on the Flicker-Luster train refers to me as a 'young man' when I picked the girl character option. I 100% understand these, it's very minor mistakes that anyone could make.

For the gyms, I'd like the others to have more puzzles.
Stanley's gym being straightforward makes sense, it's the first gym and normal type to boot, but Rodney's layout is a bit boring, and the shortcut exit isn't actually worth taking. A fishing minigame would probably be a bit much on the development side of things, but maybe something like Blaine's gym, where there are aquatic pokemon-based trivia questions (what pokemon can the Old Rod catch? Magikarp/Carvanha/Dratini. stuff like that), and for the quick exit there could be some kind of flowing water that pushes you back down.
The Twinkle Town gym puzzle with the obscuring steam is actually pretty cool, although after the steam is lowered for the first time it becomes very easy to tell who is a customer and who's a worker. Maybe instead have the steam be full the entire time, and you have to battle the gym trainers, but it's possible to have extra battles by mistaking the customers for them? The hidden hot tub trainers is also a nice touch. Also, minor gripe, the desk person just seemed a bit incompetent. Could there be a line of dialogue about it being a busy day and her getting tired, or maybe she's new on the job? I like not disliking pokemon npcs.

(This is actually a pretty good time to slot this in- an interesting detail I noticed, compared to all the other locales, Luster City seems to have a lot more mean-tempered people. Not sure if this is a commentary on big city culture- I noticed a few npcs elsewhere having lines about wanting to go to Luster- or just a detail, or maybe not even intentional, but it's something I noticed.)

Also, the leader names.(This is the absolute smallest thing ever and I've never found anyone else who thinks this, but it always sticks out to me.) Pokemon type specialist names almost always refer to their type, and something i see romhacks do a lot is just have generic-sounding names for their boss characters, making them not stick out as much- Rodney is a good name, as I'm writing this I just realised the pun in Charlie's, but Wendy, even if it's intended to be sounding like Windy, is too big a stretch imo. Stanley is a good plain name, but only if the rest play into their types. Also, that's four names ending in '-y', so at this point I'd recommend either changing Stanley and Wendy's, or going all in for the next four, maybe have one who's the odd one out. Again, this is the smallest thing ever and doesn't impact the quality of the hack at all, just a detail I find myself unable to not notice.

The rest of my issues are really just QOL stuff, lots of which I am sure will be fixed by the time of full release. Moveset documentation would be really nice, hopefully as a page in the pokedex. I was guessing the SM dex for most pokes, since that's what aligned with Cottonee and a few others. This is just a general gripe with gen 2's pokedex, but the Start>Search function only working with Caught pokemon has always felt near-useless to me, working with Seen as well feels reasonable. The move reminder being up rock climb feels fair, but I'd really rather he be in Twinkle Town proper, as it''s quite a slog out- also, maybe reduce the bottle cap price to 2. I do quite like the mechanic of finding them in snowmen.

I don't recall anything else I wanted to speak on, so, closing statement- once again, I really love this game, and am quite confident it will become a modern classic for gen 2 hacks.

23 Comments
2024/10/17
21:02 UTC

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