/r/PokemonROMhacks
Welcome to /r/PokemonROMhacks, where you can find, create, and discuss hacks of Pokémon games!
.
Mod Note:
We no longer support old.reddit.com
Please use the new Reddit in order to see the updated version of the subreddit.
.
Have any questions about Pokémon ROM Hacks that you'd like answered?
.
Useful Links (Unaffiliated)
.
Rules
Please read the rules before submitting a post. If you are asking the community a question, please ask it in the pinned/stickied questions thread.
.
/r/PokemonROMhacks
Just wanted to shout out my favourite RSE hack, which I've been enjoying for years but never see anybody talk about.
This is a fairly standard, but very well-considered 386+ Ruby hack with some fun balance changes and additional modern features up to Gen 7. It offers you a lot of freedom and customisation in building your team, along with a firm but fair difficulty increase to compensate. It has a simple vision, but it is so well-realised that I keep coming back for more. I firmly recommend it to anyone who is up for a fun, challenging Ruby playthrough.
I was recently doing some work on a Gen 1 romhack of mine (Pokémon Solus) and part of the work involved visualizing all of the potential moves that could be 'forward-patched' into Gen 1 via Gen 2 tradeback learnsets.
For those who don't know, Gen 2 tradeback learnsets are essentially moves that a Pokémon can learn in Gen 1 after being traded to Gen 2 (and then back to Gen 1) whether it's by TM, level-up, tutor, etc.
There are multiple avenues for learning these tradeback moves, and I couldn't find a comprehensive data table with all of the possible moves that some Pokémon might get access to via Gen 2 tradeback learnsets. So I made a tool that takes advantage of PokeAPI to do generate a data table myself. I wanted to make a post in case anybody might find this information useful.
The data table is here: https://github.com/Dechrissen/tools/blob/master/pokemon-learnsets/data.csv
There are five columns, each representing a distinct method through which a Pokémon learns a Gen 2 tradeback move.
If you want to use the code as a base to develop some similar data table, you can find it in this subfolder: https://github.com/Dechrissen/tools/tree/master/pokemon-learnsets
Have any questions about Pokémon ROM Hacks that you'd like answered?
If they're about playable ROM hacks, tools, development or anything Pokémon ROM Hacking related, feel free to ask here - no matter how silly your questions might seem!
Before asking your question, make sure that you've tried searching for prior posts on the subreddit or Google. ROM hacks and tools may have their own documentation and their communities may be able to provide answers better than asking here. The Pokécommunity Discord server is also a great place to ask questions if you need a quick response or support!
Looking for recommendations or a new ROM hack to play?
The PokéROM Codex is an updated list of all the different ROM hacks available, listing features and more in a simple-yet-detailed, mobile-friendly format. It is made and managed by u/themanynamed, has a Discord server and can be contributed to by viewers.
This is a safe hack-sharing site that doesn't share ROMs and links to the official release threads! Instead of asking for recommendations or download links on the subreddit (which break the rules), please refer to the Codex as it is safe, legal and contains a lot of information on each hack.
A few useful sources for reliable Pokémon ROM hack-related information:
Please help the mod team by downvoting & reporting submission posts outside of this thread for breaking Rule 7. Please avoid answering questions that break this rule as well to deter users from breaking it.
I am a very armature hacker. I'm still trying to learn so this is definitely a work in progress. But I vastly prefer Double battles to singles and have made some previous in the past for myself. I recently learned of programs that help add in more QOL benefits and, with the lack of doubles romhacks out there, I thought maybe this would be enjoyable to others too. It's also fully compatible with the pokemon universal randomizer, which was something else I really wanted
-IPS patch to Fire Red ver 1.0
-All battles turned to Double Battles
-Uncommon FBI HM patch
(Use HMs with certain types in party without learning move)
Only need a Normal type in the party for all HMs
-Maps edited to walk around Cut bushes
-Rock Tunnel edited with green path to remove need for Flash
-LibertyJacob99 Unique Battle Backgrounds
-Critical Hit/Rough Skin Update
-Reusable TMs
-Running Shoes Indoors
-Nature changes colored
-Physical/Special Split + Icons
-Updated Base Stats to Gen 7
-Changed Impossible Evolutions
-Updated moves to Gen 9
-Catch rate increased to 255 for all pokemon (Save time in Randomizers)
-Faster Text (Medium to see, Fast text doesn't appear)
-Get National Dex at start (to evolve non gen 1 pokemon)
-Lowercase Pokemon Names
-Lowercase Move Names
- +10 to every pokemon base exp
-All pokemon sprites moved up or down 1 to give a shadow
-Movepools updated or changed for balance or more fun use
-Held items changed from some pokemon
-Vitamin Cost lowered to $1 to make EV training easier
-All Trainers Teams increase to 2 or more Pokemon
\-Try to diversify teams so they don't repeat pokemon
\-Pokemon stick to generation while incorporating gen 2
(Fire Red - Gen 1+2, Emerald - Gen 2+3)
-All Trainer Pokemon evolved at appropriate levels
-Gyms progress 1-2 = 3 Pokemon
3-4 = 4 Pokemon
5-6 = 5 Pokemon
7-8 = 6 Pokemon
-All Cool Trainers have 6 pokemon teams
-All Gen 1 and 2 Pokemon Catchable
I have a Singles version too, but to be honest, there's better singles romhacks out there than this one. So I haven't included it.
I included all the materials and things I changed for others to see. Some changes, like exp were changed to make it a more streamline experience without having to stop and grind on low level wild pokemon or the same trainers over and over again. With a full party of 6, my test run made it to the Elite 4 at level 52
I hope it's enjoyable to others!
https://drive.google.com/drive/folders/1mXRZQdVioYix8jHWlpgE6tlmRtu-0Ndk?usp=sharing
Does anyone else feel like people complain about them too hard or is it just me?
Me personally, I don't care if a romhack creator decides to not release any demos and just do a full game. Definitely better than having to restart a bazillion times - or have to wait 6+ years for a new build (cough procyon deneb).
Or in some cases, game dying entirely (liquid crystal cough cough).
Either way, I made this post out of frustration from a very LOVELY interaction (sarcasm due and intended) of someone coming into a space of mine, unprovoked, and complaining about how I was running a project of mine and that I was taking too long to make a romhack, which A isn't their business, and B was extremely rude to begin with, and C, this happened to be another romhacker so I do not know why they would behave like this.
You'd think they would realize, after making their own hack, how long this stuff takes. But I guess some people have to hold such an impossibly high standard of others and act like they are so much better than them just for being able to finish a hack.
Like, congratulations for behaving like a no life, I guess? Really putting on a good example for the rest of the community.
Sorry that we all don't have the time to be working on this shit 24 hours, 7 days a week, nonstop.
Like man, I have real life obligations that take precedence over this, such as... idk, having a job, and having college on the side.
I think some people need to chill the fuck out and realize that not everyone is as talented as them, and struggle on specific stuff, and that it's okay to not release a romhack from start to finish within half a year.
I don't go around berating people for when they'll release their hacks or their skill level for working on this stuff, so idk why I can't get the same respect in return ever.
Sorry for the long vent, but fucking Christ - I am tired of feeling miserable when being around the romhack community and not knowing what to say ever because I'm afraid of stepping on glass and pissing off the next big egotist.
I know i posted about this with a different Username but decided to create an Account exclusively for this and future updates and projects.
First off, I built these two for myself but thought I might as well share them so keep that in mind. I do plan on making updates and welcome all feedback.
The point of these rom hacks wasn't to get a totally new experience but to be able to fully experience the game without needing a second game but made some other changes along the way.
Changes made:
In a future patch, I will figure out how to change the title screen to read candy/hard candy.
Here is the patches. There are now two folders within the link. One holds xdelta patch files. The other contains IPS patch files. I believe the IPS patch files is more universal i guess. I did not know there was a difference so my bad. I also used the US version of Pokemon Red. Both patches are in the drive.
Edit--one thing I noticed is after you patch the file with XdeltaUI is you need to change the name of the patched rom to a ".gbc" file.
https://drive.google.com/drive/folders/1FL68pStxIkN_HXvDB3wyvCPLPcNU-Awr?usp=sharing
Please let me know if you find anything in the game that needs addressed.
Thank you and Enjoy!
Changelog & Download: https://docs.google.com/document/d/1tUKayHEUcoAMS8vW3L7RwwIBbXNalnBa_MfvBisA3lQ/edit?usp=sharing
Since a few people have requested it, I have now made an alternate version of Pokémon Velvet with the Physical/Special split. I've added 29 moves from different types, so both physical and special attacking users can still use both of their STAB types. Some Pokémon which didn't have access to a good move to one of their STAB types now have it (Example: Marowak gets Poltergeist, Chansey gets Hyper Voice). Movesets in general have been updated and adjusted.
There have been a few Pokémon who have had their stats changed to better play with the new movesets I've given them. Hitmonchan no longer suffers a Defense and Speed loss, since the Elemental Punches are now Physical, Golduck now has higher Physical Attack to abuse Psycho Cut, Wave Crash and Aqua Cutter, and Nidoqueen is now geared towards Special Attack.
Aside from this, the gym leaders have been adjusted to better utilize this mechanical change, so hopefully it'll be a bit more challenging (and fun).
I'm not gonna treat this like anything super huge, since the rest of the game has been untouched, but I hope the people who wanted this are happy. Let me know if there are any issues.