/r/Pharaoh
For fans, old and new, of Pharoah + Cleopatra and the upcoming Pharaoh: A New Era.
This place is dedicated to the 1999 classic game Pharoah + Cleopatra as well as the upcoming Pharaoh: A New Era.
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/r/Pharaoh
After a long break from the game today i decided to resume my campaign, opened steam installed the game again and tried to play.
Whenever i click on "continue" or "play->selectfamily name->campaign->Baki/Bubastis" and the game start loading the mission map i get this poup up: Pharaoh unity 2019.4.38f1_fdbb7325fa47 and the game closes.
I made sure to have every driver updated, tried to unistall and anything that came to mind, but cant fix this issue.
I prefer the praceful missions myself. Don't know about you guys, but I quite enjoy building monuments and prefer worrying about supplies and employment instead of worrying about my city being destroyed and sacked. That being said I challenged myself to do the military missions, and all was going well until the Middle Kingdom. Now any faith I ever had in my city-planning habilities is completely wiped out, having left only a deep-seated feeling of anguish, despair and incompetence.
I gave up on Thinis after 3 tries and after beating my highest score in Waset, I'm going to my third attempt in Kebet.
I simply can't avoid going into debt trying to supply weapons for the troops, after all, an archer in melee combat is little more than a meat wall, and not a very good one at that. In the time it would take to raise three forts, the enemy sends the equivalent of 6, Seth kills 1/6 of them and I get wiped. I can't find a way, a method to balance the expense, as we say in Brazil, the sum doesn't close. And don't get me started on sending help in Thinis, my troops never won and my reputation sank so much I couldn't tell which side of the civil war was attacking me.
So, would you be so kind as to help me as I couldn't help Egypt?
They're literally right in front of a bazaar and they're not picking any food up. The homes all around them are! It's so weird.
(2) هيروغليفي = قبطى = مصرى. لغة واحدة لكن طريقة الكتابة مختلفة. Ϩⲓⲣⲟⲅⲗⲏⲫ = ⲅⲩⲡⲧⲓⲟⲥ = ⲣⲉⲙⲛ̀ⲭⲏⲙⲓ. Ⲟⲩⲁ̀ⲥⲡⲓ ⲛ̀ⲟⲩⲱⲧ, ⲥ̀ⲥ̀ϧⲏⲟⲩⲧ ϧⲉⲛ ⲟⲩ ⲕⲉⲣⲏϯ معلومات أساسية عن تاريخنا وعن الهوية المصرية.
Got the new game for $19 Canadian dollars. Pretty amazing city builder and lots of fun that I remember from Caesar 3 and the original years back. But this combat... Extremely disappointing and weak...
Are there any plans for further development on this or is the game done / abandoned at this point? I couldn't really find anything from a brief search or my go to YT channel Gamerzach.
Thanks,
Sorry if there's a mega thread for this. Didn't see one.
I just picked up this game and made it to Timna. I'm having troubling keeping everyone employed. Is there like a house to other buildings ratio you're supposed to shoot for? What's the best way to keep people employed?
Also, I built a copper mine, but they wouldn't work in it unless I manually increased it. Any idea why that is?
Overall love the game. So beautiful and easy to pick up. Any advice welcome!
I used Anno Designer, but i have hope you will be able to understand that xD
I created such simple design 22x13 to solve my issues with lack of high quality 2x2 houses, so i created modular block that contain all required buildings to upgrade them into Fancy Residences. There is possibility to extend that template, but single bazaar may be not enough to supply all residents in block. Inside there is enough of room for:
As you see there isnt enough of entertaiment sources for perfect score for all residents. I aimed to hit around Above Average.
Is there any logical reason why they chose Nubt/Kom Ombo for the location of the first city? As far as I know it was built in the New Kingdom but mostly in Ptolemaic time. Choosing Memphis would have made a lot more sense. Just wondering if anyone knows.
Man, I've played through Pharaoh and Cleo on hard and this mission (on normal) in New Era seems impossible. Recruiter barely produces units, I had one battle, lost my two starting full forts, then they never recovered. Seemed to be 1 unit a year if at all. The invasions seem to happen every six months. Is there any way to beat this without holding a fest to set every month to survive? Thanks! Again have attempted maybe 6-7 times. Mostly seems to be the recruiter almost never producing anything despite having full storage yards full of weapons etc.
Hi,
I've 2 archer regiments, one on both side of the map and two transport berths (with ship)
Still unable to click to send to help in the military menu. Am I doing something wrong, or is it a known bug? It is the second mission it happens (Heh, it also happened during Kebet earlier)
Thanks for your help
I’m creating my own map and have run into trade issues I can’t solve. I’ve currently designated “Shaat” as “My City”. Buhen and Heh are trading partners. In Edit mode they both sell two commodities and buy 4-5 commodities from me.
In actual game play, Heh has no commodities to sell or buy, Buhen only has 1 to buy. I’ve deleted the commodities from each city, saved, reloaded, placed the commodities back, saved, reloaded, and still nothing shows up. I’ve deleted the routes, added them back, changed the quantities of goods, changed the prices, no matter what I do, nothing seems to work.
Has anyone had this issue before or know what I can do? I’ve made up multiple maps and don’t ever remember running into this problem.
Hello everyone! I have a question about the delivery men. So I have a storage yard full of fish and near that is a granary that's accepting every type of food. But the basars have no food at all. When I ordered the storage yard to empty the fish the delivery man was taking those to a granary that's located on the other side of the map, and not to the one nearby. How do I get him to put the fish where I want to? Why is this happening?
I'm playing on a campaign mission in Abedju right now, and my city's economy was exporting and importing just fine, until I had a pop-up warning me that a tempest was coming which would stop my sea trades. After then, all my exports which were over the land stopped, even though the sea trade came back just fine. It could be unrelated and I changed something accidentally, or it could be a bug I'm not sure, but either way my city is spiraling down into debt and I'm not sure how to fix it.
Storage Yard right next to the Kingdom Road with a trader
My trade settings with export over 0 set
With all these settings everything should be working fine? What else could be messing up the trade?
Does it reduce the number of land soldiers? I’ve progressed pretty far in the game, and I just don’t build a navy on military levels where there are water battles, and focus solely on building a land army.
For invasions that begin with a water battle and end in a land invasion, would engaging in the water battle reduce the number of soldiers that invade on land?
Thanks!
I need some help understanding warfare in Pharaoh Cleopatra. I didn’t want to read walkthroughs as I don’t want to skip straight to solution bit just to understand better the consequences of war. Playing Timna (mining, warfare introduction) I lost my first war, there were 5 Beduin soldiers left and they kept ransacking my city. Initially I was rebuilding bit they kept destroying more and more so I stopped to see if they will leave at some point. They never did. My Recruiter wasn’t hiring new soldiers due to no one working there despite me putting Military as Nr1 priority with the Labour Overseer and the chart saying it’s 12/12 workforce. I got into debt so stopped doing anything just to see how the game will play out. Then another attack was announced, and as another army got in I saw there were two soldiers recruited and Recruiter working but there was no point and the mission was lost soon after. Does losing a battle always mean Mission Defeat or there is a way to deal with leftover soldiers? Was the Recruiter not working a bug or also part of consequences of losing a battle?
Hello
When PANE was released I did play a lot (200+ hours) and haven’t played it then
I consider now a fresh start but was curious to know if there have been any major breakthrough since on some points that I was expecting but did not come quite fast.
Could you pharaoner provide a small update ?
1- war system : is it still the mobile pop up that resolve war ? Can we set up the ancient war system that I enjoyed so much ?
2- animals : do we still need to toggle them off because of bugs / climb hills / impossibility to circle ?
3- bugs : are they mostly solved ?
4- custom map that would help a lot the community to thrive and provide new challenge ?
Thank by advance, these were the points that pushed me out of the game waiting for a new freshened development :)
I'm playing ANE and I've noticed on some of the maps I have the ability to export items that I can't grow/produce/import. For instance, in my most recent mission I had the option to export lettuce and barley, but I can't grow either of those items. I couldn't even import them. Can anyone explain why that is? It's confusing when I first start planning my city to see goods that I don't have the option to produce.