/r/minecraftsuggestions

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The forum of choice for suggesting & discussing additions to the timeless game called Minecraft!

Be sure to join our discord as well! https://discord.gg/R37Br7U

WELCOME, MINECRAFTERS!

Welcome to the forum of choice for suggesting ideas for the wonderful game of MINECRAFT!

This forum is for suggesting real changes to the game, and discussing the potential future of Minecraft. We have discussions, monthly challenges, monthly highlights and discord chats.

New to reddit? Click here! Frequently Posted Suggestions Reject List Implemented Suggestions Top Suggestions Catalog


Subreddit Rules:

1. Be nice and constructive.

  • Follow Reddiquette and Reddit’s content policy.
  • Be constructive; help people make their ideas better.
  • Write detailed comments instead of just saying, “It’s good,” or, “It’s bad.”
  • Report rude members to staff instead of trying to deal with them yourself.

Users found being overly rude, hateful, or destructive will be punished.

2. Speak English.

  • This subreddit’s members and staff primarily speak English; please do so as well.
  • Consider using Google Translate if you can’t speak English.

Content posted in other languages will be removed. Users found continuously speaking other languages despite multiple warnings are at risk of punishment.

3. Only post ideas for Minecraft.

  • Stay on topic; only post suggestions to vanilla Minecraft.
  • Don’t post bug reports or rants. Please go to Mojang’s official bug tracker to report bugs.
  • Don’t ask for suggestions for what to do in Minecraft. Consider r/Minecraft, r/MinecraftHelp, or many other related subreddits.
  • Posts asking questions to others or talking about the subreddit itself must use the appropriate flairs.

Posts that aren’t on topic will be removed. Misflaired posts will be flaired appropriately by staff.

4. Be original and consult the FPS list.

  • Consult the Frequently Posted Suggestions list (FPS list) before posting. This contains suggestions that are posted often, and ideas on this list must be presented with an original twist.
  • Don’t repost suggestions from less than a month ago.
  • Don’t suggest features from mods, videos, other games, etc.
  • Don't ask the community to make your suggestion for you.

Posts deemed unoriginal or with content on the FPS list are at risk of removal.

5. Include only one suggestion per post.

  • To help ensure that voting is efficient and directed towards individual suggestions, don’t post suggestion lists.
  • A suggestion list is a post with multiple suggestions that are independent of each other and could reasonably be posted separately. Even if the ideas share the same theme, they must be dependent on each other to pass this rule.

Exceptions are made for especially high-quality posts.

Posts with multiple independent suggestions are at risk of removal.

6. Be concise but specific.

  • Make sure your idea is in the description, not the title. Regardless, titles should be descriptive of the idea.
  • Only make text posts; all images must be embedded or linked in a text post.
  • Don’t be vague; suggest a specific improvement or feature.
  • Format your posts well; don’t post walls of text.
  • When making a discussion post, you need to contribute to the discussion yourself.

Image posts will be automatically removed. Unformatted or vague posts are at risk of removal.

7. Don’t suggest planned or existing features.

  • Don’t post suggestions for parity between Bedrock and Java; this is already planned as a long-term goal.
  • Consult the Minecraft Wiki to ensure that what you’re suggesting isn’t already in or planned for the game.
  • Suggesting ideas for the execution of planned features is still allowed.

Parity suggestions or suggestions for existing features will be removed.

8. Don’t suggest scrapped or unused features.

  • Don’t suggest to reimplement removed, scrapped, or unused features, such as illusioners and red dragons, without a substantial rework. They're unused in their current state for a reason.
  • Don’t suggest to remove features or revert them to a previous state without sufficient reasoning. Saying, "Remove phantoms because I don't like them," doesn't make for constructive discussion.

Posts suggesting the unmodified reimplementation or unjustified removal of a feature are at risk of removal.

9. Don’t be overly unrealistic.

  • Don’t suggest ideas far removed from Minecraft’s theming, such as space content, firearms, modern vehicles, etc.
  • Don’t suggest jokes or easter eggs, even for April Fools’. Consider r/shittymcsuggestions.
  • Don’t suggest extremely unbalanced ideas, such as getting diamonds from dirt or a stack of netherite blocks from a single structure.

Posts deemed unrealistic are at risk of removal.

10. Don’t suggest low-priority or unproductive ideas (e.g. advancements).

  • Don’t suggest advancements for Java or achievements for Bedrock. These aren’t very productive or helpful.
  • Don’t suggest minor crafting recipe changes.

Posts deemed low-priority or unimpactful are at risk of removal.

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Posts from those with less than 10 comment karma will automatically be removed.


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/r/minecraftsuggestions

434,805 Subscribers

1

Another use for the Resin

If you put two resign clumps into a crafting table you make a resign carpet (retextured slimeball) and this block will allow you to place it on sides and bottom of a block. It will allows for gravity blocks to stick and not fall if attached to the resin.

1 Comment
2024/12/01
07:06 UTC

2

Experience Preserver Block

A way of storing exp has been asked since forever, so here's an idea using two resources that I think would make sense and are also perfectly linked with exp: resin clumps or bricks and echo shards.
The block would basically be able to store experience from the player. how? how much? how to get it back? i don't know, this is up to the developers. In a way that makes it a practical way of storing experience from the player, while keeping it balanced to the game's standarts. A great inspiration to take is the nephrite from the spelunkery mod, which i think does the job very well.
Both of these resources are in dire need for more usage, the compass, blocks and hearts are very cool, but still pretty niche, lackluster and that's pretty much it for now. So i think this addition would be perfect for them, not to mention that echo shards are already linked to the deep dark and death, so exp, and amber, which is pretty much petrified resin, is often found with fossils of small insect or animal parts, so i find that a cool inspiration for that, since experience is dropped from living entities, you know.

1 Comment
2024/12/01
22:11 UTC

2

Resin Candles

A new use for resin, it's crafted just like a regular candle, but with resin clumps instead of honeycombs.
These candles can give effects to entities within their ranger similar to beacons, potion effects can be applied to them either through brewing, by using them instead of the potion bottles; or when crafted with flowers, just like suspicious stews, and also using the same flowers for the respective effects.
Once again they give their effects just like beacons, however in a much smaller range, not sure if it should be based on their light range, but just like it the range becomes bigger the more candles get placed together, maybe they could also stack with the beacon effects so the beacon doesn't become so irrelevant.
In order to balance it out, they could burn out after some days similar to how it was intended for torches but ended up being scrapped way back, also there should be a limit to how many candle effects you can get at the same time. Would still be nice to have a way for them last infinitely through expensive late/endgame means.

This idea is based on the scented candles from the buzzier bees mod, which serves the same purpose. Any necessary tweaks for balancing are welcome, this is all just in concept after all.

1 Comment
2024/12/01
22:01 UTC

0

Creakling and resin rework

Creakling and Its Heart:

  • No longer indestructible, can now be damaged, but has really high defense against any damage source that isn't axe or fire related, and the heart will constantly regenerate its health. Once "killed", instead of dying like any other mob, it will crumble on the ground and reform back with full health after a time, similar to dry bones from the mario franchise. if set on fire, it will die straight away, but the heart will generate another creakling, whenever it crumbles or dies, it will drop some resin clumps and one pale oak log. Without a heart, it will get damaged instead of healed overtime and can't crumble and reform.
  • Hearts will no longer make resin when the creakling is hit, or if they still do it should be way less often, but should drop more resin when destroyed.
  • creakilngs should have sturdier roots and no longer be movable through most sources, i remember they making them unable to be pushed by entities, but they can still be pushed by water, JUST WHY?! pretty much all that would still be able to move it are pistons (in case they do move entities, otherwise here's something else for the devs HUGE to do listen). maybe it could even have a rooted property that makes it linked to the block below and not even the levitation buff can lift it from its rooted block, also making the block below harder to break. And once crumbled it's no longer rooted and can be pushed slightly.

Resin Clumps and Bricks:

  • Should have more uses than the heart, purely vanity blocks and armor trim, I'm branching this into individual suggestions, i'm thinking of stuff like a candle with special properties and exp storage along echo shards.

Observations and Explanations:

Even though I love the biome, for every challenge there should be a proper reward, and at the moment the reward situation for it is pathetic, except for the heart, it's all purely cosmetic, so if you just want to play survival and not bother with bu8ilding, or just don't have interest on white wood, orange bricks and orange trim, and a potential sentry, then there's no incentive to ever go through the biome. and worse of all... YOU DON'T EVEN HAVE TO GO THROUGH THE BIOME TO GET THEM!! you can just chop a single tree, then keep replanting it and punching a single creakling for infinite wood and resins and not even have to worry about the dangers from the biome. Really unfortunate that they're already wrapping up the update and will definitively not even consider that, i can just hope they decide to go back to it in the unlikely future...

0 Comments
2024/12/01
21:47 UTC

4

Chainmail Armor: A Special-Use Armor Type

It’s not a new suggestion to add back Chainmail as a usable armor set just like in older versions of Minecraft. However, instead of being able to craft it, I think a different approach is necessary to make it feel more dynamic.

I am suggesting uncovering Chainmail armor as a reward within the archeology system. Perhaps, in all suspicious blocks, there’s a tiny chance to find a piece of Chainmail armor, either partially damaged or undamaged, in addition to finding pieces of armor on undead mobs. While it makes sense that chainmail could be crafted from chains, now that we have them in the game, I still find it a stretch to say that a chestplate is made of only eight little iron links. Plus, that’s far less interesting, at least in my opinion.

Now, as for what Chainmail could do for the player that other armor sets can’t, let’s consider what chainmail was used for in history. I’m no historian, nor armorer, nor combat specialist, but access to Wikipedia and a moderate interest in fantasy armors has taught me that chainmail armor was primarily built to deflect slashing from swords without weighing the wearer down as much as plate armor. However, it did much less against arrows and crossbow bolts, and as such was phased out when ranged fighting became the go-to.

So then, what if chainmail in Minecraft protected the wearer against melee attacks, but not projectiles? We can assume that the chains in chainmail are made of iron links, but it would be less fun if they only had the protection of iron. Let’s say that they have the protection of diamond armor against melee attacks, and the protection of leather armor against projectiles and magic. Just for the sake of balancing, maybe it has the durability of iron?

I’d love feedback on if these challenges seem balanced, but I do think that providing armors with niche applications in combat could bring some much-needed variety into the current combat system. This rendition of Chainmail armor might be cheaper than Netherite, but it’s less effective against skeletons and witches in the Overworld. While normal Diamond armor might not be that much harder to get —and perhaps easier, if a player is disinterested in seeking out the Trial Ruins— Chainmail could be a bit more fun, in a game where fully enchanted armor might make you feel invincible to every threat. Combine Chainmail and a shield, and skeletons aren’t an issue, but it’s more involved than rushing to get Protection IV Netherite.

If you have any feedback, I’d love to hear it! I know that chainmail being crafted from chains is a Frequently Posted Suggestion, but hopefully my take on the idea is new enough not to violate the rules of this subreddit.

2 Comments
2024/12/01
20:56 UTC

17

Skeleton Horses (and all skeletal mobs) should be immune to cold damage

They're skeletons, why does the cold damage them? They have no flesh. Normally, you can put leather horse armour on your horse to keep them save from powdered snow. However, skeleton Horses can't wear armour. My skeleton horse almost died because I went into a mountain biome with the reasonable assumption that the cold couldn't damage them. I mean, they can't drown but they can freeze? Their skeletal traits are inconsistent. Wither Skeletons also take damage from the cold, which makes little sense.

6 Comments
2024/12/01
20:04 UTC

8

Buff to Stews in General (Rabbit Stew, Suspicious Stew) in Order to Finally give them Relevance in both the Base Game and in Multiplayer Servers.

I noticed lately the Rabbit Stew isn't getting enough love that it deserves. It is frequently regarded as a useless item due to the absurd amount of materials you need to make it and the small payout you get from eating it (Not to mention that eating the stackable ingredients themselves gives more saturation). Also the fact that stews can't even stack makes most of them irrelevant and useless, with the exception of some suspicious stews. I think making stews stackable would be a bit too much, since it takes away the uniqueness of the item itself, however, I found a solution that could hopefully give stews a bit more relevance. What I propose they change about the Rabbit Stew (And any soup in general), is to allow the player to consume it in different intervals, kind of like how a player would eat a cake. Every time a stew is consumed by the player, the durability bar on the stew would go down by a bit, eventually being fully consumed and becoming a bowl once again. The eating animation should also be quicker (Like dried kelp) as the player is drinking a soup rather than consuming an entire steak. Some stews should have more or less uses, for example, rabbit stew could give the player the most sips, at 8, while mushroom stews would give the player 3 (Since it's literally just mushrooms in a pot). Suspicious stews could also be increased to 3 sips so they could be used more sparingly in certain situations in replacement of potions (ex: Getting three little shots of strength during a pvp match that you have to consume at the right situations to maximize the effectiveness).

Edit: I forgot about beetroot stew, give them like 5 drinks or something but they dont give a lot of saturation.

4 Comments
2024/12/01
17:37 UTC

1

My Reasons for Why I Think Netherite Upgrade Template's need a Name and Texture Change + My Suggestions for What it Could be Changed to.

I might be the only one who thinks this, but the name "Netherite Upgrade Template" seems a bit too specific and I don't think it fits into the game very well. When I think of an upgrade or an enchantments, I usually think of a tablet or scripture that gives the player knowledge on how to complete a certain task. I think it would be nice to tweak the name a little so it makes it seem like a more powerful and mysterious artifact rather than a slab of netherack with a blue arrow inscribed on it. Maybe change the name to something like "Ancient Blueprints" or "Gilded Scriptures", with the texture being mostly blackstone with gold weaven in like a trim, and an arrow in the center that shares the same texture as netherite scrap. The Netherite Blueprints wouldn't be duplicated or disappear after smithing, rather they would act more as a reference material that you would insert into a smithing table anytime you wanted to upgrade tools to Netherite. This would still make sure Netherite Armor and Tools aren't too easy to get while also making the template feel more connected to the mechanics of the item itself.

4 Comments
2024/12/01
17:20 UTC

0

Bring back MC Nintendo switch edition

Nintendo switch players not satisfying with Bedrock experience. Some of us will choose vanilla game without many features, but with great port like 4j made. Could you give us to choose what is better for us. As for me I play single and don’t plan to go online because so much lags in single mode frustrating. It seems impossible to play online with that. Sure lots of Minecraft lovers who play single on Nintendo switch will appreciate you if you bring back stable version of the game.

5 Comments
2024/12/01
16:18 UTC

33

Obsidian Arrows, a new tool for combat

https://preview.redd.it/uuwe79liz64e1.png?width=1307&format=png&auto=webp&s=d9550adf32157b46dc656a9a399327da54563811

The purpose of the Obsidian Arrow is to act as un upgrade to the regular arrow. Since obsidian can be broken into extremely sharp shards IRL, to reflect this, Obsidian Arrows will be able to pierce entities, similar to how the Piercing enchantment works on a crossbow. But, you can also fire these arrows using a regular bow too, so it essentially lets you pierce enemies with a bow instead of a crossbow.

The Obsidian Arrow is made using a fletching table. The fletching table now has a new interface similar to the Smithing table interface. The leftmost slot is for arrows to be upgraded, the second slot is for materials, and the last slot is for feathers/fletching*. (and there is the output slot, at the very right.)

You put one regular arrow in the leftmost slot and one obsidian in the material slot, to get 4 Obsidian Arrows in the output slot.

These arrows deal +2 hearts of damage when the bow is fully charged, calculated before enchantments, meaning it is boosted by the Power enchantment. If the arrow is loosed before the full charge, it will deal the same damage as if it was a normal arrow. This is to make using these arrows a bit more skill-based and not just a base damage increase.

On first contact with an entity, the obsidian arrow has a 80% chance to pierce successfully. For all entities hit by that arrow after that, there is a 50% chance to pierce. If the arrow does not pierce, it will shatter, similar to how obsidian shatters IRL as it is a volcanic glass.

If the arrow collides with a block, there is a 75% of it shattering, and a 25% chance it will survive and stick in the ground, to be retrieved.

That's all, thanks for reading this suggestion. Feedback is greatly appreciated!

*I have an idea for what the fletching slot will do, and will make another post in the future about this.

10 Comments
2024/12/01
08:00 UTC

8

New Soup: Seafood chowder

A new soup like Rabbit Stew. The recipe would be 1 cooked salmon, 1 cooked cod, 1 dried kelp, 1 baked potato, and 1 bowl. Could be assembled on a Crafting Table. Would restore 10 hunger and 12 saturation. Also, like Rabbit Stew being sold by butcher. A fisherman could sell a Seafood Chowder for 1 emerald. Nice cultural food option for those who live life by the sea.

4 Comments
2024/12/01
02:44 UTC

0

Armor and Tool Crafting: A New Layered Progression System

Since I was young, I’ve questioned the crafting logic behind armor and tools in Minecraft. For instance, why would someone make armor or tools out of pure gold? How is it possible to shape diamonds, which are precious gemstones? While I acknowledge that Minecraft blends fantasy and gameplay, these inconsistencies can hinder immersion and they make it a little difficult to suspend disbelief, given the game's use of real-world materials.

Additionally, the progression system for armor and tools seems wasteful. Players often abandon lower-tier sets once they craft superior ones. While Mojang has tried to address this—e.g., Piglins’ affinity for gold set or using leather armor to prevent freezing—many sets remain underutilized. Another issue is the expectation by players that every new mineral must necessarily create an armor or tool set. However, minerals like copper already demonstrate unique, alternative uses, showcasing potential for diversification.

I propose a revamped progression system inspired by Netherite crafting, where existing sets are upgraded rather than replaced. This approach fosters attachment to early-game items and ensures every set remains relevant. Below is a detailed progression suggestion for both armor and tools:

Armor Progression:

  1. Leather: Unchanged;

  2. Chainmail: This set has existed for a long time, and yet it remains unattainable through creation. Crafting can involve chains, a logical and simple recipe, considering that chains are already present in the game;

  3. Reinforced Leather (or Reinforced Chainmail): Made from the previous sets. (Leather + Chainmail);

  4. Iron: Unchanged;

  5. Steel: New Steel ingot (4 iron + 4 coal - Similar to netherite ingot). Upgraded from reinforced leather armor + 4 steel ingots;

  6. Bronze: New Bronze ingot (4 iron + 4 cooper - Similar to netherite ingot). Upgraded from iron armor + 4 bronze ingots;

  7. “Gold”: Upgraded from bronze armor + 4 gold ingots;

  8. “Diamond”: Upgraded from steel armor + 8 diamonds;

  9. Netherite: Unchanged.

Craft:

  • 1, 4 and 9: Keep the current craft;
  • 2: Crafted on the crafting table, similar to the current crafting system;
  • 3: Crafted on the crafting table, made from the set 1 + set 2 - Leather on down Chainmail, anywhere on the crafting table;
  • 5, 6 and 7: Crafted on the crafting table, made from low-tier set in the center + the corresponding ingots at the top, bottom, left and right;
  • 8: Crafted on the crafting table, made from set 5 in the center + diamond on all remaining slots.

Basically: /Leather - Reinforced Leather - Steel - Diamond Steel - Netherite/ /Chainmail - Reinforced Leather…/ /Iron - Bronze - Gilded Bronze/

Tool Progression:

  1. Wood: Slight adjustment, replacing the wooden sword with a club for added realism. A sword made of wood lacks practicality. (Equivalent to Leather);

  2. Stone: Similar to wood, the stone sword could be replaced by a one-handed spear with a stone tip, offering a design that aligns better with its material. (Equivalent to Chainmail);

  3. Aluminum: New material exclusive for tools. (I confess, I created this new set just to be an Equivalent of Reinforced Leather);

  4. Iron: Unchanged. (Equivalent to Iron);

  5. Steel: Upgraded from aluminum tools + 1 steel ingot. (Equivalent to Steel);

  6. Bronze: Upgraded from iron tools + 1 bronze ingot. (Equivalent to Bronze);

  7. “Gold”: Upgraded from bronze tools + 1 gold ingot. (Equivalent to Gilded Bronze);

  8. “Diamond”: Upgraded from steel tools + 1 diamond. (Equivalent to Diamond Steel);

  9. Netherite: Unchanged.

Craft:

  • 1, 2, 4 and 9: Keep the current craft;
  • 3: Crafted on the crafting table, similar to the current crafting system;
  • 5, 6, 7 and 8: Crafted on the Smithing Table, similar to netherite crafting system.

Basically: /Wood/ /Stone/ /Aluminum - Steel - Diamond Steel - Netherite/ /Iron - Bronze - Gilded Bronze/

Advantages: Increased utilization of starting items: The proposed system requires players to invest in and upgrade their previous armor and tools instead of discarding them. This creates a sense of attachment and value to even basic ensembles like leather;

Introduction of three new sets without the need to implement new ores (except for aluminum, forgive me T-T). The creation of new ingots brings not only the possibility of new sets of armor and tools, but also for other miscellaneous items;

Revitalizes underutilized armor and tools through mandatory progression.

Disadvantages: Speedrunning Impact: The mandatory step-by-step progression system can slow down speedrunners as they would no longer jump directly to high-level tools or armor such as diamond - netherite;

Potential alienation of old players: Drastic changes to the crafting system can upset experienced players accustomed to the current mechanics;

Balance challenges: New sets would require careful balancing to ensure that no material or set becomes too powerful. For example, bronze should emerge as an intermediate step, not a rival to iron or diamond;

Unnecessary for some players: Casual gamers who prefer the simplicity of Minecraft's current system may see these changes as superfluous, potentially reducing their enjoyment of the game (And, in fact, I confess, the current system works and works very well).

Basically that's it. I cite more my personal tastes than actual problems, but perhaps the main point that may interest you is this new progression in which a previous set is needed to create a new one.

17 Comments
2024/12/01
02:06 UTC

38

Skeletons should occasionally spawn with swords on higher difficulty, this is in addition to their usual bows

On Normal difficulty, this could be 5%, and on Hard difficulty, this could be 10%.

While the skeletons spawning with swords will have their bows, they will switch to sword when the player gets close, within 5 blocks and tries to attack the player with melee.

The sword that skeletons spawn with will usually be wooden, stone or occasionally iron sword. On Hard difficulty, diamond sword is possible.

When a player runs far enough from the skeleton, the skeleton will switch back to bow to fire arrows once again. This can make skeletons a much more dangerous mob equally from afar and up close, especially when skeletons will try to do a melee attack every second.

In addition, if a skeleton's bow breaks, they will switch to sword and try to rush the player.

8 Comments
2024/11/30
16:43 UTC

65

Bird nests

Nests would be a new block that naturally generates in every forest biome (except pale gardens). They would emit the sounds of birds chirping and can be filled with eggs for decoration, they can also be found naturally with a few eggs too.

They can either be placed on the floor or on a tree, giving them a branch that matches the colour of the wood they’re placed on. The sounds they emit also change with what kind of wood they’re placed on, having a different sound for every type of wood.

18 Comments
2024/11/30
15:58 UTC

4

You Repair Netherite with Diamonds

I honestly think that repairing Netherite equipment is to expensive. Four Netherite ingots to fully repair a tool. Especially when the villager trading rebalance is added, it will be much harder to repair Netherite equipment. It can already take ages to find even on ancient debris. Mojang should change it so you repair Netherite with either twice the amount of diamonds or one Netherite Scrap. What are your thoughts?

5 Comments
2024/11/30
13:05 UTC

45

Mojang should rework the netherite upgrade templates.

I think Mojang should, instead of making them only in bastions, have a small chance of dropping from piglins. In a multiplayer server, bastions are almost always completely looted, making it almost impossible for new players to get these upgrade templates.

27 Comments
2024/11/30
09:26 UTC

17

Ride Goats

Can we please ride goats? I want to freaking ride the goats. If tridents were "supposed" to be the weapon used in water, I want goats to specialzied for traversing mountain terrain and even underground caves. PLEASE LET ME RIDE THE GOATS (I want to be the Ironfoot) 😭🙏

7 Comments
2024/11/30
09:11 UTC

12

A More Accessible Way to Get Minecraft Capes

I think it would be cool to have a cape that you can get just by playing the game. Maybe there could be an events tab under survival and multiplayer where you can play on a world and complete a difficult quest to eventually unlock a cape. I know there's a test server where you can get things like capes but this way it would be more accessible. An alternative would be to just have the events server automatically installed in everybody's multiplayer tab upon first login.

With the release of the new Holiday Eyeblossom Cape, I'm concerned for the future of capes. Don't get me wrong, I think its fine to have a cape that is obtained by purchasing something every so often, but adding capes that encourage the player to interact with the game more would be a step in the right direction.

7 Comments
2024/11/30
00:16 UTC

34

Spooky variant of the Eyeblossom: the Tall Eyeblossom

The tall eyeblossom is a rarer variant (1 in 5 ?) for the eyeblossom in the pale garden. It can also be obtain by directly using bone meal on a normal eyeblossom to create the taller one (2 blocks tall, like the peony etc).

It has 3 "eyes" in the same location as the creaking one's, creating even more confusion and fear for the player in the pale garden !

A concept texture by me :

https://preview.redd.it/cm9uupgarw3e1.png?width=800&format=png&auto=webp&s=c5e16bd0cb37d7614d2f456280e981bfaaf0fee6

8 Comments
2024/11/29
21:27 UTC

13

Netherite ingots should be craftable into tools/armor

If a player wants to spend 5 netherite ingots to craft a netherite helmet, why shouldn't they be able to? I mean I would think requiring the netherite upgrade template probably functions to force players to defeat a bastion remnant, but I think the added cost of obtaining 36+ netherite for a kit as opposed to just ~8 for upgrades would be a fair tradeoff.

23 Comments
2024/11/29
20:21 UTC

117

Snow Golems can absorb Potions.

If you right click a Snow Golem with a Potion, it will absorb that Potion, and apply the Potion Effect against Mobs hit by their Snowballs. This does not apply the Potion Effect to the Snow Golem, thus allowing you to give its Snowballs Instant Damage without the Snow Golem dying.

The idea is that, since Snow Golems are made of snow, they can absorb the liquid of the Potion kinda like how a snowcone does in real life.

This also gives a unique use for Snow Golems, instead of them mostly just existing for fun.

EDIT: Forgot to mention that this could be great for map makers. Give the Snow Golem a beneficial Potion, and it will now help the hostile mobs it is programmed to target.

17 Comments
2024/11/29
19:10 UTC

28

Bells should show the monsters left in a Trial.

Why I'm making this suggestion: I find that sometimes it's hard to find the last mob when doing a trial in the chamber. We have this mechanic for Raids where a bell will show a spectral effect on the Illagers left. I think it would be just as helpful for a trial chamber.

5 Comments
2024/11/29
18:35 UTC

8

Data driven villagers

Make all aspects of villagers data-driven, from custom textures to a fully customizable trade table. This would enable players to tailor the game to their preferences, allowing for the creation of custom villager types. It would open up possibilities for new trade options and provide greater flexibility for adding NPCs in custom maps.

4 Comments
2024/11/29
18:14 UTC

7

Fishing Improvements

I found fishing for fish kinda useless as it's easier to get fish from just chasing them underwater. So why not make the actual fish mobs interact with the fishing rod? Or why not make fish and other mobs who eat fish interact with each other? Fishing should be more interesting than it is currently.

There would be fish coming close to the bait, pull it, then you use your scroll bar (for mobile maybe a scrollable button appearing on the side of the screen) and scroll as fast as you can to reel the fish in. The fish might pull harder to escape, giving you no catches. When you catch a fish, it is still alive, and you can either return it to the water or put it in your bucket of water or empty bucket.

A bucket will be able to carry 32 fishes now instead of one. It would work like a bundle. Throwing a fish out the bucket releases the fish as a mob. Water buckets can preserve a fish's life while empty buckets slowly suffocate the fish until it's dead.

Also, it would be cool if mojang added insects to the game, and you would use these caught insects to use as bait. Without using a bait, you will only get garbage items, but with bait, you also get fish. Bait quality will also matter here. Using a poor bait like seeds attracts normal common fish, while rarer baits (I can't think of an example) will attract rarer fishes. Fishes will be able to smell the bait from 16 blocks away.

There will be new types of fish, each with different appearance and when eaten, also have different filling of hunger bar. You can sell these new fishes to a fisherman and he'll give you useful fishing items like maybe a better bait.

And lastly, make fishes move faster when you chase them underwater. You can still catch them, but you'll have to try harder.

Additional:

Fishes will finally be breedable by using seeds or worms. Worms can be obtained from composts alongside bonemeal. Fishes will lay eggs like the way frogs do, except they lay it on the floor rather than the surface of the water. I can imagine myself breeding hundreds of kois in a pond for funsies.

Grizzly bears will be new mobs spawning in any biomes with spruce forests. They spawn close to rivers and lakes. They will naturally chase fish underwater and eat them (like pandas eating bamboo). Grizzly bears will be able to dive to deep water and catch fish, bringing it to the surface to be eaten. Polar bears will also gain this ability. Bears will also live in surface-level caves (because bears live in dens).

Ocelots will also have the ability to catch fish, but much faster. Taming them would make them offer fish as gifts to you. The way this works is like how dogs chase skeletons. Only this time the ocelots can pick up the item, the fish, and bring it to you like an allay. Or... they can eat it and not give it to you. 10% of them giving it to you because silly cats silly. Idk if this would make ocelots worth taming but for me I'm sold with this idea.

Talking about ocelots, I got a great idea for cats. Cats would have favorite fish. Feeding a cat favorite fish will make it give better gifts to you (still, after you sleep). This lasts for a day. Feeding the cat a non-favorite fish does nothing. The cat will give you the same usual junk as always. You can choose to feed the cat with the fish either to breed it, or to give it treats. Idk how this would work though, but I just wanted to separate breeding from treats because if you're giving treats to all your cats and because giving treats also makes them breed, then your base might turn into cat island after some time. To know a cat's favorite fish, you could feed it random fishes until a new special particle appears, indicating it. Idk how to implement this better sorry.

4 Comments
2024/11/29
16:47 UTC

41

All pets or friend mobs have an Allay-like bond and can’t be hurt directly by you.

It’s nice that you can’t hurt your own Allay but I think it should apply to all pets or mobs that are considered trusted or bonded to enough.

It could be enabled or disabled by a gamerule, or even an item like a ‘Totem of Friendship’ which makes all those mobs immune to damage from you as long as it is in your inventory (off hand feels like too much tbh).

If it’s a totem, the Totem of Friendship would be obtained by trading with Cleric villagers, or in certain chests.

Mobs affected:

  • Tamed wolves.
  • Tamed cats.
  • Tamed parrots.
  • Tamed horses, donkeys, mules, skeleton horses and zombie horses.
  • Tamed llamas and trader llamas
  • Tamed camels (not technically ‘tamed’ as they’re rideable from the get-go, as with Trader Llamas from the trader on Bedrock, but they count as ‘tamed’ by a player if they’ve been ridden before)
  • Trusting ocelots.
  • Trusting foxes.
  • Villagers and Wandering Traders, either all or at least Master-level ones.
  • Iron Golems (at least if player-made) and Snow Golems.
  • Bucket-placed axolotls, maybe also fish or tadpoles.
  • Bees.
  • Saddled pigs and striders. (Only if it’s made so their saddle can be unequipped via shears though. Long overdue addition, considering it works with wolf armour now; I don’t wanna kill striders to retrieve my saddle!)
  • Players, which could be chosen via the Totem interface or if not a totem, a setting menu or command.
14 Comments
2024/11/29
16:24 UTC

30

Beekeeper Villager

I think it’d bee nice (heh) if there was a link between villagers and bees. Basically, the beehive block (not the bee nest) would serve as a job site for a Beekeeper villager.

A beehive can generate often near the crop farms of a village, with a campfire underneath demonstrating how to safely collect honey and also demonstrating crop pollination as the bees fly over them. They generate with flowers nearby.

Beekeeper Villagers wear a beekeeper mask around their neck which is implied to be able to go over their face, and have padding to give a beekeeper gear-esque look. Their biome-related clothes are still visible in some areas. They also have a pocket with shears and bottles poking out, and some areas of their padding have a yellow and black stripes pattern.

The Beekeeper’s trades could be along the lines of:

  • Buying honeycomb from you for 1 emerald (turns bees into a nice source of income for you!)
  • Buying wooden planks from you for emeralds (plank type depends on villager’s biome type).
  • Selling honey bottles for emeralds.
  • Selling 4 coloured candles for emeralds.
  • Selling various bee-loved flowers such as Alliums for emeralds.
  • Selling empty bee nests for emeralds (nice if you want the look of nests but don’t want to rely on RNG to get them).
  • Selling shears for emeralds (same as Shepherd)
  • Selling campfires for emeralds (same as Fisherman)
  • Master Trade: selling an axe (diamond?) which always has Silk Touch.
  • New Item (sold for emeralds): Bee Pheromones…
  • It appears as a throwable splash potion with a yellow and black-striped texture. When used, it gives you the ‘Bee-loved’ effect which causes bees to become completely passive to you while affected, even if you accidentally hit one, or if they were angry beforehand! It works on mobs too, so in a pinch you can use it to save that mob from a plethora of stingers or all your bees from committing mass suicide!
  • Alternatively it could also just be a brewable potion, with honeycomb block (still obtainable by Beekeeper though; nice when you don’t have a brewing stand), I just liked the idea of it being a splash-only thing so it’s like you’re being doused in the smell rather than drinking it.
9 Comments
2024/11/29
15:58 UTC

10

Phantoms Being Scared of Light

I think it would be neat for phantoms to be repelled of light so players don't have to worry about phantoms when they just want to build through the night. It also makes it convenient for players who are good enough that phantoms are less of a danger that adds to the game and more like a minor annoyance, and they will place down light sources anyway to prevent other mobs from spawning. It also makes sense thematically because phantoms literally burn up in the sunlight. This also wouldn't defeat the purpose of the phantom though because they can still attack a player while they're exploring in the darkness and they will still show up even if there's light nearby so if you wander out, they will swoop in and attack you. I know cats do this already but it seems way to tedious to get a bunch of cats to repel phantoms, especially in a large region if you want to work on a megabuild. Do you think the night vision effect should get rid of phantoms? Leave your answer in the comments.

5 Comments
2024/11/29
04:54 UTC

79

A new item that switches a player’s sleep pattern. The Moonpiece.

This new item can be obtained by crafting the same recipe as a cake but replace wheat with phantom membrane. Once you have crafted the moon piece, you will receive a white disk like item that is completely consumable.

Right click to eat the moon piece and it will trigger a new status effect called insomnia. Insomnia prevents the affected player from sleeping at night but allows them to sleep during the day. This event lasts until you sleep or you drink milk. This event allows players to skip the day so they may farm monster products like gunpowder, ender pearls, bones, etc.

What do you guys think?

17 Comments
2024/11/29
02:07 UTC

20

Rice crop and stuff it is used for

New crop: Rice

Besides food, this is used to craft tatami, shimenawa, sandals, string and rope.

Shimenawa made from rice rope repels hostile mobs and stops them from crossing it like a barrier. It is put on blocks like a painting and hostile mobs will be unable to cross it or run away from it due to fear.

Tatami is the flooring of traditional Japanese houses. It can be made from rice rope and would be used for building pusposes.

Sandals made from rice rope provide minimal fall damage reduction and make you slip less on any surface you walk on.

Of course there is also the rice itself which can be combined with fish to make sushi or to make rice balls or eaten on its own.

3 Comments
2024/11/28
19:26 UTC

25

Phantoms Turning to Smoke after you Hit Them Once

It makes sense for phantoms to turn to smoke after you hit them since their supposed to be a product of your imagination. It would also make them less of a nuisance for players who dont want to skip the night by sleeping.

13 Comments
2024/11/28
19:22 UTC

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