/r/dontflinch

Photograph via snooOG

Make some people flinch!

Guidelines for Posting:
  1. No Screamers / Other "scare" videos
  2. Loud warning tags if there is a sudden change in volume.
  3. No combined gifs (no startled sleeping guy or reactions etc.) Go to /r/combinedgifs for that.
  4. No Reposts. If you're x-posting make sure someone else didn't already beat you to it.
  5. Don't put flinch in the title, it ruins the surprise.
  6. No /r/popping posts. We're trying to make you flinch, not vomit.

/r/dontflinch

6 Subscribers

4

A concept for testing out new economic ideas through the online MMO gaming scene.

Throughout the years quite often MMO's have been the subject of detailed observation due to events which were points of interests from epidemiologists (see the blood plague incident in WoW from 2005) or for economics as well.

EvE online has a very advanced and sophisticated economy system which is healthy and prosperous.

You can either pay for your subscription online through a subscription or you can play with the currency you use in game.

What is interesting is that during an event known as the fountain war, two different guild factions had a huge war with each other and using the exchange rate from online subscription to paying the price within the game, it was calculated that the damages of both guilds turned out to be about 300,000 dollars.

What is interesting is that new ideas in economics surfacing in the face of technological advancements, such as the robotisation of industries is giving rise to debates of solutions such as universal basic income.

MMO's could be a perfect model to test these on a more Macro economical scale and simulate what changes we might expect from such a real change.

Along with that it could result in new jobs which are responsible for gathering this data and working between the government and the game developers and could also help fun game developers projects.

Source for damages: http://www.bbc.com/news/technology-25944837

1 Comment
2017/08/21
08:34 UTC

3

Making War Change

If I were to ask for the biggest & longest-enduring world problem in history, I think that people would say wars. I believe that the problem is not wars, but war itself. For whatever reason, I feel that the best way to solve international disputes is not to try to have countries throw soldiers at each other.

The current ''paradigm'' is how a debate over the sovereignty of Serbia evolves into a public beating of Germany & the death of a generation.

So what can we do? How can we bloodlessly solve disputes between states? The same way we solve disputes between States.

Article III, Section 2, Clause 1 of the United States Constitution states (heh heh) that the judicial power of the united states shall extend to (among other things) ''Controversies between two or more States''. This would render the need for war quite obsolete if implemented on a global level.

Need proof? Since the ratification of the Constitution, there have been 62 wars in Europe & 33 wars in the US. Oh, did I say 62? I'm sorry, I meant 162.

The conclusion is clear. The use of an international court to solve disputes is a far better idea than using disputes as an excuse for nations to make powerplays on a national scale. All that needs be done is an expansion of powers of the International Court of Justice.

3 Comments
2017/08/19
17:00 UTC

1

I made this subreddit in the hopes of having people come together and share ideas for improving the world.

A lot of the things that are going to be posted here are simply going to be theoretical, but I believe that anyone who joins this subreddit will also benefit of coming across more flexible and ingenious perspectives and ideas in order to improve their own future and prospects.

A lot of the stuff discussed here will just be for discussion purposes but who knows? Perhaps some of it will be picked up by an environmentalist or economist.

0 Comments
2015/11/29
21:39 UTC

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