/r/lifeisstrange

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Life is Strange is a series of games, published by Square Enix, revolving around a heavily story driven narrative that is affected by your choices. The games are developed by Don't Nod and Deck Nine Games.

Life Is Strange is a series of games, published by Square Enix, revolving around a heavily story driven narrative that is affected by your choices. The games are being developed by Dontnod Entertainment and Deck Nine Games.

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/r/lifeisstrange

152,625 Subscribers

1

[NO SPOILERS] Do you have LIS inspired tattoo?

I have a small tattoo that is the mix of a small hurricane and rewind image in the game, but i want to have more. If you have a tattoo or maybe even a idea i would love to hear it!!

0 Comments
2025/02/01
09:25 UTC

10

[ALL] The interview in which Deck Nine exposes their true feelings against Chloe.

For all of you who've wondered why they gave Chloe the annoying decision to break it off with Max in Double Exposure...a hint was presented by Peter Conlin:

While working on Double Exposure we often debated the final choice in the original Life is Strange. The idea kept coming up that choosing Chloe over everyone in the Arcadia Bay wasn't just the wrong choice, but the 'evil' choice.

We then could infer that they believe saving everyone in the Arcadia Bay isn't just the right choice, but the 'good' choice. So then, if saving everyone in Arcadia Bay is the good choice, sacrificing Chloe must also be good (?!). But then, what about Chloe? Is she good (i.e. worth saving)? If so, then how can choosing Chloe over everyone in the Arcadia Bay be not just the wrong choice, but the 'evil' choice? So then, in this binary they set up for themselves, Chloe must somehow be deserving of death.

But Peter Conlin has some thoughts about that.

I have some thoughts about that.

See?

It's a basic trolley problem, let many people die who you don't know well, to save one person you do know and care a lot about. From the game stats, players are divided evenly on this choice. Which is odd, because the online community is extremely loudly team Chloe.

They, of course, are only half of the equation. So why focus on just them?

At first I thought maybe players that chose the town, simply just found Chloe annoying, a common refrain, and making that choice was obvious to them, but I don't feel like that many people would have actually finished the game if that was the case.

Which I also don't think is true.

First, Chloe is the deuteragonist of Life is Strange. Max is the protagonist. People are here for Max as wel - and in some case, just Max. I'm sure that even some fans choose Bae simply because not saving Chloe would make Max sad. Why not just stay til the end to see how Max's story progresses?

Second, all people have different thresholds for what constitutes as annoying. This might just be the majority opinion of the internet, but it seems that the staff has let it slip that they concur.

Third, it's about the holistic approach to story, in that you'll want to see how it plays out regardless of who's a crappy character or not. Unless the game is buggy, most players will get to the end of it (and even then, people have gotten to the end of Double Exposure, so Chole isn't to blame).

However, this gives us insight into what DeckNine thinks of Chloe: that Chloe is an annoyance and her annoying-ness should come at the cost of her life. Why else would you choose the town, other than to spite Chloe 🤪 (and as we all know, an annoying person like Chloe would discourage people from playing to the end of it, and that's why we made this annoying character the main protagonist of the prequel).

That is, unless there's an ulterior motive to bullying this teen.

Sidenote: What type of psychopath thinks players only saved the town to spite one person? Like, were we not supposed to care about Acardia Bay??? Why even think that sacrificing Chloe to save Acardia Bay is good if the intentions are bad?

Why would you play a whole game hating the characters and then be glad when they die at the end? You'd stop. Steam refunds exist. Additionally I don't think it's fair to say a more vocal fanbase is a more 'true fan'. That conclusion is unsupportable on so many levels.

I'm not sure where he's coming from. Many people play whole games hating the characters and then be glad when they die at the end. And if your character is, I guess, "annoying enough", they'll approve.

Plus, wouldn't you technically have to be at least three hours in before you get a true feeling of Chloe? Steam refunds exist for those who played no more than two hours.

Another sidenote: I don't know of anyone who thinks a more vocal fanbase is a more 'true fan'. I don't know why he included this, unless he wanted to show the more vocal fan base what it means to be a true fan.

I'd like to hear from sociologist, but I think it's a matter of Community vs Outcast. If you, as a person, feel a strong responsibility towards community, have a large family, have strong ties with a large group of friends, you would choose the town, obviously.

While if you personally are always on the outskirts, struggled to find people who understood you, have few friends, and especially if you grew up feeling left out, or broken, you would likely value a singular person and feel a great deal of loyalty towards them.

Chloe's personality as 'outsider' lends heavily to this idea. She isn't afraid of speaking her mind, making enemies, or doing what others say is wrong. She's extremely loyal and fights for the people she loves. If you've felt this, she is probably very like someone you love.

And here we go. Part of Peter Conlin's and DeckNine's treatment of Chloe, Pricefield and the choice near the end of Life is Strange boils down to this fundamental misunderstanding between why the choice exist. It's foundational. And, even worst, it's philosophically contradictory.

If you, as a person, feel a strong responsibility towards community, have a large family, have strong ties with a large group of friends, why wouldn't you also want to save Chloe? Chloe's still be apart of your community, your friend group. Would you choose the town over your child? Would you sacrifice part of the community for the sake of the community? Would that not go against the community, with all the people affected by Chloe (her parents and their friends)?

Why wouldn't I be loyal to Chloe because we're friends, rather than because we're "outcasts"? Are you necessarily an outcast when you're with your friend group? Is it less evil to sacrifice your friend's loyalty?

I argue that you don't need to be a sociologist to understand this. You just need friends, a family and to not be a psychopath just a little bit of common sense. None of this "obviously" stuff. Because the point of Dontnod's Life is Strange is that things are not obvious.

That's why Deck Nine's games feel like a downgrade. Everything's neat and simple. In Life is Strange, Chloe is a complicated teen surrounded by equally complicated townspeople to really give the Trolley problem choice it's impact. In Before the Storm, Chloe is a rebellious teen surrounded by Dads who only want the best for her, or people (like Rachael) who are irredeemably crappy. The nuance is missing. So is the choice. There are no hard choices. Just "right" ones. With the mask on.

Look, Chloe is an outsider, but Max? Max is introverted, but still has other friends in the community. It can't be as simple as Community vs Outcast. And some of us are roleplaying as Max to see how she would choose in this dilemma.

But the choice was not an impersonal psychopath calculation. It was very personal. This was a choice between Max holding on to wish fulfillment fantasies of magically solving every problem by turning back the hands of time, or accepting what happened. The choice between Chloe or Arcadia Bay illustrated that. The choice was never about the choice, it was about how Max approached life and how it would impact others.

Of course, according to Conlin:

I think in both cases the choice you made in your playthrough was influenced by your feelings for real people in your life. The characters in the game take on a proxy role for your own connections and values.

And in both cases the sacrificed character(s) are easy to depersonalize. It's just a game. They aren't real people. She's kind of annoying. I don't really see the other character. That's normal. Stories are real because we make them real.

In a lot of ways the stats should be more weighted towards saving the town. On the face of it, it's the most objectively moral choice. But since the entire game is spent building that relationship between Max and Chloe, they became more real to the players.

In the end I think it's much more complicated than right or wrong, I think our moral compass is going to be skewed hard by our lives and how we've been treated through them. Passing judgement on others based on that choice overlooks a huge portion of who we are as people.

He stops here before explaining how saving Bay is the "most objectively moral choice" in a scenario that's "more complicated than right or wrong". I guess it tells us more of Conlin, that he'd probably sacrifice his wife and children for the greater good. Obviously. 🤡 And look, I know we all have family members that get on our nerves sometimes. But the thought of sacrificing even one of our friends feels wrong to a normal person, even if loyalty to friends over community is "objectively immoral".

In this case, the most charitable I can be to Peter Conlin is that he would never truly pick the "most objectively moral choice" in this scenario in real life.

Unless he says he would. I'm sure sacrificing Chloe would be influenced by his feelings for real people in his life. But this action would make him an outcast in his community. Checks out, but then again who knows what good would come of it?

There is no one true moral choice here, and that's what the Trolley problem actually shows. The Trolley problem is more of a "philosophical ethic-alignment predictor" than a true "morality test". This game functions the same way.

So then is this why Deck Nine made two games that try to lead you into thinking that Chloe sucks as a person in BTS and DE? To illustrate how annoying Chloe is? To rewrite her as having no loyalty to her friend Max? So that Team Bae can be stuck with the realization that they choose the "most objectively immoral choice"? Because Deck Nine didn't understand the nature of the Trolley problem, Life is Strange as a series and the dynamic between Max and Chloe?

You gotta be wide awake to understand Dontnod. Peter Conlin was asleep on Deck.

And I'm not a Team Bae/Pricefielder. I don't actually like Chloe as a person. She does suck. She is annoying. But the story made me empathize with and understand her, to the point where I could not, at the end of the game, have Max look at her in the eyes and make that choice without a little guilt. She's not deserving of death because she's aNnOyInG. I chose Arcadia Bay to give the people a chance I would have otherwise denied by being selfish with my powers. But I would have wanted to give Chloe a chance too.

I wish Deck Nine gave Chloe a chance. They really took a dump on her character in Before the Storm, then flushed her down the toilet in Double Exposure. And if you ever wondered why they did this, now you know.

6 Comments
2025/02/01
09:00 UTC

64

[No Spoilers] Out of all the LIS characters, Sean Diaz is my favorite! Who’s your favorite character in the series?

31 Comments
2025/02/01
08:15 UTC

16

[ALL] [DE] This aged well

5 Comments
2025/02/01
07:45 UTC

99

[NO SPOILERS] drew max in my style

2 Comments
2025/02/01
06:43 UTC

33

[ALL] Journal Spread

Will add pix in the comments.

I have a photo of each game, background paraphernalia, quotes, a list of some of my favorite songs, and stickers. This was really enjoyable to make. Enjoy!

6 Comments
2025/02/01
05:34 UTC

3

[NO SPOILERS] All Special Editions of the game

I just wanted some more knowledgeable people to drop in the comments all known versions of the game for LIS and BTS. As far as I know, I think there’s a special edition for each BTS and LIS on both PS and Xbox in a box that comes with the game, a CD and in the LIS variant an art book too? And as far as I know, there’s no physical copy of the remasters besides the switch copy. I just want to complete my collection of having all the physical releases of both LIS and BTS so anyone who knows them all please lmk

0 Comments
2025/02/01
05:30 UTC

13

[No spoilers] Similar game recommendations

hey everyone,

Just wrapped up playing fully through the original Life Is Strange game. What a great experience.

What recommendations do you have for games with similar vibes (besides the other games in the LIS series)?

10 Comments
2025/02/01
04:18 UTC

0

[No spoilers] Max looks like Sarah Jessica Parker

Max's face and mannerisms in DE remind me so much of Sarah Jessica Parker in S&C.

0 Comments
2025/01/31
21:42 UTC

499

[NO SPOILERS]Me all the time

10 Comments
2025/01/31
20:38 UTC

2

[NO SPOILERS] LiS1: Why is Max and her other grade-mates 18 y/o but starting the last year of school in 2013?

1995-2013 is 18 years, so Max should've graduated high school in 2013 not 2014.

4 Comments
2025/01/31
16:53 UTC

11

[No spoilers] Life is Strange - Another Timeline - Chapter 1 : The Beginning

Hello everyone,

I hope you are doing great today. This is my first time using Reddit so don't judge me if I do something wrong 😅

I wanted to use this opportunity to share with you new story that I have been working on, it's still not finished but I have posted first chapter on Wattpad here is the link if you are interested :

https://www.wattpad.com/story/388643812?utm_source=android&utm_medium=link&utm_content=share_reading&wp_page=reading&wp_uname=Haves01

I would really appreciate your support and I would like to hear your opinion about the story. Next chapter will be released in couple of days. 😊

1 Comment
2025/01/31
18:50 UTC

0

[DE] Double Exposure - What is wrong with Safi in both photos?!

1 Comment
2025/01/31
07:25 UTC

1

[ALL] Life is Strange: Double Exposure Best Episode Tournament Round 3 (Vote for your LEAST FAVORITE EPISODE OF THE BUNCH)

Hello! Many of you may not remember but many years ago I held a series of tournament polls to figure out what the best episode from each game was, at the time there was only LIS 1, LIS2 and Before the Storm out, a year or two later True Colors released and after a few months of it being out I did another tournament to determine what episode of the game you thought was best. I figured I should continue this series and now that Double Exposure has been out for a few months, now’s a perfect time to do so. Here are the previous tournaments winners by game:

1- Episode 4: Dark Room

Before the Storm- Episode 2: Brave new World

2- Episode 5: Wolves

True Colors- Episode 1: Side A

Back before True Colors released I put the winners from 1, 2 and BTS against each other and you all voted for Dark Room from LIS 1 being the best episode in the entire game series. I don’t believe I redid it after TC released so I will definitely be redoing the overall best LIS episode polls once we find out what you all pick as the best episode from Double Exposure is. You have 24 hours to vote, once 24 hours is over I will take the most voted episode off (eliminated) and redo the poll with the remaining ones everyday until we have our winner. In the event of a tie between two or more episodes, I will break the tie by eliminating what episode between them I personally dislike more. Remember VOTE FOR YOUR LEAST FAVORITE EPISODE!

Eliminated (the % shows with what percentage voted for it):

R1: E5- Decoherence (65.8%)

R2: E4- Diptych (72.0%)

View Poll

0 Comments
2025/01/31
19:09 UTC

1,133

[NO SPOILERS] 10 years still going strong

26 Comments
2025/01/31
18:46 UTC

0

[NO SPOILERS] ranking

  1. lis

2.lis before the storm 3. lis double exposure 4.lis true colors

cant rate lis2 since i havent finished yet. thought id share this here since ive seen so many people rate double exposure last and hate it, but i actually really liked it

7 Comments
2025/01/31
17:23 UTC

50

[ALL] before the storm was incredible

I've just finished before the storm after completing 1 and 2 a few years ago. How amazing was the story!?

Watching Chloe and Rachel bond throughout there adventure!

Episode 4 farewell was incredible too but sooo sad! It put tears in my eyes! Still, I didn't ever want this series to end. I can't wait to start true colours hoping that it's as good?

What other games compare to life is strange, if any?

24 Comments
2025/01/31
16:54 UTC

73

[No Spoilers] Seriously what is the story behind Victoria having the wrong voice here? It's the voice of Kate.

29 Comments
2025/01/31
16:07 UTC

211

[No Spoilers] My very scientific study concludes that lis fans prefer waffles

16 Comments
2025/01/31
15:15 UTC

2

[all] TOP 10 FAILURES OF LIFE IS STRANGE: DOUBLE EXPOSURE

1 Comment
2025/01/31
08:41 UTC

42

[CS] I killed the entire town! I let them die! They’re dead… every single one of them. And not just the men. But the women, and children too! They weren’t Chloe. So I let them be slaughtered like

They weren’t Chloe.

  • Max to Padme probably.
11 Comments
2025/01/31
04:08 UTC

23

[No Spoilers] Happy 10th Anniversary

Can’t describe how much I love Life is Strange and how much it changed me as a person. Only joined in half a year ago but it feels like much longer. Will keep on feeling too, especially my love for Max.

Will have some nice art for the next anniversary, that’s a promise!

0 Comments
2025/01/31
00:44 UTC

24

[NO SPOILERS] What’s y’all opinion on Don’t Nod’s other games?

What’s y’all opinion on Don’t Nod’s other games? Especially their other story driven games similar to Life is Strange such as Tell me Why, Twin Mirror, and the upcoming Lost records: Bloom and Rage.

40 Comments
2025/01/30
23:08 UTC

39

[No Spoilers] 10 years ago I discovered what would become one of my favorite songs of all time

3 Comments
2025/01/30
20:56 UTC

6

[DE] What to expect in Life is Strange: Double Exposure part 2 – hopes & theories

With Life is Strange: Double Exposure Part 1 leaving us on such a gripping cliffhanger, I can’t stop thinking about what’s coming next. There are so many possibilities, but one thing I’d love to see in Part 2 is Max returning to Arcadia Bay—maybe even in two specific episodes that dive deep into her past.

Imagine this:

If you saved Chloe in the original game, you randomly cross paths with her. Maybe it’s not some dramatic reunion at first—just a quiet, unexpected moment that catches both of you off guard. Maybe she’s in town for something, or you both end up at the same spot by pure chance. There’s tension, some hesitation, but then it all comes out. Why she made the decision to break up, why things didn’t work out, and what she’s been going through since. It’s not about rekindling romance (though who knows, maybe players can influence that?), but about understanding and closure. A real Life is Strange moment—emotional, bittersweet, but undeniably real.

And if you didn’t save Chloe? Maybe you run into Warren, Joyce, or even some other familiar faces. Arcadia Bay is different, and people have moved on, but there’s still a sense of nostalgia and loss lingering in the air. Warren might talk about how he tried to stay in touch but felt like Max drifted away. Joyce might share how hard it was losing Chloe but how she found a way to keep going. Maybe there’s even a visit to the grave, where Max is forced to confront everything all over again.

I think these moments would add so much weight to Double Exposure. It would tie everything back to Life is Strange in a meaningful way, giving players a chance to reflect on their choices and see how Max’s past still shapes her present.

What do you all think? Would you want an Arcadia Bay episode in Part 2? What other callbacks or character moments are you hoping for?

76 Comments
2025/01/30
20:57 UTC

5

[S1] Every Doctor Who Reference in the Life is Strange Games!

To celebrate 10 years since the amazing Life is Strange franchise started, I wanted to make a video linking it to my Doctor Who themed YouTube channel. Hence this video showcasing all the times it referenced the show was born! Let me know if I missed any references and enjoy the video! I had such a fun time putting it together.

2 Comments
2025/01/30
12:20 UTC

4

[No Spoilers] What are your top 10 fav story based games?

Here are my top list

  1. Life is Strange 1 and before the storm (best story with thoughest in-game choice to make and best soundtracks) Post game depression -30 day +

  2. Walking dead telltale series ( Exceptional Great Story) post game depression 10day +

3 Witcher 3 ( Most unique story with great soundtracks and thrilling adventure)

4 Rdr2 ( average survival story but loved the ending and house building theme and good soundtracks ) post game depression - 3day +

5 Uncharted 4/Lost Legacy ( Best story game without tragedy)

6 Detroit Become Human

7 God of War 2018/Ragnarok

8 Horizon Zero Dawn

9 Marvel Spiderman / Miles Morales

10 Wolf Among Us

11 Last of Us 1 ( ok story but ending didn't gave any closure and felt like incomplete )

I also liked Mafia 1,2 , Ghost of Tsushima, Sleeping Dogs. Yet to try more games with great story.

5 Comments
2025/01/30
14:36 UTC

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