/r/lfgpremium
LFG Premium is a place for tabletop gamers to organize pay-to-play groups.
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/r/lfgpremium
Two decades ago, the world was supposed to end. It didn’t, but for the supernatural beings in the shadows, everything did change. The various factions of the night creatures rebuild from the rubble and try to find a way forward. Much like the city of Detroit. Trying to rebuild from the rubble, trying to learn a new way forward. It is here where an experiment is being tried by a powerful supernatural being.
Put together with other creatures of the night, you are tasked with finding and investigating unusual phenomenon, unexplained mysteries, reportedly haunted or magical places and finding ways to resolve them. Will you fall to old grudges and allow this experiment to fail in it’s infancy? Or will you band together, rise above your differences, and find a new way forward?
This game is open to all levels of experience with the World of Darkness, and I will accommodate all who join. This is a sandbox chronicle that revolves around your characters and what actions they take. This is a crossover campaign open to mages, shapeshifters, demons, revenants and vampires. Interested to see how a game like this would work when run by an old pro? Ready to play? Message me and find out more! I can be reached here or on Discord at shadowedechoes
5e 2014 Custom maps Consistent DM Chult adventure just after Tomb of Annihilation ends. Explore Port Nyanzaru, jungles, tombs and ruins. Have 2/6 players and session 1 is Monday the 18th!
Openings: 2-4
Level: 11
Time: Friday Nov 15 5PM PDT
Fee: $5
Game: DnD 5e with 2014 rules
Welcome, My name is Thomas and I am a new DM in the paid space. I have been a nonpaid DM for several years. so am starting to dip into the paid space.
To celebrate I am starting with a level 11 One shot "Tomb of the keeper" from MCDM
I currently have 2 players ready to go but need 2-4 more to get off the ground.
come join the game at https://startplaying.games/adventure/cm2rvayut000j1sqmglkoc7nn
Openings: 3 - 6
Level: 4
Time: Thursday 11.20 9 PM EST
Length: 2-3 hours
Fee: $5
Game: DnD 5e with 2024 Rules
Hello! Welcome to the world of Table Top Role Playing Games. I want to create an adventure for you as a beginner, going through the one shot called Uni and the Hunt for the Lost Horn. We all had to start somewhere and I can promise, this will be a great place for you to begin.
https://startplaying.games/adventure/cm3agh5wf004zzpzpqyg23f28
Seeking 5 Adventurers for a Paid D&D Campaign!
Looking for a group to join on an epic journey? I'm recruiting 5 players for a weekly D&D campaign—a combination of the Lost Mines of Phandelver and Dragon of Icespire Peak modules! Whether you're a newcomer or a seasoned veteran, all experience levels are welcome. The cost is $15 USD per player for an immersive, high-quality game.
What to Expect:
Inclusivity and Safety:
The Sword Coast has always been rife with danger, but your old friend Gundren Rockseeker has never been known for his cautious nature. His latest obsession involves exploring a nearby crypt rumored to hold secrets tied to an ancient legend. He’s been pleading with you to join him on this quest, one that promises more than just the thrill of adventure—it hints at forgotten truths and potential riches. It’s a few days’ journey south of Neverwinter, along the High Road where unsettling tales have been on the rise. Bandit attacks, isolated hamlets vanishing overnight, and whispers of rampaging giants all shadow your travels. Yet, life’s too short to deny a friend the thrill of unraveling a mystery, even if it means venturing into the dark and the unknown.
This mini-campaign is crafted to guide players from levels 1-5, and offering a Jumping off point into further adventures across the expansive world of the Forgotten Realms. It’s a perfect blend of classic D&D thrills with fresh content, drawing on additional elements from Kobold press and other Wotc modules to add new layers of intrigue and discovery.
Welcoming and inclusive to all players—beginners, BIPOC, and LGBTQIA2S+ alike—this adventure is a call to those eager for excitement and camaraderie.
In Phandalin, an eerie tension has settled over the town as unexplained occurrences shake the villagers' sense of safety. The people look to you, eyes full of hope and unspoken questions.
Will you take up the challenge and delve into the mysteries awaiting in the shadows?
Ready to roll some dice and explore Phandelver? DM me to claim your spot!
You have come to a location known as the syndicate. There are four of these large buildings in the world dedicated to the Four Beings, beings of immense power. There used to be five but that's a story for another time.
The Syndicate you will attend, known to you as Strixhaven, is host to many strong adventurers of all ages who have come to hone their skills. The Syndicate doesn't just offer courses and extracurriculars found in the book. Alongside the book material, there are 15 courses which, when 3, 6, and 9 lessons have been taken, will allow the player to take an exam and reap the beneficial perk of the course.
Along side your education, the Syndicate will undergo change in faculty as dark secrets arise. You will have the choice of following several different story threads within the syndicate. A cannibalistic cult harvesting flesh in secret late night parties. High society heists. Or corruption within the very syndicate you've come to learn at.
Sessions are $30CAD per session. Session 0 and the first session are free. Sessions start at 7pm CST and go for 3-6 hours.
"I declare That later on, Even in an age unlike our own, Someone will remember who we are" - Sappho
Innovation propels humanity forward, driving us from our primitive roots to ever more sophisticated heights. Nowhere is this spirit more alive than in the bustling city of Tribade. Here, people dart through crowded streets, racing to their next meeting, pushing to finish the latest project, and tirelessly climbing the corporate ladder. It's a city powered by relentless ambition, its skyline a tribute to modernity.
Yet, just beyond the city, an ancient forest stands as a silent contrast—a wild testament to a world untouched by progress. Towering trees and rugged mountains hold memories of older ways, grounding the landscape in traditions that refuse to fade.
At the border where forest meets city, lies a small sanctuary: the Hug in a Mug coffee shop. Though tucked away in this liminal space—not quite city, not quite forest—the cozy café is always busy. Maybe it's the charm of the baristas, maybe the coffee really is that good, or maybe... there’s something magical about the place. Perhaps it’s a bit of everything.
In this world, you are an employee at Hug in a Mug.
Embark on a journey to uncover hidden mysteries that stretch between city and forest.
Confront a new, mounting threat: someone—or something—is targeting the shop, with consequences that could change the world forever if they aren’t stopped.
And, of course, along the way, you’ll have the chance to flirt with some very cute women.
Will you keep Hug in a Mug safe, unravel its secrets, and find a place where magic and innovation can coexist?
9AM GMT+1 Game Link: https://startplaying.games/adventure/cm2p7kbk4001ghwy9qf4oohxr
2PM GMT+1 Game Link: https://startplaying.games/adventure/cm355zqer000w12a8y7hki4ff
Pathfinder 2E/Kingmaker Campaign/StartPlaying/Beginner Friendly
System Pathfinder 2E
Cost $25 / Player
Time Wednesdays at 7 PM CST
Seats 4 Filled, 2 Available
Session Duration 2.5-3 Hours
Premise: Kingmaker is a 1-20 level campaign taking place in the River Kingdoms of Golarion. As the name may suggest, you will become lords of your own kingdom as you attempt to explore the Stolen Lands and grow your domain.
Playstyle: Lots of RP, lots of Combat, kingdom management, some puzzles, lots of hexploration.
Technical: We use Foundry VTT, Discord, Web Browser, and the game is hosted on Start Playing with the link below. Party is 5th level currently. Character creation is Pathbuilder utility. We can go over any other details when you sign up.
https://startplaying.games/adventure/clrc3n32z000008l40f449ayx
Forget Your Darlings An Arencia Story
Listing Info - [Fridays] [6pm CST] [3 / 5 Seats Open] Looking for players who are interested in joining a Daggerheart adventure set in The Tome’s Homebrew world of Arencia.
Logistics-
Games are every other week, Session 0 is Planned for [November 15th]
Payment is through a free Square account
We use Discord for voice (Cameras not required but allowed)
This is SHORT FORM TTRPG content. It is perfect for those looking for more than a One Shot but don't want to commit to a multiyear camapign!
FORGET YOUR DARLINGS
Names, faces, pasts – All swallowed by the abyss of the crash, leaving only one directive in your mind: SURVIVE.
Six figures lay sprawled in the aftermath, like swords fallen from their sheaths to be dirtied by the earth and water below. Names, faces, pasts – all swallowed by the abyss of the crash, leaving only one directive in your mind: SURVIVE.
*Each of you stirring, heads spinning, blood trickling from impact wounds, eyes flickering with the dim hope and confusion of consciousness during disaster – and a haunting void where memory should be. *
Around you, the Forest has taken up arms against the flames you rode in on. These silent sentinels lay shattered and broken around you, as if the earth had reached up to catch you. Beyond the flickering flames, the shadows wait in silence holding a secret council to decide whether to shelter you or devour your remains. You look at each other, strangers looking back at you, bound together by this shared tragedy. The taste of ash and iron in your mouths, the creeping dread of this wilderness posing a simple yet prominent question: What do we do now?
Join our Tomeweaver Sam as he weaves a tale of survival, a test of who can adapt and overcome the situation in the hope of rescue. Can you survive long enough to regain your memories and find a way out?
DETAILS
Date: FRIDAYS 6-9pm cst
Session 0 is planned for THIS Friday Nov 15
Cost: $20/session
Characters: Fans of survival settings with themes of mystery, horror, intrigue, and hex tile exploration will enjoy this story.
Set in Darrington Press’ new system DAGGERHEART, this story will take you from level 1 to about 4 or 5 in DH across it’s runtime.
Length: This is a 10 episode arc. There is room for an extra episode or two if the party wants to explore deeper roleplay
Seats 5 total spots
Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own tyrannical sorcerer-king. Protecting their own positions with dark magic and powerful psionics, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives.
The land outside the cities belong to no one. Nomadic elves race across the deserts while insectoid Thri-Kreen satisfy their taste for war. Dwarves labor at projects beyond the scope of men, and dangerous halflings lie in ambush.
8 years have passed since the Age of Heroes began. The city of Tyr has broken free of tyranny, though turmoil still holds the world in its merciless grip. Revolution begins to spread like wildfire across the Tyr Region.
Do you want to play a game of Sword and Sorcery, full of dark magic and ancient secrets? Do you want to explore a harsh and savage land, bringing the light of heroes to the darkness of the wasteland? Are you a fan of Conan and Valeria? Or a fan of a classic Dungeons and Dragons setting remastered for 5e? If so, this is the game for you!
Tonight the party makes a treacherous silt sea crossing to explore a long forgotten ruin unburied by a recent storm. Join them to discover what lies within and to enjoy their future tales as well!
Ready to go? Message me for more details here or my Discord: shadowedechoes
Link to StartPlaying post: https://startplaying.games/adventure/cm1trn0lg000haxlc6cc4g9of
About Your patron and friend, Gundren Rockseeker, has tasked you with the safe delivery his wagon of supplies to the nearby, rough and tumble town of Phandalin. The journey is short but fraught with danger, bandits and outlaws are known to lurk along the trail.
Lost Mine of Phandelver is a relatively short campaign, taking 10-15 sessions to complete on average. Making it the perfect entry point for new players to experience the wonderful world of D&D!
The campaign takes you from level 1 to 5 and includes a healthy balance of D&D's three pillars: exploration, roleplay, and combat.
Sessions: 8PM GMT Wednesdays Cost: $15 per person per session Combat: Medium Roleplay: Medium Puzzles: Low Experience required: Open to all!!
All players will complete a Monte Cook RPG consent form prior to the first session. These will be kept anonymous from the other players and will be consolidated to create a master consent form that all players must abide by.
The first session will be Session Zero - in which we will get to know each other a bit, discuss the master consent form so that all players are aware of any "no go" topics before play begins in Session One.
During session Zero, we will create/choose our characters (there is a selection of premade characters you can choose from) and go over some basic concepts and rules for dungeons and dragons.
So what are you waiting for? An invitation? You are?! Oh, well then here's an invitation...
Game Listing: https://startplaying.games/adventure/cm330dn8m001in7hj115mvcku
About Me: https://startplaying.games/gm/kadedm
Contact Me: https://discord.gg/9rWfzCbW
(DM Note: Grim Hollow is as dark and gritty as it gets with mature themes. Those are the themes and feelings we're looking for in this game. I don't want players who want to be power gamers. Roleplaying is a must in this game. Also there are no refunds. You pay once a month to play weekly on Sundays, if you decide to leave at any time you won't get your money back since you took a slot in the game that could've been for someone else.)
The Story:
The story is completely homebrew, and I'm going to be introducing everyone's characters naturally throughout the first session. Some players may need to wait a little bit throughout the starting session to introduce themselves, but I promise you'll all be introduced. But I want you to create characters who for whatever reason, may it be because you got framed, caught, or suddenly just ended up there by affiliation, will end up in the jail cells of the capital city of Altenheim. This will be the start of it all, the start of you all becoming the peoples champions over time, well... if you can prove you are that is.
Player Characters:
You'll be making characters based on the Grim Hollow Players Guide I'll provide. I will provide you assistance in creating your characters, and if you need, I can even assist in making your characters backstories.
You'll be starting out at Level 1. Please make characters who have a backstory, where you're from on Etharis, and a personality for the character. No lackluster characters with no real motivations in this game. And no characters who aim to demolish the team. Evil characters are allowed within reason.
Player Standards:
I want players to get their moneys worth in this game. I'm not gonna tolerate missing consecutive sessions unless you have a good reason. No bad microphones and no bad internet connection. And of course this is a safe space so be respectful to everyone. No talk of politics. And if you have an issue, you take it up with me and we'll work it out.
(DM Note: I have kicked players in the past from games for being problem players, and even though this is a paid game, I and the players will have standards. And I will not tolerate bigotry and hateful players. We're all here to have fun.)
Apply On Roll20 or Message me on reddit! https://app.roll20.net/forum/post/12115953/applications
Hey there! My name is Solar(they/them), I am 22, and I am a long term DM looking to start up a new campaign based on a homebrew campaign book I've written. I've been running several games, whether homebrew or from a pre-made campaign for about six or so years now, and am someone who prefers to tell a story with my players rather then to my players. I like to think of myself as someone always happy to work with you on a game, and open to whatever you may suggest long as it doesn't hurt anyone else's fun.
This campaign will almost entirely revolve around the death of a Dragon Lord, that of Fulgur, the Lightning Caller, and the rippling effects it's death has had on the land. Whispers come together in basement bars, rumors drift through alleyways. Everyone has heard the news whether it's been publicly announced or not, Fulgur has perished, and the people of Bastion are rife with not only surprise, but curiosity, and in some cases, greed. The dragon lord had hold on a large portion of land, and now that it would is seemingly unprotected all manner of people are looking to set out from Bastion for the desserts and mesa's the dragon lord once roamed. Your party, like most, is a group of capable folk looking to go on expeditions out of Bastion, the last humanoid city, into Fulgur's old territory to find something worth, that we'll collectively decide during session 0 as a group.
Bastion
Bastion is the last city of humanoids that remains among the lands. After the great stillness, it was the only city left standing in the wake, the one remnant of the humanoid's race's once greatness. Due to this it's where all manner of people's have fled, and made the city itself somewhat of a melding pot of different races, though some still rarer then others. The city itself in the modern day is lead by three separate factions each with their own goals. The dragon speakers, are a religious group, whom reverently respect the words and laws passed down onto the people of bastion by the dragon lords. They manage most of the administrative work in the city, acting as it's judges, and law makers. People's Prospective are the best and brightest among residents of Bastion. They're a group of tinkerers and artificers, who are constantly looking towards new discoveries to raise the humanoid races farther. Generally they fill in the technical roles of the city, architects, city planners, and etc. Lastly there's the frost guard, a militaristic bunch known for their use of weapons and enchanted tools passed down from Chillerrack shortly after the great stillness. They act as the city's peace keepers, and guards, capable of freezing any found guilty of a crime against the city's laws into a lasting state of cyro-freeze where they remain conscious.
The Dragon Lords
The dragon lords, are a handful of extremely powerful dragons who's appearance on the continent was documented just three hundred years ago. It's not known where they came from, but within a month of their descent onto the continent they immediately wiped out all humanoid towns and cities except Bastion. A wave of roving ice was known to have overtaken the continent freezing and shattering all that once was, except those willingly spared. This is what is often referred to as "The Great Stillness". Shortly after, the only city left in it's wake was witness to their new God, the one dragon lord above them all, Chillerrack, a stunning draconic beast, larger then anything made by humanoid hands, and covered in a slick layer of ice and snow. It commanded that the humanoid race's new territory would only be Bastion and the small portion of land surrounding it, all else would belong to greater powers, the dragon lords. It then granted the city some blessings to allow their continued existence, including a few enchanted tools and objects, before leaving. Over the next three hundred years, the humanoid races would get acquainted with the other dragon lords, the god-like beings who had taken all, but Bastion away.
Chillerrack: The largest, and meanest, one who lays claim to all, and sits above all dragon lords.
Legion: Chillerrack's second in command, the one whom the dragon speaker's often hear words passed down from, and known for the fiery plague his rage can spread.
Galrend: The self proclaimed "lord of the coasts", and one who summons massive hurricane like winds to topple any vessels that strays just a bit too far from Bastion's waters.
Bron: A massive brute of a dragon lord, who claims most of the land's forests. Well known for being at the top of the food chain of beasts, and the most animal-like of the dragon lords.
Fulgur: Fulgur was known as the epitome of greed. It collected massive troves of magical knowledge from the remnants of old humanoid settlements, and was known as quite possibly the most powerful spell caster in all of the lands.
Magic
Magic works a bit differently in this world, enough that it's worth speaking on. Not all creatures are born with the capacity to even use it, and those who are, have a built in limit to how much they can exert. Humanoid races, notably have little to no capacity for magic, and most are only ever able to vague replicate what other creatures can do through enchanted objects made of the parts of magical creatures. This makes humanoid spell-casters exceedingly rare, and the few that exists, anomalies often, who have obtained power beyond what fate intended for them generally through dangerous or extreme means. Mechanically I'm not changing anything about full spell-casters, simply, they are a rare sight, and if you want to be one, we'll have a specific talk. This is a low magic setting.
Class/Racial Lore
While it will not be required to use(as I am someone who deeply encourages unique character ideas), I have also made ways that each characters class, and race are built into the world, and can help add some depth and connection to your character if used. For example there is different districts of Bastion with different races represented in each, and some traditions or beliefs held by those who live there. On the class end of things, there is ways to tie in each class as more then just, someone who's good at hitting things, or a scoundrel who likes to steal. Someone powerful enough to have a player class in this setting is someone well experienced in what their class practices, and that means something in this setting, whether it's being from a powerful thieves' guild esc mafia family, or a retired member of the Green Drake Mercenary Company.
I am someone who is happy to work with you to tell whatever story you're wanting to tell within my campaign, so all I truly expect is investment into the game, and who your character is. Which I won't even leave you high and dry on, I will provide resources and situations to test your idea of your character, and truly make you think outside the box, especially during session 0 to hopefully push your writing into a character you can be excited to step into every session. As for knowing any rules, I am perfectly happy to entirely teach the game, just as I am working with people who know it better then my memory allows, these games are just as beginner-friendly or as rules heavy as the party I'm making the game with needs. Most of this will also be discussed session 0, as well as a lot more. We will go over many different rules, and otherwise general game ideas, like the prevalence of revival in the setting, and see what the party as a whole feels most comfortable with doing.
This is a welcome environment for anybody in the LGBTQ+ community! Any and all discriminatory or hateful comments are not tolerated. Any person(s) whose actions in or out of game make other players or myself uncomfortable will be asked to stop, then removed from the game if the behavior continues.
Lastly I as an adult myself, would prefer only persons 18 or over apply.
Generally I run games at about 50/50 combat to roleplay split, as I try to balance things out.
The rate of the game will just be $15 usd paid via venmo or paypal before the beginning of each session. This excludes session 0 of course, as that is for character building, and making sure everyone will be onboard with the game presented and each other. I'll probably be looking for 4-5 people notably.
Scheduling wise, I will be looking to have the game either on Tuesday nights at 6:00 PM, with me being the US CST time zone.
Games will be anywhere from 3 to 5ish hours depending on the group's energy / want.
If you've read up till now, I truly appreciate it, and would be delighted if you reached out! Feel free to apply in the LFG tool attached. If there's any questions not covered feel free to message me here or put it in the topic discussion of the roll20 LFG post.
Before reaching out: Make sure you have a discord account, roll20 account, and a mic.
LFG Tool Link: https://app.roll20.net/lfg/listing/412893/land-of-lords-fulgurs-legacy
Discord: Solargeck (you may also reach out here if you'd prefer not to use roll20 LFG feature)
Join us for a game of danger, mystery, and brutal violence set in the decaying far future of Warhammer 40,000. You will take on the role of a defender of humanity and embark on hazardous adventures into the dark heart of the 41st Millennium. As an Acolyte of an Inquisitor, you’ll serve at the front line of a great and secret war to root out dangers that imperil all of humanity.
A lowly innkeeper channels her grief and the weight of her trauma into a mysterious mirror. The diary of a slaughterhouse worker offers a glimpse into the madness of a hive city falling to chaos. An Interrogator of the Holy Ordos comes face to face with the unexpected on a deserted void ship. A pair of Imperial citizens run afoul of a mythical creature they thought was just a legend.
These are all tales of heresy in the forgotten alleys, shadow haunted forests, and labyrinthine corridors of the million worlds across the Imperium and the cold darkness of the void. These anathemas and more need you and your fellow acolytes to cleanse their foulness, in your Tales of the Inquisition.
I can be reached at Discord: shadowedEchoes
I run sandbox games that revolve around the players. In my games you will benefit from any compendiums available in Roll20 that I own and allow, as well as full ambient music, maps, tokens, and always immersive roleplaying.
Ready to go?? Message me and let's make it happen!
Discord: shadowedechoes
Game Link: https://startplaying.games/adventure/cm3dxyo0200dzafyvos8g150b
Title: Triumph of the Tusk
System: Pathfinder 2E
Setting: Belkzen, Galorian
Themes: Roleplay Heavy
Players: 3/5 (2 slots open!)
Platform: FoundryVTT
Schedule: Saturday at 1pm EST
Session Length: 3-4 hours
Starting Level: 3
Frequency: Weekly
Price: $25/session via Startplaying.games
Additional Rules: Ancestry Paragon, Free Archetype, Gradual Ability Boost
SPG: https://startplaying.games/adventure/cm28h6rr1005at8yl0h0vh7dt
Hello! My name is Rui and I invite you to come play a lovely orc focused campaign where the players are low-ranking dignitaries representing a foreign state, an organzation or even just their own personal ambitions. They have been invited to a special gathering by a bold orc leader known as Ardax the White-Hair. For ages the orcs of Belkzen have been marginalized, subjugated and vilified but now Ardax wants to bury the hatched and set aside old grudges whilst forging alliances across the continent!
The campaign's length is level 3 to level 11 :) feel free to reach out to me by my discord handle "ruidolph"
Hello everyone and welcome to a homebrewed campaign that is from level 5 to 9. The Goddess and The Fox is a Dragonshorn Tales homebrewed campaign that I supported. It is a bit of a dungeon crawl as you are within the lands of Fayrebrod Peninsula past the mountains on one side and the ocean to the other. There is a mystery to be solved as well puzzles to overcome.
Start time: Saturday 9:00am EST.
System: Pathfinder 2e
Starting level: 5
Price: 15 Dollars per Session
"The Temple of Aeyx, the goddess of the woods of the
Fayrebrod Peninsula, has been uncovered, and the evil that
was imprisoned inside has started spreading its influence,
corrupting and destroying the ancient forest surrounding
the temple in its search for the power it lost centuries ago.
Searching far and wide, it sent its corrupted beasts to
collect the Gems of Power to regain its strength to break
out of its prison completely and rain war down on the
world once again.
Old heroes who once vanquished the evil threatening the
Woods of Aeyx have returned after hundreds of years,
digging up the history of the goddess, and looking for
answers and salvation. Little did they know that they
would find nothing of the sort.
The players have played their pieces, each waiting for the
right moment to move. Everyone is after the power and will
do anything to seize it. The Fox Emperor is on the hunt,
and you are his prey—but is it his game, or is he too a pawn
in a greater scheme?"
All players are welcome to join, it is a mix of roleplay and combat. There is free archetype, paragon feat, and gradual ability boost.
Link: https://startplaying.games/adventure/cm3c060ys000p2coolzp012hb
Why is this a paid game? Well it is because I have spent a lot of money on my own to get the license for Foundry, the books, supporting other people with publishing their homebrew campaigns, server cost, and map software's. It just helps me in the long run to keep showing support to the community as well being able to get more adventures to run in the future.
Hello all! Im looking to start up more games and with that comes a bunch of open spots for players! 4 new games that havent started yet
MON: (1130pm est weekly Kingmaker $15 1/5 seats filled)
TUES: (1130pm est weekly Extinction Curse $15 0/5 seats filled)
WED (1130pm est weekly Sky Kings Tomb $10 0/5 seats filled)
Friday (930am est Weekly Triumph of the Tusk $15) needs 2 people to start on 11/15 as well
SAT (5pm est Bi-weekly Bloodlords $10) has 1 opening.
Welcome to the Syndicate! One of Four special schools in Carthacombe dedicated to the training of enhanced individuals known as Sovereign. These beings are considered Sovereign as they are tasked with cleansing the world of evils. As a result of your education, you are granted access to the world as you see fit, becoming a staple in each of the major countries after this campaign.
But before I get too ahead of myself.
The Syndicate is home to four different schools, each chosen by one of the four beings, gods of immense power that are worshiped throughout the land. You will be taking part in a smaller journey for now, though. You are tasked with making it to school every day and forging relationships that will help you with exams and extracurricular activities. These individuals will come into play if you decide to take part in a larger campaign within the world but for now, let's focus on the school.
There are several many small time questlines to follow within the Syndicate that expand it beyond the given module to a customized adventure with many different facets to explore. I have 15 different classes available which we will take part in to gain benefits. Every 3 courses taken in a specific course will give the player an option to take an exam where they can use their relationship and exam dies gathered to gain extra perks and feats for free that will help in the further campaign.
For more information feel free to message me! I have run through this campaign twice, once at high level and once at low, and would love to help some new players through!
💡 Beginners to Pathfinder 2e and Play-by-Post welcome!
⚔️ Face bloodthirsty bandits, terrifying monsters, and menaces from other realities.
🏰 Explore, reclaim, and rule the Stolen Lands! Build a kingdom to stand the test of time.
Join here: https://startplaying.games/adventure/cm0efpryg00386qunu1ndfn3e
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Official Description:
The Kingmaker Adventure Path presents a full-length campaign that chronicles the rise of a new nation—a kingdom built and ruled by your player characters! Face off against bands of bloodthirsty bandits, deadly and dangerous monsters, and mysterious menaces from other realities as you fight to claim the Stolen Lands as your own. Will you rule with justice and mercy, or will you become the very monsters you fought to oppose? In the Kingmaker Adventure Path, the destiny of the world’s newest nation is yours to decide!
Free Player's Guide!
https://downloads.paizo.com/Kingmaker+Players+Guide.pdf
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The GM:
I have four years of experience running various systems professionally, 1.5 on StartPlayingGames with 44 five-star reviews and four on Outschool with 150 five-star reviews (running only TTRPGs). Narrative and flow are my specialties and I have heard from many players that they've never been in a Play-by-Post that has run so smoothly.
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Play-by-Post
New to Play-by-Post? No problem! It is a low-stress, highly-rewarding format and I'll help you every step of the way.
[Play-by-Post] Do you want to join a campaign but your availability prevents you from committing regularly? Does engaging at your own pace throughout the week without the pressure of the moment and with access to live chats with your Dungeon Master sound appealing? Well you're in the right place! The Play-by-Post (PbP) format is nearly as old as D&D and is a rewarding way to engage in this fantastic pastime. While it is true that the comradery of the kitchen table is lost in PbP, you gain the ability to plan without pressure, to refine your roleplay, to research your actions. And many see Play-by-Post as more immersive than live games, that the Theater-of-the-Mind is more easily engaged without the distractions of half-decent accents, the bell of midnight quickly approaching, and the smell of aging nachos.
*Note: This adventure is Play-by-Post and will be conducted throughout the week at your pace. While live check-ins with me are available, the adventure will be conducted in Discord channels where we will also store concept art, maps, a compendium of magic items, a room for chit chat, and more. Please send me a message if you'd like to know more.
Dates are subject to change depending on player availability.
Lost Mine of Fukudaisho is an adventure spinoff of the popular DnD 5e module Lost Mine of Phandelver where the setting instead takes place in the Japanese inspired location of Kozakura:
𝘈𝘧𝘵𝘦𝘳 𝘤𝘦𝘯𝘵𝘶𝘳𝘪𝘦𝘴 𝘰𝘧 𝘪𝘴𝘰𝘭𝘢𝘵𝘪𝘰𝘯, 𝘵𝘩𝘦 𝘱𝘰𝘳𝘵𝘴 𝘰𝘧 𝘒𝘰𝘻𝘢𝘬𝘶𝘳𝘢 𝘩𝘢𝘴 𝘰𝘱𝘦𝘯𝘦𝘥 𝘢𝘴 𝘱𝘦𝘳 𝘰𝘳𝘥𝘦𝘳 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘩𝘰𝘨𝘶𝘯𝘢𝘵𝘦. 𝘛𝘳𝘢𝘷𝘦𝘭𝘦𝘳𝘴 𝘧𝘳𝘰𝘮 𝘢𝘭𝘭 𝘰𝘷𝘦𝘳 𝘵𝘩𝘦 𝘚𝘸𝘰𝘳𝘥 𝘊𝘰𝘢𝘴𝘵 𝘩𝘢𝘷𝘦 𝘷𝘰𝘺𝘢𝘨𝘦𝘥 𝘢𝘤𝘳𝘰𝘴𝘴 𝘵𝘩𝘦 𝘛𝘳𝘢𝘤𝘬𝘭𝘦𝘴𝘴 𝘚𝘦𝘢 𝘵𝘰 𝘒𝘰𝘻𝘢𝘬𝘶𝘳𝘢'𝘴 𝘮𝘢𝘪𝘯 𝘪𝘴𝘭𝘢𝘯𝘥 𝘰𝘧 𝘚𝘩𝘪𝘯𝘬𝘰𝘬𝘶 𝘵𝘰 𝘨𝘢𝘪𝘯 𝘳𝘪𝘤𝘩𝘦𝘴 𝘢𝘯𝘥 𝘨𝘭𝘰𝘳𝘺 𝘪𝘯 𝘵𝘩𝘪𝘴 𝘧𝘢𝘳𝘢𝘸𝘢𝘺 𝘭𝘢𝘯𝘥.
𝘑𝘪𝘵𝘰𝘨𝘢𝘸𝘢 𝘪𝘴 𝘵𝘩𝘦 𝘤𝘦𝘯𝘵𝘳𝘢𝘭 𝘩𝘶𝘣 𝘧𝘰𝘳 𝘢𝘭𝘭 𝘧𝘰𝘳𝘦𝘪𝘨𝘯𝘦𝘳𝘴 𝘤𝘰𝘮𝘪𝘯𝘨 𝘪𝘯 𝘢𝘯𝘥 𝘰𝘶𝘵 𝘰𝘧 𝘚𝘩𝘪𝘯𝘬𝘰𝘬𝘶. 𝘏𝘦𝘳𝘦, 𝘵𝘩𝘦 𝘢𝘥𝘷𝘦𝘯𝘵𝘶𝘳𝘦𝘳𝘴 𝘸𝘪𝘭𝘭 𝘢𝘯𝘴𝘸𝘦𝘳 𝘵𝘩𝘦 𝘤𝘢𝘭𝘭 𝘰𝘧 𝘎𝘪𝘷𝘪𝘭𝘢 𝘙𝘰𝘤𝘬𝘴𝘦𝘦𝘬𝘦𝘳 𝘸𝘩𝘰 𝘤𝘭𝘢𝘪𝘮𝘴 𝘩𝘦𝘳 𝘴𝘪𝘴𝘵𝘦𝘳𝘴 𝘩𝘢𝘷𝘦 𝘮𝘢𝘥𝘦 𝘢 𝘴𝘵𝘢𝘳𝘵𝘭𝘪𝘯𝘨 𝘥𝘪𝘴𝘤𝘰𝘷𝘦𝘳𝘺 𝘢𝘳𝘰𝘶𝘯𝘥 𝘵𝘩𝘦 𝘯𝘦𝘢𝘳𝘣𝘺 𝘩𝘢𝘮𝘭𝘦𝘵 𝘰𝘧 𝘍𝘶𝘬𝘶𝘥𝘢𝘪𝘴𝘩𝘰...
If you have any questions, feel free to message me on Reddit!
Preview Maps: https://imgur.com/a/AWMATSG
Application: https://forms.gle/YrutqcbSH2HBVTKf6
StartPlaying: https://startplaying.games/adventure/cm32othfx003hcf2ieiaxuc9s
A long time ago in a galaxy far, far away....
It is the dawn of the High Republic. Trade flourishes, families grow, and everywhere are the weapons of the GREAT WAR laid to rest across the Galaxy.
Architects of the disarmament are the Jedi Knights, the guardians of peace and justice. They took no side in the terrible conflict but wielded the FORCE to defend the weak and innocent.
Little do they know that a new and alien power is growing in the shadows, and soon this NEW ENEMY will strike when least expected....
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In this campaign, you play Jedi Knights tasked with overseeing military disarmament on a distant world. This seemingly mundane mission will soon reveal a new foe that threatens the High Republic, the Jedi, and perhaps even the Force itself.
Your characters will be essential to the Galaxy's survival. It will be up to you to warn the Jedi Order, convince the Republic's squabbling factions of the threat, and ultimately face the enemy's most terrible champions on the battlefield.
You can find the listing on SPG here. The Roll20 listing is here.
FOR DM REVIEWS, PRICING, AND SETTING INFORMATION, CLICK HERE!
Hello, I'm SnackDaddy, of SnackDaddy Games! I am a full-time, professional Dungeon Master that has MULTIPLE spots left in various campaigns set in my homebrew world known as the League of Magics! Depending on the campaign, players start between level 3 and level 15!, and each start with a unique uncommon magic item and feat based on their backstory! Hope to see you there!
I offer ALL official WotC DnDBeyond digital content as well as a setting guide for my setting, the League of Magics, with over 320 pages of new character creation options, from species, subclasses, backgrounds, feats, and spells! These games are open to new players as well as more experienced players looking for a deadly challenge!
We have a plethora of recruiting and ongoing games to sign up for, check out the details below!
Game: D&D 5e
Location/Timezone: (USA - EST)
Schedule: (Weekly, Check Below!)
Game style: A mix of combat and RP leaning a bit more toward combat. I like to incorporate a player's background and backstory into main arcs of the narrative, being more player and character driven! This setting has a mix of traditional fantasy and sci-fi. These aspects can be mixed, separated or tailored to the group's desires!
MONDAY - 9:30AM EST (5/8)
[Join our ongoing LEVEL 12 LEAGUE OF MAGICS adventure and help battle through a lich's lair!]
MONDAY - 1:00PM EST (5/8)
[Join our ongoing LEVEL 7 EXANDRIA: NEW CALAMITY campaign, currently exploring the frozen wastes of Eiselcross!]
TUESDAY - 5:30PM EST (3/8)
[Join our ongoing LEVEL 6 PLANESCAPE adventure, TURN OF THE FORTUNE'S WHEEL! Investigating a series of abductions in the "idyllic" town of Excelsior!]
WEDNESDAY - 2:15PM EST (4/8)
[Join our ongoing LEVEL 12 EXANDRIA: NEW CALAMITY campaign, searching through the lost ruins of Aeor for the remains of the Malleus Factorem!]
FRIDAY - 12:00PM EST (SESSION 4 THIS WEEK!) (4/8)
[Join our ongoing LEVEL 3 FORGOTTEN REALMS adventure, TOMB OF ANNHILIATION campaign and survive the island of Chult!]
SATURDAY - 12:00PM EST (7/8)
[Join our ongoing LEVEL 16 LEAGUE OF MAGICS adventure, setting up their bastion before going on the hunt for beast slavers!]
SUNDAY - 2:00PM EST (3/8)
[Join our LEVEL 7 PLANESCAPE / LEAGUE OF MAGICS adventure, returning home after being lost in the outer planes for so long!]
THURSDAY - 7:00PM EST (FREE SESSION 0!) (STARTING SOON!) (3/8)
[Join this all-new LEVEL 10 VECNA: EVE OF RUIN campaign!]
FRIDAY - 4:00PM EST (FREE SESSION 0!)
[Join this all-new LEVEL 3 LEAGUE OF MAGICS adventure! Starting at LEVEL 3!]
💡 Beginners of both D&D 5e and Play-by-Post welcome!
🏰 Explore Waterdeep, a city as treacherous as it is marvelous!
🕵️♀️ Unravel the mystery of The Great Heist!
⚔️ Face memorable enemies from foul monsters to assassins to politicians!
Join us in the magnificent city of Waterdeep, the City of Splendors, and engage in The Great Game, a race to find a trove of treasure hidden somewhere in the city. Will you uncover it before someone else can? Along the way you'll discover the wonder and beauty of this vast city, meet memorable NPCs, and battle memorable foes in a vast array of urban scenes. In the end, perhaps you'll love Waterdeep so much you'll make it your home for good.
Note: this is a campaign in-progress. It's a solid group about 1/4 of the way through the adventure. It's a great time to join, though.
https://startplaying.games/adventure/clvhif3dc005myoa6dkevkyxi
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The GM:
I have four years of experience running various systems professionally, 1.5 on StartPlayingGames with 44 five-star reviews and four on Outschool with 150 five-star reviews (running only TTRPGs). Narrative and flow are my specialties and I have heard from many players that they've never been in a Play-by-Post that has run so smoothly.
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Play-by-Post
New to Play-by-Post? No problem! It is a low-stress, highly-rewarding format and I'll help you every step of the way.
[Play-by-Post] Do you want to join a campaign but your availability prevents you from committing regularly? Does engaging at your own pace throughout the week without the pressure of the moment and with access to live chats with your Dungeon Master sound appealing? Well you're in the right place! The Play-by-Post (PbP) format is nearly as old as D&D and is a rewarding way to engage in this fantastic pastime. While it is true that the comradery of the kitchen table is lost in PbP, you gain the ability to plan without pressure, to refine your roleplay, to research your actions. And many see Play-by-Post as more immersive than live games, that the Theater-of-the-Mind is more easily engaged without the distractions of half-decent accents, the bell of midnight quickly approaching, and the smell of aging nachos.
*Note: This adventure is Play-by-Post and will be conducted throughout the week at your pace. While live check-ins with me are available, the adventure will be conducted in Discord channels where we will also store concept art, maps, a compendium of magic items, a room for chit chat, and more. Please send me a message if you'd like to know more.
💡 Beginners to D&D welcome!
🏰 Explore Sigil, the City of Doors which is shaped like the inside of a donut!
⚔️ Face memorable enemies from foul monsters to unhospitable shopkeepers!
Join here! https://startplaying.games/adventure/cm0o5zd3j001a8lo3ncos954a
Official Description:
A multiversal glitch returns several souls to life in Sigil, the impossible city at the center of the Outer Planes. Uncertain of who they are and seeking answers, these wanderers must explore the City of Doors, contend with mighty immortals, and chronicle the farthest reaches of the Outlands. In doing so, the adventurers discover a plot to undermine the rules of reality and have a chance to recover their true identities.
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The GM:
I have four years of experience running various systems professionally, two on StartPlayingGames with 44 five-star reviews and four on Outschool with 150 five-star reviews (running only TTRPGs). Narrative and flow are my specialties and I have heard from many players that they've never been in a Play-by-Post that has run so smoothly.
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Play-by-Post
New to Play-by-Post? No problem! It is a low-stress, highly-rewarding format and I'll help you every step of the way.
[Play-by-Post] Do you want to join a campaign but your availability prevents you from committing regularly? Does engaging at your own pace throughout the week without the pressure of the moment and with access to live chats with your Dungeon Master sound appealing? Well you're in the right place! The Play-by-Post (PbP) format is nearly as old as D&D and is a rewarding way to engage in this fantastic pastime. While it is true that the comradery of the kitchen table is lost in PbP, you gain the ability to plan without pressure, to refine your roleplay, to research your actions. And many see Play-by-Post as more immersive than live games, that the Theater-of-the-Mind is more easily engaged without the distractions of half-decent accents, the bell of midnight quickly approaching, and the smell of aging nachos.
*Note: This adventure is Play-by-Post and will be conducted throughout the week at your pace. While live check-ins with me are available, the adventure will be conducted in Discord channels where we will also store concept art, maps, a compendium of magic items, a room for chit chat, and more. Please send me a message if you'd like to know more.
From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror! Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return of evil and those who would seek its terrible favor. Can the heroes discern their allies from their enemies in time to save a tortured realm from a tyrant's return? Pathfinder's darkest and most frightening campaign ever sets the heroes against the agents of Golarion's most notorious villain, the Whispering Tyrant, in a terrifying trek across a land of lurking horror and ancient mysteries.
Freshly starting horror and undead themed AP, that has in my opinion excellent combat/exploration/investigation/RP balance.
Each book is about a new little story that will require some investigation and a new place, we will not be just moving from a dungeon to another dungeon. New players are as welcome as more experienced ones.
Link to join: https://startplaying.games/adventure/clz0063u5002jsc0qla43wnz7
From me you can expect official paizo materials for the campaign with additional maps (dynamically lit) and handouts, some voice acting, API scripts and macro, help with your characters and bookkeeping.
I've been playing and GMing PF1e from the very start (can't guarantee that I know all the rules and classes but familiar with a lot) and try to keeps things mostly RAW, with no 3rd party, variant rules may be used after discussion with players. Also, as most official APs, this one doesn't work well with evil characters, so yours is expected to be neutral or good.
We are in Book II, plenty of material to go through left
Join the Epic Adventure on Oob with "The Three Kingdoms" Campaign!
Dive into an enthralling D&D 5E adventure hosted on Foundry VTT and communicated through Streamlabs and Discord. Experience the unique challenge of dual DMs, navigating interconnected storylines with profound impacts across two groups.
🌎 Welcome to Oob:
Oob is a planet dominated by three powerful dragon kingdoms — Metallics, Chromatics, and Gems — each with its own unique ideology and governance style, perpetually embroiled in conflict.
The Metallic Kingdom: Advocates for unity and order, aiming to unite the world under the governance of their metallic gods.
The Chromatic Kingdom: Composed of anarchistic tribes colored by perpetual warfare and a deep-seated belief in chaotic freedom.
The Gem Kingdom: Maintains neutrality, focusing on diplomacy to foster peace and often sending Other Worlders as emissaries to other kingdoms.
As an "Other Worlder," you have arrived in Oob through a one-way mystical portal. Whether fleeing disaster, banished, or lost, you now face a world where your actions and alliances will determine not only your fate but potentially the future of Oob itself.
❗Attack of Opportunity Groups Update:
🗓 Campaign Schedule:
🖥 Platform Details:
Game System: D&D 5th Edition, Foundry VTT
Communication: Discord/Streamlabs (mandatory audio, optional video)
Streaming: Twitch, YouTube, TikTok, Facebook
🧙 About the Dungeon Masters:
Gogone3: A veteran DM aiming to lead a full campaign, prioritizing player creativity and engagement.
AirForce_Demon_420: Known for a balanced approach to RP, combat, and exploration, fostering a serious yet flexible gameplay environment.
💸 Why a Campaign Fee?
Ensures player commitment and reduces no-shows.
Funds advanced gameplay features like automated scripts, AI-generated maps, and access to all official D&D books.
$100 deposit, fully refundable upon campaign completion.
📖 Campaign Specifics:
No Dragonborn, Thri-Kreen, or Kobold races. Dragon-related subclasses are restricted to multi-class options as characters progress.
Access to any official Wizards of the Coast product, alongside custom homebrew elements.
🧑🏻⚖️ Community Guidelines:
We value respect and inclusivity; all are welcome.
Players are encouraged to have character concepts prepared before beginning.
🤔 Character Concepts:
Characters should have alignments tending towards Chaotic or Lawful.
Origin stories tied to arriving from another world, seeking adventure in Oob.
Initial encounters will include a meeting with a crystalline gem dragon.
🔄 Unique Campaign Structure:
Dual DMs managing two groups within the same interconnected world.
Player decisions in one group can significantly impact the other, creating a dynamic gameplay environment.
Currently 7 out of 8 seats filled, aiming for balanced group dynamics.
🏁 Join Us for a Memorable D&D Journey!
Ready to take your place in the saga of Oob? Secure your spot today and be part of a story where every choice has consequences. Contact us to learn more and reserve your seat in a campaign designed for dedicated adventurers.
☎️Contact
AirForce_Demon_420-https://www.reddit.com/u/AirForce\_Demon\_420/
Application-https://forms.gle/8k6a4eQdRsAmPFs46
Startplaying-https://startplaying.games/adventure/clhtvm7sd004d08md5be4gzol
Lovecraft Country… You won’t find it on any map. There are no precise coordinates. You won’t find it in any travel guide. Yet, if you ever find yourself in Lovecraft Country, you will always feel its presence.
Welcome to the eeriest part of New England, possibly the most haunted place in the world. You will travel through all of Lovecraft Country, starting from Kingsport, moving through the streets of Arkham and past Bolton, up to the Miskatonic River. You will climb into the hills of Dunwich, make your way to Falcon Point, and even further to cursed Innsmouth…
Join a group of investigators who take on cases of the bizarre, the unusual, and the impossible. Discover the truth behind these cases in a noir 1920s filled with eldritch horror. What role will your investigator take, and what will be their fate as they explore Lovecraft Country and unearth it's ancient mysteries?
I can be reached at Discord: shadowedEchoes
Ready to go?? Message me and let's make it happen!
Are you ready to write the prequel to Baldur's Gate 3? Look no further. Welcome to Elturel, a city once ruled by a vampires undead army. But then the Companion appeared in the sky over the city. A godly orb of sunlight. It burnt out the undead, and now constantly basks the city in sunlight. Our players arrive in the city the same day as a diplomatic envoy from Baldur's Gate. During this time the party was hired to deal with rumors about the cult of the dragon. Evil Tiamat worshippers up to no good. Little do they know about the chaos and destruction Elturel will soon face. Which will lead them on a path of epic adventure. In the first layer of hell.
This campaign will start in Elturel of the forgotten realms setting. Players will travel the region to Baldur's Gate, Candle Keep, and Avernus the first layer of hell. This is a custom version with a new start and other new and interesting adventures along the way. No knowledge of anything is necessary.
This is for players who want a gritty high fantasy campaign with epic combat, possible character death, and laughs to go along. Not a romance adventure. Best example, hell boy meets mad max.
Campaign Detail:
Recruitment: Send me a pdf or link to your character. I will have it ready in fantasy grounds prior to first session. Standard array or point buy, 2024 backgrounds which come with a feat, and heritage bonus level 1 hp (5 for human and 4 for all other races)
Level: New D&D 5e 2024 rules currently level 3.
Platforms: (Discord and fantasy ground unity) (syrinscape: optional for sound immersion), I have an ultimate account and all the books which you can use for free. I have tons of bonus mods and custom maps. Personal voice acting, with voice changers. I homebrew the campaign to make the players feel integrated into it.
Game Link: https://startplaying.games/adventure/cm1sezsr8004ptw329ot9x24m
New Players Welcome! Whether you're a seasoned hero or a curious newcomer, all are invited to join this thrilling quest.
Use my link to get $10 off your first game: https://startplaying.games/referral/cl9n9y9bf0001l0092qfe80c3
Hey there! My name is Solar(they/them), I am 22, and I am a long term DM looking to start up a new campaign based on a homebrew campaign book I've written. I've been running several games, whether homebrew or from a pre-made campaign for about six or so years now, and am someone who prefers to tell a story with my players rather then to my players. I like to think of myself as someone always happy to work with you on a game, and open to whatever you may suggest long as it doesn't hurt anyone else's fun.
This campaign will almost entirely revolve around the death of a Dragon Lord, that of Fulgur, the Lightning Caller, and the rippling effects it's death has had on the land. Whispers come together in basement bars, rumors drift through alleyways. Everyone has heard the news whether it's been publicly announced or not, Fulgur has perished, and the people of Bastion are rife with not only surprise, but curiosity, and in some cases, greed. The dragon lord had hold on a large portion of land, and now that it would is seemingly unprotected all manner of people are looking to set out from Bastion for the desserts and mesa's the dragon lord once roamed. Your party, like most, is a group of capable folk looking to go on expeditions out of Bastion, the last humanoid city, into Fulgur's old territory to find something worth, that we'll collectively decide during session 0 as a group.
Bastion
Bastion is the last city of humanoids that remains among the lands. After the great stillness, it was the only city left standing in the wake, the one remnant of the humanoid's race's once greatness. Due to this it's where all manner of people's have fled, and made the city itself somewhat of a melding pot of different races, though some still rarer then others. The city itself in the modern day is lead by three separate factions each with their own goals. The dragon speakers, are a religious group, whom reverently respect the words and laws passed down onto the people of bastion by the dragon lords. They manage most of the administrative work in the city, acting as it's judges, and law makers. People's Prospective are the best and brightest among residents of Bastion. They're a group of tinkerers and artificers, who are constantly looking towards new discoveries to raise the humanoid races farther. Generally they fill in the technical roles of the city, architects, city planners, and etc. Lastly there's the frost guard, a militaristic bunch known for their use of weapons and enchanted tools passed down from Chillerrack shortly after the great stillness. They act as the city's peace keepers, and guards, capable of freezing any found guilty of a crime against the city's laws into a lasting state of cyro-freeze where they remain conscious.
The Dragon Lords
The dragon lords, are a handful of extremely powerful dragons who's appearance on the continent was documented just three hundred years ago. It's not known where they came from, but within a month of their descent onto the continent they immediately wiped out all humanoid towns and cities except Bastion. A wave of roving ice was known to have overtaken the continent freezing and shattering all that once was, except those willingly spared. This is what is often referred to as "The Great Stillness". Shortly after, the only city left in it's wake was witness to their new God, the one dragon lord above them all, Chillerrack, a stunning draconic beast, larger then anything made by humanoid hands, and covered in a slick layer of ice and snow. It commanded that the humanoid race's new territory would only be Bastion and the small portion of land surrounding it, all else would belong to greater powers, the dragon lords. It then granted the city some blessings to allow their continued existence, including a few enchanted tools and objects, before leaving. Over the next three hundred years, the humanoid races would get acquainted with the other dragon lords, the god-like beings who had taken all, but Bastion away.
Chillerrack: The largest, and meanest, one who lays claim to all, and sits above all dragon lords.
Legion: Chillerrack's second in command, the one whom the dragon speaker's often hear words passed down from, and known for the fiery plague his rage can spread.
Galrend: The self proclaimed "lord of the coasts", and one who summons massive hurricane like winds to topple any vessels that strays just a bit too far from Bastion's waters.
Bron: A massive brute of a dragon lord, who claims most of the land's forests. Well known for being at the top of the food chain of beasts, and the most animal-like of the dragon lords.
Fulgur: Fulgur was known as the epitome of greed. It collected massive troves of magical knowledge from the remnants of old humanoid settlements, and was known as quite possibly the most powerful spell caster in all of the lands.
Magic
Magic works a bit differently in this world, enough that it's worth speaking on. Not all creatures are born with the capacity to even use it, and those who are, have a built in limit to how much they can exert. Humanoid races, notably have little to no capacity for magic, and most are only ever able to vague replicate what other creatures can do through enchanted objects made of the parts of magical creatures. This makes humanoid spell-casters exceedingly rare, and the few that exists, anomalies often, who have obtained power beyond what fate intended for them generally through dangerous or extreme means. Mechanically I'm not changing anything about full spell-casters, simply, they are a rare sight, and if you want to be one, we'll have a specific talk. This is a low magic setting.
Class/Racial Lore
While it will not be required to use(as I am someone who deeply encourages unique character ideas), I have also made ways that each characters class, and race are built into the world, and can help add some depth and connection to your character if used. For example there is different districts of Bastion with different races represented in each, and some traditions or beliefs held by those who live there. On the class end of things, there is ways to tie in each class as more then just, someone who's good at hitting things, or a scoundrel who likes to steal. Someone powerful enough to have a player class in this setting is someone well experienced in what their class practices, and that means something in this setting, whether it's being from a powerful thieves' guild esc mafia family, or a retired member of the Green Drake Mercenary Company.
I am someone who is happy to work with you to tell whatever story you're wanting to tell within my campaign, so all I truly expect is investment into the game, and who your character is. Which I won't even leave you high and dry on, I will provide resources and situations to test your idea of your character, and truly make you think outside the box, especially during session 0 to hopefully push your writing into a character you can be excited to step into every session. As for knowing any rules, I am perfectly happy to entirely teach the game, just as I am working with people who know it better then my memory allows, these games are just as beginner-friendly or as rules heavy as the party I'm making the game with needs. Most of this will also be discussed session 0, as well as a lot more. We will go over many different rules, and otherwise general game ideas, like the prevalence of revival in the setting, and see what the party as a whole feels most comfortable with doing.
This is a welcome environment for anybody in the LGBTQ+ community! Any and all discriminatory or hateful comments are not tolerated. Any person(s) whose actions in or out of game make other players or myself uncomfortable will be asked to stop, then removed from the game if the behavior continues.
Lastly I as an adult myself, would prefer only persons 18 or over apply.
Generally I run games at about 50/50 combat to roleplay split, as I try to balance things out.
The rate of the game will just be $15 usd paid via venmo or paypal before the beginning of each session. This excludes session 0 of course, as that is for character building, and making sure everyone will be onboard with the game presented and each other. I'll probably be looking for 4-5 people notably.
Scheduling wise, I will be looking to have the game either on Tuesday or Thursday nights, with me being the US CST time zone.
Games will be anywhere from 3 to 5ish hours depending on the group's energy / want.
If you've read up till now, I truly appreciate it, and would be delighted if you reached out! Feel free to apply in the LFG tool attached, or see the startplaying post if you prefer that payment method(tho the price is higher as start playing takes a cut of profits). Ignore any day set on either as it's undecided whether this'll be a thursday or tuesday game yet. If there's any questions not covered feel free to message me here or put it in the topic discussion of the roll20 LFG post.
Before reaching out: Make sure you have a discord account, roll20 account, and a mic.
LFG Tool Link: https://app.roll20.net/lfg/listing/412893/land-of-lords-fulgurs-legacy
StartPlaying: https://startplaying.games/adventure/cm3dnewo00005alwzy0rtl395
Discord: Solargeck (you may also reach out here if you'd prefer not to use roll20 or startplaying's tools)