/r/FoundryVTT

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Discussion about the virtual tabletop software FoundryVTT. This is an UNOFFICIAL, authorized, Fan-operated subreddit. For Official Foundry support, join the Discord (link below).

 



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/r/FoundryVTT

66,581 Subscribers

2

Modules for weather inside regions / multiple ambient weather effects?

Now that we have the Regions feature, which allows you to suppress ambient weather effects in certain places, and adjust darkness, and things like that, are there any modules that let you put different weather effects in different regions?

Alternatively (or possibly additionally), are there any modules that let you assign multiple ambient weather effects to a single scene?

I have some scenes that I want to be both foggy and rainy, and it's kind of annoying that I can only do one at a time.

5 Comments
2024/11/01
06:24 UTC

1

Trying to find a specific kind of Game System!

[System Agnostic]

Hi, I am going to sound insane.
So, I'm not the biggest fan of D&D's system. Nothing wrong with it, but I'm not a big fan of skill checks and rolling dice, I'm more of a fan of RPG's. So, I'd go on Roll20 and make skills for my players and make the stats for them. Pretty easy, Roll20 has a simple interface.

Now, because Roll20 isn't the greatest, I wanted to switch to Foundry! Issue is, I spent my time being babied by Roll20's simple interface that Foundry is a bit of a doozy for me to try and customize. I was wondering if there were any game systems that were akin to RPG's and have basic RPG stats (like strength and magic or whatever)!

If not, or if it'd be easier to just make a system myself, how would I go about doing that?

6 Comments
2024/11/01
04:24 UTC

2

new version imperium maledictum having problems

Hi everyone i'm new to foundryVTT and i was working on a world on the module and core from imperium maledictum and i got a notification that i could update my module and so i did but now nothing works and i get that small message and i don't know what to do !

https://preview.redd.it/1hfl0lxca7yd1.jpg?width=1369&format=pjpg&auto=webp&s=8bbdd0319146e1fb08e051c1d4281b77c7967d00

2 Comments
2024/11/01
02:23 UTC

3

Help deciding

So I want to buy Foundry to play with my friends, I know that setting up the server to self-host is kinda hard for someone that doesn't know a lot about computers.

But we will be playing in a friend's house with the same internet connection.

So I wanted to know if I buy Foundry I can work in the campaign in my house with my internet connection and then bring my laptop to my friend's house and we can play there with the same wifi without setting up a server? I will be using my laptop to be the dm and my players will be using another laptop to be the players.

Sorry if this is a stupid question, and sorry for bad english. Thanks in advance.

7 Comments
2024/10/31
23:00 UTC

4

Lit Windows at Night

[System Agnostic]

So, i'm not sure if there's some way i'm missing here. I'm trying to play with walls and lighting. The effect i'm trying to create is a "window" on a roofed building emitting light onto a street.

A light source at the wall is a point source, which... isnt what a window casting light out looks like; I can put a source "inside" the building, but then i cant mask off the light that would be inside the building without obstructing sight of the roof.

Is there something i'm missing, or is it just "Everyone curtains their windows at night."?

9 Comments
2024/10/31
22:41 UTC

2

How do I make the transparent portions of an overhead tile completely transparent?

I have an overhead tile that I'm covering the entire map with. Parts of it are treetops and the rest of it is completely transparent. (I'm using radial occlusion so a player can see their token when underneath it, but that's not relevant.)

For some reason the transparent elements of the tile are not completely transparent. That "tint color" is being applied to the transparency, leaving a haze over everything (or making it dark if I set the tint color black).

How do I get rid of that tint or otherwise make transparent pixels be completely transparent?

4 Comments
2024/10/31
20:33 UTC

5

Multiple light effects washing out map.

[pf2e]

I'm wondering if anyone knows if a quick fix to a lighting issue that's come up recently (probably in one of the recent patches). We are playing pf2e system with most updated foundry and system version (updated both yesterday). When we have multiple light sources (particularly coming from characters with the light spell) the amount of light layers on top of each other and start washing out tokens and maps.

Anyone know or a module or something to prevent that?

5 Comments
2024/10/31
13:50 UTC

3

[D&D 5e] Drag and Drop Item Activities? (ver. 4.0.4)

Much of the Foundry system is great about allowing you to easily copy information, for example, dragging Items directly onto Actors to duplicate it.

Unless I'm daft, it doesn't seem like this is possible to drag an activity from one item to another? So I guess what I'm asking for help with is if anyone knows of modules that can enable this or if its a planned feature in a coming update to 5e 4.0?

4 Comments
2024/10/31
09:22 UTC

3

Share Foundry VTT account

[System Agnostic]

I'm going to buy the Foundry VTT license with a friend, and I'd like to know how it works in practice. My friends and I are masters of different campaigns, I would like to know if while I am organizing my Campaign, if he could organize his campaign simultaneously (without a player).

8 Comments
2024/10/31
08:52 UTC

2

[PF2E] Rule based vision - with Low light vision

Hi, i'm actually running some tests using the rule base vision option and some light, but i can't find any differences between a PC token with low light vision and a PC token with nothing at all. (Dark vision seem to work correctly).

So i'm wondering, do i do something wrong with the light, or do i misunderstood how low light vision is suppose to work ? Which kind of advantage (on Foundry?) a token with low light vision is suppose to have ?

I'm on foundry V11 and Pathfinder system V5.15.0

6 Comments
2024/10/31
03:13 UTC

3

Is it possible to remove the Dynamic Link icon or modify it?

2 Comments
2024/10/31
00:48 UTC

2

The Forge different server versions

Howdy all!

I've got a quick question to ask before I pull the trigger on this possible setup. I'm running two games right now currently on a self hosted Linux computer, one Pathfinder 2e using V12 of Foundry and the other an Icon game using V11.

I'm losing access to this setup in the relatively near future so I'm looking at using the hosting service The Forge. Is it possible to run two different versions of Foundry there? And if so, how easy is it to switch between the two? I'm planning on grabbing the free trial over the weekend to muck about with it but I'm hoping to get an answer over here first.

Edit: Clarification on the question, question was answered by u/Mushie101

12 Comments
2024/10/30
23:12 UTC

0

Using Midi QOL, Players no longer see Critical Highlights and one player cannot use Alt/ctrl for adv and disad but everyone else can.

DnD5e

any help would be appreciated.

4 Comments
2024/10/30
22:42 UTC

0

Help me with custom active effect

[SWADE] Is it possible to insert the formula with characters values like size or strength?

https://preview.redd.it/ohlvzslyqyxd1.png?width=415&format=png&auto=webp&s=6443265c0009f017ac875ce05f6171c647e83f70

1 Comment
2024/10/30
21:38 UTC

5

How do I invite my players on a home Internet run game?

I host an in person Curse of Strahd game using Foundry mostly for maps. I am still basic in computer/program skills but can do some things in the system. I am shaking off the need for click and drag reluctantly. I have managed importing maps, tolkens, sounds and manipulating light/walls. My question is how do I get my players in so they can add their character and token. I have a group tolkens currently but we are about to enter an area where the group can easily be split up. I prefer to roll actual dice and a paper tally of damage but showing everyone on screen battle map style would be my next foundry step. That is just A LOT to control on top of DM ing. I just use my Internet and multi screen to my TV from my laptop. So no ip address/web hosting or what not. I get lost when tutorial start in that direction. I just want to invite players and give them a password I create. Is this to simple?

17 Comments
2024/10/30
20:36 UTC

1

UUID's of Compendium [System Agnostic]

Is there an easy way to get all the UUIDs of a compendium besides clicking and copying each entry one by one

8 Comments
2024/10/30
19:54 UTC

2

Import owned PDF Rulebooks?

I am interested in buying Tales of the Valiant physical + pdf, and would like to know if I can use those PDFs on FoundryVTT or if I have to buy a separate thing to be able to play on Foundry?

4 Comments
2024/10/30
19:37 UTC

1

Creating Spells with Choices [DND5e]

Hey, there! For the last couple of days I've been looking for a solution to a small problem and thus far it's been fruitless. I'm wondering if there's the ability in Foundry, baseline or with a module, that will allow me to create a homebrewed spell with the ability to choose what ability you're casting it with.

In the dropdowns provided by base Foundry I'm able to choose if I want the spell to cast via Strength, Dexterity, Constitution, what have you, but I'm really seeking a way for my player to be able to *choose* if they want to cast it with Dexterity or Wisdom or a different stat that they choose in the moment. Due to active albeit temporary stat changes that are taking place in an upcoming fight in my campaign, I'm ideally looking for a solution that isn't making 6 different spells all casting off each of the individual modifiers.

Thanks in advance for your help!

6 Comments
2024/10/30
19:07 UTC

1

DDB Importer and Content

[D&D5e]

Hey Everyone!

I am about to host my second campaign on foundry. More precisely: i have purchased "Phandelver and Below" via Foundry and me and my Group of 5 Beginners are gonna make a fresh start wirh it.

We played DOSI before and hat Lots of fun on Foundry. Just the fact that the SRD is very limiting for Character creation was kind of a bummer to us.

That said we will try to make things better this time. My plan is to create the Characters together with my players on d&d Beyond and then to use the dbb Importer for foundry to implement them in the game.

I only own phyical copies of the 2014 phb and the dungeonmaster guide. As i far as is understand ddb will only have all the class Features available if you own the Digital content as well. My Research has given me the understanding that as long as one Person in a ddb campaign has all the content and another Person in the same campaign has a Master subscription and enables content sharing for that campaign then erveryone in the campaign is able to use that content.

So far so complicated.

My questions are the following:

  1. Do you guys know if the ddb importer will work as i need it to? (Meaning will it import the Characters with feats, backgrounds, spells etc even if those are not part of the SRD)

  2. How do i find someone with the Digital content i need? I am willing to make the Master subscription for D&D Beyond but am lacking someone with all the content.

I hope you guys can help me.

Have a great day!

5 Comments
2024/10/30
17:15 UTC

1

Are you able to put normal map data on tokens or background in foundry vtt?

I have a lot more experience with 3d software and was interested in playing an isometric game of lancer. i think being able to use the dynamic lighting system in a way that's reactive on the tokens themselves would give my session the little bit of flare it needs

4 Comments
2024/10/30
16:19 UTC

3

Best way to have animated writing?

[System Agnostic]

Hello everyone!

I am currently in the midst of building up my campaign and decided for the general mood I am going for I would like to add a cute little animation. When certain scenes are opened, specifically the first time a party gets to a city I am trying to have the name of the Town appear being written out over the splash scene then go away. So basically imagine I load the scene everyone has a beat to see the static image of the town the handwritten style writing writes out "Rakesburg; The city of Iron" then vanishes.

Is this possible? Is there a module I could use? Am I making a file from scratch and trying to put it in the scene too?

Thank you

4 Comments
2024/10/30
15:35 UTC

6

How do you plan to implement the bastion system into your game? If so, how? [DND5e]

I think the bastion system is something fun and new to try out. Do you plan on trying to implement this in Foundry? Is it possible to allow players to build their own bastion easily without knowing the ins and outs of Foundry?

6 Comments
2024/10/30
14:42 UTC

2

I can not get the "Automatic Template Effects" from "Token Magic FX", to work

[D&D5e]
[D&D5e:4.0.4][Foundry VTT Ver12 Stable Build 331]
Hi.
I have installed this module, and I can use all of the macros fine, but the automated template effects do not work. When I put down a spell's measured template, it just uses the default color scheme. I can left click on the template and change it, but that is a tedious and unrealistic way of doing it.
The module is up to date as of today (30/10/2024) Version 0.6.9 and says last verified for version 12.328 (I have build 331).
Is this an issue with the version of the build I have that makes it incompatible, or am I doing something wrong? Any help would be greatly appreciated.
(I tried to disable all other mods, and only run Token Magic FX and its dependant mods, enabled, but still cannot get it to work.)

3 Comments
2024/10/30
14:40 UTC

4

Some help with wardens of wildwood premium content

[Pf2e]

Hey all! I recently picked up foundry and then the wardens of wildwood premium content for book 1. I'd love to talk to someone who is familiar with both.

I've read through book 1, and I've looked through the foundry content. I don't want to post spoilers but I'm not sure where certain things are, and I'd love to make sure I'm using this right from someone who is better than I at foundry and also familiar with the content of the campaign.

Thanks!

1 Comment
2024/10/30
13:07 UTC

2

Spell Augments

[D&D5e]

Hello everyone! I am a huge nerd! I recently added Advanced Magic - Spell Points System 5e to my game. I have a cool plan based on a show, called Overlord, called Spell Augments. The idea is that casters can choose to expend additional Spell Points in order to empower their spells in different ways. It's pretty much just the Sorcerer's sorcery points.

Anyway, I wanted to know if it was possible to make a feature that would consume Spell Points from a character when they use it. I've tried a few things, but I'm stumped now. I could just say it costs twice as many Spell Points to augment a spell, but players can't manually decrease their Spell Points. Is there a way to allow players to manually decrease their Spell Points or make a feature that costs a set amount of them to use (that isn't another spell, preferably)? Thanks a ton everyone, I'm pretty stumped here.

4 Comments
2024/10/30
12:54 UTC

1

Player screen glitch help please!

The solution has been found! Having my player switch their browser to Opera and use the solution found here fixed the issue! Yay!

Example one of the glitch only one of my players is experiencing.

Example two of the same glitch only one of my players is having.

Hello Reddit! I hope you can help me with this, as I've tried everything I can think of! Ever since switching from Roll20 to Foundry, only one of my players seems to be experiencing this insane glitch. They claim they can still play as long as they move their screen around. When they do move the camera, the glitch can get better or worse. The least bad I have seen is one blocky diagonal line. I feel very bad and would appreciate any help, as this glitch can almost completely black out their screen if they aren't careful where they angle the camera.

Some info about my player's computer:

  • They are running Windows 11
  • Their computer is an Acer 5 Nitro which is a laptop.
  • Their Graphics cards is a Nvidia GTX 1050 Ti
  • The graphics drivers have all been updated to their latest versions.
  • They use the browser Google Chrome to access Foundry through The Forge (something ALL my players do just fine)

Everything we have tried to fix the issue:

  • Made sure all maps were WEBP format.
  • Updated their graphics drivers to their latest versions.
  • I turned on AND off graphics acceleration in Chrome.
  • Used "Find the Culprit" with turned off ALL modules.
  • Turned off all modules manually.
  • Removed all modules that couldn't be updated.
  • I switched Foundry back to a previous version, converted my world for it, and downgraded all modules until they were all compatible with that previous version. (I may have done this wrong, though!)
  • Changed the DPI of the map images to 72.
  • Loaded them into an empty scene with no lighting (only turned off vision on the scene so they could see) or shadows.
  • I logged into the player's profile along with another player, and both of us had no issues.
  • Changed the zoom of the screen to higher AND lower.

Update: The solution I was linked to here did not work. Any more help would be much appreciated!

Edit: Added more info, fixed formatting, and fixed spelling.

13 Comments
2024/10/30
12:10 UTC

1

Port Forwarding in a Dorm?

Hi everyone, I'm currently staying at some on-campus dorms while I'm at school, and was wondering if I could use FoundryVTT while I'm here. I don't know how port forwarding works, but right now it says that I'm not connected. Any ideas on what to do?

14 Comments
2024/10/30
12:10 UTC

2

Looking for macro to open an item

Im trying to have a tile be able to be clicked on to open a Bag of Holding, idk if this is a lost cause as i've searched everywhere for something but nothing comes up so now I am here asking for help.

Thank you and apologies if this is too much of an ask.

2 Comments
2024/10/30
09:53 UTC

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