/r/FoundryVTT

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Discussion about the virtual tabletop software FoundryVTT. This is an UNOFFICIAL, authorized, Fan-operated subreddit. For Official Foundry support, join the Discord (link below).

 



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/r/FoundryVTT

60,718 Subscribers

1

Help! Inserted string instead of numeric and don't know how to fix it again

G'day!
I've been searching for a while now and couldn't find any solution for this specific problem
I tried to reach said class/item through the console to maybe set it manually back to a number, but hit a dead end in how to get to the item

Here the console error

And here the error in Foundry

Well. There basically say the same thing. But for the purpose of completeness

Now I don't know how to access this subclass to edit or even delete it - there was quite some time put into it now, so I'd really love to just edit this tiny variable...

Thanks in advance!

1 Comment
2024/05/12
17:25 UTC

2

[D&D5e] Circular spells as cubes

How can I change that all circular spells, which area is defined by a radius, like plant growth, fire ball or hypnotic pattern, have a cubic measure template by default?

Or that a measure template defined by a radius is always shown as a cube?

1 Comment
2024/05/12
17:16 UTC

0

Creating a new Condition [D&D 5e]

How would I go about creating a condition (Or just an effect with multiple levels) that can do this:

Wound 1 : -3 Max HP, -1 to Skill Checks
Wound 2 : -6 Max HP, -2 to Skill Checks, -1 to Attack Rolls
Wound 3 : -9 Max HP, -2 to Skill Checks, -1 to Attack Rolls, -1 All Saves, -1 to Spell DCs
Wound 4 : -15 Max HP, -4 to Skill Checks, -3 to Attack Rolls, -2 All Saves, -2 to Spell DCs, -10 feet of Movement.
Wound 5: -25 Max HP, - 5 To Skill Checks, -4 to Attack Rolls, -3 All Saves, -3 Spell DCs, -2 AC, -15 Feet of Movement

Is there a mod or a guide I could use to make something of the sorts?

1 Comment
2024/05/12
17:07 UTC

0

Creating custom effects/conditions [D&D5e]

Is it possible to create effects/conditions on DnD5e? I wanted to create a "Slow"condition to simulate difficult terrain with the help of Monk's Active Tile Triggers.

1 Comment
2024/05/12
16:40 UTC

1

[PF2e] Creating an @Damage expression of XdY+Z with an element?

I'm trying to create a simple hazard ability that deals 4d10+22 fire damage. The problem is, expressions like

@Damage[4d10+22[fire]]

returns an untyped damage value result.

Is there a way to correctly express this so that the system knows the damage is fire?

3 Comments
2024/05/12
16:18 UTC

0

How to undo system update?

I updated my 5e game system, applied it to my world but it broke a lot of things, like all my visible healthbars being permanently stuck at empty, and I also cannot open my player character sheets to edit or view them at all. So I had to restore the backup. The problem is, I'm still on the newest 5e system now and if I try to run my world, it'll just break it again. How can I undo my game system so it goes to the previous update?

4 Comments
2024/05/12
16:14 UTC

6

PF2E:Polymorph effects won't work on Creatures?

I'm on Foundry V11, and the latest pf2e system. Polymorph effects(which are attached to spell description like "Effect:Frog Form" in Animal Form)work fine on PCs but does not seem to work on creatures. Does anyone know if this is a feature or a bug? Or am I doing something wrong here?

6 Comments
2024/05/12
14:27 UTC

1

Can't drag and drop items from compendiums, items tab or character sheets [5e]

I'm having a weird issue. Out of nowhere when I opened foundry today, I suddenly can't drag and drop anything from my compendiums into the character sheet. And only just figured out that I can't drag and drop anything outright. Can't even drag actors onto a scene or anything. Clicking and dragging just does nothing.

2 Comments
2024/05/12
14:27 UTC

2

Map grid scale vs player token size/movement

[PF2E]

Hey team,
New to foundry and just had a quick question regarding something I've run into quite early.

Quite a few maps as intended are gridded to 10/20 feet etc, rather than the regular 5ft that a PC would occupy.

Is there a way to set something so that when player tokens are dragged onto the maps they resize to a 5ft size rather than the maps default grid square size (effectively putting 4 tokens into a 20ft sq)? Rather than manually resizing each time for each new map?

An extension to this, when a token moves, it uses increments equal to the map grid squares, is there a way to force a token to use 5 ft increments, even when on a 20ft square grid?

Or is it simply easiest to just scale maps and force grids to conform to 5ft rather than the published grid size?

Thanks heaps in advance.

2 Comments
2024/05/12
14:04 UTC

1

Sound and Visualeffects in Foundry/Wrath and Glory

[Wrath and Glory]
I´am currently hosting a Wrath and Glory Campaign and im trying to make it a bit more immersive with Sound and Visualeffects. I tried mutiple Modules, namely Maestro, Token Magic FX and FXMaster and it seems like they all dont wanna work quite right. Is that a problem with Wrath and Glory or am i just doing something wrong. I can cladly give more infos in comments if you have questions.
Thanks in advance

1 Comment
2024/05/12
13:52 UTC

2

[system agnostic] I'm looking for way to highlight my map

I'm playing fallout 2d20 and i need to be able to highlight the map so they know zones any way anyone can help

5 Comments
2024/05/12
05:43 UTC

0

[D&D 5e] 5e 3.1.2 Character Sheet Visual Bug

Howdy everyone, I've just completed an update to the newest version of the 5e system from the 2.4.1 version, I'm having an issue with the new character sheet having the visual bug shown in the image. The bug is only on the details tab of the character sheet, all other tabs look normal.

This is with all modules disabled. I've tried restoring my backup and redoing the migration but that did not change anything.

I'm using an Oracle cloud hosted version of Foundry for my main instance. I also have the self hosted version downloaded and when I attempted the update on that (using the exact same userdata folder as the cloud instance) everything looks and works as normal. It is only the cloud hosted server that is having this visual bug.

Any help would be appreciated!

https://preview.redd.it/svw4yanrvwzc1.png?width=1192&format=png&auto=webp&s=61cebe9b94c478d2c10543df63e038b168065bd1

2 Comments
2024/05/12
03:08 UTC

1

Need help with multiple success counting macros

[Sytem agnostic] Greetings all. I am running a homebrewed system that goes off of a 2D10 success system. I need help with creating a macro and have quite literally no coding/scripting experience and it took me about twenty minutes to even figure out a macro just to roll the 2d10s and generate a success on a roll of 5 or less. So that's where we're at. Now with that being said if a roll is 3 or less then that roll generates 2 successes. How could I implement that into the foundry to count those? So far I've just been checking the chat to see if they rolled a 1,2,or 3 and just adding the extra success value, but if I could figure out a way that's more automated that would be fantastic. Thank you all in advance for the help.

8 Comments
2024/05/12
02:02 UTC

0

[pf2e] Fudge coin flip?

Hey I'm playing a gambler / cheater gunslinger in our outlaws of alkenstar campaign. With stuff like loaded dice but most importantly the predictable silver piece. Many of our decisions are based on a coin flip and I'd like to bring this in my favor. At the very least in my flavor. My DM is with me on this one but we don't want to make it that obvious to the other players. Is there a module for fudging dice/coins and displaying them to the party as the real deal? I saw the module fudge which isn't maintained sadly...

Thanks in advance :)

2 Comments
2024/05/12
01:30 UTC

17

Thoughts on self hosting?

[System Agnostic]

I have a download speed of 945 mbps and upload of 115 mbps.

Do you guys think I'd have any issues hosting for people in the same city?

26 Comments
2024/05/11
22:23 UTC

4 Comments
2024/05/11
22:05 UTC

3

Pathfinder 2e, Dice roll dialogue does not appear.

I am currently running pf2e games in foundry and just ran into an issue that I have been unable to resolve. For most of my play time whenever I go to roll a skill check or attack a dialogue would appear where I could adjust any modifier or roll high or low before actually rolling the dice. Just recently I no longer have that dialogue appear and dice immediately roll as soon as I hit the skill or strike buttons. I have been unable to find out if theres a setting that controls this or if its coming from one of my modules. My list of modules is this:

  • PF2e Animation Macros
  • PF2e Companion Compendia
  • PF2e Dailies
  • PF2e Dorako UI
  • PF2e Doraku UX
  • PF2e Extempore Effects
  • PF2e Flat Check
  • PF2e Modifier Matter
  • Pf2e Toolbelt
  • PF2e Workbench
4 Comments
2024/05/11
21:03 UTC

2

Help moving curse of Strahd to foundry

Hi! I have a campaign I've been running in person that I plan to move to foundry. Are there any premade tokens/maps I can use/buy for this?

10 Comments
2024/05/11
20:12 UTC

2

"Default token settings" doesn't seem to work

I've set my defualt setting tokens to diplay hp on hover for everyone. However, this setting is not applies when draggin in new tokens. Have anyone else encounterede this problem? Do I need to change another setting?

I'm using the 3.5e SRD system.

3 Comments
2024/05/11
19:25 UTC

1

Adding old .db files (3.5e SRD)

I've found an old module for use with the 3.5e SRD - but I can't add the module since it's outdated. I have all the .db files though - is there any way to add them to my foundry files?

https://foundryvtt.com/packages/d35e-sunless-citadel/

5 Comments
2024/05/11
17:30 UTC

1

Item Piles macro (Make Lootable)

So using the Item piles add-on's wiki i found this macro to convert a selected token to an item pile.

if (!canvas.tokens.controlled.length) return;
game.itempiles.API.turnTokensIntoItemPiles(canvas.tokens.controlled)

The problem is, that it defaults to a merchant, not an item pile.
any suggestions on how to switch this?

2 Comments
2024/05/11
16:17 UTC

2

Atmospheric sounds

[System Agnostic]
Need a little help. I'm looking for a good source for sounds for atmosphere; anything from ambient sounds for the entire scene, to things like monster growls or other things for sound nodes.

Problem is almost everything I find includes music, which is something I DON'T want.

Any suggestions for good sources would be appreciated.

3 Comments
2024/05/11
14:55 UTC

83

New Feature Update: Foundry VTT V12 Scene Regions overview.

9 Comments
2024/05/11
14:48 UTC

2

Sudden "Your connection appears to be closed"

Hi there !

I've been using foundry for years but recently I experienced the "Your connection appears to be closed". I checked every documentation available and similar cases on reddit, but I'm still stucked. My Foundry version is 9.269.

I did the following :

  • restart every software and devices
  • resetup all port forwading to 30000 (firewall rule, router firewall rule, even did a DHCP reservation to be certain I have the correct adress)
  • Check the parameters in foundry to be sure port is 30000 and that Upnp tickbox is unchecked.
  • restart every software and devices

I still experience this problem sadly :/. I know Ngork and other similar things exist but port-forwarding worked like a charm for years and I don't need anything else.

Thanks in advance for your help !

EDIT : I also completely disabled my computer firewall temporarily but this had no effect.

8 Comments
2024/05/11
11:42 UTC

1

Looking for modules [ system agnostic]

[System agnostic]

Pretty much the title. But specificly I'm looking to make it easier for my players to keep track of thier skills and items. We all struggle to relize that we have that one item or skill that could help whatever situation. And when we look cause we think we might have something we spend 10-20 minutes cause we gotta read through each one hoping to stumble on what we are looking for.

Particularly I am looking for these

  1. A way to reduce the visibility of passive skills and junk items(camp gear trade materials).

  2. A way to align special items for Easy access. possibly based on action type?

  3. Possibly a chart path for each character similar to like ff7s battle menu, attack item special etc. With attack opening up to Melle ranged spell and so on.

  4. Some ki d of shopping module so I don't gotta describe every item they can just look at a list or something.

I'll add more if/when I figure some more

Edit: Thank you very much for any help. Hopefully I formatted it right this time

Edit2: reposted it cause I have no idea how to edit title. Sorry

5 Comments
2024/05/11
11:30 UTC

0

Cant Add Some Spells

I am unable to add some spells to actors or add them to my compendium. Anyone else encountered this issue?

Edit: I am using the D&D 5e system

4 Comments
2024/05/11
06:21 UTC

3

Moving players as a group between scenes

[System Agnostic]

Hello, I recently set up my foundry and planning a adventure for some players on my PF2E server.

My question is, how do I move players as a group between scenes? I don't want to do it one by one.

12 Comments
2024/05/11
04:15 UTC

1

[DCC] Simple Fog partially disabled?

I've been running Sailors on the Starless Sea using the official Goodman Games Foundry module. For scenes I had activated before, Simple Fog works fine. For new scenes, it seems completely deactivated. I've checked, the scenes are configured in the same way. Any ideas?

1 Comment
2024/05/11
03:22 UTC

0

Dnd Beyond importer failed to fetch.

the plugin was working before, now i cant import my players characters it says Error processing Character: failed to fetch

the characters are public and i tried to import a character i had imported before and now it dosen't work i tried reinstalling the module, nothing

2 Comments
2024/05/11
02:43 UTC

0

Expanded player permissions

[System Agnostic]

Im looking for a module that would let players do certain things normally restricted to GM, like placing their own tiles or even doing their own maps. (Idea is letting players decorate maps of places their own)

I known someone made a module in the past that let players manage playlists, I was wondering if something existed for other things or how difficult it would to make a module that lets players/trusted players do this themself

4 Comments
2024/05/11
02:01 UTC

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