/r/FortniteCreative
The developer supported, community run subreddit dedicated to Fortnite Create and Unreal Editor for Fortnite (UEFN) by Epic Games
Fortnite: Creative is a sandbox game mode for Fortnite from Epic Games.
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/r/FortniteCreative
I had a glance at previous posts on this sub, and across YouTube, and I feel like I know the answer at this point, but I want to just make sure:
Is it possible to remove player effects (like nitro or zero point dashes) using any of the devices in creative currently?
I am new to creative so if this is a stupid/frequent question I'm sorry!
I’m trying to paint the landscape i created in uefn and it just won’t work even though they layer is unlocked
If you have any ideas or notes please comment below I am open for suggestions :>
i have my tracker set to do something when the player dies 5 times but it is also going up everytime i kill someone (i have been testing on guards so idk if it does this with players to)
For me I would want to see a device that can modify guns like infinite damage or bullet drop off ect. And a pen device would be cool too I thinks.
What's your thoughts?
Back when Epic had a callout for maps that required collaboration, I worked on a domination-style zone capture game set on Mars where players could pick between various classes with unique support abilities. Although a lot of effort went into it, ultimately I ran into a number of bugs that kept it from being the sort of experience I had envisioned. For example, Epic’s class picker would stop working after the first round, the Environmental Light Rig would unload and turn the world dark, the functions to edit the team membership of automated turrets didn’t work, lighting would leak through various structures in ways that broke immersion, etc.
I published to attach a map ID to the bugs I reported but made the mistake of having it listed, not realizing new maps get a Discovery boost. I’ve since unlisted it given the bugs and lack of polish, so now the question is, is it worth reworking the map into a new game mode once I’ve removed the buggy features, or is it too late now that 1000 people have visited it in its alpha stage?
Hey, I am making a map and if you throw a Port-a-Bunker, it destroyes Indesructible builds, Any ideas on how to fix that?
hey so I'm having a problem with the player checkpoint device, so when 2 players spawn on it at the same time 1 of the players goes under the floor of player checkpoint and the other one spawns normally is there any way to make it so they can spawn together?
it would be a device that gives you effects/powerups like nitro or the alien parasites and you could choose how long it lasts for, for certain ones how much damage you take/do. or even your speed multiplyer when you have that effect
Context: I have made a city world where there is alot of stuff to do, and so the world is 213k memory usage.
When chapter 5 was released, they fixed a bug in creative that wouldn't let any world above memory usage to be started.
But today I was on uefn with the same world and I was surprised to start the world.
Now I wonder if they can join and play like we all used to
Hey guys. Have any of u recently created a gungamemap? I dont get the switchingweapongthing to work. i use an itemgranter and a team settings device. Any guide? please help. And also, can i create some kiind of npc to try if it works when killing?