/r/FortniteCreative

Photograph via //r/FortniteCreative

The developer supported, community run subreddit dedicated to Fortnite Create and Unreal Editor for Fortnite (UEFN) by Epic Games

/r/FortniteCreative

172,080 Subscribers

1

I'm trying to make a Shi No Numa map in FN but these weird grid lines keep showing. does anyone know how to get rid of them

2 Comments
2024/11/01
07:37 UTC

9

Kinda wish epic fixes these props i added…

6 Comments
2024/11/01
05:48 UTC

1

is it possible to remove player effects on command?

I had a glance at previous posts on this sub, and across YouTube, and I feel like I know the answer at this point, but I want to just make sure:
Is it possible to remove player effects (like nitro or zero point dashes) using any of the devices in creative currently?
I am new to creative so if this is a stupid/frequent question I'm sorry!

0 Comments
2024/11/01
00:59 UTC

1

paint tool not working

I’m trying to paint the landscape i created in uefn and it just won’t work even though they layer is unlocked

0 Comments
2024/11/01
00:57 UTC

2

Please add the Seaside Villa gallery next update its such a unique and beautiful POl. It is not a Collab location so there is no excuse why it cant be in creative!

2 Comments
2024/11/01
00:25 UTC

11

Please add the Lavish Lair gallery next update its such a cool location. It is not a collab location so no excuses why its cant be in creative!

2 Comments
2024/11/01
00:22 UTC

15

Please add the Grand Glacier prefab next update its such a cool location. It is not a collab location so no excuses why its cant be in creative!

2 Comments
2024/11/01
00:21 UTC

2

Progress on Moisty Mire

If you have any ideas or notes please comment below I am open for suggestions :>

0 Comments
2024/11/01
00:08 UTC

2

why is the tracker tracking deaths and kills when i have it set to just deaths

i have my tracker set to do something when the player dies 5 times but it is also going up everytime i kill someone (i have been testing on guards so idk if it does this with players to)

1 Comment
2024/10/31
22:22 UTC

1

if i want to create 2 separate type of RACE in a map is possible in any way? (one route cars other route bikes) . even with 2 race managers i can't figure a way to connect the checkpoints to a particular race manager.

0 Comments
2024/10/31
21:56 UTC

5

Every time I try to enter my own creative island I get this error, I'm playing on an Xbox Series S and I tried entering with a different account and it worked fine there. Is there a way to fix this?

7 Comments
2024/10/31
21:36 UTC

2

New Poster for my upcoming game. What do you guys think?

1 Comment
2024/10/31
21:04 UTC

11

What devices would you like to see added to Fortnite in future?

For me I would want to see a device that can modify guns like infinite damage or bullet drop off ect. And a pen device would be cool too I thinks.

What's your thoughts?

18 Comments
2024/10/31
18:50 UTC

146

New Overwatch style Payload map. Orbital Ridge.

26 Comments
2024/10/31
16:19 UTC

2

Is it worth reworking a map that was published too early?

Back when Epic had a callout for maps that required collaboration, I worked on a domination-style zone capture game set on Mars where players could pick between various classes with unique support abilities. Although a lot of effort went into it, ultimately I ran into a number of bugs that kept it from being the sort of experience I had envisioned. For example, Epic’s class picker would stop working after the first round, the Environmental Light Rig would unload and turn the world dark, the functions to edit the team membership of automated turrets didn’t work, lighting would leak through various structures in ways that broke immersion, etc.

I published to attach a map ID to the bugs I reported but made the mistake of having it listed, not realizing new maps get a Discovery boost. I’ve since unlisted it given the bugs and lack of polish, so now the question is, is it worth reworking the map into a new game mode once I’ve removed the buggy features, or is it too late now that 1000 people have visited it in its alpha stage?

3 Comments
2024/10/31
14:26 UTC

228

First person is official, wdyt?

41 Comments
2024/10/31
13:55 UTC

1

Port-a-Bunker destroying Indestructible builds

Hey, I am making a map and if you throw a Port-a-Bunker, it destroyes Indesructible builds, Any ideas on how to fix that?

0 Comments
2024/10/31
13:10 UTC

2

Player checkpoint device help

hey so I'm having a problem with the player checkpoint device, so when 2 players spawn on it at the same time 1 of the players goes under the floor of player checkpoint and the other one spawns normally is there any way to make it so they can spawn together?

2 Comments
2024/10/31
12:54 UTC

3

effects device

it would be a device that gives you effects/powerups like nitro or the alien parasites and you could choose how long it lasts for, for certain ones how much damage you take/do. or even your speed multiplyer when you have that effect

1 Comment
2024/10/31
12:21 UTC

0

Is it possible for my friends to join mu uefn world in creative 1.0 and start the game to play with out publishing it?

Context: I have made a city world where there is alot of stuff to do, and so the world is 213k memory usage.

When chapter 5 was released, they fixed a bug in creative that wouldn't let any world above memory usage to be started.

But today I was on uefn with the same world and I was surprised to start the world.

Now I wonder if they can join and play like we all used to

1 Comment
2024/10/31
11:33 UTC

12

The Isle of MacGuffin 4394-8001-5700

0 Comments
2024/10/31
11:14 UTC

1

Gungame weaponswitch

Hey guys. Have any of u recently created a gungamemap? I dont get the switchingweapongthing to work. i use an itemgranter and a team settings device. Any guide? please help. And also, can i create some kiind of npc to try if it works when killing?

1 Comment
2024/10/31
09:32 UTC

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