/r/Fallout4Builds

Photograph via //r/Fallout4Builds

Welcome to Fallout 4 Builds. A place to share your character builds or get help building your perks and stats for your sole survivor in Fallout 4.

This is for character builds, NOT settlement builds and NOT for mods. Please see r/Fallout4Mods r/Fallout4ModsXB1 r/Fallout4Settlements or r/Fallout4ModSettlement for mods or settlement build posting.

/r/Fallout4Builds

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6

Frist time play through build tips

Never play fallout. I have games tomb raider batman. I enjoy exploring and less fighting . What set up should I be looking at .

10 Comments
2024/11/30
14:18 UTC

3

Survival sniper build (mods)

I wanted to make a sniper that likes to used distance and pistols for survival mode but don’t know what to do but I want to add mods that make a lot of the enemies gunners because I wanna rp being a lone wanderer army guy with a dog that kills everyone that threatens him

13 Comments
2024/11/30
00:30 UTC

3

New playthrough very hard

So doing a new playthrough on very hard mode, I wanna build a tank for melee. What should I use the starting 21 points on an what should upgrade as I start?

13 Comments
2024/11/28
18:42 UTC

4

Need Help With Build

Hello,

I started up Fallout 4 for the first time back in April. I don't feel like starting the game over, but I never completed it initially, but want to now.

Here is my character build at level 5. Can someone help me remember what kind of build I was going for with this? I'm sure I got these stats from a guide online, but I can't find it anymore and I want some sort of direction as to what I was building for. I remember I have 1 additional stat from the book in the beginning.

S - 1
P - 4
E - 1
C - 6
I - 6
A - 8
L - 3

Perks:
Pickpocket 1
Sneak 1
Action Boy 1
Ninja 1

8 Comments
2024/11/28
16:43 UTC

18

Deezers Lemonade

Since I killed everyone in covenant I decided to build a lemonade stand for deezer to cheer him up! :D

3 Comments
2024/11/28
02:09 UTC

72

Shaun Build

4 Comments
2024/11/27
18:14 UTC

6

Blade runner build

Hi I wanna do a bladerunner playthrough on fallout and I wanted to know what I would take. I wanna play as deckard not officer K(aka joe) tho

9 Comments
2024/11/26
02:54 UTC

6

Mob Boss Build

I'm planning on doing a mafia inspired build(think Al Capone or Buddy McLean), I already know that I'll need to focus on Commando, for Spray and Pray, but what other stats, armor, and faction and companion choices would I go for

7 Comments
2024/11/24
04:37 UTC

9

My Fun and Epic Build: The Shotgun Swordsman!

I just wanted to share with everyone the Fallout 4 build I’ve been having fun with lately: The Shotgun Swordsman.

Came up with this idea when I wanted to try the ‘Luckiest Shotgunner build’ I read about online, but also wanted to do something with swords. So yeah, this build focuses on melee and rifles. It is made to be good both in and out of VATS. Power Armor can, of course, be used but should not be the go-to.

Starting SPECIAL Stats: 6.6.3.1.1.5.6

6 Strength 6 Perception 3 Endurance 1 Charisma 1 Intelligence 5 Agility 6 Luck

I recommend putting the SPECIAL Book in Sanctuary into Endurance, bringing you to 4 Endurance. With these starting stats, your character will essentially be decent or fairly able in every area, except Charisma and Intelligence. But those don’t really matter for this build, believe me. Charisma doesn’t matter because this build is all about violence and having fun killing things. And with my advice in a bit, you’ll have no issue keeping caps in your pocket. Intelligence, for the most part, doesn’t matter because we supplement it with the Idiot Savant Perk. Although, I did end up investing two more points into Intelligence later, in order to get Gun Nut. More on that later.

Early game:

First of all: DO NOT KILL TRUDY AT DRUMLIN DINER. MORE ON THAT IN A MINUTE.

Weapons: At the beginning, you can use whatever weapons you find. Pick up any and all weapons you can. Anything you don’t utilize will be sold to vendors for caps. Personally, I recommend using a machete as much as possible, so you can stock up on ammo. Plus, this build is made for bladed weapons and non-automatic rifles. It’s good practice. Your goal is essentially using whatever you can, until you can stockpile enough shotgun shells to put a Double Barrel Shotgun to work.

Attire: As I mentioned earlier, I utilized specific attire to increase stats in the weaker areas. Army Fatigues and Welding Goggles are a must. They are fairly easy to get early game and offer useful stat boosts. Army Fatigues when equipped increase your Strength and Agility by one. And Welding Goggles when equipped increase your Perception by one. Woth those equipped, you have more melee damage and slightly greater VATS accuracy with guns. Until you can find Army Fatigues, the Vault Suit or Road Leathers will make nice under-armor. You’ll also want to pick up all armor you can carry early game. After equipping full leather armor, you should scrap all the other armor in your inventory, that you’re not using. This will supply you with steel, leather, and other junk that will be useful for weapon and armor modifications as you go. You should switch to other better armor pieces as you progress in the game.

Personality: Act like a mercenary. But you’re not in it for the caps, you’re in it for the blood, violence, and loot. Early game, take on as many quest as you can. If you can’t do certain quests until you get stronger, then fine. It’s not long before this build becomes borderline overpowered, anyway.

Goal: Your primary goal early game is like this. Looting a lot and killing a lot, until you can stockpile enough caps to buy General Chao’s Revenge from Trudy. It is a Legendary Chinese Officer Sword and very important to your build. It does way more damage than any other bladed weapons you can find or build, at the time. And once again, the Double Barrel Shotgun is the other core of this build. Specifically, you will have two Double Barrel Shotguns. One will be modified for use outside of VATS. The other will be modified for VATS. (Hear me out on this! More below!)

Remember when I said I ended up investing two more points into Intelligence so I could get Gun Nut? That holds true. This build takes heavy advantage of VATS criticals. And modified correctly, the Double Barrel Shotgun is a critical machine! You can get it up to 400% critical damage or greater! Early on, too! The higher tier modifications for your shotguns do require up to Gun Nut Rank 2.

How to modify your two Double Barrel Shotguns: This will take a little time to achieve but is perfectly achievable early/mid game.

One shotgun should have a receiver focusing on the maximum damage you can get at the time, a Long Barrel, a full stock, and a sight of your preference.

The second shotgun should have a receiver focusing on increased critical damage, a sawed-off barrel, a short stock, and whatever sight you prefer.

Combat:

A large part of why I love this build, is the unique combat style it has. Once I got the sword General Chao’s Revenge from Trudy, as well as my two Double Barrel Shotguns modified the way I wanted, I was having ludicrous fun! Imagine combat consisting of this: unloading both shots of a double barrel shotgun, switching to a second double barrel shotgun that’s built different, and either taking cover to reload both guns, activating VATS, or swapping to your trusty sword. You can also mix in your sword, power attacks and throwables as you please. That’s basically the gist. Extremely fast-paced, brutal combat with a build effective both in and out of VATS!

Perks to invest in:

I can’t remember the specific leveling map I did. So just get these in whatever order works for you. Just make sure that you get the Idiot Savant perk first! With such low Intelligence, it will make leveling much faster, from the get-go!

Big Leagues Blacksmith Armorer Rifleman Pickpocket Locksmith Demolitions Expert (entirely optional) Toughness Lifegiver Gun Nut Sneak (this is used purely for pickpocketing) Action Boy Fortune Finder Scrounger Bloody Mess Mysterious Stranger (entirely optional) Idiot Savant (never get rank three, rank two max for this perk) Better Criticals Critical Banker

Any perks that require you to put more points into your SPECIAL Stats to get, are up to you. Beyond what I’ve mentioned, I recommend more Agility and Luck perks, to increase your effectiveness in VATS.

I can’t think of anything I’ve left out. If anyone has any questions, feel free to ask. I love this build of mine and wanted to share it with others.

7 Comments
2024/11/23
13:24 UTC

463

10 charisma, 10 strength (so i can carry more stuff to sell), 4 luck + SPECIAL book for idiot savant. - "Hello, I like money."

turns body cam off

Mr krabs and buzz lightyears bastard child who fantasizes about joining the trade federation from star wars.

Merchant builds are OP. Who needs more health when you can just sell a bunch of shit and buy 30 stimpaks and 15 fusion cores for your power armor.

36 Comments
2024/11/22
20:04 UTC

26

the most frustrating bug

i can't choose to tell her the truth,the dialogue choice is missing.the other options only leads to lies and destruction.(all the mods are un installed)

1 Comment
2024/11/19
14:58 UTC

6

Ideas to create a melee focused, no stimpack build? (Caveman/Cavewoman)

Looking for a base idea and maybe some lore twisting as to why Nate or Nora might regress to this sort of idea of a simplistic lifestyle.

Any help appreciated!

10 Comments
2024/11/17
20:34 UTC

8

Powerful Survival Build?

!Must involve Minutemen ending to guarantee that besides the Institute that no longer exists, I'll have no enemies except when having Danse as a partner.!<

I was stuck decently on Hard mode (mostly on super mutant library facility), and I honestly don't feel like going to Very Hard mode, and want to try the hardest difficulty. I need a build that doesn't require you to have the aim of a CS:GO pro please :)

My build was max int max char, and involved nerd rage, but I doubt that'll work on survival ( so before I try the nerd rage build https://www.youtube.com/watch?v=l7KkogoVf3U&ab_channel=mikefoolery )

14 Comments
2024/11/16
22:39 UTC

4

Super Mutant build?

I've been wanting to do a playthrough were I embrace my inner Super Mutant. I want to get to the highest affinity with Strong and do whatever he would do in a situation. So what are some stats and perks that would reflect that. Also what factions should I side with for the main game and the DLCs. Thanks.

6 Comments
2024/11/16
16:44 UTC

6

Melee with party boy

Hi all.
I want to make a melee build where I use party boy.
I don't want to use blitz cause I have tried that before but found it boring.
I also don't want to invest in blacksmith because I have heard that I can buy most mods from vendors.

Looking forward to hear thoughts.

12 Comments
2024/11/15
20:54 UTC

12

What perks change and or needed when playing survival

Doing my first survival play and heard that some perks change but Bethesda doesn't tell you that when your game is on the survival setting. Just want to know which ones have changed like for example chemist 1 allowing you to craft antibiotics and stim packs.

Also any advice for a first timer in survival?

(Mod recommendations welcomed)

13 Comments
2024/11/13
19:55 UTC

0

Build recommendation?

Could anyone recommend a build w/ special stats that can do most of the things in the common wealth? I think it would be good also to be able to persuade, etc. as that always makes these games more fun for me.

20 Comments
2024/11/09
14:25 UTC

15

Is Science! worth the int dump?

I'm looking at doing a melee build, occasionally using a pistol or maybe a heavy weapon for intimidating enemies but mainly I'm gonna hit things with a stick until they stop being things to hit. And I remember a lot of neat looking upgrades require the Science! perk, which needs 7 int. However, Strength is was would increase my damage, and with a melee build I'd need endurance to not die in the early game, and as far as I know you can't redistribute after the vault. Would science be worth my points, either during creation or after?

26 Comments
2024/11/08
16:46 UTC

4

Sci-Fi build suggestions

What would be a good Sci-Fi type build I know nuka world has a Astronaut suite, kinda wanna go with military/cosmonaut build, lazer weapons or solar cannon from creation club. Any suggestions on armor could do kinda wanna play harder difficulty and don't wanna speed over to nuka world any outfit alternatives that look Sci-Fi or cosmonaut?

5 Comments
2024/11/07
16:25 UTC

4

Solider build?

Hey I’ve came here a couple times to ask for builds so I’ve decided to show up again!!! So I’m thinking of doing a solider build who is built around Vats I’m thinking of using both sniper and pistols. But I want my solider to be able to use companions too!! Btw I want to use chems and stuff and I’m not using mods either I just like using chems because that shit like boost your damage and is good at low level

8 Comments
2024/11/06
23:10 UTC

10

Child of atom build?

I need help making a child of Atom build I can’t think how I would go about it roleplay wise in the commonwealth and how the build would work. Also the main weapons , armour , stats and companions. Can you guys help me many thanks.

8 Comments
2024/11/06
22:32 UTC

2

Sci-Fi build suggestions

As title says looking for suggestions for a Sci-Fi build to play through game with.

5 Comments
2024/11/06
09:33 UTC

4

Tesla Cannon/Napalmer/Melee build

https://nukesdragons.com/fallout-4/character?v=1&n=&c=&s=a1a2695&p=b11b31i22s15s24s45s52e23e41e63e93i32i54a42a71a82l23l42

Where should I go from here, mind I am already a bit OP. Improving my Charisma to 6 so that I only have to worry about clothes and not Grape Mentats during speech checks is a given, but which exisitng perks should I max out and which new perks should I invest in? I was thinking Luck but the higher perks seem to make each other redundant, and I already have 3 extra Luck from an armor piece and my Battered Fedora.

3 Comments
2024/11/06
06:36 UTC

7

Fallout 4 Scientist survival build

Hi people I want to do a scientist build but on survival mode in this god forsaken wasteland how would I go about it roleplay wise, what weapons and equipment factions to join and companions that would best suit the scientist. Also what his overall goal would be when approaching the wasteland and people in general is what I am stuck on. Many thanks.

4 Comments
2024/11/04
22:03 UTC

0

What would be an MP5ssd/ASVAL/VSS build?

What would be a medium range stealth build with an smg/assault rifle?

I've really enjoyed in the MP5ssd and VSS/ASVAL in previous shooters.

9 Comments
2024/11/04
04:59 UTC

2

Brother hood of steel help

I’ve done like 20 quest for knight Rhys and scribe Jaylen but I can’t progress to the airship. Did I miss somthing

12 Comments
2024/11/03
20:57 UTC

21

Megamind Build: 6 Perception, 10 Intelligence, 8 Agility. Increased Perception to 8 with the 'You're special' book and the Perception bobblehead. Here's what they look like

10 Comments
2024/11/03
20:33 UTC

2

Heavy Weapons

What counts as Heavy Weapons? I'm aware that all of them weight over 12 but does this mean that modified weapons that exceed this weight also count as heavy weapons? Been trying to wrap my mind around this for a long time now

8 Comments
2024/11/03
18:36 UTC

5

PA Fist only

What would my special stats be for this type of build?

9 Comments
2024/11/02
16:22 UTC

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