/r/DoomMods
A place for everything doom modding
Subreddit for all your Doom editing needs.
Put up tutorials, help others, or show off your own work right here.
DooM links:
Mod Tools:
/r/DoomMods
I feel extremely foolish to even be asking this
I've always wanted to program games and such, but of course that's far too complex currently. But recently I've started playing doom recently once again, but this time I've been playing community made mods/wads. So, I had an honestly bad idea of wanting to create my own mod. And after searching tutorials and etc. online it looked quite simple. (I was naïve to be honest) But since I've downloaded the gzdoom file I don't even know where to begin, I've searched videos online, but they've only showcased editing and creating the mod and not even showing where to begin and how to even upload the wad and the other files. (I still feel especially moronic asking this. This is my first post so I don't 100% understand this)
Hello.
I'm currently learning more about C++ in college, and after I get down more of the basics, I'm planning on eventually dabbling into game development.
I want to create my own survival horror game inspired by Resident Evil and Silent Hill, and if I have to develop solo, I'd prefer to create something that's quicker to make. I feel like making something in the doom engine would potentially be quicker because of the simpler graphics. I was thinking of making a Survival Horror/ Visual Novel hybrid, where the pacing is similar to Silent Hill 2/3, but the levels are broken up by visual novel segments so I can focus on more storytelling.
Are there any examples of Survival Horror games made in the doom engine? Clarifying what I mean, I'm talking about games with limited resources and harder combat that makes you feel weaker. Probably similar to Resident Evil 7, where it's still first person.
Thank you.
Hey, I started Facebook group lately dedicated to community creations for various 90s and early 2000s FPS games, mods, TCs, customs maps, retro fps content etc, (including newer boomber shooters as well), please feel free to pay a visit and contribute. Few months ago i started to sweep youtube for very best custom community FPS related creations, im making a list of maps and mods for possible future gameplays, feel free to join if you would like to find out all of those high quality FPS mods and maps in once place. https://www.facebook.com/groups/495775970100553
Can you guys port Doom Fortress onto Xbox, PLS
So I'm new to making doom WADS, and I've been using Ultimate Doom Builder to do it, so far everything has been going well but i'm having an issue where with some textures when applied to a face will only show as their broken counterparts? i'm using soldier of fortune texturepack btw
Just wondering if the master edition mod can be used with psydoom.
How do I make enemies fly backwards from shotgun/rockets etc (like Brutal doom) in regular Doom but without that stupid rolling animation from the "ragdoll" mod?
https://m.youtube.com/watch?v=fYyDa5hJVHA&t=125s&pp=ygUbanVtcCBmb3JjZSB5dWdpIGFsbCBhdHRhY2tz Basecally i want Yugi's moves from Jump Force in Doom, in other words, it's a weapons mod with custom sprites, i also want Yugi's face in the heads up dislpay, im willing to pay 70 dollars for it
Do you guys know where i can find someone to do a mod for me ?
I need help again. This time with what appears to be a bug. The user defined category seems to disappear when I put a certain decorate (autocannon.) into the map files. It can use the modded decorates fine they just don’t appear in the Ultimate Doom Builder. What’s going on?
I used the modded alientc wad for Doom2 as a resource along with doom2.wad & gzdoom.pk3 in Build but cannot find the xenomorph monster sprite. Any ideas?
As per title, working on some grenades and it looks weird to have them pulled out when we have no ammo for them. What is the usual way of handling that through DECORATE?
Other related question would be how to make the weapon automatically de-select when we run out of ammo without having to press fire?
If there is an article on zdoom wiki or forums about this specific thing, I'd could use that if you don't feel like explaining it here. I might've been just bad at googling for it.
Cheers
Well, now we have a Zandro Colorful Hell compatible version. What weapons pack do you use on multiplayer?
I deleted a sector with things on it, and then some other sectors around said deleted sector. Little blue lines appeared after a while. Thanks in advance.
Hey,
I've tried to look for an answer but I can't seem to find what I am doing wrong. I've changed a sound effect using Slade3 for my map. Testing it with GZDoom the sound plays fine but when tested in the Doom + Doom2 update. I have found that the sound is just a blip of the first second of the sample.
The effect is a .ogg file it's 8bit at 11.025 k hz, replacing the DSITEMUP sample with my own.
Any help would be appreciated thanks.
Hi guys i was wondering what mods I should add to the doom infinite mod?