/r/dndnext

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A place to discuss Dungeons & Dragons.

For more D&D discussion:

Discord: https://discord.gg/dndnext

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What is /r/DNDNext?

A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.

Please join us on our discord, and our new Lemmy server:


Rules

  1. Be civil to one another - Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Please respect the opinions of people who play differently than you do.

  2. Do not suggest piracy - Any non-fair use posts containing closed content from WotC or any third party will be removed. Do not suggest ways for such material to be obtained.

  3. Use clear, concise title names - Titles must be clear, concise, and not worded in a misleading fashion.

  4. Do not post memes or joke posts - Meme images should be posted on /r/dndmemes. Text memes should be relevant to discussion.

  5. Limit self-promotional links - Any self-promotional external links (such as blogs, storefronts or Kickstarters) must be related to D&D and posted no more than once every 14 days. Affiliate links are never allowed.

  6. Limit Homebrew - You may only post one new homebrew thread per day.

  7. All posts must be flaired - Submissions should be flaired with an appropriate flair. For more information on which flair to use check here. For info on how to filter by flair on various apps and sites click here.

  8. No D&D Beyond content sharing posts - DDB Content sharing is restricted to the weekly thread which you can find here

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  10. Limit Direct Response Posts - New posts that could reasonably serve as a reply to a different post that is in the top 40 of “Hot” may be removed by the moderators at their discretion. Please instead reply in the ongoing threads rather than making new ones.


Useful Links

Feel free to add to the community resource folder and the resource list.

/r/dndnext

784,743 Subscribers

0

More HB for playing on-theme?

Currently, I'm playing a game where my DM gives me more HB flexibility as a reward for staying on-theme for my character, and I'm wondering if other parties do something similar (or would consider it).

What this looks like is that, because I took the shadow sorcerer background (which doesn't tend to be one of the "better" ones from what I know) due to an overall character concept, as long as I limit to certain types of spells (darkness, lightning, necromancy are the main ones) he'll be more flexible on class features. For example, instead of regular dark vision he gave me devilsight, and for my hound of ill omen I'm allowed to have him out of combat similar to a familiar (as a "howling creature of darkness", I have a possum).

I'm not the only person in the party he's given HB options to, but I think I have received more than others due to voluntarily limiting an already-limited spell pool.

Does anyone else do something similar?

3 Comments
2024/11/01
14:51 UTC

3

Modifying Create Helm spell to make an Airship

My Wizard has learned the Create Helm spell. 5th level, 5k gp material component and any ship can become a Spelljamming ship.

Now, I have no interest in Spelljamming. I just want an Airship.

Would it make sense to use this spell as a base template, but make a 4th level version that just makes an Airship without the air bubble or Spelljamming speed aspect?

7 Comments
2024/11/01
14:39 UTC

2

Playing D&D 5E for Extra Life this weekend! Come support our local hospital!

Hi everyone. Frequent lurker, rare poster here with a little self promotion for the weekend!

My group is in our 6th year of streaming DnD 5e for Extra Life to benefit Children's Miracle Network, and specifically Riley Hospital in Indianapolis, IN and Hurley Hospital in Flint, MI.

We've been playing the same DnD campaign for 6 years, starting off with an adapted Icespire Peak, but run in the Scarred Lands world of Onyx Path. Two years ago we transitioned to Spelljammer, and they've been jammin' ever since.

We'll be playing Saturday from 9AM-midnight and Sunday from 9AM-6PM cause we're just getting too darn old to play 24 straight hours. We'll have hijinks, prizes, chaos, and good fun!

We hope to see you!

https://www.extra-life.org/participant/Vanda-Paladino

0 Comments
2024/11/01
14:27 UTC

1

Non-Druid Wisdom Caster Help

I wanted to play the Vilo's Firbolg (Yes, I know mordenkaninen exists, but I wanted to challenge my self with the set stat boosts) My party already has a Druid, and we would rather not repeat classes, is there something I should try? I heard about tempest cleric. BTW the party is Warlock, Paladin, Barbarian, Druid, and I, so I would like to be a backline caster, or at least have some capabilities of doing that, even if I have to be a backup Frontline down the road. I heard tempest cleric might be decent. But I would like a few more options, since we will be playing mostly at level 3, so I am not sure how good it'll be at lower levels. We are also using 2014 rules if that matters

2 Comments
2024/11/01
13:37 UTC

4

Rolled some crazy stats for my character

It's been a while since I played DnD, but yesterday I rolled the attributes for my character and got a 13 14 14 14 14 14

I think I'll roll a bladesinger, but I'm curious about what would you do with this stat array.

13 Comments
2024/11/01
11:40 UTC

0

Hello, everyone! Could any experienced players help out a newbie? It's a bit of a strange situation. 😅

Hello everyone, good morning! I hope you're all having a great day. Now, to the point: I'm going to play in a campaign, and the DM allowed me to play a Thri-kreen. My class will be Rogue (we’re starting at level 1), and I'll go with the Soulknife archetype because of the psionic abilities. But here's the unique part of this game: the DM asked us to make a list of 10 things from media we like, and then we would roll to receive something similar to one of those things in-game. One of the things I listed was Digimon, and when I rolled, I got a Displacer Beast (cub).

I’m not really sure how to handle this creature. I know that, in general, they're lawful evil due to drow lore and all, but I’d like to know what to do. My character is chaotic neutral with the background of a survivor, being one of the last survivors of his hive. Now, he lives on the surface with the goal of either finding another survivor, discovering what caused the hive's end, or, if all else fails, spending his remaining 26 years living well, maybe even finding a partner.

So, what would you, with more experience, do in this situation? (Note: The DM mentioned the Displacer Beast has evolutions, though I don’t know how or what those will be.)

5 Comments
2024/11/01
10:49 UTC

0

So i got this druid homebrew idea:

Each animal just gives a modifier, and theres a chart for every animal and its modifier, you can ask your DM to get more dex for example, And he will choose the animal that gives a dex modifier (instead of rolling for the stats 20-100 species)

17 Comments
2024/11/01
07:57 UTC

3

Druid Feats/ASIs

I'm interested in suggestions for feats/ASIs and spells suggestions for my kalashtar inheritor circle of dreams druid.

We're at level 11 right now, expected to hit level 20 (and this campaign levels fairly quickly).

Currently:
Stats -- STR 8 (-1), DEX 16 (+3), CON 14 (+2), INT 10 (0), WIS 18 (+4), CHA 10 (0)
Feats -- resilient (con) & skill expert
Skills -- Arcana, Insight, Perception (expertise), Stealth, Survival
Magic Item -- +2 Moon Sickle

Because my DM and I agreed that circle of dreams is one of the weaker druid circles, she provided me with an expanded spell list (similar to the one star druids have), so in addition to normal druid spells I also prep daily for free disguise self, silent image, invisibility, see invisibility, fear, hypnotic pattern, hallucinatory terrain, phantasmal killer, creation, and mislead.

It's a campaign featuring a relatively unknown source of magic that seems to be capable of being molded by those of strong enough will. And that magic, when given direction, can in turn control people's actions and transform people into monsterous eldritch horrors (lots of wisdom saves and interactions with illusion spells becoming reality in some circumstances). I'm playing with two other people -- a yuan-ti undead warlock and an assassin rogue (dipping into paladin) satyr. We're also joined by a rotating cast of 3 party NPC options (an eldritch knight, a kensei monk, and, occassionaly, a level 20 archdruid (head of our order and not often around for combat)). I mostly fill the role of healer/control, though we've only had a handful of combat sessions so far, so that role is still developing, and I like to pick interesting spells and abilities because our DM almost always has some extra component to combat that's not just "hit them until they stop hitting you."

So anyway, I'd be interested to hear people's thoughts on both ASIs/Feats I should be considering as well as spells I should be prepping. Plan is to go the full 20 levels in druid and not multiclass. I feel like the obvious thing to do is max out my wisdom next. But after that I haven't made any firm decisions though I have considered that tough and alert seem like handy things. Though it'd also be nice to have more cantrips. Or maybe I should be doing elemental adept or something. ¯\_(ツ)_/¯

5 Comments
2024/11/01
04:10 UTC

0

I'm kind of embarrassed to ask this but...

Any tips for indecisveness on creating a character? I'm playin solo cause I have nobody else to play with (cause i prefer irl playing) and nothing locally is available

I'm not anti-social or anything it's just that the only people I know who like dnd are having 5 campaigns at once together and then there's also this one guy I never want to play with who is also involved with all of the campaigns

(To clarify, the reasons are very personal its not that he's just annoying to play cause of somethin dumb like rule lawyering)

The main dilemma is the fact that I have a lot of ideas for characters (but then move onto some other idea if i start subconsciously min-maxing for a one man party) but not enough motivation to just pick one of them

Any advice? Should I just roll a character and throw myself into somethin simple? Or does anyone reccomend any solo modules for beginners of solo playing?

Any advice would be very appreciated!

26 Comments
2024/11/01
03:48 UTC

2

New Places To List Games

Hey there friends and fellow GMs! So, I have been working with two sites for the past several months that are both very promising. One is a FoundryVTT hosting site( with amazing rates for that while still in beta) and is partnered with the ripper93. Worth looking into, and the devs have been extremely helpful -  https://sqyre.app/thewittybitty is a link they gave me to share with everyone. No, I don't get anything from sharing it either...

The other is fresh out of beta and is an excellent place to post both free and paid games as a GM. The Creator of the site, Rob, has been great and very receptive to feedback as we've come along on this process. Here's that link - https://playercharacter.games/ . The site looks promising, and I am excited to see it grow!

0 Comments
2024/11/01
03:18 UTC

0

Campaign setting: The Black Pyramid

Introduction

Hey so far I have an idea for a campain setting for my players. I call it the black pyramid.

I need help fleshing it out and knowing myself, I will obsess over details (and the campain will never start). So I need help keeping an eye on the broad strokes and maybe a nudge when it is ready to run.

I'll post my inspirations at the end of this post (because I think you want to get to the meat of it)
Oh, and yes. I am dislexic and german. I'll do my best to keep errors to a minimum (and removing errors is something I am willing to do).

The Black Pyramid

Hook:

Every race has one or more Kingdoms/States. There is traide between these states and it is not unheared of, that a small comunity lives in the States of the other kingdoms. There are even international organisations like the adventures guild.

An exception are the elves (High, Wood, Drow, Sea,....). Their kingdom lies behind a, for the High Fantasy sensibilities of the other states, wild forrest. Diplomatic contact has been lost a very, very long time ago (only ancient dwarfs rember the legends of that time) and anyone entering that forrest never left.

For quite some decates marauding bandits, highwayman, wild monsters and beasts have made it hard to impossible to trade in a wide region engulfing the most south -western portion of multiple countries.
It got so bad for the affected human kingdom(needs a name), that even the crown was forced to act.

A stipend is to be payed out (from the royal coffers), for all adventurers, soldiers,... to move to this reagion (name required...) and solve that problem.(this is where the PC's come in).

Adventure

The adventure starts in the capital of the kingdom. They meet a day before their konvoy departs in the local andventuring guilde (Tavern (cliche, i know....). It 's an open secret, that the adventurer guild doubles as temples of Tymora (lets see if my players figgure that one out....)).

After a long journey the party arrives in the regional capital. Compared to the capital of the kingdom, hell, even most of the cities the party has past though, you can see the cost of the economic downturn ( beggers, prostitution?, more?).

(I think of introducing mideval weapons laws inspired legislation: First thing you do after entering a city is to go straight to the sheriff(or tavernowner)(most likely sheriff) and give up:

  • all weapons over a certain lengh (most polearms. Maybe excluding plain staffs)
  • bladed weapons over a certain lenght (Everything longer than a long knife(descriptor, not the weapon)/dagger)) (exception for nobles as long as it isn't a greatsword)
  • Tools like hatchats may not be carried openly
  • more? (people arn't stupid. Alcohol and weapons... not a good idea. But the outside is dangerous and citicen will be called on to defend the city. So yeah, everybody is armed, but unless you are City Guard no one with the really dangerous stuff)

)

The party makes contact with important persons (e.g. quest givers via the local adventurers guild; the grey/black market via criminal contacs; more though classes?( e.g. temple/order of the gauntlet equivlant for cleric/paladin)) and leaves on a quest (I have one with an adult black dragon.... but I think his is a bad idea(since this oneshot was planed to stresstest me and my players... pretty sure its to deadly).

They are going to meet the mayor (heavily overworked since he had to fire most of his stuff due to insufficent funds). Nice, with a kind wife and 3 children.

They return and find some strange people (elves pretending to be human. with some other races mixed in... And some slaves to hint at what is to come), speaking an unknown language(elvish), with strange beasts of burden (yet to define dinosaurs. i think I'll turn them fluffy as not to be obvious... Most of them will be herbivores.) camping in front of the main gate. Questioning the townspeople, (the elves will stop them from exploring the camp and will only talk in elvish), they find out that these are traveling mercants that visit irregularly. they traide though an interpreter with broken common. Mostly hunted and forraged food.

After another quest, they return to a city conquered by the strange ones(the elves):

  • the aftermarth of a quick fight (dry bloodpools in the streeds,...), especially the town hall is heavly dammaged and you see worker... doing something (demolish, if they ask questions. the workers don't know why)
  • A military cap is outside.
  • Soldiers with unkown armor and black opsidian weapons ae on patrol(on food, on two leged carnivors (something smaller than a t-rex, but still rideble) and flyers (Pteranodon?)
  • (some of the city watch still do their job, but most are wounded and the elves keeping an eye on them)

Only lowranking officers of the elves will talk in a accent-free common if propted, but unless forced otherwise, all other elves will only comunicat in short orders in elvish and their enforcement if not complyed with said orders quickly.

The public oppinion is divided:

  • Temples and other institutions are still open,
  • finally food and other nessesities reach the city in much needed quanteties (including metal tools of strange make and design).
  • But alot of the criminals, some officers of the watch, some influential persons (like the mayor and some headpriests,), caugh criminals,... havn't been seen in quite a while. And no one knows for sure where they are.
  • (the players might witness a raid. but are set free soon after/ or stay free since they are beneath notice)

(next quest outside the city)

The situation has stableised. The townhall has been removed and a black ziggurat has been build in it's place. After a while all people inside the city are forced into the townsquare (market stalls have been removed to make room) in front of the ziggurat. In an enclosure to one side are the carnivores of the elves.

A ritual begins, live commented/translated by one of the elves in common(now that i think about it, it no longer fits):

Elven Priests arive via Litters(?), carried by slaves (cained in dark metal). The feet of the priests are pre-cut, the slaves are bare foot and on the steps of the Ziggurat are (sharp) obsidian splinters.

The Higher ranking priests walk up the stairs, followed by their slaves. The blood pools on the steps and flows into channels running down the ziggurat (it takes a while and everything is heavily choreographed.). They disapear into the building(Temple?) on top. The slaves return with two boiling cauldrons.

As they are placed under the end of bloodchannels, the first blood flows into them. The lesser priest grap into them and remove humanouid skulls. These are placed by the slaves on the lowest ramp of the ziggureat.

An elf (via spell -> an be heared all over the square) comments in common: "First of their kind".

Elves (Craftsman)wearing thick gloves carry big stones(e.g. a dwarf will recugnise them as unsplit obsidian) to the priests at the cauldrons, who put them into the boiling blood (Yes, the priest and slaves are being burned by the cauldrons. but only the slaves have old burnmarks).

Some of the missing criminals and other missing p.o.i. are dragged up the steps by slaves. The high priest are waiting for the prisoners on the highest ramp of the ziggurat. The slaves force the prisoners to their knees. While the priest are chanting, the slaves slit the throats of the prisoners with obsidian knifes.

Elf:"Witness the fate of the Heretic!"

The canting continues until the bodies are bleed out. The slaves throw the bodies down the ramps. At the lowest ramp, the bodies are picked up by the slaves and thrown into the enclosure.

The rest of the criminals and some other p.o.i. draged up the stairs. this time by (lets call them) paladiens, who force them to their knees in front of the high priests (que chanting) behead(Macuahuitl?) them. After the the bodys have bleed out, chanting stops and the heads and bodies are carried down by the slaves under the watch of the paladiens.

the lesser priest lower the heads into the coldrons, the slaves place the bodies into the enclosure. after the slaves retread, one pladin shouds an order and the dinos feast.

Elf:"Praised be the sacrefice!"

Members the guard are draged up next. Que chanting, Paladins slit their throats. after thery are bleed out, they are skinned and butchered by the priests. at the end of the chant the bloody skelleton rise with cloas of skin (Skelleton + Boneless). Slaves rearm them with the armor and weapons they used in life.

Elf:"They may have served the wrong master, but now they serve us."

The Mayor (and his family) and some other functionaries (e.g. guildmasters)(and their families) are draged up. It starts with the children (Dont look up the ritual to make rain with children and arrows).

Elf:"May the rain bless the lands(of the elves. name required)"

After that the others are sacreficed by cutting open their belly and removing their heart though the cut. The mayor being the last.
(Don't know what I do with them. Mostlikely wh40k Scriptor servitor.... Oh and the elf comments).

At the end the the craftman get handed the stones

Elf:"May the Hungry Obsidian never be satisfied!"

I think this will take a day from dawn till dusk. That should be enough to motivate the players, right?

Other

Priest are Clericts(High elf and some Druids (Woodelf).

Pladins are high and woodelfs

Rangers and Druids are woodelfs

The unseen assasins are drow.

I think I use the OG Orks (Pigsnout) as Warriors and Babarians.

They have metal, they are just choosing "Hungry Obsidian" for Martial and Ritus Weapons. I think I'll give them reroll damage. The obsidian needs to be replaced every few fights(magic weapons are an exception). Its not a magic weapon per se....

  • Macuahuitl as swords
  • obsidian tipped arrows are a given
  • Blowgun with poison
  • Club/ gread club (name. already found it, but forgot the name)
  • Equivlant mace
  • Spear
  • ....

Inspiration and thoughs

First was a review(?) of the Homefront games. With a key sentence, that there are very few resistance/freedom fighter games, since it gets political fast and the moral dilemmas is something alot of publishers dont want to touch (for understandable reasons).
So how would it would a freedom figther campain look like? I need to start in the before as to give my player character reasons to fight.

Next are alot of videos about elves in popculture, and mythologie.

I think the main one is a yt video essay on how (logicly speaking) diffrent races would wage war. With the eternal elves starting hybrid warefare potentially generations (from the prospective of humans, orks and other shorter lived races) before the first arrow is fired.

I don't know how I ended up with South America (Astek, Maya,...). Most likely because I had the Idea of stonage weapons for quite a while.... Oh, and I played the last Tomb Raider a something like a year ago...

Ether way, I think I'll lean in hard into strangeness (from our european sensebilities) of these cultures/rituals.... And that lead to dinosaurs ':)

Since I know where to get the sword coast adventure guide, i am pretty sure I will use part of it (but, e.g. the lords alliance will only be a traiding partner of the kingdoms).

its late. Thoughts?

0 Comments
2024/11/01
00:20 UTC

2

D&D Beyond Content Sharing Thread - November 01, 2024

Whether you're requesting or offering content please feel free to post here.

If you're requesting content remember that no one is required to provide you access to their content and to be polite to those that do.

3 Comments
2024/11/01
00:01 UTC

71

Power Word casting

Random question: how would a Power Word spell be cast? Would the person say:

  1. “Power Word Kill”
  2. “Kill/KILL”
  3. “I cast, Power Word Kill”
  4. “I cast, KILL/Kill”

I’ve never played D&D but I’m a fan of reading all about the dynamics of the game. This is just something I’m curious about.”

136 Comments
2024/10/31
23:07 UTC

362

Is it normal for a single dnd campaign to last year's irl?

I have a group i play dnd with every week and we are coming up on the end of a 3 year campaign. Im wondering if campaigns are supposed to last that long because if I run a module it can be completed in a few months but with custom homebrew games they seem to last about 3 to 4 years on average.

321 Comments
2024/10/31
23:02 UTC

0

Heads Up: If you've preordered the digital DMG you can get a free trial for the Master subscription to view it now (cancel within a month)

Get your 11 days early access, why wait when you can look at it now for free.

DnD beyond subscription if that wasn't clear

0 Comments
2024/10/31
21:45 UTC

0

Paladin Spells - Best for Descent Into Avernus

I am playing a Vengeance Paladin, recently level 6, for a DIA campaign and was wondering if anyone had some good advice for some fun spells to take. I have played paladin before so I'm well aware that most spell slots are for SMITE, but just wondered if there were any spells that were very beneficial to folks and/or were uniquely used. For clarity, Half-Elf Dex-Build Vengeance Paladin with Elven Accuracy, who's pretty merciful for a vengeance paladin excepting abusers. Party includes Forge Cleric, Assassin Rogue, and Glory Paladin. With shield, AC is 17 and spell save is 14. Just wondering if folks had some suggestions.

EDIT: I have Bless, Command, Cure Wounds, Shield of Faith, Wrathful Smite, and Prayer of Healing right now as well as Subclass spells. I'm aware that I'll probably be using most of my spells for smite, bless, etc., but was curious if anyone had found any of the other paladin spells (Find Steed for example) useful in DIA.

16 Comments
2024/10/31
21:32 UTC

9

Just got my Project Sigil Beta Codes

Looks like the Beta's dropping now.

Just got my codes - one for me and five more for my players.

Here's hoping the final product will support larger tables. I regularly have six to eight on game nights.

18 Comments
2024/10/31
20:49 UTC

0

Sharpshooter Question

Hello! Would the ability from Sharpshooter apply to both rolls from advantage (steady aim)? I'm pretty sure it would but want to make sure :[]

7 Comments
2024/10/31
18:44 UTC

0

Where can one find a place to discuss settings?

Hey, like the title.

I have an idea for a (little darker) campainsetting.
So far, with the exception of curse of strahd, I had bad experiences with DnD subreddits.

So where can I get constructive feedback on a setting idea?

Thx in advance.

10 Comments
2024/10/31
18:34 UTC

0

Question about the Darkness spell and attacks inside/outside it

I'm relatively new to D&D so I haven't had a chance to interact with the Darkness spell before and just wanted to make sure I understood how it worked since I plan to play a Warrior of Shadow Monk that grapples enemies and keeps them inside the darkness.

My understanding is that if I use the subclass feature to cast Darkness, which also allows me to see inside, and assuming my enemies and allies can't see in magical darkness, then:

  • if I'm inside the area of the spell and attacking an enemy, then I have advantage on attacks against them because I'm an unseen attacker and can see them
  • if I'm inside the area of the spell and an enemy is attacking me, they have disadvantage because I'm an unseen target and can see them
  • if I'm inside the area of the spell and have an enemy grappled, then they'll still have disadvantage on attacks against me (I guess even though my character has them grappled, they still don't know exactly where I am in relation to them to make an effective attack)
  • if I'm inside the area of the spell, enemies cannot target me with spells that specify needing to be able to see the target
  • my allies and enemies attacking each other (as long as one is attacking into the darkness, outside from the darkness, or both inside the darkness) will have straight rolls because advantage/disadvantage from unseen attacker/target cancel each other out

Am I correct in understanding how the Darkness spell works in these cases?

5 Comments
2024/10/31
18:34 UTC

3

Free Witchy adventure for your Halloween gaming!

The Witches of Lonelywood

People are going missing in Lonelywood, and townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance, his parents seek help before their son is sacrificed to the goddess of winter.

Find it on DMsGuild: https://www.dmsguild.com/product/461293/The-Witches-of-Lonelywood?term=the+Witches+of+

0 Comments
2024/10/31
17:54 UTC

43

Favorite bosses gimmicks

Have you ever created or played against a boss that had any gimmicks?

Maybe they are invulnerable until you destroy their powersource, Maybe change the terrain to their wims or even teleport the PCs to many different planes so to keep them in their toes. Some bosses can have a second fase and become stronger, with different tatics, abilities or what have you. Other bosses can be so gigantic that their body parts have different HP so you can attack at their weak point

There can be boss that reflect some type of dmg against you. Others absorb power from their plane so as to heal themselves. There might be bosses that require a puzzle to be defeated.

So anyways what was a fun/different gimmick for some Bosses in your games?

45 Comments
2024/10/31
17:06 UTC

0

Asmodeues, Paladin

Für den Anfang, Ich spiele einen Paladin, Eidbder Eroberung, namentlich Asmodeues. Zur Geschichte, Ich wuchs auf in einem Adelshaus in Niewinter, in einer kleinen Grafschaft die durch einen Vulkanausbruch vollständig zerstört wurde. Meine Eltern waren immer schon dem Glauben an Asmodeues zu gewand. Der Vulkanausbruch war meiner Meinung nach eine Strafe von Asmodeues um meine Eltern für ihren schwachen Glauben und die Halbherzigkeit ihres Glaubens. Meine größte Angst war es immer das mein Glaube genau so schwach und halbherzig ist wie der meiner Eltern. Mein Wahrer Glaube galt ebenfalls immer schon Asmodeus, dem ich meinen Namen verdanke. Als ich meine Eltern tot vorfand, nahm ich mir als Erinnerung und Erbstück den Ring von der Hand meines Vaters. Der Ring zeigt das Siegel Asmodeues. Mein Charakter betet derzeit noch Bahamut an um den Schein in der Öffentlichkeit zu wahren, wird aber in den nächsten Session durch Alpträume mehr und mehr dem Glauben an Asmodeus zu kommen. Mein Charakter hat keine Ahnung das es ein magisch verzauberter Ring, geschmiedet von Asmodeues selbst, ist. Der Ring dient dazu meinen Glauben zu Asmodeus zu bestärken und letztendlich einen Pakt mit Ihm einzugehen und mich in seine Dienste zu begeben, wie es immer schon mein Wunsch war, wie auch der meiner Eltern. Die Idee für den Ring habe ich hier auf Reddit gefunden.

https://www.reddit.com/r/DnD/s/U7MBZIerjp

Nun zu meinen Fragen Ich möchte meinen Wahren Glauben vor glmeienr Gruppe vorerst verheimlichen, in meiner Gruppe sind Eine Druidin Ein Barde Eine Magierin Ein Kleriker Ein Hexenmeister Ein Schurke Und ich als Paladin

Die meisten sorgen mache ich mir um den Kleriker 😅. Habt ihr eventuell eine Idee mit der Gruppe um zu gehen. Welche Vorteile/Fähigkeiten/Nachteile kann mir Asmodeus evtl geben? Entschuldigung wenn es etwas unklar geschrieben ist, schreibe wie ich denke währenddessen 😅

2 Comments
2024/10/31
16:37 UTC

249

My Character is too strong

So, I’m currently in a D&D campaign [2014] with 5 other people. I’m concerned that my character overshadows other player characters by dealing too much damage.

In our party of 5, 4 of our players focus on melee damage. If I was the only melee damage dealer, I’d be less concerned, but as it is now, it feels like I’m completely overshadowing most of the party. When I brought my concerns to the DM, they agreed, but said they’d increase the AC of enemies to around 20 to balance the encounters. Now I’m concerned that’ll ruin combat for everyone else. I don’t want the AC of all the enemies we fight to increase just because of me. What should I do? Am I overreacting?

For context, I’m a Variant Human, level 7 Drakewarden Ranger with 18 strength. I deal 2d6+4 [Maul] + d6 [Favored Foe] + d6 [Infused Strikes] + 2d6+4 [Extra Attack] + 2d6+3 [Drake’s Bite] per turn. That’s 8d6+11, or an average of 39 damage.

Meanwhile, our level 7 Paladin with a 15 strength is only dealing 1d12+2 [Horror-Hook] + 1d12+2 [Extra Attack] per turn. That’s 2d12+4, or an average of 17 damage. My attack bonus is higher than our paladin’s as well (+7 v s +5), so the damage difference is even greater.

Update: after reading the comments and discussing + sharing this post with my DM, here’s what we’ve realized…

So far, me and the DM are the only two people who have ever had complaints concerning my Ranger’s damage. The Paladin has never shown disappointment with their damage output, nor has anyone else. There is a very real possibility that my character’s strength in a non-issue.

Going forward, the plan is to ask our group whether they have any problems with my character’s damage after our next combat encounter. If not, then problem solved! I can just be the hammer guy who hits things hard. If a player is feeling overshadowed however, then we’ll have a discussion with the party on how we would handle that. My DM suggested having my character suffer a curse of some sort, which could be a fun RP moment.

I’d like to thank everyone for their comments and suggestions, it has been a great help.

217 Comments
2024/10/31
16:34 UTC

0

Rate my level 5 sorcerer spell picks!

So I’m leveling up to level 5 fairly soon, and I have a homebrewed subclass sorcerer with a special ability that adds my charisma modifier to any fire damage I inflict while the ability is active. (Lasts 1 minute)

I’m a huge glass canon with max dps for my party, and the strat seems to be working so far, but I’d love some input on my current spell list to see where I can improve before leveling up!

So here goes! my spell list includes:

Cantrips: -Control flames -Mending -Message -Mind sliver -Prestidigitation -Produce flame -Shocking grasp -Thaumaturgy.

First level spells: -Chaos bolt -Mage armor (from item) -Shield (from item)

2nd level spells: -Dragons breath -Flaming sphere -Suggestion -Tasha’s mind whip

When I hit level 5 i finally get 3rd level spells, and I was liking the look of melfs minute meteors and flame stride, as well as the classic fireball. I can only pick one spell though, and if I want a second I’ll have to replace another one I know. I’m starting to think that I’ve overdone it with concentration spells, and that it might be worth replacing one of them with something non concentration. So here’s my current plan:

-Learn flame stride -Replace flaming sphere with fireball(or maybe scorching ray?)

So what do you guys think? Do I have too many concentration spells as is? I know that I have overloaded on fire spells, but I’m inclined to think that the charisma modifier damage benefit outweighs the drawbacks.

18 Comments
2024/10/31
15:23 UTC

8

Curse of the Pumpkin Knight - A Free Dreadful Halloween Adventure

Hello everyone and happy Halloween!

This adventure is optimized for three to five characters of 3rd level.

Here is a brief summary of the adventure:

On Death's Hallow Eve, an ancient evil stalks the village of Holbrin. As marked villagers vanish in the night, leaving only crimson streaks across harvest fields, you must uncover dark secrets and perform a desperate ritual before the Pumpkin Knight claims more victims.

You can grab the PDF for free here.

It's also available fully ready to play on Roll20 or FoundryVTT if you're interested!

Take Care!

Evan | MonkeyDM

0 Comments
2024/10/31
15:18 UTC

0

An Aussie D&D Podcast - Legends Unrolled

Hey! 👋 We’re excited to share A War For Ages, our new D&D actual play podcast that brings epic high fantasy to life with a fully scored soundtrack, immersive sound effects, and a tight, gritty narrative style.

It's heavily edited with shorter runtimes so you'll never hear us arguing rules or struggling to add up dice and modifiers- it is very streamlined.

The story kicks off with a party, each with their own rich history and connections, framed for a disastrous crime, in a world on the edge of war, where characters have to navigate complex moral choices, espionage, and power struggles. If you’re a fan of intense storytelling, meticulous editing, and a bit of Aussie flair, we’d love your thoughts!

Here's a clip from Episode 4 (the first three are preludes) to whet your pallettes... And a summary of the prelude episodes if you want to jump right into the meat of the story.

Episodes drop every Monday and Friday wherever you listen to podcasts. Dive in with us, and let us know what you think—your feedback means the world!

0 Comments
2024/10/31
14:34 UTC

1

Paladin vs Paladin Sorcerer - power level

I am currently playing a paladin-sorcerer and I was wondering...

Do you guys know situations where a pure paladin would be mechanically stronger than a multiclass 6 Paladin / x Sorcerer? I feel like you already get most of what the Paladin has to offer - divine smite, 2 attacks, Aura...

In terms of HP you may have more as a Paladin as a baseline... but sorcerer gives you more and higher level spell slots to cast Aid plus access to Shield so i feel like the sorc would actually be tankier.

Improved Divine Smite is nice but is it as good as bonus action 3rd level quickened spells? You could also cast green flame blade with quickened spell for an extra attack per turn. Or use twinned spell for 2 green flame blade attacks.

You lag behind a feat/ASI two levels thats true. But I feel like the perks of a sorcerer more than make up for it.

Are there Paladin class features that would justify a 7th level in Paladin? (maybe taking the 8th level for ASI too...)

10 Comments
2024/10/31
14:09 UTC

8

What are some nice Warlock pact ideas?

So I love the Warlock class, especially the 2024 adjustments of it. I especially love the roleplaying potential the class' background provides.

However, I often struggle to come up with good ideas for patron pacts. I feel like it's hard to come up something that isn't too restrictive but still fairly meaningful for a character and doesn't get in the way of the actual adventure.

The pacts I have either seen, played or thought off as were:

-Archfey 1: Has to plant magical saplings in new areas to grow bushes that grant access to the feywild

-Archfey 2: Literally a victim Fey creature that basically acts like the parasitic cordyceps fungus from The last of Us

-Celestial: Literally just a police officer in a City ruled by Celestials

-Great Old One: Has to destroy all logic and knowledge everywhere you go, achived by literally just buying and destroying some books whenever they entered a new city

-Undead: A gravedigger who has to provide an honorable funeral service for corpses, vicera, bodyparts or any other remains he comes across

What are some nice Warlock Pacts you've seen, played as or want to play as?

34 Comments
2024/10/31
14:03 UTC

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