/r/CitiesSkylinesModding

Photograph via snooOG

A subreddit dedicated to the development of mods and custom content for Cities: Skylines and Cities: Skylines II, the city-builder games from Colossal Order.

Cities: Skylines Steam Workshop

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Welcome to r/CitiesSkylinesModding

A place for creators to discuss projects, reveal their projects and seek advice for modding Cities: Skylines

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/r/CitiesSkylinesModding

36,122 Subscribers

7

Help needed: how to repeat a tile texture on a face without having to make a huge texture ?

Hi all,

I'm new to Blender but here is what I've been able to do so far:

https://preview.redd.it/rf7whxjgq14e1.png?width=766&format=png&auto=webp&s=3109774cbeb45b87c6e9cc49583a8429a8feabde

And now I'm struggling with the UV Mapping part.

I've been able to map some of my faces to parts of my texture file to make the windows, as you can see.

But I'm blocked on a very stupid point for which I'm sure you'll easily be able to tell me what to do.

My UV Map so far is as follows :

https://preview.redd.it/9lw9yd5iq14e1.png?width=769&format=png&auto=webp&s=b06f51e346501acdefb2952332d01a1df2db5cd4

And I want to put tiles on every floor (and every floor doesn't have the same shape...) :

https://preview.redd.it/c6io0jbjq14e1.png?width=692&format=png&auto=webp&s=8c79ba14b5558c170e59d8cd5c28bdf7c805f675

https://preview.redd.it/x7hwimjkq14e1.png?width=345&format=png&auto=webp&s=f34e67037ec042244705794ebb90c30e2266d56f

Of course this is not going to work well.

From what I can see in other assets of the game, people do like this :

https://preview.redd.it/48jloyulq14e1.png?width=1165&format=png&auto=webp&s=fe7079bc093e1cdab0c7a5878be54a6ade853161

They triangulate the faces to then assign them to some parts of the texture, in a repeatable manner.

But this seems soooo tedious and complicated to do, I suppose there is some way to achieve this with some kind of tool ?

I have also seen some people using some nodes in Blender but I'm not sure I can use this for Cities: Skylines, as I really need to provide the UV maps (diffuse, alpha, etc.).

Many thanks in advance and sorry for the stupid question (I've watched tutorials, searched Google and asked ChatGPT, I don't succeed so far)

0 Comments
2024/11/30
14:09 UTC

2

API Documentation

Will there ever be one release for CS:II to make code modding easier?

1 Comment
2024/11/29
21:33 UTC

3

Is there a mod for better public transit vehicle deployment

Heyo,

so my issue is I have quite a few lines that run like 60 Real-Time-mod minutes and more per direction. I want my vehicles to spawn at e.g. both endpoints of the line so stations don't overcrowd due to low frequency while I have far to many vehicles on the route.

I already use a bunch of mods such as improved public transport 2 and real time 2

0 Comments
2024/11/26
16:34 UTC

6

Is there a mod for bigger high density residential buildings

The high density residential buildings just dont seem big enough. Also is there a mod to that zoning is not just squares so that buildings actually fill in gaps and dont just leave big open spaces

1 Comment
2024/11/26
10:42 UTC

4

Mods for high contrast?

Hello,

Recently I got a friend of mine to play cities skylines. However we encountered a problem with contrast (he’s blind) particularly when building roads or placing down objects.

He has a hard time seeing the guidelines for roads and the noise/pollution/etc radius.

Is there a mod that can help with this?

2 Comments
2024/11/22
12:31 UTC

3

ModPublisher: no social profile exists for the account?

https://preview.redd.it/pubkpcs6zc2e1.png?width=657&format=png&auto=webp&s=2b498beee0d8f63dba4389789bebfb649462224e

Almost done publishing a texture map pack with the ModPublisher executable, except at the end it says "no social profile exists for the account". Filled in lots of account fields, linked up with LinkedIn, Steam and Twitch in my Paradox account but it keeps nagging about this. Which setting is it referring to?

0 Comments
2024/11/22
01:53 UTC

4

Searching for Animated Displays Mod for Busses (Not Stations!)

Animated Displays Mod for Busses (Not Stations!)

https://preview.redd.it/nam676gra12e1.jpg?width=1058&format=pjpg&auto=webp&s=6132df5f18ed14cc52a1c62e2c04690e02391ccc

Hello Community! Since I am playing Cities: Skylines 1, I am looking for an option to show the destination on driving buses or trams, similar to the station displays mod. I noticed a mod for station displays that allows customization of the bus or tram line name and was extremely happy to see it.

However, does something similar exist for actual buses, trams, or metro vehicles, so that the destination is displayed dynamically on the vehicles themselves? Ideally, I’m looking for a solution without converting the vehicles into PO (Procedural Objects). Here is the station display mod I’m referring is the "Animated Station Display" on Steam.

If such a mod exists, or if someone has a workaround or idea, I would be incredibly grateful! Thanks in advance!

0 Comments
2024/11/20
10:34 UTC

7

Is anyone working on a Intersection Marking Tool mod for CS2?

It was one of my favorite mods for CS1 and I was absolutely certain it'd be one of the first mods I'd get for CS2 but it's been over a year and still nothing. Do you know if there's anyone working on such a mod?

0 Comments
2024/11/19
21:28 UTC

5

Hide district names?

Hi! I'm looking for a CS2 successor mod to Toggle It! from CS1, specifically to hide the massive district names that cover the city. Any ideas?

2 Comments
2024/11/18
21:13 UTC

3

Asset creation steps that can already be done?

Hi,

This might be a very stupid question but since I am a total noob when it comes to asset creation I´ve wanted to ask this for a while. I plan to start creating own assets for CS II and am finally able to afford a PC that runs Blender smoothly so I wanted to ask if there is already stuff that can be done towards asset creation before the Paradox mod platform supports it. Such as creating buildings in Blender, saving them for later and then uploading them to the game as soon as Paradox makes it possible to do so.

2 Comments
2024/11/18
20:29 UTC

3

It was barely a minute before I made it hidden. It's for a scheduled release and now someone has it.

10 Comments
2024/11/18
15:09 UTC

3

How to make a rotating mill wicks work in cities skylines

I'm creating a dutch grain mill in Blender.

It does work in blender, the rotating wicks :-)
But it doesn't rotate when I upload the wavefont object it into the asset editor.
The wicks are just hanging solid on the building.
The FBX and DAE file doesn't show the rotating wing at all (probably because it is still excisting from 2 objects (the tower and the rotating blades). Merging the building and wicks together make the whole building rotate with the wicks, so that's not an option.

How can I make this work?

1 Comment
2024/11/15
15:47 UTC

0

Can someone make a map based of Petoskey, Michigan

I'm not very good at making maps and I would love to see a map based on Petoskey that includes Harbor Springs. Coords are 45.370643 N, -84.957355 W.

0 Comments
2024/11/15
01:03 UTC

2

Any mods getting rid of “You Unlocked _” Popups in the Hotbar

Its so annoying to close them

0 Comments
2024/11/14
23:26 UTC

1

4 lane monorail + tram track road?

Hey, it's only a small addition I'm looking for. I like to use 4 lane roads for my tram lines, since I think having the trams in the middle on their own lane is better for traffic than the 6 lane variation, where they share a lane with cars. Unfortunately, if I want to add monorails to the road I have to use the 6 lane monorail + tram roads, since no 4 lane variation exists.

Anyone know any mods that add this?

2 Comments
2024/11/14
11:14 UTC

1

network anarchy replacements

im new to city skylines and i have found out what network anarchy was through youtube videos, but cant seem to find an updated one (the official mod is outdated). are there any mods that work like network anarchy that i could use?

2 Comments
2024/11/13
22:31 UTC

1

Network Skins Alternatives

So after this update, it says Network skins is no longer compatible. However, I still want to remove street arrows, and not just vanilla ones. Does anyone have any alternatives to Network Skins?

Thanks

1 Comment
2024/11/13
11:31 UTC

5

How to make a face be double-sided ?

Hi,

In Blender, I have balconies that have a single face orientation (outwards), therefore the glasses can't be seen from the inside.

What is the best and least triangle consuming solution to achieve this ?

So far, I've come to duplicate those faces, flip them, and downscale them by factor 0.99...

https://preview.redd.it/4cyizv3zan0e1.png?width=1194&format=png&auto=webp&s=fdb93aa70688da9dfb90239afc13969050965bed

But maybe that's not ideal.

I am not sure yet that a double-sided material exists in Cities: Skylines ? And if yes, how to achieve this in Blender ?

Thanks

10 Comments
2024/11/13
10:30 UTC

2

I used a network (industrial fence) in a growable asset, now I cannot reload it to remove it.

Title explains the issue. I did not realize you could not use a network on a growable before spending an hour creating a convincing 4x4 Generic Industry asset in the form of a scrapyard. Opening the editor gives the following error:

Custom Assets: Scrapyard.Scrapyard_Data: Private building cannot include roads or other net types [BrokenAssetException]

The real issue is that I cannot even load the asset in the editor to remove the industry fence. Is there any way to salvage this? Or am I doomed to painstakingly recreate it from memory and with the only screenshot I took of it before saving it?

0 Comments
2024/11/13
10:03 UTC

10

How can I reduce my triangle count in this object ?

Hi,

In Blender, I have an object as follows :

https://preview.redd.it/q0xl96xw190e1.png?width=1438&format=png&auto=webp&s=b974d45038ae87bdf6f97aeb7b2d3f7df1e1c63c

And it is meant to be duplicated (and slightly transformed) 30 times to make 30 floors of a building, thanks to a Python script.

How can I easily reduce its triangle count without spending hours and hours of handling little details ?

Maybe I can also do it on the initial objet before Modifiers, which is as follows :

https://preview.redd.it/xu8xcsp7290e1.png?width=950&format=png&auto=webp&s=f2bcd7085a347f5e4ddc364735fb0f9a6dba3c8c

Thanks in advance for your answers !

5 Comments
2024/11/11
10:30 UTC

5

Can't import my model into CS:1

Hi everyone,

I'm new to CS modding and 3D modelling in general. I'm a computer science engineer, but 3D modelling is not really part of my skills.

As you can see in the screenshot below, I have designed a purposely very basic version of a house in Blender :

https://preview.redd.it/2pd2ovkf3yyd1.png?width=1919&format=png&auto=webp&s=66a409032e5bddc5b548a2cd19b3d4aab3e908aa

I have followed the steps described in this Youtube tutorial : https://www.youtube.com/watch?v=pSqgZjPfTok

But unfortunately, when it comes to import it in the game, this is what I get :

https://preview.redd.it/5tkfwm9o3yyd1.png?width=1015&format=png&auto=webp&s=58634b15f84a7bf371842527035829abae9cc1b1

It just doesn't load.

I have put MaisonMentonnaise.fbx and MaisonMentonnaise_d.png in my CS:1 Import folder.

There must be something I missed somewhere.

Can you help me find out what it is ?

Thanks in advance !

5 Comments
2024/11/04
20:40 UTC

2

Is there any workaround for the new map editor bugs?

No road info panel when you build road and select starting tiles are not possible. Is there any mod or any kind of developer mode magic with these (especially the first) can be solved? Or only the hope and waiting for an update?

0 Comments
2024/11/01
19:59 UTC

5

Wondering if a mod exists or not. Arcologies/Megabuildings kind of deal. (Also posted to Cities: Skylines 2)

Kinda what it says on the tin, but I don't mean just a massive ploppable. I was wondering if there was a mod out there that added platform structures that could be built at different elevations (with pillar support and over each other)/rotations that you could then build roads on and zone. Anything like that, or is it possible?

Beyond that, would anyone want that? I don't have the still for it I don't think, but maybe someone might see this and run with it.

I posted the above to CitiesSkylines2 as well, but figured it'd fit in here better probably. It's early and I haven't had coffee yet lol.

1 Comment
2024/10/29
16:34 UTC

3

need help finding residential zoning in the map editor please

trying to place specific residential buildings in the map editor. when i play the map, it says those buildings aren't zoned and are therefore condemned. is there any way to zone for those buildings in the map editor? trying to create a neat little (starting) high density soviet inspired neighborhood- without cheats or unlocks. i’ve looked so hard but can’t find it…

0 Comments
2024/10/28
16:03 UTC

0

How do I create custom zones?

I've seen several custom zone mods but I don't see a guide anywhere. How do I make a custom zone?

2 Comments
2024/10/27
21:03 UTC

27

Custom editor question : Can I somehow place trees on the map in the "asset hit box" or whatever this is?

3 Comments
2024/10/27
11:20 UTC

3

In the asset editor I am making custom roads, but they always turn out not to render so well. Any advice?

u/Endoraan

1 Comment
2024/10/24
14:41 UTC

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