/r/chiptunes

Photograph via snooOG

A community dedicated to music that gets the most out of the least. Music in the style of old games, eg, C64, Atari, NES, Gameboy, Sega Genesis, Adlib, OPM, MOD, etc.

↑↑↑ Pick a cool icon for your flair ↑↑↑

 

Submit anything chiptune related! Submit links to videos, songs, XM files, IT files, artist pages, whatever you want! Really, submit anything! But try not to lie about it :/

 

A few rules

  • Please refrain from mindless blog spam.

  • Self-promotion is okay. Just don't spam the sub with a ton of links a day.

  • Follow reddiquette. For example, don't downvote a track just because you don't like it. If you don't like it, just don't upvote it. Simple.

 

Tags

Add these tags, brackets included, to your post title when appropriate.

  • [SHOW] If you are posting about an upcoming chip show or event.

  • [TUTORIAL] If you are posting a tutorial/tip/trick

  • [CC] If you want constructive criticism on your track.

  • [JOB] If you are requesting music for your game, podcast, website etc.

  • [LSDJ] For music made on LSDJ.

  • [NANOLOOP] For music made with Nanoloop

  • [NES] For any music made featuring/replicating the sounds of the NES (Famitracker, MIDINES, etc.)

  • [FM] For music featuring FM synthesis (Like Sega Genesis, for instance)

  • [DEMOSCENE] Cracktros, MODs, etc.

  • [C64] The music of the Commodore.

 

The r/chiptunes Soundcloud Group

https://soundcloud.com/groups/r-chiptunes

 

New to chiptune? Here are some links to get you started:

 

Other subreddits you may like:

 

/r/chiptunes

41,963 Subscribers

1

XCeed - GlowWorms (16 mins)

1 Comment
2024/05/18
20:25 UTC

0

How do I make a theme for a horror game?

Sega Genesis style. Any tips/pointers?

5 Comments
2024/05/18
13:40 UTC

1

Delta (C64) title tune tracked using SDI on an original breadbin and 1541

1 Comment
2024/05/18
08:30 UTC

3

Melkhior's Mansion -The Castle

2 Comments
2024/05/18
05:41 UTC

1

airport special explosive check

Hey :-)

Willing to ask how many times happen to you to be traveling and being took apart for a special explosive control due the old gaming console you carry in your bag.

Also what you had to explain to the people doing that job that never seen your equipment?

"is a handheld gaming console from the 90ies but also a very fragile music instrument (touch it very carefully!) that will be used to make live concerts.."

.. and then their faces :"D

2 Comments
2024/05/18
05:23 UTC

1

I made a tool that chops 8bit mono wav samples into (a max of) 15 32x16 wavetable hex strings

Preface: This is mostly for use with hUGETracker, as it provides the hex as a single string (for throwing into the wave's tab of hUGETracker), and as GBZ80 assembly appropriate hex (i.e: $07,$08,$01,etc), the latter being more focused on throwing directly into a gameboy SDK or into a hUGEtracker routine. The original program is in python but an exe is included which is just "click to run", it will convert all 8bit mono wavs in the included "input" folder, and provide the hex back as multiple CSV files in an "output" folder.

I made this with the idea in mind that I could play samples without actually having to trigger a wav file, and instead can just get however many wavetable codes I need, throw them in a routine in hUGEtracker and rapidly go from the first to the last to simulate a sample in realtime during a song. This part is still a WIP though and I will update the repo with a routine if I can figure out how to get it working. However this will still allow you to get an average value of a sample.

If you use this with a different tracker, i.e Furnace, simply take the assembly appropriate hex, throw it in notepad, ctrl + h and replace the $ with nothing, you can then copy the hex into Furnace. Furnace has a macro feature as well that lets you cycle through wavetables so you could use a workflow like the below

Furnace > New Wavetables (as many as you need) > new instrument > macros > waveform > start from 0 to whatever your last waveform is.

From there you can have it pluck once by just using a volume macro that is timed with your waveform macro with one additional volume entry after your last waveform and set it to 0, or don't mess with volume and set your waveform macro to repeat for long pulses.

No matter which option you choose and which tracker you use, swapping between wavetables will create a noticeable artifact, you could cover this up by lowering the wavetables volume to 50% or having a square pluck or arp trigger at the same time, or even with a carefully planned noise pattern.

If you're not using software that is designed to make tracks that can actually run on GB/GBC or GBA hardware/emulators, this tool probably isn't that helpful as you can probably just play an actual sample that you bitcrushed if you're using a DAW.

https://github.com/nogfbcmikeoxmaul/wav2hex2

1 Comment
2024/05/18
03:11 UTC

4

My cover of Kenny Roger's 'The Gambler'

2 Comments
2024/05/18
02:23 UTC

5

Chiptune is not dead

S_TN - Chiptune is not dead Track composed on Gameboy Original and LittleSoundDJ. Delay and Filter effects on M8 from dirtywave. Mixer Numark M6. Gameboy camera working throw GB interceptor.

1 Comment
2024/05/17
11:36 UTC

1

Tracker with working sampler

Hi guys, do you know any tracker software with working 8bit sampler? I have Fast Tracker 2, but the sampler is not working with my audio interface.

2 Comments
2024/05/16
21:37 UTC

1

I Think I Just Need Some Rest.. (FULL EP)

2 Comments
2024/05/16
13:26 UTC

1

Overdrive - Dwayne Bakewell Morbid (12 mins)

1 Comment
2024/05/16
12:11 UTC

9

Famitracker fan

1 Comment
2024/05/16
10:59 UTC

5

[C64] Human Race (Tune 4) by Rob Hubbard (Covered in Renoise)

1 Comment
2024/05/16
09:48 UTC

2

Help to find the name of this music. please

I have some music that I downloaded a while ago, I took the audio from the video where it was (This must have been like 2010), the other day I found the audio and I never found where this music is from. Could someone help me find it?

The music is with a lot of background noise, but it was because I removed the audio of the voices and the ambient noise of the video remained.

https://reddit.com/link/1ct6813/video/pm1w87d2cq0d1/player

3 Comments
2024/05/16
06:07 UTC

2

Fair to Say

2 Comments
2024/05/16
00:35 UTC

3

Best (free) options for making GBA MIDIs?

I wanna recreate "Heartbeat, Heartbreak" from Persona 4 in a GBA style to insert into a Fire Emblem ROMHack of mine, but I'm not really sure where to go. Any suggestions?

1 Comment
2024/05/15
23:26 UTC

5

A little documentary I put together about Music Trackers, their history, and their legacy.

2 Comments
2024/05/15
16:14 UTC

3

Vivisection Ritual

Composed/Performed/Recorded live by GINKO ULTRA

2 Comments
2024/05/15
14:58 UTC

1

Dark Transcendence, by Mördann [8-bit Black Metal]

1 Comment
2024/05/15
05:32 UTC

8

Extractions of the Collective

2 Comments
2024/05/15
03:51 UTC

3

Playing music from 8bit soundchip

Hi, I had a brainwave this morning about an interesting idea.

If every sound is a sinewave (including music) wouldn´t it be possible to play ANYTHING on a traditional 8bit soundchip from just one channel using a sinewave updated every 2,267573696145125e-5 seconds (44.1kHz audio).

Because, if you search for mp3 to midi convertors, they do what I just mentioned, but much much poorly. Thats why it is possible to hear vocals in these converted MIDIs. I attached a sample midi, and if you listen just enough you can hear a song with vocals. (https://drive.google.com/file/d/1KBRWM1P-5UEMfG9lvN7riMshBb40biHP/view?usp=sharing)

Is it even possible for the silicon to switch that fast?

How often can a traditional 8bit soundchip (like a sidchip from commodore or SCC) switch a frequency and play it for a very short time?
And if yes, why didnt someone try this earlier?

4 Comments
2024/05/14
19:48 UTC

3

There is still time to submit for my chiptune contest!

Hi all! For those who haven't seen, I've lately been hosting monthly chiptune contests. Each month, contestants have two weeks to compose and submit a chiptune that applies to a theme. This month, the theme is "Shop", meaning composers make a tune to remind them of a video game shop. One week of two has now elapsed, meaning there is still time to submit if you're interested! All other details can be found in the original post: https://www.reddit.com/r/chiptunes/comments/1cmvgst/mrkathooloos_chiptune_contest_32_submit_here/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=1

Any questions or comments are totally welcome. Thanks for reading, and please share this with anyone who you think might be interested!

4 Comments
2024/05/14
17:14 UTC

2

Made a cover of Mesmerizer

1 Comment
2024/05/14
16:38 UTC

1

What genre would you consider this?

2 Comments
2024/05/14
16:21 UTC

2

Your weekly /r/Chiptunes roundup for the week of May 07 - May 13, 2024

2 Comments
2024/05/14
15:04 UTC

7

Anthony Menzia - Theater of Noise

2 Comments
2024/05/14
10:57 UTC

3

Cardiobreak Mix, by VRUMZSSSR

1 Comment
2024/05/14
10:24 UTC

6

One of my first chiptunes, I went for a spooky bloodborne vibe (Made with Furnace Tracker using an Game Boy soundchip + Yamaha YMZ280B)

5 Comments
2024/05/14
02:41 UTC

2

Evening Jam 13 - Chiptune Fun - EP133 - MicroMonsta 2 - Exquis

2 Comments
2024/05/13
22:40 UTC

3

GBS/LSDj visualizer based on SameBoy and FFmpeg

1 Comment
2024/05/13
17:53 UTC

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