/r/casualgaming

Photograph via snooOG

A place to recommend and discuss any and all games in a more casual laid back kind of setting.

This is a place to recommend games, discuss games, and meet new people to team up to play games together. These can be any type of games on any type of console. This is designed to be a friend and causal laid back environment for gamers to get together, talk, and share a mutual appreciation of video games of a wide variety.

If you reference a game please include a link.

Genres include (but not limited to):

  • Puzzle
  • Hidden Object
  • Strategy
  • Sim
  • Match 3
  • Time Management
  • Escape

You may also enjoy:


Rules

  1. Be Polite and Respectful: Give people the type of decency and respectful you would want from others.

  2. Do Not Self Promote: No links to personal youtubes or twitch are allowed. This is a community to talk and meet people to game causally, not a place to promote yourself.

/r/casualgaming

1,216 Subscribers

5

Please watch my freind on twitch!

Watch NotInMyLobby with me on Twitch! http://www.twitch.tv/notinmylobby?sr=a

3 Comments
2020/04/19
03:03 UTC

4

This lofi hip hop beat reminds me of Celeste

1 Comment
2020/04/17
23:45 UTC

8

I must break you

1 Comment
2020/04/13
23:58 UTC

3

The Tigers Den

Hello! This is a causal gaming community for all gamers! Currently we are focused on Minecraft, but we also have animal crossing and pokemon. We are in the process of adding more games for all types of casual gamers! Join this discord for more info https://discord.gg/Mv7mD9

0 Comments
2020/04/01
22:10 UTC

2

AE

I just finished a mobile game called ALTER EGO, freaking loved it. Anyone else played it who wants to talk about it?

0 Comments
2020/03/28
07:14 UTC

3

A Find-the-Difference visual novel (10 Free Steam Keys!)

https://reddit.com/link/fgabph/video/2og6frczvsl41/player

Hey guys! I want to share with you a little game I made, it's a find-the-difference game with an immersive parallax visual style. It's a tiny game made with love, if you're interested then let me know and I'll pass you a Steam key!

https://store.steampowered.com/app/1256190/Chickduck__Catduck/

6 Comments
2020/03/10
07:55 UTC

3

Women’s holiday, lovely holiday, The whole day is for you! Let the bouquets be bright, Giving you joy and love! ❤️❤️#realmcraft_game

0 Comments
2020/03/06
15:12 UTC

1

NEW! 🚀SPRING GIFTS in "SURVIVAL MODE" 🚩| REALMCRAFT Game in Minecraft Style ☜☆☞

0 Comments
2020/03/06
15:02 UTC

3

From war child to ‘hobby’ game developer and pharmacist

Hi there, my name is Nafei and let me tell you my story as a ‘hobby’ game developer and how I ended up creating a farming clicker game called Farmtale - https://store.steampowered.com/app/1231520/Farmtale/

It might inspire you; it might scare you; it might even make you laugh. In any event, I want to get my story out there. I know how much boiling hard work is involved to develop a game from start to finish, followed by a release, especially if it’s your first release and you’re getting less sleep than usual. Although I am not earning a single cent from game development, it is no less demanding than the most hardcore full-time job out there.

The struggle is real. Every day, you are drowned in self-doubt and hesitation. Every day, you repeatedly question yourself. Did I really make the right choice? Are all my efforts going to be worth it? What is the actual point of putting all my time into something like this? Every day, you are constantly on the edge of giving up once and for all. Even if it’s the best game you’ve ever created, six months into development you will wake up and hate your game. You will feel tired and wish that someone would take over and finish it for you. However, at the same time, you want to keep developing it, playing it and getting it done. On some days you feel like your masterpiece would absolutely smash World of Warcraft and RuneScape to smithereens. On other days you feel like your piece of crap would only sell 10 copies, 9 of which are to your family members.

Running away from destruction

I started life in a pretty rough place. I was born in the capital of Iraq where the war took place. Everyday I would wake up looking at smoke from missiles around the city. Not knowing if I would be alive the next day.

Luckily my parents, brother and I fled to Denmark before anything bad happened to us. The only thing we took with us was $200 which we needed to live for at the very beginning. It was rough. Mostly for my parents because I was still 8 years old and didn’t understand it as much. We had to do everything we could to survive. Together with my whole family, I became a paperboy delivering newspapers when I got back from school. I did that for a couple of years and I would give every cent to my parents. They always took care of me, and I wanted to take care of them too.

My dad bought one of those old computers that my brother and I could share. From that day on, I got addicted to video games. What a great invention to escape into, when you’re struggling with life. In the toughest nights of my life, a young and clueless me lied on a bed thinking about my character in RuneScape or how I should complete the next level in Mario.

Pharmacist working 80 hours a week

Since I liked chemistry and biology, I became a pharmacist to secure a future for myself. I needed a job to support myself and my family. I have always wanted to design and develop my own game, but I never had the resources or opportunities to properly learn the relevant professional skills. I could only teach myself during the very limited spare time I had.

I started learning game development through YouTube videos and google searches. It all started 5 years ago where I got into 3D modelling and texturing. I’ve been trying to make a game for 5 years now, but I didn’t have the luck back then because I was a student. And of course, not many serious programmers would help me code my game without getting paid. And as a student, I only had $180 the whole month for myself so I couldn’t afford anything.

Currently, I am working full-time as a pharmacist in a hospital in Denmark. When I started working 2 years ago, I said to myself: “Hey this is great! I can start making my own game and fulfilling my dream!”. So, did I start working on my own game? Yes. Did life become easier? Unfortunately, no. I work as a pharmacist to gain money so that I can pay people in my game development team when I get home. So I’m spending almost nothing on myself but instead putting it all in on game development not knowing if I would ever get my thousands of dollars back. It would feel like I worked 2 years as a pharmacist for free if I failed my game. This affects me emotionally and I’m constantly carrying that fear with me on my shoulders.

I work from 7:30 am to 4:00 pm at the hospital, I get home to eat and then start on game development right away. Technically I’m working 2 jobs full time with a total of 75 - 80 hours a week. That’s what it feels like even though game development is a ‘hobby’ and doesn’t earn me a single cent right now. The struggle is very real, and I can feel the toll my dream has on me every day. I get very tired when I get home from work. And then I have to develop my game for 4-5 hours. I’m also married so I have to give time to my wife too. And I get very little sleep which is very unhealthy. Sometimes it’s 4-5 hours of sleep each night the whole week.

The motivation that kept me going

Why am I still doing this insanity? That’s a really good question which I can attempt to answer. I would say my motivation came from two things, one of them stronger than the other. My first and “weakest” motivation is that I want to work full time as a Director and Game Designer for my own game company Titanforged Entertainment. However, my second motivation is what really got me going through my worst days and pulls me back on track every time I consider giving up. Let me tell you about my second motivation.

My parents have always been supportive and helpful, even though they think game development is a silly thing. At a certain time during my game development process, problems arose within my family. Problems that went on for years. We did our best to deal with everything, but my parents ended up with huge debts. My parents are always so helpful, and they would drive 5 hours just to pick me up. I want to think that the problems are over, but I know that what happened, added up with the debt, is still a heavy weight on my parents. One day my mom entered my room with a slight smile. I could already see the sadness in her eyes. Without saying a single word, she sat on a chair next to me, laid her head on my table and began to shed tears. I was heartbroken and felt helpless. I couldn’t help her with her debt. The only thing I could do is hug her.

From that day I promised myself that I will keep developing my game, release it and pay off my parent’s debt. Every time I get tired through the game development process, I think of the day my mom cried next to me. I want to help my parents and I will not quit on my Game Designer dream.

Back to real life

So, I am still sitting here, still working on my game Farmtale. It is almost done. At the end of the day, you can only tell yourself that the toughest days would be worth it when the game is released. I am getting closer and closer to the release date. The Steam page is ready and everything is slowly coming together. Is life easier now? I am still trying to tell myself that. Did I finally make it? Is it going to sell? How loud will I cry when it flops? I really don’t know. Right now, it is 4:28 am in the morning and I finally finished venting my feelings. I have to get ready for work soon. I am tired, really tired, but at the same time I am very hopeful.

Let me ask you a question before I leave. What is it that keeps you motivated? Whatever it is, hold to it and stay strong. Your game is as good as mine if not better. As long as you put your heart and soul into your project, it will all pay off in the end.

0 Comments
2020/03/05
07:48 UTC

3

Games that you don't have to check in all the time?

Can I get some recommendation on games that don't require the player to intervene all the time eg.

Backstabbr

Neptune's Pride

Subterfuge

1 Comment
2020/02/19
23:29 UTC

6

You guys liked my wooden chain chomp from earlier, so I made a closed mouth version and a stop motion!

0 Comments
2020/02/17
21:54 UTC

2

Mortal Kombat Rewards ruin the casual experience?

Its clear some fgc veterans arent very happy with the style of the latest Mortal Kombat game, it has already gotten the boot from evo after 1 year. Mortal Kombat is a game I think has always been great casually, even if you dont crave a hardcore fgc experience, you just wanna see some cool fatalities and characters. I feel like the tower and loot system in MK11 undermines everything the game tries to do to appeal to casual players with its mechanics. the towers area grind, kronika is a pain and if I dont wanna take the time to get cool random gear or grind ranked ladder I'm left asking who is this game really for???

https://youtu.be/ViKkh82gvGE

0 Comments
2020/02/14
18:12 UTC

2

Our New casual game - PizzleDoku - Puzzles+Sudoku

We decided to create smith different.

So, just would like to hear your thoughts about Themes, gameplay, and general view. 😉

https://play.google.com/store/apps/details?id=com.tellurionmobile.puzzlegame

https://preview.redd.it/seaq27i7nvg41.png?width=512&format=png&auto=webp&s=1de2b2ac35b602aec05accef5790f64f033de0a4

0 Comments
2020/02/14
11:44 UTC

3

Look for some feedback reviews

If you have a minute, please try my game. It’s a game for and about you and your friends. I think you’ll have fun, as long as you don’t take yourself too seriously. Free on iOS and and Android. For 2-8 players but best with at least 3.

https://perceptionz-prod.azurewebsites.net/about

0 Comments
2020/02/13
16:59 UTC

5

Lamenting the death of an old indie game I used to love.

Anyone here ever heard of Knytt Stories?

It was made by Nicklas "Nifflas" Nygren, creator of Within a Deep Forest, Knytt, and a few others. I enjoyed WaDF and Knytt, but Knytt Stories was what I kept coming back to.

Essentially, it was a platformer. Typically, you'd collect power-ups to give yourself a double-jump, umbrella to slow fall, the ability to climb walls, etc. Pretty typical stuff.

But the big thing about Knytt Stories was the level editor. It was super easy and intuitive to use, yet you could do some really complicated stuff with it, if you knew how. You could use the glitchy effects of placing the character inside a solid object to create a timer. Or the pulsing effect of an on-touch warp to create a pseudo-random warp. Or even making your own custom objects with their own animations.

You can also make your own tilesets within each world you make, and this is what kickstarted my love of pixel art. I'd hesitate to call myself "good", but I'm definitely "decent".

The community on Nifflas' Support Forums was very tight-knit. Googoojoob was a sort of veteran to Nifflas' forums, Evil was a young and cheerful person that nobody ever had complaints about, Salmon was a bit curt at times, but he was definitely talented at what he did. And KG was a complete madman, with one level (Teenhmifnoeafgil) that's an absurdist view on the meaning of life, and another that's a crazy block puzzle game made by creating every possible board state and warping the character around. In fact, this level was so large that it dwarfed most other levels in size, even if they had tons of custom tilesets and music. Knytt Stories itself randomly crashed before and after cutscenes, too, just due to the absurd number of individual screens in-game. Hoo boy.

I always had a love for environmental levels (atnospheric exploration over platforming challenges), and I still, to this day, open Knytt Stories every now and then just to doodle.

But, looking at the forums, it does look like it's slowly died. Nifflas has moved onto other things, LPChip still hosts the server, but isn't particularly active. I haven't heard from the other moderator, Paula, either, and most threads' last posts were a few years ago.

I'd still like to dive deep into Knytt Stories again and make a huge environmental level with my own custom tilesets, but...bah, I can't bring myself to do so without an audience to play it.

If anyone knows of another game with similar level editing built-in that might scratch that itch, please let me know.

2 Comments
2020/02/09
03:55 UTC

0

Best Pimple Popping Game So Far

https://play.google.com/store/apps/details?id=com.secretsnowconepeople.popazitfree

A lot of the Pimple Popping games out there tried to go for squeeze action but the controls all failed horribly or ended up not being fun enough to even be called a casual game. PopAZit Free stayed with just the single touch popping action but with 5 different game modes!!! There are 2 different variations of Simon Says, a strategy turn based mode, a fast paced pop as many as you can until time runs out and Splat Back mode allows you to flick the zit cream back at some cream cannons!!!!!! Have fun!

0 Comments
2020/02/08
02:00 UTC

3

A Particular Magic Game.

So i wanna know about this particular casual game that i used to play. Its a magic related game where you compete to become the best wizard and has some interesting mechanics of playing where you have to draw the magic spells on the screen shown to fight with your opponent. It has a map where in the middle i believe there is a castle surrounded by water. You can travel to different places around. Pretty much buying new rides i believe like griffins and dragons which is one of the most expensive ride i guess and stuff like that. If anyone knows the name of the game i am talking about please let me know cause i have no idea about the name of the game and i've been wanting to play it for a long time. I searched around with best guesses and stuff and no avail online. Sorry if my explanation is vague i ll try to explain more if you'll are interested.

3 Comments
2020/01/30
13:43 UTC

9

Another Collage Of my wooden Pixel Arts I make!

4 Comments
2020/01/25
12:37 UTC

2

DRAGON QUEST BUILDERS 2 cracked 30 days after release!

0 Comments
2020/01/14
00:38 UTC

1

CorePack drama unlikely to have a huge impact on future denuvo cracks

0 Comments
2020/01/10
19:29 UTC

2

Created a Cute Little all Hand Drawn Santa Game for the Holidays

3 Comments
2019/12/30
11:26 UTC

3

Crash for Smash

Anyone else agrees Crash Bandicoot should come to Smash Bors Ultimate?

0 Comments
2019/12/27
20:53 UTC

4

Should I be ashamed to be a casual gamer?

I am very much a causal gamer, and it's because of how I play, not what I play. This is mainly do to the mental health issues that I have. However, sometimes I wonder if I should not want to be a causal gamer, since so called hardcore gamers would make fun of me in some way. It seems like the majority of the gaming community consists of those people too. I've had my siblings tell me that I shouldn't worry about what other people think of this and that causal gamers are just as much gamers as everybody else. But the problem is, I don't seem to know anybody else like me, what can I do?

6 Comments
2019/12/25
21:24 UTC

1

Anyone ever get intense adrenaline when you play with players online, and your plan works out almost exactly as you wanted it to?

Also, my hands wanna do something giddy so I start shaking em to get the excitement out.

0 Comments
2019/12/20
15:38 UTC

1 Comment
2019/12/12
17:24 UTC

0

Roblox Prison Escape Adventure!

0 Comments
2019/12/11
17:18 UTC

2

Please check out my first mobile game!

I'm not only a casual game fan, but a casual game maker too.

A few months back, I created my first game ever called Bubble Drop for android.

Bubble Drop on Google Play

It's a casual game where each game lasts maybe 5 minutes once you start getting good at it.

It does have a currency, but it's 100% earned IN GAME. You don't spend any real money at all.

So please check it out and let me know if I should continue to make more games.

0 Comments
2019/12/05
16:07 UTC

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