/r/arma
Everything about the ARMA game series by Bohemia Interactive on reddit! Game updates, videos, pictures, discussions, help, and more.
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/r/arma
any realistic reload mods that could apply for any type of weapons in game like RHS and Cup?
any realistic reload mods that could apply for any type of weapons in game like RHS and Cup?
hi im looking for a ai mod for me and some of my friends one that allows it to simulate a full scale war, and have convincing battles and commands like call in reinforcements or whatever something like the hal mod from way back when was wondering if there have been any new mods like that?
Been really enjoying knocking down enemy helis with 50. Cal lately
Got sick of the Russian bird
I'm looking to make a mission where BLUFOR plays normally. Shooting enemies, taking ground, etc, but REDFOR is mostly AI controlled by one or a few players (I don't want them to have ZEUS perms). Asymmetric PvP, essentially.
I'm looking for a mod that allows players to control AI, but also maintain the fog of war for both sides. It's preferable if the mod could work for both BLU and REDFOR sides simultaneously during the mission, but at least one side is fine.
I'd prefer there to not be UI elements that the whole server can see. UI elements that individual commanders can see and use to command the AI troops is fine. Compatibility with popular, contemporary era MilSim mods is required:
ACE
RHS
KAT Medical
etc.
Appreciate the help and thank you to anyone I don't get to ahead of time!
When I play the scenario and go into Zeus, many mods/units are not present. Which are just there in the Eden Editor.
I have already set the Game Master module in the editor to contain unofficial mods. as well as Zeus Limited deactivated and with Zeus enhanced and MCC checks whether something is missing in the faction filter. Furthermore, I had already tried it without the two mods. But after researching online, I haven't found a solution yet and wanted to ask you here. Can anyone help?
Been asked a LOT of times to make this, so here we go. Hope you all enjoy and happy Friday! If you’re like me, I hope your recovery from last nights debauchery is going well.
Any good Taiwan maps and 2020-2035 Taiwan armed forces mod.
Me and my friend wanted to start an antistasi run, but nothing works, we tried hamachi Radmin port forwarding, Everything and my server is still not showing up on his lan or internet and my UPNP doesnt work, and his doesnt either. Can anyone help us?
I personally prefer RHS, but CUP has mote content.
I like arma and it's systems, but most of the time the default multiplayer experience seems lacking. So I was wondering if anyone had any tips(really just telling me anything that could help) for finding groups/servers to play more in-depth missions. I really like the helicopter flight mechanics so I like to fly as much as I can, but it's not necessary.
Looking for all the best fictional faction mods out there right now as most lists I find are only realistic ones or grounded in normal military
Basically I mean mods that add factions that are completely fictional and not realistic like Star wars and 40k,just looking for up to date ones you guys might be enjoying right now
I know of:
-Just Like the simulations(love it)
-There is only War(peak)
-Project Titanfall(underrated)
-Helldivers
-Age of Sigmar one
-Stalker
-Fallout
-Halo
--I am looking for a good C&C one as I know there is a GDI and NOD one but can't find it anymore
Wondering what other big ones are out there. I don't really care about balance but more about content and amount of new units and vehicles I can work with,thanks in advance
So I was getting the infamous STATUS_ACCESS_VIOLATION crash for the last couple of days and was trying every possible fix for it I could find.
ALL character models would flicker starting immediately when I loaded into a mission, I eventually learned that this was an early sign that the crash was going to occur. This would happen with or without mods loaded.
This issue seems to be isolated to the 64-bit platform, as all of the posts I could find that suggested changing the platform mentioned the game ran fine on 32-bit. The same held true for me, but the performance drop was not acceptable so I kept digging.
I did think to myself it's possible that my hardware is starting to go since my system is pretty old, but then I realized I hadn't tried without using the profiling build.
I just started my game up with the base build and it seems to be running fine now.
I had thought I fixed it once before by using the steam command line: -malloc=system but it ended up crashing after about 20 minutes, so I'm not getting my hopes too high yet. I also found this odd because my launcher parameters were set to use the system memory allocator anyway.
Also my game was running perfectly before the most recent update, so there's that. Just thought I would share what I'd found in case it helps identify the problem or helps someone else get their game running.
As per title, are there any multicam black vest in the game? I've been looking through the workshop yet I can't find any....