/r/X3TC

Photograph via snooOG

Discussion includes, but is not limited to:

  • Tips
  • Hints
  • Spoilers
  • Tactics
  • Scripts & Mods

X-Rebirth available now. [steam]


X3:TC/X3:AP Resources for beginners v2 by ow3n


If posting about a specific game, please tag your posts to avoid confusion.

[XT] : X-Tension

[XBTF] : X: Beyond the Frontier

[X2] : X2: The Threat

[X3R] : X3: Reunion

[X3TC] : X3: Terran Conflict

[X3AP] : X3: Albion Prelude

[X-R] : X-Rebirth


To post spoilers:

[Profitsss are good](/spoiler)

turns into Profitsss are good



Like playing space sims? Check out /r/spacesimgames

/r/X3TC

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4

X3AP: Suicidal Squid - making friends with Paranid & Split

At the start of "Suicidal Squid" it's necessary to improve relations with both the Split and Paranid by at least one "you've have gained reputation". Otherwise, when you enter Argon M148 you'll be immediately dodging Split and Paranid missiles and when playing 'Dead is Dead' that is never a good idea.
However, getting that first Paranid and Split mission can be a firkin PITA. The 'god engine' can really string players along with this task. Has anyone stumbled across a shortcut?
Things I've tried:

  1. Hammering the Military Outpost in Faded Dreams and the Pirate Base (and Rehabilitation Facility) in Veil of Delusion - flying a Kestral with cargo bay life support AND having a TP available - bingo game.
  2. Flying to Getsu Fune and completing missions in the mistaken belief it would give me a better chance of picking up an easy Paranid/Split mission - bingo game.
  3. Locating Paranid and Split stations in Pirate sectors thinking they might allow immediate docking - nope.
  4. Thinking trading at Paranid product factories controlled by other races (two in Split Fire) might give Paranid reputation boost - nope.
  5. Hammering sectors adjacent to Paranid/Split space thinking they will offer a greater chance of friendly missions - bingo game.

I know HOW to get this done using the random check every mission available at every station until something achievable appears. My aim is to remove/reduce this variable element as much as possible.
I believe it's currently impossible and that there will always be a variable - but I used to think it wasn't possible to buy the jump drive from the Goner Temple in Elysium of Light...but I found a simple method. So maybe someone has stumbled across a Paranid/Split reputation fix??

3 Comments
2024/09/27
00:16 UTC

6

[X3FL] Any way to turn off "Mark Enemy if enemy to me" on all my lasertowers?

Basically what the title says.

Right now I'm very friendly with Argon, Borons and Teladi, but Paranid and Split outright hate me.

I'd like to mend relationships with them, even if it's just to the point where they might not attack me on sight, maybe even buy some stations off them (I'd like a majaglit producers so I can make my own advanced satellites, for example).

Problem is my lasertowers. I made a big defense complex with about 70 lasertowers on every access point to any sector I have factories in, plus on each gate on the hub, mainly to ward off xenon and pirates. Thing is they all have "enemy if enemy to me" on, so anytime a Split or Paranid ship shows up, even if they're all set as "friend" in global settings, they'll be attacked by them anytime they enter one of my systems. So I have "Aggresive" -100% at all times on them. Using diplomacy is useless because I can spend 1000 influence to increase my reputation by a couple of percentage points, and it'll go down as soon as any of their ships is shot down by me lasertowers.

If I set Mark enemy if enemy to me to off they won't attack them and I might end up fixing my relationship with them, but I'm not going to go and set it manually on all 400+ lasertowers I have right now.

2 Comments
2024/09/20
21:35 UTC

3

X3FL Combo Mod

Seems I'm the only one spamming questions here :) Is the Combo Mod recommended for a first playthrough? I mainly came across it for the bounce implementation. And to a lesser extend the TC/AP plots.

Couldn't find a feature list or documentation for it, or does the change log cover everything? Does it do anything I should be aware of?

Also are there any other recommended mods? Thanks!

7 Comments
2024/09/08
13:37 UTC

3

Looking for cockpit mod for X3FL

Haven't been able to find a stand alone cockpit mod for X3FL. Or does this one work in FL? https://forum.egosoft.com/viewtopic.php?t=254635 And if not how hard would it be to make it work?

I did find https://forum.egosoft.com/viewtopic.php?p=5087801#p5087801 and https://forum.egosoft.com/viewtopic.php?t=459488&hilit=cockpit which seem to include cockpits. Are these mods recommended for a first time playthrough? Or would it be easy to strip out the cockpit part? Thanks.

2 Comments
2024/09/01
17:46 UTC

11

Little things that after you do them you say “WTF didn’t I think of that before?”

Want to remote fly a ship (e.g. one that is many sectors away) into another UNMAPPED sector but you don’t have Explorer Command Software? Order the remote ship to FOLLOW another ship, one that ‘looks like’ it’s going towards the gate. It will follow the non-player ship through the gate.

Can I suggest players post other 'small' hints, but if it's a lengthy action you have to just 'hint' e.g. "Use CLS to quickly increase race reputation." OR "Find a way to remotely purchase and sell the space fuel at game start."

7 Comments
2024/09/01
02:44 UTC

2

X3TC Mod to disable auto turn off seta

I'm new to X games in general and atm I'm just trying to learn the basics and getting comfortable with the UI. Is there a mod that disables the SETA auto turn off? I know it's there for safety and prevent collisions but I don't care. If I collide during seta it's my own fault and won't cause annoyance. Auto turning off all the time does.

Edit: Also what is the best place to look for info? I haven't found a comprehensive wiki so far. Is this guide thread on the egosoft forums the best place? https://forum.egosoft.com/viewtopic.php?t=162408

9 Comments
2024/08/25
13:30 UTC

5

Listings 'deleted' from Paranid Stock Exchange

Still trying out different things in X3AP.  So I’m 4-5 hours flying time into the game and have managed to make 300,000 credits (net). I noticed that Space Fuel shares can be traded at the Paranid Prime Stock Exchange. So I have 300 space fuel in my Mercury and I’m jumping the ship into Paranid Prime, buying as many space fuel shares as I can, jumping the Mercury back to Argon space and then selling the shares which have jumped in value - typical profit on a cargo hold of 300 space fuel is 600,000 credits.

This type of trading is a well known exploit and I’ve used it hundreds of times usually with Nividium or EMP Rifles in PTNI HQ and Mars respectively. I’ve also done it with Tempest missiles in Queens Retribution. But every time I did so the shares in those products would always be available for sale. What I noticed with this Space Fuel exploit is that eventually the product disappears from the listings at the Paranid Prime Stock Exchange - that’s something new for me. I thought it was something I was doing wrong but no, the demand for the ware falls to NONE and then the item is ‘deleted’. Never seen that happen, although apart from the products previously mentioned I don’t often ‘play’ the local stock market - just the Corporate Indexes. (I should add, this was after I successfully increased my credit balance to 4.5 million - but when you do this with Nividium you can keep going as much as you like.)

2 Comments
2024/08/22
10:42 UTC

5

Starting over again

Hello all,

I was into X2: The Threat for a little while, I remember I played long enough that I had a second ship doing trading runs. I fell off it it a long time ago and would love to get back in. I've tried some but the learning curve ends up turning me off although I know they're known for it.

I love the concept of the X games and have never found anything else that quite matches it. Does any one have any suggestions of one of the games and/or mods that make the game a bit more approachable?

I have X:Beyond The Frontier (I'm not above playing an old game) X2:The Threat, and X3:Reunion and Albion Prelude. I don't have X4 yet, although I might consider it if it had a better go of it (and it was on sale!)

Thank you!

4 Comments
2024/08/21
04:30 UTC

7

X3: Farnham's Legacy - Main plot only! Incl. TC/AP!

0 Comments
2024/08/18
13:42 UTC

8

X3: Reunion - Main Plot Finale!

For the Nostalgia lovers out there.

Vanilla (no mods).

Enjoy!

https://www.youtube.com/watch?v=hhET8CMWfM0

0 Comments
2024/08/17
18:32 UTC

4

X3 Litecube’s Universe: A New Dawn Mod

I can't find an active link for this mod at all. I downloaded and played with it, I think a year ago but can't find it anywhere now. Someone sharing a link or a download will be greatly appreciated!

It basically adds extra stuff like ships in Litecube's Universe that kinda increases replayability.

Link to Forum topic:-

https://forum.egosoft.com/viewtopic.php?t=394558

If possible please share the latest version!

Thank you for the time!

0 Comments
2024/08/17
08:50 UTC

1

Found that I have the x3 collection

So today I installed all the collection of X3. I have 4 icons. Usually the most recent one in games is the one to play. But I opened all 4 and all them are diferent. Are all of them separate content? If so, cannot find on the internet what are the diferences, can someone tell me?

9 Comments
2024/08/16
20:11 UTC

8

I miss this in X4

https://youtu.be/ZV6RAQSAiW4

They really dropped the ball story wise with X4.

Part 4:

https://youtu.be/-4Vgat8UQXQ

Bringing in my father. More about the Kha'ak. My first station.

Things are rolling rolling rolling ;)

7 Comments
2024/08/15
19:47 UTC

3

Help

i everyone, I need some help optimizing my Mercury trading ship. I'm just starting out and have 100,000 credits. My goal is to get into the Argonian stock market, but I'm struggling to make good money. Right now, I'm barely getting by trading power cells.( X3 Albion Prelude)

22 Comments
2024/08/11
13:13 UTC

5

X3: Reunion Vanilla played with a controller in 2024

Playing on my 4K TV in salon with Xbox Controller. Changed it to resemble more closely the X3:FL scheme. Running on my PC at 1080p, streamed to TV via Steam Remote Play. No third-party apps or mods used. Resolution is, well, because of the UI not scaling. Doesn't matter tho. Even at "only" 1080p on a 4K55" screen, it looks absolutely gorgeous.

Heck, in my opinion, it looks a LOT better, than X4.

https://youtu.be/08WiYd68sAs

13 Comments
2024/08/10
20:46 UTC

5

New player worth starting with TC for the story?

I apologize for asking this again because I'm sure it's been asked over a million times. I did do some searches but I found different answers in different threats, and they were also a bit dated... so here we go again!

Is it worth it to start with TC for the story? What about Reunion. Actually why are they all seperate games and not addons? I saw the massive battles of Litcube it looked awesome, am I missing out if I just start with AP + Litcube?

I know the obvious response is play vanilla a bit and see if you like it, but sometimes imo one small change/feature can be the difference between the game clicking or not. Thanks!

9 Comments
2024/08/06
17:00 UTC

3

x3tc aiming - classic controls is much more accurate that mouse control.

And did I understand correctly that in X it's much easier to hit enemies using "classic controls" like in X2: The Threat?

If you use mouse controls like in Parkan or War Thunder, the accuracy is significantly worse. Or am I not aiming correctly?

In the sense that there are two separate fire buttons: one for shooting straight ahead and one for shooting at the round mouse cursor.

And shooting at the round mouse cursor, even with auto-aim, is significantly less accurate.

What could be causing this?

13 Comments
2024/07/30
15:52 UTC

4

x3 reunion 2.5b broke cutscenes. In 2.5a everything was alright. GOG & Steam.

reunion 2.5b broke cutscenes.
In 2.5a everything was alright.
I just updates and found out the bugs))

It could be seen right at the beginning of the game. The camera is inside the ship.
And moves back again each time the new dialogue line is started.

It's really easy to check.
You can see it right at the start of the game.
You start a new game, and there it is.

I suppose it somehow breaks the dialogue lines, making them a little more abrupt, and it could mess up some phrases. But I'm not 100% sure about that.
I watched a YouTube streamer named Romitch, and he had problems with cutscenes (the issue I explained above), and some dialogue lines were used at the wrong times.

He thought it was because of the widescreen resolution, but I tried even the lowest 4:3 resolution, and the problem still exists.

1 Comment
2024/07/29
19:50 UTC

3

Green Pilot requires information

Hello there.

As I am learning how to even space, I was wondering about two things:

-I bought a freighter and equipped it for mobile mining, but I also have a fighter still. I don't mind keeping it as an escort, but would like to dock one of them (for a combat mission for example) and fly off in the other. Maybe I haven't waited for long enough, but ordering a ship to follow does not seem to make it dock with me when I do.

-Assaulting a lone freighter with your basic fighter isn't working for my novice @ss, so I'll get better weapons/ shields... but what even are good targets for pirating? Last time I tried, all the local authorities disliked it... Working with the Argonian people atm.

Any suggestions? <3

8 Comments
2024/07/29
17:41 UTC

8

X3FL mod list suggestions

Hello, can someone suggest a good mod list for FL. I've never played FL before, but I played most of the major TC/AP mods like LU, Mayhem, XRM, etc.

From what I understand, FL is the X3 version to go now. Are there any mod packs that include both QoL and some spicy stuff to make things exciting. Or a list of mods compatible with each other.

Thank you!

7 Comments
2024/07/26
00:45 UTC

4

X3TC: HUB plot using CAG & CLS only

Whilst a small fleet of CAG Springblossoms are collecting ore for the HUB plot I've been programming CLS Springblossoms to keep non-player chip plants auto-stocked because we all know THAT'S the real PITA part of the HUB plot.

  1. Identified 19 chip plants and first maxed their Primary Resources. Then I observed the ware usage for manufacturing one microchip - typically X-amount of 'food', 5 silicon wafers and 120 energy cells. The food amount varied quite a lot but the silicon and energy were constant.
  2. Springblossom with 200 fuel and calculated the local waypoints required to purchase those three wares. Typically energy use (jump drive) would be 70-130 but I used precise figures for each ship. One station had all the necessary resources in sector or one sector away so I didn't use a jump drive for that.
  3. Use 'L' size factories - they seem less prone to energy cell outages. But that's something you have to monitor and 'fix' - which is an another PITA.
  4. Dock a basic TS at every chip plant with CLS programmed to purchase every single microchip produced.
  5. Using Springblossoms helps the CLS avoid the Kha'ak, Xenon and Pirates - obviously it requires the Terran Plot to be completed. I'm harmless and don't do any fighting myself but I have an M7M which I sometimes 'summon' when there's trouble - best to be 'in sector' for that. remote missile barrages when OOS rarely seem to work. If 'in sector' then enemies stand no chance vs. an M7M - total annihilation.
  6. Make sure immediately after completing the Terran Plot you purchase at least one EEMPC in Aldrin so you can shipyard clone future wares. They add an extra level of defence since Springblossoms in X3TC can't use Mosquitoes. Also equip every Springblossom with at least 12 fighter drones.
  7. Twenty Disco Raiders 'running laps' around the primary Argon sectors to train my CAGs/CLS to Logistician prior to assignment.
  8. Small fleet of Mistral Super Freighters to initially max the resources at the chip plants.
  9. Takes a lot of time...

I cloned wares and sold them to give myself the credits - I could just as easily clone the wares to complete the HUB plot in a few hours but I'm trying it this way.

8 Comments
2024/07/14
09:01 UTC

4

Remote Best Buy/Sell?

Hey there! I have a Mercury with Trade Command Software MK2 and the Trade Extension, which I've been using to set up some Manual Trade Runs but all the Best Buy/Sell stuff is grayed out (remote or otherwise).

I've looked through the reddit and some Steam discussion posts to see that some of these options require a HQ and others require a different set of software but I'm still confused what at what I need to do to make it work.

I've been trying to avoid looking at any direct guides because I don't want to rob my first playthrough of discovering and thinking through things myself but this is leaving me stumped. I'd love some help!

14 Comments
2024/07/12
16:58 UTC

4

If you like to have (different) music on the background while playing the game, here’s a playlist I’ve been maintaining for over five years now.

Ethereal Synth

Also great to have while coding or studying.

2 Comments
2024/07/10
22:16 UTC

6

How much will AI traders buy end products for?

I'm playing X3FL if it matters.

Normally I'll set my stations to sell for one credit below average. That way the AI will buy from me and possibly sell to a trading station (as compared to the AI just buying from the trading station).

For end good though the AI doesn't sell them any where. They just disappear after the AI buys them. For example I put a pair of extra 5MJ shields up for sale at my HQ for average price. The AI bought them. How high can I price these end products and still have the AI buy them? Average price? Max price?

3 Comments
2024/07/10
05:52 UTC

1

Disable Menu Beeps?

I've started playing vanilla X3TC with the bonus pack and I'm having a great time but when my mouse goes over menu items the beeps/chirps are incredibly irritating. Is there any way to disable them or change their sound built into the game? Or do I have to find some sort of mod?

4 Comments
2024/07/10
04:31 UTC

3

[X3FL] Questions about diplomacy, attacked response and Terran Spy achievment

  1. Is there a way to turn off this dynamic relations thing in X3FL?

  2. On the Command Console for my ships there is the option for attacked response. Which option will make the ship attempt to jump out? Flee or Evade? I guess flee?

  3. I'm on the terran spy start just trying to get the achievements to side with commonwealth/terran. Is this a story quest somewhere? if so where?

Maybe mark answer to number 3 as a spoiler just in case.

Thanks!

5 Comments
2024/07/09
16:47 UTC

2

[X3TC] Crash on linux, anyone had luck playing the game on oepnsuse tumbleweed?

Just recently started a new game of X3TC and in Ianamus Zura I experienced a consistent crash.There is a Khaak fighter about to engage with a teladi condor as well as a teladi shrike towards the nord gate. If I watch the fight the game crashes, if I look away nothing happens. Thus I assume the game crashes when a specific weapon is fired. I also assume it's not the PPC or the Kyon Emiiters, as I can watch them fire for a bit before the crash happens.

So I wonder whether someone recently played this game on opensuse and experienced something similar or if this is exclusive to my personal setup.

  • savefile
  • Steam X3TC 3.4 english
  • unmodified game
  • game start was humble merchant, but I doubt that matters
  • console output
  • System details:

Operating System: openSUSE Tumbleweed 20240701
KDE Plasma Version: 6.1.1
KDE Frameworks Version: 6.3.0
Qt Version: 6.7.2
Kernel Version: 6.9.7-1-default (64-bit)
Graphics Platform: Wayland
Processors: 12 × 12th Gen Intel® Core™ i5-12400F
Memory: 31,2 GiB of RAM
Graphics Processor: Mesa Intel® Arc
Manufacturer: Gigabyte Technology Co., Ltd.
Product Name: Z690 UD DDR4

8 Comments
2024/07/05
21:16 UTC

8

How long to achieve things?

The current Steam had me try the Underspace demo (an early access Freelancer clone with space storms + Cthulhu in Space stuff), which led me to replaying Freelancer again but eventually I realized I wanted something more like Euro Truck Simulator, where I could create my own company, etc.

Research led me to the X series and, luck would have it, I already owned X3TC/AP/FL and X4 from some bundle or something from ages ago but I've never played any of them.

I've heard someone describe that one of the differences between X4 and X3 is that it can take months to do something in X3 and weeks in X4. Do people here agree with that assessment? This isn't a negative to me, in fact, I'd be more interested in the game that is a slower burn/grind because I enjoy that sense of progression.

I've been reading the sub to see which people recommend and as I understand things, it breaks down like this:

  • X3TC -- Play for the "vanilla" experience? The plotlines of it can be modded into AP.
  • X3AP -- A polished version of X3TC which has the best mod support. People recommend something called LU or Mayhem with it.
    • Looks like Mayhem REALLY changes things to a sort of grand strategy game. Probably something to play down the line.
  • X3FL -- A fan made version of AP that has many quality of life improvements that had to be modded into other versions of X3.
  • X4 -- prettier, smaller "map", "real" economy but less items?, ships need actual resources to be built, can be demanding on hardware at later stages, AI can be problematic

If I'm brand new should I start with FL? Should I play TC and then switch to AP? Straight to LU? I'm wary of picking one of the more "polished/QoL" versions in case I want to go backwards and suddenly be sad that it doesn't have those upgrades but is that even a thing people do?

39 Comments
2024/07/05
08:48 UTC

7

If I get X3:Terran War Pack, does it support all the popular mods?

Hi new to this series and was wondering which versions should I get and how do they work with mods. I am mostly here because I heard people say this game has one of the coolest Star Wars mod and giant space battles which sounds hella cool

Also from what little I've seen, I am wondering if X3 supports font scaling since I struggle to see smaller text.

12 Comments
2024/06/26
09:22 UTC

11

[X3:LU] Questions

Hello everyone, i'm here with a bunch of questions regarding LU that i just can't find answers to, no matter how hard i google. X3 is niche enough as it is, finding relevant information pertaining to LU is NOT easy.

partial answers to only some or my questions are welcome, If you have anything relevant to add.

  • The primary question of this thread is for someone, dear god, please explain SCH's for me. There's over 400 different models to buy at Saturn 3, and i have only learned that supposedly this is how many 'end products' it can support, which i did not find very enlightening. I understand that SCH's are supposed to be self contained, lag-reduced versions of the typical vanilla factory complex, but i don't understand which model i'm supposed to pick.
  • Is it possible to get SETA on your spacesuit, permanently? I came to this mod from X3FL when i found it missed some features i wanted, however one thing i do miss FL, is that the spacesuit has built-in SETA on FL. I've discovered if you eject a SETA unit from a ship and pick it up with your spacesuit, you will have SETA until you board a ship again on LU, however the SETA unit is functionally destroyed, as the spacesuit has no inventory and cannot drop it again. When a ship is boarded, the SETA simply disappears.
  • Can i buy orbital weapons platforms from anywhere? I really want to try and control annoying hostile sectors like Xenon Sector 347 and Hatikvah's Faith, and platforms like those would be cool to have.
  • I suppose this is more of a vanilla question, but boarding - how do you do it? I have never ever attempted to board much of anything and i would like to get in on the grind. I have heard you can use a TP early but how are you supposed to go about it and what are good targets in the early game? I can imagine once you get something that fires boarding pods is a little easier, but i have no actual experience to know for sure.
  • Is it possible to automate a squadron of fighters following you to mirror your jumpdrive use, and restock the energy cells to do so on their own? I don't know how exactly to word this but i would love to have some backup when im flying into combat early, but given how important it is to jump around for various things i find they'll get left behind and often wander into a dangerous sector in order to reach me, and get blown up. Is this what 'quickshuttles' are for? If so, how do i set them up?
  • I found a template manager. Can i not make ships automatically procure the things they need to fill a template, or does this require your own dock?
  • I've read alot about auto reaping and auto tugging, in order to effectively scavenge battlefields with just a few keystrokes, can someone here walk me through the requirements to set this stuff up? I'd love to industrialize this instead of having to do it all manually.
12 Comments
2024/06/15
02:04 UTC

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