/r/udk

Photograph via snooOG

The reddit for anything UDK related.

/r/udk

1,557 Subscribers

1

Udk custom characters for different teams

I know that I might not get an answer but I am trying to finish a game project I started 10 years ago and stopped after few months of work anyways what I am trying to make is a team based fps game and I have two character meshes and I want to assign each mesh to a team so rather than having the default Iiam mesh with two different materials for each team I want two different meshes and assign each mesh to a team for example : blue team spawns as Iron guard and red team spawns as the default liam mesh

Any help/suggestions would be appreciated

1 Comment
2023/06/20
19:54 UTC

3

how to make a cutscene trigger on start

i want to make a cutscene play on start but i do not know how to open the animator

1 Comment
2022/03/04
14:25 UTC

1

How can I make a static mesh invisible but still cast a shadow?

1 Comment
2021/09/09
07:00 UTC

1

Need Help With Lighting

Hey everyone! I need a bit help regarding UDK. Specifically regarding lighting like the title says.

I'm not good at it at ALL and was wondering if old tutorials for it exists.

(and if anyone still looks at this subreddit anymore since it's REALLY old.)

0 Comments
2021/08/17
14:05 UTC

1

Merging/combining folders between builds

Hi, first off I want to say I am a very new to UDK. I am looking to make my own cinematics for a machinima using Matinee with pre-existing game assets from one of the gears of war games.

I'm trying to find out how to merge game assets from two builds into one to open in the editor, so I can have access to all of the games assets in one go (if that makes sense). I already have the src material for each build but would like to know if this is possible.

I saw that you can transfer objects between projects using Prefabs but I don't think this is what I'm after.

I've also looked through the UDK documentation and cannot find a solution but perhaps I've missed something.

I'm sorry if this is very basic and if my terminology is off but I am an absolute noobie, and I am at my wits end in googling this.

Can anyone point me in the direction of a guide on how to do this or help in anwyay?

Any help would be very much appreciated.

Thanks in advance.

1 Comment
2020/09/20
00:46 UTC

0

When i import any texture file,png,tga etc it says import failed

2 Comments
2020/07/23
14:24 UTC

2

new gen hardware for small VR projects

Hello everyone.

I create very small project with UDK for VR. I am looking for a new hardware, it will be a notebook price 1,500 -1,800 $ or €.

For CPU: I need help from experienced creators to choose the right team, is CPU better in red or blue? What I know is AMD is better on almost every discipline, but singlecore speed. RAM binding should be shitty on AMD. But! what is used by the UDK? which processor is better and why?

For GPU: I hope for release new generation in september. I expect bad AMD drivers for windows and bad Nvidia drivers for linux - so maybe I will decide the GPU in dependance on OS... Nvidia may perform better (again). What is today known about the new gen to answer two questions:

- is AMD or nvidia better for creating VR content in UDK? Looking at the new GPU generation.

- is it all worth waiting or should I buy the actual gen instead?

Thanks in advance

0 Comments
2020/07/20
08:31 UTC

1

Multiple materials on static mesh

i know this subbreddit isn't that active but can someone help me with this?

i have imported a static mesh that is supposed to have 3 different materials but in the udk editor i can only give it one

0 Comments
2020/05/23
19:08 UTC

1

Offline UDK Documentation?

This may be a bit of a stretch, but I figured I'd ask anyway.

Does anyone have a downloaded copy of the UDK documentation? It seems Epic recently scrubbed their own online documentation, and now all of the old UDK reference pages default to UE4 related info.

Someone from the Hat in Time modding community managed to take a snapshot of the Unrealscript docs with the wayback machine, but I thought it would still be good to have a backup somewhere.

2 Comments
2019/08/14
16:18 UTC

4

My failed UDK game & what happened

0 Comments
2017/07/12
07:48 UTC

0

udk 4 count down clock.

pls help me with this count down clock where u will lose the game if the clock goes down to 0.00 i did everything including scripting. but i cant either show it on the viewport nither cant bind it to the text since i dnt know how to update it from veriables. :( give details if u can. tnks btw

0 Comments
2017/06/21
06:39 UTC

1

Trying to download UDK for UE 3, can't find it on main site

I'm trying to download the UDK for UE 3 so that I can replace sounds in killing floor 2 and I can't seem to find it. I tried the main site but it wasn't there, only 4 was available, unless that's something I can do with the 4 UDK then let me know, I'm new to all this. Or if anyone has a link to the UDK for UE 3, that'd be a big help because I realllly wanna figure out how to replace sounds.

2 Comments
2017/02/27
12:35 UTC

2

Need help getting the last version of udk!

I need to download udk version 2015-02 to be able to open my old projects. Anyonr has a mirror link or any way to upload it?

3 Comments
2017/02/09
06:00 UTC

3

Any way to download older UDK versions?

Every link I find just says they no longer support UDK and recommend Unreal 4. This link doesn't work for me either. I already have UE4 but I'm after UDK

Any help would be great, thanks!

4 Comments
2016/12/23
01:29 UTC

2

Help: mostly black viewport minus some framing

Been working on an intro project for class. My viewport suddenly only has pieces of furniture and the frame for the room that they're in. Everything else is just black: http://imgur.com/a/n5zvx

I've read a bit online and it said that nVidia is sometimes the issue...I have a gtx960, in case my driver version has anything to do with this.

This really seems like I pressed the wrong button, though.

EDIT: I tried reinstalling and it didn't fix anything. When new blank template projects are load, the same effect occurs. I'm going to try a driver update for my gpu.

5 Comments
2016/09/10
14:02 UTC

2

Camera Transitioning

Hello you guys, so I am trying to make a camera system with the following:

V Button Switches back and forth between left and right shoulder camera views.

F Button Switching to First Person view.

I want to add smooth transitions between each camera movement, like one camera moving from left to right, then the camera moving to the FP camera, but I am new to this and have no clue how to go about doing it.

Any advice would be adored.

2 Comments
2016/09/02
23:32 UTC

3

Creating custom Materials for Rocket League

Hello ! I'm working on custom maps for the game Rocket League. I'm using UDK from february 2013 because Rocket League uses it. I created all the meshes and I can apply materials and use textures but only those from the Engine folder from UDK (C:\UDK\UDK-2013-02\Engine). I'm trying to apply custom materials that can be displayed in-game. I created a custom UPK file with a texture and a material. It works fine when I apply it in UDK, it displays but when I launch Rocket League, it only displays the default material (blue and white tiles) I looked in the log files to see where the problem comes from, and I found this : " [0037.28] Log: Missing cached shader map for material testy_D_Mat, quality 0, compiling.

[0037.28] Log: Can't compile testy_D_Mat with seekfree loading path on console, will attempt to use default material instead

[0037.28] Warning: Warning, Failed to compile Material EngineDebugMaterials.Textures.testy_D_Mat for platform PC-D3D-SM3, Default Material will be used in game." So the game can't use the material as it is not compiled (as I understood it anyways) Now how can I make it work? I discovered UDK a few days ago only so I don't have much experience with it.

1 Comment
2016/07/04
14:25 UTC

1

Multiple Games with the Same UDK Install?

Is possible to have multiple game projects using the same UDK install or do you need another folder for each game?

1 Comment
2016/07/03
05:40 UTC

1

Unreal Engine 3 Games With SDK

I'm looking for Unreal Engine 3 games to mod. I tried Deus Ex for UE1 and Swat 4 for UE2, but they are extremely buggy. It would be good to make a mod with existing assets like Skyrim Creation Kit.

1 Comment
2016/05/12
19:23 UTC

1

Sky Caves - Remake!

Yo guys and girls, I worked really hard on this one, and its partially a remake of Sky Caves from Unreal (of course i added and removed some of the areas), I hope you will enjoy!

Link:http://steamcommunity.com/sharedfiles/filedetails/?id=321864360

0 Comments
2016/02/24
19:40 UTC

1

UDK developed game "Why is the Princess in a Magic Forest?!" on Steam Greenlight!

Hello fellow UDK developers!

I composed the soundtrack to the game "Why is the Princess in a Magic Forest?!" and it's finally up on Steam Greenlight! The game was developed in UDK.

I started working on on the soundtrack to this game back in the summer of 2013. It has been in development for three years, and we even had a booth at Tokyo Game Show 2015! Now we're finally ready to release it to the world. In order for the game to be available on Steam, we need to get enough "Yes" votes. Please check out the game's page, watch the two trailers, browse the screenshots and if you like what you see give us your support.

"Why is the Princess in a Magic Forest?!" on Steam Greenlight

About the game:

Max is on an epic quest to save the legendary princess in the fabled magic forest where anything is possible. The twist? Max is the weakest hero ever to exist! Help Max reach the goal through countless levels, all the while having to deal with magic experiments, explosive sheep, friendzoned specters, black-holes and much much more! Why? Because it's a MAGIC forest after all! Help Max survive all the dangerous hazards in order to find the princess...who may or may not even exist!

But that's not all! When you get this game, any content released in the future will be yours to play for free. That's right! No paid DLC! You buy it, you get everything! Right out of the box we will give you 18 puzzles to rattle your brain over. But that's not all. We are already well on our way to add another 12 puzzles to the deal! All of the puzzles have been painstakingly tested, including by hundreds of fans at Tokyo Game Show 2015, to ensure you get the best puzzle experience possible.

Does this sound awesome? Does this sound magical? Then help us get Greenlit and you’ll be sure to have many hours of fun ahead of you!

Features:

  • 18 head-scratching levels (with at least 12 more on the way!)
  • Loads of enemies and hazards to avoid
  • A variety of items to discover and use to help Max navigate through the Magic Forest
  • Custom sound effects crafted by Robert Brown
  • Original Soundtrack composed by Chris Porter
0 Comments
2016/02/16
06:10 UTC

1

Is there any way to download UDK 3?

I'm looking for UDK to export certain animation and models from a game, I used UDK 3 just fine but I can't seem to do it with UDK 4.

6 Comments
2015/12/28
11:23 UTC

0

I can't switch to UE4 because I have a 32 bit computer

I'm currently using UDK and I'm wondering if there is a way I can use UE4 on my computer. (A windows 7 professional 32 bit desktop) Any suggestions?

3 Comments
2015/08/24
16:27 UTC

1

As is Custom (when I remember to post it)

on the last Saturday of every month post screenshots are videos or write ups or whatever of anything cool you are doing in unreal. This time it's running a little late today but post, and post, and post even unto Sunday if you must but share the cool, and chat about it.

0 Comments
2015/05/31
02:08 UTC

4

I can't get my turrets to aim properly

http://imgur.com/fBwvXCJ I'm trying to make some accurate turrets that aren't too accurate but so far all i can get them to do is either trail behind you and never hit unless your standing still (without the velocity component). Or shoot far ahead in the direction you are moving in, what am i doing wrong?

1 Comment
2015/05/19
17:53 UTC

1

Help with glass materials

Picture I'm trying to get the textures to behave like minecraft, where you can see the textures under the glass, not just making them disappear, how can I do this?

2 Comments
2015/05/14
03:38 UTC

2

Material help

I'm trying to make a glass brick material and I can't find any assistance on how to make the material. If anyone has any idea on how to go about it, I would be grateful.

1 Comment
2015/05/04
05:10 UTC

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