/r/thrive

Photograph via snooOG

News and discussion about Thrive, the ambitious open source evolution game.

Thrive

Thrive is a game about the development of life, from the formaton of the first cells to galactic civilizations. Thrive is free and open-source; our development is powered by dedicated volunteers with a passion for the project. We are always looking for new developers, and if you want to join us to help bring our many concepts to life faster, send us an email!

Our team seeks to accomplish two major goals:

  • Create engaging, compelling gameplay that respects our players' intelligence.
  • Remain as accurate as possible in our depiction of known scientific theory.

We plan to immerse the player in a procedurally generated and evolving world filled with the wonders of science, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.

Thrive takes many games as inspiration, from roguelikes to grand strategy games, but we plan on walking our own path with many game mechanics, so don't expect a clone.

Wiki

If you're looking for information on the project, please see our wiki.

/r/thrive

8,120 Subscribers

7

Early level tech trees design?

I know development for land treading multicellular life is quite far away, but I was wondering if a tech tree for early life has been drawn up or started to be constructed. I’ve always been a huge fan of survival style games but always disliked the unrealistic tech trees, crafting recipes, workstations, etc. with how the cellular stage has such an emphasis on scientific accuracy I’d imagine the same would apply to later stages. I’ve been watching a lot of “how to make everything” on YouTube and their tech tree seems like a great starting point that could definitely be expanded both wider and deeper. I’m also very new to thrive that has only seen development of this game through Reddit and the occasional YouTube video so if this point of discussion is common I’d love to see it.

0 Comments
2024/12/02
17:03 UTC

21

chemoreceptors should allow your unpiloted cells to "chase" resources or chunks

i've been trying to build an iron based species that sticks around the iron rocks, but no matter what i do they just run off into the wilderness and die. i think that a fairly effective way to fix this would be to give chemoreceptors the ability to make your ai cells "chase" a certain chunk type, like large iron rocks, so that they can find a habitat they can live in more effectively.

sorry if this is an old and bad suggestion!

1 Comment
2024/12/02
14:26 UTC

2 Comments
2024/11/23
16:16 UTC

62

wtf im supposed to do im stuck in a tree

12 Comments
2024/11/22
18:11 UTC

3

Gas levels

I am sure this issue was already mentioned to be fixed at some point but I was wondering why my "useful" gases all started to turn into "other gases"? Is it a rounding error that slowly cuts down O2/CO2 and Nitrogen? Or do some organelles produce those other gases and it just isnt shown?

3 Comments
2024/11/18
21:28 UTC

4 Comments
2024/11/16
19:40 UTC

22

"I want to lower the difficulty but... IF I LOWER THE DIFFICULTY, THE SPIKE-SHITS WIN"

0 Comments
2024/11/15
19:28 UTC

5

Creature randomly stops prosseing iron

This is driving me crazy, I built an organism that eats iron however sometimes it randomly stops processing iron and I die. Is this a bug?

5 Comments
2024/11/10
19:30 UTC

23

How to make a stable eukayrote cell.

It's not that it's impossible for me to give my cell a nucleus, but every time I do, it becomes impossible for it to sustain itself, and it always dies after a few reproductions. Does anyone know of any good strategies for creating a nuclear cell that can be stable?

8 Comments
2024/11/07
19:53 UTC

5

Crashes?

Everytime I try to put a flagella on it instantly crashes

Any solutions to this?

3 Comments
2024/11/07
07:21 UTC

45

This seems interesting for you guys.

6 Comments
2024/11/04
01:01 UTC

134

Winning Art Piece by Zorkman for the Recent Thrive Art Competition

7 Comments
2024/10/29
14:07 UTC

14

Photosynthesis is completely unviable on my 0.7.1 save. Why?

https://preview.redd.it/tgcsy83d0pxd1.png?width=354&format=png&auto=webp&s=da71c72240d37af3cc962caa9441f997d1b360ac

The image shows the history of O2 (top) and CO2 (bottom) concentration at my current patch. Every other patch has CO2 < 0.1%.

I haven't played since the start of the year, so I don't know if it's a bug or just cuz that's what happens in real life over time, but every single type build other than thermosynthesis and fermentation based ones have become unviable since around 2 billion years on every single patch outside this one.

Even still, as an example, being an iron feeder, which requires CO2, has always been difficult in this save, cuz the gas was already nearly depleted since the third or some generation. After some time I managed to transition into a hunting-algae-like organism, but that just killed the remaining concentration and now photosynthesis just adds osmoregulatory costs. The surface has a single producer species left, which has only lost individuals these last few generations. It has been a very rough save file with very little progress lol

Am I *and the auto-evo* missing something? Is there some planet setting I did or didn't check? Is this just to add challenge, because the difficulty it added has been pretty fun lol

5 Comments
2024/10/29
13:36 UTC

9

Any advice on making “default cells” that I can modify for specialization?

I think I have trouble with this because I usually end up already specializing cells

3 Comments
2024/10/28
10:06 UTC

7

Speculating on the future of Thrive, what are some ideas for a “shape shifter” animal/microscopic creature?

I’m thinking if we get certain organelles, a clump of stem cells neurons and stomachs to make some twisted starfish, but I don’t know enough about biology for this

0 Comments
2024/10/28
01:19 UTC

14

How can I design my cells so they don’t have gaps in multi cellular?

2 Comments
2024/10/28
00:26 UTC

10

iv become multicellular, amy tips for being a plant or fungi? i think mold is the best option

1 Comment
2024/10/28
00:18 UTC

85

Thank you Google

4 Comments
2024/10/27
22:09 UTC

12

The new Menu theme got my ears thrivin🔥🦠

I think they literally just added drums, cool that the song is also evolving too, hopefully this may be foreshadowing that we are nearing the end of single cell development (for now)

Or the artist got bored lol

3 Comments
2024/10/27
21:09 UTC

21

Thrive 0.7.1 Trailer

7 Comments
2024/10/26
14:50 UTC

9

Best way to prep for evolution as a rust feeding cell?

Even though I’m multi cellular, I think I’ll stay as one cell for now, but I would definitely like to evolve once multi cellular and macro cellular creatures get fixed/finished

In a bit I can get a pic of my cell, but for now I can just remember it feeds soul on iron, and sometimes hunting

1 Comment
2024/10/24
18:16 UTC

14

How to get started/what is "meta"?

I am very new to this game, and I am really struggling with going on from the earliest stages. In essence, once it comes to adding the nucleus, I cannot seem to manage a "balanced" cell structure (not enough glucose and awful mobility seem to be the main issues). Is there some way to build the cell that simply works well, so that I can go of that and try different things? I tried starting in the tidepool and building the early photosynthesis organelles, but due to the sun cycle that does not seem to work.

5 Comments
2024/10/23
23:54 UTC

4

Game basically unplayable

I know i have posted this before but..

so when i open the latest version of thrive, after a while the game stops responding - no error messages. i can just about go 2 minutes before it freezing. i used to play this game about 1-2 (i think) years ago and there were no bugs.

is this a 7.0.0 thing or is it something else, like my computer (8GB of RAM, 1.19GHz 2 cores, unsure of 'gpu').

is it that my computer isn't suitable to run the game?????

4 Comments
2024/10/20
08:08 UTC

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