/r/textventures

Photograph via snooOG

Choose your adventure!

Our subreddit got a new appearance! Woo!

Credit to /u/CaptainBubblesMcGee for pulling through!

Rules

All actions and storylines are allowed. Be as serious or as silly as you like.

There is no strict posting style required. Just try to keep it neat.

The OP can choose what rules the adventure is going to follow. It is up to the OP to ignore or continue adventures as he/she wishes.

The original intention of this subreddit was for commenters to input actions and for the OP to continue the story using that input. However, the OP can choose what rules the adventure follows.

Please remain active and continue your adventure!

You can make your own custom rules for your post.

You are not required to reply to everyone who posts, but several storyline threads are encouraged.

Check out the very first post on this subreddit for a good example of a textventure!


Wanna know how to use /u/Rollme?

Put your rolls in double-brackets, like [[1d20]]. Then summon RollMe by putting "+/u/rollme " at the end of your comment. RollMe will show up within a minute or two and deliver your results. It's that easy!


Related Subreddits:


Got a suggestion? Don't hesitate to message the mods!

/r/textventures

4,631 Subscribers

3

"Dominion of Darkness" - simulator of the evil Overlord/Lady

"Dominion of Darkness” is a strategy/RPG text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots.Note – one game takes about 1 hour, but the premise is that the game can be approached several times, each time making different decisions, getting different results and discovering something new. Feedback is very much welcome. Very, very much. Altough game is playable and winnable now, I am still working on improving it, so all suggestions are appreciated.

Here is the game: https://adeptus7.itch.io/dominion

And here are reviews:

PS. If You played old version of the game, please know, that I am constantly working on improving the DoD, adding new content and mechanics and fixing bugs.

Here are some things I added since last post:

  • harpies and serpentmen are now reruitable for some playable characters,
  • new expedition to Witchlands, land once ruled by civilization older even than Your character,
  • new possible way to victory by discovery of ancient secrets and accomplishment of the magical Great Work, including new endings,
  • male Tempter and Warmonger can take a consort, which brings mechanical benefits and story elements,
  • choice of element your character specialize in. It has influence on spellcasting and unblocks some new events;
  • new ways for defeating enemy kingdoms, connected with profession of your character. Warmonger can initiate full-scale total ware between elves and dwarves, Destroyer of Life can start vampire apocalypse, Tyrant can summon hosts of angeldemons from Infernal Heaven and Temptress can seduce king Janos.

And of course many lesser changes, fixes and new events.

Oh, BTW, I invite You to listen to: https://www.youtube.com/watch?v=ZgkSmj55jl0&embeds_referring_euri=https%3A%2F%2Fforums.sufficientvelocity.com%2F&feature=emb_title or read: All Children of the Mother – short story "All Children of the Mother", short story featuring one of the characters You can meet and fight in "Dominion of Darkness". But beware of spoilers!

0 Comments
2024/03/07
09:57 UTC

5

With the emergence on AI and it’s potential for roleplay and text adventuring, would you see yourself enjoying something like this?

Interactive Choice Games! You’ve heard of multiple choice stories, right? How about infinite choice?

Odyssey is an interactive fiction platform that utilises AI to create immersive text-based adventures

Create a character, and choose from a wide range of titles in genres such as Fantasy, Sci-Fi, Thriller, Romance, Horror & More!

Unlike regular choice games, you are not limited to ‘yes or no’, or ‘run or fight’. Instead, you choose exactly what your character would do, and the story will adapt to your actions.

Whether you want to be a superhero, fight zombies, find love or rob a bank, Odyssey will have just the story for you. You can play for free or as a premium user for the ultimate storytelling experience.

We are currently in the final stages of development and hoping to release on both the App Store & Play Store by February. To see updates and new story releases follow us on Instagram & TikTok @odysseytextadventures

0 Comments
2023/12/29
22:18 UTC

7

[Cyberpunk][Western] The future of 2089 is in flux. Beyond the stars lies a new frontier, where bullets are cheap and human lives are even cheaper. Within the dunes lies both your salvation and your damnation: the desert city of Veritas.

HAVEN BBS Chatroom 1125282-1089, NEZ SubNet

Accessing P2P network. 

Loading assets.

Locating nodes. Nodes found. 

Authenticating credentials…

DarkNet Connection secured.

Linking mainframe. Establishing ICE protocols.

Logging you in, USER91873

///Welcome to the HAVEN BBS///

--

YOU ARE CONNECTED.

You have one new message (1). 

...

To: USER91873

From: UNKNOWN

SUBJECT: READ THIS.

You're fucked. Heard what happened to your little posse. You don't got much time, do you? The Frontier has a way of burying misfits like you.

I got a job for you.

Let's talk biz, shall we? You need a way out. A Z-man like me is what you need.

Tomorrow. Pesecaderia, at The Gem, in 2 hours.

If you zip now, you might beat the sandstorm.

...

LOGGING YOU OUT, USER91873. PLEASE DO NOT TURN OFF THE POWER-

///

Ͱ͟҉͟҉͟҉͟҉͟҉͟҉Ͱ҉̅҉̅҉̅҉̅҉̅Ͱ҈̟҈̟҈̟҈̟҈̟҈̟҈̟҈̟҈̟҈Ͱ҉̅҉̅҉̅҉̅҉̅Ͱ͟҉͟҉͟҉͟҉͟҉͟҉ه҈̿҈̿҈̿҈̿҈̿҈̿҈̿҈̿҈̿҈̿҈̿҈̿҈̿҈̿҈Ͱ͟҉͟҉͟҉͟҉͟҉͟҉Ͱ҉͞҉͟҉͞҉͟҉͞҉͟҉͞҉͟

ه҈҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉ه҈҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉ه҈҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉ه҈҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉ه҈҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉

▂╱▔╲▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ ▂▂╱▔▔╲▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ ▂▂▂╱▔▔▔╲▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ ▂▂▂▂╱▔▔▔▔╲▂▂▂▂▂▂▂▂▂▂▂▂▂ ▂▂▂▂▂╱▔▔▔▔▔╲▂▂▂▂▂▂▂▂▂▂▂

⎸⎸⎹|ٳٰٰٰٰٰٰٰ⎸⎸⎹|⎸⎸⎹|ٳٰٰٰٰٰٰٰ|ٳٰٰٰٰٰٰٰٰ⎸|⎸⎸⎹|ٳٰٰٰٰٰٰٰ|ٳٰٰٰٰٰٰٰٰٰٰ|⎸⎸⎹|⎸⎸⎹|ٳٰٰٰٰٰٰٰٰٰٰ|⎸⎸⎹|⎸⎸⎹|ٳٰٰٰٰٰٰٰٰ⎸⎹|⎸⎸⎹|ٳٰٰٰٰٰٰ⎸⎸⎹⎸⎹|ٳٰٰٰٰٰٰٰٰٰٰ|⎸⎸⎹|⎸⎸

"𝙷𝚘𝚗𝚘𝚛 𝙰𝚖𝚘𝚗𝚐 𝚃𝚑𝚒𝚎𝚟𝚎𝚜"

  • A phrase suggesting trustworthiness within a group that is not considered trustworthy to outsiders.

.

. ◢ ◢▇ ◢ ◢◤▇ ◢▇ ◢ ◢◤ .

. ..

2089: A Primer

=

The year is 2089.

The future remains in flux and distortion.

Khyionne is a terrestrial world located in the Omega System of the Perseus Arm, roughly 6,500 lightyears from Earth.

Sixteen years ago, it became the first independent world to sever ties with the Colonial Federation after the end of The Sovereignty War.

It was dubbed ‘The Frontier’. Thousands would partake in a mass migration, searching for a new beginning.

From humble origins, one metropolis was watered with blood and ash until it blossumed into a city of so-called truth and opportunity.

That city would be known as Veritas.

In time, many would know its true nature.

Everyone is a liar, a cheat, and a parasite. Everyone here is a sinner.

All to survive.

///

𝙰𝚗 𝚊𝚕𝚕 𝚗𝚎𝚠 𝚌𝚢𝚋𝚎𝚛𝚙𝚞𝚗𝚔 𝚌𝚘𝚌𝚔𝚝𝚊𝚒𝚕 𝚘𝚏 𝚊𝚗 𝚁𝙿𝙶, 𝚜𝚙𝚛𝚒𝚗𝚔𝚕𝚎𝚍 𝚠𝚒𝚝𝚑 𝚍𝚊𝚜𝚑𝚎𝚜 𝚘𝚏 𝚝𝚑𝚎 𝚘𝚕' 𝚆𝚎𝚜𝚝𝚎𝚛𝚗𝚜 𝚊𝚗𝚍 𝚒𝚗𝚓𝚎𝚌𝚝𝚎𝚍 𝚠𝚒𝚝𝚑 𝚊 DOUBLE 𝚍𝚘𝚜𝚎 𝚘𝚏 HYPER𝚟𝚒𝚘𝚕𝚎𝚗𝚌𝚎 𝚊𝚗𝚍 𝚑𝚒𝚐𝚑-𝚝𝚎𝚌𝚑 CHAOS, 𝚜𝚎𝚝 𝚊𝚌𝚛𝚘𝚜𝚜 𝚝𝚑𝚎 𝚜𝚝𝚊𝚛𝚜 𝚒𝚗 𝚊 grim 𝚏𝚛𝚘𝚗𝚝𝚒𝚎𝚛 𝚝𝚑𝚊𝚝 𝚠𝚊𝚗𝚝𝚜 𝚝𝚘 𝚎𝚊𝚝 𝚢𝚘𝚞 𝙰𝙻𝙸𝚅𝙴.

𝐋𝚰𝐒𝐓𝐄𝐍 𝐂𝐋𝐎𝐒𝐄𝐋𝐘.

𝚃𝚑𝚎 𝚌𝚒𝚟𝚒𝚕𝚒𝚣𝚎𝚍 𝚋𝚎𝚌𝚘𝚖𝚎 𝚝𝚑𝚎 𝚖𝚊𝚛𝚐𝚒𝚗𝚊𝚕𝚒𝚣𝚎𝚍.

𝚃𝚑𝚎 𝚖𝚊𝚛𝚐𝚒𝚗𝚊𝚕𝚒𝚣𝚎𝚍 𝚋𝚎𝚌𝚘𝚖𝚎 𝚝𝚑𝚎 𝚏𝚎𝚛𝚊𝚕.

𝙵𝚛𝚎𝚜𝚑 𝚏𝚕𝚎𝚜𝚑 𝚖𝚎𝚛𝚐𝚎𝚜 𝚠𝚒𝚝𝚑 𝚙𝚛𝚘𝚜𝚝𝚑𝚎𝚝𝚒𝚌 𝚖𝚊𝚌𝚑𝚒𝚗𝚊𝚝𝚒𝚘𝚗𝚜 𝚊𝚗𝚍 𝚌𝚒𝚛𝚌𝚞𝚒𝚝𝚜.

𝙱𝚛𝚊𝚒𝚗 𝚌𝚎𝚕𝚕𝚜 𝚖𝚎𝚎𝚝 𝚌𝚘𝚕𝚍 𝚙𝚘𝚕𝚢𝚖𝚎𝚛 𝚒𝚗𝚝𝚎𝚛𝚏𝚊𝚌𝚎𝚜.

𝚁𝚎𝚟𝚘𝚕𝚟𝚎𝚛𝚜, 𝚂𝚖𝚊𝚛𝚝𝙼𝚒𝚜𝚜𝚒𝚕𝚎𝚜, 𝚊𝚗𝚍 𝙽𝚊𝚗𝚘𝚝𝚎𝚌𝚑 𝚜𝚠𝚒𝚖𝚖𝚒𝚗𝚐 𝚒𝚗 𝚝𝚑𝚎 𝚋𝚕𝚘𝚘𝚍𝚜𝚝𝚛𝚎𝚊𝚖.

𝙲𝚕𝚘𝚊𝚔𝚎𝚍 𝚘𝚞𝚝𝚛𝚒𝚍𝚎𝚛𝚜 𝚠𝚒𝚝𝚑 𝚓𝚞𝚒𝚌𝚎𝚍-𝚞𝚙 𝚑𝚘𝚟𝚎𝚛𝚌𝚢𝚌𝚕𝚎𝚜 𝚛𝚘𝚊𝚖 𝚝𝚑𝚎 𝚑𝚒𝚕𝚕𝚜.

𝙰 𝚜𝚊𝚕𝚘𝚘𝚗 𝚋𝚕𝚘𝚠𝚜 𝚞𝚙 𝚒𝚗 𝚊 𝚜𝚢𝚖𝚙𝚑𝚘𝚗𝚢 𝚘𝚏 𝚜𝚑𝚛𝚊𝚙𝚗𝚎𝚕 𝚊𝚗𝚍 𝚙𝚕𝚊𝚜𝚖𝚊.

𝙽𝚎𝚝𝚂𝚙𝚊𝚌𝚎 𝚒𝚜 𝚗𝚘𝚠 𝚊 𝚜𝚎𝚊 𝚘𝚏 𝚒𝚗𝚏𝚒𝚗𝚒𝚝𝚢 𝚑𝚘𝚖𝚎 𝚝𝚘 𝚛𝚘𝚐𝚞𝚎 𝙰𝙸𝚜 𝚊𝚗𝚍 𝚜𝚎𝚌𝚛𝚎𝚝𝚜 𝚠𝚘𝚛𝚝𝚑 𝚝𝚛𝚒𝚕𝚕𝚒𝚘𝚗𝚜.

𝙱𝚞𝚕𝚔𝚢 𝚐𝚞𝚗𝚜𝚑𝚒𝚙𝚜 𝚏𝚞𝚕𝚕 𝚘𝚏 𝚌𝚑𝚒𝚙𝚙𝚎𝚍 𝚌𝚢𝚋𝚘𝚛𝚐 𝚜𝚑𝚎𝚛𝚛𝚒𝚏𝚜 𝚣𝚒𝚙 𝚙𝚊𝚜𝚝 𝚝𝚑𝚎 𝚜𝚔𝚒𝚎𝚜 𝚠𝚒𝚝𝚑 𝚎𝚗𝚘𝚞𝚐𝚑 𝚘𝚛𝚍𝚒𝚗𝚊𝚗𝚌𝚎 𝚝𝚘 𝚍𝚎𝚕𝚎𝚝𝚎 𝚊 𝚌𝚒𝚝𝚢 𝚋𝚕𝚘𝚌𝚔 𝚠𝚒𝚝𝚑 𝚊 𝚜𝚒𝚗𝚐𝚕𝚎 𝚝𝚊𝚛𝚐𝚎𝚝 𝚕𝚘𝚌𝚔.

𝚃𝚑𝚎 𝚐𝚊𝚙 𝚋𝚎𝚝𝚠𝚎𝚎𝚗 𝚝𝚑𝚎 𝚑𝚊𝚟𝚎𝚜 𝚊𝚗𝚍 𝚝𝚑𝚎 𝚑𝚊𝚟𝚎-𝚗𝚘𝚝𝚜 𝚑𝚊𝚜 𝚎𝚡𝚙𝚊𝚗𝚍𝚎𝚍 𝚋𝚢 𝚕𝚒𝚐𝚑𝚝𝚢𝚎𝚊𝚛𝚜.

𝙼𝚊𝚜𝚜𝚊𝚌𝚛𝚎𝚜 𝚘𝚛𝚌𝚑𝚎𝚜𝚝𝚛𝚊𝚝𝚎𝚍 𝚘𝚟𝚎𝚛 𝚜𝚌𝚛𝚊𝚙𝚜 𝚊𝚗𝚍 𝚋𝚕𝚊𝚌𝚔𝚖𝚊𝚒𝚕.

𝙲𝚘𝚖𝚛𝚊𝚍𝚎𝚜 𝚔𝚒𝚕𝚕 𝚎𝚊𝚌𝚑 𝚘𝚝𝚑𝚎𝚛 𝚏𝚘𝚛 𝚑𝚊𝚕𝚏 𝚊 𝚙𝚘𝚞𝚗𝚍 𝚘𝚏 𝚝𝚑𝚊𝚝 𝚜𝚠𝚎𝚎𝚝, 𝚜𝚠𝚎𝚎𝚝 𝚊𝚖𝚛𝚒𝚝𝚊 𝚘𝚛𝚎.

𝚃𝚑𝚎 𝚕𝚒𝚗𝚎 𝚋𝚎𝚝𝚠𝚎𝚎𝚗 𝚑𝚞𝚖𝚊𝚗 𝚊𝚗𝚍 𝚖𝚊𝚌𝚑𝚒𝚗𝚎 𝚋𝚕𝚞𝚛𝚜 𝚒𝚗𝚝𝚘 𝚊 𝚑𝚊𝚣𝚎.

𝙰𝚐𝚊𝚒𝚗 𝚊𝚗𝚍 𝚊𝚐𝚊𝚒𝚗 𝚊𝚗𝚍 𝚊𝚐𝚊𝚒𝚗 𝚊𝚗𝚍 𝚊𝚐𝚊𝚒𝚗.

𝙰𝚕𝚕 𝚊𝚐𝚊𝚒𝚗𝚜𝚝 𝚝𝚑𝚎 𝚟𝚎𝚒𝚕 𝚘𝚏 𝚜𝚊𝚗𝚍 𝚊𝚗𝚍 𝚝𝚑𝚎 𝚑𝚎𝚊𝚝 𝚘𝚏 𝚊 𝚗𝚎𝚠 𝚜𝚞𝚗.

𝙱𝚕𝚎𝚊𝚔 𝚍𝚘𝚎𝚜𝚗’𝚝 𝚎𝚟𝚎𝚗 𝚋𝚎𝚐𝚒𝚗 𝚝𝚘 𝚌𝚞𝚝 𝚒𝚝.

𝙰𝚗𝚍 𝚝𝚑𝚎𝚗 𝚝𝚑𝚎𝚛𝚎'𝚜 𝚢𝚘𝚞.

𝖛𝖊𝖗𝖎𝖙𝖆𝖘 𝖛𝖔𝖘 𝖑𝖎𝖇𝖊𝖗𝖆𝖇𝖎𝖙: 'THE TRUTH WILL SET YOU FREE'.

𝙻𝚘𝚘𝚔 𝚞𝚙𝚘𝚗 𝚝𝚑𝚎 𝚌𝚒𝚝𝚢 in 𝚠𝚘𝚗𝚍𝚎𝚛.

▙▟▙▛▜▟▟▟▟▚▚▚▚▚▚▙▙▙▙▚▛▞▚▙▞▟▚▚▙▛▜▟▜▙▚▙▟▙▛▜▟▟▟▟▚▚▚▚▚▚▙▙▙▙▚▛▞▚▙▞▟▚▚▙▛▜▟▜▙▚▙▟▙▛▜▟▟▟▚▚▚▙▙▙▙▚▛▞▚▙▞▟▚

///

𝚅 𝙴 𝚁 𝙸 𝚃 𝙰 𝚂 _𝟸 𝟶 𝟾 𝟿

///


I N T R O D U C T I O N

From the writer and gamemaster of Aventine 2066, Fortuna 2070, and Senumbra 1835, comes another grimy, high-octane adventure. It is NOT necessary to read/play my previous campaigns to play Veritas 2089.

This is primarily a roleplay, narrative-focused, semi-linear campaign with a decent mixture of action, social, and exploration encounters against the backdrop of a hostile frontier planet named Khyionne. The age of lawlessness is coming to a close, yet there are some who still rage against the machine.

Think Ghost in the Shell meets Red Dead and Mad Max plus Cowboy Bebop and The Expanse x The Mandolorian + Cyberpunk RED TTRPG.

The technological singularity has gone unchecked, leaving Earth to decay from resource depletion and overpopulation. To avoid annihilation, mankind surged to the stars and brought with them their worst habits and prejudices. Adaptation to space travel as well as the changing biosphere accelerated the creation of cybernetics, machine augmentations that enhance the body. Getting augmented is now culturally normalized, and is basically mandatory for most jobs, similar to how computers and smartphones are so common in the real world.

You will play the role of an outlaw, a career criminal on the run from unsavory folks after your gang falls apart to unseen forces, leaving you to fend for yourself by the skin of your teeth.



WHAT IS CYBERPUNK???

Cyberpunk is a subgenre of science fiction, relating to advanced or futuristic technological or scientific progress contrasted against dystopia and marginalized groups, often expressing a deep sense of rebellion or individualism in the face of nihilism. Also highlights how technology without ethics or foresight results in further social stratification and conflict. In other words: “High tech, low life”.

Cybernetics and related tech are not inherently good or bad. They are tools, solutions, innovative methods that can be used for whatever purpose its wielder desires. Often more than not, it serves the needs of capital rather than people at large.



G U I D E L I N E S:

  • Content Warning: Contains mature subject matter. There will be scenes of strong violence, self-harm, drug/alcohol abuse, strong language, and mild sexuality (x-rated scenes will fade to black). If there are any issues with this or have any lines not to cross, message me and I will dial it back, no questions asked. The important thing is your comfort level.

  • Writing Expectations/Roleplaying: Please respond in the first person tense, as to make things grammatically consistent throughout. As this is a long-form campaign, responses have to be five sentences minimum (a paragraph), as I will also be putting forth a lot of effort into my writing as well. Nothing sucks more than to write a detailed response only to be met with a single sentence saying: ‘I’ll head to the left path’. Use the five senses. Elaborate on the feeling of driving through a sandstorm, emphasize the pain you feel as you feel a knife plunge into your leg. It’s all about the feeling. Professional writing skills are definitely not a requirement.

  • Mood & Tone: The world I’ve constructed is grim and seemingly hopeless, where happy endings aren’t too common. People eke out an existence any way they can, burdened with economic debt and street violence. Attempts to tame the planet have been mixed, yet some still rush forth to challenge themselves. I will do my best to capture the essence of your character to create truly dramatic storytelling moments.

  • Response Time: I personally will aim to respond, at minimum, twice a week. If more people drop out or if there are less, I'm able to respond more frequently. Feel free to DM if I happen to forget. I do intend on finishing this.

  • Questions: Feel free to chat or DM me if you have any questions about gameplay or lore, if you need to take a break at all, or if you wish to exit.



S O U N D T R A C K

𝐀𝐔𝐃𝐈𝐎 𝐓𝐎 𝐌𝐀𝐑𝐈𝐍𝐀𝐓𝐄 𝐓𝐇𝐄 𝐕𝐈𝐁𝐄𝐒.

Tunes to ride through the wastelands. A sample of what's to come.

Heavy distorted riffs and industrial walls of sound by Queens of the Stone Age, Refused, The Vines, Death from Above 1979, Truckfighters, The Black Angels, and more.



HOW TO PLAY

General gameplay mechanics will be diceless, and will be a tiered system to determine different degrees of successes and failures throughout the game. It's easy.

TIERED STAT RANKING SYSTEM

STATS and RESISTANCES are ranked from 0 to 5 by default.

  • 0 is unskilled, unworthy. All down to luck and prayer.
  • 1 is novice level, hobbyist.
  • 2 is adequate, a few weeks or months of training.
  • 3 is good. A few years of training, enough to make a living.
  • 4 is masterful. Studied and practiced for decades.
  • 5 is legendary. Lifelong commitment to the craft to hone perfection.

...

You can play how you'd like to suit your style. You will begin by distributing STATS and RESISTANCES.

STATS

These are your active attributes and core skills that you possess.

Rate each stat a +0, +1, +2, +3, +4, and +5.

  • [TOUGH]: Melee, strength, athletics, martial arts

  • [QUICK]: Reflexes, ranged combat, acrobatics, precision, driving/piloting, stealth

  • [HACK]: Manipulating computer networks in NetSpace, programming, memory traversal

  • [TECH]: Engineering shortcuts, control robotics (drones, mechs), hot-wiring, lock-picking, operating Heavy Machinery and Heavy Transport

  • [WITS]: Sensory perception, natural sciences, navigation, accounting, deduction/induction, medical aid

  • [COOL]: Diplomacy, deception, charm, intimidation, fast-talking, street rumors

...

RESISTANCES

These are your core defenses against external influence and immediate danger.

Rate each resistance a +0, +1, +2, +3, +4, and +5

  • (TANK): Resisting physical damage, hazards, parrying, blocking

  • (DODGE): Dodging, evading danger

  • (FIREWALL): Defend yourself against Network security

  • (SHIELDING): Recover quicker from EMP and electrical attacks

  • (FOCUS): Seeing through illusions such as holograms, mind altering drugs, flashbang recovery

  • (INSIGHT): Recognizing manipulation and estimating intent, catching deceit

...

BIOMETRICS

Your overall biological physicality.

  • HP: [TOUGH X 2] + 10. When you hit 0, you are incapacitated.

  • REACTION TIME: QUICK + DODGE. Who gets to react first.

  • MOVE RATE: QUICK X 2 METERS per TURN

...

TASK RESOLUTION 'STAT CHECKS'

To do almost anything in this game, I just compare your STAT rating vs a DIFFICULTY RATING (DR) that I set,

  • DR 0 is trivial.
  • DR 1 is quite easy.
  • DR 2 is moderately easy.
  • DR 3 is average.
  • DR 4 is hard.
  • DR 5 is very complex.
  • DR 6 pushes human limits.
  • DR 7 is nearly impossible.

If you meet or exceed the DR, you do the thing!

Combat is the same, but I compare your REACTION TIME to see who goes first, then your relevant STATS to the corresponding enemy's RESISTANCE. Combat is fluid and happens extremely quickly, largely turn-based (each turn lasting around 5 to 10 seconds), alternating between opponents.

You reliably have 2 Actions and movement to go off per Turn, such as shooting, repairing a panel, or using an item. Actions are only limited by your creativity.

If your STAT meets or exceeds their RESISTANCE, you hit!

Armor is something you can wear (Like a vest or suit) or enhance yourself with using AUGMENTS (we'll get to this later) that provides flat damage reduction. Ex. if you have Armor that has a rating of 1, and get shot by a bullet that inflicts 3 damage, you only end up suffering 2 damage total (3-1=2). Armor is separate from your TANK RESISTANCE (TANK is simply your ability to defend, block, parry, endure pain). Some weapons and augments are able to pierce Armor (ignore a certain amount of Armor Rating), while others bypass all of it entirely.

Hacking slightly differs. As a hacker, you are able to transfer your consciousness into NetSpace (virtual dimensional representation of raw data) and use malware to manipulate systems, giving hackers the moniker: datamancers. All you need is an Access Point and a CyberDeck Augment. Types of hacks depends on what systems are available and what you can come up with (cameras, power grid, turrets, etc). Failing a hack or prematurely ejecting results in Backlash, which triggers an alert and deals damage.

Bonuses & Penalties

Some tasks can be made easier by certain factors, items, environments, or NPC (non-playable character) aid. Taking the time to steady your aim and adjust your scope will make your shot more likely to land, or studying a mark's online history beforehand to figure out their behavior. Conversely, this also applies to factors that make tasks more difficult. Things like a heavy sandstorm obscuring navigation, or an unstable platform on a collapsing tower making it harder to keep balance.

...

M O N E Y

"Gotta spend scrip to make scrip, chummer. Make me an offer."

...

SCRIP (SC): Main electronic currency used in The Frontier, and all across the planet Khyionne.

In-game, money will be handled in a simple form, an abstract measure of cash and liquid assets. Numbers will be small and simple.

Here's a list of equivalent exchange values.

  • 0 sc: Enough to buy knick-knacks and petty items or snacks.
  • 1 sc: A week's wages.
  • 2 sc: Weekly small business income.
  • 4 sc: A month's wages.
  • 6 sc: A few month's wages with a bonus tossed in.
  • 8 sc: A mid-tier vendor's monthly income.
  • 10 sc: A yearly salary.
  • 12 sc: A luxurious lifestyle.

You cashed in on your reserves. You will receive 12 scrip to spend on AUGMENTS below.



AUGMENTS

"Get chromed or get zoned."

...

AUGMENTS are biomechanical cybernetics that enhance the body. Most get them to do their jobs better, while some careers demand mandatory installs. Artificiality is now the norm.

All AUGMENTS are weak to:

  • ARMOR-PIERCING
  • ANTI-MATERIAL/ENERGY WEAPONS
  • ELECTROMAGNETIC PULSE

OVERHEATING

The merging of flesh and machine still must obey thermodynamics. Going beyond the recommended usage of certain abilities results in self-damage. Eventually, you'll cook yourself alive and receive damage. You can always go beyond it at your own risk, however.



Only one AUGMENT may be purchased per anatomical category. For optics, arms, hands, and legs, they all come in pairings. You are also able to change the color, texture, and patterns of them, too.

Again, you'll have 12 scrip to spend. Anything not spent is carried over.

BASIC NEURALWARE (NERVOUS SYSTEM)

  • Nocturne Synchronous Transfer Socket (SYNCHRO): Installed on almost 90 percent of the population. Taps into clusters of nerve trunks to interface with the neural processor to send and receive signals. Allows linking to access points via personal cable to view data, initiate Hacks, run diagnostics, link with vehicles, and slot in datashards. Highly recommended. - [0 sc]

ADVANCED NEURALWARE (NERVOUS SYSTEM, OPERATING SYSTEM)

  • Morion Dragoon Reflex Amplifier: A comprehensive neural implant that provides a substantial boost to reaction time due to enhanced synapse amplifiers and motor neuron clusters down the corticospinal tract. Grants +2 QUICK, DODGE, & REACTION for roughly ten seconds. 3 Uses/Day. - [2 sc]

  • Nocturne RedCell Edgeline CyberDeck: A balanced CyberDeck of moderate budget, computing power, and reliability for mid-tier hacking. Installed within the brainstem and corticospinal tract. Can also ‘hack’ into another person’s brain directly to view recent memories of the past 12 hours. - [1 sc]

  • KTR Dynamics 'Storm' Power Booster: A complex hybrid of neuraltech that communicates with adrenal glands and pain receptors to give you an edge. Grants +1 TOUGH and +1 TANK and +2 Melee damage for ten seconds. 3 Uses/Day. - [2 sc]

ADVANCED NEURALWARE (FRONTAL CORTEX)

  • Theurgist CommSYNC: Akin to telepathy, communicate wirelessly through thoughts with other people through micro-machines in a neural web overlapping the frontal cortex, specifically the cerebellum. Range of 500 miles. - [1 sc]

OPTICS

  • Azpire Kestral Recon Cyberoptic Scanner: Acts as digital binoculars. With a patented phase interferometry system to improve resolution and magnification, plus an AR analytic lens, see more of the world. See up to 1km range, highlight and tag targets, assess AUGMENTS and WEAPONS, x-ray and infrared up to 100m, analyze biological matter. +1 WITS - [2 sc]

  • Azpire Socialite Behavioral Cyberoptic Scanner: Multi-layered lenses and sensors that directly monitor behavior patterns. See up to 100m, assesses individual body language, vocal fluctuations, and psychophysiological activity to measure stress levels and emotive intent. +1 INSIGHT. - [2 sc]

  • Azpire Raptor Combat Cyberoptic Scanner: Adaptive software and predictive trajectory trackers allow realt-ime adjustments in the heat of battle. See up to 1km, highlights threats, assess augments and weapons, increases hand-eye coordination. Flashbang immunity and EMP immunity. +1 to QUICK when shooting and +1 to TOUGH when melee fighting. - [2 sc]

AUDITORY

  • Oticon Neuroprosthesis Amp: Cochlear implant that engages speech pathology centers and enhances sonic sensitivity with failsafes to prevent feedback. When listening closely, gain +1 WITS and +1 FOCUS. Also auto-translates all languages and can record audio, and you cannot be deafened. - [2 sc]

ARMS

  • Del Toro 7th Gen Berserker Arms: Utilizes reinforced joints, titanium-ovidium composite paneling, nanofiber hexagonal patching, and thickened synthetic muscles to overwhelm the enemy. +1 TOUGH, +1 TANK, and + 8 Melee damage. Destroys light cover. Immune to Armor Piercing. - [5 sc]

  • Del Toro 5th Gen Reaper Blades: Contains two simultaneously implanted 105cm long serrated blades in both forearms that remain retracted within a synthetic ovidium sheath until triggered. When used, forearm dermal paneling will 'split' and extend the blades forward with reinforced joints to lock them in place. +1 TOUGH and +10 Melee damage, pierce 1 Armor. - [6 sc]

  • Morion Justicar Infiltrator Prosthetics: Lightweight carbon fiber layered in EMP-shielding foil, hydraulic pistons with internal nozzle for tube-fed close range tear gas that blinds the target. Spool installed for a 20m long grappling hook and subdermal wrist-mounted crossbow that launches a single tranquilizer at 25m. Sensitive-touch microphones on index finger to permit eavesdropping through glass and thin walls, audio stored on datashard. EMP-immune. Restocking the gas cannister and tranquilizer costs 1 sc. - [6 sc]

  • Avalon Combine Copperhead Monofilament Wire Apparatus: Comes in two parts: a composite ceramic grip with nanofiber microlayers that covers the entire hand to allow safe handling of the 1-atom thin thermal monofilament wire itself, and the power cell- sourced subdermal wire slot which shoots out and extends the monowire. Use it to lash out like a whip and cut up your foes into cauterized ribbons. +1 TOUGH and +10 Melee damage, pierce 3 Armor. - [7 sc]

  • Morion Varangian Type-XE Micromissile Launcher: Within a pop-up launcher mounted on a tri-platform frame that splits the subdermal forearm paneling apart are three miniature high-explosive gyro-jet rounds. Range of up to 100m, and deals 25 damage in a 10m radius per micromissile. Restocking a single micromissile costs 2 sc. - [8 sc]

HANDS

  • KTR-Dynamics AXON Palm Taser: A low-cost self-defense option that contains thin electroshock pads on the palm that delivers a modulated electric current, disrupting voluntary control of muscles. Non-lethal and stuns the opponent. Exercise caution. 3 uses/day. - [1 sc]

  • Del Toro 5th Gen Harpy Retractable Talons: Metallic carbon-fiber and ovidium chassis with five internal sheaths similar to Reaper Blades that extend 10cm long sharp talons that tear apart flesh. +1 Tough and +4 Melee damage - [2 sc]

LEGS

  • Morion Praxis Leg Prosthetics - Has advanced frictionless materials around the titanium joint mounts to allow a greater range of flexibility and speed. Carbon-fiber paneling, amrita semi-conductors, and secondary shock absorbers add to the list of safety features. +1 QUICK, DODGE, & REACTION. +10m to Move Rate. Double jump with air jets and cross up to 25m in a single bound - [5 sc]

  • Avalon Combine Nightingale Leg Prosthetics: A hybrid of VTOL tech, rechargable power cells, and prosthetic advancements, has three propulsion jets on the outer thigh with rotater stability dampeners, booster jets on the soles, and heat-resistant ceramic coating. Electromagnetic pads also allow for adhesion to metallic surfaces. Intended for quick maneuvering or access higher elevation. Triple Movement Rate, hover vertically up to 100m. Hover lasts ten seconds per use. 5 uses/Day. - [6 sc]

SKIN

  • Piezo Armadillo Subdermal Armor: Surgical composite of armored plastics and metallic weaves sandwiched between anti-spalling lattices beneath the skin, while remaining microscopically porous. Adds +2 Armor and 10 HP. Always activates. - [4 sc]

  • Piezo Chameleon Achromatic Cloak: Thermooptic solution by bending light around their body with broadband achromatic metalens nanites that can even spread over clothing, rendering them invisible for a few seconds. Your footsteps can still be heard, however. Gain +3 REFLEX and DODGE when sneaking. Ten second duration. 3 uses/day. - [4 sc]

CIRCULATORY

  • Mugen Industries Nano-Coagulation: Artificial nanomachines with hypercoagulin capsules and synth-collagen fibers that adhere to the puncture or laceration to stem bleeding and internal hemorrhaging. When at 50% health, automatically heal 8 HP, and an extra 1 HP per hour for one day. - [3 sc]

RESPIRATORY

  • Mugen Industries ECMO Synthetic Lungs - Provides higher oxygenation of blood and carbon dioxide removal from blood, and also auto-repairs trauma to the chest cavity. Breathe underwater for up to 30 minutes, run longer and faster. +10m movement. When at 75% health, auto-heal 5 HP. - [3 sc]

SKELETAL

  • Mugen Industries Titanium Bone Infusion: Adds an extra layer of durability in the form of titanium inserts without inhibiting bone marrow production. Adds +1 Armor, 10 HP, and +1 to TOUGH & TANK. - [6 sc]

...

CHARACTER CREATION

  1. Demographics
  • Age: How old are you? (Minimum of 18)

  • Aliases/Nicknames/Street Name

  • Appearance: (Height, weight, physicality, ethnicity, etc)

  • Personal Aesthetics (Clothing style, accessories, tattoos, scars, nail polish, makeup, jewelry, etc)

  1. Languages: You know English by default. Choose one more, or if you want one not on the list, pick that one.
  • Mandarin Chinese, Japanese, Korean, Italian, French, Portuguese, Russian, Hindi, Arabic, Dutch, Spanish, Jamaican Creole, German

  1. Cultural Origins: What are your roots?

North Economic Zone ‘The Deadlands’: A semi-arid biome. Rife with mineral deposits, underground water reservoirs, and cave systems that extend hundreds of miles beneath. Home of the first colonies. Somewhat recovered from the Sovereignty War, a planetary conflict between Khyionne and the Colonial Federation that ended in 2071.

  • Veritas (Capital): The most populous high-density city on the planet, and the main seat of power of the Khyionne United Republic (KUR). Began as a small mining outpost and exploded in population shortly after, eventually birthing a thriving criminal hotspot, a diverse cultural melting pot, and trade hub. Corporations have begun exerting power here. [Population: ~5,500,000]

  • Caldera: A small town born from corporation-backed money, originally planned as an extension of Veritas through a hyperloop project, it was scrapped mid-development but colonists took refuge here regardless. Seen as a cheap rest stop for travelers with a half-decent distillery. Half the town is tended to by robotics. [Population: ~1,200]

  • Cuervo Gully: Small, labyrinthian, and dangerous, the KUR has since issued a travel advisory warning indicating the hazards of this quarry-based location. Place is strewn with makeshift walkways and electric wires that crisscross like spiderwebs, and is home to infighting bandits. [Population: ???]

  • Marley’s Hope: A fringe colony of farmers serving as an agricultural center. Made famous for growing the first potatoes from Earth-sourced seeds. Named after a local hero no one remembers anymore. A local mercenary headquarters there has a relatively friendly symbiotic relationship with the colony. [Population: ~3,000]

South Economic Zone ‘The Barrens’: A coastal desert expanse that borders on Khyionne’s only ocean, The Varuna Sea, which is dwarfed by the size of the mainland. Home to a gigantic crater, remnants of an old asteroid impact. Scattered with ship debris from the Sovereignty War. Civilians are encouraged not to venture past the Armistice Line due to the presence of buried land mines.

  • Aequitas: The second-biggest city on Khyionne but it slightly lags behind Veritas in terms of economic power. Generally mountainous and is the highest colony, elevation-wise. Much of its industry comes from cybernetics, spaceship, and vehicle manufacturing, with numerous mass drivers providing constant resupply to space stations. Also contains many training camps. [Population: ~3,000,000]

  • Libertas: Formed from the metal corpse of a Prometheus-class carrier that fell to the planet during the Sovereignty War, it is a community that remains in deep poverty due to exploitation by Monolith, the biggest mining company in the system. It is a place of constant revolts and hardship, seemingly abandoned by the KUR. Much of it remains a junk heap. [Population: ~70,000]

West Economic Zone ‘The Wilds’: An isolated region containing numerous failed research colonies built in the middle of temperate grasslands, possessing diverse plant life and has fostered new breakthroughs in science. Unfortunately, many dangerous species of alien fauna have made things difficult. Only corporate backed settlements with armed security make it far here.

  • Concordia: More of a series of connected research facilities, this corporate-backed settlement is unique in its habitat ‘domes’. Life here works civilians to the bone, all of which are promised new economic opportunities to move up the ladder with corporate credit. Those who fail their quota quietly disappear. To some, Concordia seems almost like its own country. [Population: ~400,000]

East Economic Zone ‘The Wasteland’: Was once prosperous with arable land, but its two bordertown colonies of Opis and Orion were glassed from orbit in 2055 by the Colonial Federation in a last ditch attempt to destroy a rebel comm relay that remotely controlled a rogue asteroid. A quarter of the region is now a radioactive wasteland with a 100 km Exclusion Zone surrounding it, guarded by drones.

  • Zena: A cliff-side community of nomads who eke out a meager existence on the borders of the EEZ. They often act as mediators between rival gangs and factions, selling merchandise. Occasionally, they send scouts to investigate the Exclusion Zone, which possesses ‘unnatural phenomena’ and salvage. Few ever come back. [Population: ???]

Orbital Space ‘The Outer Sphere’: In the void of space, life continues to flourish. Present within the planet's rings.

  • Hesperides Industrial Station: Constructed in the mined-out husk of a metallic asteroid, it remains a key component of rocket engine production and asteroid/ice mining operations within the planet’s ring system. It was once lawless and served as a rebellion base during the Sovereignty War. In recent years, the KUR has exerted full control over the station with mixed results. [Population: ~150,000]

  • Stallos Station: The oldest toroidal space station has served double duties as a government R&D station and as an Earth embassy for diplomatic relations. The station was made especially important during the formation of the Independent Planetary Treaty Agreement in 2071 that led to Khyionne’s independence from the Colonial Federation. Life here is scenic and largely stable, attainable usually only by governmental employees who bring their families. [Population: ~60,000]

  1. Career History: You were different back then. What did you do?
  • Corpo Drone, Criminal, Aristocrat, Refugee, Ex-Cop, Military Veteran, Smuggler, Rebel Fighter, Techie, Laborer, Hacker, Bounty Hunter, Ranger, Media Personality

  1. Criminal History: Your band of rogues.
  • The Crew: What can you say about your old gang? {The name? What were they known for? How many members? How were they formed?)

  • What motivated you to turn to a life of crime? (Desperation, freedom, money, etc)

  • Name a legendary crime or feat you pulled off.

  • Why did your gang break up? (Misfortune, infighting, a botched job, outside interference, etc)

  • In the aftermath, an antagonistic faction is now after you, forcing you to go on the run. Who are they? (shadow gov't agency, bounty hunters, lawmen, crime syndicate, megacorp, etc)

  1. Bonds: The people you surround yourself with tells a lot about who you are.
  • Youth: What was your family life and upbringing like?

  • KEY BOND: Who is someone you trust and care about? Describe their persona and appearance. (You can have more than one, but having at least one is required.)

  • PARTNER-IN-CRIME/RIGHT HAND: Who is someone you can depend on for shady gigs? Describe their persona and appearance, and what they specialize in. This can also be your KEY BOND.

  1. Psyche: You make choices, and your choices make you.
  • Foundation: What are some of your core values? Name at least two and explain why. (Ex. Loyalty, survival, honesty, strength, etc)

  • Vices: What hobbies or habits do you like to indulge in? (Drugs, alcohol, pleasure, virtual reality, tinkering, food, art, religion, violence, urban exploration, etc)

  • Reminiscence: What’s a memory you’re deeply proud or fond of?

  • Haunted: What’s a horrible memory that eats away at you?

  • Totem: What is a sentimental item you possess? What’s the history behind that? (Dog tags, loaded dice, postcard, bullet, wedding ring, action figure, etc)

  • Blind Spot: What gets under your skin? What throws you off-balance, weakens you, your inner flaw you try to hide from everyone, even from yourself?

  1. The Endgame
  • Why do you want to go to the city of Veritas? (A new start, save your old crew, go into exile, get help, hunt a traitor or truth, etc)

...

Ready? Let's go.

...

PROLOGUE: A Train to Catch


Planet Khyionne, Omega System, Perseus-Sygnus Arm

16th Month, Cycle 7, 14:30, 2089 CE

Pesecaderia, 'The Barrens', South Economic Zone


Freedom comes at a price. But not everyone pays the same way.

You’re on the outskirts of civilization in a skeleton of a town called Pescaderia. Not your first choice, nor your second or third. A nice change of scenery from your temporary shelter inside a derelict aerodyne chassis a few klicks west of here, but still, not much to look at here. If you listen closely, you can even hear the wind flow through the bullet holes of the boarded up shops, stirring up tiny swirling dust devils that dance across the sandy tarmac.

The ‘oasis’ of Veritas past the NEZ border is your eventual goal, but multiple problems stand in your way, one of them being lack of money and safe passage. Without the scratch, you can’t be smuggled in. With the blockades in place, strolling in is suicide, especially with a reputation like yours. It's a surefire way to get shot at by authorities, or worse, have your consciousness molested by government datamancers.

"Howdy hun! Welcome to The Gem-The Gem-The Gg-em! ZZZtttt. Best b-b-bourbon innnnnnn towwZZZZwwn-" glitches the womanly hologram of the bar's mascot. The holographic voxels and pixels degrade into a slurry of digitized patches that blink in and out of reality.

One could spend an entire day polishing the floors and walls but it’ll never live up to its namesake.

A bandaged thumb presses repeatedly on the tuner, long and dirty yellowed nails clicking against the touchpad of the radio. The radio pukes up a signal:

“…106.9 ‘RENEGADE’ FM Radio, SEZ. HELLO and good fuckin’ morning, people of Khyionne! Love ya all, ya beautiful bastards. This is your host and trusted voice of the The Barrens, Whiskey Pete, broadcasting planetwide, or as far as my shitty transmitter tower can go, Nursin' one helluva hangover. We got clear skies with a high of 38 degrees celsius, an all-time low, so count ya blessings and pray that big ol’ golden behemoth of a sandstorm ain’t comin’ our way to ruin and rust your new chrome.

Speaking of which, bad news. I heard the blockade by our illustrious KUR Navy is still clogging up that Archway jump gate up in space, interstellar traffic is at a snail’s pace. The REQUIEM, the MEGARA, and the DOWAGER EMPRESS all stuck in..."

A brute of a cyborg with more meat than brains in a washed-out gray poncho glares at the radio in raw irritation.

Sweat drips from your brow onto the faux wood table.

“...You listening, chummer?” asks a sleazy molerat of a man sitting across from you, cyberopticals bulging out of their sockets, with a metal plate across the side of his scalp. His silvered hand prosthetic runs through his greasy hair. Cheap brown aviators are held between his other tattooed hand, displaying faded ChemInk you hardly recognize. His belt buckle is even more tacky.

Chummer. The term doesn’t suit the relationship between you two. Far from it. You’re not his friend. His name is Wyatt. He's small fry, but even a vulture like him knows an opportunity to exploit desperation when he sees one.

You’re in deep shit and all you got is a shovel. Beggars can't be choosers.

He repeats his offer. "Do a score with me, and I’ll square away your troubles in a blink. Hand to God’." he tells you. "The Sunset Express is going to cross the nearest train station in four hours, 'bout ten, twelve kilometers from here. On that train is something I want. A cryothermos. Bastard in possession of it is a bigwig corpo from Oneiros, y’know, the big VR company? Don't care how you do it. Just don't fuck up the goods."

Wyatt pours two glasses with tequila and slides one over to you. "C'mon, partner. Questions?"

0 Comments
2023/01/27
13:57 UTC

6

"Glory of the Kingdom" - text-based game

A short text strategy game in which you play the role of a young king or queen and make decisions about the economy, law, militaries and personal life.

https://adeptus7.itch.io/glory-of-the-kingdom

0 Comments
2022/12/03
11:21 UTC

6

You are a normal college student.

As you leave the Halloween party, you see a deer with party streamers attached to its horns run out of a nearby house. It appears to be charging straight towards you!

6 Comments
2022/11/26
12:41 UTC

5

easy adventure creator

Hello! I am lookin for a easy to use text adventure maker that can be used inbrowser, thank you!

1 Comment
2022/11/24
23:24 UTC

10

You wake up in room.

There appears to be a door and a bed. What do you do?

((Ooc: I'm gonna to try to make this multiplayer so I might leave stuff blank or change minor stuff, as other people answer. For the multiplayer what I'mma gonna do is this, for the most part it'll mostly be disconnected. Basically let's say you run into player 3 then attack them, I'll note it in their thread but if they don't answer in like 5-10 minutes then I'll control their characters on the thread we're playing on and your character on their thread will react as much as the your character as possible. So if they answer 10 minutes later, saying that their character ran away instead of fighting, then even if on your thread both characters where fighting, their character will then run away on your thread as soon as possible. And on their thread your character only have attacked once before they ran away. I hope this makes sense. And sorry for the wall of text.))

((Ooc: Sorry but something IRL has came up I'm gonna have to drop this sorry.))

111 Comments
2022/06/28
07:46 UTC

7

By Unpopular demand: (Fantasy, Detective) Hicks N' crones may take my loans....

...But Bank Robbery is never good for business, especially when the Upstart Bank of Turonover's watertight plan to avoid taxes by moving a good deal of their business into Freeboating Witch country hits a major snag when the manager of the planned Regional headquarters ends up dead along with thirty employees in the process. Wrongs must be righted and the loot placed firmly back in the hands of fat cats if the venture is to continue. That's where you come in.

You are a Lieutenant in the Bank's Private Army, specialising in Repo, Debt Collection, Bounty Hunting, and hands on Investigation. Using only your razor wit and razor sword (Plus twenty six armed goons, four whiny bureaucrats, and 29,000 Worth of Gold an silver-but what use is all that without your great mind to direct it?) Your mission is fourfold.

  1. Find whoever robbed the bank and bring them to fitting justice.

  2. Recover as much of the stolen loot as possible.

  3. Avoid starting a war with the all powerful witch covens that rule out here (Seriously, they're really nasty when angered and just one of them could probably kill you and all your troops without breaking sweat. The local witch is reputed to be the cruelest this side of the Ghostlands. Plus you need them in place to keep the Church's pesky tax collectors away)

  4. Show the backward rural folk out here that Bankers are their friends, and that this new fangled Finance malarkey is for the good of everyone.

But before you get going, maybe you should say a little bit about yourself? Got a name? Reputation? Man or a woman? Human, yea or nay? Do you really think you're doing good out here or are you just in it for the money, or perhaps you're being coerced (Bankers are damn good at that), or even have your own agenda and expect no one but yourself to come out on top from this whole matter. Have you worked with any of the folk you're bringing with you before or were they just the first grunts your Captain could spare? Say as much or as little as you think matters.

You'll start out in the Little town of Dakkle-Kes, an unlikely looking site for a banking empire, but who are you to question the bosses? Can't be much more than 400 folk around, so It shouldn't take forever to find likely suspects.

Do you start by:

Searching through the six prime suspects your advance scouts identified? (More information will be given on them once you start the adventure, don't worry)

Getting to know the townsfolk and build bridges (and the size of your vault) before you go charging around looking to string up less than honest folk?

Work on getting the freshly rebuilt local branch up and running before finding out who wrecked the last one?

Tell OP they've failed to provide all relevant information in the initial post and ask them to clear some stuff up for you before you do anything.

Or something else entirely?


This is an improved version of an adventure I've posted and completed elsewhere before. I think it can be completed in 2 months if you respond at least once every 5 days and make at least some attempt at solving the mystery, though if you'd prefer to dick around and murder everyone instead that's fine too. If you'd like to try rebuilding this sub but don't like this post feel free to request something else.

0 Comments
2022/06/08
20:48 UTC

17

Anyone interested in Reviving this subreddit?

This subreddit is probably the main reason I started using Reddit. I mostly abandoned it for /r/YouEnterADungeon since it was active and this is not, but that's in a state of sickness too nowadays.

I don't really have any ideas to combat whatever caused the decline in the first place, but if someone makes an adventure I'll join it (so long as I don't need to learn a complex rulebook or you're making Gungan Bukake) and promise not to quit without good reason, and If anyone's interested I'd be more than happy to start posting ideas again myself (I won't make you promise not to quit, but it'd be cool if you gave it a chance)

Or if anyone else has any other ideas for recapturing the fun we used to have on this sub feel free to start a discussion here.

7 Comments
2022/06/06
09:46 UTC

4

Dissertation Project / Narrative Fiction

https://30005209.itch.io/echo-chamber

Hi everyone, I'm a solo dev who's studying at university. The link above homes a short text based narrative with a few endings, discussing the topics of AI and privacy. NSFW tag only added due to the fact the ending questionnaire needed to be for 18+ (due to university compliance). There is a questionnaire at the end which would help my research. Hope you like it.

If anyone has any questions or queries please feel free to; comment here or on the site, private message me, or email me at 30005209@students.southwales.ac.uk

0 Comments
2022/04/06
12:13 UTC

6

Text Adventures for beginer.

So i played couple of text adventures and i love them but im confused about how to find more. Are there any websites you guys recommend?

Also im looking for "Choose from the options" instead of "Write Commands ", since i have huge trouble understanding the system.

4 Comments
2021/10/06
13:20 UTC

0

I'd swear if... I swear this shits planned.

I am stuck in my head for a greater portion of every day. This does lead to abstract thought and a few mental breakdowns or so a day, silent ones, but break downs none the less. I try to cycle through my small group of trusted individuals and hope to get a job. I really only keep time for 2 or 3 people a day so I can figure out what I'm going to do with my life. My goals are simple. Get a job to sustain myself and another if one just so happens to come along. Because chances are after she leaves she will pee on a stick and I'll be a dad. She can sleep outside but my child will never be homeless even if they are 30. This is because my life started out at 14 or 15 I wanna say. I was on the streets.

Any way. I got off track a lotabit.

I constantly hear people talking about my life and the day or a few days pryor at times. I ask myself. How do these people know anything about me at all? I've never met them but they are in fact talking about me. I started to believe I was just crazy like my ex girl would say but then a big undoubtedly vibrant omen came into my life in the form of a homeless cancer patient. She said they were talking about me and she was somehow amazed at this but couldn't understand what they were talking about exactly. She just knew I was bob and they were loud enough to hear that from 50 feet away or so.

So now I'm like are you fucking kidding me? So the past 10 maybe 15 years since I noticed all these people commenting on my day by day adventure and hardship. They really have been and I wasn't crazy like all my friends girl friends and family said. It was in fact a fucked up reality that I was stuck in.

Or was that day a coincidence? Not looking for answers. Just pointing out what's happening hoping it will reach someone one day even if I'm dead by then.

3 Comments
2021/05/19
02:39 UTC

8

Text adventure games like Alien: Isolation?

0 Comments
2021/04/10
06:34 UTC

7

Varicella: looking for info

https://en.m.wikipedia.org/wiki/Varicella_(video_game)

Hey guys. I'm looking for information on the 1999 text game Varicella. I have found walkthroughs online, but they are very specific path walkthroughs, and I was wondering if there were any experts around here who know of alternative sites or have secrets themselves about other gameplay options.

Without giving spoilers in the opening post: this game has you eliminate rivals in different ways. As an example, one of the rivals is the War Minister. Every single walkthrough I've seen describes one specific way to eliminate the War Minister, but I've personally found an alternative way that I enjoy more.

Leading from that... I'm trying to find a way to eliminate the Coffers Minister through means different from how every walkthrough describes. I know it's there because the walkthroughs tell you to use the "freebie" method, and there has to be a way other than the freebie way.

Is anyone familiar with this game? Thank you!

2 Comments
2020/10/12
13:27 UTC

5

What kind of music do you prefer while reading/playing?

I am currently developing a text adventure game and plan on having music playing in the game. What kind of music do you prefer to listen to while reading books or playing such games? Something like classical piano, nature ambience, mere effects?

6 Comments
2020/08/12
11:10 UTC

7

Map for Text Adventure RPG

Hey guys I just finished this map using Inkarnate. It's for a Text Adventure I am currently developing. What do you think? Game is called Forsaken, feel free to check our subreddit at r/ForsakenTextAdventure

https://preview.redd.it/wwdpz9tjtse51.jpg?width=2048&format=pjpg&auto=webp&s=a95462cc028bb7d6afdec53eb5def8588a2e8115

2 Comments
2020/08/03
14:35 UTC

10

Forsaken - Soulslike Text Adventure

Forsaken is a Text Adventure RPG (currently under development) set in a fantasy world. The mechanics included and the way the lore is given could result in it being considered a soulslike game (at least partially, given the nature of Text Adventures). The game is planned to be released in android around September - October. It will be free, without any ads or micro-transactions whatsoever. Below is the game's splash screen Icon. Feel free to ask questions and share your thoughts :) For more updates follow us at r/ForsakenTextAdventure

https://preview.redd.it/n8sbr2n10ge51.png?width=560&format=png&auto=webp&s=86417463ea3397f13091a4acf4adc3f8b4c62a15

0 Comments
2020/08/01
19:29 UTC

8

Making a linear CYOA gamebook work.

Coronavirus has put a stop to my going to college and I wanted to use these free days before college reopens, to write a short CYOA gamebook.

I have enough time to write a gamebook, but I don't have enough time to write a branching one as my parents put me on three hardcore private tuition classes.

I wanted to know if there's anyway to write a gamebook which is linear and doesn't involve branches, while also keeping it interesting at the same time.

I am going to use Squiffy to compile the game.

Thanks.

1 Comment
2020/06/07
14:35 UTC

7

Can anyone tell me about or link me a sea-based text adventure game?

Pirates, ocean exploration, whatever. Boats are cool.

3 Comments
2020/03/01
06:00 UTC

31

you wander upon a dead Sub

A place where you once had many great adventures has fallen into disrepair. Everywhere you look you see only shitposts, sales pitches or collage students needing help on their project. But you are determined to find treasure still in this accursed place. You start with the following equipment and any backstory related items you want to give yourself.

A torch.

A spaceship.

£12 worth of reddit currency, which in this forsaken society can be used to gild the neck-beard inhabitants in the hope they'll have sex with you or at least stop calling you sweaty and problematic.

How would you like to explore this once great land? Here's a few suggestions, but feel free to make your own.

submit a quality idea and hope it brings out other creatives for you to work with.

Shitpost along with everyone else and succumb to the local culture.

Promote yo shit and hope you get rich.

Spam the place with Lego Movie sexual fanart.

46 Comments
2020/02/03
22:52 UTC

0

2pac and mc hammer come back from the grave to kill each other in a street fight, who do you bet on?

2pac- Pros: He's 2pac He can rap Invented the Mii sports theme Cons: Rivel Gangs don't like him Everyone knows you

MC hammer- Pros He can fly with his hammer pants Can Crab walk Can move 360 degrees fast Side dancers look real Cons: Nobody can take him seriously He can't take off the pants It ain't the 90s no more

Yo gotta bet in real $ money ( 5-10) If it's a draw Danny Devito gets the money (and bodies. )

No cheats or borrowing, that includes trap cards and black magic.

3 Comments
2019/12/07
03:55 UTC

9

The webpage opens, not your usual homepage, but rather a website that you'd long forgotten about...

...it has been years since you've seen the text and images that you once coveted dearly during your fledgling days of internet use, and now inexplicably, it's back

5 Comments
2019/11/27
02:31 UTC

4

The truth about pebbles

Their just paralysed The pebbles will invade us 😶😶😶

1 Comment
2019/09/08
22:25 UTC

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