/r/stockcarextreme

Photograph via snooOG

Stock Car Extreme is a game developed by Reiza Studios, focused on the Brazilian Stock Car V8 championship. It also includes other formula, these include but are not limited to:

  • Formula Extreme (2014/15 Spec F1)

  • Formula V12 (1995 Spec F1)

  • Formula Classic (1988 Spec F1)

All things (Game) Stock Car Extreme related.

Stock Car Extreme is a game developed by Reiza Studios, focused on the Brazilian Stock Car V8 championship.

Subreddit Steam Group:

YouTube Channels:

Links:

WARNING:

If your post is not relevant to Game Stock Car Extreme, Reiza Studios, Stock Car Brasil, or anything similar or related, it will be removed.

/r/stockcarextreme

169 Subscribers

1

Does this game have any multiplayer leagues?

I can't find any. Many say the multiplayer is dead.

0 Comments
2024/05/30
17:17 UTC

1

V8 Stock Cars Intense Battle In VR Around Brasilia Qualifying Lap the the Race

0 Comments
2022/04/19
08:32 UTC

2

Sidewinder FFB wheel Setup help

I picked up a Microsoft sidewinder FFB wheel at a local thrift store and have been trying to set it up for SCE. The force feedback works great, however i cannot get the wheel to both give resistance when turning the wheel and give force feedback. If I set the FFB setting to off, then the wheel will center itself and give resistance when turning, but obviously then has no FFB.

1 Comment
2016/04/26
05:29 UTC

4

Suddenly getting low FPS

I have never had an issue getting well over 60 fps on my setup in SCE. However the other day i went and loaded up a session and now i cant get over 20fps in game. I tried following the "optimize your graphics" guide. Nothing changed FPS wise. Anyone have any ideas?

edit: I seem to have located the issue: had to go into my user data folder in the game folder and change a 0 to a 1... back to getting normal frame rates.

3 Comments
2016/02/16
02:35 UTC

3

Lowering difficulty

I'm learning how to sim race and I find the in-game minimum difficulty of 70% just a bit too high. Is there a file that I can edit to make it lower? Thanks.

1 Comment
2016/01/22
04:12 UTC

3

Realistic aids for default SCE cars.

As much as I try to google it, I can not find a list of real life aids used on the default cars in SCE.

The only one I know of is the lancer cup which have TC and ABS on low because the 1.50 update notes suggested it.

Does anyone know where I can find this information or if you have a list you can share that would be great! I just want to drive the cars like they do in real life. Thanks!

2 Comments
2016/01/15
10:21 UTC

7

Empty Box Explains SCE's change to Automobilista

0 Comments
2016/01/03
14:32 UTC

3

Update v1.52

This update brings some further bug fixes & small improvements:

  • Added automatic rotation support for Fanatec Clubsport V2;

  • Added DRS & tire compound state to replays;

  • Fixed F-Retro error in Dedicated tool;

  • Added onboard starter to SuperV8.

  • Fixed fog not working over grass blades;

  • Adjusted SuperV8 collision mesh;

  • AI callibration run-through for all series;

  • Physics adjustments for F-Extreme, F-Reiza, F-3 & karts

  • Fixed Safety Car position at Montreal modern;

  • Made main menu series selection arrows red for better visibility.

5 Comments
2015/12/19
15:17 UTC

4

Update v1.51

Main changelog for v1.51:

Track:

  • Adds Velo Cittá Club Day layout (from "Acelerados" TV show);

Features & Fixes:

  • Fixed bug with GSC Config crashing from Steam;

  • Fixed gridedit command for multiplayer;

  • Reverted to pre-v1.50 trackmap solution (Numpad 0 to toggle off/on/rotating);

  • Adjusted FFB values as a compromise between previous 2 versions - realfeel values from v1.38 & v1.50 are also included in RealFeelPluginv138.ini (more overall force & clipping) and RealFeelPluginv150.ini(lower forces at lighter loads & less clipping), so users can copy & paste settings according to their own preferences if not satisfied with default values;

  • Fixed garage steering rotation setting not being saved with setups;

  • Forced reset rotation range to previous profile setting with Thrustmaster wheels after quitting the sim;

  • Changed base HUD text color from yellow to white;

  • Fixed DRS rules and activation points at Interlagos, Spielberg, Kansai;

  • Reintroduced track tire compound options for F-Extreme & F-Reiza, and fixed issue which allowed AI to choose unauthorized compound in pitstops;

  • Fixed error in some series not allowing basic setup adjustments when running a fixed setup race;

  • Fixed SuperV8 graphics glitch near the exhaust from long distance;

  • Improved SuperV8 AI handling;

  • Minor physics revisions for Metalmoro MR18;

  • Updated Lancer R & RS sounds in attempt to minimize audio clipping;

  • Added pit limiter & onboard starter to Lancer R & Lancer RS;

Updated spanish & french localization.

1 Comment
2015/11/24
16:17 UTC

4

No servers appearing in Multiplayer

I cannot see any servers when I go to Multiplayer. It comes up empty and shows No Games Available. I turned off my windows firewall with the same results. Rfactor and RF2 are not having this problem. I even tried to manually enter the ip address of my leagues race server with no luck. It also makes no difference what cars I choose. I don't know what has changed because I was able to see servers after upgrading to 1.50 and even connected to my leagues server. I've searched the internet but I haven't found anything yet. Any ideas?

4 Comments
2015/11/08
16:14 UTC

7

Guinness Racing

5 Comments
2015/11/04
13:37 UTC

4

I need help setting up the game for my G25, after patch 1.5

Are there any steering settings I need change in the Garage now, or can I leave it at default? (Apart from "Custom Steer Rotation" being set to "No").

What about the "Steering wheel rotation" in the options menu? Can I leave at 900 along with the profiler, or do I have to limit it to the value found in the garage for each car-class?

EDIT: I found a thread on RD explaining pretty much that there needs to be no fiddling in the garage with steering locks and so on. Also - the "Steering wheel rotation" in the Option menu can be ignored if "Custom Steer Rotation" is set to "No". (http://www.racedepartment.com/threads/stock-car-extreme-v1-50-released.112891/).

1 Comment
2015/11/04
11:51 UTC

4

Lancer AI issues?

Having issues with racing AI in the Lancer, they slam on the brakes on green when doing rolling starts and have been driving into me as if they don't realize I'm there some times. Issue on my side or is it a bug? I have the strength at 85% with (I think?) 25% aggression.

Also don't know if this is just the game or these cars but the AI seems slower in races compared to in practice where I'm climbing past the field with ease during races when we were running very close times in practice.

3 Comments
2015/11/01
14:43 UTC

3

Update v1.50

Main changelog for v1.50:

Cars:

  • Adds Mitsubishi Lancer Cup Series (Lancer R & RS models, recommended to run with TC & ABS on low as per the real car)

Track:

  • Adds Velo Cittá Circuit (2 layouts);

Features & Fixes:

  • Added support to 6 USB controller devices (increasing the previous limit of 3);

  • Added sensitivity & deadzone sliders for up to 6 controller inputs in CONTROLLER 3 menu;

  • Added feature to automatically adjust Steering Rotation for each vehicle so use no longer needs to exit game and manually adjust controller rotation (see recommendations above);

  • Added option to adjust steering rotation in garage menu & adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);

  • Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )

  • Added option to map commands for adjusting Vertical FOV from in-car;

  • Added support for 24h race length;

  • Added Stock V8 rule which restricts tire stops to one tire change at a time;

  • Tweaked AI to perform less strategical mistakes (such as pitting in the last lap);

  • Rewritten all car classes from the previous standard "ReizaXX" to a nomenclature that better represents their respective series;

  • Introduced native support to 9-speed gearboxes & fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section;

  • AI drivers now use 8th gear & DRS;

  • Added "Opponents Filter" option to quick race menu (for multiclass racing)

  • Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% agression in old currency to prevent AI misbehavior in overly agressive settings);

  • Fixed bug with other cars occasionally "inheriting" 8 gears, DRS functionality from F-Extreme

  • Fixed championship scoring bug;

  • Fixed grid position setting when qualifying is disabled;

  • Fixed performance issues with the SuperV8;

  • Revised pit menu rules & pitstop timing for all series;

  • Fixed bug with AI behavior being over agressive with the throttle on corner exit leading to occasionally losing control;

  • Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session);

  • Updated ambient, curb, road & grass roll noise for all cars;

  • Revised aero & tire physics in all cars;

  • Revised realfeel values to reduce FFB clipping;

  • Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look;

  • Minor graphical optimization;

  • Fixed bug with Safety Car entering the pits in Curitiba Oval;

  • Fixed behavior of driver labels.


REMEMBER TO READ HOW TO MAKE SURE THIS UPDATE IS CORRECTLY INSTALLED

2 Comments
2015/10/30
23:08 UTC

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