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11

STOBetter Hangar Pet Rankings - Nausicaan Stingers?

I was deep diving into the STO Better teams carrier offerings (YouTube update worked guys!)

But, I noticed the Nausicaan Stingers were highly ranked but I never see anyone using them. I realize the Elite Valors are a little better but I find it odd that these guys are not a thing.

Is the ranking wrong?

25 Comments
2024/11/13
13:16 UTC

7

T'liss Plasma Torpedos, which Tac consoles to use?

Trying a cloaky torp boat build but I am confused on which TAC consoles I should be using.

All the plasma torpedoes have initial kinetic dmg that's MUCH higher than the plasma dot that comes after.

So it seems buffing the kinetic dmg is the obvious choice. However which buff on my consoles do i need to make sure that kinetic dmg is boosted and not only the plasma?

Then aside from my normal weapons I have the destabilized plasma torpedo

  • Plasma Projectile?
  • Torpedo Damage?

Etc

9 Comments
2024/11/11
17:54 UTC

3

Questions about Isomagnetic Plasma Distribution Manifold

I play STO on and off so I only recently found out about advanced engineering consoles such as the isomagnetic plasma distribution manifold. So I am thinking of creating a toon with this console to try something different.

I understand you can't use an advance engineering console with an advance tactical console like the fleet spire ones.

I do also have a few questions

  1. Can I stack it with the regular tactical consoles which boosts a particular energy type. For example if I built an AP beam overload build, and I find a ship with 5 engineering and 4 tactical then stack 4 AP mag regulators and 5 isomagnetic plasma distribution for a 9 x 39.4% boost in damage (assuming epic Mark 15 grade)

2 Given the boost with max power from the isomagnetic plasma distribution manifold, is it worthwhile to still have a plasmonic leech as one of the consoles. Assuming for either a BO or CSV or FAW build.

  1. Is it "cheaper" to acquire one of these rather than fleet spire tactical consoles given it can be crafted (I have a toon with level 20 in all crafting and several others with level 15), and I don't have to earn fleet credits to buy it.
7 Comments
2024/11/11
13:57 UTC

7

Weekly Questions Megathread - November, 11, 2024

Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!

You can see previous weeks megathreads here.

7 Comments
2024/11/11
00:00 UTC

4

Fleet Mogh Disruptor Build Advice?

Fleet Mogh Disruptor Build

Build Info

This build is loosely based on Jay's Vor'Cha BO build on STOBetter, altered for the Fleet Mogh and using some stuff from my main's Arbiter build. It feels... kinda clunky to play, compared to my other characters. I'm thinking I should probably go full cannons with CSV but I'm not sure. I want to stick with Disruptor damage, and my Isomags obviously. It just feels weird to have Cannons AND Beams on a build that isn't Surgical Strikes or Miracle Worker? Like I'm missing Attack Pattern: Beta. I'm also thinking I might switch to the Fleet Colony deflector and Competitive Engines with Stamets-Tilly Warp Core and Shields -- would that improve DPS? Are there any good replacements for the Nausicaan and Martok sets if I did go full cannons? I do have access to the Withering Barrage trait from the Malem Light Warbird.

Besides gilding everything and spending a fortune on better traits, BOFFs and DOFFs, what can I do to improve my DPS? Any advice or suggestions would be appreciated.

Player Information

Player Info--------------
Captain NameKairhystherax
Captain FactionKlingon
Captain RaceAlien
Captain ProfessionScience
Primary SpecializationIntelligence
Secondary SpecializationStrategist
Intended RoleDPS
Captain Outfit"Image Description"

Skill Tree

  Engineering Science Tactical 
Lieutenant Improved Hull RestorationImproved Hull CapacityShield RestorationShield CapacityAdvanced Energy Weapon TrainingAdvanced Projectile Weapon Training
        
Lieutenant Commander Improved EPS FlowImproved Impulse ExpertiseImproved Control ExpertiseDrain ExpertiseAdvanced Targeting Expertise 
5 Points         
        
Commander Hull Plating   Advanced Weapon AmplificationAdvanced Weapon specialization'
15 Points       
        
        
Captain  Offensive Subsystem Tuning Improved Long Range TargetingAdvanced Hull PenetrationAdvanced Shield Penetration
25 Points      
       
        
Admiral Warp Core PotentialEngineering Readiness  Coordination ProtocolsAdvanced Tactical Readiness
35 Points    Defensive Coordination  
      Offensive Coordination  
        
Total of 46 of 46 Points Engineering Points:12Science Points:7Tactical Points:27

Skill Tree Unlocks

Points to unlockEngineering UnlocksScience UnlocksTactical Unlocks
Unlocks After 2Training Manual: Hazard Emitters IIITraining Manual: Science Team IIITraining Manual: Tachyon Beam III
Unlocks After 5Battery ExpertiseTranswarp Cooldown ReductionsThreat Control
Unlocks After 7Training Manual: Feedback Pulse IIITraining Manual: Photonic Shockwave IIITraining Manual: Jam Sensors
Unlocks After 10Maximum Hull Capacity Projectile Critical Chance
Unlocks After 12Training Manual: Polarize Hull IIITraining Manual: Gravity Wel IIITraining Manual: Tractor Beam III
Unlocks After 15  Energy Critical Damage
Unlocks After 17  Training Manual: Viral Matrix III
Unlocks After 20  Accuracy
--------------------------------------------------------
Unlocks After 24 (Ultimate)  Focused Frenzy
Unlocks After 25 (Ultimate)  Frenzied Reactions
Unlocks After 26 (Ultimate)  Frenzied Assault
Unlocks After 27 (Ultimate)  Team Frenzy

Skill Tree Information

Type Your info here

Build Description

Type Your info here

Basic InformationData
Ship NameI.K.S. MobtaHghach
Ship ClassFleet Mogh Battlecruiser [T6-X2]
Ship Model 
Deflector Visuals 
Engine Visuals 
Shield Visuals 
Starship Beautyshot 
Basic InformationComponentNotes
Fore Weapons: 5Rapid-Linked Disruptor Quad Cannons Mk XVVery Rare
 Terran Task Force Disruptor Dual Heavy Cannons Mk XVVery Rare
 Terran Task Force Disruptor Beam Array Mk XVVery Rare
 Nausicaan Energy Torpedo Launcher Mk XVVery Rare
 Nausicaan Disruptor Beam Array Mk XVVery Rare
------------------------------------------
Aft Weapons: 3Heavy Bio-Molecular Disruptor Turret Mk XVUltra Rare
 Omni-Directional Disruptor Beam Array Mk XVUltra Rare
 House Martok Omni-Directional Disruptor Beam Array Mk XVVery Rare
   
   
------------------------------------------
Experimental Weapon  
DeflectorNon-Baryonic Matter Deflector Array Mk XVUltra Rare
Secondary Deflector  
Impulse EnginesBajor Defense Hyper-Impulse Engines Mk XVVery Rare
Warp CoreBajor Defense Hyper Injection Warp Core Mk XVVery Rare
ShieldsTilly's Review-Pending Modified Shield Mk XVUltra Rare
DevicesTemporal Negotiator 
 Battery - Energy Amplifier 
 Battery - Hull Patch 
 Weapon Battery 
------------------------------------------
Engineering Consoles: 5Isomagnetic Plasma Distribution Manifold Mk XV [Disruptor]Ultra Rare
 Isomagnetic Plasma Distribution Manifold Mk XV [Disruptor]Ultra Rare
 Isomagnetic Plasma Distribution Manifold Mk XV [Disruptor]Ultra Rare
 Isomagnetic Plasma Distribution Manifold Mk XV [Disruptor]Very Rare
 House Martok Defensive Configuration Mk XVVery Rare
------------------------------------------
Science Consoles: 2Nausicaan Siphon Capacitor Mk XVVery Rare
 Flagship Tactical Computer 
   
   
   
------------------------------------------
Tactical Consoles: 4Ablative Hazard Shielding 
 Energetic Protomatter Matrix Infuser Mk XV [Disruptor]Ultra Rare
 Assimilated Module Mk XVVery Rare
 Counter-Command Multi-Conduit Energy Relay Mk XVVery Rare
   
------------------------------------------
Universal Consoles: 2Isomagnetic Plasma Distribution Manifold Mk XV [Disruptor]Epic
				|	Isomagnetic Plasma Distribution Manifold Mk XV [Disruptor]			|	Ultra Rare			

-------------- | -------------- | -------------- Hangars: 0 |   |     |   |  

Officers and Crew

Bridge Officer InformationPowerNotes
Officer 1: Lt. Commander ( Tactical )Torpedoes: Spread I 
Trait: [name]Cannons: Rapid Fire I 
 Beams: Overload III 
   
Officer 2: Lt. Commander ( Tac/Intel )Kemocite-Laced Weaponry I 
Trait: PirateIonic Turbulence I 
 Override Subsystem Safeties III 
   
Officer 3: Ensign ( Tactical )Tactical Team I 
Trait: [name]  
   
   
Officer 4: Commander ( Engineering )Emergency Power to Engines I 
Trait: [name]Auxiliary Power to the Emergency Battery I 
 Emergency Power to Weapons III 
 Reverse Shield Polarity III 
Officer 5: Lieutenant ( Science )Hazard Emitters I 
Trait: Efficient & PiratePhotonic Officer I 
   
   
Officer 6: [rank] ( [profession] )  
Trait: [name]  
   
   
Duty Officer InformationPowerNotes
Emergency Conn HologramRecharges Evasive Maneuvers when Emergency Power to Engines is activated 
TechnicianRecharge of bridge officer abilities reduced after Auxiliary Power to Battery 
TechnicianRecharge of bridge officer abilities reduced after Auxiliary Power to Battery 
Damage Control OfficerChance to reduce the recharge time for Emergency Power to subsystem abilities 
5  
6  

Character, Reputation, and Starship Traits

Personal Space TraitsDescriptionNotes
Beam BarrageOn activation of Beam ability to self: +2% All Beam Damage Bonus for 30 sec (Stacks up to 3 times) 
Beam Training+5% Beam Weapon Damage 
Bulkhead Technician+10% Maximum Hull Hit Points 
Cannon Training+5% Cannon Weapon Damage 
Fleet Coordinator+2% All Damage per Team member (Self included), up to 10% 
Innocuous+1.5% Critical Severity -25% Threat Generation 
Operative+1% Critical Chance, +2% Critical Severity 
Point Blank Shotto self: +0-10% Bonus Energy Weapon Damage, based on Distance to Target. Maximum bonus when less than 2km, no effect beyond 6km 
Shield Technician+10% Maximum Shield Capacity 
Warp Theorist+10 Warp Core Potential (Improves Power Levels) +10 Electro-Plasma System Flow (Improves Power Transfer Rate) 
   
Space Reputation TraitsDescriptionObtained from
Energy Refrequencer (Rank 2)Receive 9.4% of your outgoing damage as a Hull heal to you (Triggers up to 5 times per second)T6 Iconian
Magnified Firepower (Rank 2)+6.25% Bonus Weapon DamageT6 Gamma
Precision (Rank 2)+5% Critical Hit ChanceT6 Romulan
Advanced Targeting Systems (Rank 2)+20% Critical SeverityT6 Dyson
   
Starship TraitsDescriptionNotes
Emergency Weapon CycleActivating Emergency Power to Weapons provides a reduction in weapon power cost and grants a boost to weapon firing speed for the duration of Emergency Power to Weapons 
Entwined Tactical MatricesLinks Energy and Torpedo firing modes together 
Improved Critical SystemsYour ability to manipulate Emergency Power to your systems increases the overall damage output of your ship, increasing the chance of a Critical hit, and the damage it will inflict. 
Ship of the LineEmergency Power abilities grant Crit Severity 
Super Charged WeaponsFiring a torpedo will provide a stack of the Super Charged buff. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. This buff stacks up to 3 times. 
Unconventional TacticsBrace for Impact grants Damage Buff 

Other Information

Subsystem Power SettingsValue (Target/Display)Notes
Weapons157 / 100 
Shields59 / 50 
Engines45 / 25 
Auxiliary25 / 25 
Set NameSet parts: # of #EffectsNotes
Entoiled Technology3 of 3Disruptor Net gains Disruptor Damage every 1 sec for 5 sec; 26.6% Disruptor Damage, +50 Hull Penetration 
House Martok Skirmisher Configuration2 of 32.5% Critical Chance, 15 Accuracy Rating 
Stamets-Tilly Field Modifications2 of 4120% Hull Regeneration 
Bajor Defense2 of 4Improves Phaser/Disruptor/Plasma Damage by 17.8% 
Counter-Command Ordnance2 of 47.5% Bonus Phaser/Disruptor/Plasma/Tetryon Energy Damage, 2% increased chance for Bio-Molecular weapons to apply their Incubation debuffs 
Ship StatsValueNotes
Hull 72,927 
Shields 12,239 
Global Critical Chance 7.1% 
Global Critical Severity 70.9% 
EPS/Power Transfer Rate 100 
Hull Regeneration Rate 96 
Turn Rate 33.2 deg./sec. 
Flight Speed 48.85 

Concluding Remarks

Type Your info here

2 Comments
2024/11/09
07:44 UTC

12

Challenge, using ONLY Event Reclaims, what is the best build you can do?

There have been many event rewards, some better than others,

The Challenge, if you choose to accept it,

Create a viable, or just fun, build, using ONLY event rewards

5 Comments
2024/11/08
10:36 UTC

3

World Razer

So im using this from stobetter to build my ship up https://www.stobetter.com/intro-builds/eph289/bo-world-razer just wanted to know, as my character is an engineer, would the personal traits still work with my character. As the are aimed at a tac officer. Thanks in advance.

5 Comments
2024/11/07
15:20 UTC

6

Room for improvement

Room for improvement?

Hey all, I've been trying to chase DPS with this toon (starting with 40k DPS ISA PUG, now parses about 180k-200k DPS ISE), but currently I think I'm lost on what to do next to take it to the next level.

So far I've few issues:

- 1. survivability - in some elite TFOs this ship dies too easily after shield is gone

-2. DPS - I wonder how to make it into 500k+ DPS range

What would be a low hanging fruit for improvements?

Please let me know if I missed anything. thanks

Player Information

Player Info--------------
Captain NameSerena
Captain FactionFederation
Captain RaceHuman
Captain ProfessionEngineering
Primary SpecializationIntelligence
Secondary SpecializationStrategist
Intended RoleDEW/DPS
Captain Outfit"Image Description"

Skill Tree

  Engineering Science Tactical 
Lieutenant  Advanced Hull Capacity  Advanced Energy Weapon Training 
        
Lieutenant Commander Improved EPS FlowAdvanced Impulse ExpertiseImproved Control Expertise Advanced Targeting ExpertiseAdvanced Defensive Manuvering
5 Points         
        
Commander     Advanced Weapon AmplificationAdvanced Weapon specialization'
15 Points       
        
        
Captain  Offensive Subsystem TuningAdvanced Exotic Particle GeneratorAdvanced Long Range TargetingAdvanced Hull PenetrationAdvanced Shield Penetration
25 Points      
       
        
Admiral Improved Warp Core Potential   Coordination ProtocolsAdvanced Tactical Readiness
35 Points    Defensive Coordination  
      Offensive Coordination  
        
Total of 46 of 46 Points Engineering Points:11Science Points:8Tactical Points:27

Skill Tree Unlocks

Points to unlockEngineering UnlocksScience UnlocksTactical Unlocks
Unlocks After 2Training Manual: Emergency Power to Shields IIITraining Manual: Engineering Team IIITraining Manual: Directed Energy Modulation III
Unlocks After 5 Sector Space Travel SpeedThreat Control
Unlocks After 7Training Manual: Emergency Power to Engines IIITraining Manual: Auxiliary Power to the Emergency Batter IIITraining Manual: Eject Warp Plasma III
Unlocks After 10Maximum Hull Capacity Projectile Critical Chance
Unlocks After 12   
Unlocks After 15  Energy Critical Chance
Unlocks After 17  Training Manual: Aceton Beam III
Unlocks After 20  Accuracy
--------------------------------------------------------
Unlocks After 24 (Ultimate)  Focused Frenzy
Unlocks After 25 (Ultimate)  Frenzied Reactions
Unlocks After 26 (Ultimate)  Frenzied Assault
Unlocks After 27 (Ultimate)  Team Frenzy

Skill Tree Information

Type Your info here

Build Description

Type Your info here

Basic InformationData
Ship NameU.S.S. Yamato
Ship ClassKelvin Timeline Dreadnought Cruiser
Ship Model 
Deflector Visuals 
Engine Visuals 
Shield Visuals 
Starship Beautyshot 
Basic InformationComponentNotes
Fore Weapons: 5Terran Task Force Phaser Beam Mk XV [CrtD] [Dmg] [Proc]VR
 Phaser Wide Angle Dual Heavy Beam Bank Mk XV [CrtH]x2 [Dmg]VR
 Terran Task Force Phaser Dual Heavy Cannon Mk XV [CrtD] [Dmg] [Proc]VR
 Phaser Quad Cannon Mk XV [Dmg]x4UR
 Prolonged Engagement Phaser Mk XV [Ac/Dm]Epic
------------------------------------------
Aft Weapons: 3[Sensor-Linked Omni-Directional Phaser Beam Array Mk XV [Arc] [CrtD]x2 [Dmg]]UR
 [Trilithium-Enhanced Omni-Directional Phaser Beam Array Mk XV [Acc] [Arc] [Dmg]x2]UR
 [Trilithium-Enhanced Phaser Turret Mk XIV [CrtH]x3 [Dmg]]UR, for haste proc
   
   
------------------------------------------
Experimental Weapon  
Deflector[Elite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit] [EPS] [HullCap] [ShCap]]UR
Secondary Deflector  
Impulse Engines[Mycelial Wave-Impulse Engines Mk XII [Full] [Spd] [Turn]]VR
Warp Core[Advanced Fleet Plasma-Integrated Warp Core Mk XV [Eff] [SSR] [W->E] [W->S] [WCap]]Epic
Shields[Tilly's Review-Pending Modified Shield Mk XV [Cap]x3]VR
Devices[Subspace Field Modulator]res
 [Advanced Battery - Energy Amplifier] 
 [Deuterium Surplus] 
   
------------------------------------------
Engineering Consoles: 5[Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold Mk XV [Phaser]]Epic
 [Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold Mk XV [Phaser]]Epic
 [Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold Mk XV [Phaser]]Epic
 [Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold Mk XV [Phaser]]UR
 [Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold Mk XV [Phaser]]UR
------------------------------------------
Science Consoles: 2[Console - Universal - Ablative Hazard Shielding]survivability
 [Console - Universal - Hull Image Refractors]survivability
   
   
   
------------------------------------------
Tactical Consoles: 4[Console - Universal - M6 Computer] 
 [Console - Tactical - Lorca's Custom Fire Controls Mk XV]Epic
 [Console - Universal - Quantum Phase Converter Mk XV]VR
 [Console - Universal - Approaching Agony] 
   
------------------------------------------
Universal Consoles: 2[Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold Mk XV [Phaser]]UR

| [Console - Engineering - Reinforced Armaments Mk XV] | VR

-------------- | -------------- | -------------- Hangars: 1 | [Hangar - Kelvin Timeline Assault Drone] | default   |   |  

Officers and Crew

Bridge Officer InformationPowerNotes
Officer 1: Lt. Commander ( Engineering )Engineering Team I 
Trait: [name]A2B I 
 Reverse Shield Polarity II 
   
Officer 2: Lt. Commander ( Tactical )Kemocite-Laced Weaponry I 
Trait: Superior Romulan OperativeAttack Pattern Beta I 
 Distributed Targeting III 
   
Officer 3: Lieutenant ( Science )Hazard Emitters I 
Trait: Superior Romulan OperativePhotonic Officers I 
   
   
Officer 4: Commander ( Eng/Intel )Emergency Power to Engines I 
Trait: Superior Romulan OperativeOverride System Safeties II 
 Emergency Power to Weapons III 
 Surgical Strikes III 
Officer 5: Ensign ( Science )Science Team Ifiller?
Trait: [name]  
   
   
Officer 6: [rank] ( [profession] )  
Trait: [name]  
   
   
Duty Officer InformationPowerNotes
Emercency conn HologramRecharge Evasive Manuvers when EPtEVR
TechnicianReduce Boff cd on A2BRare
TechnicianReduce Boff cd on A2BRare
Warp core EngineerImprove power on use of emergency powerVR
Damage control EngineerChance to reduce cd for emergency powerVR
6  

Character, Reputation, and Starship Traits

Personal Space TraitsDescriptionNotes
Fleet Coordinator+2% All Damage per Team member (Self included), up to 10% 
Operative+1% Critical Chance, +2% Critical Severity 
Beam Training+5% Beam Weapon Damage 
Innocuous+1.5% Critical Severity -25% Threat Generation 
Point Blank Shotto self: +0-10% Bonus Energy Weapon Damage, based on Distance to Target. Maximum bonus when less than 2km, no effect beyond 6km 
Elusive+10% Defense 
Beam BarrageOn activation of Beam ability to self: +2% All Beam Damage Bonus for 30 sec (Stacks up to 3 times) 
Boimler Effect17.5% chance: Recover Recharge time of all BOFF abilities up to shared cd 
Grace Under FireIf you take more than 20% of your hitpoints in damage within a 5 second period, the cooldown on Miraculous Repairs is reset. This trait will only trigger when Miraculous Repairs is already on cooldown, and can only trigger once every 90 seconds. 
   
   
Space Reputation TraitsDescriptionObtained from
Advanced Targeting Systems+16% Critical SeverityT2 Dyson
Precision+4% Critical Hit ChanceT2 Romulan
Tyler's Duality1.3% crit chance based on hull capdisco rep
Enhanced Rending ShotsOn every non-Critical Hit with a Weapon, increase Critical Hit Chance by 1.5%, stacks up to 10 times. All stacks removed on successful Critical Hit.T4 Delta
   
Starship TraitsDescriptionNotes
Emergency Weapon CycleActivating Emergency Power to Weapons provides a reduction in weapon power cost and grants a boost to weapon firing speed for the duration of Emergency Power to Weapons 
Improved Predictive AlgorithmsActivating any Weapon Enhancement Ability removes 1 Debuff effect and grants +5% Accuracy for 30 sec (stacks up to 4 times) 
Improved Going the Extra MileImproves the effectiveness of your Captain and Bridge Officer Heals by 20%. If you heal someone while they are above 80% Maximum Hull, they additionally gain a 20% boost to Maximum Hull Capacity for a short duration 
Theta Radiation Infused Evasive ManeuversEvasive Maneuvers will inject Theta Radiation into the Drive Throttle, sending a shockwave behind your ship which damages enemies. Lingering Theta Radiation continues to inflict damage on enemy ships for a brief duration. 
Unconventional TacticsBrace for Impact grants Damage Buff 
Target Rich EnvironmentWhile this starship trait is slotted, activating Beam: Fire At Will or Cannon: Scatter Volley will provide a small boost to weapon damage, per weapon activation, for a short time as long as these attack modes are active. This bonus stacks up to 20 times. 

Other Information

Subsystem Power SettingsValue (Target/Display)Notes
Weapons168 / 100 
Shields47 / 15 
Engines99 / 65 
Auxiliary37 / 20 
Set NameSet parts: # of #EffectsNotes
Lorca's Ambition2 of 3on crit +1 % crit severitybuff for 20s stack up to 25 
Tilly field modifications2 of 4"+"120% hull regen 
Tirilithium-Laced Weaponry2 of 35% cycle haste + 15 flight speed 
4#  
5#  
Ship StatsValueNotes
Hull126069 
Shields13448 
Global Critical Chance31.60% 
Global Critical Severity111.00% 
EPS/Power Transfer Rate339.96% 
Hull Regeneration Rate249% 
Turn Rate5.1 
Flight Speed51.6 

Thank you again in advance

18 Comments
2024/11/05
07:48 UTC

8

Weekly Questions Megathread - November, 04, 2024

Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!

You can see previous weeks megathreads here.

10 Comments
2024/11/04
00:00 UTC

12

DEW-Sci build | KDF Dyson Science Destroyer

Hello, this is my Disruptor CSV DEW-Sci build on the recently released T6 KDF Dyson Science Destroyer, intended for elite gameplay, solo and in team. I'm always open for any questions and comments. Exotic damage sources are Deteriorating secondary deflector, console clickies, Spore-infused anomalies, bridge officer abilities and Tholian warp crystals. Best regards!

SPACE

Basic InformationData
Ship NameI.K.S. Frescobaldi
Ship ClassLo'laH Intel Dyson Science Destroyer
Ship TierT6-X2
Player CareerTactical
Elite CaptainYes
Primary SpecializationTemporal
Secondary SpecializationStrategist

Build Description

  • Loadout for Science mode
  • All isomags have disruptor modifier
  • Aux batteries on spambar with VR Quartermaster doff (2/3 uptime of 128 Aux power, then gradually decreasing over 10s)
  • Borg doffs are 32 of 47 (Sci-CrtD, Intel-ExoticDmg) and 47 of 47 (cooldown Sci-Intel)
  • Focusing on synergies and taking into account what build-components scale with
  • Ship choice: On DEW-Sci platforms with naturally limited sci seating compared to pure Sci boats, I personally prefer Intel over Temporal spec, because in contrast to Temporal, Intel abilities also trigger SIA anomalies. Ship comes with really good Proton Eruptor Module console, and I like the ship's visuals
  • Some resting global stats: 101783 hull, 215% hull regen, 34,4% CrtH, 160% CrtD, 224 (246*) CtrlX, 243 (265*) EPG (*boost from Revo deflector during combat), 132 weapon amplification -> +58,3% Exotic CrtD (Revolutionary 2-piece)
  • Threatening stance off: Aux2SIF for +3% CrtH (Strategist spec), low cooldown Boimler trigger, effects scale with Aux
  • Disassembler Emitter's scaling passives: 26% DEW cat1, 28,5% Exotic cat1
  • Shield's Aux scaling passives at 128 Aux: +15,7 DEW cat1
  • Deteriorating SecDef has [SA+Dmg] for Sensor Analysis damage buff
  • Skill tree is generalist and tactical-leaning with 3 points in Control expertise and EPG
  • Structural Analysis' and Ionic Turbulence's DRR debuff scale with Aux
  • Bridge officers are all Superior Romulan Operatives, one of them also has Superior Infiltrator and one has Superior Subterfuge -> for increased cloak ambush damage boost: 30% cat2 for 15s
  • Ground doffs that boost space are: Elder Malik'itan, Neal Falconer, Ang the Vicious
  • resting power levels:
  • 158/100 weapon (166 in combat because of Proton Eruptor's max weapon power passive)
  • 46/15 shield
  • 95/70 engine
  • 53/15 auxiliary (at 128 two-thirds of the time)

Ship Equipment

Basic InformationComponentNotes
Fore WeaponsTerran Task Force Disruptor Dual Heavy Cannons  [CrtD/Dm] [Dmg]x3 [Proc]
 Spiral Wave Disruptor Dual Heavy Cannons  [CrtD/Dm] [Dmg]x3 [Spiral]
 Spiral Wave Disruptor Dual Heavy Cannons  [CrtD/Dm] [Dmg]x3 [Spiral]
 Spiral Wave Disruptor Dual Heavy Cannons  [CrtD/Dm] [Dmg]x3 [Spiral]
---------------------------- 
Aft WeaponsOmni-Directional Pahvan Proton Beam Array  [CrtD/Dm] [Dmg]x4, gets FAW2 during CSV2
 Spiral Wave Disruptor Turret  [CrtD/Dm] [Dmg]x3 [Spiral]
 Spiral Wave Disruptor Turret  [CrtD/Dm] [Dmg]x3 [Spiral]
---------------------------- 
DeflectorRevolutionary Deflector Array [CtrlX/EPG] [CtrlX]x2 [EPG] [Hullcap], 2-piece with shield, +21,3 CtrlX and EPG on firing mode activation
Secondary DeflectorDeteriorating Secondary Deflector [CtrlX/EPG] [CtrlX]x2 [EPG] [SA +Dmg]
Impulse EnginesRomulan Advanced Prototype Impulse Engines + weapon amplification boosts both weapons (12,76 weapon CrtD) and Revolutionary 2-piece (deflector+shield)
Warp CoreTholian Nucleating Warp Core for Tholian warp crystals
ShieldRevolutionary Covariant Shield Array Aux scaling passives at 128 Aux: +15,7 DEW cat1, 2-piece with deflector (+58,3% Exotic CrtD)
 DevicesAuxiliary Battery 2 stacks on spambar, could be Large Aux bat (for max 130 Aux power), but 2 aux power don't make that much difference and I feel more comfortable spamming this one
 Deuterium Surplus  
 Advanced Battery - Energy Amplifier  
 Temporal Negotiator  
---------------------------- 
Experimental WeaponPrototype Phaser Hexa Cannons [CrtD/Dm] [Dmg], fires during Science mode, also great on non-phaser builds
---------------------------- 
Universal ConsolesConsole - Advanced Engineering - Isomagnetic Plasma Distribution Manifold all 5 isomags have disruptor modifier
 Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold  
---------------------------- 
Engineering ConsolesConsole - Advanced Engineering - Isomagnetic Plasma Distribution Manifold  
 Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold  
 Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold  
---------------------------- 
Science ConsolesConsole - Universal - Proton Eruptor Module great clicky especially on targets that live for a while, short cooldown, good passives
 Console - Universal - Disassembler Emitter AoE debuff, good clicky, scaling passives: 26% DEW cat1, 28,5% Exotic cat1
 Console - Universal - Dragonsblood Flame Reactor great clicky (scales with both eng and aux power), short cooldown, great passives
 Console - Universal - Genesis Seed  great clicky, +Radiation cat1 boosts SecDef and DrainX boosts SIA's subsystem power drain
---------------------------- 
Tactical ConsolesConsole - Universal - Subspace Fracture Tunneling Field essential for console cooldown and Universal Designs (stacks it twice per activation)
 Console - Universal - Adaptive Emergency Systems +30% cat2 boosts everything
 Console - Universal - Fleet Power Network Array firing cycle haste is improved by high aux power, around +150% haste at 128 aux power
 Console - Tactical - Fek'ihri Torment Engine boosts SecDef, Dragonsblood console, Disassembler Emitter, Genesis seed, Tholian warp crystals and Destabilizing resonance beam, deals fire damage on its own
---------------------------- 

Bridge Officer Stations

ProfessionPowerNotes
Lieutenant Commander TacticalKemocite-Laced WeaponryAoE debuff and radiation damage
 Attack Pattern Beta AoE debuff under CSV
 Cannon: Scatter VolleyFiring mode, triggers trait Thirst for battle and deflector's +CtrlX & EPG
 Commander Tac not available in Science mode
---------------------------- 
Lieutenant EngineeringEmergency Power to Weaponsmainly trigger of Emergency weapon cycle
 Auxiliary to Structural+3% CrtH (Strategist spec), low cooldown Boimler trigger, ability's effects scale with Aux power
---------------------------- 
Commander Science / IntelligenceViral Impulse Burst Uncon
 Structural AnalysisAoE SecDef trigger, rank 2 because of better debuff (-31,9 DRR)
 Ionic TurbulenceSIA anomaly, rank 2 because of better debuff (-51,3 DRR), Uncon
 Gravity WellCrowd control, SIA anomaly, Uncon
---------------------------- 
Lieutenant Commander Universal / CommandTractor Beam Uncon
 Destabilizing Resonance BeamAoE SecDef trigger, debuff, deals damage
 Very Cold In Spacerank 3, good damage source on its own and SIA anomaly
---------------------------- 
Ensign UniversalSubspace VortexSIA anomaly
---------------------------- 

Active Space Duty Officers

SpecializationPowerNotes
Shield Distribution OfficerAttack Pattern Beta restores hull when firing 
Security Officer'''Strength Through Unity''': increased stats after using Bridge Officer Abilities32 of 47: Sci 15% chance for 20% CrtD, Intel 30% chance for 25% Exotic damage
Energy Weapons OfficerChance for stacking Crit Severity buff on firing Energy Weapons rare, 3% chance for 10% CrtD (can stack 3 times)
QuartermasterRecharge time reduced on all Batteries very rare, +100% battery cooldown rate
Deflector Officer'''Free Association''': reduce other Bridge Officer Ability cooldowns after using one47 of 47: Sci 15% chance to cooldown Intel, Intel 30% chance to cooldown Sci - supplements cooldowns because no Photonic Officer
Gravimetric ScientistChance to create an aftershock Gravity Well 

Traits

Starship TraitsDescriptionNotes
Terran Goodbye +15% CrtH, 75 Accuracy 
Universal Designs+10% CrtH, 50% CrtD at 5 stacks 
Five Magickshere: +29,38% bonus disruptor, fire, cold, radiation, electrical damage
Spore-Infused Anomalies its -26,2 subsystem power per activation to affected enemies is good for survival too - and if shields are not down yet, they get penetrated by the cannons easily now
Thirst for Battle+40% cat1 for everything and great movement boostalso allows to slot Romulan engines instead of Competitive
Emergency Weapon Cycle, Withering Barrage  
Personal Space TraitsDescriptionNotes
Fragment of AI Tech here: +25,5% DEW cat1
Duelist's Fervor  
Intelligence Agent Attaché  
A Good Day to Die  
Terran Targeting Systems  
The Boimler Effect  
Unconventional Systems  
Cannon Training  improved version for 7,5% cannon cat2
Particle Manipulator  at 265 EPG: 50% Exotic CrtH, 26,5% Exotic CrtD
Enlightened  
Fleet Coordinator replaced in solo content with Intel Handler
Space Reputation TraitsDescriptionNotes
Advanced Targeting Systems  
Auxiliary Power Configuration - Offense  
Magnified Firepower  
Precision  
Tyler's Duality  
Active Space Reputation TraitsDescriptionNotes
Bio-Molecular Shield Generator  
Quantum Singularity Manipulation  
Deploy Sensor Interference Platform  
Refracting Tetryon Cascade  
Anti-Time Entanglement Singularity  
6 Comments
2024/11/02
14:41 UTC

5

Experimental Power Redirection or Immolating Phaser Lance?

Experimental Power Redirection or Immolating Phaser Lance (w/o Universal Designs) for a forward facing DEW Lexington build? Not super focused on DPS maxing, but I'd like a hybrid of fun factor and damage. Any opinion is appreciated. Thanks.

8 Comments
2024/11/02
00:29 UTC

23

956k DPS Solo ISE Plasma DEW-Sci Lamarr

Just in case it is not clear from the post title: "Solo" ISE does not mean joining a Random or PuG group in a team of 4 other players. "Solo" in this case really means me, a singular ship with no other teammates, against the entire ISE queue.

I basically transplanted my recent Solo ISE Vengeance build onto the Lamarr, with some minor tweaks, to see how it would fare. The DPS declared in the title was the result of the second run.

I wish to emphasize that this build post is NOT an endorsement of the Lamarr as a platform, nor is it an endorsement of DEW-Sci as a serious build type. I am merely trying to see what I can get away with DESPITE those and several other suboptimal things on this build.

Screenshot version of the full build

Captain Details

Captain NameJill Stingray 
Captain CareerEngineeringSUBOPTIMAL. Tact would have resulted in more DPS.
Captain FactionFederation 
Captain RaceHumanSUBOPTIMAL. Should be Alien for the extra personal trait slot.
Primary SpecializationTemporalFor Entropic Rider, +50 EPG, and the extra safety net of Continuity.
Secondary SpecializationStrategistFor the extra Crits when Threat-stance is off.

Space Skill Tree

RankEngineering Science Tactical 
Lieutenant Improved Hull Capacity  Advanced Energy Weapon TrainingAdvanced Projectile Weapon Training
Lt. CommanderImproved EPS FlowImproved Impulse ExpertiseImproved Control Expertise & Control AmplificationImproved Drain Expertise & Drain InfectionAdvanced Targeting Expertise 
Commander    Advanced Weapon AmplificationAdvanced Weapon Specialization
Captain  Advanced Exotic Particle GeneratorAdvanced Long Range Targeting SensorsAdvanced Hull PenetrationAdvanced Shield Weakening
AdmiralWarp Core Efficiency   Coordination+Defensive+Offensive ProtocolsAdvanced Tactical Readiness
0 Points Left7 12 27 

Space Skill Tree comment: My current generalist skill tree. My rationale for the lack of Engi skill points is that EPS Power Transfer and Nadion Inversion on this toon should have the ship power aspects well covered.

Loadout

SlotItemNotes
ShipT6-X2 Lamarr Temporal Science DreadnoughtSUBOPTIMAL. There are much better ship choices to Solo ISE with.
   
Fore Weapon 1[Viridian Plasma Dual Cannons Mk XV [CrtD]x3 [Dmg]]Any Plasma flavour will work. But Viridian just looks and sounds so friggin' cool to me.
Fore Weapon 2[Viridian Plasma Dual Cannons Mk XV [CrtD]x2 [Dmg]x2]Though Viridian does suffer from slower projectile travel time compared to other Plasma flavours, for some reason.
Fore Weapon 3[Viridian Plasma Dual Heavy Cannons Mk XV [CrtD] [Dmg]x3]Dual Heavies stack CPF slower than plain Dual Cannons. But I still wanted a mix of both, purely for visual+audio reasons.
Fore Weapon 4[Particle Emission Plasma Torpedo Launcher Mk XV [CrtD]x3 [CrtH] [Dmg]]Plasma Torps also stacks CPF, though not as efficiently. Rad clouds scale with EPG but not Aux.
   
Aft Weapon 1[Omni-Directional Pahvan Proton Beam Array Mk XV [CrtD/Dm] [CrtD] [Dmg]x3]Pahvan Omni, for its Resonance Charges, which is a substantial DPS source.
Aft Weapon 2[Viridian Plasma Turret Mk XV [CrtD] [Dmg]x3] 
Aft Weapon 3[Viridian Plasma Turret Mk XV [CrtD]x2 [Dmg]x2] 
   
Deflector[Non-Baryonic Matter Deflector Array Mk XV [CtrlX/HullCap] [CtrlX]x2 [HullCap]x2]For the 2pc Hull Regen, for survivability.
Secondary Deflector[Strategic Deteriorating Secondary Deflector Mk XV [CtrlX/EPG] [CtrlX]x2 [EnDmg] [SA +Dmg]]Crafted will work just fine too.
Impulse Engines[Mycelial Wave-Impulse Engines Mk XV [Spd]x4 [Turn/Spd]]The loss of speed from the Prevailing Engines is made up for by the hopping powers of the Vovin console.
Warp Core[Tholian Nucleating Warp Core Mk XV [AMP] [S->W] [SCap] [SSR] [W->S]]Its Warp Crystals can be a substantial DPS source.
Shields[Khitomer Alliance Regenerative Shield Array Mk XV [Cp/Rg] [Reg]x4]New Shield from the Event, and a substantial DPS source. I still don't fully understand its mechanics.
   
Devices[Deuterium Surplus]From Crafting or Daily Mission: Defense Contract. More speed
 [Kobayashi Maru Transponder]Very minor overall buffs. Only slotting this because I already own it via Event,
 [Auxiliary Battery - Large]To fuel both the FPNA and Dragonsblood consoles.
   
Universal Consoles[Console - Tactical - Fek'ihri Torment Engine Mk XV]Boosts both energy and Exotic Plasma. Also boosts the Rad damage sources on this build.
 [Console - Universal - Fleet Power Network Array]So. Much. Haste.
   
 Engineering Consoles[Console - Universal - Agony Redistributor]Doesn't help at all with the final Tact Cube, but significantly contributes to everything leading up to it.
 [Console - Universal - Subspace Fracture Tunneling Field]This one console just enables so many things. Mobility via teleport, more frequent usage of powerful offensive and defensive console clickies, and easily upkeeping UD.
 [Console - Universal - Dynamic Power Redistributor Module]Oh-shit button when hull gets low.
   
 Science Consoles[Console - Universal - Plasma Storm Module]EPG DPS
 [Console - Universal - Genesis Seed]EPG DPS
 [Console - Universal - Proton Eruptor Module]EPG DPS
 [Console - Universal - Dragonsblood Flame Reactor]EPG DPS
 [Console - Universal - Lure Team Command]+30% DoT damage & +20% Bonus Plasma damage, affects both energy and Exotic Plasma.
   
 Tactical Consoles[Console - Universal - Adaptive Emergency Systems]Damage and defense boost.
 [Console - Universal - Dampening Wave Emitter]For the 3pc set bonus. Clicky does not do much damage, but is a good defensive tool.
 [Console - Universal - Flagship Tactical Computer]Still a decent Haste boost that doesn't require me to stack kills to get the most out of.
   
Hangar Bay[Hangar - Elite Type 7 Shuttlecraft]So. Much. Debuff.

Officer Details

Bridge OfficersPowerNotes
Commander Science-TemporalHeisenberg Amplifier IUnconventional Systems trigger 1,
Superior Watcher OperativeChronometric Inversion Field IUnconventional Systems trigger 2.
 Gravity Well IUnconventional Systems trigger 3 and crowd control
 Recursive Shearing IIISingle target DPS amplifier. Timeline Collapse might work better? I am not sure.
   
Lt. Commander Tactical-Miracle WorkerTorpedoes: Spread IStacks Cultural Conquest and for the PEP torp.
Superior Romulan OperativeMixed Armaments Synergy I 
 Cannons: Scatter Volley IIPrimary firing mode. Stacks Cultural Conquest.
   
Lt. Commander EngineeringEmergency Power to Engines I 
Superior Watcher OperativeEmergency Power to Weapons II 
 Eject Warp Plasma IUnconventional Systems trigger 4.
   
Lieutenant UniversalStructural Analysis IDetSecDef trigger 1.
Superior Watcher OperativeDestabilizing Resonance Beam IDetSecDef trigger 2.
   
Ensign UniversalBeams: Overload IStacks Cultural Conquest. Does not interfere with the Pahvan Omni, as it prioritizes FAW/CSV.
Superior Romulan Operative  

Traits & Duty Officers

TraitNameDescriptionNotes
Personal TraitsParticle ManipulatorImproved Criticals for Exotic Damage, based on Particle Generators+39.6% CrtH and +19.8% CrtD for Exotics, from the EPG on this build.
 Grace Under FireIf you take more than 20% of your hitpoints in damage within a 5 second period, the cooldown on Miraculous Repairs is resetBackup oh-shit button should DPRM be on cooldown.
 Self-Modulating FireYou gain a Shield Penetration buff for your weapons when landing a critical hit on your target. May occur once every 45 seconds. 
 Repair CrewsWhile in combat, you gain a stacking bonus to All Damage Resistance and RegenerationExtra hull regen and DRR.
 Fragment of AI TechImproves Control Expertise. Improves Energy Weapon Damage based on Control Expertise (maximum 30% at 300 Control Expertise)+25.9% Cat1, from the CtrlX on this build.
 Inspirational Leader10% chance: Activating any Bridge Officer Ability grants +10 to Most Starship Skills for 15 seconds (may stack up to 3 times).Don't count on having more than 1 stack of this at any one time. But still decent a boost at a single stack.
 Intelligence Agent AttachéWeapon Critical Strikes partially recharge Captain Ability 
 Terran Targeting SystemsCrit Severity, being critically hit slows you. 
 The Boimler EffectProvides a chance for using Bridge Officer Abilities to recharge all other Bridge Officer Ability recharge times up to their respective Shared Cooldown CategoriesMain BOFF CDR method.
 Unconventional SystemsUsing Control Bridge Officer Abilities reduces the cooldown of all Universal Consoles by 7%. 
    
Starship TraitsWithering BarrageExtends duration of Cannon: Scatter Volley by 4 sec. 
 Complex Plasma FiresDuring Energy Weapon Firing Modes, Plasma Weapons apply stacking Plasma Damage per sec for 30 sec (Ignores Shields, scales with Weapon Power). If Shield Facing is down deal an additional Plasma DamageDoesn't do much in Normal/Adv content. Does a whole lot in Elite content.
 Terran GoodbyeWhen you defeat a foe: +25 Accuracy Rating for 20 sec,  +5% Critical Chance for 20 sec. (Effects stack up to 3 times) 
 Universal DesignsWhen Activating A Universal Console (lasts For 20 Sec, Stacks Up To 5 Times): +2% Critical Chance, +10% Critical SeverityUpkept by the many clickies on this build.
 Cultural ConquestWeapon Firing Modes apply +25% Increased Damage for 15 sec. Dealing Weapon Damage to Foes that have Debuffed, DoTed, or Controlled you improves the bonus to +50% and removes one such effect from youNot mentioned in the trait description, but this stacks. So it is basically +150% Cat1 All Damage.
 The Ruin of Our EnemiesWhen you defeat a Foe: +3% Bonus All Damage for 20 sec. (Effect stacks up to 100x, duration resets on trigger) Every fifth defeat: -15% Recharge Time to Bridge Officer Abilities over 5 secSecondary BOFF CDR method alongside Frenzied Reactions. In a Solo ISE, ~50 total kills can be expected. Not something I'd use for general content.
 Eclectic Collector of ArmamentsUsing different kinds of attacks each grants +10% Bonus Damage and +10% faster Recharge of Capital Ship Innate Weapons for 30 sec.40% Cat2 damage for this build. Honestly, with my level of CrtH on this build, this is only slightly better than Ship Of The Line. Though it does stack faster.
    
Space Reputation TraitsAdvanced Targeting Systems +20% CrtD.
 Magnified Firepower +6.3% Bonus Weapon Damage
 Precision +5% CrtH.
 Tyler's Duality +4.4% CrtH for this build.
 Energy Refrequencer Secondary self-heal source.
    
Active Reputation TraitsRefracting Tetryon Cascade Extra DPS on grouped targets.
 Quantum Singularity Manipulation Extra oh-shit button, also gives Grav Well a bit more oomph.
 Deploy Sensor Interference Platform Extra oh-shit button
 Anti-Time Entanglement Singularity Extra DPS on grouped targets.
 Bio-Molecular Shield Generator Extra oh-shit button
    
Duty OfficersSpace Warfare Specialist (Very Rare)25% chance on using Energy Weapon Firing Mode I or II to use II or III insteadVincent Kish, Weapons Expert.
 Energy Weapons Officer (Rare) - CrtD15% chance: +10% Critical Severity buff to self for 15 sec. (Stacks up to 3 times) 
 Projectile Weapons Officer (Rare) - CrtD15% chance: +10% Critical Severity buff to self for 15 sec. (Stacks up to 3 times) 
 Emergency Conn HologramRecharges Evasive Maneuvers when Emergency Power to Engines is activatedFor speed.
 Gravimetric Scientist (Very Rare)Chance to create up to four additional Gravity Wells near the end of the duration of any Gravity Well activated.Filler slot for some extra crowd control.
 Quartermaster (Rare)Recharge time on Batteries reduced by 80%.Nearly halves the recharge time for the Aux battery.
GroundSpace Warfare Master (Epic)+10% All Damage. (Space and Ground)Elder Malik'itan.
 Ground Warfare Specialist (Very Rare)+5% Damage to Borg. (Space and Ground)Neal Falconer.

Other Information

Subsystem Power SettingsValue (Target/Display)Notes
Weapons110 / 100 
Shields31 / 15 
Engines100 / 70 
Auxiliary23 / 15 
Set NameSet parts: # of #Effects
Stamets-Tilly Field Modifications Set2 of 4+120% Hull Regeneration.
Flagship Technologies Console Set2 of 4+2% Critical Hit Chance & +3 Flight Turn Rate
Flagship Technologies Console Set3 of 4Deadly Response (Stacks 3 times). Self:+10% Bonus Damage for 10 sec
Ship StatsValueNotes
Hull102,040Affected by Personal Endeavour rank (750)
Shields16,355Affected by Personal Endeavour
Global Critical Chance37.40%Affected by Personal Endeavour
Global Critical Severity158.00%Affected by Personal Endeavour
EPS/Power Transfer Rate200.00% 
Control Expertise (CtrlX)251 
Drain Expertise (DrainX)129 
Exotic Particle Generator (EPG)198 
Hull Regeneration Rate325.00%Affected by Personal Endeavour
Turn Rate8.6Affected by Personal Endeavour
Flight Speed66.27Affected by Personal Endeavour

Solo ISE run "strategy":

I dare not claim what I am about to share here is "suggested practice" in any form, but below is what I employed for my latest run:

  1. Upon map load: Deploy Hangar pet 1st wave, enable TempOp Offensive Config, and Kobayashi Maru.
  2. 20 sec mark: Activate EPTE, Hangar pet 2nd wave, Cloak.
  3. 8 sec mark: Activate CSV, TS, EPS, BO, EPTW, Flagship, AES, Aux Batt, FPNA, and Evasive.
  4. Combat start: Dash straight towards main Tact Cube. No vertical movement, just straight ahead.
  5. Use Agony Redistributor. Unleash Spambar and all other clickies.
  6. Maintain range of between 3-5km to main Tact Cube. 4km just to get in Dampening Wave Emitter.
  7. Reuse clickies as soon as available.
  8. If I make it past the opening phase in time: Head for left Transformer.
  9. Use Agony on the Transformer, CSV+EPG everything in sight.
  10. Deal with any remaining Spheres/Probes before heading for right Transformer.
  11. Use Agony on the Transformer, CSV+EPG everything in sight.
  12. Head behind Gateway to deal with it and the Spheres while keeping out of range from the final Tact Cube. Still not confident if I can take on both the Gateway and Tact Cube at the same time.
  13. After Gateway is dealt with, face down the final Tact Cube.

My Lazy Spambar Sequence

OrderAbility
1Cannons: Scatter Volley II
2Destabilzing Resonance Beam I
3Emergency Power to Weapons II
4Torpedoes: Spread I
5EPS Power Transfer III
6Beams: Overload I
7Nadion Inversion III
8Emergency Power to Engines I
9Launch Infinity Courier
10Hangar Bay Launch
11Focused Frenzy
12Structural Analysis I
13Mixed Armaments Synergy I
14Recursive Shearing III
15Gravity Well I
16Chronometric Inversion Field I
17Heisenberg Amplifier I
18Eject Warp Plasma I
19Rotate Shield Frequency III
20Brace for Impact III
21Vovin Console

DPS parse observations

SourceDPSRemarks
Complex Plasma Fires104,580Lower than my Vengeance Solo-ISE, of course
Resonance Shock85,154 
Agony Redistributor77,354 
Deteriorating Secondary Deflector64,950Higher than a fore weapon
Antiproton Retort59,327 
DC/DHC total132,091 
Avg DPS per DC/DHC44,030 
PEP total36,982 
Breath of the Dragon56,255Each EPG clicky was worth a bit more than a fore weapon, on average.
Destabilized Proton Eruption53,867 
Plasma Storm Module49,699 
Genesis Seed32,793 
Tholian Warp Cystal22,315 
Infinity Support Courier1,026 

^(Table) ^(formatting) ^(brought) ^(to) ^(you) ^(by) ^(ExcelToReddit)

Appendix

  1. Raw combatlog can be found here: https://drive.google.com/file/d/1baGU5Hox_Uqr58G_b7LyuGj-xQSUABsv/view?usp=drive_link
4 Comments
2024/10/30
14:33 UTC

5

Weekly Questions Megathread - October, 28, 2024

Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!

You can see previous weeks megathreads here.

25 Comments
2024/10/28
00:00 UTC

3

Useful ship traits for my build

Hello community, I'm playing that build https://ufplanets.com/showthread.php?79631-Universe-Temporal-Heavy-Dreadnought-Cruiser&highlight=universe+temporal and I don't know, which second traid makes as most sense for the meta. Maybe Eclectic Collector of Armaments or The Ruin of Our Enemies or something else? I hope for some recoomandations by you. Thank you. :)

8 Comments
2024/10/27
12:45 UTC

5

Improving survivability on the World Razer

Hi,

I have this Phaser CSV build on the World Razer, which I use for Elite randoms and I have managed to get 230k DPS at best. I usually find that I die multiple times during some TFO's like HSE and ISE and others as well. I know this is happening since I am generating too much threat and aggro but I have no clue on how to deal with this problem. I would appreciate any help.

I have attached the link to the build on Terran Imperial Guard since I wasn't able to find the World Razer on the automatic build template.

I am a F2P player FYI

https://terranimperialguard.com/shipbuilder/record/1qb0prhagozt/

Thank you.

11 Comments
2024/10/27
00:26 UTC

64

STOBETTER S4E3: Heritage and Hangar Bays

Hello, and welcome to our penultimate update for the year. This time, we’re featuring content from the Heritage bundle, updated builds and guides based on hangar research, and a slew of other new content to explore.

If you’re new to our site, our goal is to be the best resource for STO combat mechanics information anywhere and a top-tier guides/build resource for PvE gameplay on both space and ground from level 50 to 1.5M DPS. Our core competencies are mechanical knowledge, process, tools, and technical writing/presentation. Shipbuilding is an application of that knowledge, but we're also not trying to chase the peak ISE/HSE/BHE meta super hard. As always, you can find us at: https://www.stobetter.com

#Builds

##Jay

  • Durgath It’s been a loooong time, getting from there to here. It’s been a loooong road, but the Durgath is finally here. (Editor’s Note: I thought we said he was no longer allowed to sing!)

  • Friendship Jay has been keeping up with all of the new carrier toys and now his Friendship is the highest-performing carrier we’ve personally seen or flown with at 1177K, with over 55% from pets.

  • The Hydra slept silent for awhile, allowing a RRTW build to shine as our energy leader, but now it has awoken and reclaimed the energy DPS site record at 1400K. Hail Hydra!

  • Atlantis Jay has his first midrange build and it’s a newer concept for him, Beam Overload on the Atlantis

##Eph289

  • I’ve hinted at this already on reddit several times, but I have actually built a real carrier this time on the Herald Vonph. I’ve had a Vonph collecting dust for years and this was a good opportunity to take all my collected carrier knowledge and put it to use with new content from the Heritage bundle. It’s up to 1072K, of which over half of that damage is from pets

  • The Eagle is now up to 1536K with some new toys from the Heritage bundle and is our first build to crack 1.5M DPS.

  • The Support Hiawatha is now freshly refitted with the Subspace Fracture Tunneling Field console for even more cooldowns and is up to 244K / 531% debuff

  • My ERL Gagarin has been transferred to the Achilles and, now with Hexa-cannons, is our first ERL build above 1M DPS at 1019K.

##Tilor

  • With the release of the Typhon, we finally have an Economy-tier Torper on our site. While not quite the highest-DPS of our Economy line of builds, it’s not far off at 840k. It’s not quite a carrier build, but could be a stepping stone in that direction.

  • Tilor’s Tzen-tar is now his highest DPS ship at 1338K and sporting some shiny new upgrades.

Our full table of builds is below:

ClassLinkUpdatedTypeSubtypeBudget ClassPrevious DPSCurrent DPSAuthor
AchillesU.S.S. ChironTRUEExceed Rated LimitsPhaserPremium870K DPS1019K DPSEph289
Akira (Fleet Alita)U.S.S. OlimarFALSECarrierPhaserMidrange500K DPS500k DPSTilor
AnnoraxMist Of AvalonFALSEExoticScitorpPremium1080k DPS ISE/1001K DPS HSE1080k DPS ISE/1001K DPS HSEJayiie
Arbiter (Fleet Avenger)U.S.S. RooseveltFALSEBeam FAWPhaserMidrange644K DPS644K DPSEph289
Arbiter (Fleet Avenger)U.S.S. ThuleFALSECannon Scatter VolleyPhaserEconomy242k DPS242k DPSJayiie
AtlantisU.S.S. TritonFALSECannon Rapid FirePolaronPremium972K DPS972K DPSEph289
AtlantisU.S.S. LeavittTRUEBeam OverloadPhaserMidrangeNEW BUILD895KJayiie
ChekovU.S.S. Myrddin EmrysFALSEExoticDEWSciPremium1161k DPS1161k DPSJayiie
ChimeshI.G.V. JhamelFALSECannon Scatter VolleyAntiprotonMidrange947K DPS947K DPSEph289
ChronosStormbreakerFALSEHeavy TankPlasmaPremium553K DPS / 98% ATKSIN553K DPS / 98% ATKSINEph289
Constitution MW FDCU.S.S. MitscherFALSECannon Scatter VolleyPhaserPremium1015K DPS1015K DPSEph289
Crossfield RefitU.S.S. Indebted SacrosanctFALSEExceed Rated LimitsPhaserPremium567k DPS567k DPSJayiie
Da Vinci (Fleet Saber)U.S.S. Von NeumannFALSECannon Scatter VolleyPhaserPremium1152k DPS1152k DPSJayiie
DamarC.U.V. LangFALSEExoticScitorpPremium739K DPS739K DPSEph289
DeimosU.S.S. PersesFALSEReroute ReservesDisruptorPremium1330K DPS1330K DPSEph289
DranuurL.S.S. PioneerFALSEExoticScitorpPremium1182K DPS1182K DPSEph289
Durgath Temporal Heavy Dreadnaught BattlecruiserI.K.S. PengradonTRUEProjectileMixedPremiumNEW BUILD1072KJayiie
EagleI.S.S. AquilaTRUEKineticMixedPremium1494K DPS1536K DPSEph289
Earhart (Fleet Engle)U.S.S DoolittleTRUEProjectileQuantumPremium1006K DPS1036K DPSEph289
Equinox (Fleet Nova)U.S.S. PerihelionTRUEExoticScitorpPremium1084K DPS1236K DPSEph289
Equinox (Fleet Nova)U.S.S. Penumbra - ExoticFALSEExoticDEWSciPremium886k DPS886k DPSJayiie
Equinox (Fleet Nova)U.S.S. Penumbra - CSVFALSECannon Scatter VolleyPhaserPremium523k DPS523k DPSJayiie
EternalU.S.S. AegisFALSEExoticDEWSciPremium715K DPS715K DPSEph289
Excelsior (Fleet Resolute)U.S.S. CobaltforgeFALSEProjectileMixedPremium644K DPS644k DPSTilor
Fleet CycloneU.S.S. OpisoFALSECannon Scatter VolleyAntiprotonEconomy357k DPS385k DPSTilor
Fleet HiawathaU.S.S. HiawathaTRUESupportPlasmaPremium200K DPS/397%DB/3 PBA244K/531% DBEph289
Fleet JusticiarU.S.S. AdamantoiseFALSEKineticTorp-Hull BurnPremium875k875k DPSTilor
Fleet NorwayU.S.S. BjerknesFALSESupportPlasmaPremium287K DPS/275% DB/36 PBA287K DPS/275% DB/36 PBAEph289
Fleet OlympicU.S.S. CauterizeFALSEExoticDragonbreathPremium658K DPS658k DPSTilor
Friendship Command FDCU.S.S. Rtas 'VadumTRUECarrierAntiprotonPremium956k DPS1177KJayiie
Gagarin (Fleet Shepard)U.S.S. ShepardFALSEBeam OverloadPhaserEconomy493K DPS493K DPSEph289
GhemorQuiver of ArrowsFALSECarrierPhaserPremium684k DPS815k DPSTilor
HydraU.S.S. CaliburnTRUESurgical StrikesPhaserPremium1281k DPS1400K DPSJayiie
HydraU.S.S. DevastatorFALSECannon Scatter VolleyAntiprotonPremium551K DPS767k DPSTilor
IktomiBwinomerFALSEExoticScitorpPremium1175.89K DPS1176k DPSTilor
InquiryU.S.S. CarmarthenFALSECannon Scatter VolleyPhaserPremium1070k DPS1070k DPSJayiie
JorogumoRuby/Sapphire/Citrine HydraTRUESupportDisruptorPremium225K DPS/298% DB/11 PBA225K DPSTilor
KhaiellR.R.W. DurendalFALSEReroute ReservesDisruptorPremium892K DPS892K DPSJayiie
KiwaviAlpha ZerglingFALSESupport TankAntiprotonPremium289K DPS/85% ATKSIN289K DPS/85% ATKSINTilor
Legendary ExcelsiorU.S.S. BCF-BismarckFALSEBeam OverloadPhaserPremium760K DPS760k DPSTilor
Legendary ExcelsiorU.S.S. BCF-Bismarck FALSEBeam FAWPhaserPremium1015k1015k DPSTilor
Legendary InquiryU.S.S. Yi Sun-sinFALSEBeam FAWPhaserPremium1034K DPS1034K DPSEph289
Legendary Kelvin Timeline ConstitutionU.S.S. RhongomiantFALSESurgical StrikesPhaserPremium857K DPS857K DPSJayiie
Legendary ScimitarA.R.W. HarpeFALSESurgical StrikesPlasmaPremium1002K DPS1002K DPSEph289
Legendary ScimitarA.R.W. JavelinFALSESupportPolaronPremium266K DPS/366% DB/110 PBA266K DPS/366% DB/110 PBAEph289
Legendary ScimitarR.R.W. XiphosFALSEProjectileMixedMidrange1155K DPS1155K DPSEph289
Legendary Temporal Operative Science VesselU.S.S. FrontenacFALSESupportDisruptorPremium~200K DPS/427% DB/100+ PBA~200K DPS/427% DB/100+ PBAJayiie
Legendary Verity (Odyssey)U.S.S. BedivereFALSEHeavy TankAntiprotonPremium434K DPS/95% atks in434K DPS/95% atks inJayiie
Legendary Verity (Odyssey)U.S.S. d'AlembertFALSESupport TankPhaserPremium174K DPS/83% atks in174K DPS/83% atks inJayiie
LexingtonU.S.S. TaggartFALSEProjectileMinesPremium962K DPS962K DPSEph289
LexingtonI.S.S. Bedivere/I.S.S. SzilardFALSECannon Scatter VolleyPhaserPremium1108k DPS1108k DPSJayiie
LexingtonU.S.S. DragonscaleFALSEHeavy TankAntiprotonMidrange390K DPS/97% atks in390K DPS/97% atks inTilor
Long Range Science Vessel RetrofitU.S.S. ProximaFALSEExoticScitorpStarter76k PUG ISA/129k 2MAN ISA/235k ISE/160K HSE76k PUG ISA/129k 2MAN ISA/235k ISE/160K HSEJayiie
PalatineU.S.S. CapitolineFALSEExoticScitorpEconomy860K DPS860K DPSEph289
PresidioU.S.S. AlamoFALSESupport TankDisruptorPremium261K/92% atks in261K/92% atks inEph289
QuarkOver AchieverTRUEBeam OverloadTetryonPremium725K DPS975K DPSEph289
ScryerU.S.S. Covenance HeartFALSEExoticDEWSciPremium678k DPS678k DPSJayiie
Sh'vhalV.S.S. Solemn PenanceFALSEProjectileMixedPremium1004k DPS1004k DPSJayiie
SovereignU.S.S. AscendantFALSEBeam OverloadPhaserStarter140K DPS140K DPSEph289
StyxI.S.S. PhlegethonTRUESupport TankAntiprotonPremium345/95% atks in389K/94% atks inEph289
T'Varo RefitR.R.W. MaelstromFALSEProjectileMixedStarter189k DPS189k DPSTilor
TarantulaObsidian BeaconFALSESupportPlasmaPremium212K DPS/264% DB/6 PBA212k DPS/264% DB/6 PBATilor
Terran SiriusI.S.S. WolframFALSEHeavy TankPhaserPremium390K DPS/93% atks in390K DPS/93% atks inJayiie
Theseus (Fleet Theseus)K.C.S. Parallel LinesFALSECannon Rapid FirePhaserPremium586k DPS586k DPSJayiie
TrailblazerU.S.S. NavigatorFALSEKineticTorpSciPremium1315K DPS1315K DPSEph289
TyphonU.S.S. RecognizerTRUEKineticMixedEconomyNEW BUILD860K DPSTilor
Tzen-tarBring the RainbowTRUEKineticPlasmaPremium878K DPS1338.9K DPSTilor
VengeanceU.S.S. LancelotFALSESurgical StrikesPhaserPremium1117k DPS1117k DPSJayiie
VerneU.S.S. VivaineFALSEExoticScitorpPremium1217K DPS1217K DPSJayiie
VonphTempestTRUECarrierAntiprotonPremiumNEW BUILD1072KEph289
Vor'chaI.K.S. AidenFALSEBeam OverloadDisruptorStarter68k PUG ISA/99k 2MAN ISA/200k ISE/130K HSE68k PUG ISA/99k 2MAN ISA/200k ISE/130K HSEJayiie
World RazerU.S.S. VishnuFALSEBeam OverloadPhaserPremium1165K DPS1165K DPSEph289

#Editorials

We’re adding this section to help explain stances/decisions we’re making. For example, why we’re testing on solo ISA, why we don’t use the Fleet Power Network Array, and what we’re doing about Tilor’s reddit being gone.

#Feedback Form

The list of dropdowns was getting unsustainably long, so we’ve condensed it. Yay, no more doomscrolling!

#Guides

  • Carrier Basics has had some nominal updates to account for new heritage bundle content and point to the tier lists

  • Progression has been updated for Heritage/13th bundle content and a Carrier section

  • All the Revisiting Exotics are now under Guides and Tilor did some cleanup on them to condense them.

#ICYMI

#Tier Lists

  • We have a Carrier Starship Trait / Personal Trait / Duty Officer section of the tier list now (doffs are really just Flight Deck Officers)

  • We have updated the survivability doff tier list slightly for Dal R’el and the Na’kuhl space warfare specialist for exotic builds (is quite good actually)

  • We have updated the tier list for traits from the Heritage bundle as well

  • We revamped our presentation of carrier pets as well to clean it up and added data for Elite Type 7s and Elite Valors

#Tools

  • With thanks to /u/ShmooDude993, we have updated the CDR tool to better account for channel cooldowns and fix some errors, now up to version 3.9.

  • TRINITY - a handful of new exotic consoles from Revisiting Exotics 23, Temporal Tunneling, Portal of the Damned, and Flagship Staffing. We also added Breen 2-and-3 piece and corrected an issue where manual override of uptimes wasn’t working, applied -DRR from DRB correctly and fixed its cooldown. Now at version 1.7

  • ALICIA - Added consoles from the Achilles, Lo’laH, Premonition, Vovin, Obelisk Carrier, Friendship, and the Pahvan Crystal Battery. Now at version 0.9.1.

#Printables

Tilor has updated his printable for boff cooldowns with a few minor updates to cooldowns. There’s also a new printable on Upgrades! This should be your go-to guide for the best way to upgrade your gear.

#Videos

  • We’ve added tutorials for Gateway to Gre’thor, Brotherhood of the Sword, and some bonus videos showing how we do our testing. Also, Tilor posted a Fractal Integrity Bleed build breakdown for maximum hull-scaling damage and an upgrade video.

#Thanks

Our continued thanks for members outside the immediate team who nevertheless have contributed immeasurably to our success:

  • Everyone who has donated to Tilor to help him and his family recover from Hurricane Helene.

  • Mrs. Eph289, who’s been supportive of a lot of gaming and spreadsheet time, and has been flying support to help us push our builds. You remain my favorite captain to fly with, forever!

  • Our good friend Grim, who has been such a huge help!

  • Our fleetmates in Zion Fleet/Terran Imperial Guard who accompany us on our hijinks, specifically Mickster

  • /u/DivisionMuEpsilon, who helped teach us how to use the Vovin console and has been flying with us some as well

  • /u/Pottsey-X5 who's clued us in to several new toys our carriers have benefitted from

#Giveaways

As a way of saying thanks to all of you who supported Mr. Tilor and his family during recovery, we have some giveaways to offer. To enter, either leave a comment on the reddit thread or send us a Google form response with the keyword “Helene” in it. We’ll draw winners in 2 weeks on 9 November!

  • 1 Infinity Prize Pack (T5) - keyword T5, not T6

  • 1 Mk XV Epic Plasma Isomag

  • Romulan Survivor Duty Officer Pack

  • 1 Mk XV Epic Disruptor Hangar Craft Power Transmission

  • 4 Lockbox keys

#What’s Next

I’m itching to start optimizing my other two Exotic builds with some new toys and still have a handful of builds to X2, update, and re-test. Look for updates to the Damar, Dranuur, Support Scimitar, and Lexington next time. Tilor is building out an Economy-tier tank. Jay has some older builds he wants to update. For TFO tutorials, we’ll be tackling Khitomer Vortex, and a TFO of YOUR CHOICE to finish out the year. Fill out the survey to vote. It’ll remain open until the end of the month!

Thank you for reading this update and participating with us as we update STOBETTER in 2024! We look forward to learning more and helping people build and fly ships in STO better!

50 Comments
2024/10/26
18:55 UTC

1

Looking for improvements

This is my first time posting on Reddit and unsure of how to post screenshot link from a phone so I’ll do my best to format this as easy as I can.

Looking for any knowledge anyone can pass down to improve my cannon scatter volley build. I’m somewhat happy with my damage output (except when doing elite) since I can generally one shot multiple low rank ships and kill medium and higher rank ships (frigates, cruisers and battleships) fairly fast. My only issue is my mobility and survivability, most of my ships and escorts are pretty sluggish and I lack the knowledge on any kind of ability (besides pilot) or consoles or traits that can help with this. My main mobility comes from the competitive engines and evasive maneuvers which don’t last long and are on downtime often enough. My survivability is basically just kill everything as fast as I can so they don’t shoot back but obviously that doesn’t work on elites. My biggest struggle is deciding on what I would replace to improve these two factors without effecting my dps too much, I can afford most end game consoles if I don’t have them already but probably lack in the trait department. I tried to keep this to as little reading as possible so I do apologize for the wall of text

I’ll share my current build that I share with my my ships I run CSV with minor changes to other ships being this one is my current best.

Character: Engineering

Ship: legendary Avenger Miracle Worker Battlecrusier X2

Weapons (all epic): Fore: Terran task force phaser DHC MK XV (crtD/dm) (dmg)x3 (proc) Pulse phaser DHC MK XV (crtD/dm) (dmg)x4 X3 Wide arc phase DHC MK XV (arc) (crtD/dm) (dmg)x3

Aft: omni pahvan proton BA MK XV crtD/dm) (dmg)x4 Advanced inhibiting phaser heavy turret MK XV (crtD/dm) (dmg)x4 Omni phaser BA MK XV (crtD/dm) (dmg)x3 (arc)

Shield: Tilly’s review-pending modified shield MK XV Deflector: elite fleet intervention protomatter deflector array Impulse engines: prevailing innervated impulse engines MK XV Warp core: mycelial harmonics matter-antimatter core MK XV

Consoles (all epic)

Engineering consoles: isomags (phaser) x4 Science: dprm and bioneural infused circuits Tactical: fleet power network array, domino, adaptive emergency systems, subspace fracture tunneling field and dilithium transporter Universal: isomag (phaser), immolating phaser lance and experimental power redirection

Stations (all SRO bridge officers)

Lietenant universal: kenocite laced weapons 1 tactical team 2 Ensign universal: tractor beam Lt. Commander tactical: torpedo spread 1, attack pattern beta 1 and CSV 2 Commander engineering/Miracle worker: emergency power to engines 1, emergency power to weapons 2, narrow sensor bands 3 and mixed armaments synergy 3 Lt. Commander science/intel: viral impulse burst 1, ionic turbulence 1 and gravity well 1

Starship traits: calm before the storm, the ruins of our enemies, universal designs, cultural conquest, over powered and over gunned, withering barrage and thirst for battle.

Space reputation(all rank 2): Tyler’s duality, magnified firepower, precision, advanced targeting systems and counter stroke

Personal space traits: Grace under fire, Terran targeting systems, pseudo submission, the boimler effect, unconventional systems, intelligence agent attaché, fresh from R&R, innocuous, operative, self modulating fire and fleet coordinator.

If anyone read that and has any kind of recommendations I would greatly appreciate it.

4 Comments
2024/10/26
17:06 UTC

9

Advanced Heavy Cruiser (a canon Excelsior Refit Class)

I am looking for some advice in order to reach out my goal: having an Excelsior Refit class as much as canon as possible. Obviously, following the FED armament around the lost era and TNG, at the moment I've equipped my ship with Phasers beam banks and one Photon torpedo launcher just to be closer to the original armament. But since it's an Advanced Heavy Cruiser it does also have a Command Specialist BOFF and here I am not sure how to best use it. Here are a couple of screenshots from my current set up:

Definitely it's a working progress so feel free to provide any advice you might have about it.

Also, I am currently running Advanced TFO with this set up and I am quite enjoying it, but if there is anything I can improve and also reaching out my goals, that would be perfect. Thanks!

PS: I've forget to mention, I am looking for something budget or with Reputation and Dilithium unlock, so nothing with Store purchase or Lobi.

10 Comments
2024/10/25
13:27 UTC

7

I should know this... but...

Flagstaff - Ship Builder -

With the traits I'm using, does the various bonus damages stack and how would I check?

Thanks.

Also, any basic criticism/suggestions appreciated.

Note: I don't max weapon power. It runs north of 150 all the time in a fight and I figure I'm getting bonus damage from other powers being at 100 or more as it is that might be worth the difference.

Edit: Slightly modified build is under Loadout 2:

Flagstaff - Ship Builder -

11 Comments
2024/10/24
06:25 UTC

6

What build should I go for with this ship selection + equipment?

Heyo Trekkies,

I've played Star Trek Online on and off over the years and bought a fair number of ships in that time, but I never really stuck to the game because I could never find a build that didn't require insane gear that I would never have the hope of ever unlocking. I want to have a viable build that I can use early on and be effective, rather than suffering as I work towards a build I might be able to achieve someday.

I won't pretend to understand the different item stats in this game, so I'm hoping someone here will be able to see what I put up here and tell me if I can make something useful out of all of this. When I see people offering advice for ship builds, there is often a ship recommended that you need to purchase in order to get a specific console or piece of equipment. So I'm going to list the different ships I've unlocked and the special equipment pieces they have, and I'd like to see what people would recommend as a build with the items I have available to me.

At the end of the day, I prefer builds that have survivability, but I also love carrier builds. I don't care for glass cannon builds because I don't have fun respawning regularly. So with that in mind... here are the ships / equipment I have unlocked.

I'm going to list the ship name, special items they have, and the special stat you can get from leveling it up fully. Based on what you see below, what would you recommend as a build?

Edit: After deciding on what build might be best, is there a certain Reputation tree I should get equipment from? Reputation items will probably be the easiest pieces of gear I'll come across, outside of doing story content repeatedly.

-

Legendary Temporal Flight-Deck Carrier

V - Polarized Lattice - Optimized Tritanium Armor

VI - Weaponized Time Crystals
Hangar: Tactical Flyer Squadrons
Universal Console: Reinforcing Squadrons

Arbiter Battlecruiser

V - Emergency Weapon Cycle

Universal Console: Ablative Hazard Shielding (The console wiki page is empty, so use the Arbiter page to see what this does).

Buran Command Dreadnought Cruiser

V - Unified Engineering

Hangar: Class C Shuttlecraft
Universal Console: Ion Storm Generator

Jupiter Carrier

V - Insult to Injury

Hangar: Peregrine Fighters
Jupiter Exclusive Console: Fleet Coordination Matrix

Legendary Verity Command Dreadnought Cruiser

V - Checkmate

V - Super Charged Weapons
V - Adaptive Hull Plating
VI - Continuing Mission
Hangar: Type 8 Shuttles
Odyssey Exclusive Consoles: Chevron Separation, Aquarius Escort, Work Bees
Flagship Technologies Consoles: Timeline Stabilizer, Adaptive Emergency Systems, Dampening Wave Emitter, Flagship Tactical Computer

Legendary Ross Command Exploration Cruiser

V - Explosive Polarity Shift

VI - Make It So
Galaxy Exclusive Consoles: Saucer Separation, Antimatter Spread, Molecular Cohesion Nullifier

Legendary Kelvin Timeline Constitution Intel Battlecruiser

V - Down But Not Out

VI - Heard I Needed Help

Universal Console: Auxiliary Ejection Assembly

Legendary Sovereign Miracle Worker Assault Cruiser

V - Specialist Knowledge

VI - Transcranial Sensor Link

Starfleet Assault Cruiser Exclusive Consoles: Metreon Gas Warhead Launcher, Incremental Phase Cloaking Device

Universal Console: Metreon Gas Canisters (Included in above link)

Legendary Constitution Miracle Worker Light Cruiser

V - Built to Last

VI - The Best Diplomat

Universal Consoles: Ionized Gas Sensor, Ominous Device

Legendary Intrepid Miracle Worker Multi-Mission Science Vessel

V - Ablative Field Projector

VI - Extensively Modified Warp Core

Hangar: Delta Flyers

Intrepid Exclusive Consoles: Ablative Generator, Aero Shuttle Bay

Universal Console: Nadeon Detonator (Included in above link)

Legendary Columbia Temporal Operative Escort

V - Preferential Targeting

VI - Field-Modified Overload Support

Universal Consoles: Grappler, Point Defense Bombardment Warhead

Legendary Glenn Temporal Operative Science Vessel

V - Black Alert

V - Terran Machinations

VI - Temporal Anchor

Universal Consoles: Mycelium Ambush, Weaponized Helical Torsion

Narendra Support Cruiser

V - History Will Remember

Universal Console: Temporal Trajectory Shifter

Sojourner Operations Star Cruiser (+ Shamshir Romulan Warbird Variant)

V - Adaptive Hull Plating

Odyssey, Bortasqu, & Scimitar Flagship Console: Adaptive Emergency Systems

Yorktown Science Star Cruiser (+ Flambard Romulan Warbird Variant)

V - Checkmate

Odyssey, Bortasqu & Scimitar Flagship Console: Dampening Wave Emitter

Endeavor Tactical Star Cruiser (+ Khopesh Romulan Warbird Variant)

V - Super Charged Weapons

Odyssey, Bortasqu & Scimitar Flagship Console: Flagship Tactical Computer

Yamato Dreadnought Cruiser

V - Subsystem Redundancies

Universal Console: Supplemental Subsystems

Alita Heavy Strike Wing Escort

V - Coordinated Assault

Hangar: Peregrine Fighters

Universal Console: Destabilized Tachyon Emitters (The item itself doesn't have a page set up. This is the ability it can trigger).

Equinox Pilot Scout Ship

V - Synthetic Good Fortune

Universal Console - Nucleogenic Igniter

Legendary Defiant Pilot Warship

V - Withering Barrage

VI - Over-Powered And Over-Gunned

Universal Consoles: Quantum Warhead Module, Cloaking Device

Suliban Silik Flight Deck Assault Carrier

V - Majority - Minority

Hangar: Suliban Veil Fighters

Flight Deck Assault Carrier Console: I.F.F. Manipulator

Jem'Hadar Vanguard Carrier

V - Dampen Energy Signatures

Hangar: Jem'Hadar Vanguard Gunboats

Universal Console: Linked Command Matrix

Misc Unlocks:

Agonized Subatomic Disintegrator

Experimental Hyperexcited Ion Stream Projector

11 Comments
2024/10/23
14:52 UTC

4

Typhoon Temporal Battlecruiser CSV Build

I'm starting a build for this recent ship I received from the event, for my Fed. Tactical Captain and I want it to be with CSV. Now the trick here is its got to be with Fleet gear, Reputation Rep gear, and gear from mission rewards & Crafting from R&D. And with Phaser Dual Heavy Cannons. I do have a number of ships I've managed to accumulate, but there's so many it's hard to pick them all, as y'all probably understand I've tried picking some that have had notable consoles like the Domino, traits like the Boimler, consoles from the Vovin, the Lexington, the miracle worker flight deck carrier, the Arbiter, the Adamant, Cyclone, Jem'Hadar Vanguard Dreadnought, M'Chla Pilot Bird-of-Prey for its trait, Khopesh Tactical Dreadnought, the Hyperion, Lukari Dranuur, Alliance Rex Pilot, the Vengeance, so any assistance or help whatsoever would be greatly appreciated no matter how weird it may seem, oh and I do want a ship with good balance between surviving and tank. Some good principles are at Stobetter however they don't have a build guide for this ship because it's only a recent ship anyway I've rambeled enough so I'll leave it to you guys.

5 Comments
2024/10/23
02:59 UTC

2

Survivability issues

Hello all,
I've recently gotten back into STO after a while and found that now, when playing content aside from episodes, i have quite some trouble staying alive in space. My damage output is fine for what i need it to do, and I know damage = survivability to a degree, but still it doesn't work out for me.
I also feel like my skill tree is probably all wrong and would like some advice on that too!
Thanks in advance. :)

Edit: Here is my full build:

Survivability Issues

Build Info

This is the current build for my legendary inquiry

Player Information

Player Info--------------
Captain NameKurik
Captain FactionFederation
Captain RaceBetazoid
Captain ProfessionTactical
Primary SpecializationIntelligence
Secondary SpecializationPilot
Intended RoleDPS
Captain Outfit[ "Image Description" ]( "Image Link here" )

Skill Tree

  Engineering Science Tactical 
Lieutenant  Advanced Hull Capacity  Advanced Energy Weapon TrainingAdvanced Projectile Weapon Training
        
Lieutenant Commander Improved EPS FlowImproved Impulse ExpertiseImproved Control ExpertiseImproved Drain ExpertiseAdvanced Targeting Expertise 
5 Points    Drain Infection    
        
Commander     Advanced Weapon AmplificationAdvanced Weapon specialization'
15 Points       
        
        
Captain  Offensive Subsystem TuningAdvanced Exotic Particle GeneratorAdvanced Long Range TargetingAdvanced Hull PenetrationAdvanced Shield Penetration
25 Points      
       
        
Admiral Warp Core Potential   Coordination ProtocolsTactical Readiness
35 Points    Defensive Coordination  
  Warp Core Efficency   Offensive Coordination  
        
Total of 46 of 46 Points Engineering Points:10Science Points:11Tactical Points:25

Skill Tree Unlocks

Points to unlockEngineering UnlocksScience UnlocksTactical Unlocks
Unlocks After 2Training Manual: Mine Dispersal Pattern: Beta IIITraining Manual: Tactical Team IIITraining Manual: Cannon: Rapid Fire III
Unlocks After 5Battery ExpertiseSector Space Travel SpeedThreat Control
Unlocks After 7Training Manual: Attack Pattern: Omega IIITraining Manual: Mine Dispersal Pattern: Alpha IIITraining Manual: Torpedo: High Yield III
Unlocks After 10Maximum Hull CapacityMaximum Shield CapacityProjectile Critical Chance
Unlocks After 12   
Unlocks After 15  Energy Critical Chance
Unlocks After 17  Training Manual: Torpedo: Spread III
Unlocks After 20  Accuracy
--------------------------------------------------------
Unlocks After 24 (Ultimate)  Focused Frenzy
Unlocks After 25 (Ultimate)  Team Frenzy
Unlocks After 26 (Ultimate)   
Unlocks After 27 (Ultimate)   

Skill Tree Information

Type Your info here

Build Description

Type Your info here

Basic InformationData
Ship NameU.S.S. Warden
Ship ClassBattlecruiser
Ship ModelLegendary inquiry miracle worker
Deflector Visuals 
Engine Visuals 
Shield Visuals 
[ Starship Beautyshot ]( Insert Image Link here ) 
Basic InformationComponentNotes
Fore Weapons: 5Dark matter quantum torpedo launcher mk XV[CrtH] x3 [Dmg] ultra rare
 Ba'ul Antiproton dual heavy cannons mk XV[Acc] [CrtD] [CrtH] x2 ultra rare
 Ba'ul Antiproton dual cannons mk XV[CrtD] x3 [Dmg] ultra rare
 Ba'ul Antiproton dual heavy cannons mk XV[Acc] x2 [Dmg] very rare
 Ba'ul Antiproton dual heavy cannons mk XV[Acc] [Crtd] [Dmg] very rare
------------------------------------------
Aft Weapons: 3Ba'ul antiproton turret mk xv[Acc] [CrtH] [Dmg] very rare
 Omni-directional Ba'ul linked sentry AP beam array mk XV[CrtD] x2 [Proc] very rare
 Ba'ul antiproton turret mk xv[CrtD] [CrtH] x2 very rare
   
   
------------------------------------------
Experimental Weapon  
DeflectorElite Fleet intervention Protomatter Deflector Array MK XV[ColCrit] [DrainX] x2 [EPS] ultra rare
Secondary Deflector  
Impulse EnginesMycelial Wave-Impulse Engines Mk XV[Spd] [Turn/spd] [Turn] x3 Epic
Warp CoreElite Fleet Plasma-Integrated Warp Core Mk XV[AMP] [Eff] [SSR] [W->E] [W->S] [WCap] Epic
ShieldsAssimilated Regenerative Shield Array mk XV[Cp/Rg] [Proc] [Reg] x3 Epic, will be switched for tillys shield as soon as I get discovery rep to tier 5
DevicesRed Matter capacitor 
   
   
   
------------------------------------------
Engineering Consoles: 4Isomagnetic Plasma Distribution manifold MK XV[AP] very rare
 Isomagnetic Plasma Distribution manifold MK XV[AP] very rare
 Isomagnetic Plasma Distribution manifold MK XV[AP] very rare
 Isomagnetic Plasma Distribution manifold MK XV[AP] ultra rare
   
------------------------------------------
Science Consoles: 2Temporal Disentanglement Suite MK XVultra rare
 Flagship Tactical Computer 
   
   
   
------------------------------------------
Tactical Consoles: 5Tachyokinetic Converter MK XVEpic
 assimilated module mk XVultra rare
 polymorphic probe arrayEpic
 crystalline absorption matrixEpic
 Ba'ul linked sentry coordination matric mk xvvery rare
------------------------------------------
Universal Consoles: 2Isomagnetic Plasma Distribution manifold MK XV[AP] very rare
				|	Isomagnetic Plasma Distribution manifold MK XV			|	[AP] very rare			

-------------- | -------------- | -------------- Hangars: 0 |   |     |   |  

Officers and Crew

Bridge Officer InformationPowerNotes
Officer 1: Lieutenant ( Tactical )Kemocite-Laced Weaponry I 
Trait: [name]Toroedoes: Spread II 
   
   
Officer 2: Lt. Commander ( Tactical )Best Served Cold I 
Trait: LeadershipAttack Pattern Beta I 
 Cannons: Scatter Volley II 
   
Officer 3: Lt. Commander ( Sci/Intel )Viral Impulse Burst I 
Trait: Engineered Soldier (Space)Hazard Emitters II 
 Override Subsystem Safeties III 
   
Officer 4: Ensign ( Engineering )Emergency Power to Shields ! 
Trait: Efficient  
   
   
Officer 5: Commander ( Eng/MW )Destabilize Warp Core I 
Trait: Engineered Soldier (Space)Emergency Power to Weapons II 
 Narrow Sensor Bands III 
 Reverse Shield Polarity III 
Officer 6: [rank] ( [profession] )  
Trait: [name]  
   
   
Duty Officer InformationPowerNotes
1  
2  
3  
4  
5  
6  

Character, Reputation, and Starship Traits

Personal Space TraitsDescriptionNotes
Accurate+10% Accuracy 
Beam Training+5% Beam Weapon Damage 
Bulkhead Technician+10% Maximum Hull Hit Points 
Fleet Coordinator+2% All Damage per Team member (Self included), up to 10% 
Go Fast!#N/A 
Cannon Training+5% Cannon Weapon Damage 
Self-Modulating FireOn outgoing Critical Hits, your energy weapons and projectiles gain +50% Shield Penetration for 10 sec (Can trigger once every 45 sec) 
Shield Technician+10% Maximum Shield Capacity 
Warp Theorist+10 Warp Core Potential (Improves Power Levels) +10 Electro-Plasma System Flow (Improves Power Transfer Rate) 
   
   
Space Reputation TraitsDescriptionObtained from
Enhanced Rending Shots (Rank 2)On every non-Critical Hit with a Weapon, increase Critical Hit Chance by 1.85%, stacks up to 10 times. All stacks removed on successful Critical Hit.T6 Delta
Chrono-Capacitor Array+7.5% Bridge Officer Ability Recharge SpeedT2 Temporal
Reactive Ship Repairs (Rank 2)On crit: +___ Hull Restored per sec for 5 secT6 Delta
Advanced Engines (Rank 2)31.3% Flight Speed, +31.3% Flight Turn RateT6 Delta
   
Starship TraitsDescriptionNotes
Ship of the Line#N/A 
Emergency Weapon CycleActivating Emergency Power to Weapons provides a reduction in weapon power cost and grants a boost to weapon firing speed for the duration of Emergency Power to Weapons 
Calm Before the StormWhile this starship trait is slotted you will gain a stack of Calm every few seconds while in combat. Each stack of Calm grants a small amount of damage resistance. Exiting combat will clear all stacks of Calm. Once you have 10 stacks, all stacks of Calm are cleared and you gain the Storm buff. While under the effects of Storm, you will gain a buff to Bridge Officer Ability Recharge Speed and Weapon Firing Cycle Haste. 
Entwined tactical matrices#N/A 
Withering BarrageWhile this trait is equipped, the duration of your Cannon: Scatter Volley is increased by 4 seconds. 
Piggyback Launch Tubes#N/A 

Other Information

Subsystem Power SettingsValue (Target/Display)Notes
Weapons165 / 100 
Shields92 / 70 
Engines71 / 15 
Auxiliary38 / 15 
Set NameSet parts: # of #EffectsNotes
1 Oppressive Balance# 2/3Ba'ul AP weapons chain an additional time 
2#  
3#  
4#  
5#  
Ship StatsValueNotes
Hull105679 
Shields8774 
Global Critical Chance12.40% 
Global Critical Severity115.30% 
EPS/Power Transfer Rate286.63% 
Hull Regeneration Rate  
Turn Rate  
Flight Speed  

Concluding Remarks

Type Your info here

27 Comments
2024/10/23
00:18 UTC

12

Uptime on Faw and or BO

I see people talk about 100% uptime from FAW mostly. how is this achieved? is it possible with to do it with BO as well? My understanding of the global cooldown (15s) cannot be shortened. what am I missing?

42 Comments
2024/10/21
18:11 UTC

6

Phaser Consoles

I'm getting around to finally working on different weapon type builds and chose phaser as my next choice. Thing is im wondering what consoles to look for outside of D.O.M.I.N.O. and exploiters/locators to look for? Main build won't be able to use exploiters/locators since it's a pet build.

10 Comments
2024/10/21
00:46 UTC

7

Weekly Questions Megathread - October, 21, 2024

Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!

You can see previous weeks megathreads here.

8 Comments
2024/10/21
00:00 UTC

49

The Lamarr Class or why "the meta" likely doesn't matter to you, and why basically every ship is fine.

Hello folks, I'm creating this to put some thoughts out there that I've posted in various places recently, This has been posted predominately because of a certain (now deleted post) on /r/sto. (Note: I am banned on /r/sto). This might be relevant in the future, and the mods over here seem to have a more moderate opinion of me as of late (I also have no interest in burning this bridge).

I would send this to DECA, but I wouldn't want to waste any of their time. I know that it's very likely they already think like this, and I don't want to waste the time and good will of only DECA employee I have any relative access to.

A couple of weeks ago I did up a video about the Generic CSV Platform. This is rather rare for me as I don't like to create content like this, but I felt the content would be informational to some people who may not fully realize how obvious it is to some of us who have been building ships for 10 years now.

I've now done a followup run^1 demonstrating that philosophy with the Lamarr. As a background, I purchase ships arbitrarily. I did not really go into the Lamarr with the thoughts that the other people in the community had besides some off the cuff comments about how bad the Bridge Officer seating was compared to my expectations. Overall however, the ship does "what i want it to do", and some comments about the ship by certain members of the community are way overblown, namely around how bad the ship itself performs

As for performance - it performs at the level as I'd expect with this loadout - that being it does the same damage as every other "Generic CSV Platform". This is fine... except its not and I think this is where most of the trolling originates from (confusion and misrepresentation around expectations from the community)

There are four reasons why anyone goes out of their way to buy a T6 Promotional Choice Pack ship.

  1. The platform is stronger or more unique than anything available from other sources (Vaadwuar Juggernaut) - an element of the game's pay to win aspect.
  2. The platform provides a very strong Trait or Console (Eclectic Collector Of Armaments, Bio-Electrical Wave Capacitor) - an element of the game's pay to win aspect.
  3. The platform looks pretty (Kelvin Constitution II, Constitution III)
  4. FOMO and being an early adopter <- I am here

I will play both sides here and say that 1-3 are subjective, however, I will also say that 1 and 2 have physical statistics backing them where 3 does not. 4 is here because I'm being honest with myself - I really like buying something minute 1 after a patch drops and sharing information about it with the community.

I am also going to be honest and say that the Lamaar absolutely does not fall into categories 1 and 2, but does fall into category 3. I think that the community is very conflicted over whether or not a ship can be sold for $300 on #3 alone. I personally do not weigh any of this into the equation, but I am willing to say that some changes to the Lamarr could have been made at the systems design stage to make this ship more desirable.

  • Out of the 468 T6 ships, we currently do not have a 5 Fore Weapons Commander Science Ship. This ship would have been the ideal candidate - a rather rare ship category (Science Dreadnought) in the most premium ship category (Infinity Promotion).

  • The Bridge Officer layout is not thematically correct for the ship. An Intel Secondary would have worked well here (I even built my Lamarr with a covert/stealth theme), as well as the thought that the ship is way too Engineering heavy with a Lt. Cmdr Engineer station.

  • The Starship Trait could actually be good by extending its duration so that we finally get 100% uptime with FAW.

But at the end of the day when someone claims that a ship is "bad" or "not meta" - largely discard their opinion unless they can back it up with words (or do the testing yourself). I'm an awful pilot, and even I can do enough DPS with the Lamarr because at the end of the day Star Trek Online is a Pay to Win game where the platform itself largely does not matter.

Rare Kraust Effortpost out.


^1. ^I've ^had ^runs ^as ^high ^as ^1.05m ^on ^this ^build ^all ^in ^pug ^environments. ^Numbers ^were ^low ^because ^Michi ^happened ^to ^be ^in ^the ^queue ^with ^me ^and ^took ^the ^Agonies ^and ^I ^can ^provide ^more ^sample ^videos ^if ^requested.

20 Comments
2024/10/18
14:49 UTC

2

Looking for Jem'Hadar Deflector Dish

Hey boys I'm trying to make a new anti exodus build but I'm having trouble getting the dish, It doesn't Have the reward inside of the mission operation gamma & another issue is the toon I need it on I can't get the hail to pop appreciate any insight thank you!

2 Comments
2024/10/17
02:17 UTC

6

Romulan One-Shot

I'd like to put together a biuld for my Romulan toon. A ship that decloaks and attacks with a single (or small number of) powerful weapons that cripple or destroy the enemy. I've done beam spam, cannon spam, torp spam and space magic. I'd like to try something more...well, Romulan.

Is this possible in STO?

8 Comments
2024/10/16
22:32 UTC

7

Isomags on a Minelayer Build

Hey Ho,
like I already stated, do you have experience with isomags on a minelayer build (compared to vulnerability locators)? I do not really have the ressources to just try it out. I guess the difference is not that big since mines will not benefit from weapon power, but I thought it might still be a nice boost on my front weapons.

I run the build on the Vorgon Ytijara (3 fore and 5 aft weapon slots). The ship has 5 engineering console slots.

Any help is appreciated. :)

12 Comments
2024/10/16
15:58 UTC

6

Terran Adamant vs Faeht Intel Warbird for Surgical Strikes III (+ battle cloaking) platform.

So, I want a Surgical Strikes III platform but with some conditions: It has to be from the Z(C)-Store, it has to be maneuverable and capable of using a type of Battle Cloak. With those conditions I basically got either the Adamant or the Faeht.

I'm leaning towards the Adamant, but I wanted to hear more opinons, and maybe If I missed another option.

The Detapa was also enticing, but it doesn't have a "battle" cloak.

25 Comments
2024/10/15
23:13 UTC

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