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A Subreddit for the discussion of space and ground builds and mechanics for the game Star Trek Online
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I was deep diving into the STO Better teams carrier offerings (YouTube update worked guys!)
But, I noticed the Nausicaan Stingers were highly ranked but I never see anyone using them. I realize the Elite Valors are a little better but I find it odd that these guys are not a thing.
Is the ranking wrong?
Trying a cloaky torp boat build but I am confused on which TAC consoles I should be using.
All the plasma torpedoes have initial kinetic dmg that's MUCH higher than the plasma dot that comes after.
So it seems buffing the kinetic dmg is the obvious choice. However which buff on my consoles do i need to make sure that kinetic dmg is boosted and not only the plasma?
Then aside from my normal weapons I have the destabilized plasma torpedo
Etc
I play STO on and off so I only recently found out about advanced engineering consoles such as the isomagnetic plasma distribution manifold. So I am thinking of creating a toon with this console to try something different.
I understand you can't use an advance engineering console with an advance tactical console like the fleet spire ones.
I do also have a few questions
2 Given the boost with max power from the isomagnetic plasma distribution manifold, is it worthwhile to still have a plasmonic leech as one of the consoles. Assuming for either a BO or CSV or FAW build.
Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!
You can see previous weeks megathreads here.
This build is loosely based on Jay's Vor'Cha BO build on STOBetter, altered for the Fleet Mogh and using some stuff from my main's Arbiter build. It feels... kinda clunky to play, compared to my other characters. I'm thinking I should probably go full cannons with CSV but I'm not sure. I want to stick with Disruptor damage, and my Isomags obviously. It just feels weird to have Cannons AND Beams on a build that isn't Surgical Strikes or Miracle Worker? Like I'm missing Attack Pattern: Beta. I'm also thinking I might switch to the Fleet Colony deflector and Competitive Engines with Stamets-Tilly Warp Core and Shields -- would that improve DPS? Are there any good replacements for the Nausicaan and Martok sets if I did go full cannons? I do have access to the Withering Barrage trait from the Malem Light Warbird.
Besides gilding everything and spending a fortune on better traits, BOFFs and DOFFs, what can I do to improve my DPS? Any advice or suggestions would be appreciated.
Player Info | -------------- |
---|---|
Captain Name | Kairhystherax |
Captain Faction | Klingon |
Captain Race | Alien |
Captain Profession | Science |
Primary Specialization | Intelligence |
Secondary Specialization | Strategist |
Intended Role | DPS |
Captain Outfit | "Image Description" |
Engineering | Science | Tactical | |||||
---|---|---|---|---|---|---|---|
Lieutenant | Improved Hull Restoration | Improved Hull Capacity | Shield Restoration | Shield Capacity | Advanced Energy Weapon Training | Advanced Projectile Weapon Training | |
Lieutenant Commander | Improved EPS Flow | Improved Impulse Expertise | Improved Control Expertise | Drain Expertise | Advanced Targeting Expertise | ||
5 Points | |||||||
Commander | Hull Plating | Advanced Weapon Amplification | Advanced Weapon specialization' | ||||
15 Points | |||||||
Captain | Offensive Subsystem Tuning | Improved Long Range Targeting | Advanced Hull Penetration | Advanced Shield Penetration | |||
25 Points | |||||||
Admiral | Warp Core Potential | Engineering Readiness | Coordination Protocols | Advanced Tactical Readiness | |||
35 Points | Defensive Coordination | ||||||
Offensive Coordination | |||||||
Total of 46 of 46 Points | Engineering Points: | 12 | Science Points: | 7 | Tactical Points: | 27 |
Points to unlock | Engineering Unlocks | Science Unlocks | Tactical Unlocks |
---|---|---|---|
Unlocks After 2 | Training Manual: Hazard Emitters III | Training Manual: Science Team III | Training Manual: Tachyon Beam III |
Unlocks After 5 | Battery Expertise | Transwarp Cooldown Reductions | Threat Control |
Unlocks After 7 | Training Manual: Feedback Pulse III | Training Manual: Photonic Shockwave III | Training Manual: Jam Sensors |
Unlocks After 10 | Maximum Hull Capacity | Projectile Critical Chance | |
Unlocks After 12 | Training Manual: Polarize Hull III | Training Manual: Gravity Wel III | Training Manual: Tractor Beam III |
Unlocks After 15 | Energy Critical Damage | ||
Unlocks After 17 | Training Manual: Viral Matrix III | ||
Unlocks After 20 | Accuracy | ||
-------------- | -------------- | -------------- | -------------- |
Unlocks After 24 (Ultimate) | Focused Frenzy | ||
Unlocks After 25 (Ultimate) | Frenzied Reactions | ||
Unlocks After 26 (Ultimate) | Frenzied Assault | ||
Unlocks After 27 (Ultimate) | Team Frenzy |
Type Your info here
Type Your info here
Basic Information | Data |
---|---|
Ship Name | I.K.S. MobtaHghach |
Ship Class | Fleet Mogh Battlecruiser [T6-X2] |
Ship Model | |
Deflector Visuals | |
Engine Visuals | |
Shield Visuals | |
Starship Beautyshot |
Basic Information | Component | Notes |
---|---|---|
Fore Weapons: 5 | Rapid-Linked Disruptor Quad Cannons Mk XV | Very Rare |
Terran Task Force Disruptor Dual Heavy Cannons Mk XV | Very Rare | |
Terran Task Force Disruptor Beam Array Mk XV | Very Rare | |
Nausicaan Energy Torpedo Launcher Mk XV | Very Rare | |
Nausicaan Disruptor Beam Array Mk XV | Very Rare | |
-------------- | -------------- | -------------- |
Aft Weapons: 3 | Heavy Bio-Molecular Disruptor Turret Mk XV | Ultra Rare |
Omni-Directional Disruptor Beam Array Mk XV | Ultra Rare | |
House Martok Omni-Directional Disruptor Beam Array Mk XV | Very Rare | |
-------------- | -------------- | -------------- |
Experimental Weapon | ||
Deflector | Non-Baryonic Matter Deflector Array Mk XV | Ultra Rare |
Secondary Deflector | ||
Impulse Engines | Bajor Defense Hyper-Impulse Engines Mk XV | Very Rare |
Warp Core | Bajor Defense Hyper Injection Warp Core Mk XV | Very Rare |
Shields | Tilly's Review-Pending Modified Shield Mk XV | Ultra Rare |
Devices | Temporal Negotiator | |
Battery - Energy Amplifier | ||
Battery - Hull Patch | ||
Weapon Battery | ||
-------------- | -------------- | -------------- |
Engineering Consoles: 5 | Isomagnetic Plasma Distribution Manifold Mk XV [Disruptor] | Ultra Rare |
Isomagnetic Plasma Distribution Manifold Mk XV [Disruptor] | Ultra Rare | |
Isomagnetic Plasma Distribution Manifold Mk XV [Disruptor] | Ultra Rare | |
Isomagnetic Plasma Distribution Manifold Mk XV [Disruptor] | Very Rare | |
House Martok Defensive Configuration Mk XV | Very Rare | |
-------------- | -------------- | -------------- |
Science Consoles: 2 | Nausicaan Siphon Capacitor Mk XV | Very Rare |
Flagship Tactical Computer | ||
-------------- | -------------- | -------------- |
Tactical Consoles: 4 | Ablative Hazard Shielding | |
Energetic Protomatter Matrix Infuser Mk XV [Disruptor] | Ultra Rare | |
Assimilated Module Mk XV | Very Rare | |
Counter-Command Multi-Conduit Energy Relay Mk XV | Very Rare | |
-------------- | -------------- | -------------- |
Universal Consoles: 2 | Isomagnetic Plasma Distribution Manifold Mk XV [Disruptor] | Epic |
| Isomagnetic Plasma Distribution Manifold Mk XV [Disruptor] | Ultra Rare
-------------- | -------------- | -------------- Hangars: 0 | | | |
Bridge Officer Information | Power | Notes |
---|---|---|
Officer 1: Lt. Commander ( Tactical ) | Torpedoes: Spread I | |
Trait: [name] | Cannons: Rapid Fire I | |
Beams: Overload III | ||
Officer 2: Lt. Commander ( Tac/Intel ) | Kemocite-Laced Weaponry I | |
Trait: Pirate | Ionic Turbulence I | |
Override Subsystem Safeties III | ||
Officer 3: Ensign ( Tactical ) | Tactical Team I | |
Trait: [name] | ||
Officer 4: Commander ( Engineering ) | Emergency Power to Engines I | |
Trait: [name] | Auxiliary Power to the Emergency Battery I | |
Emergency Power to Weapons III | ||
Reverse Shield Polarity III | ||
Officer 5: Lieutenant ( Science ) | Hazard Emitters I | |
Trait: Efficient & Pirate | Photonic Officer I | |
Officer 6: [rank] ( [profession] ) | ||
Trait: [name] | ||
Duty Officer Information | Power | Notes |
---|---|---|
Emergency Conn Hologram | Recharges Evasive Maneuvers when Emergency Power to Engines is activated | |
Technician | Recharge of bridge officer abilities reduced after Auxiliary Power to Battery | |
Technician | Recharge of bridge officer abilities reduced after Auxiliary Power to Battery | |
Damage Control Officer | Chance to reduce the recharge time for Emergency Power to subsystem abilities | |
5 | ||
6 |
Personal Space Traits | Description | Notes |
---|---|---|
Beam Barrage | On activation of Beam ability to self: +2% All Beam Damage Bonus for 30 sec (Stacks up to 3 times) | |
Beam Training | +5% Beam Weapon Damage | |
Bulkhead Technician | +10% Maximum Hull Hit Points | |
Cannon Training | +5% Cannon Weapon Damage | |
Fleet Coordinator | +2% All Damage per Team member (Self included), up to 10% | |
Innocuous | +1.5% Critical Severity -25% Threat Generation | |
Operative | +1% Critical Chance, +2% Critical Severity | |
Point Blank Shot | to self: +0-10% Bonus Energy Weapon Damage, based on Distance to Target. Maximum bonus when less than 2km, no effect beyond 6km | |
Shield Technician | +10% Maximum Shield Capacity | |
Warp Theorist | +10 Warp Core Potential (Improves Power Levels) +10 Electro-Plasma System Flow (Improves Power Transfer Rate) | |
Space Reputation Traits | Description | Obtained from |
---|---|---|
Energy Refrequencer (Rank 2) | Receive 9.4% of your outgoing damage as a Hull heal to you (Triggers up to 5 times per second) | T6 Iconian |
Magnified Firepower (Rank 2) | +6.25% Bonus Weapon Damage | T6 Gamma |
Precision (Rank 2) | +5% Critical Hit Chance | T6 Romulan |
Advanced Targeting Systems (Rank 2) | +20% Critical Severity | T6 Dyson |
Starship Traits | Description | Notes |
---|---|---|
Emergency Weapon Cycle | Activating Emergency Power to Weapons provides a reduction in weapon power cost and grants a boost to weapon firing speed for the duration of Emergency Power to Weapons | |
Entwined Tactical Matrices | Links Energy and Torpedo firing modes together | |
Improved Critical Systems | Your ability to manipulate Emergency Power to your systems increases the overall damage output of your ship, increasing the chance of a Critical hit, and the damage it will inflict. | |
Ship of the Line | Emergency Power abilities grant Crit Severity | |
Super Charged Weapons | Firing a torpedo will provide a stack of the Super Charged buff. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. This buff stacks up to 3 times. | |
Unconventional Tactics | Brace for Impact grants Damage Buff |
Subsystem Power Settings | Value (Target/Display) | Notes |
---|---|---|
Weapons | 157 / 100 | |
Shields | 59 / 50 | |
Engines | 45 / 25 | |
Auxiliary | 25 / 25 |
Set Name | Set parts: # of # | Effects | Notes |
---|---|---|---|
Entoiled Technology | 3 of 3 | Disruptor Net gains Disruptor Damage every 1 sec for 5 sec; 26.6% Disruptor Damage, +50 Hull Penetration | |
House Martok Skirmisher Configuration | 2 of 3 | 2.5% Critical Chance, 15 Accuracy Rating | |
Stamets-Tilly Field Modifications | 2 of 4 | 120% Hull Regeneration | |
Bajor Defense | 2 of 4 | Improves Phaser/Disruptor/Plasma Damage by 17.8% | |
Counter-Command Ordnance | 2 of 4 | 7.5% Bonus Phaser/Disruptor/Plasma/Tetryon Energy Damage, 2% increased chance for Bio-Molecular weapons to apply their Incubation debuffs |
Ship Stats | Value | Notes |
---|---|---|
Hull | 72,927 | |
Shields | 12,239 | |
Global Critical Chance | 7.1% | |
Global Critical Severity | 70.9% | |
EPS/Power Transfer Rate | 100 | |
Hull Regeneration Rate | 96 | |
Turn Rate | 33.2 deg./sec. | |
Flight Speed | 48.85 |
Type Your info here
There have been many event rewards, some better than others,
The Challenge, if you choose to accept it,
Create a viable, or just fun, build, using ONLY event rewards
So im using this from stobetter to build my ship up https://www.stobetter.com/intro-builds/eph289/bo-world-razer just wanted to know, as my character is an engineer, would the personal traits still work with my character. As the are aimed at a tac officer. Thanks in advance.
Hey all, I've been trying to chase DPS with this toon (starting with 40k DPS ISA PUG, now parses about 180k-200k DPS ISE), but currently I think I'm lost on what to do next to take it to the next level.
So far I've few issues:
- 1. survivability - in some elite TFOs this ship dies too easily after shield is gone
-2. DPS - I wonder how to make it into 500k+ DPS range
What would be a low hanging fruit for improvements?
Please let me know if I missed anything. thanks
Player Info | -------------- |
---|---|
Captain Name | Serena |
Captain Faction | Federation |
Captain Race | Human |
Captain Profession | Engineering |
Primary Specialization | Intelligence |
Secondary Specialization | Strategist |
Intended Role | DEW/DPS |
Captain Outfit | "Image Description" |
Engineering | Science | Tactical | |||||
---|---|---|---|---|---|---|---|
Lieutenant | Advanced Hull Capacity | Advanced Energy Weapon Training | |||||
Lieutenant Commander | Improved EPS Flow | Advanced Impulse Expertise | Improved Control Expertise | Advanced Targeting Expertise | Advanced Defensive Manuvering | ||
5 Points | |||||||
Commander | Advanced Weapon Amplification | Advanced Weapon specialization' | |||||
15 Points | |||||||
Captain | Offensive Subsystem Tuning | Advanced Exotic Particle Generator | Advanced Long Range Targeting | Advanced Hull Penetration | Advanced Shield Penetration | ||
25 Points | |||||||
Admiral | Improved Warp Core Potential | Coordination Protocols | Advanced Tactical Readiness | ||||
35 Points | Defensive Coordination | ||||||
Offensive Coordination | |||||||
Total of 46 of 46 Points | Engineering Points: | 11 | Science Points: | 8 | Tactical Points: | 27 |
Points to unlock | Engineering Unlocks | Science Unlocks | Tactical Unlocks |
---|---|---|---|
Unlocks After 2 | Training Manual: Emergency Power to Shields III | Training Manual: Engineering Team III | Training Manual: Directed Energy Modulation III |
Unlocks After 5 | Sector Space Travel Speed | Threat Control | |
Unlocks After 7 | Training Manual: Emergency Power to Engines III | Training Manual: Auxiliary Power to the Emergency Batter III | Training Manual: Eject Warp Plasma III |
Unlocks After 10 | Maximum Hull Capacity | Projectile Critical Chance | |
Unlocks After 12 | |||
Unlocks After 15 | Energy Critical Chance | ||
Unlocks After 17 | Training Manual: Aceton Beam III | ||
Unlocks After 20 | Accuracy | ||
-------------- | -------------- | -------------- | -------------- |
Unlocks After 24 (Ultimate) | Focused Frenzy | ||
Unlocks After 25 (Ultimate) | Frenzied Reactions | ||
Unlocks After 26 (Ultimate) | Frenzied Assault | ||
Unlocks After 27 (Ultimate) | Team Frenzy |
Type Your info here
Type Your info here
Basic Information | Data |
---|---|
Ship Name | U.S.S. Yamato |
Ship Class | Kelvin Timeline Dreadnought Cruiser |
Ship Model | |
Deflector Visuals | |
Engine Visuals | |
Shield Visuals | |
Starship Beautyshot |
Basic Information | Component | Notes |
---|---|---|
Fore Weapons: 5 | Terran Task Force Phaser Beam Mk XV [CrtD] [Dmg] [Proc] | VR |
Phaser Wide Angle Dual Heavy Beam Bank Mk XV [CrtH]x2 [Dmg] | VR | |
Terran Task Force Phaser Dual Heavy Cannon Mk XV [CrtD] [Dmg] [Proc] | VR | |
Phaser Quad Cannon Mk XV [Dmg]x4 | UR | |
Prolonged Engagement Phaser Mk XV [Ac/Dm] | Epic | |
-------------- | -------------- | -------------- |
Aft Weapons: 3 | [Sensor-Linked Omni-Directional Phaser Beam Array Mk XV [Arc] [CrtD]x2 [Dmg]] | UR |
[Trilithium-Enhanced Omni-Directional Phaser Beam Array Mk XV [Acc] [Arc] [Dmg]x2] | UR | |
[Trilithium-Enhanced Phaser Turret Mk XIV [CrtH]x3 [Dmg]] | UR, for haste proc | |
-------------- | -------------- | -------------- |
Experimental Weapon | ||
Deflector | [Elite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit] [EPS] [HullCap] [ShCap]] | UR |
Secondary Deflector | ||
Impulse Engines | [Mycelial Wave-Impulse Engines Mk XII [Full] [Spd] [Turn]] | VR |
Warp Core | [Advanced Fleet Plasma-Integrated Warp Core Mk XV [Eff] [SSR] [W->E] [W->S] [WCap]] | Epic |
Shields | [Tilly's Review-Pending Modified Shield Mk XV [Cap]x3] | VR |
Devices | [Subspace Field Modulator] | res |
[Advanced Battery - Energy Amplifier] | ||
[Deuterium Surplus] | ||
-------------- | -------------- | -------------- |
Engineering Consoles: 5 | [Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold Mk XV [Phaser]] | Epic |
[Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold Mk XV [Phaser]] | Epic | |
[Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold Mk XV [Phaser]] | Epic | |
[Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold Mk XV [Phaser]] | UR | |
[Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold Mk XV [Phaser]] | UR | |
-------------- | -------------- | -------------- |
Science Consoles: 2 | [Console - Universal - Ablative Hazard Shielding] | survivability |
[Console - Universal - Hull Image Refractors] | survivability | |
-------------- | -------------- | -------------- |
Tactical Consoles: 4 | [Console - Universal - M6 Computer] | |
[Console - Tactical - Lorca's Custom Fire Controls Mk XV] | Epic | |
[Console - Universal - Quantum Phase Converter Mk XV] | VR | |
[Console - Universal - Approaching Agony] | ||
-------------- | -------------- | -------------- |
Universal Consoles: 2 | [Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold Mk XV [Phaser]] | UR |
| [Console - Engineering - Reinforced Armaments Mk XV] | VR
-------------- | -------------- | -------------- Hangars: 1 | [Hangar - Kelvin Timeline Assault Drone] | default | |
Bridge Officer Information | Power | Notes |
---|---|---|
Officer 1: Lt. Commander ( Engineering ) | Engineering Team I | |
Trait: [name] | A2B I | |
Reverse Shield Polarity II | ||
Officer 2: Lt. Commander ( Tactical ) | Kemocite-Laced Weaponry I | |
Trait: Superior Romulan Operative | Attack Pattern Beta I | |
Distributed Targeting III | ||
Officer 3: Lieutenant ( Science ) | Hazard Emitters I | |
Trait: Superior Romulan Operative | Photonic Officers I | |
Officer 4: Commander ( Eng/Intel ) | Emergency Power to Engines I | |
Trait: Superior Romulan Operative | Override System Safeties II | |
Emergency Power to Weapons III | ||
Surgical Strikes III | ||
Officer 5: Ensign ( Science ) | Science Team I | filler? |
Trait: [name] | ||
Officer 6: [rank] ( [profession] ) | ||
Trait: [name] | ||
Duty Officer Information | Power | Notes |
---|---|---|
Emercency conn Hologram | Recharge Evasive Manuvers when EPtE | VR |
Technician | Reduce Boff cd on A2B | Rare |
Technician | Reduce Boff cd on A2B | Rare |
Warp core Engineer | Improve power on use of emergency power | VR |
Damage control Engineer | Chance to reduce cd for emergency power | VR |
6 |
Personal Space Traits | Description | Notes |
---|---|---|
Fleet Coordinator | +2% All Damage per Team member (Self included), up to 10% | |
Operative | +1% Critical Chance, +2% Critical Severity | |
Beam Training | +5% Beam Weapon Damage | |
Innocuous | +1.5% Critical Severity -25% Threat Generation | |
Point Blank Shot | to self: +0-10% Bonus Energy Weapon Damage, based on Distance to Target. Maximum bonus when less than 2km, no effect beyond 6km | |
Elusive | +10% Defense | |
Beam Barrage | On activation of Beam ability to self: +2% All Beam Damage Bonus for 30 sec (Stacks up to 3 times) | |
Boimler Effect | 17.5% chance: Recover Recharge time of all BOFF abilities up to shared cd | |
Grace Under Fire | If you take more than 20% of your hitpoints in damage within a 5 second period, the cooldown on Miraculous Repairs is reset. This trait will only trigger when Miraculous Repairs is already on cooldown, and can only trigger once every 90 seconds. | |
Space Reputation Traits | Description | Obtained from |
---|---|---|
Advanced Targeting Systems | +16% Critical Severity | T2 Dyson |
Precision | +4% Critical Hit Chance | T2 Romulan |
Tyler's Duality | 1.3% crit chance based on hull cap | disco rep |
Enhanced Rending Shots | On every non-Critical Hit with a Weapon, increase Critical Hit Chance by 1.5%, stacks up to 10 times. All stacks removed on successful Critical Hit. | T4 Delta |
Starship Traits | Description | Notes |
---|---|---|
Emergency Weapon Cycle | Activating Emergency Power to Weapons provides a reduction in weapon power cost and grants a boost to weapon firing speed for the duration of Emergency Power to Weapons | |
Improved Predictive Algorithms | Activating any Weapon Enhancement Ability removes 1 Debuff effect and grants +5% Accuracy for 30 sec (stacks up to 4 times) | |
Improved Going the Extra Mile | Improves the effectiveness of your Captain and Bridge Officer Heals by 20%. If you heal someone while they are above 80% Maximum Hull, they additionally gain a 20% boost to Maximum Hull Capacity for a short duration | |
Theta Radiation Infused Evasive Maneuvers | Evasive Maneuvers will inject Theta Radiation into the Drive Throttle, sending a shockwave behind your ship which damages enemies. Lingering Theta Radiation continues to inflict damage on enemy ships for a brief duration. | |
Unconventional Tactics | Brace for Impact grants Damage Buff | |
Target Rich Environment | While this starship trait is slotted, activating Beam: Fire At Will or Cannon: Scatter Volley will provide a small boost to weapon damage, per weapon activation, for a short time as long as these attack modes are active. This bonus stacks up to 20 times. |
Subsystem Power Settings | Value (Target/Display) | Notes |
---|---|---|
Weapons | 168 / 100 | |
Shields | 47 / 15 | |
Engines | 99 / 65 | |
Auxiliary | 37 / 20 |
Set Name | Set parts: # of # | Effects | Notes |
---|---|---|---|
Lorca's Ambition | 2 of 3 | on crit +1 % crit severitybuff for 20s stack up to 25 | |
Tilly field modifications | 2 of 4 | "+"120% hull regen | |
Tirilithium-Laced Weaponry | 2 of 3 | 5% cycle haste + 15 flight speed | |
4 | # | ||
5 | # |
Ship Stats | Value | Notes |
---|---|---|
Hull | 126069 | |
Shields | 13448 | |
Global Critical Chance | 31.60% | |
Global Critical Severity | 111.00% | |
EPS/Power Transfer Rate | 339.96% | |
Hull Regeneration Rate | 249% | |
Turn Rate | 5.1 | |
Flight Speed | 51.6 |
Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!
You can see previous weeks megathreads here.
Hello, this is my Disruptor CSV DEW-Sci build on the recently released T6 KDF Dyson Science Destroyer, intended for elite gameplay, solo and in team. I'm always open for any questions and comments. Exotic damage sources are Deteriorating secondary deflector, console clickies, Spore-infused anomalies, bridge officer abilities and Tholian warp crystals. Best regards!
Basic Information | Data |
---|---|
Ship Name | I.K.S. Frescobaldi |
Ship Class | Lo'laH Intel Dyson Science Destroyer |
Ship Tier | T6-X2 |
Player Career | Tactical |
Elite Captain | Yes |
Primary Specialization | Temporal |
Secondary Specialization | Strategist |
Basic Information | Component | Notes |
---|---|---|
Fore Weapons | Terran Task Force Disruptor Dual Heavy Cannons | [CrtD/Dm] [Dmg]x3 [Proc] |
Spiral Wave Disruptor Dual Heavy Cannons | [CrtD/Dm] [Dmg]x3 [Spiral] | |
Spiral Wave Disruptor Dual Heavy Cannons | [CrtD/Dm] [Dmg]x3 [Spiral] | |
Spiral Wave Disruptor Dual Heavy Cannons | [CrtD/Dm] [Dmg]x3 [Spiral] | |
-------------- | -------------- | |
Aft Weapons | Omni-Directional Pahvan Proton Beam Array | [CrtD/Dm] [Dmg]x4, gets FAW2 during CSV2 |
Spiral Wave Disruptor Turret | [CrtD/Dm] [Dmg]x3 [Spiral] | |
Spiral Wave Disruptor Turret | [CrtD/Dm] [Dmg]x3 [Spiral] | |
-------------- | -------------- | |
Deflector | Revolutionary Deflector Array | [CtrlX/EPG] [CtrlX]x2 [EPG] [Hullcap], 2-piece with shield, +21,3 CtrlX and EPG on firing mode activation |
Secondary Deflector | Deteriorating Secondary Deflector | [CtrlX/EPG] [CtrlX]x2 [EPG] [SA +Dmg] |
Impulse Engines | Romulan Advanced Prototype Impulse Engines | + weapon amplification boosts both weapons (12,76 weapon CrtD) and Revolutionary 2-piece (deflector+shield) |
Warp Core | Tholian Nucleating Warp Core | for Tholian warp crystals |
Shield | Revolutionary Covariant Shield Array | Aux scaling passives at 128 Aux: +15,7 DEW cat1, 2-piece with deflector (+58,3% Exotic CrtD) |
Devices | Auxiliary Battery | 2 stacks on spambar, could be Large Aux bat (for max 130 Aux power), but 2 aux power don't make that much difference and I feel more comfortable spamming this one |
Deuterium Surplus | ||
Advanced Battery - Energy Amplifier | ||
Temporal Negotiator | ||
-------------- | -------------- | |
Experimental Weapon | Prototype Phaser Hexa Cannons | [CrtD/Dm] [Dmg], fires during Science mode, also great on non-phaser builds |
-------------- | -------------- | |
Universal Consoles | Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold | all 5 isomags have disruptor modifier |
Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold | ||
-------------- | -------------- | |
Engineering Consoles | Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold | |
Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold | ||
Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold | ||
-------------- | -------------- | |
Science Consoles | Console - Universal - Proton Eruptor Module | great clicky especially on targets that live for a while, short cooldown, good passives |
Console - Universal - Disassembler Emitter | AoE debuff, good clicky, scaling passives: 26% DEW cat1, 28,5% Exotic cat1 | |
Console - Universal - Dragonsblood Flame Reactor | great clicky (scales with both eng and aux power), short cooldown, great passives | |
Console - Universal - Genesis Seed | great clicky, +Radiation cat1 boosts SecDef and DrainX boosts SIA's subsystem power drain | |
-------------- | -------------- | |
Tactical Consoles | Console - Universal - Subspace Fracture Tunneling Field | essential for console cooldown and Universal Designs (stacks it twice per activation) |
Console - Universal - Adaptive Emergency Systems | +30% cat2 boosts everything | |
Console - Universal - Fleet Power Network Array | firing cycle haste is improved by high aux power, around +150% haste at 128 aux power | |
Console - Tactical - Fek'ihri Torment Engine | boosts SecDef, Dragonsblood console, Disassembler Emitter, Genesis seed, Tholian warp crystals and Destabilizing resonance beam, deals fire damage on its own | |
-------------- | -------------- |
Profession | Power | Notes |
---|---|---|
Lieutenant Commander Tactical | Kemocite-Laced Weaponry | AoE debuff and radiation damage |
Attack Pattern Beta | AoE debuff under CSV | |
Cannon: Scatter Volley | Firing mode, triggers trait Thirst for battle and deflector's +CtrlX & EPG | |
Commander Tac not available in Science mode | ||
-------------- | -------------- | |
Lieutenant Engineering | Emergency Power to Weapons | mainly trigger of Emergency weapon cycle |
Auxiliary to Structural | +3% CrtH (Strategist spec), low cooldown Boimler trigger, ability's effects scale with Aux power | |
-------------- | -------------- | |
Commander Science / Intelligence | Viral Impulse Burst | Uncon |
Structural Analysis | AoE SecDef trigger, rank 2 because of better debuff (-31,9 DRR) | |
Ionic Turbulence | SIA anomaly, rank 2 because of better debuff (-51,3 DRR), Uncon | |
Gravity Well | Crowd control, SIA anomaly, Uncon | |
-------------- | -------------- | |
Lieutenant Commander Universal / Command | Tractor Beam | Uncon |
Destabilizing Resonance Beam | AoE SecDef trigger, debuff, deals damage | |
Very Cold In Space | rank 3, good damage source on its own and SIA anomaly | |
-------------- | -------------- | |
Ensign Universal | Subspace Vortex | SIA anomaly |
-------------- | -------------- |
Specialization | Power | Notes |
---|---|---|
Shield Distribution Officer | Attack Pattern Beta restores hull when firing | |
Security Officer | '''Strength Through Unity''': increased stats after using Bridge Officer Abilities | 32 of 47: Sci 15% chance for 20% CrtD, Intel 30% chance for 25% Exotic damage |
Energy Weapons Officer | Chance for stacking Crit Severity buff on firing Energy Weapons | rare, 3% chance for 10% CrtD (can stack 3 times) |
Quartermaster | Recharge time reduced on all Batteries | very rare, +100% battery cooldown rate |
Deflector Officer | '''Free Association''': reduce other Bridge Officer Ability cooldowns after using one | 47 of 47: Sci 15% chance to cooldown Intel, Intel 30% chance to cooldown Sci - supplements cooldowns because no Photonic Officer |
Gravimetric Scientist | Chance to create an aftershock Gravity Well |
Starship Traits | Description | Notes |
---|---|---|
Terran Goodbye | +15% CrtH, 75 Accuracy | |
Universal Designs | +10% CrtH, 50% CrtD at 5 stacks | |
Five Magicks | here: +29,38% bonus disruptor, fire, cold, radiation, electrical damage | |
Spore-Infused Anomalies | its -26,2 subsystem power per activation to affected enemies is good for survival too - and if shields are not down yet, they get penetrated by the cannons easily now | |
Thirst for Battle | +40% cat1 for everything and great movement boost | also allows to slot Romulan engines instead of Competitive |
Emergency Weapon Cycle, Withering Barrage |
Personal Space Traits | Description | Notes |
---|---|---|
Fragment of AI Tech | here: +25,5% DEW cat1 | |
Duelist's Fervor | ||
Intelligence Agent Attaché | ||
A Good Day to Die | ||
Terran Targeting Systems | ||
The Boimler Effect | ||
Unconventional Systems | ||
Cannon Training | improved version for 7,5% cannon cat2 | |
Particle Manipulator | at 265 EPG: 50% Exotic CrtH, 26,5% Exotic CrtD | |
Enlightened | ||
Fleet Coordinator | replaced in solo content with Intel Handler |
Space Reputation Traits | Description | Notes |
---|---|---|
Advanced Targeting Systems | ||
Auxiliary Power Configuration - Offense | ||
Magnified Firepower | ||
Precision | ||
Tyler's Duality |
Active Space Reputation Traits | Description | Notes |
---|---|---|
Bio-Molecular Shield Generator | ||
Quantum Singularity Manipulation | ||
Deploy Sensor Interference Platform | ||
Refracting Tetryon Cascade | ||
Anti-Time Entanglement Singularity |
Experimental Power Redirection or Immolating Phaser Lance (w/o Universal Designs) for a forward facing DEW Lexington build? Not super focused on DPS maxing, but I'd like a hybrid of fun factor and damage. Any opinion is appreciated. Thanks.
Just in case it is not clear from the post title: "Solo" ISE does not mean joining a Random or PuG group in a team of 4 other players. "Solo" in this case really means me, a singular ship with no other teammates, against the entire ISE queue.
I basically transplanted my recent Solo ISE Vengeance build onto the Lamarr, with some minor tweaks, to see how it would fare. The DPS declared in the title was the result of the second run.
I wish to emphasize that this build post is NOT an endorsement of the Lamarr as a platform, nor is it an endorsement of DEW-Sci as a serious build type. I am merely trying to see what I can get away with DESPITE those and several other suboptimal things on this build.
Captain Name | Jill Stingray | |
---|---|---|
Captain Career | Engineering | SUBOPTIMAL. Tact would have resulted in more DPS. |
Captain Faction | Federation | |
Captain Race | Human | SUBOPTIMAL. Should be Alien for the extra personal trait slot. |
Primary Specialization | Temporal | For Entropic Rider, +50 EPG, and the extra safety net of Continuity. |
Secondary Specialization | Strategist | For the extra Crits when Threat-stance is off. |
Rank | Engineering | Science | Tactical | |||
---|---|---|---|---|---|---|
Lieutenant | Improved Hull Capacity | Advanced Energy Weapon Training | Advanced Projectile Weapon Training | |||
Lt. Commander | Improved EPS Flow | Improved Impulse Expertise | Improved Control Expertise & Control Amplification | Improved Drain Expertise & Drain Infection | Advanced Targeting Expertise | |
Commander | Advanced Weapon Amplification | Advanced Weapon Specialization | ||||
Captain | Advanced Exotic Particle Generator | Advanced Long Range Targeting Sensors | Advanced Hull Penetration | Advanced Shield Weakening | ||
Admiral | Warp Core Efficiency | Coordination+Defensive+Offensive Protocols | Advanced Tactical Readiness | |||
0 Points Left | 7 | 12 | 27 |
Space Skill Tree comment: My current generalist skill tree. My rationale for the lack of Engi skill points is that EPS Power Transfer and Nadion Inversion on this toon should have the ship power aspects well covered.
Slot | Item | Notes |
---|---|---|
Ship | T6-X2 Lamarr Temporal Science Dreadnought | SUBOPTIMAL. There are much better ship choices to Solo ISE with. |
Fore Weapon 1 | [Viridian Plasma Dual Cannons Mk XV [CrtD]x3 [Dmg]] | Any Plasma flavour will work. But Viridian just looks and sounds so friggin' cool to me. |
Fore Weapon 2 | [Viridian Plasma Dual Cannons Mk XV [CrtD]x2 [Dmg]x2] | Though Viridian does suffer from slower projectile travel time compared to other Plasma flavours, for some reason. |
Fore Weapon 3 | [Viridian Plasma Dual Heavy Cannons Mk XV [CrtD] [Dmg]x3] | Dual Heavies stack CPF slower than plain Dual Cannons. But I still wanted a mix of both, purely for visual+audio reasons. |
Fore Weapon 4 | [Particle Emission Plasma Torpedo Launcher Mk XV [CrtD]x3 [CrtH] [Dmg]] | Plasma Torps also stacks CPF, though not as efficiently. Rad clouds scale with EPG but not Aux. |
Aft Weapon 1 | [Omni-Directional Pahvan Proton Beam Array Mk XV [CrtD/Dm] [CrtD] [Dmg]x3] | Pahvan Omni, for its Resonance Charges, which is a substantial DPS source. |
Aft Weapon 2 | [Viridian Plasma Turret Mk XV [CrtD] [Dmg]x3] | |
Aft Weapon 3 | [Viridian Plasma Turret Mk XV [CrtD]x2 [Dmg]x2] | |
Deflector | [Non-Baryonic Matter Deflector Array Mk XV [CtrlX/HullCap] [CtrlX]x2 [HullCap]x2] | For the 2pc Hull Regen, for survivability. |
Secondary Deflector | [Strategic Deteriorating Secondary Deflector Mk XV [CtrlX/EPG] [CtrlX]x2 [EnDmg] [SA +Dmg]] | Crafted will work just fine too. |
Impulse Engines | [Mycelial Wave-Impulse Engines Mk XV [Spd]x4 [Turn/Spd]] | The loss of speed from the Prevailing Engines is made up for by the hopping powers of the Vovin console. |
Warp Core | [Tholian Nucleating Warp Core Mk XV [AMP] [S->W] [SCap] [SSR] [W->S]] | Its Warp Crystals can be a substantial DPS source. |
Shields | [Khitomer Alliance Regenerative Shield Array Mk XV [Cp/Rg] [Reg]x4] | New Shield from the Event, and a substantial DPS source. I still don't fully understand its mechanics. |
Devices | [Deuterium Surplus] | From Crafting or Daily Mission: Defense Contract. More speed |
[Kobayashi Maru Transponder] | Very minor overall buffs. Only slotting this because I already own it via Event, | |
[Auxiliary Battery - Large] | To fuel both the FPNA and Dragonsblood consoles. | |
Universal Consoles | [Console - Tactical - Fek'ihri Torment Engine Mk XV] | Boosts both energy and Exotic Plasma. Also boosts the Rad damage sources on this build. |
[Console - Universal - Fleet Power Network Array] | So. Much. Haste. | |
Engineering Consoles | [Console - Universal - Agony Redistributor] | Doesn't help at all with the final Tact Cube, but significantly contributes to everything leading up to it. |
[Console - Universal - Subspace Fracture Tunneling Field] | This one console just enables so many things. Mobility via teleport, more frequent usage of powerful offensive and defensive console clickies, and easily upkeeping UD. | |
[Console - Universal - Dynamic Power Redistributor Module] | Oh-shit button when hull gets low. | |
Science Consoles | [Console - Universal - Plasma Storm Module] | EPG DPS |
[Console - Universal - Genesis Seed] | EPG DPS | |
[Console - Universal - Proton Eruptor Module] | EPG DPS | |
[Console - Universal - Dragonsblood Flame Reactor] | EPG DPS | |
[Console - Universal - Lure Team Command] | +30% DoT damage & +20% Bonus Plasma damage, affects both energy and Exotic Plasma. | |
Tactical Consoles | [Console - Universal - Adaptive Emergency Systems] | Damage and defense boost. |
[Console - Universal - Dampening Wave Emitter] | For the 3pc set bonus. Clicky does not do much damage, but is a good defensive tool. | |
[Console - Universal - Flagship Tactical Computer] | Still a decent Haste boost that doesn't require me to stack kills to get the most out of. | |
Hangar Bay | [Hangar - Elite Type 7 Shuttlecraft] | So. Much. Debuff. |
Bridge Officers | Power | Notes |
---|---|---|
Commander Science-Temporal | Heisenberg Amplifier I | Unconventional Systems trigger 1, |
Superior Watcher Operative | Chronometric Inversion Field I | Unconventional Systems trigger 2. |
Gravity Well I | Unconventional Systems trigger 3 and crowd control | |
Recursive Shearing III | Single target DPS amplifier. Timeline Collapse might work better? I am not sure. | |
Lt. Commander Tactical-Miracle Worker | Torpedoes: Spread I | Stacks Cultural Conquest and for the PEP torp. |
Superior Romulan Operative | Mixed Armaments Synergy I | |
Cannons: Scatter Volley II | Primary firing mode. Stacks Cultural Conquest. | |
Lt. Commander Engineering | Emergency Power to Engines I | |
Superior Watcher Operative | Emergency Power to Weapons II | |
Eject Warp Plasma I | Unconventional Systems trigger 4. | |
Lieutenant Universal | Structural Analysis I | DetSecDef trigger 1. |
Superior Watcher Operative | Destabilizing Resonance Beam I | DetSecDef trigger 2. |
Ensign Universal | Beams: Overload I | Stacks Cultural Conquest. Does not interfere with the Pahvan Omni, as it prioritizes FAW/CSV. |
Superior Romulan Operative |
Trait | Name | Description | Notes |
---|---|---|---|
Personal Traits | Particle Manipulator | Improved Criticals for Exotic Damage, based on Particle Generators | +39.6% CrtH and +19.8% CrtD for Exotics, from the EPG on this build. |
Grace Under Fire | If you take more than 20% of your hitpoints in damage within a 5 second period, the cooldown on Miraculous Repairs is reset | Backup oh-shit button should DPRM be on cooldown. | |
Self-Modulating Fire | You gain a Shield Penetration buff for your weapons when landing a critical hit on your target. May occur once every 45 seconds. | ||
Repair Crews | While in combat, you gain a stacking bonus to All Damage Resistance and Regeneration | Extra hull regen and DRR. | |
Fragment of AI Tech | Improves Control Expertise. Improves Energy Weapon Damage based on Control Expertise (maximum 30% at 300 Control Expertise) | +25.9% Cat1, from the CtrlX on this build. | |
Inspirational Leader | 10% chance: Activating any Bridge Officer Ability grants +10 to Most Starship Skills for 15 seconds (may stack up to 3 times). | Don't count on having more than 1 stack of this at any one time. But still decent a boost at a single stack. | |
Intelligence Agent Attaché | Weapon Critical Strikes partially recharge Captain Ability | ||
Terran Targeting Systems | Crit Severity, being critically hit slows you. | ||
The Boimler Effect | Provides a chance for using Bridge Officer Abilities to recharge all other Bridge Officer Ability recharge times up to their respective Shared Cooldown Categories | Main BOFF CDR method. | |
Unconventional Systems | Using Control Bridge Officer Abilities reduces the cooldown of all Universal Consoles by 7%. | ||
Starship Traits | Withering Barrage | Extends duration of Cannon: Scatter Volley by 4 sec. | |
Complex Plasma Fires | During Energy Weapon Firing Modes, Plasma Weapons apply stacking Plasma Damage per sec for 30 sec (Ignores Shields, scales with Weapon Power). If Shield Facing is down deal an additional Plasma Damage | Doesn't do much in Normal/Adv content. Does a whole lot in Elite content. | |
Terran Goodbye | When you defeat a foe: +25 Accuracy Rating for 20 sec, +5% Critical Chance for 20 sec. (Effects stack up to 3 times) | ||
Universal Designs | When Activating A Universal Console (lasts For 20 Sec, Stacks Up To 5 Times): +2% Critical Chance, +10% Critical Severity | Upkept by the many clickies on this build. | |
Cultural Conquest | Weapon Firing Modes apply +25% Increased Damage for 15 sec. Dealing Weapon Damage to Foes that have Debuffed, DoTed, or Controlled you improves the bonus to +50% and removes one such effect from you | Not mentioned in the trait description, but this stacks. So it is basically +150% Cat1 All Damage. | |
The Ruin of Our Enemies | When you defeat a Foe: +3% Bonus All Damage for 20 sec. (Effect stacks up to 100x, duration resets on trigger) Every fifth defeat: -15% Recharge Time to Bridge Officer Abilities over 5 sec | Secondary BOFF CDR method alongside Frenzied Reactions. In a Solo ISE, ~50 total kills can be expected. Not something I'd use for general content. | |
Eclectic Collector of Armaments | Using different kinds of attacks each grants +10% Bonus Damage and +10% faster Recharge of Capital Ship Innate Weapons for 30 sec. | 40% Cat2 damage for this build. Honestly, with my level of CrtH on this build, this is only slightly better than Ship Of The Line. Though it does stack faster. | |
Space Reputation Traits | Advanced Targeting Systems | +20% CrtD. | |
Magnified Firepower | +6.3% Bonus Weapon Damage | ||
Precision | +5% CrtH. | ||
Tyler's Duality | +4.4% CrtH for this build. | ||
Energy Refrequencer | Secondary self-heal source. | ||
Active Reputation Traits | Refracting Tetryon Cascade | Extra DPS on grouped targets. | |
Quantum Singularity Manipulation | Extra oh-shit button, also gives Grav Well a bit more oomph. | ||
Deploy Sensor Interference Platform | Extra oh-shit button | ||
Anti-Time Entanglement Singularity | Extra DPS on grouped targets. | ||
Bio-Molecular Shield Generator | Extra oh-shit button | ||
Duty Officers | Space Warfare Specialist (Very Rare) | 25% chance on using Energy Weapon Firing Mode I or II to use II or III instead | Vincent Kish, Weapons Expert. |
Energy Weapons Officer (Rare) - CrtD | 15% chance: +10% Critical Severity buff to self for 15 sec. (Stacks up to 3 times) | ||
Projectile Weapons Officer (Rare) - CrtD | 15% chance: +10% Critical Severity buff to self for 15 sec. (Stacks up to 3 times) | ||
Emergency Conn Hologram | Recharges Evasive Maneuvers when Emergency Power to Engines is activated | For speed. | |
Gravimetric Scientist (Very Rare) | Chance to create up to four additional Gravity Wells near the end of the duration of any Gravity Well activated. | Filler slot for some extra crowd control. | |
Quartermaster (Rare) | Recharge time on Batteries reduced by 80%. | Nearly halves the recharge time for the Aux battery. | |
Ground | Space Warfare Master (Epic) | +10% All Damage. (Space and Ground) | Elder Malik'itan. |
Ground Warfare Specialist (Very Rare) | +5% Damage to Borg. (Space and Ground) | Neal Falconer. |
Subsystem Power Settings | Value (Target/Display) | Notes |
---|---|---|
Weapons | 110 / 100 | |
Shields | 31 / 15 | |
Engines | 100 / 70 | |
Auxiliary | 23 / 15 |
Set Name | Set parts: # of # | Effects |
---|---|---|
Stamets-Tilly Field Modifications Set | 2 of 4 | +120% Hull Regeneration. |
Flagship Technologies Console Set | 2 of 4 | +2% Critical Hit Chance & +3 Flight Turn Rate |
Flagship Technologies Console Set | 3 of 4 | Deadly Response (Stacks 3 times). Self:+10% Bonus Damage for 10 sec |
Ship Stats | Value | Notes |
---|---|---|
Hull | 102,040 | Affected by Personal Endeavour rank (750) |
Shields | 16,355 | Affected by Personal Endeavour |
Global Critical Chance | 37.40% | Affected by Personal Endeavour |
Global Critical Severity | 158.00% | Affected by Personal Endeavour |
EPS/Power Transfer Rate | 200.00% | |
Control Expertise (CtrlX) | 251 | |
Drain Expertise (DrainX) | 129 | |
Exotic Particle Generator (EPG) | 198 | |
Hull Regeneration Rate | 325.00% | Affected by Personal Endeavour |
Turn Rate | 8.6 | Affected by Personal Endeavour |
Flight Speed | 66.27 | Affected by Personal Endeavour |
I dare not claim what I am about to share here is "suggested practice" in any form, but below is what I employed for my latest run:
Order | Ability |
---|---|
1 | Cannons: Scatter Volley II |
2 | Destabilzing Resonance Beam I |
3 | Emergency Power to Weapons II |
4 | Torpedoes: Spread I |
5 | EPS Power Transfer III |
6 | Beams: Overload I |
7 | Nadion Inversion III |
8 | Emergency Power to Engines I |
9 | Launch Infinity Courier |
10 | Hangar Bay Launch |
11 | Focused Frenzy |
12 | Structural Analysis I |
13 | Mixed Armaments Synergy I |
14 | Recursive Shearing III |
15 | Gravity Well I |
16 | Chronometric Inversion Field I |
17 | Heisenberg Amplifier I |
18 | Eject Warp Plasma I |
19 | Rotate Shield Frequency III |
20 | Brace for Impact III |
21 | Vovin Console |
Source | DPS | Remarks |
---|---|---|
Complex Plasma Fires | 104,580 | Lower than my Vengeance Solo-ISE, of course |
Resonance Shock | 85,154 | |
Agony Redistributor | 77,354 | |
Deteriorating Secondary Deflector | 64,950 | Higher than a fore weapon |
Antiproton Retort | 59,327 | |
DC/DHC total | 132,091 | |
Avg DPS per DC/DHC | 44,030 | |
PEP total | 36,982 | |
Breath of the Dragon | 56,255 | Each EPG clicky was worth a bit more than a fore weapon, on average. |
Destabilized Proton Eruption | 53,867 | |
Plasma Storm Module | 49,699 | |
Genesis Seed | 32,793 | |
Tholian Warp Cystal | 22,315 | |
Infinity Support Courier | 1,026 |
^(Table) ^(formatting) ^(brought) ^(to) ^(you) ^(by) ^(ExcelToReddit)
Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!
You can see previous weeks megathreads here.
Hello community, I'm playing that build https://ufplanets.com/showthread.php?79631-Universe-Temporal-Heavy-Dreadnought-Cruiser&highlight=universe+temporal and I don't know, which second traid makes as most sense for the meta. Maybe Eclectic Collector of Armaments or The Ruin of Our Enemies or something else? I hope for some recoomandations by you. Thank you. :)
Hi,
I have this Phaser CSV build on the World Razer, which I use for Elite randoms and I have managed to get 230k DPS at best. I usually find that I die multiple times during some TFO's like HSE and ISE and others as well. I know this is happening since I am generating too much threat and aggro but I have no clue on how to deal with this problem. I would appreciate any help.
I have attached the link to the build on Terran Imperial Guard since I wasn't able to find the World Razer on the automatic build template.
I am a F2P player FYI
https://terranimperialguard.com/shipbuilder/record/1qb0prhagozt/
Thank you.
Hello, and welcome to our penultimate update for the year. This time, we’re featuring content from the Heritage bundle, updated builds and guides based on hangar research, and a slew of other new content to explore.
If you’re new to our site, our goal is to be the best resource for STO combat mechanics information anywhere and a top-tier guides/build resource for PvE gameplay on both space and ground from level 50 to 1.5M DPS. Our core competencies are mechanical knowledge, process, tools, and technical writing/presentation. Shipbuilding is an application of that knowledge, but we're also not trying to chase the peak ISE/HSE/BHE meta super hard. As always, you can find us at: https://www.stobetter.com
#Builds
##Jay
Durgath It’s been a loooong time, getting from there to here. It’s been a loooong road, but the Durgath is finally here. (Editor’s Note: I thought we said he was no longer allowed to sing!)
Friendship Jay has been keeping up with all of the new carrier toys and now his Friendship is the highest-performing carrier we’ve personally seen or flown with at 1177K, with over 55% from pets.
The Hydra slept silent for awhile, allowing a RRTW build to shine as our energy leader, but now it has awoken and reclaimed the energy DPS site record at 1400K. Hail Hydra!
Atlantis Jay has his first midrange build and it’s a newer concept for him, Beam Overload on the Atlantis
##Eph289
I’ve hinted at this already on reddit several times, but I have actually built a real carrier this time on the Herald Vonph. I’ve had a Vonph collecting dust for years and this was a good opportunity to take all my collected carrier knowledge and put it to use with new content from the Heritage bundle. It’s up to 1072K, of which over half of that damage is from pets
The Eagle is now up to 1536K with some new toys from the Heritage bundle and is our first build to crack 1.5M DPS.
The Support Hiawatha is now freshly refitted with the Subspace Fracture Tunneling Field console for even more cooldowns and is up to 244K / 531% debuff
My ERL Gagarin has been transferred to the Achilles and, now with Hexa-cannons, is our first ERL build above 1M DPS at 1019K.
##Tilor
With the release of the Typhon, we finally have an Economy-tier Torper on our site. While not quite the highest-DPS of our Economy line of builds, it’s not far off at 840k. It’s not quite a carrier build, but could be a stepping stone in that direction.
Tilor’s Tzen-tar is now his highest DPS ship at 1338K and sporting some shiny new upgrades.
Our full table of builds is below:
Class | Link | Updated | Type | Subtype | Budget Class | Previous DPS | Current DPS | Author |
---|---|---|---|---|---|---|---|---|
Achilles | U.S.S. Chiron | TRUE | Exceed Rated Limits | Phaser | Premium | 870K DPS | 1019K DPS | Eph289 |
Akira (Fleet Alita) | U.S.S. Olimar | FALSE | Carrier | Phaser | Midrange | 500K DPS | 500k DPS | Tilor |
Annorax | Mist Of Avalon | FALSE | Exotic | Scitorp | Premium | 1080k DPS ISE/1001K DPS HSE | 1080k DPS ISE/1001K DPS HSE | Jayiie |
Arbiter (Fleet Avenger) | U.S.S. Roosevelt | FALSE | Beam FAW | Phaser | Midrange | 644K DPS | 644K DPS | Eph289 |
Arbiter (Fleet Avenger) | U.S.S. Thule | FALSE | Cannon Scatter Volley | Phaser | Economy | 242k DPS | 242k DPS | Jayiie |
Atlantis | U.S.S. Triton | FALSE | Cannon Rapid Fire | Polaron | Premium | 972K DPS | 972K DPS | Eph289 |
Atlantis | U.S.S. Leavitt | TRUE | Beam Overload | Phaser | Midrange | NEW BUILD | 895K | Jayiie |
Chekov | U.S.S. Myrddin Emrys | FALSE | Exotic | DEWSci | Premium | 1161k DPS | 1161k DPS | Jayiie |
Chimesh | I.G.V. Jhamel | FALSE | Cannon Scatter Volley | Antiproton | Midrange | 947K DPS | 947K DPS | Eph289 |
Chronos | Stormbreaker | FALSE | Heavy Tank | Plasma | Premium | 553K DPS / 98% ATKSIN | 553K DPS / 98% ATKSIN | Eph289 |
Constitution MW FDC | U.S.S. Mitscher | FALSE | Cannon Scatter Volley | Phaser | Premium | 1015K DPS | 1015K DPS | Eph289 |
Crossfield Refit | U.S.S. Indebted Sacrosanct | FALSE | Exceed Rated Limits | Phaser | Premium | 567k DPS | 567k DPS | Jayiie |
Da Vinci (Fleet Saber) | U.S.S. Von Neumann | FALSE | Cannon Scatter Volley | Phaser | Premium | 1152k DPS | 1152k DPS | Jayiie |
Damar | C.U.V. Lang | FALSE | Exotic | Scitorp | Premium | 739K DPS | 739K DPS | Eph289 |
Deimos | U.S.S. Perses | FALSE | Reroute Reserves | Disruptor | Premium | 1330K DPS | 1330K DPS | Eph289 |
Dranuur | L.S.S. Pioneer | FALSE | Exotic | Scitorp | Premium | 1182K DPS | 1182K DPS | Eph289 |
Durgath Temporal Heavy Dreadnaught Battlecruiser | I.K.S. Pengradon | TRUE | Projectile | Mixed | Premium | NEW BUILD | 1072K | Jayiie |
Eagle | I.S.S. Aquila | TRUE | Kinetic | Mixed | Premium | 1494K DPS | 1536K DPS | Eph289 |
Earhart (Fleet Engle) | U.S.S Doolittle | TRUE | Projectile | Quantum | Premium | 1006K DPS | 1036K DPS | Eph289 |
Equinox (Fleet Nova) | U.S.S. Perihelion | TRUE | Exotic | Scitorp | Premium | 1084K DPS | 1236K DPS | Eph289 |
Equinox (Fleet Nova) | U.S.S. Penumbra - Exotic | FALSE | Exotic | DEWSci | Premium | 886k DPS | 886k DPS | Jayiie |
Equinox (Fleet Nova) | U.S.S. Penumbra - CSV | FALSE | Cannon Scatter Volley | Phaser | Premium | 523k DPS | 523k DPS | Jayiie |
Eternal | U.S.S. Aegis | FALSE | Exotic | DEWSci | Premium | 715K DPS | 715K DPS | Eph289 |
Excelsior (Fleet Resolute) | U.S.S. Cobaltforge | FALSE | Projectile | Mixed | Premium | 644K DPS | 644k DPS | Tilor |
Fleet Cyclone | U.S.S. Opiso | FALSE | Cannon Scatter Volley | Antiproton | Economy | 357k DPS | 385k DPS | Tilor |
Fleet Hiawatha | U.S.S. Hiawatha | TRUE | Support | Plasma | Premium | 200K DPS/397%DB/3 PBA | 244K/531% DB | Eph289 |
Fleet Justiciar | U.S.S. Adamantoise | FALSE | Kinetic | Torp-Hull Burn | Premium | 875k | 875k DPS | Tilor |
Fleet Norway | U.S.S. Bjerknes | FALSE | Support | Plasma | Premium | 287K DPS/275% DB/36 PBA | 287K DPS/275% DB/36 PBA | Eph289 |
Fleet Olympic | U.S.S. Cauterize | FALSE | Exotic | Dragonbreath | Premium | 658K DPS | 658k DPS | Tilor |
Friendship Command FDC | U.S.S. Rtas 'Vadum | TRUE | Carrier | Antiproton | Premium | 956k DPS | 1177K | Jayiie |
Gagarin (Fleet Shepard) | U.S.S. Shepard | FALSE | Beam Overload | Phaser | Economy | 493K DPS | 493K DPS | Eph289 |
Ghemor | Quiver of Arrows | FALSE | Carrier | Phaser | Premium | 684k DPS | 815k DPS | Tilor |
Hydra | U.S.S. Caliburn | TRUE | Surgical Strikes | Phaser | Premium | 1281k DPS | 1400K DPS | Jayiie |
Hydra | U.S.S. Devastator | FALSE | Cannon Scatter Volley | Antiproton | Premium | 551K DPS | 767k DPS | Tilor |
Iktomi | Bwinomer | FALSE | Exotic | Scitorp | Premium | 1175.89K DPS | 1176k DPS | Tilor |
Inquiry | U.S.S. Carmarthen | FALSE | Cannon Scatter Volley | Phaser | Premium | 1070k DPS | 1070k DPS | Jayiie |
Jorogumo | Ruby/Sapphire/Citrine Hydra | TRUE | Support | Disruptor | Premium | 225K DPS/298% DB/11 PBA | 225K DPS | Tilor |
Khaiell | R.R.W. Durendal | FALSE | Reroute Reserves | Disruptor | Premium | 892K DPS | 892K DPS | Jayiie |
Kiwavi | Alpha Zergling | FALSE | Support Tank | Antiproton | Premium | 289K DPS/85% ATKSIN | 289K DPS/85% ATKSIN | Tilor |
Legendary Excelsior | U.S.S. BCF-Bismarck | FALSE | Beam Overload | Phaser | Premium | 760K DPS | 760k DPS | Tilor |
Legendary Excelsior | U.S.S. BCF-Bismarck | FALSE | Beam FAW | Phaser | Premium | 1015k | 1015k DPS | Tilor |
Legendary Inquiry | U.S.S. Yi Sun-sin | FALSE | Beam FAW | Phaser | Premium | 1034K DPS | 1034K DPS | Eph289 |
Legendary Kelvin Timeline Constitution | U.S.S. Rhongomiant | FALSE | Surgical Strikes | Phaser | Premium | 857K DPS | 857K DPS | Jayiie |
Legendary Scimitar | A.R.W. Harpe | FALSE | Surgical Strikes | Plasma | Premium | 1002K DPS | 1002K DPS | Eph289 |
Legendary Scimitar | A.R.W. Javelin | FALSE | Support | Polaron | Premium | 266K DPS/366% DB/110 PBA | 266K DPS/366% DB/110 PBA | Eph289 |
Legendary Scimitar | R.R.W. Xiphos | FALSE | Projectile | Mixed | Midrange | 1155K DPS | 1155K DPS | Eph289 |
Legendary Temporal Operative Science Vessel | U.S.S. Frontenac | FALSE | Support | Disruptor | Premium | ~200K DPS/427% DB/100+ PBA | ~200K DPS/427% DB/100+ PBA | Jayiie |
Legendary Verity (Odyssey) | U.S.S. Bedivere | FALSE | Heavy Tank | Antiproton | Premium | 434K DPS/95% atks in | 434K DPS/95% atks in | Jayiie |
Legendary Verity (Odyssey) | U.S.S. d'Alembert | FALSE | Support Tank | Phaser | Premium | 174K DPS/83% atks in | 174K DPS/83% atks in | Jayiie |
Lexington | U.S.S. Taggart | FALSE | Projectile | Mines | Premium | 962K DPS | 962K DPS | Eph289 |
Lexington | I.S.S. Bedivere/I.S.S. Szilard | FALSE | Cannon Scatter Volley | Phaser | Premium | 1108k DPS | 1108k DPS | Jayiie |
Lexington | U.S.S. Dragonscale | FALSE | Heavy Tank | Antiproton | Midrange | 390K DPS/97% atks in | 390K DPS/97% atks in | Tilor |
Long Range Science Vessel Retrofit | U.S.S. Proxima | FALSE | Exotic | Scitorp | Starter | 76k PUG ISA/129k 2MAN ISA/235k ISE/160K HSE | 76k PUG ISA/129k 2MAN ISA/235k ISE/160K HSE | Jayiie |
Palatine | U.S.S. Capitoline | FALSE | Exotic | Scitorp | Economy | 860K DPS | 860K DPS | Eph289 |
Presidio | U.S.S. Alamo | FALSE | Support Tank | Disruptor | Premium | 261K/92% atks in | 261K/92% atks in | Eph289 |
Quark | Over Achiever | TRUE | Beam Overload | Tetryon | Premium | 725K DPS | 975K DPS | Eph289 |
Scryer | U.S.S. Covenance Heart | FALSE | Exotic | DEWSci | Premium | 678k DPS | 678k DPS | Jayiie |
Sh'vhal | V.S.S. Solemn Penance | FALSE | Projectile | Mixed | Premium | 1004k DPS | 1004k DPS | Jayiie |
Sovereign | U.S.S. Ascendant | FALSE | Beam Overload | Phaser | Starter | 140K DPS | 140K DPS | Eph289 |
Styx | I.S.S. Phlegethon | TRUE | Support Tank | Antiproton | Premium | 345/95% atks in | 389K/94% atks in | Eph289 |
T'Varo Refit | R.R.W. Maelstrom | FALSE | Projectile | Mixed | Starter | 189k DPS | 189k DPS | Tilor |
Tarantula | Obsidian Beacon | FALSE | Support | Plasma | Premium | 212K DPS/264% DB/6 PBA | 212k DPS/264% DB/6 PBA | Tilor |
Terran Sirius | I.S.S. Wolfram | FALSE | Heavy Tank | Phaser | Premium | 390K DPS/93% atks in | 390K DPS/93% atks in | Jayiie |
Theseus (Fleet Theseus) | K.C.S. Parallel Lines | FALSE | Cannon Rapid Fire | Phaser | Premium | 586k DPS | 586k DPS | Jayiie |
Trailblazer | U.S.S. Navigator | FALSE | Kinetic | TorpSci | Premium | 1315K DPS | 1315K DPS | Eph289 |
Typhon | U.S.S. Recognizer | TRUE | Kinetic | Mixed | Economy | NEW BUILD | 860K DPS | Tilor |
Tzen-tar | Bring the Rainbow | TRUE | Kinetic | Plasma | Premium | 878K DPS | 1338.9K DPS | Tilor |
Vengeance | U.S.S. Lancelot | FALSE | Surgical Strikes | Phaser | Premium | 1117k DPS | 1117k DPS | Jayiie |
Verne | U.S.S. Vivaine | FALSE | Exotic | Scitorp | Premium | 1217K DPS | 1217K DPS | Jayiie |
Vonph | Tempest | TRUE | Carrier | Antiproton | Premium | NEW BUILD | 1072K | Eph289 |
Vor'cha | I.K.S. Aiden | FALSE | Beam Overload | Disruptor | Starter | 68k PUG ISA/99k 2MAN ISA/200k ISE/130K HSE | 68k PUG ISA/99k 2MAN ISA/200k ISE/130K HSE | Jayiie |
World Razer | U.S.S. Vishnu | FALSE | Beam Overload | Phaser | Premium | 1165K DPS | 1165K DPS | Eph289 |
We’re adding this section to help explain stances/decisions we’re making. For example, why we’re testing on solo ISA, why we don’t use the Fleet Power Network Array, and what we’re doing about Tilor’s reddit being gone.
#Feedback Form
The list of dropdowns was getting unsustainably long, so we’ve condensed it. Yay, no more doomscrolling!
#Guides
Carrier Basics has had some nominal updates to account for new heritage bundle content and point to the tier lists
Progression has been updated for Heritage/13th bundle content and a Carrier section
All the Revisiting Exotics are now under Guides and Tilor did some cleanup on them to condense them.
#ICYMI
Revisiting Exotics 23 covers a couple of newer Proton consoles and Cascading Gravimetric Disruptions.
Mathbusters 9: Advanced Cooldowns and Uncon covered cooldown mechanics for channels and Unconventional Systems (Editor’s Note: it does not cover Subspace Fracture Tunneling Field, aka Vovin console)
Torpedo Effects and Damage 7: Event Torpedoes and Ship Consoles
We have a Carrier Starship Trait / Personal Trait / Duty Officer section of the tier list now (doffs are really just Flight Deck Officers)
We have updated the survivability doff tier list slightly for Dal R’el and the Na’kuhl space warfare specialist for exotic builds (is quite good actually)
We have updated the tier list for traits from the Heritage bundle as well
We revamped our presentation of carrier pets as well to clean it up and added data for Elite Type 7s and Elite Valors
With thanks to /u/ShmooDude993, we have updated the CDR tool to better account for channel cooldowns and fix some errors, now up to version 3.9.
TRINITY - a handful of new exotic consoles from Revisiting Exotics 23, Temporal Tunneling, Portal of the Damned, and Flagship Staffing. We also added Breen 2-and-3 piece and corrected an issue where manual override of uptimes wasn’t working, applied -DRR from DRB correctly and fixed its cooldown. Now at version 1.7
ALICIA - Added consoles from the Achilles, Lo’laH, Premonition, Vovin, Obelisk Carrier, Friendship, and the Pahvan Crystal Battery. Now at version 0.9.1.
Tilor has updated his printable for boff cooldowns with a few minor updates to cooldowns. There’s also a new printable on Upgrades! This should be your go-to guide for the best way to upgrade your gear.
#Thanks
Our continued thanks for members outside the immediate team who nevertheless have contributed immeasurably to our success:
Everyone who has donated to Tilor to help him and his family recover from Hurricane Helene.
Mrs. Eph289, who’s been supportive of a lot of gaming and spreadsheet time, and has been flying support to help us push our builds. You remain my favorite captain to fly with, forever!
Our good friend Grim, who has been such a huge help!
Our fleetmates in Zion Fleet/Terran Imperial Guard who accompany us on our hijinks, specifically Mickster
/u/DivisionMuEpsilon, who helped teach us how to use the Vovin console and has been flying with us some as well
/u/Pottsey-X5 who's clued us in to several new toys our carriers have benefitted from
#Giveaways
As a way of saying thanks to all of you who supported Mr. Tilor and his family during recovery, we have some giveaways to offer. To enter, either leave a comment on the reddit thread or send us a Google form response with the keyword “Helene” in it. We’ll draw winners in 2 weeks on 9 November!
1 Infinity Prize Pack (T5) - keyword T5, not T6
1 Mk XV Epic Plasma Isomag
Romulan Survivor Duty Officer Pack
1 Mk XV Epic Disruptor Hangar Craft Power Transmission
4 Lockbox keys
#What’s Next
I’m itching to start optimizing my other two Exotic builds with some new toys and still have a handful of builds to X2, update, and re-test. Look for updates to the Damar, Dranuur, Support Scimitar, and Lexington next time. Tilor is building out an Economy-tier tank. Jay has some older builds he wants to update. For TFO tutorials, we’ll be tackling Khitomer Vortex, and a TFO of YOUR CHOICE to finish out the year. Fill out the survey to vote. It’ll remain open until the end of the month!
Thank you for reading this update and participating with us as we update STOBETTER in 2024! We look forward to learning more and helping people build and fly ships in STO better!
This is my first time posting on Reddit and unsure of how to post screenshot link from a phone so I’ll do my best to format this as easy as I can.
Looking for any knowledge anyone can pass down to improve my cannon scatter volley build. I’m somewhat happy with my damage output (except when doing elite) since I can generally one shot multiple low rank ships and kill medium and higher rank ships (frigates, cruisers and battleships) fairly fast. My only issue is my mobility and survivability, most of my ships and escorts are pretty sluggish and I lack the knowledge on any kind of ability (besides pilot) or consoles or traits that can help with this. My main mobility comes from the competitive engines and evasive maneuvers which don’t last long and are on downtime often enough. My survivability is basically just kill everything as fast as I can so they don’t shoot back but obviously that doesn’t work on elites. My biggest struggle is deciding on what I would replace to improve these two factors without effecting my dps too much, I can afford most end game consoles if I don’t have them already but probably lack in the trait department. I tried to keep this to as little reading as possible so I do apologize for the wall of text
I’ll share my current build that I share with my my ships I run CSV with minor changes to other ships being this one is my current best.
Character: Engineering
Ship: legendary Avenger Miracle Worker Battlecrusier X2
Weapons (all epic): Fore: Terran task force phaser DHC MK XV (crtD/dm) (dmg)x3 (proc) Pulse phaser DHC MK XV (crtD/dm) (dmg)x4 X3 Wide arc phase DHC MK XV (arc) (crtD/dm) (dmg)x3
Aft: omni pahvan proton BA MK XV crtD/dm) (dmg)x4 Advanced inhibiting phaser heavy turret MK XV (crtD/dm) (dmg)x4 Omni phaser BA MK XV (crtD/dm) (dmg)x3 (arc)
Shield: Tilly’s review-pending modified shield MK XV Deflector: elite fleet intervention protomatter deflector array Impulse engines: prevailing innervated impulse engines MK XV Warp core: mycelial harmonics matter-antimatter core MK XV
Consoles (all epic)
Engineering consoles: isomags (phaser) x4 Science: dprm and bioneural infused circuits Tactical: fleet power network array, domino, adaptive emergency systems, subspace fracture tunneling field and dilithium transporter Universal: isomag (phaser), immolating phaser lance and experimental power redirection
Stations (all SRO bridge officers)
Lietenant universal: kenocite laced weapons 1 tactical team 2 Ensign universal: tractor beam Lt. Commander tactical: torpedo spread 1, attack pattern beta 1 and CSV 2 Commander engineering/Miracle worker: emergency power to engines 1, emergency power to weapons 2, narrow sensor bands 3 and mixed armaments synergy 3 Lt. Commander science/intel: viral impulse burst 1, ionic turbulence 1 and gravity well 1
Starship traits: calm before the storm, the ruins of our enemies, universal designs, cultural conquest, over powered and over gunned, withering barrage and thirst for battle.
Space reputation(all rank 2): Tyler’s duality, magnified firepower, precision, advanced targeting systems and counter stroke
Personal space traits: Grace under fire, Terran targeting systems, pseudo submission, the boimler effect, unconventional systems, intelligence agent attaché, fresh from R&R, innocuous, operative, self modulating fire and fleet coordinator.
If anyone read that and has any kind of recommendations I would greatly appreciate it.
I am looking for some advice in order to reach out my goal: having an Excelsior Refit class as much as canon as possible. Obviously, following the FED armament around the lost era and TNG, at the moment I've equipped my ship with Phasers beam banks and one Photon torpedo launcher just to be closer to the original armament. But since it's an Advanced Heavy Cruiser it does also have a Command Specialist BOFF and here I am not sure how to best use it. Here are a couple of screenshots from my current set up:
Definitely it's a working progress so feel free to provide any advice you might have about it.
Also, I am currently running Advanced TFO with this set up and I am quite enjoying it, but if there is anything I can improve and also reaching out my goals, that would be perfect. Thanks!
PS: I've forget to mention, I am looking for something budget or with Reputation and Dilithium unlock, so nothing with Store purchase or Lobi.
With the traits I'm using, does the various bonus damages stack and how would I check?
Thanks.
Also, any basic criticism/suggestions appreciated.
Note: I don't max weapon power. It runs north of 150 all the time in a fight and I figure I'm getting bonus damage from other powers being at 100 or more as it is that might be worth the difference.
Edit: Slightly modified build is under Loadout 2:
Heyo Trekkies,
I've played Star Trek Online on and off over the years and bought a fair number of ships in that time, but I never really stuck to the game because I could never find a build that didn't require insane gear that I would never have the hope of ever unlocking. I want to have a viable build that I can use early on and be effective, rather than suffering as I work towards a build I might be able to achieve someday.
I won't pretend to understand the different item stats in this game, so I'm hoping someone here will be able to see what I put up here and tell me if I can make something useful out of all of this. When I see people offering advice for ship builds, there is often a ship recommended that you need to purchase in order to get a specific console or piece of equipment. So I'm going to list the different ships I've unlocked and the special equipment pieces they have, and I'd like to see what people would recommend as a build with the items I have available to me.
At the end of the day, I prefer builds that have survivability, but I also love carrier builds. I don't care for glass cannon builds because I don't have fun respawning regularly. So with that in mind... here are the ships / equipment I have unlocked.
I'm going to list the ship name, special items they have, and the special stat you can get from leveling it up fully. Based on what you see below, what would you recommend as a build?
Edit: After deciding on what build might be best, is there a certain Reputation tree I should get equipment from? Reputation items will probably be the easiest pieces of gear I'll come across, outside of doing story content repeatedly.
-
Legendary Temporal Flight-Deck Carrier
V - Polarized Lattice - Optimized Tritanium Armor
VI - Weaponized Time Crystals
Hangar: Tactical Flyer Squadrons
Universal Console: Reinforcing Squadrons
V - Emergency Weapon Cycle
Universal Console: Ablative Hazard Shielding (The console wiki page is empty, so use the Arbiter page to see what this does).
Buran Command Dreadnought Cruiser
V - Unified Engineering
Hangar: Class C Shuttlecraft
Universal Console: Ion Storm Generator
V - Insult to Injury
Hangar: Peregrine Fighters
Jupiter Exclusive Console: Fleet Coordination Matrix
Legendary Verity Command Dreadnought Cruiser
V - Checkmate
V - Super Charged Weapons
V - Adaptive Hull Plating
VI - Continuing Mission
Hangar: Type 8 Shuttles
Odyssey Exclusive Consoles: Chevron Separation, Aquarius Escort, Work Bees
Flagship Technologies Consoles: Timeline Stabilizer, Adaptive Emergency Systems, Dampening Wave Emitter, Flagship Tactical Computer
Legendary Ross Command Exploration Cruiser
V - Explosive Polarity Shift
VI - Make It So
Galaxy Exclusive Consoles: Saucer Separation, Antimatter Spread, Molecular Cohesion Nullifier
Legendary Kelvin Timeline Constitution Intel Battlecruiser
V - Down But Not Out
VI - Heard I Needed Help
Universal Console: Auxiliary Ejection Assembly
Legendary Sovereign Miracle Worker Assault Cruiser
V - Specialist Knowledge
VI - Transcranial Sensor Link
Starfleet Assault Cruiser Exclusive Consoles: Metreon Gas Warhead Launcher, Incremental Phase Cloaking Device
Universal Console: Metreon Gas Canisters (Included in above link)
Legendary Constitution Miracle Worker Light Cruiser
V - Built to Last
VI - The Best Diplomat
Universal Consoles: Ionized Gas Sensor, Ominous Device
Legendary Intrepid Miracle Worker Multi-Mission Science Vessel
V - Ablative Field Projector
VI - Extensively Modified Warp Core
Hangar: Delta Flyers
Intrepid Exclusive Consoles: Ablative Generator, Aero Shuttle Bay
Universal Console: Nadeon Detonator (Included in above link)
Legendary Columbia Temporal Operative Escort
V - Preferential Targeting
VI - Field-Modified Overload Support
Universal Consoles: Grappler, Point Defense Bombardment Warhead
Legendary Glenn Temporal Operative Science Vessel
V - Black Alert
V - Terran Machinations
VI - Temporal Anchor
Universal Consoles: Mycelium Ambush, Weaponized Helical Torsion
V - History Will Remember
Universal Console: Temporal Trajectory Shifter
Sojourner Operations Star Cruiser (+ Shamshir Romulan Warbird Variant)
V - Adaptive Hull Plating
Odyssey, Bortasqu, & Scimitar Flagship Console: Adaptive Emergency Systems
Yorktown Science Star Cruiser (+ Flambard Romulan Warbird Variant)
V - Checkmate
Odyssey, Bortasqu & Scimitar Flagship Console: Dampening Wave Emitter
Endeavor Tactical Star Cruiser (+ Khopesh Romulan Warbird Variant)
V - Super Charged Weapons
Odyssey, Bortasqu & Scimitar Flagship Console: Flagship Tactical Computer
V - Subsystem Redundancies
Universal Console: Supplemental Subsystems
Alita Heavy Strike Wing Escort
V - Coordinated Assault
Hangar: Peregrine Fighters
Universal Console: Destabilized Tachyon Emitters (The item itself doesn't have a page set up. This is the ability it can trigger).
V - Synthetic Good Fortune
Universal Console - Nucleogenic Igniter
Legendary Defiant Pilot Warship
V - Withering Barrage
VI - Over-Powered And Over-Gunned
Universal Consoles: Quantum Warhead Module, Cloaking Device
Suliban Silik Flight Deck Assault Carrier
V - Majority - Minority
Hangar: Suliban Veil Fighters
Flight Deck Assault Carrier Console: I.F.F. Manipulator
V - Dampen Energy Signatures
Hangar: Jem'Hadar Vanguard Gunboats
Universal Console: Linked Command Matrix
Misc Unlocks:
I'm starting a build for this recent ship I received from the event, for my Fed. Tactical Captain and I want it to be with CSV. Now the trick here is its got to be with Fleet gear, Reputation Rep gear, and gear from mission rewards & Crafting from R&D. And with Phaser Dual Heavy Cannons. I do have a number of ships I've managed to accumulate, but there's so many it's hard to pick them all, as y'all probably understand I've tried picking some that have had notable consoles like the Domino, traits like the Boimler, consoles from the Vovin, the Lexington, the miracle worker flight deck carrier, the Arbiter, the Adamant, Cyclone, Jem'Hadar Vanguard Dreadnought, M'Chla Pilot Bird-of-Prey for its trait, Khopesh Tactical Dreadnought, the Hyperion, Lukari Dranuur, Alliance Rex Pilot, the Vengeance, so any assistance or help whatsoever would be greatly appreciated no matter how weird it may seem, oh and I do want a ship with good balance between surviving and tank. Some good principles are at Stobetter however they don't have a build guide for this ship because it's only a recent ship anyway I've rambeled enough so I'll leave it to you guys.
Hello all,
I've recently gotten back into STO after a while and found that now, when playing content aside from episodes, i have quite some trouble staying alive in space. My damage output is fine for what i need it to do, and I know damage = survivability to a degree, but still it doesn't work out for me.
I also feel like my skill tree is probably all wrong and would like some advice on that too!
Thanks in advance. :)
Edit: Here is my full build:
This is the current build for my legendary inquiry
Player Info | -------------- |
---|---|
Captain Name | Kurik |
Captain Faction | Federation |
Captain Race | Betazoid |
Captain Profession | Tactical |
Primary Specialization | Intelligence |
Secondary Specialization | Pilot |
Intended Role | DPS |
Captain Outfit | [ "Image Description" ]( "Image Link here" ) |
Engineering | Science | Tactical | |||||
---|---|---|---|---|---|---|---|
Lieutenant | Advanced Hull Capacity | Advanced Energy Weapon Training | Advanced Projectile Weapon Training | ||||
Lieutenant Commander | Improved EPS Flow | Improved Impulse Expertise | Improved Control Expertise | Improved Drain Expertise | Advanced Targeting Expertise | ||
5 Points | Drain Infection | ||||||
Commander | Advanced Weapon Amplification | Advanced Weapon specialization' | |||||
15 Points | |||||||
Captain | Offensive Subsystem Tuning | Advanced Exotic Particle Generator | Advanced Long Range Targeting | Advanced Hull Penetration | Advanced Shield Penetration | ||
25 Points | |||||||
Admiral | Warp Core Potential | Coordination Protocols | Tactical Readiness | ||||
35 Points | Defensive Coordination | ||||||
Warp Core Efficency | Offensive Coordination | ||||||
Total of 46 of 46 Points | Engineering Points: | 10 | Science Points: | 11 | Tactical Points: | 25 |
Points to unlock | Engineering Unlocks | Science Unlocks | Tactical Unlocks |
---|---|---|---|
Unlocks After 2 | Training Manual: Mine Dispersal Pattern: Beta III | Training Manual: Tactical Team III | Training Manual: Cannon: Rapid Fire III |
Unlocks After 5 | Battery Expertise | Sector Space Travel Speed | Threat Control |
Unlocks After 7 | Training Manual: Attack Pattern: Omega III | Training Manual: Mine Dispersal Pattern: Alpha III | Training Manual: Torpedo: High Yield III |
Unlocks After 10 | Maximum Hull Capacity | Maximum Shield Capacity | Projectile Critical Chance |
Unlocks After 12 | |||
Unlocks After 15 | Energy Critical Chance | ||
Unlocks After 17 | Training Manual: Torpedo: Spread III | ||
Unlocks After 20 | Accuracy | ||
-------------- | -------------- | -------------- | -------------- |
Unlocks After 24 (Ultimate) | Focused Frenzy | ||
Unlocks After 25 (Ultimate) | Team Frenzy | ||
Unlocks After 26 (Ultimate) | |||
Unlocks After 27 (Ultimate) |
Type Your info here
Type Your info here
Basic Information | Data |
---|---|
Ship Name | U.S.S. Warden |
Ship Class | Battlecruiser |
Ship Model | Legendary inquiry miracle worker |
Deflector Visuals | |
Engine Visuals | |
Shield Visuals | |
[ Starship Beautyshot ]( Insert Image Link here ) |
Basic Information | Component | Notes |
---|---|---|
Fore Weapons: 5 | Dark matter quantum torpedo launcher mk XV | [CrtH] x3 [Dmg] ultra rare |
Ba'ul Antiproton dual heavy cannons mk XV | [Acc] [CrtD] [CrtH] x2 ultra rare | |
Ba'ul Antiproton dual cannons mk XV | [CrtD] x3 [Dmg] ultra rare | |
Ba'ul Antiproton dual heavy cannons mk XV | [Acc] x2 [Dmg] very rare | |
Ba'ul Antiproton dual heavy cannons mk XV | [Acc] [Crtd] [Dmg] very rare | |
-------------- | -------------- | -------------- |
Aft Weapons: 3 | Ba'ul antiproton turret mk xv | [Acc] [CrtH] [Dmg] very rare |
Omni-directional Ba'ul linked sentry AP beam array mk XV | [CrtD] x2 [Proc] very rare | |
Ba'ul antiproton turret mk xv | [CrtD] [CrtH] x2 very rare | |
-------------- | -------------- | -------------- |
Experimental Weapon | ||
Deflector | Elite Fleet intervention Protomatter Deflector Array MK XV | [ColCrit] [DrainX] x2 [EPS] ultra rare |
Secondary Deflector | ||
Impulse Engines | Mycelial Wave-Impulse Engines Mk XV | [Spd] [Turn/spd] [Turn] x3 Epic |
Warp Core | Elite Fleet Plasma-Integrated Warp Core Mk XV | [AMP] [Eff] [SSR] [W->E] [W->S] [WCap] Epic |
Shields | Assimilated Regenerative Shield Array mk XV | [Cp/Rg] [Proc] [Reg] x3 Epic, will be switched for tillys shield as soon as I get discovery rep to tier 5 |
Devices | Red Matter capacitor | |
-------------- | -------------- | -------------- |
Engineering Consoles: 4 | Isomagnetic Plasma Distribution manifold MK XV | [AP] very rare |
Isomagnetic Plasma Distribution manifold MK XV | [AP] very rare | |
Isomagnetic Plasma Distribution manifold MK XV | [AP] very rare | |
Isomagnetic Plasma Distribution manifold MK XV | [AP] ultra rare | |
-------------- | -------------- | -------------- |
Science Consoles: 2 | Temporal Disentanglement Suite MK XV | ultra rare |
Flagship Tactical Computer | ||
-------------- | -------------- | -------------- |
Tactical Consoles: 5 | Tachyokinetic Converter MK XV | Epic |
assimilated module mk XV | ultra rare | |
polymorphic probe array | Epic | |
crystalline absorption matrix | Epic | |
Ba'ul linked sentry coordination matric mk xv | very rare | |
-------------- | -------------- | -------------- |
Universal Consoles: 2 | Isomagnetic Plasma Distribution manifold MK XV | [AP] very rare |
| Isomagnetic Plasma Distribution manifold MK XV | [AP] very rare
-------------- | -------------- | -------------- Hangars: 0 | | | |
Bridge Officer Information | Power | Notes |
---|---|---|
Officer 1: Lieutenant ( Tactical ) | Kemocite-Laced Weaponry I | |
Trait: [name] | Toroedoes: Spread II | |
Officer 2: Lt. Commander ( Tactical ) | Best Served Cold I | |
Trait: Leadership | Attack Pattern Beta I | |
Cannons: Scatter Volley II | ||
Officer 3: Lt. Commander ( Sci/Intel ) | Viral Impulse Burst I | |
Trait: Engineered Soldier (Space) | Hazard Emitters II | |
Override Subsystem Safeties III | ||
Officer 4: Ensign ( Engineering ) | Emergency Power to Shields ! | |
Trait: Efficient | ||
Officer 5: Commander ( Eng/MW ) | Destabilize Warp Core I | |
Trait: Engineered Soldier (Space) | Emergency Power to Weapons II | |
Narrow Sensor Bands III | ||
Reverse Shield Polarity III | ||
Officer 6: [rank] ( [profession] ) | ||
Trait: [name] | ||
Duty Officer Information | Power | Notes |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 | ||
6 |
Personal Space Traits | Description | Notes |
---|---|---|
Accurate | +10% Accuracy | |
Beam Training | +5% Beam Weapon Damage | |
Bulkhead Technician | +10% Maximum Hull Hit Points | |
Fleet Coordinator | +2% All Damage per Team member (Self included), up to 10% | |
Go Fast! | #N/A | |
Cannon Training | +5% Cannon Weapon Damage | |
Self-Modulating Fire | On outgoing Critical Hits, your energy weapons and projectiles gain +50% Shield Penetration for 10 sec (Can trigger once every 45 sec) | |
Shield Technician | +10% Maximum Shield Capacity | |
Warp Theorist | +10 Warp Core Potential (Improves Power Levels) +10 Electro-Plasma System Flow (Improves Power Transfer Rate) | |
Space Reputation Traits | Description | Obtained from |
---|---|---|
Enhanced Rending Shots (Rank 2) | On every non-Critical Hit with a Weapon, increase Critical Hit Chance by 1.85%, stacks up to 10 times. All stacks removed on successful Critical Hit. | T6 Delta |
Chrono-Capacitor Array | +7.5% Bridge Officer Ability Recharge Speed | T2 Temporal |
Reactive Ship Repairs (Rank 2) | On crit: +___ Hull Restored per sec for 5 sec | T6 Delta |
Advanced Engines (Rank 2) | 31.3% Flight Speed, +31.3% Flight Turn Rate | T6 Delta |
Starship Traits | Description | Notes |
---|---|---|
Ship of the Line | #N/A | |
Emergency Weapon Cycle | Activating Emergency Power to Weapons provides a reduction in weapon power cost and grants a boost to weapon firing speed for the duration of Emergency Power to Weapons | |
Calm Before the Storm | While this starship trait is slotted you will gain a stack of Calm every few seconds while in combat. Each stack of Calm grants a small amount of damage resistance. Exiting combat will clear all stacks of Calm. Once you have 10 stacks, all stacks of Calm are cleared and you gain the Storm buff. While under the effects of Storm, you will gain a buff to Bridge Officer Ability Recharge Speed and Weapon Firing Cycle Haste. | |
Entwined tactical matrices | #N/A | |
Withering Barrage | While this trait is equipped, the duration of your Cannon: Scatter Volley is increased by 4 seconds. | |
Piggyback Launch Tubes | #N/A |
Subsystem Power Settings | Value (Target/Display) | Notes |
---|---|---|
Weapons | 165 / 100 | |
Shields | 92 / 70 | |
Engines | 71 / 15 | |
Auxiliary | 38 / 15 |
Set Name | Set parts: # of # | Effects | Notes |
---|---|---|---|
1 Oppressive Balance | # 2/3 | Ba'ul AP weapons chain an additional time | |
2 | # | ||
3 | # | ||
4 | # | ||
5 | # |
Ship Stats | Value | Notes |
---|---|---|
Hull | 105679 | |
Shields | 8774 | |
Global Critical Chance | 12.40% | |
Global Critical Severity | 115.30% | |
EPS/Power Transfer Rate | 286.63% | |
Hull Regeneration Rate | ||
Turn Rate | ||
Flight Speed |
Type Your info here
I see people talk about 100% uptime from FAW mostly. how is this achieved? is it possible with to do it with BO as well? My understanding of the global cooldown (15s) cannot be shortened. what am I missing?
I'm getting around to finally working on different weapon type builds and chose phaser as my next choice. Thing is im wondering what consoles to look for outside of D.O.M.I.N.O. and exploiters/locators to look for? Main build won't be able to use exploiters/locators since it's a pet build.
Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!
You can see previous weeks megathreads here.
Hello folks, I'm creating this to put some thoughts out there that I've posted in various places recently, This has been posted predominately because of a certain (now deleted post) on /r/sto. (Note: I am banned on /r/sto). This might be relevant in the future, and the mods over here seem to have a more moderate opinion of me as of late (I also have no interest in burning this bridge).
I would send this to DECA, but I wouldn't want to waste any of their time. I know that it's very likely they already think like this, and I don't want to waste the time and good will of only DECA employee I have any relative access to.
A couple of weeks ago I did up a video about the Generic CSV Platform. This is rather rare for me as I don't like to create content like this, but I felt the content would be informational to some people who may not fully realize how obvious it is to some of us who have been building ships for 10 years now.
I've now done a followup run^1 demonstrating that philosophy with the Lamarr. As a background, I purchase ships arbitrarily. I did not really go into the Lamarr with the thoughts that the other people in the community had besides some off the cuff comments about how bad the Bridge Officer seating was compared to my expectations. Overall however, the ship does "what i want it to do", and some comments about the ship by certain members of the community are way overblown, namely around how bad the ship itself performs
As for performance - it performs at the level as I'd expect with this loadout - that being it does the same damage as every other "Generic CSV Platform". This is fine... except its not and I think this is where most of the trolling originates from (confusion and misrepresentation around expectations from the community)
There are four reasons why anyone goes out of their way to buy a T6 Promotional Choice Pack ship.
I will play both sides here and say that 1-3 are subjective, however, I will also say that 1 and 2 have physical statistics backing them where 3 does not. 4 is here because I'm being honest with myself - I really like buying something minute 1 after a patch drops and sharing information about it with the community.
I am also going to be honest and say that the Lamaar absolutely does not fall into categories 1 and 2, but does fall into category 3. I think that the community is very conflicted over whether or not a ship can be sold for $300 on #3 alone. I personally do not weigh any of this into the equation, but I am willing to say that some changes to the Lamarr could have been made at the systems design stage to make this ship more desirable.
Out of the 468 T6 ships, we currently do not have a 5 Fore Weapons Commander Science Ship. This ship would have been the ideal candidate - a rather rare ship category (Science Dreadnought) in the most premium ship category (Infinity Promotion).
The Bridge Officer layout is not thematically correct for the ship. An Intel Secondary would have worked well here (I even built my Lamarr with a covert/stealth theme), as well as the thought that the ship is way too Engineering heavy with a Lt. Cmdr Engineer station.
The Starship Trait could actually be good by extending its duration so that we finally get 100% uptime with FAW.
But at the end of the day when someone claims that a ship is "bad" or "not meta" - largely discard their opinion unless they can back it up with words (or do the testing yourself). I'm an awful pilot, and even I can do enough DPS with the Lamarr because at the end of the day Star Trek Online is a Pay to Win game where the platform itself largely does not matter.
Rare Kraust Effortpost out.
^1. ^I've ^had ^runs ^as ^high ^as ^1.05m ^on ^this ^build ^all ^in ^pug ^environments. ^Numbers ^were ^low ^because ^Michi ^happened ^to ^be ^in ^the ^queue ^with ^me ^and ^took ^the ^Agonies ^and ^I ^can ^provide ^more ^sample ^videos ^if ^requested.
Hey boys I'm trying to make a new anti exodus build but I'm having trouble getting the dish, It doesn't Have the reward inside of the mission operation gamma & another issue is the toon I need it on I can't get the hail to pop appreciate any insight thank you!
I'd like to put together a biuld for my Romulan toon. A ship that decloaks and attacks with a single (or small number of) powerful weapons that cripple or destroy the enemy. I've done beam spam, cannon spam, torp spam and space magic. I'd like to try something more...well, Romulan.
Is this possible in STO?
Hey Ho,
like I already stated, do you have experience with isomags on a minelayer build (compared to vulnerability locators)? I do not really have the ressources to just try it out. I guess the difference is not that big since mines will not benefit from weapon power, but I thought it might still be a nice boost on my front weapons.
I run the build on the Vorgon Ytijara (3 fore and 5 aft weapon slots). The ship has 5 engineering console slots.
Any help is appreciated. :)
So, I want a Surgical Strikes III platform but with some conditions: It has to be from the Z(C)-Store, it has to be maneuverable and capable of using a type of Battle Cloak. With those conditions I basically got either the Adamant or the Faeht.
I'm leaning towards the Adamant, but I wanted to hear more opinons, and maybe If I missed another option.
The Detapa was also enticing, but it doesn't have a "battle" cloak.