/r/startrekadventures

Photograph via snooOG

The primary subreddit dedicated to the "Star Trek Adventures" Tabletop Role Playing Game by Modiphius Entertainment.

The primary subreddit for the Star Trek Role Playing Game, Star Trek Adventures, by Modiphius Entertainment.

Rules

  1. No Piracy
  2. Must be related to Star Trek Adventures
  3. No bigotry
  4. Streams may only be posted once a week
  5. Discord Servers/LFG/LFP may only be posted once a week
  6. Don't be an asshole
  7. No AI Imagery

Star Trek Adventures Resources

Star Trek Related Subreddits

  • Star Trek: Primary Star Trek and all Trek-related things subreddit.

  • Daystrom Research Institute: In-depth discussion of everything and anything related to the Star Trek franchise.

  • Treknobabble: A Star Trek multi-reddit, with discussion and images, and a hub to other Star Trek related subreddits.

  • StarTrekGifs: Subreddit dedicated to the creation and collection of Trek-related Gifs.

  • TrekFic: Star Trek Fan Fiction subreddit.

  • Star Trek Online: Official Subreddit for the Star Trek MMO

/r/startrekadventures

7,919 Subscribers

4

2nd Edition Gamemaster Toolkit Australian release date?

Pretty much says it in the title; I'm happy to order from Modiphus directly but would also like to support an Australian distributor if possible.

Would anyone have any information if there'll be a distributor or if I'll have to order direct online?

2 Comments
2024/12/03
00:39 UTC

6

Surprised that LD S5E3 hasn't been memed here

Given that we ended up with a giant 20-sided die rolling all over the place, I expected that to get turned into STA memes. Or did I just miss them?

1 Comment
2024/12/02
22:08 UTC

14

Just bought 2e; How Do I Gorn?

Where are my Gorn stats?

Or, for that matter, Tholians? Even Borg! (as if they can be so easily defeated).

10 Comments
2024/12/01
19:11 UTC

3

Why is your name on a Starship?

A thought game, your given name is used on a Starfleet vessel. 1) what vessel is it? [Can be any era] 2) why was your name chosen for this honor?

4 Comments
2024/11/29
21:47 UTC

17

Easy to play?

I see that STA version 2 is new and improved, so I've purchased the PDF. My questions before I get too bogged down or confused are:

Is it easy to play?

Is it rules light? (The roll 2d20 and get under seems simple enough, as well las the calculation for the target number. )

Can I use it with "Captain's Log"?

What else would you recommend to a new player to get started with STA?

Thanks.

5 Comments
2024/11/28
20:21 UTC

2

Help with designing an alien creature

Hi good folks,

For my next episode, I'm going to rip off the story from an episode of the 80's cartoon Centurions - An Alien Affair - and have the players' ship encounter a rogue comet, which actually contains the frozen body of an energy-draining alien creature.
The story itself should be relatively simple - study comet, find it's producing a comm signal, find containment device at centre of comet, get too curious, take back container onto ship, thaw out creature, creature runs rampant, stop creature. Easy.
What I'm needing some help on is the creature's stats and how to officiate its abilities.
In the cartoon the alien creature fed on energy. Any energy. The more it consumed the bigger, more powerful it got. So using phasers on it would simply make it stronger. Trying to beam it away would have the creature feed on the transporter energy, disrupting the beam and allowing it to become more powerful. You get the idea.
Any thoughts or ideas on how I could represent this ability using the rules (2e)? For instance, something from Pathfinder would be Evolution Points, where the amount of damage inflicted by an energy weapon would give it X evolution points that it could spend on upping stats or gaining new abilities.

As ever, any and all assistance given is greatly appreciated.
~M@

3 Comments
2024/11/28
11:02 UTC

8

Actual Play The Omicron Saga EP 04 - Overlookers

Trying to escape from the Borg in the nebula. The crew lose control of the ship for some unknow reason.

youtube

https://youtu.be/xH5A3Pq8N9s

Spotify Audio Only
https://creators.spotify.com/pod/show/omegaomtv/episodes/Star-Trek-Adventures-2E-The-Omicron-Saga-EP-04---Overlookers-e2ridfs

0 Comments
2024/11/27
06:11 UTC

21

Star Trek Adventures 2e Starter Set Review

5 Comments
2024/11/27
04:47 UTC

11

Tis the Season for finales with Your GM in The Great Barrier

Greetings all!
For those following the campaigns, both Aegis and Broken Sword are on the verge of finishing their second seasons. While we've got one more STABS game this month, I am dropping the December schedule now.

  • Star Trek Adventures: Broken Sword and the Search for W'oe

    • Our 11th episode follows the crew of the Yan as they finally uncover a lead in their old friend's disappearance. Old faces from our crews voyage reappear as they speed inexorably towards a rescue mission and duel against devils in a great blue expanse. Join us tomorrow, November 26th, at 7:30PM EST for our season finale; "SuDwI' tIn HIjnajpu'"
  • Star Trek Adventures: Aegis approaches the end of its Expedition

    • It's been a long road, getting from their to here. Far from resupply, the Aegis ventures through the graveyard of a long gone civilization towards their Captain's mysterious destination. Will they find promise of a better future, or will threats of the past stalk behind their trail? Join us Saturday, December 7th, at 1PM EST/6PM GMT for our season finale; "Acheron"

2024 has been quite the year for us and been an especially ambitious time for our games, filled with changes and interesting adventures. I hope you've all been enjoying, whether playing or watching.

https://preview.redd.it/ywo8q2pdm43e1.png?width=2304&format=png&auto=webp&s=5aaddbaa5d1b40aa7a42535984dedf9fc7a57c9e

1 Comment
2024/11/25
22:54 UTC

6

#FanExpoSanFrancisco2024

Any STA fans visiting #FanExpoSanFrancisco2024 next weekend? Josh Allen and I will be giving an intro to STA's "Captain's Log." We're sure to run into some spatial anomalies, cosmozoic entities, and irascible alien diplomats as the group uses the Probability Matrix as a muse. Would love to see you there! 11:45 AM Pacific on Saturday, 11/30, Theater 6.

GIVEAWAYS: We will be giving away one (1) hardcopy Captain's Log and five (5) PDFs too! So, worth attending!!!!

https://fanexpohq.com/fanexposanfrancisco/sci-fi-fantasy/

0 Comments
2024/11/25
16:27 UTC

36

V1 of the Master Systems Display Project is finally here!

Boldly Go

We are so proud to announce that V1 of the Masters Systems Display project is released! While not as perfect as I wanted it to be, I just don't have the time I used to, and I'd rather pitch this into the community for help, instead of another day without it in your hands! 

https://preview.redd.it/ff6rfrdcqv2e1.png?width=1992&format=png&auto=webp&s=07a0f15d03da321872d4a15a18a0635b54c144e4

What is it? 

The Master Systems Display project is a simple, printable starship creation system for Star Trek Adventures: 2nd edition. It can also be used for Captain's Log, or just as a fan. 

  • Pick and copy from dozens of rooms and sizes 
  • Create entire decks from your ship, including their location 
  • PSDs included, so you can create your own custom rooms and objects
  • Build out every deck of your ship

https://preview.redd.it/u3n2hv2gqv2e1.png?width=2130&format=png&auto=webp&s=d04ccf8a8b15aa536c4d42a26eaa05bae71d29d8

Build Your Ship

As you can see in the example above, there are currently 15 command rooms alone, including JAG offices and court rooms. This level of nuance and detail allows you to design a ship around your plot. What does your ship do? Is it heavily invested in legal and diplomatic proceedings? Or perhaps its a medical vessel? 

Starfleet in the 25th century has gone a step further in making sure its vessels have all the resources required to function in deep space. With more coming! 

Customize for each Mission

Every room in the MSD project is made out of a group of shapes, all which can be pulled apart, removed, added, and customized. Don't like the look of antimatter storage? Change it. Want to design a new phaser control center, one that fits the phaser lotus of the Chimera Class? Do it. I have not rasterized anything, in order to give you as much design and creative ability as possible. 

https://preview.redd.it/afgsce1iqv2e1.png?width=1068&format=png&auto=webp&s=01b9a1dc53d50e3ab0a02b6c1b0ec264fa5486cf

The Excalibur was originally designed for cargo and support, but all of these assets are removable.

More Coming

To start the project small, we've only started with the Excalibur class, but that doesn't mean we won't be growing. I want to grow the ships at scale, meaning that each additional ship will be size-relative to the Excalibur. 

Including my personal favorite, the Jupiter Carrier. 

Also, I can't wait to see what you all add to this! 

You can grab it at https://thatwalshguy.itch.io/sta-msd

4 Comments
2024/11/24
16:56 UTC

24

"Dead Stop" (ENT) Automated Repair Station

Has anyone made use of the automated repair facility featured in the ENT episode "Dead Stop"? The last we see of it is it self-repairing at the end of the episode, and I thought it would be fun to integrate it into a STA campaign. Has anyone done this? I'm trying to figure out where it is. "Minefield" is set (presumably) along the Romulan border, and "A Night in Sickbay" is in orbit of Kreetassa, which is within 120 light years of Earth (according to Memory Alpha) - all of which means it could be literally anywhere within the 24th century Romulan territory.

I'm wondering if there's a third-party source (a novel, for example) that gives a better indicator of the station's location.

6 Comments
2024/11/23
05:03 UTC

7

[STA Captain's Log] Have I overlooked something?

Hey guys,

I'm not sure if I've overlooked the treatment of the topic ‘Formulation of open questions’ in the rulebook and would be very happy if someone smarter could point me to the right page or the corresponding chapter.

I know this mechanic from many solo RPGs or GM emulators and I've caught myself missing this in STA CL several times in the past. I would prefer to use an appropriate treatment of the topic from the book instead of using rules from an additional/different book (even if this is fine in principle).

Not everything can be represented/solved via the probability matrix. But if this fabulous book doesn't actually cover the topic (I read it all months ago but can't remember finding anything about open questions), how do you handle this topic for yourselves?

Please save my day and show me that the STA CL book addresses this issue and that I have simply overlooked it.

live long and prosper

4 Comments
2024/11/22
18:31 UTC

14

I'm running the quick-start for a Star Trek newbie. Is this a good summary of what ST is about?

What the thread title says. I'm trying to introduce Star Trek, the setting and the game, to someone who doesn't know anything about it other than that it's a sci-fi show. I'm no expert either, but I've made this attempt at describing what ST is about. I'd love feedback from people better versed in ST than I am.

!Star Trek: An Introduction!<

!Star Trek takes place in our own future. After World War III and near civilisational collapse in the twenty-first century, by the twenty-third the world is under one democratic government, United Earth. There is no scarcity, no capitalism or even money and no bigotry. Religion and sexuality are personal matters. It is as if all the wishes of 1960s and later progressives had come true. (The original 1960s series claims to have had the first interracial kiss between a white and black actor on US television, although the UK had beaten it to that milestone by over ten years.)!<

!United Earth became possible because of the development of the faster-than-light warp drive, which attracted the attention of the first alien species Earth had contact with: the Vulcans. Vulcans have pointy ears and pointy eyebrows (they're essentially space elves), are very strong, can temporarily 'meld' their minds with other sentient beings, sharing thoughts and memories by touch, and live strictly according to the dictates of logic. The latter is not because they don't feel emotion, but because their emotions are so extreme that they learn from a very early age to suppress them. Vulcan logic prioritses the good of the many over that of the few or the one.!<

!Together with the Vulcans and some other species (Andorians and Tellarites), United Earth formed the United Federation of Planets, accepting new members as it expanded across the galaxy with the help of its exploration arm, Starfleet, which your characters work for. A Starfleet exploration ship is sent, alone, on a "five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before." (And incidentally to spread by example the gospel of "gay space communism", as some of its modern fans call the Star Trek future.) In any case, while Starfleet is perfectly willing to use force in self-defence, it values clever solutions and diplomacy above all. It's quite hard to make friends with someone you have shot at. (In the game rules, you are assumed to have set your space guns, a.k.a. phasers, to stun your target unless you state otherwise, and using deadly force has negative mechanical effects.)!<

!Not every alien species took well to meeting the Federation or responded positively to its outstretched hand, in particular the Klingon Empire. Klingons are an ultra-militaristic culture whose emphasis on honour and military prowess directly contradicts the principles of the Federation. This was an interaction the Federation could not resolve peacefully and this game takes place shortly after the conclusion of an incredibly destructive and bloody war between it and the Klingon Empire, which ended two years ago in an armistice.!<

!A note on the themes and tone of Star Trek: the theme is one of exploration and intercultural friendship, with the tone being of awe, wonder and also danger. This scenario is set around the time of the original 1960s series, which was often quite weird and psychedelic. It featured, e.g., encountering the Greek god Apollo who turned out to be an incredibly powerful alien force that wanted to be worshipped, a planet whose culture had organised itself entirely on the basis of mafia movies, and an alternate "mirror" universe where the Federation was actually the evil Terran Empire and everyone wore revealing uniforms because they were evil. Later Star Trek series (the Next Generation, Deep Space 9, Voyager) were set a hundred years later, were less about exploration and became more sober and serious in tone, but the most recent one, Strange New Worlds, is again set in the earlier, exploratory period, just before the events of the original series, and quite successfully (imo) combines the two tones, modern and psychedelic. It has serious topics, like the question of war crimes committed during the Federation-Klingon War, but also, e.g., a Buffy-like episode where everyone is forced to sing their feelings or a body-swap comedy. It's that combination of seriousness and strangeness that this adventure aims at. !<

7 Comments
2024/11/20
18:01 UTC

14

Anyone have suggestions for fun items I could give my crew?

During our last session my crew decided they wanted to talk to a vendor in the local marketplace to see if they could get some information about the mystery they were investigating and so I gave them an Andorian thrift shop owner they immediately latched on to.

So far they've been trading knick-knacks with no real value; the captain traded a few dresses for some local gossip, the first officer traded a copy of the holodeck library for an antique movie projector, our Bajoran engineer traded for a model of an ancient Bajoran sail ship that was found near the Denorios Belt, and our helmsman/junior science officer traded star charts for rare local flora.

Since they like him so much, I want to bring him back occasionally and I already had an idea for a thing or two to set up plot stuff for our second arc (e.g. an Elbbirt - A tribble that is out of sync with normal space time that can be used as a detector for temporal anomalies). But I'm fairly new to both GMing and the system so I was hoping to get some ideas for items that would be useful to my crew while still being balanced.

If it helps, our campaign is parallel to DS9 in the timeline

11 Comments
2024/11/18
14:57 UTC

9

A useful resource, but looking for suggestions

https://sta.bcholmes.org/index.html

This for practical purposes (and only for characters so far) seems an incredibly comprehensive character generator that works with 2e.

I'm in the process of preparing a campaign for the first time, so I'm looking for suggestions and feedback as to appropriate resources as a GM to allow?

Era is easy enough to choose as is crew, but then it starts breaking down for me as I'm not as familiar as I'd like to be with some of the other books. All feedback would be most welcome as I'm setting the game in the Star Trek Online canon post-Picard s3.

4 Comments
2024/11/18
03:04 UTC

6

Questions from the Quickstart: Counterattack and Defeated

Hi all,

I'll be running the 2e Quickstart for friends soon and have a couple of questions about the rules:

  1. When the target of an attack wins the opposed roll and spends momentum to injure the attacker in a counterattack, do they have to roll or is the injury automatic?

  2. On p.25, it says people can recover from being defeated "in a few ways, described in the following sections". But those aren't then described. So far, I can only find First Aid as a means of recovery. What are the others?

2a) It's also unclear as to whether treating an Injury also removes the Defeated condition.

If there's any other traps or unclear things people have run into in the QS, by all means reply with advice or solutions!

14 Comments
2024/11/17
15:11 UTC

0

The First v. Second Edition Conundrum

Just pointing out here, as email has gone unanswered for a couple of weeks now...

You've such a misleading–deliberately or otherwise–STA online store. Notably nothing about either descriptive text, nor graphics distinguishes your Klingon Core Rulebook as either first- or second-edition.

Sufficiently so that I, having gone on a modestly all things STA and DUNE shopping spree in purchasing said Klingon core set specifically to give a copy of Second Edition rules so he can join in our play.

I finally discovered its being a First Edition product and thereby utterly useless as a rulebook about two minutes and eleventy seconds after download when I peered inside.

Chagrined I used your contact form to relate this and ask if, while of course deleting said Klingon book (I prefer John M. Ford's take on Klingons anyhow) you might kindly provide either a refund, or equivalent credit so I might go find some other as-yet un-acquired supplement.

Once again I mention it's been two weeks since I used your: Contact Us form to file my request.

Still no answer.

19 Comments
2024/11/16
08:34 UTC

10

Time Travel adventure hooks

Is there a resource for Time Travel adventure hooks. I want a reason to bring the characters to modern day Earth 2024. But I don't want to trap them there forever or have them interfere with their past. Just an evening of "episodic" time Travel shenanigans.

9 Comments
2024/11/16
06:01 UTC

13

Getting into groups

Hey everyone, so how do you get groups or players? I tried LFG but most ppl there want DnD or Pathfinder

any recommebdations?

5 Comments
2024/11/15
15:56 UTC

17

STA 2e Starter Set preorder now live

For those interested in a game in the box, inexpensive intro to STA and 2e, the 2e Starter Set is now available for preorder!

Info here: https://www.startrekttrpg.com/buy-now#STARTER

Blog post here: https://modiphius.net/en-us/blogs/news/explore-the-unknown-with-the-sta-2e-starter-set

9 Comments
2024/11/15
14:01 UTC

8

Searching for an Away Team Action adventure!

Hello there, Collective!

I intend to run a Star Trek one-shot for my friends, but I'm looking for a particular type of adventure, maybe you guys can help me. I've just bought the TNG crew minis, and I want an adventure where I can let the players be the one of the characters from the show and have some justification to use these minis.

So, here's what I'm looking for:

*A pre-made module for STA, ideally, a one-shot; but easily shortened "short adventures" might also do the trick.
*Ideally, the module should be set in the classic TNG era. If not, it should at least be "convertible" to this timeframe.
*Players will get to play the TNG crew from the Enterprise, and ideally, the adventure seed should allow for that (no missions for young cadets, for example).
*I'm looking for a module that features mainly character-based interactions and at least a couple of combat scenes so I can showcase the miniatures.

And that's it! :)

We've already played "Signals" from the 1e Quickstart (which would probably have checked all the boxes above!) and "The Celestial Algorithm", from the 2e Quickstart (which checks almost _none_ of the boxes above ;P), and I'm looking forward for your suggestions! o/

4 Comments
2024/11/14
05:50 UTC

4

Actual Play - The Omicron Saga EP 03 Escape Plans

After contemplating whether to rescue their captain or find a home for the refugees, the Borg are noticed on sensors, heading straight for them.

Youtube

https://youtu.be/DQOmDHYxZC4

Spotify Audio Podcast - https://podcasters.spotify.com/pod/show/omegaomtv/episodes/Star-Trek-Adventures-2E-The-Omicron-Saga-EP-03-Escape-Plans-e2qud5i

0 Comments
2024/11/13
18:43 UTC

9

Possible Mission Ideas

I have been watching some 'History of' type videos of various video games and the influence they had on the industry and the System Shock series came up. I was reminded of how in their character generation you pick from 1 of 3 'classes' and then get to pick from 1 of 3 postings for a year long tour of duty. Do three of those to get different benefits for the choice and then your fourth year is on the ship that the game's story takes place on.

The postings seem like they are perfect for some Cadets in the Academy or even just fresh out of it. It could seriously happen at pretty much any time. I mean, look at the opening of Generations. It was essentially a press event to show the launch of the Enterprise B, which went without a lot of stuff because it was going to be installed on Tuesday.

I'm going to copy the full text of the various missions intros. There is a summary after the choice that comes up with a brief summary of what happened during that tour, but I figure that is less important for an RPG as it would be what they players get out of it.

Marines:

  • "If you're partial to spending time with a lot of high explosives, this posting is for you. There's a lot of heavy lifting, but Ordnance also gets the first pick of booze and other goodies coming aboard the supply ship Gallo. Lock and load!"
  • "The Navy maintains a survival training school on the surface of Io, the third moon of Jupiter. Pros: there's no better way to improve stamina and survival skills. Cons: the 21.2% mortality rate. Plus, you gotta spend the year with a bunch of Navy skanks."
  • "Not every boarding party has the luxury of gravity, so the Corps strongly recommends every one of its brethren get in some zero-G training. A year aboard the training station Guadalcanal should suffice."
  • "A tour of duty aboard the Antigua should let you pick up some one-on-one beam weapon training from Gunnery Sgt. Malloy, but heads up -- she's a world-class SOB."
  • "The automated asteroid ore facilities in JM-432 supply the UNN shipyards, so they're crucial to defense. However, they're also prime candidates for hackers. Somebody's gotten their claws into the primary data loop, and they need a team to head in there and blast their way past the automated defense systems."
  • "Dummy ammunition, live ammunition, moving targets, stationary targets, LIVE targets... the Port MacArthur Training Facility has enough hardware to warm the heart of any leatherneck."
  • "The UNN Secretary-General's office needs a full staff of armed guards. When things are dull, it requires a lot of standing around and looking good in a uniform. When things are bad, it can require fending off a psi-terrorist assault."
  • "The Poliedes Trading Station has long been a haven for the black market. However, up until now they have not interfered with the running of station operations. Recent reports indicate that the Poliedes command staff has been overthrown, and the station is under the control of a self-appointed magnate. This must be rectified and a marine presence maintained on the station."
  • "The Colony Air Service gets the dregs of the fleet, and the Antigua is the dregs of the dregs. You'll learn a lot about recalcitrant machinery on a tour of duty aboard the Antigua, if it doesn't blow you to hell and back first."

Navy:

  • "The UNN Lucille is looking for an Ops Training Officer to learn the ship's navigation and data control systems. You'll get your feet wet with the high-tech systems, but also expect some heavy lifting."
  • "The UNN Lucille is looking for an Engineer's Mate to help maintain the ship's core energy systems. There's some heavy lifting involved, sailor, but you'll learn your way around the high-tech equipment."
  • "The UNN Lucille is looking for volunteers for their Military Police detachment. Those sailors can get pretty rowdy on these year-long cruises, so you'd better not be afraid of a tussle."
  • "The UNN Carfax is undertaking a mission to examine a newly discovered Class B comet approaching the outer solar system. You'll likely pick up some useful skills working with the high-tech navigation systems aboard this newly commissioned heavy cruiser."
  • "The UNN Pierce is ferrying liberated political prisoners back home from their detention near Saturn. The Pierce has been assigned a detachment of Marines, and needs sailors to load, administer and maintain the arms on board the ship."
  • "Laverne, Florida hosts the Navy's premiere Tactical Training School. While maybe not as respected as the Marines' facility at Fort Bush, there's a lot to be learned here."
  • "The Navy's Marie Curie Research Facility on Aquinas IV is currently conducting research on a new strain of spaceborne virus that killed 220,000 citizens of New Atlanta. To lift the quarantine, we must determine how the virus pierced the city's micro-nanite shielding."
  • "The Navy maintains a survival training school on the surface of Io, the third moon of Jupiter. Pros: there's no better way to improve stamina and survival skills. Cons: the 21.2% mortality rate."
  • "The Navy strongly encourages every sailor to undertake some amount of zero-G training. A year at the Yamamoto Space Station in Earth's orbit will more than suffice."

OSA (Psychics):

  • The sensory deprivation tanks aboard the TOS Shao Ling await you. There, you will spend a solitary year focused in meditation on motion and sound, and how they may serve your will."
  • "The sensory deprivation tanks aboard the TOS Ru Nang await you. A year in meditation on the nature of matter will grant you power over it."
  • "The sensory deprivation tanks aboard the TOS Chu Lun are modulated for your training. You shall spend a year in contemplation of mass, both yours and that of objects, until you can bend them to your intentions."
  • "Sifting the thoughts of treachery and disloyalty from the morass of emotion and internal conflict that fill most mundanes can be disquieting. You shall spend a year building the general strength of your mind, while learning how to probe the thoughts of the less capable without losing yourself."
  • "Doctor Chandras Velan's research labs have produced many of this decade's advances in psionic technique. You shall spend a year serving his genius, learning to understand his insights and whims."
  • "Your body has been neglected in your training of your mind. On Io, you will find soldiers who wish to test their endurance. You will surpass their physical prowess without compromising your mental discipline."
  • "Acts of political terrorism and corporate coercion disturb corporate and political stability. You shall spend a year battling these chaotic elements, both psionically and by physical force.
  • "In the grand scheme, individuals are no more important than pieces on a game board. Occasionally, it becomes necessary to remove a piece without disturbing the flow of the game. These removals will be done in silence, and with complete secrecy. You shall spend a year learning these skills."
  • "Many threats to security can only be defeated from inside. Your mind shall be carefully blanked, and conditioned with the nature and past of a criminal. Join with the criminal and rebellious, endure their squalor and chaos, and then, when it is time, liquidate them from within."
0 Comments
2024/11/13
15:44 UTC

9

Beyond the second edition CRB, what else would be a must have?

As the title says! If I’m to GM a game for some people newer to both the game and Star Trek, what books would generally be recommended, or should I be fine with just the CRB to start?

6 Comments
2024/11/12
08:30 UTC

11

Discord for STA 2e Game Masters?

I would love a place where I can questions as I'm reading and working on a campaign, But I don't want to clutter the subreddit.

Is there a better forum for asking little questions about the game?

FYI, I have no experience with first edition so I'm starting from scratch

5 Comments
2024/11/12
02:33 UTC

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