/r/startrekadventures
The primary subreddit dedicated to the "Star Trek Adventures" Tabletop Role Playing Game by Modiphius Entertainment.
The primary subreddit for the Star Trek Role Playing Game, Star Trek Adventures, by Modiphius Entertainment.
Discord Server: Discord for the Subreddit
Buy the Books: Modiphius' official site for STA
Character/Starship Builder App: Revised version of Modiphius' official app
List of Adventures: List of free adventures for STA
Continuing Mission: Main collection of homebrew content for STA
Actual Plays: A list of Actual Plays of STA
Basic Rule Guides: A playlist from Modiphius that goes over the basic rules of STA
Living Campaign: Free, connected, on-going adventures by Modiphius
Community Wiki: Additional Links not covered in this list
Star Trek: Primary Star Trek and all Trek-related things subreddit.
Daystrom Research Institute: In-depth discussion of everything and anything related to the Star Trek franchise.
Treknobabble: A Star Trek multi-reddit, with discussion and images, and a hub to other Star Trek related subreddits.
StarTrekGifs: Subreddit dedicated to the creation and collection of Trek-related Gifs.
TrekFic: Star Trek Fan Fiction subreddit.
Star Trek Online: Official Subreddit for the Star Trek MMO
/r/startrekadventures
I admit I'm a little busy IRL as at work so I can't read the book as thoroughly as I'd like at the moment but wondering about using Talents as few have abilities that can play in concert with each other.
For example:
Voice of Authority
REQUIREMENT: Presence 11+
When you Assist someone, and use your Presence to do so, you may add 2 Threat to treat your assistance die as if it had rolled a 1 instead of rolling it.
Defuse the Tension
REQUIREMENT: Command 3+
Whenever you attempt a task to persuade someone not to resort to violence, the first d20 you purchase for that task is free
There is something that jumps out at me at this conflicting ever without rules saying only one task. The first being Assist and the second being Attempt a Task. Am I Attempting a Task if I am Assisting, or does Attempting A Task mean I have to be rolling it as my action only?
Showing off this great assistant app for STA GMs that is also an amazing tool for Captain’s Log.
Hello! This question is as the title reads. I’ve had some interest since I have picked up this book but nothing more than an idea of “that could be fun”. I was wondering if you could even use the name Star Trek, or mention the places or races though? I don’t have a full understanding of trademark or copyright law.
Hi all,
So I've finally read the whole 2e book and I can't say why but dang it's so much easier to understand than 1e. I know that's just a layout thing and removing rules, but they did a great job. And from what I've heard, starship combat is more deadly than before, and just generally better.
My question is about starship weapons. A scale 4 ship has a phaser array. That means every shot is Versatile 2, and Area or Spread. Area doesn't seem like it would come up that much, but Spread says "attacks with this weapon make the cost of Devastating Attack equal one momentum, this is repeatable." What does it mean that it's repeatable? Surely it doesn't mean that Devastating Attack is repeatable at a cost of 1 momentum, that seems broken.
Devastating attack meanwhile rolls an additional hit on a different system (if I understand correctly, shields/breaches works just like stress/wounds, where you are going to get wounds/breaches unless you can spend stress/shields), but because it's based off the damage of the first attack it does NOT get the versatile bonus momentum, but it would benefit from it if you spent the bonus momentum on damage?
So I shoot my Scale 4 phaser array, dealing 4 damage. I spent my two bonus momentum on damage for 5 damage. I take a momentum from the pool to do devastating attack at a discount because of spread. Meaning I have a second attack at 3 damage (always round up?), which to be fair might be absorbed by shields, but I see why Devastating Attack encourages you to dump a lot of momentum and assists for big combos, right?
But what does Spread being repeatable mean? What am I missing? Maybe it actually does mean that you can repeat the devastating attack for one momentum each, but because those attacks will usually get absorbed by resistance it isn't too broken? What say you, group mind? Thank you!
so like what's the actual difference between "Lower Decks Season 1 Player Characters" and "Lower Decks Season 2 Player Characters" is there any?
Has anyone made stats for Lanthanites or worked out a way for races to live for extremely long times like a "Highlander" type race for Star Trek Adventures. Regeneration doesn't mean they can't be killed does it? I mean they could still be disintegrated...
Hello,
My friend has gifted me the STA Tricorder set and we've agreed that we are going to set upon giving it a shot. We have 3 players and 1 GM at the minimum onboard. I have a couple questions for experienced players:
1 - Will this be rough for RPG noobs? We have 1 hardened DND GM (not me), 2 PC gamers, and 2 DND novices playing (4 sessions each).
2 - Are there are any visual supplements I can provide for the players? Battle maps or the like? I have Keyhole of Eternity campaign in the Tricorder set, but no visual aids except the player sheet cards that came with the set. (Is it even needed?)
3 - Is this set enough to run a game?
4 - Any great GM resources or tips websites/videos? I'll be GM'ing this and it'll be my 1st time GM'ing an RPG.
Thanks
I've gotten myself Captain's Log Solo RPG been watching DS9 and listening to STA Europa podcasts. I've been wondering a couple of things: Are there any Star Trek episodes that played out like a Solo RPG session? Is there any place where the main characters of various Star Trek shows are statted out as NPCS for your Star Trek Adventures games? Just trying to figure out how to play this game and if I had NPCs I would like characters I'm familiar with.
Edit: game is Captains Log not captains chair
Hello!
As a GM, I’m frequently asked what the Task Roll will be when the Player is presented with either spending a Momentum or Rolling to seek more answers. So, I am just wondering— should I tell my Players the Attribute, Department, and Difficulty numbers or do I keep all that from them? Not sure if that’s just a GM decision or if it’s actual game mechanics. Thanks in advance!
Meet Lieutenant Vlaria sh’Qiaqir, an Aenar shan who is head of the USS Zheng Yi Sao’s fledgling astrometrics department. Her entire lab is outfitted with experimental haptic holography similar to what’s used by the holodeck, allowing her to study the stars by walking amongst them. She finds human culture to be fascinating, and has the piercings and dyed hair to prove it.
GM NPC for our campaign, but I had spare slots from buying a bulk batch with the artist so I got her made for him.
So, in the Shackleton Expanse Campaign Guide, the 20th Fleet out of Narendra Station has three ships exploring the Expanse:
Fairly early on in the actual campaign missions, there's a mission that puts all three ships into the fray, and they all face dangerous tasks. One or two might even be destroyed.
For those of you who have played and/or GMed this campaign, how did the fleet develop from this point? What ships were destroyed? What ships disappeared because plot reasons? What ships were brought into the expanse in the aftermath to bolster the fleet in the developing tensions?
I'm intending to run this Campaign with Captain's Log, so I'm curious about the experiences of other groups.
I have been looking around but all I can find is stuff for the first edition. Am I just missing something obvious or what?
After getting teleported to the Delta Quadrant by the Celestial Algorithm, the crew try to help evacuate a civilization from a new dangerous threat.
Youtube https://youtu.be/J4gbDxqSPNE
Spotify Audio Only https://podcasters.spotify.com/pod/show/omegaomtv/episodes/Star-Trek-Adventures-2E-The-Omicron-Saga-EP-02---We-Are-The-Borg-e2qamcs
Hi! A while ago, I posted about GMing for the first time ever...using a module I wrote. It's all done and I've learned SO much. I'd like to publish it for community use--how can I do that?
I had previously tried to play Captain's Log, but couldn't quite wrap my head around the more narrative based system. I finally finished my first Log, and had a blast. I wanted to reflect on how my current experience compared to my previous failed attempt, maybe my musings will help other lean into the narrative system.
Pick a era you know well. Narratively, this was my biggest hurdle. My first attempt was set in 2402, at the end of Picard Season 3. I thought having an unexplored era would be fun, but I quickly found myself overwhelmed with all the possibilities. I found I work better within a defined Canon. My successful game was set in the TOS era, 2269. I know TOS very well, do it was easy to visualize everything and the narrative came more naturally to me.
Don't be afraid to use the Matrices. My 2402 game was hampered by my preconceived story idea. I wanted to do Romulan stuff, and tried to cram whatever roll I got to fit that idea. In my 2269 game, I decided to embrace the episodic approach and randomly roll for the entire mission setup. I had a lot of fun just seeing where the narrative was going, without trying to cram a premade plan into the randomness.
Don't roll too much. My first game I rolled multiple times per scene. I was playing it more like STA, with a rolls for almost every action. It really slow me down. It was mainly because I was trying to allow other "player characters" a chance to shine. Like having the Doctor roll to check if the Away Team has radiation poisoning. In my 2269 game, I rolled once per scene for the big action of that scene. Like firing Phasers to scare off dangerous wildlife. I just narrated how my Doctor treated the Landing Party for animal bites. It sped things up a lot.
Enjoy the ride. My 2269 mission started with looking for a missing ship and ended with my Captain rebuking an Orion Pirate Queen and earning his freedom in the gladiator pits by refusing to fight his crewmate. It was awesome!
TL:DR I finished my first Captain's Log, and I had loads of fun doing it. Picked up a few valuable lessons for my next session.
So I have questions about inflicting damage to characters or ships with Resistance. According to what I read, even if your Resistance would negate all incoming damage, you still do at least one damage. Is this correct? In first edition STA, if your Resistance was equal or above the damage it completely ignored the incoming damage. Why did they change this rule. Or am I reading it wrong?
My first edition rule book is the "black page print" and it certainly looks nice, but it has had... integrity field issues from the very start. While it has never fully come apart, in the sense that pages started dropping out, it seems like its getting ready to do so at any moment.
How is the production quality on the newer books?
Hello everyone,
I am starting a new 2e star trek adventure games, and my players are telepathy heavy. I don't mind this one bit. But I am a bit confused about the rules. Mabey you people can help me out.
With telepathy (p.156): You can sense emotions and surface thoughts of most living beings nearby.
Open book (p.151):When a character enters a scene, you may spend 1 Momentum
(Immediate) to immediately ask the gamemaster one question about that character’s current
emotions or surface thoughts.
What's the difference and why does one cost momentum? is this talent not already covert by telepathy?
Thanks in advance
Saturday, 7PM EST/EDT =Weekly=
Thanks for looking at my posting for a new starship in the 10th Fleet Independent Tables.
We will be playing on Fantasy Grounds DEMO (NO subscription needed to play) I will be providing all mission details and hosting the VTT server on that platform. We will be using the 10th Fleet Discord channel for all gametime communications. This is a 1E game, as FG does not have the 2E modules yet and I don't own the 2E books yet.
The Hokkaido is an Akira class starship set in late 2380. She is assigned to the Beta Trianguli Sector block between Talarian and Tholian space. She's half carrier, half cruiser, and has a crew compliment of 562 with 220 of those being MACO troops. Our first session will be a meet and greet while we sort out the characters in Fantasy Grounds, then we may go on a brief shakedown cruise if there's time. After that, it's onward into the Beta Tranguli systems for our patrol run.
You will join the crew as a member of the Bridge Crew. The CO and XO positions are filled currently, but there will be opportunities for officer exchange, promotions, and even Warrant Officer programs with the MACO if that is your inkling. Maybe Starfleet Intelligence will recruit you for a super secret mission. Maybe you'll discover new alien life forms and make first contact with it. Maybe you'll have to board a Borg cube and neutralize its inner workings so that your small fleet can take it down. Either way, if you're a good fit for our crew, you will boldly go!
Send me a message to inquire.
We are in the midst of putting together a Discord server to host what I hope will prove plenty fun for everyone involved in, well, role-playing in the Star Trek universe.
The role-playing using Star Trek Adventures, Second Edition game system, and run on Discord, will include at least one regularly scheduled weekly Episode, during which we’ll be running adventures–think of them as episodes–centred around the crew of Constitution Class U.S.S. Endeavour. Every crew position is open as potential Player Characters.
Between sessions, players will be welcome to play on their own, interacting together à la Holodeck shenanigans, personal development, romance, etc. If you have any questions, please don’t hesitate to ask.
Thanks for your interest!
Hi everyone!
I was looking for an already created template for Captain's Log or Start Trek Adventures 1e for Notion.so or obsidian.md
Thanks in advance!