/r/starcitizen
This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games.
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/r/starcitizen
Is "griefed" even a word? Anyway, I was attempting to request permission to land just outside the trespass warning zone above Lorville and suddenly a much larger ship appeared as as a contact. It appeared that I was being pushed down towards the space port and then the trespass warning displayed and soon after I was impounded. My ship suffered 11,000 in damages being slammed into the ground but otherwise nothing else happened outside of a crime stat being added. Is this something players can do to each other? Could this have been an NPC? Do I need to stick to Microtech until I'm more experienced?
I don’t think you can park there!
Can I gift the M50 later if I start the chain with a $0 refferal ship? CCU game warns me that the ship won't be meltable, but that makes me think it may not be giftable either.
Is there a specific spot you guys are finding this stuff?? I see people decked out head to toe in full sets. Are they just grinding?
Im kinda wondering what happened to it, I was talking about the Caterpillar potential modules for it due to the devs talking about ship modularity and error 60030 for 4.0 and I think I may have gotten kicked or banned? Anyone available to tell me what happened?
Tried all the recommended fixes, nothing has worked. But oh well, at least I get to play other games and even touch some grass whilst people get rich and explore Pyro in the verse sigh
Anyone else getting a 19000 for 4.0 Preview? Has been working fine until today.
Can run live absolutely fine with no issues.
Tried launcher reset, relog and file verification - no joy.
Just happened to me! Be careful.
I know about multiples of 2k being panels and 3k being 890J but is there any others?
Anyone else notice a huge difference between Global chat and Spectrum attitudes?
Yes, we all know the internet forums have historically not been the nicest of places, but I find them nastier on Spectrum.
Maybe it is because Global chat is exceptionally helpful, more so than many other MMO chats I have seen, and so the gap between Global and Spectrum feels wider.
In any case, I have learned to avoud Spectrum unless I want several people calling me an idiot in so many words.
I'm starting to think Star Citizen has finally turned a corner, content-wise. Aside from how the servers are right now, when it all clicks, the gameplay we can experience right now is genuinely amazing. Imagine how good it could be if Cloud Imperium Games (CIG) really doubled down on server performance and squashing those bugs in 4.0. Seriously, if they nail the stability and performance issues this year, I think Star Citizen could become truly unparalleled in its immersion and scope. What are your thoughts? Do you think a bug-free, stable experience is achievable in 2025, and what would that mean for the future of the game?
What is your opinion?
Last night I bought myself an Ursa then logged off in Lorville (in the middle of Lorville) an hour later when I came back I wasnt able to login and game gives me 30009 error. I searched the internet and did the following but nothing changed.
One message in console peaks my intrest "Couldt find spawn location override" but its kinda weird because I looged out in Lorville Space Port there were no bed logs or anything.
Note: This problem has started 24 hours ago.
Yesterday i played fine, now when i wake up ingame it instanly crashes.
Hi everyone, as per the title I love and hate this ship because it has a fantastic interior and has a lot of autonomy for long distances but it is terrible at doing the only thing it was created for which is fighting.
I have tried it for a long time both in PvP and PvE and I always have a lot of trouble taking down ships, especially in PvP.
The weapons seem to do too little damage for a size 5 (I tried CF), and the result is shooting a lot of shots in the hope of killing it before it does too much damage to your hull, since the shields it has are almost useless.
I ask you if you have any advice on how to drive it best ( against light and heavy enemies ) and above all which loadout to choose for PvP and PvE. Thank you space guardians.
If you use the left elevator once you have served your time> Press the button to go to the surface. As sson as you press the button go stand in the back left corner of the elevator.
Got a scorched F55 and it seems like stock F55 with a scorched paint on it. Still looks cool, but i was surprised it has no bonus stat.
Just wondering if its just the comp and optics that have the bonus stats?
o7
Is there a workaround for only getting pvp and no pve bounties offered?
I did the intro mission - but since then the inly pve contracts I got offered were in pyro - and very sparingly. Is this the case for anyone else?
We just encountered a player with a vulture in the scrap yard.
I think we both got the same contract, we both had the hammerhead rescue mission.
When I got there, our little friend had already started working. We also had Reclaimer, we were a crew of 3.
He started attacking us. We fired a warning shot at him, but he didn't listen, he couldn't blow up our ship anyway, our shields were too high.
My friend, we took the hammerhead's body. The tail part was enough for you anyway. If you're reading this, know that we're sorry, but if we meet again in the same way and attack us, we will turn your vulture and you into scrap and swallow you.
Soo i was walking throu amstardam and found this
I believe I saw where 4.0 was introducing new variants to FPS weapons with better attachments (which I believe I’ve come across) and even guns that had better stats than the standard ones you could buy. Has anyone confirmed this and if so what are they called and where can I look up this information?
Returning for the Launch of 4.0
Excited by the release of 4.0, I decided to treat myself and upgrade to a Zeus MK2 ES—a truly stunning ship. However, these past few days have been some of the most frustrating I've ever experienced in the game.
The most infuriating issues:
1.Whether it was hauling, mercenary work, or bounty missions, I encountered issues across the board. I managed to complete one hauling mission and one mercenary mission—but only because a bug caused the mission to auto-complete after destroying a single enemy ship.
I was kicked from the server due to a bizarre bug where my hangar clipped with another.
The Landing Service app is completely unreliable.
Landing issues:15 minutes of waiting just to land at a station? That’s absurd. Once granted access, there’s a mere 15-second window to land before the hangar is reassigned. How is anyone supposed to manage that?
I've lost track of how many times I’ve died due to bugs, losing everything in the process.
I never even made it to Pyro, thanks to the relentless bugs and mounting frustration. Upgrading my pledge feels like a mistake. Two days of leisure time were wasted dealing with bugs and a subpar gameplay experience.
Is this the future we’re heading toward? A world where:
Even simple tasks like loading cargo have become unnecessarily exhausting. I understand the appeal of “realistic” container mechanics inside ships, but can’t there be an automated option for loading while onboard? This layer of complexity feels unnecessary (manualy selecting each bottle or food to place in designed container) —especially when it frequently results in catastrophic losses.
I feel genuinely robbed of two days of enjoyment. While I’m no stranger to the game’s quirks and anticipated some bugs, this was far beyond what I expected—particularly given the significant financial investment involved.
I still believe in the beauty and potential of this game, which is why I keep coming back and continue to invest in it. But this experience has been soul-crushing.
All bugs asides, the world, stations, landing zone, outposts, everything is too small already, and playing waiting my turn is gonna get annoying really really fast So I hope cig has already a answer to this !
Long story short. Found a Conny with size 5 Cf Galdereen repeater. Took two of them because I want to run them on my guardian. Brought them to the station where the guardian is stored. Lay the repeater on the fright elevator and put them in my inventory. So I tryed to switch them in the Vehicle loadout manager first but they will not stick. Also when I try to change them manually on the ship they will not stick. Is it impossible to use weapons I did not buy or do I something wrong? Thx
Just one simple question about the buyback token.
I did melt a freelancer MAX (upgraded) game package (I already have another one, so I can play the game).
Now in the buyback pledge, there is the option to buyback that original game package.
If I melt another ship (pulse LTI upgraded to cutter), will I be able to buyback the pulse LTI ?
I know that you can have only one active buyback (given 1 each 3 months), but now there is already the game package one...
will I have multiple buyback, then be able to choose only one? allowing me to buyback the pulse LTI ?
or will I only have the option of the original freelancer game package?
thank you very much for any help
I have a Zeus CL which I understand has capacity for 128 SCU. I took a contract yesterday for 108 SCU and it consisted of 13 8 SCU boxes and 2 smaller SCU boxes. I couldn't even fit half of these into the Zeus CL. What am I missing? Do I understand the Zeus capacity wrong, or do I not understand SCU?