/r/sounddesign
For the discussion of sound design, which is the art and practice of creating sounds and soundtracks for movies, games, music, etc.
/r/sounddesign
Could someone break down what edits and or effects are used for the Raven Queen In The legend Of Vox Machina? I'd like to replicate this voice with audio software.
Here's a clip of what she sounds like.
Hello. I'm not a sound designer myself (hats off to you guys). Simply an editor with a large cache of .wav file sound effects given to him for temp FX for a film. Weird thing is – I can't open them in quicktime or Apple Music (I'm on a Mac), or even VLC. EIther the file won't open at all, or will open with no audio and no playback at all.Only dedicated audio programs like Logic and Pro Tools can play them back.
I noticed some metada that says the files are Sound Designer II audio files, though the file extension is .wav. I've attached a screenshot.
Just looking for an explanation as to what these files are, and if there is a way to get them to play natively on macOS like a normal .wav file so I don't have to load them all into an audio app to preview them.
Hi-
I made a short that our sound designer only sent stems for the 5.1 but not the stereo version- only the full mix of the stereo. We are tightening the short a bit mid-way through our festival submission process and need the stems for stereo. Isn't it standard to send stems for both versions on turnover or is she gonna charge me for this? Is it easier for us to re-edit the 5.1 and then have her convert those to stereo?
sounds great, maybe and surely there are a lot of steps but it would be great to get on track on where to go
I put together my first reel. Would appreciate some feedback. Thanks in advance!
Anyone have any tips or resources for making kick drum sounds with synthesizers? I’m familiar with the basics; low pitch, short volume envelope, quick pitch drop — these generally get me in the neighborhood of what im looking for but i still feel pretty limited. I’ve had some luck with playing 2 pitches at once (im sure 2 oscillators at different frequencies would accomplish roughly the same thing), even though this sounds like a bad idea in theory it gets me more of a dissonant sound more similar to what kick drums actually sound like in my experience (i play drums). I guess i’m looking for ways to get the sound a bit dirtier and give it some more character. Also — post processing. Besides some light saturation, I dont really know what im doing but i know i need compression or maybe just a limiter to get it closer to what i might hear from different kick drum samples i’ve used from various drum packs, although i havent had much luck experimenting with these things. Lastly, why does it always seem to sound better if i bounce the midi to audio and use it as a sample? Just much a more consistent sound that sounds a lot cleaner within the context of the music i make (before anyone says anything — yes i make sure my phase randomization is off whenever i try doing it straight from the synthesizer). Kind of a long winded post because I’m not really sure what the issue is let alone the answer I’m looking for. If there’s any resources that go pretty deep into this that’d be a huge help, something beyond just the very basics of sound design. If anyone was wondering, Harmor is my synth of choice for right now but I plan on using Serum too in the near future.
TL;DR: Trying to get better kick drum sounds with synthesizers, looking to make it sound less basic with more character and realism, interested in how compression can be used in this process, need to be pointed in the right direction to do a deep dive on it.
I picked up an Octatrack a couple years ago, and instead of loading it up with other peoples' samples, I've been making my own, and it's going really well!
However, after rinsing my the tools I have available to me (Omnisphere, Wavetable, Operator, and loads of audio effects), I feel like I've kinda gotten into a rut where I could use some new tools or new processes to help get things going again.
Any advice?
https://www.youtube.com/watch?v=fe-04NM4luU
The lead sound in this tune is NUTSSSS, I cant figure out if its just a VERY well automated formant filter kind of effect, or if an actual vocoder/something of the like has been used.
Anyway enjoy the tune, Any help with figuring this shit out is mucho appreciado
I'm trying to (re-)create the sound of an old Austrian data terminal for emergency vehicles. It's an ascending 3 or 4 tone sequence - you can for example hear it here @ 1:51 https://youtu.be/gaTO9KIgVWg?t=110 (not the siren of course) or here @ 1:57 https://youtu.be/EoGL6ykR1SU?t=115
Any tips on what kind of sound/instrument to use to sequence something similar?
Thanks!
(my apologies as this is my second post in a row about a similar topic in this sub, will remove if this is seen as annoying)
I was told that the best way to get a high quality sound library is to meet a professional who has built one.
How do I go about finding someone who is willing to let me download their library?
Also, is there a reddit page for downloading high quality sound for film, the same way there is reddit pages for downloading high quality samples for music production?
I recently came across Boom Sound Library, and it seems to be a pretty professionally used sound library. (at least according to the price and the credits they show on there website)
Was wondering if there is such a thing as an "industry standard sound pack"
I know normally sound design, foley, etc.. is done from scratch in house, but i don't have any sound recording equipment and was wondering how i could achieve the same quality of sound without such equipment.
Obviously this requires more then just finding and dropping a sound in, as the sound needs to be edited in such a way that it fits the environment on screen, but is there a standard of quality that one starts with? Obviously a lot of sounds you might download on the internet vary in quality.
I have a fairly large library and having some of the files being on the Universal Categorisation System has been amazing when working in sessions however I have a large chunk that aren’t categorised. I wondered whether anyone has seen an app or system that would allow for categorisation using AI to identify what sound and assign a category?
I know when I’ve been categorising things myself that there’s often some ambiguity between classifications so I’m not sure how well it would work
Farts sounds win, as of today (looked up on Google Keyword Search Planner).
https://www.infinitysfx.com/post/top-50-most-searched-sound-effects
I'm so obsessed with it, redemption from smile 2 especially the last part omg it feels so classic and angelic, i just loved how he added the classical melody to modern main melody ❤️✨
Hi all! I am a female vocalist with a more tender, warm voice that doesn't cut through in loud rooms. Most specifically singing in a public school (cinder block, high ceiling, concrete floor) cafeteria where my church meets. The stage volume is crazy because we are all clustered in a circle with drums not encased and 10 feet away from me. My hot mic pics up even more ambient quitar because we are all on top of each other. The Sound Guy struggled to EQ, my voice so that it cuts through when the whole band kicks in. It's fine when it's more acoustic, but even when I'm pushing vocally pretty much to my max ability, they're barely able to make it through. I am using a Beta wireless mic. (i'm sorry, I don't know more specifics and know nothing about Sound!) we realize that my hot Mike was picking up some of the sound coming out of the speaker high above me, so directionally I have to keep it horizontal to the floor and cant let it tilt more vertical where it picks up sound from the speaker above. Is there a better (likely pricey) wireless mic I could look at that might help me? I am not a powerhouse, vocalist, really well suited for like acoustic settings. But that's not always an option! It's rarely an option I should say. Thank you so much!!!
Hello fellow sound designers! So unfortunately I've been affected by games industry layoffs and no longer have my in-house role as a tech sound designer.
This industry is unfortunately in a dire state at this point, with very few game audio jobs showing up, so I'm thinking of finding alternatives ways to make a living with my audio skillset.
I figured it would be a longshot, but does anyone here have any recommendations on how to find bits of work as a freelance sound designer/audio professional?
I've looked into setting up a fiverr account, but I'm not sure if it's the best course of action for now. I dislike how you need to set-up "packages" where each tier determines how many sound effects you provide. I find it to be quite counterintuitive, since creating 5 UI sounds could be generally straight forward, but creating something like 5 Sci-fi creature sounds is a much bigger task.
Ultimately, I'm just hoping I can have a bit of advice from anyone who has found themselves in a similar position.
If anyone can provide any help at all, I'd be massively grateful :)
Hi guys, I am a fairly amature sound designer for both video games and local short films. I have a Zoom H6 and record my own stuff and sometimes grab difficult-to-replicate sounds from evanto-elements. I am almost entire self taught and theres a lot of fundamental stuff I probably don't know when I should so please be kind.
I have recorded some sounds of ceramic pots scraping to be used as the core component for a golem-type boss. The sounds are clean and have the framework I wanted, however they seem flat and I'd like them to feel more punchy and impactful. What is the best method to create punchy bassy sounds?
Any advice is appreciated!
Just looking for some general advice here...
I'm a musician turned sound designer. No background as an audio engineer but I've been in the sitting-in-front-of-a-computer-making-sounds game for 10+ years and learned a few things.
I've sound designed 2 short films for stereo and one for mono before and I've done a bunch of sound design for installation films on this 48+ channel immersive dome system (alongside special audio engineers). Always had 5.1 on my radar but only recently did I feel like I was kind of ready artistically.
My plan is to sound design a few shorts in cans using waves NX or some other mixdown, then take them to a cheaper 5.1 studio for a day to check over the pre-mix (probably just me), then take them to a proper mixing/mastering theatre to give them a final pass with an engineer.
Using Fairlight (as does the mixing mastering theatre).
Looking for any and all advice from people more experienced about what I should prepare for/think about.
Probably the part where I'm least experienced is advising the directors on how to record their sound. On previous projects between boom audio and a few extra SFX libraries I've been able to handle all foley.
This is a company I get a lot of sound libraries from. I’d highly recommend their podcast as well, which has great interviews with some of the best sound designers in the industry.
I'm new to sound design and trying to create this lead, can anyone give me some guidelines? I mainly run serum but I also got dune and nexus.
https://youtu.be/B6V47tXYCIE?si=sjmSJqR5Ln840ZoF&t=65 starts at 1:06
Working on a contract for a client today. Hoping to get it sent out within a couple of hours. What do you guys do for contracts and invoices? Any resources, advice around what to definitely include etc would really be appreciated. Thanks and happy holidays!
At 0:42 in this great track from Lake Haze, in comes this gnarly analogue sounding wobble that's common in electro. I've tried some FM synthesis in ableton, downsampling helps but I haven't come close. How should I approach this kind of sound design and what tools should I be leaning on? Electro is my favourite genre and I'd love to get better at making these kinds of sounds. https://soundcloud.com/lakehaze/sirens-of-the-subnet
Free sound effects library
Hello my sound lovers! I have a lil project that would need some sound lovers to help me out ,it's a series/2d animation being in the works (think berserk meets claymore meets avatar, blue dudes) I am the director and storyboard/writer for this. THIS IS A VOLUNTEER PROJECT think of it as a place to try out your hand in something new and exciting and who knows could turn into a success with us or even unlock new opportunities. Remember this is a animation 2d , the sounds will involve ongodly creatures , VFX sounds like death ray type etc etc PM me if ya wanna know more!
Kurzgesagt uses it many times to underline a dramatic moment in this video:
It’s like a futuristic, dystopian sound.
https://youtu.be/E55uSCO5D2w?si=HZkSyKjY842f47XQ
For example at 0:11, 0:35, 2:07
Thx!
Hey everyone,
I want to learn how to use a synthesizer and I wanted to ask here, if any of you maybe has a strategy tip for me on how to start.
What are some basics, what skills should I learn first and which aspects I maybe should leave for later.
Also are there any free simple synthesizer plugins to start with?
Thanks for any help! <3
Hello, I am a complete amateur in the world of audio production and am dearly in need of some advice from someone knowledgeable.
I am making short one minute animated videos for social media as a marketing campaign with voiceovers. For the voiceover is have a Samson Q2U microphone which I simply connect to my MacBook with a USB, then record my audio in QuickTime Player on the Mac and then import the files to my editing software. Is that sufficient to get decent enough audio? Do I need to change the settings at all? I have noticed when I shout (which is rare in my videos) the quality is not as good.
Like I say, total amateur here so any advice would help so much!
I'm a modular synth hobbyist that's developed an interest in creating cinematic soundscapes. I've been a member of this sub for a while and I don't think I've posted here yet, but I wanted to share what I made to see what the community thinks about the quality of my work.
Firstly, I was inspired to make this piece after I was inspired by the esthetic of the new Romulus film that dropped earlier this year. There was something about the atmosphere of that movie that sparked a desire to encapsulate the feelings that it invoked within me into a soundscape.
A little bit about the hardware that I used and some of the techniques I employed:
I started with only three sound sources, and all of them where technically drum synthesizer modules. These modules in question where the WMD CRATER, CRUCIBLE, and KRAKEN, which where manufactured as a kick drum, snare, and cymbol synthesizers. They are flexible in the sense that you can use them to create many different realistic drum sounds, but they are flexible enough to be abused to creative non conventional sounds as well; especially so when being processed with other sound shaping tools. From there I processed the heck out of them with a 1010 music bitbox MK2 sampler module.
The process:
the CRATER module will sustain if you send a high gate to its trigger input while also turning it's decay envolope fully open, which is the source for my bass, but I was also processing it through a filter and graphic EQ while modulating the lower band in order to get a pumping effect on the low end.
All of the really intricate spacy chattery bits where from running the CRATER into the audio input of the CRUCIBLE, which resulted in a lot of metallic sounding chatter, some of which was actually pretty harsh on the ears, but luckily the granular engine on the Bitbox loved chewing that up, and I was able to get my mids and mid-high textures for the piece in this way.
In the end, there where three main samples that I overlaid each with their own processing through a stereo field spacializer, stereo dynamics processor, eq, compression, and FX when necessary.
Besides these three main layers, there was an additional layer where I used the KRAKEN to make some snare hits with reverb and a delay FX. This is probably the most recognizable drum sound in the mix.
The granulated texture layers where slowed way down, and I modulated the volume of one of them to get a pumping effect as a way to invoke a sense of dread and also counter the energy from the low bass rumble.
Anyway, I'd love to hear some feedback on what you all think of what I've made, or where I could improve on my sound design.