/r/Ryuutama
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/r/Ryuutama
Hello everyone! I've been interested in Ryuutama for a long while and finally bit the bullet and managed to get a copy of the book in my own language. And I really love it! The book itself is wonderful, easy to understand, and the art is gorgeous. I am not a newbie GM - I've been playing TTRPGs for over a decade by now, I've run D&D 3.5 and 5e, DungeonWorld, Pendragon, Cyberpunk RED, DREAD, Lex Arcana and Sine Requie -, but I have never played nor mastered Ryuutama before.
And since I'm part of a hobbist association which partecipates in local comicons, I would love to bring this wonderful game to a convention next month! It feels like it should be the perfect convention game - overall mechanically light, not too demanding on either the GM or players, and most importantly lots of fun!
However, I feel I'm a bit stumped on how I should go about designing a one-shot. The thing I'm mostly worried about is how much I should embrace the collective storytelling rules for city and scenario generation, and how much I should have "ready to go" in my backpocket in case the players that sit down at the table don't "grok" this aspect of the game quickly, or don't engage with it too much. I consider myself pretty good at improv, but what to do if, worst case scenario, the group at the table gives me nothing to go on?
If this were just for my homegroup, it wouldn't be an issue (we're going to try running a few sessions very soon, in fact!), but at a convention I'm worried some players may walk away from the table quite unsatisfied.
Also, in order to be suitable for this specific use, the session should last between 2/3 hours, which isn't really a problem in my experience, but I also wonder how I should balance the different aspects of the game - Exploration feels like it should take the limelight, but I would like to finish the session by showing off the combat system, since I'm an avid fan of old-school JRPGs!
Hello!
I’m someone who’s been playing dnd for almost two years but have been thinking about Ryuutama when I heard about it even before that and was considering putting together a small scale campaign for some friends of mine and wanted some general advice for GMing the game. I’m still reading through the rule book currently but welcome any and all tips for how to make the experience fun for my players who will also be new to the system!
So, if you roll a 10 or higher, you can increase a stat, right? If you increase for example your SPI, does that mean that your MP also increase for that time?
Hi !
I'm new in the Ryuutama universe. I'm doing a doc for my players to construct their characters from the beginning, so I present every classes in it and I'm struggling with the Navigator for one thing.
The fact that he have to drink alcohol to be in good shape with "grog-drinker" is bothering me. I really don't want my players to play alot with alcohol, really don't like it and don't want to make it a central effect for a class. Have you some advice to modify this effect ?
A quick search shows that it's apparently been four years since this question was last asked on the subreddit. Does anyone know of any podcasts or actual plays? I'm interested in running the game for my group, but would like to get a good feel for how it plays. Thanks!
Can someone explain me the first and the third ability of the craftsman. I get the thing of the time to create something but how does the craftsman get the materials, maybe I'm stupid but I don't understand this part, thanks y'all <3
Hey folks,
So, it's been a while since I DM'ed, but I grabbed a copy of Ryuutama and I'd like to run a game for my missus. I also grabbed copies of A Traveler's Guide: Inns & Taverns, as well as The Broken Cask and The Broken Cask Society. My missus is a foodie, and down with the whole cutesy/chill aspect of Ryuutama, so I've come up with the following idea for a campaign.
The basic idea is that her character's father has a failing inn/resturaunt and she's going to have to set out into the world to explore the various establishments, try their food and drink, see distant places and experience the cultures, meet interesting people, before returning home to take over the business.
Any hints or advice you can give for running a game of Ryuutama would be appreciated - this is her first real foray into TTRPG so I don't mind putting in a lot of time and effort to make sure it all goes well for her.
Thanks in advance!
Hey folks,
Does anyone here know of any art for the various monsters of Ryuutama? I've got a newbie player and having something visual could help move things along.
Cheers!
Hey, it's me again after a long time.
I'm toying with the idea of doing a one shot for Valentine's Day, but I'm completely at a loss as to what would be an interesting plot. I want to avoid having an NPC ask the players to get a flower/diamond/whatever from a dragon/mountain/wherever.
Do you have any ideas for an adventure for like 5 hours?
Hello there.
I read the rules once years ago and today stumbled back upon the game. I have a wife and two girls, ages 10 and 6, who I would love to introduce to RPGs and Ryuutama seems perfect at least in tone given the focus on traveling and problem-solving as opposed to DnD's focus on violence and treasure looting.
So to that end, I am asking this community for any and all advice, do's and don'ts, and whether or not you think the game is even appropriate for children in that age range. Right now I am planning on reading over the rules again, sitting down with them to make characters, and then running the intro scenario in the rulebook. Any and all advice is greatly appreciated, I want to make this a magical experience for my family!
Ok, i have the book and i read it already, but how the dragon and the players level up kindly different and their stats are different too, i want to know if how can i prepare this.
The idea is play at some point with not only one dragon. So one idea is at some point only to test their travelers challenge them to defeat him, if they do it the will advance further in a more dangerous place where he will not able to follow them and then there will be a change of dragon because the adventure will change.
So my question is more about how to handle a dragon vs party combat and if the xp/level progress will not be a problem to reach lvl 5 with the dragon before they reach to lvl 10.
Name: Magic & Nonsense
DM: Yankishi
Location: it will be played in a VR chat world
System: Ryuutama with Homebrews for flexible magic, character class creation and more
Time: Tuesdays or Wednesdays at 2pm PST (flexible)
Players: 4 of 5 slots available
Genre: Over-the-top, in your face hyper epic fantasy Adventure inspired by Adventure Time, Wonderland, Studio Ghibli, and Zelda. Picture mushroom villages with feathered cat people, Ice Castles made from shifting snow, adorable physical manifestations of madness turned house pets in a desert city beneath the seas, and colossal megalodons with obsidian scales swimming in a multi-layered grand sky.
Description: Journey through a world of absolute insanity in the name of magical education. Explore a mystical land of Wonders the mentorship of the Stone Moose School of magic. an institution not known for prestige but famed for producing capable magic users. Rather than a place; it's an organization of skilled mentors, resources, and guidance for those with the will and integrity to advance their magic beyond the simple domestic everyday forms. Face challenges, complete assignments, deepen your understanding of magic, and earn renown by the end of each semester. Venture towards new experiences, reach new heights in magic and power, and achieve extraordinary feats. The only catch? You'll need to pass the rigorous entrance exam and, of course, sign a liability waiver.
One of the interesting things about Ryuutama was that it was designed to be played in a Japanese gaming cafe.
Does anyone have insights on what ‘actual play’ is like for this?
I am imagining it could be a couple different ways:
In my head it was the last option, but reading the rules it feels like world creation could easily be an entire 3 hour session in itself.
Hey everyone!
I was searching for the form-fillable versions/editable of the:
- Game Master Character Sheet
- Item Tracking Sheet
- Food and Water Tracking Sheet
- Travelogue/Journal Sheet
- Notes Sheet
- Town Creation Sheet
- World Creation Sheet
I've only managed to find the normal versions on the Resource sector on the Kotahi website.
I would appreciate if anyone has those and share here in the comments
I've been thinking about how to make combat more interesting / make it go faster. My few times running Ryuutama have been very fun, however the combat can feel like a slog if the enemies have slightly big amounts of HP or there are several monsters. So I thought of the following:
Since Initiative is both defence and turn order, I was thinking of making a risk vs reward when willingly lowering your Initiative. This should also speed up combat against groups of enemies and make mob combat more interesting. If your players are high enough level they can fight large groups of slightly lower level enemies by making combat more active.
However this is the part of the post I need help with. I'm stuck in the "I don't see anything wrong with this" rut which can be detrimental at the moment of actually running the game, so I was wondering if you could help me think on ways players can just break this in half.
I've recently started building my TTRPG adventures and notes into reusable Homebrewery content where possible. Here's a few supplements for Ryuutama, in case anyone would find them useful:
"The Annual Delivery": https://homebrewery.naturalcrit.com/share/2ZlGQsDMaHkQ, a standalone adventure designed to be an introduction for newer players
"A Mysterious Tune": https://homebrewery.naturalcrit.com/share/7xHvFYKFZl6_, an introductory adventure for a new town built next to some ancient ruins, which can be the start of a campaign
Minor Artifacts: https://homebrewery.naturalcrit.com/share/mrvYA98S5ReA, some minor magical items for D&D 5e or Ryuutama. Doesn't give the players much raw power, just some minor effects for flavor.
It went well, nothing much to say. Firstly I was a bit nervous but when all my friends arrived istantly I felt better. Btw Ryuutama is better then I thought. Thx you for the advice! ❤️❤️
Hey I'm looking to purchase a 4th edition book and possibly get the PDF (hopefully also 4th edition) but I'm not sure where to get it? When I check the indiepressrevolution site it just says:The requested service is unavailable to residential destinations. (errorcode: 111215)
when attempting to actually purchase it- are there any alternative websites or places I can pick up a copy? (I'm also not sure if DriveThruRPG has the 4th edition or some other version, it says "Last updated May 29, 2017", which feels like probably not the most recent edition)
UPDATE: I get the error, but after hitting APPLY at the bottom of the address checkout, it calculated and the error went away. Maybe something due to my location preferences on my browser or the site? oh well!!
I think I read most of the manual and I felt like the non-magic types can do so much less stuff compared to the magic one. Anyone else felt the same thing?
Hello,
I'm looking for some players to join my game of Ryuutama.
I live in Osaka, Japan and I'd love to play a game in person but I'd also be happy to have an online one as well. I'm a first time GM but I love writing so I'm sure that I could give my players a chance to have a great adventure.
🐉🌟 Calling All Travellers! 🌟🐉
Hey there!
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🎥 Inspired by Studio Ghibli work, this RPG adventure will help you write your own heartwarming story and will take you through breathtaking, postapocalyptic landscapes. (That we'll imagine!!!) 🌌
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(If you'd like a different time don't hesitate to message me, maybe we can work something out)
🌟 See you in Dragonfly Vale, brave Travelers! 🌟
Do you have any Ideas if is possible to play Ryuutama like a solo Rpg? I'm the only one Who plays RPGs and I'd like to play this beautiful game. I think that the majority of the game can be played alone by simple using a dice to choose (for example) where to go or how many and what monsters There are. Do you have any pice of advice?
Hi @everyone! I'm a new ryuutama player but also a new rpg player, I've played some D&d games but not to much. I found this game like 2 or 3 week ago, i bought it and read all the guide (i find it really good and simple). I would like to start a campaign but I really don' t know how to start the story so: how did you start your campaign? And Do you have some pices of advice for me? (It will be my first time as a GM)
I wonder which rpg systems remind you the mechanics of Ryuutama? Thanks)
I'm looking at the first aid skill in the healer class. The skill effect reads: "Relieve a character's status effect for 1 hour. Then reduce the that status effect's strength permanently by a number equal to the healers level.
Does this mean the character would need to be tended to for an hour in order to aid the character?
Like, having a bandaid slapped to the forehead, sent to bed and being fed chicken soup, then sleep for an hour.