/r/rustrician

Photograph via //r/rustrician

The official subreddit of Rustrician.io, an electricity simulator for RUST. Developed by the creator of Rustangelo, automatic sign painter for RUST.

Rustrician.io is an electricity simulator for RUST.

Developed by the creator of Rustangelo, automatic sign painter for RUST.

Create concerts in RUST with the in-game instruments using Rustissimo. Available for free on Steam.

/r/rustrician

11,347 Subscribers

1

Published Circuit: specific pulse generator using power

https://www.rustrician.io/?circuit=74349579788051bf9ea28b6ffc24251c

It is a circuit that takes a power input and converts it to pulses (e.x 17 power turns to 17 pulses). Currently it uses a 5-bit number system, but that can be expanded to a 6-bit or higher bit- number system depending on added segments. Currently it takes a minimum of 65 power and takes a bit of time to send out the pulses. I am sure that there is some parts that can be optimised in the circuit. I don't have an idea for a use yet.

0 Comments
2024/10/06
16:23 UTC

2

Published Circuit: stackable door controller array v2

https://www.rustrician.io/?circuit=c77bb9d7eb4b2fbeec50edb5b41d7dab
A circuit which redirect power between an undefined number of door controller segments. It activates with a pulse (button used in the example, but can also use a seismic sensor). Then it goes through each segments, where the counter is used to define the delay between each segment activating. It uses 6 power to go through each segment, where extra power can be used to control how many door controllers there are in each segment. Designed to be able to do a full base lockdown with minimum power. Each segment can be stacked below each other so it fit any amount of doors

2 Comments
2024/10/05
21:06 UTC

1

How to set up an elevator that only works for the team members?

Hello everyone.

We installed an elevator, and we'd love to have a system in place, that allows only us team members to use it.

Can someone point us in the right direction?

So far we use heartbeat sensors, that activate the buttons to call the elevator, but ideally we would like the whole elevator power to be triggered only by us. No one apart from us should be able to use it (even if they manage to get inside the elevator).

Thanks in advance for any tip or solution.

10 Comments
2024/10/05
21:00 UTC

3 Comments
2024/10/05
20:33 UTC

1

Ideal circuit to provide power in a cave with 2 large battery’s as backup.

Can’t run down power from above so will charge Battery’s and bring them down. What’s an ideal circuit to wire up power in a cave off of 2 battery’s ?? Thank you for any advice or insight Glhf:)

6 Comments
2024/10/04
12:44 UTC

1

I dont understand the utility of the inverted output in the Nih core concept

https://preview.redd.it/i90cqnv1z4sd1.png?width=1240&format=png&auto=webp&s=53bef354882ef51a223186b183336fbf5e17ee0d

Consider this image, whats the difference here?
Theres actually 2 cases that will occur here:
1- Turbine gives enough electricity, in this case the inverted output of the memory cell will pass 1 unit to the Or Switch, but this one will not pass it to the battery but rather it will pass the A input because it's greater.
2- Turbine cant supply enough electricity, in this case the memory cell won't receive any power

In both cases i see that the inverted memory cell output is useless, can someone make it clear for me, i just want to understand.
I have another question, why we would pass 2 power unit to the splitter first output?

Thanks in advance!

3 Comments
2024/10/01
12:17 UTC

1

The door controller breaks down.

This happens every time I restart the server. If the power is connected to the problem device, the door opens. At that time, it closes automatically using a circuit breaker or memory cell. However, sometimes this also breaks down when I restart the server. I am looking for a circuit that does not break down.

8 Comments
2024/10/01
02:43 UTC

2

A circuit for 1 button, cycling lighting up 1 of 4 lights?

I'm looking for a circuit that'll let me cycle lights between 4 industrial lights, just from 1 single button. Everytime you press the button, the light will move to the next light, and finally cycle back to the first light again. Is that possible in Rust?

10 Comments
2024/09/30
05:49 UTC

7

Is more electrical damage dealt to you the more wet your are?

Im wondering if adding Tesla coils next to running sprinklers would make for good compound defense. I should preface that I live in the cold and that I’m also playing on console edition (idk if electricity is different in pc version) . I’m wondering if putting Tesla coils near sprinklers would either extend the coil’s range and/or deal more damage to a wet player wearing metal armor.

4 Comments
2024/09/30
00:05 UTC

2

Published Circuit: Automatic On/Off Large Furnace

Well yes i know that electric Furnace is a thing but hey, that can be pretty hard to find one as a solo, so here is a circuit who turn on/off a (large) furnace you can add a lot of furnaces, you just have to connect thoses to the conveyors with the ore / metal frags filter.

https://www.rustrician.io/?circuit=9e60e4a05f847ad6314dad6d332bf0c1

https://www.rustrician.io/?circuit=9e60e4a05f847ad6314dad6d332bf0c1

4 Comments
2024/09/26
15:57 UTC

2

Published Circuit: Self Managed Circuit

Hello

I just designed a circuit that can self fix itself.
What i mean by that is ; if you get raid, there is a high chance you get your source of power destroyed, if you dont have a lot of battery its over for all your circuit, the solution is obviously the Generator, but what if the circuit automatically swap on the generator automatically when your battery get destroyed ?

Here is my circuit which swap automatically on generator turn in on and off if the battery work again. its pretty easy to make and dont need a lot of component :

https://www.rustrician.io/?circuit=3f0abb9565c5ef1df59147361a205c26

https://www.rustrician.io/?circuit=3f0abb9565c5ef1df59147361a205c26

6 Comments
2024/09/26
14:59 UTC

2

Question About Watering System

This seems like, and is probably a silly question.

I've just for the first time built an automatic watering system after seeing one in a video, and I'm working with 2 timers, 1 blocker and 2 splitters and from what I gather I should be able to set the first timer to the "water level" that I want to maintain and then the second timer as how frequently the water comes out.

I just wanted to see if that's somewhat along the right track. For example I have Berries growing, which a full planter draws 36ml per minute, and I have 1 sprinkler hitting 5 boxes that adds 3ml per 5 seconds, for a total of 36ml per minute as well. With those numbers what should I be setting my timers as?

In my head they should both be set to the same number (60 & 60) so they reset instantly, keeping the water level stable?

3 Comments
2024/09/24
04:25 UTC

1

Published Circuit: Seismic Loot Hider

Asked to design for a friend based off of a YouTube video, but circuit not visible so this is the simplest way I can think of. Multiple Conveyors probably not required depending on speed and amount of loot being moved.

https://www.rustrician.io/?circuit=c1df2c43f5c4c25cfbcaef77a4449171

Will clean up and add Industrial piping this week

5 Comments
2024/09/23
19:15 UTC

1

I have conveyors for my external TCs, I want them to pull periodically, instead of taking every few seconds.

4 externals, all need different amounts.

If I set them to just pull based on min/max, they are basically constantly pulling one or two from each resource.

I'd like them to pull like a stack or a hundred at a time, but am unsure how. best I can think of is a buffer chest with a conveyor for each type, and each conveyor has it's own buffer.

1 Comment
2024/09/22
03:19 UTC

7

Looking at nih core builds... really don't understand why they have to be so complex. Can't you just do this to make sure that power operates whether battery or wind turbine gets knocked out?

6 Comments
2024/09/21
23:40 UTC

2

Published Circuit: The Big Succ

0 Comments
2024/09/20
17:36 UTC

2

Published Circuit: 5 energy power watering circuit

This configurable circuit allows you to specify how many seconds of watering you want each minute. Every 60 seconds a timer triggers your watering timer. You can configure the watering timer for X seconds of watering each minute. For a single growth bed you can choose to water only 7 seconds every minute to keep water level 100% for berries (4ml/min per plant in the bed).

The watering circuit itself is broken into three areas: timer circuit, power for watering timers, and power for pumps. This broken down design allows you to extend the design for any size farm.

https://www.rustrician.io/?circuit=23ae5645a5a3b4e9f76342984601aabc

Screenshot taken at 2024-09-19_17-05-01

10 Comments
2024/09/20
15:38 UTC

2

TC Griefing and Questions

  1. I always wondered when people TC grief someones base what do they actually do and what is the purpose of it? If I have a normal base and someone builds a TC near my base. What does it actually do besides not making me be able to build within a certain range of their TC?

  2. When building a base some people put external TC’s that are connected to their main base. What does this do? Also how can I know the range that a TC covers?

4 Comments
2024/09/20
03:26 UTC

1

Why use Nih Core?

Hey guys, whats the actual use for Nih Core? Is there any trick or hack behind it besides just smart charging? Besides reducing the 25% charge penalty and trickle charging the battery when power source is providing power?

I only use solar panels btw.

Thanks!

27 Comments
2024/09/19
20:26 UTC

5

Published Circuit: Base Full Electricity

https://www.rustrician.io/?circuit=f77311c12cfb57934a34b0e18be282be

Circuit with nih core, 12+ turrets, auto smelter with no waste of wood and electricity

5 Comments
2024/09/19
19:30 UTC

2

Automated shop - conveyor belt layout for big stacks of loot

Hello, 
As the title says, I am looking for a scheme or help with my shop. I play on a modded server that allows us to have stacks of 30K wood. I found the conveyor belt very slow, and I doubt the owner of the server or moderator can boost the amount of items being moved by the tube system. I can have only one adapter on the vending machine; that's fine, I guess, but can I move stacks of items faster? I watched a nice YouTube guide on the modular sorting system, and I don't think this solved the speed with the ridiculous stacks of items I can move. Anyone having some experience or ideas? (I am noobish; please talk simple to me.) Thanks a lot; have a nice day. 

5 Comments
2024/09/18
19:51 UTC

1

first time

Could I get help with getting the bugs and problems out of it and is for xbox

https://www.rustrician.io/?circuit=5e0330fb6dae8dfca84907482705a923

4 Comments
2024/09/17
18:58 UTC

3

Have boombox AND Smart Alarm work with seismic sensor?

When my seismic sensor is activated, I want my boombox to turn on AND the smart alarm to activate to notify me, but I can't figure out how to set up both.

14 Comments
2024/09/15
14:51 UTC

2

Automatic casino

I am aweful at electric and understanding how it works. Does anyone have a dummy proof tutorial video of an automatic slot of some kind? The ones with the lights or even numbers. I tried a video on YouTube but it's been updated and now doesn't work the same. I'm also on a pve so I'm looking for a scrap one if that makes sense?

4 Comments
2024/09/14
13:05 UTC

3

Need some help automatically activating turrets with smart alarm

Hi there,

I have a small base and only have solar panels but I want some turrets inside my base as a surprise for raiders. Due to this I can’t have the turrets activated all of the time.

Is there a way to trigger the smart switch for the turrets by using the output power from the smart (raid) alarm?

I thought of putting a blocker or something there but wasn’t sure if it would then press the switch again the next time an explosion is detected?

13 Comments
2024/09/14
09:53 UTC

2

Published Circuit: V1.02

It does not work when there are both friendly and enemy forces.

It does not work when there are only friendly forces.

It only works when there are only enemy forces.

1 Comment
2024/09/14
05:18 UTC

4

Notify Rust+ if Turbine Destroyed

Like it says in the title, I'm wanting to build a circuit that will trigger a notification on my Rust+ if a turbine is destroyed. For example, if someone twigs up and uses flame arrows, etc. Is there a way to do this so that it'd trigger a smart alarm and ping my phone?

1 Comment
2024/09/13
06:02 UTC

1

Published Circuit: wasteland

https://www.rustrician.io/?circuit=ad00efeffd15f5b726f2e21535908531

I've completed my first radioactive water test on the [aux02] staging branch.

the current status, a little disappointing :D probably only naked players would be afraid ..

but it might be useful as a compound online raid defense in the cold.

0 Comments
2024/09/11
17:00 UTC

45

Automatic furnace that turns off once all ore is smelted and delivered! simplest design I have found that is free of all bugs

24 Comments
2024/09/11
07:45 UTC

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