/r/rustrician
The official subreddit of Rustrician.io, an electricity simulator for RUST. Developed by the creator of Rustangelo, automatic sign painter for RUST.
Rustrician.io is an electricity simulator for RUST.
Developed by the creator of Rustangelo, automatic sign painter for RUST.
Website: https://www.rustrician.io/
Discord: https://discord.rustrician.io/
Server: server.rustrician.io:28015
Twitter: https://twitter.com/rustrician
Create concerts in RUST with the in-game instruments using Rustissimo. Available for free on Steam.
/r/rustrician
Using a 3 bit binary code
Im trying to make the first button press activate a laser sensor (I already know how to do that part) and the second button press activate a door but I cant figure out how to make it work
set a frequency for your c4. power the transmitter. duplicate the frequency on the broadcaster. remove power to the transmitter then put it in this circuit. pair smart switch on rust+. call it "BOOM!!!". throw some c4. wait a few seconds and Boop for boom!
RustPlus c4 auto-resetting detonator created by n0nn
https://www.rustrician.io/?circuit=f99ed2bcf78c69c2b7e7620069a8726c
You build a power "bridge".
Start with a memory cell, with a button going into its "toggle" connection. Its inverted output goes into an electrical branch, its normal power output into an OR switch. The branch's "branch out" powers whatever side circuit you want to power (set the correct amount for the branch out depending on what you want to power), and its normal "power out" goes into the OR switch (A or B, it doesnt matter). The OR switches output is the continuation of your main line (from which you could branch off another side circuit using this same method.)
When you toggle circuits using the button, your side circuit powers on through the branches "branch out", however the branches "power out" also keeps the main line going through the OR switch. When you toggle the side circuit off by using the button to toggle the memory cell, the second vein of the main line becomes active, keeping the main line going, but the branch no longer receives power.
In either case, the main line always remains active, as seen by the powered clock in both states. However the branch off only receives power when you toggle using the button. This stops the electrical branch from wasting power when its not actually being used by whatever you're powering.
Here's the circuit with the side branch active:
Side branch toggled on: 10 power to the turret, the remaining 65 to main line (clock).
And here's the circuit with the side branch off:
I have an industrial crafter circuit and many of its important logic gates are controlled by timers. I have it running on a low pop PVE server just fine but im concerned about larger servers. Will server lag mess up timer components? There are a lot of moving parts in my circuit and I dont want to go through the hassle of ironing out the kinks if semi-frequent server lag is going to break everything anyway.
Thanks!
I have a 1x1 I want to monitor and not draw attention to. Can I charge up a small battery and then run seismic sensor and alarm to it? Does the sensor constantly draw power, or only when it senses activity? Would like to avoid putting a solar panel on the roof.
Tinys Turret guide created by Moira Brown
https://www.rustrician.io/?circuit=e2dbae7579815ece97f0e10a264039bd
Can you use Rust+ and IFTTT through iOS or is it just android?
I know how to make a auto sorter but the way the base was made the loot is on the second floor and is a pain in the ass when you forget something is there a way to have everything connected and have a chest at the bottom with a conveyor that can pull anything I need if I type it in
So I have seen people connecting their solar directly into their battery. It used to be that you'd have to connect to a branch, a blocker, and another branch because batteries could not be charged and discharge at the same time.
Have they changed this?
I hope so because it was always a pain to have your systems shut off every morning and night because the solar had enough power to block battery but not enough to power your systems.
Solar panel --> Medium Battery --> Seismic Sensor -> Smart Alarm is current config, but I want to start playing the boombox too. Is this an AND switch situation? Those and the "toggle on" inputs on the boombox always confuse me and I can never get it working. Thanks for any help.
So I need to design an autoturret pod with a few functions. Its a 3 turret pod. I need seismic sensor capabilities to open doors if the pod itself comes under attack. I need it to close doors either once auto turret registers no more threats or a timed closed after no more threats. It also needs to be able to open by RF frequency incase of raid. This option can close with RF. Looking for some help on how to exactly run electrical for this set up. I'm on a build server currently trying to figure this out, but I only know simple electrical. I'll take a schematic if anyone knows how to construct it. If anyone can help, greatly appreciated.
I'm currently setting up an auto smelter for my clan and I've seen some super quick versions. Are there any tips or tricks used to increase speed and efficiency of smelting or resource movement using either electrical circuits or conveyers /splitters / combiners?
a concept - not in-game tested - but should work ;)
https://www.rustrician.io/?circuit=d1ac9913db599776bf14dbf25ad94bf7
adds the number of detected enemies in the compound and shows the number of enemies for each HBHF separately (max. 24 per HBHF, total max. 96)
edit; i had the wrong circuit liked ... again ;) now it should be fine
Needing some help making a door camper system that will sound an alarm and flash a light so I know which side they are on. I can only make one work at a time for some reason!
i have a furnace system with igniters and a memory cell. when the furnaces are being fed it sends power to the memory cell and constantly powers the igniters, which burns through the durability. i want it to power the igniters once then only power on again once its had a cycle of no power then power again.
Title says it all, I was wondering if there is a way for a heartbeat sensor to open up doors when a player is detected, and also when the heartbeat sensor is destroyed, the doors open instead of staying closed (due to no players detected because the sensor is broken)
BCN core - organized in a way that will be user friendly and more space efficient.
https://www.rustrician.io/?circuit=a3c2d6b15721d83183b66e2bc4273144
This circuit turn On light when night, turn off light when day and u have the option tu turn On/Off manually
https://www.rustrician.io/?circuit=2142a48214df738c70ae5fa705757945
I’m wondering if I can do anything better here:
I have 2 x smart switches - one in my core and one close to my base exit. These switches plug into an xor switch in my core. The xor switch then goes to all my door controllers.
The system works great, I hit any switch and the doors open or close.
The problem I thought about and tested was if the switch near the exit is green but the doors are closed then destroying it with a melee tool will open all the doors (I guess the xor treats this as a power shift)
Is there a way to default the switch always back to red after using it or a better way to achieve what I am doing?
Hi, I’m a complete noob with electricity and I get confused easily with all these messy circuits and stuff.
The setup I might go with is the BCN Core with battery backup unless there is something better?
I will be using:
I have tried looking up for a BCN Core tutorial though I cannot find anything. Can anyone help me on how to setup the BCN Core with the equipment listed above?
Large Furnaces, Small Furnaces, Electric Furnaces and Refinery Auto-Smelter. Cheap and low electrical cost.
https://www.rustrician.io/?circuit=6a26c71970f80db0f5a9ac653c066a92
I have an idea to build this kind of farm base but I have an issue with how or where to place the sprinklers that they can fill up the planters equally.
Base sreen:
anyone got the best setup for turret?