/r/receiver

Photograph via //r/receiver

Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.

Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.

Links:

/r/receiver

2,088 Subscribers

57

This Guy Receives.

2 Comments
2025/01/27
22:41 UTC

69

Twitter/X links are no longer allowed on r/receiver

For reasons that we feel are obvious, Twitter/X links are no longer allowed on this subreddit. You may still post screenshots of tweets for the time being, but this may also change in the future.

7 Comments
2025/01/23
15:43 UTC

12

Ranking all Receiver 2 guns (vanilla+mod weapons)

My rankings of every single R2 gun after playing the game for over 100 hours and Awakening twice.

To keep this short, I'll save detailed explanations for comments if people have questions. But my rankings in particular are most swayed by the guns sights, whether it's in the spirit of the game, and an intangible "fun factor". I don't put a lot of emphasis on malfunctions because unless it's obvious it has more that aren't just RNG.

For the mod guns, every single mod seems to work as intended and I had zero bugs, the rankings are not based on whether the mod was good or bad, everyone did a good job with the gun mods.

Anyway for Vanilla rankings:

  1. Sig
  2. Beretta
  3. Glock
  4. Desert Eagle
  5. 1911
  6. Colt Single Action
  7. Both double action revolvers (seem to work about the same)
  8. Hi-Point

For modded+vanilla rankings

  1. Stryke B
  2. Mossberg
  3. Sig
  4. AR410
  5. Beretta
  6. FN 5-7
  7. Makarov
  8. Glock
  9. Desert Eagle
  10. M45A1
  11. 1911
  12. MP -18
  13. Colt single action
  14. Margolin .22
  15. Double action revolvers
  16. MP9
  17. STM-9
  18. MR223
  19. MP5N
  20. G36C
  21. SR25
  22. Hi point

Would love to hear from other people what their opinions are!

7 Comments
2025/01/17
16:19 UTC

7

Camera Nuking: Deal with Security Cameras AND nearby Turrets

0 Comments
2025/01/17
00:25 UTC

7

Cannot obtain p226 trophy

I have almost all records on the p226 except for a couple. I’m confused about the trigger to the p226 trophy. Does it mean shoot 5 turrets as in shoot a total of 5 turrets while switching mini games without ejecting the magazine? Or does it mean you have to start and finish each individual mini game and for each one, shoot 5 turrets without electing the magazine?

I’ve done both and neither has triggered it. Some clarification would be nice.

1 Comment
2025/01/08
23:22 UTC

18

Awakened for the first time

I dumped about 18 hours into this game some 4 years ago, in 2021. I would get to Limnal and always, always die. Must have played upwards of 20 times. Eventually I just gave up and quit playing in complete frustration. Decided to pick it up again yesterday and went straight from Baseline to Awakened in one go, no deaths.

I had absolutely 0 idea how to use the Colt SAA when I got it, so I had to experiment for a few minutes just to get the hang of it. There was about 5 seconds of abject horror as I hear the sound of a nearby tape on the final level and started looking for it. I did not yet know about the cowboy load, and so the moment I missed a jump onto a vent I shot myself in the leg. Didn't die, thank the Lord, and a minute later I awakened.

4 Comments
2025/01/06
17:30 UTC

28

I couldn't have done this if I tried :(

4 Comments
2025/01/06
06:40 UTC

19

Walking a fine line

0 Comments
2025/01/05
10:10 UTC

6

Compound in Receiver 2 VR

In the VR beta, it seems you can't enter the Receiver Compound and can only do The Dreaming. Is there a way to get to the compound in VR?

2 Comments
2025/01/02
06:06 UTC

23

Asleep stage

Is this anyone else's favorite stage? I understand the progression of the environment with the story in the later stages, but MAN they had something with the asleep stage's environment. It's so creepy in a way that most horror games just don't do for me and you spend a good chunk of time in it when figuring out the mechanics of the semi autos.

Finally ascending from baseline for the first time, only to have the hopeful synths drop into a quiet but dissonant chord as the game hands you a new pistol with brand new mechanics you have to deal with. You spawn into a room you probably recognize with little to no lights and now you have to fumble around with a flashlight.

Nothing feels right. The darkness just makes the map layout that much more uncanny, turning on the lights barely calms your nerves as the dim flickering lighting exposes impossibly dark spots. The tapes you pick up go from beautiful, somewhat exotic and heroic in baseline to high pitched, jeering, almost ghostlike. There's a good chance this is where you'll hear your first threat tape, going from expository tapes on story and weapons and some self help tapes to hearing a suicide note in the dark, and watching your gun turn on yourself on it's own and fireing, killing you and sending you back to baseline, leaving you wondering what the fuck kind of game you just bought because it had cool realistic guns, and what the next 3 stages are going to bring.

Not to mention you have no idea yet what kind of enemy might be lurking around the corner or how to defend yourself from it. I can't lie, the drones weren't that freaky to me after shooting one and it basically exploding with one shot, maybe a little jump at the sleeping turrets, but the paranoia of something, or someone, else lurking stuck for a while afterwards.

It genuinely feels like a nightmare. The weird little nightmare world with unknown enemies and strange sounds and you have a weapon that you don't really know how to use that keeps malfunctioning when you need it most.

100 hours in and I'm still a little freaked out sometimes playing the asleep stage at night.

I enjoy the rest of the game for what it is and all that but I wonder sometimes what the game would've been like if Wolfire expanded on the pure horror vibe that the Asleep stage brings.

Tl;dr: the asleep stage is fantastic atmospheric horror in a way I've never felt from any other horror game.

14 Comments
2025/01/01
08:15 UTC

33

What a great feeling

3 Comments
2024/12/30
04:10 UTC

136

every time im back at baseline

5 Comments
2024/12/25
06:41 UTC

131

words to live by

From TIGWelding on the Receiver 2 Discord

5 Comments
2024/12/12
14:48 UTC

4

Game crashing onoad screen after title screen. [Linux native]

I played the game on windows flawlessly but a few months ago I swapped to Linux after getting fed up of windows. I've installed the game and it boots up but half way through the load screen after the title screen it freezes up and stops responding.

I've tried running via proton but it kills performance (7fps on low settings)

Is this a known thing with an easy fix? Are there any basic fixes I can try?

5 Comments
2024/12/07
23:03 UTC

28

STOP MAKING HIGH POINTS

GUNS ARE NOT SUPPOSED TO JAM EVERY ROUND

YEARS OF DEALING WITH TRASH THAT RUSSAINS WOULD LOVE, NO USE FOUND

WANTED TO KILL PEOPLE WITH SHITTY GUNS THAT SHOULD BE INCINERATED? WE HAD THAT IT WAS CALLED A RUSSAIN SERVICE AK

"Yes please making something so ass i cant even kill my self cuz it jams" STATEMENT DREAMED UP BY THE UTTERLY INSANE

LOOK AT WHAT Hi-Point Firearms HAVE BEEN DEMANDING YOUR USAGE OF ALL THIS TIME, WITH THE HELL TURRETS WE BUILD FOR THEM

"Hello i would like a really shitty club to beat people with, but i want to call it a gun"

They have played us for absolute fools

8 Comments
2024/12/06
20:33 UTC

8

Finished up another model: H&K M320 GLM!!

0 Comments
2024/12/05
00:35 UTC

2

Receiver 2 Soundtrack Image

Hello!

Does anyone have a high quality version of the Receiver 2 soundtrack cover? The one with the buildings that look like guns.

Thanks!

2 Comments
2024/11/28
10:47 UTC

5

Title

0 Comments
2024/11/28
10:26 UTC

18

Title

5 Comments
2024/11/28
10:25 UTC

64

Finally!

22 Comments
2024/11/04
00:32 UTC

85

You won't regret shooting pumpkins!

21 Comments
2024/11/03
05:30 UTC

48

Just got into a stationary clinic, due to mental issues, and made this bad boy on my second day.

3 Comments
2024/10/30
09:23 UTC

6

Vanilla Tape Gauntlet

0 Comments
2024/10/29
07:48 UTC

4

No sound

I'm using a Google Home connected via Bluetooth as a speaker for my PC. Every time I boot up receiver 2, the audio never works. I check the in game audio settings, I check my speaker settings, I check the Bluetooth connection and only restarting my computer fixes it. Does anyone know a solution to this issue? I have never had any audio issues with any other game or software

2 Comments
2024/10/25
00:10 UTC

49

Happy Halloween!

7 Comments
2024/10/24
18:43 UTC

22

Why do the guns sometimes chamber automatically?

Genuine question, I'm unsure if it's just a weird bug or if it's a quirk actual guns have (I live in the UK lol) or if it's just a part of the dreaming etc. I only really play the game in the Compound so it's something I've always wondered lol, it happening with the Hi-Point is what actually prompted this post

5 Comments
2024/10/14
19:45 UTC

12

Illuminati Hand?

Hey ya'll, I'm relatively new to Receiver, only got upto about Sleepwalker difficulty

I just picked up a hand with an illuminati symbol on it and I'm kinda lost. :/

Any tips??

2 Comments
2024/10/03
13:41 UTC

23

I finally made a video talking about Receiver 2, my favorite liminal gun simulator

3 Comments
2024/09/28
19:17 UTC

Back To Top