/r/receiver
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
Links:
/r/receiver
I'm currently working on developing a basis for a video covering basically everything I know about Receiver 2, since I'm an Expert at the game and essentially the best player in the world.
Adding stuff like Killdrones: Types, parts, different patrol patterns, routines, etc etc. Guns: Each quirk, sightlines, etc etc. And so on so forth.
I am planning on adding some strategies, but I was curious if there's anything specific anyone is interesting in seeing elaborated on? Like certain tips or scenarios, something like that.
I want this informational video to be top notch, full of everything I can manage to shove in it.
jams like a right bastard i swear the hi point is more reliable
Have used the launch parameters it gives me immediately as well as the ones under the help tab, neither work. How do you guys mod this game?
I was looking into getting this and i wanted to know what the story is if it even has one and ill ive found is people who sound like schizos talking about dreaming and "the threat" and realities and shit lmao
Does anyone know what the game is about and if so can you explain it to me in a way that makes sense?
Hello! I'm Chief. So, I've been trying to work on making my own gun mod for Receiver 2. Much like the ones Szikaka and Ciarence have posted on the Thunderstore/R2ModMan. I'm trying to overcome a steep learning curve for it, because the gun needs its own C# scripts to operate when exported. I unfortunately do not know C#, and it's quite overwhelming.
I've made the model of the gun myself (Pancor Jackhammer), and Szikaka + Ciarence both have helped me get this far and I thank them. I am here to ask for assistance, if anyone is willing, with making this gun mod.
Currently: I need to write out the `UpdateGun` function for the main script, edit more Components within Unity for their animations, add my own custom magazine logic (I think), and probably some other things I'm not aware of.
I'm asking for help, because I am. Completely new to this, to everything related really. I also don't know what I do and don't need for the gun to function, so it's really hard to pinpoint what I have to work on.
Any and all help will be appreciated. Of course I don't expect people to wizard up things for me, that's not why I'm here and frankly rude to ask such a task. More so what I need, is advice to help point out what I need for this gun to function.
One of the main points of this game is that most forms of media are dangerous. And I'm not just talking about mainstream media, but just the tools themselves (TV, internet, social media, etc.). Because it acts as a distraction and immerses you in another world rather than keeping you grounded in the real world.
This is why when you walk near any TV in the game, you hear a trance buzzing sound effect. And it stops when you turn off the TV.
The receiver leaves information in the form of cassette tapes. But isn't this also a form of media too?
Or is that considered safe because it's analog? Is that another idea the game is pushing - Analog is good but digital is bad?
But why though? Doesn't analog media also have the capacity to immerse someone? If someone immerses themselves into an audio book that they are listening through an analog tape? How is that any different from immersing yourself into digital audio?
I forgot what it was
If they make a movie based on Receiver, how do you think it should be?
I don't think they should make it exactly like the game. First off, it would be very boring. Plus why create an identical experience? You've already played the game, so it would just be like watching a walkthrough. It should try something new.
I think it should instead take place in a seemingly normal setting. Like a high school or university with regular people just going on about their lives. And then there's that one weird kid who keeps leaving tapes all over the campus and the school staff keeps making fun of him and reporting him to his parents to tell him to stop.
Of course.........nobody knows what's in the tapes because audio cassette players aren't just lying around all over the place. You'd have to go to a vintage electronics store or order one from the internet, and no one has the time for that. So they just dismiss the tapes.
Until one day, a history professor decides to listen to one of them (since he has a lot of old tech lying around in his office) and it garners some interest from him. The history professor is also different from the rest of the teachers. The rest of the teachers takes notes on their iPad. The history teacher uses a good old notebook and pen. The rest of the teachers use online learning platforms and ebooks....history teacher uses archived newspapers and documents from the past and takes the students on museum trips.
Then there are subtle signs in the movie that illustrate the effect of the threat and the counter strategies. You can see glimpses of students staring at their smartphones and in a trance-like state. While the Receiver (the weird kid) is more attuned to the present.
A friend of the Receiver gets diagnosed with ADHD and is prescribed Adderall after the parents and teachers are concerned with a decrease in his academic performance. Receiver then teaches him some basic meditation tricks and suggests that he should limit his media usage for a few months, before trying the Adderall. He does that and his GPA goes up before he takes the adderall. Parents/Teachers are happy with the results and don't realize that their son never took the adderall.
Then the film starts to get darker. The threat starts to manifest itself in stronger ways. And this is where the paranormal activities start to take place.
I just want to play all the levels with unlimited ammo. What is the easiest way to do this without having to delve into the game's system files and code just to install a mod?
I looked up mod installation techniques and it just looks cumbersome lol.