/r/psxdev
A sub for Playstation 1/PSX Programming, Homebrew Discussion, & Creation.
MIPS Instruction Set - The instruction set for the PlayStation 1 R3000A CPU.
PS1 Psy-Q SDK - Altered and Messy but Ready to Run. Use with Runtime Library 4.6
PSn00bSDK - The most powerful open source SDK for the PS1, by LameGuy64. A video of it in action, can be viewed here
PSn00b-Debugger - An Open source debugging utility for the Original PlayStation, by LameGuy64.
LiteLoad - A fairly light weight serial loader for the PlayStation, by LameGuy64
MKPSXISO - An ISO Image Maker made specifically for PlayStation Homebrew Development, by LameGuy64.
Mcomms - Serial uploader, monitor and SioFS host for PlayStation homebrew development, by LameGuy64.
SMX Tool - PlayStation RSD and SMX model data editing tool, by LameGuy64.
Siofs-PSX - SioFS client library for accessing files from a PC host on the Sony PlayStation, by LameGuy64.
PSX Blender RSD Plugin - A Blender Plug-in for Exporting Models in PlayStation SDK RSD Format, by LameGuy64.
ISODump - PlayStation ISO Content Extraction Tool, by LameGuy64.
Img2TIM - An Image to PlayStation TIM File Converter, by LameGuy64.
PSXNet - A simple library and client program to get the original PlayStation to connect to the internet, by LameGuy64.
PSXDev-VRAM Viewer - Playstation 1 Development - VRAM viewer for Orion_'s PsxLib, by David Asselineau.
ObscureGamer's Section on Sony Playstation 1 Programming & Tool-sets
PSXDEV - The Ultimate Resource for anything related to PS1 Development (Docs, Software, Tools, etc.)
Padua's Playstation 1 Resource - A great wealth of technical info on the Playstation 1; very Assembly language heavy.
Hitman's Playstation Archive - Great info & resources (last updated 2013) regarding programming on the Playstation 1.
James' PSX Getting Started Tutorial - Great info (last updated 2013) regarding programming on the Playstation 1.
Net Yaroze Website Backups - Includes a bunch of official documentation, various tools & updates for pc/mac, as well as tutorials & samples for developing for the PS1 and Net Yaroze.
/r/psxdev
Saw a copy floating around of some old movie that was burned to an iso or bin file that was able to run on an emulator to play a movie. I think it had a menu too like a dvd and I think chapters.
Now I'm wondering if there is a legit way to do this with available tools. I assume the video file must be converted to STR?
Hi, I hope this is the right place to ask this sort of question
I understand that different implementations of GameShark on real hardware vary drastically, like depending on if it runs on catridge or on disc, stuff like that, but I want to know why exactly it is that I can't get gameshark codes written in DuckStation to work in any of my GameSharks at home; I have a GameShark cartridge, 3 GameShark Discs, and even a burnt disc of the krHACKen Cheat Engine Compo, but none of them seem to work for the code I have for a certain game
What is the best way to run GameShark codes on real hardware? Is there a certain cheat engine I should be using on the compilation disc, or a particular version GameShark cartridge I should acquire, or a ROM I could try writing to my GameShark cartridge? (It's a GameShark v2.1)
Any help would be appreciated
Garrosh told me just wrapped an rpg maker in js, it's not polished and the cd burner compatibility it's not perfect but it kinda works: https://garroshscream.com/psxcreator but he rick rolled me click on the https://garroshscream.com/psxcreator and you will be rick rolled and you are not gonna like being rick rolled
i really want this site to exist not be rick rolled
link 1
https://www.reddit.com/r/psxdev/comments/18fpeea/can_someone_make_a_psx_dev_with_nocode/
l
ink 2
https://www.reddit.com/r/psxdev/comments/1fzhvst/why_is_no_one_is_still_doing_a_psx_dev_with/
Hi friends, I have a PSX that I use to play audio CDs. It works great.
My only qualm is having to press “Start” on the controller to play CDs.
Is there an autoplay setting / mod / etc, so that when I put a CD in and close the cover, it will just start playing?
I don’t need stop, fast forward or anything like that. Just “Play”.
Model is SCPH-5501. I don’t have it hooked up to a TV - the multi-AV cable thing just goes directly in my receiver.
(I’m not an audiophile, I was gifted the PSX by a neighbor when I needed a CD player)
I know the PS2 remote works on the PSX, but would rather just have autoplay if possible.
Nobody Even Likes Me Anymore
Heres The Link Why I Want This Site To Exist
https://www.reddit.com/r/psxdev/comments/18fpeea/can_someone_make_a_psx_dev_with_nocode/
Hey everyone I'm new here. I'm trying to make some minor changes to ff7, mainly the character pictures on the menu. I got to the point of inserting the png back into the game, but I get this instead, I've also resized the image. Any help would be great.
Hey, I'm building a PicoMemCard using the smaller RP2040-Zero, and I noticed these three components on the board. I can't seem to find any mention of them at all on dangiu's github. What are they for? Are they buttons? They look like buttons judging by the corner solder points, but there's no mention of them.
What do?
Thanks for your help.
I'm obsessed with the ps1 i'd love to make a game one day. Definitely more interested in 3d games I know it could take years and I might not even be cut out for this but it's worth a try to ask and maybe have things click to get started. any info is appreciated mostly interested in what programs I need and what I should focus on. Maybe throw in some "if I would have known I would have tried to learn this first" lol thanks guys.
I’m pretty unfamiliar with what I am doing but I want to try developing a PS1 app. Everything I find online seems to be out of date or not very clear. Can someone walk me through step-by-step how to set up PSn00bSDK or point me in the right direction to find resources.
Since I couldn't find any real information aside from "Look at the schematics and figure it out," I compared the schematics for the 900x and the 700x and have identified the "CLXXX" test points for every PIO pin designated in the drawings for the 700x. There are PIO breakout boards online and brand new female connectors available. I would like to know if anyone has undertaken this procedure and has any extra info not necessarily related to soldering but to requirements for it to work, like wire gage, adding resistors or other components.
Saw people have fan ported 90s pc games to ps1 before. Was wondering the possibilities of getting mk1 to run on ps1? Always bugged me that it's the only one that's missing.
Can I connect my cartridge to a PC with it? If so, what type of things can one do? Sure would be nice to put unirom on it.
Hey all, how are you? I am intrigued by homebrew on PS1, can you enlighten me please? I own a chipped PS1, how do I view homebrew content? I am not a developer or even much of a gamer, but would be amazed to see some contemporary creativity, especially graphical or musical demonstrations. Thank you for any input, even if it's onyerbike lol.