/r/persona4golden
Persona 4 Golden, the greatest game of all time!
Feel free to post questions, fan art, or anything that has to do with our investigation crew!
Welcome to /r/persona4golden! All posts that have anything to do with Persona 4 are welcome, whether you want to talk about the games, animations, collectibles, cool fan art, or have dungeon/gameplay questions, feel free to share!
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Use Spoiler code in your comments and text posts as such:
[Spoiler alert, Persona 4 rules!](/spoiler)
Which appears as Spoiler alert, Persona 4 rules!
/r/persona4golden
I didn’t go to look for adachi alone cause (persona 5 interrogation room ptsd /s) i was scared to betray my friends who told me not to go without them.
after i did the boss fight and everything i discovered i had to do that to be able to finish Adachi’s social link, then i remembered i had a save file right before i could decide if i had to go, so i opened that save file out of curiosity and witnessed the shooting scene.
now, in my regular playthrough i’m on 12/26.
should I go on with the game, or should i reload the save file in which i can go on with the social link and do all his “palace” and bossfight again and only then go on with the story?
thanks.
one time while i was wandering in the tv world i randomly heard the reaper’s chains and i thought it obviously was cause i had been in that floor for too long, so i immediately changed floor and continued exploring.
some days after i decided i wanted to challenge him so i spent TWO HOURS running around a floor like crazy waiting for him to spawn…
little did I know that’s NOT the way he spawns here… why couldn’t I check on google BEFORE i wasted 2 hours of my life/rushed all the tv world scared to death of him…
well, whatever.
I’m following the guide and it says that today im supposed to trigger the white card dialogue so i can get the fortune social link but i cant find him and i cant find nauto to see if talking would fix anything. I want to be exact to the guide and if i cant do anything it screws with what would come next.
Any help would be greatly appreciated.
I’m just after getting what I presume is a bad ending on December 3rd where nanako dies and I become a murderer.
Thing is though that I feel like this ending sorta rounds out the whole story and I made the decisions I feel like I would actually do if I was in that situation so all in all I like the ending, bittersweet as it is.
Now I’m at a loss whether or not to just choose different dialogue just to get the true ending or not, without spoiling it all for me is it worth getting to the end even if I like the ending I got?
This almost covers everything. except for Elec. damage. ill be changing that auto Maraku(party def up on battle start) and Maragidyne
So I finished the game but stupidly, I didn’t do Adachi’s or Marie’s social links so planning to replay the game like I did with Persona 5 Royal when I missed out on Maruki’s part
I have heard that the extra content is pretty good and since I have a lot of time on my hand, I was wondering if I should replay/ Speedrun the game game to get the content or if I should watch the rest on YouTube
Thanks in advance!
they always block brah its getting annoying having to escape everytime
From Katsura Hasino's interview from 2008/2009 https://shmuplations.com/persona4/
—That being the case, at what point did you come up with the character of the villain Adachi?
Hashino: Actually, this goes back to the discussions we had at the very beginning of the development when we were creating the plot, but one of the themes we hit upon was "how do we get our information." So initially, we wrote the true final villain as someone who mistakenly thought they were doing the right thing.
—Are you talking about Namatame?
Hashino: Yeah. And there was something manipulating him behind-the-scenes, and Adachi was not the villain then. However, as the development went on, we felt the story development was lacking in something, and it needed one more twist with regard to who the true culprit was. The first candidate for that role was Yukiko, actually. (laughs)
—What!!
Hashino: Yeah, I mean, when you think about "murders in a small town" stories like this, a Kindaichi story would have the killer be someone like the ryokan proprietress. (laughs)
—Oh yeah... I know what you mean.
Hashino: It was something I talked about Soejima with, only half-joking of course. The idea of Yosuke the villain also came up. He was a character with solid reasoning abilities and good judgement; it would be believable to players, we thought, that he could have plotted everything himself. We also discussed making the culprit a "likable villain". But we were hesitant about making one of your party members the killer.
—Being betrayed by a close friend like that would be quite painful indeed.
Hashino: But the biggest reason we thought Yukiko and Yosuke wouldn't work, was that we thought players would find it boring if we gave the killer a merely personal motivation for his crimes. That kind of simplistic motive belongs in the realm of Tuesday afternoon TV crime dramas. So we went back and re-examined our themes about information: and this links up with the notion of irresponsibility on the part of the person disseminating the info, but when you think about it, doesn't the responsibility for what happens with that information ultimately lie with the recipient? It's hard to explain, but yeah… we felt the connection between ill-intent and that kind of irresponsibility fit the game the best.
—And that's where Adachi comes in.
Hashino: Initially, Adachi was written as a character whose role is to facilitate the exchange of information between the protagonists and the police investigation. But he seemed a little out-of-place there amongst the other adult detectives, and personally, I started to worry that he would stand out to players as odd and it would be too obvious that he was the killer. So we switched gears midway through the development and took his character in a different direction.
—That "something" manipulating Adachi was, of course, Izanami... was that also something that was revised midway through?
Hashino: Actually, Izanami was there from the very beginning. Even before we had the themes figured out for P4, in the previous games we'd used a lot of Greek gods, so we talked about how this time we wanted to focus on Japanese mythology. And so, around the time that we decided on the theme of uncertainty surrounding the truth and the rumors you're hearing in this small town, I thought these native gods and goddesses would be a force resisting that kind of social anxiety.
In summary:
Meaning:
Where does the "Dojima was the killer" thing come from when Hashino doesn't even bring him up in this interview? As far as I know, the origin is an English Tumblr post where someone mis-remembered what Soejima wrote about Dojima in the Persona 4 Design Works: https://ask-persona.tumblr.com/post/129945511908/holy-shit-what-is-this-about-dojima They were later corrected and changed what their post says.
This is the part of the Design Works that they are referring to. It has an old colored sketch of Dojima and a note from Soejima:
The text on the top right says that this design was rejected because he looked like a criminal who got of jail rather than a guy who catches criminals. (Honestly, yeah: If you've seen jdramas or, idk, played RGG/Yakuza games lol, that shaved head really does give him "guy who just found out he's getting released in a few months" energy.) As the Tumblr wrote, they just misremembered.
If you seriously believe that Dojima was originally the killer or that there is a whole draft where Yukiko is the killer and that's why her personality seems so "off", then okay. I've showed you my sources, so how about you show me your sources?
I just finished P4G and I really enjoyed it. Such a great game with really great characters. I think I still liked 5 more, felt a little more attached to those characters, but Atlus does such great character development.
Now I’d love to see more with these characters like I was able to after 5. But a quick search doesn’t give me anything besides what looks like a fighting game maybe? But I also could be using the wrong search terms so figured I’d ask.
Mine probably is the Magatsu Inaba theme (Long Way). I love how it hypes you up to the "last" enemy, and how it perfectly encapsulates adachi's twisted view of the world and the hopeness of the investigation team. It also goes along pretty well with the visuals of the dungeon.
My least favorite would be Yukiko's Castle... Idk it's just bland to me. Not bad but not special either.
On the topic of Personas, near the end it's hinted that the Personas/Shadows, like the TV world, are shaped by human thoughts. This explains why the Personas all resemble, in name and appearance, figures from branches of myth and legend. What I'm confused about is if Izanami was really a goddess, just a glorified Shadow running along the same rules as a Persona, or if I wasn't paying attention.
Why does Izanagi start off as weak? Because Persona is the power of the heart, and "bonds are the true strength." The point the initial persona are received is at the start of each game, when the protagonist is still a blank slate with no friends at all.
i’ve just defeated the boss for Adachi but there are some things that i don’t understand.
i was spoiled on Adachi being the true culprit so i wasn’t shocked when the game realized it was him, but still… it makes no sense in my opinion.
like the game wanted obviously to make it a huge plot twist but it makes me think that makes no sense that Adachi is always so goofy and calm, it seems a mere story hole. i don’t know if what i’m saying makes sense but i feel like no person like adachi would be able to keep his cool THIS much all day long, and for all the time he knew dojima. how is it even possible that he NEVER showed psycopathic tendencies?
now i think that Akechi, for exaple, even if he was faking being calm and stuff, subtly covers his craziness, and he’s still portrayed as intelligent and stuff, adachi, instead is a clumsy goofy random guy, no psychopath would ever show himself like that, unless he is a very very good actor.
that’s it. don’t know if it makes any sense.
I played P4G the first time almost exactly 4 years ago. It was maybe the best way to get through a tense time. Well, it's tense again and I'm playing it again (its only my second playthru, though I have done P5R and P3R. Good games, those, but they aren't the same). Just finished the school campout, and man does this thing help calm a guy down. I mean, sure there's some serious drama, and the boss fights, but outside of those things? Just so much sweetness and fun. I'm 57-freaking years old and I'm not ashamed to say these goofy kids (collections of pixels that they are) are helping me a lot. That and the scotch, lol.
I never played a persona game and everytime I say should I get Persona 3 reload or royal people would ask me to also get P4G as well which I had no plans on but since ff7 brought me to jrpgs and liked jrpgs a lot now because of it I felt convinced to start thinking about it because what I like about jrpgs is bonds with people and friendship which that's why I might get it now when I'm done with reload (p3 is gonna be my start to persona series)
I really wanted to watch Persona 4 the (not golden) animation recently as i saw a few clips of it. I couldn't find it anywhere except the first half on YouTube. I can't even officially buy the CD's, does anyone know a place to watch it (preferably legally but if not atleast a safe site🙏)
How much (if at all) did Izanami manipulate events after choosing the human representatives of Emptiness, Despair and Hope? Adachi would never have realized the power he had (and thus nothing at all would have happened) without a TV being conventionally placed so that Mayumi would fall in when he pushed her. The main character wouldn't have gotten involved without the third victim being a classmate/friend of his. Yosuke likely wouldn't have confronted his shadow without the second victim being Saki. And none of the protagonists would have stood a chance of winning without Teddy being there to give them their glasses and to send them back out of the TV world. Was it all just luck and coincidence?
Hey guys I just finished p5r and it was absolutely beautiful it’s was easily one of the better persona games before I played p5r I played p3r and it was amazing too I almost cried to it so I wanted more persona so I bought p4g and I was kinda disappointed with it I’m only still 4 hours in and chi just awakened her persona so I can’t really judge but the graphics and the style just really threw me off and I have been procrastinating too play it again even though I know it’s going to be peak so how can I get over this roadblock
!I loved Metaphor, decided to dive into the world of SMT games, played SMT V, learned more about the spells, fusions, etc... and general game knowledge. Decided to try this game next then play SMT 3 after but the only problem is.... I literally DO NOT want to stop playing this game. I cannot believe how attached I got to the stories and the characters. It literally hooked me in a way that I feel like everything was real and once I finish the story I will have to move on. I will play NG+ and continue playing but I do not want the story to end at all. I don't only appreciate just the story and characters but the overall design, the clothes, the atmosphere, the graphics. It makes me feel like a kid again. I grew up with the PS2 and PSP and it has been a decade plus since I've played a game with these type of graphics and I love literally every single thing about it. Chie's character design is perfect it literally captures that whole era. The interactions with Yosuke are realistic, everyone feels real. I just wanted to share how much I literally love this game. It holds a very special place inside of me. I want to write more but I can't. I feel like it would just be a word vomit of all my thoughts. I'm so glad I got to experience this game!<
I'm new to p4g, doing the first dungeon and i keep pressing triangle thinking i'm opening the persona ability menu and it starts rush instead ugggggggh