/r/origins
A discussion on the various theories of Earth and mankind's origins. Answering the ultimate question - where did we all come from? The popular theories of God-led creation, gradual evolution, and intelligent design will be represented and debated. Please keep the discussion civilized.
Downvoting is not appropriate just because you do not agree with something!
Although alternate positions and opinions will frustrate you, please exercise restraint, and rebuttal with a better argument. You may never convince another person, and that is alright. Everyone is entitled to their own opinions and free speech. But free speech does NOT mean ridiculing another. Slanderous posts will be removed! They add nothing to the conversation.
/r/origins
i am wondering how this subreddit works bc i am relatively new to the origins mod and also reddit lowkey
so im doing an origin based on sun wukong, he have the golden gaze power (lmk version more specific) i want to make the glowing effect (entity_glow) act as am active ability, one i can turn on and off but no matter how much i try nothing seems to work
any ideas?
I've spent the better part of the last hour hitting my head against my desk with editing this power to get it to work. The others took ten minutes tops to fix, but this... Ugh.
The intention is to double the damage dealt with the list of weapons (I've truncated the list but know that it's a LOT longer than this) while reducing attack speed with these weapons by 35%. Values are wrong, but that's much easier to fix once I can actually test the ability in general.
The code needs to function on the 1.20.1 Forge version of the Origins mod.
{
"type": "origins:multiple",
"doubletrouble": {
"type": "origins:modify_attribute",
"damage_condition": {
"type": "origins:equipped_item",
"equipment_slot": "mainhand",
"item_condition": {
"type": "origins:ingredient",
"ingredient": [
{
"item": "wooden_sword"
},
{
"item": "stone_sword"
}
]
}
}
},
"modifier": {
"operation": "multiply_total",
"value": 5
}
},
"patience": {
"condition": {
"type": "origins:equipped_item",
"equipment_slot": "mainhand",
"item_condition": {
"type": "origins:ingredient",
"ingredient": [
{
"item": "wooden_sword"
},
{
"item": "stone_sword"
}
]
}
},
"type": "origins:conditioned_attribute",
"modifier": {
"attribute": "generic.attack_speed",
"operation":"addition",
"value": 2
}
},
"name": "Measured Strikes",
"hidden": true
}
I'm having a bug with origins ++ for 1.20.1 forge. The corrupted wither says you get a invincibility ability, and it worked the first time i played but since then, that ability does not appear when I check mu origin, nor does it work. I tried changing my origin, restarting the game and even redownloading the mods. Do any of Ya'll have any other ideas of how to fix this?
Heya, good day/night for you all, i was going to start a minecraft server with my friends on Hardcore and we were going to use these four mods (Origins fabric, Too many origins, Origins++ and origins classes) and i was wondering what was the best one for that, since i wanted something that could easily escape from dangers but also didnt have a wacky spawn location, for example, i like the withered fox, but the fact that you spawn on the nether and your jump is deadly makes it hard to use, there is also the broodmother? cursed mother? which is essentially a spider origin that can summon and run but at the expense of spawning in a mine shaft, so, was there an origin that was easy to use, had armor and extra health, spawned in the surface of the overworld and was specialized in running away/crafting/brewing/farming?
How do u use the portals with the warper origin. I just do not understand the primary/secondary concept
If someone could recommend maybe 1 or 2, that would be great
I'm making an RPG modpack and wanted to include both origins as well as iron's spells and spellbooks, and i thought that a unique way to integrate both mods would be to add elemental affinities. I'm using the base origins as well as TooManyOrigins, but within that I noticed that there wasn't an origin I was comfortable giving an evocation spell bonus, since none of them fell into the Trickster/Confusion category that the evocation category fell into except maybe the Phantom, but I didn't want to add more complexities to them. I decided I'd create my own Kitsune origin that would have the evocation spell bonus. yes, i could've just taken some illager origin off curseforge and given it to that but i didn't want feel like doing that. besides, Kitsune are known for their trickery in Japanese folklore, and the foxes were released in the same update as the pillagers and raids, so the foxes must be connected to them somehow. anyway, one of the powers I came up with is transforming into a fox and hiding the user's gamertag. I figured the easiest way to do something like this was with the Identity mod, which allows the user to transform into mobs so may main question is, has anyone had experience with integrating the origins mod with Identity, or some other transformation mod? also, do these edits to the original origins seem balanced?
I need help trying to figure out how to make custom items in the origin creator.
I'm currently working on a datapack called Dimensional Origins, which puts a unique twist on the origins mod. In this datapack, players will have to choose a dimension (Overworld, Nether, or End) upon loading into the world, which will determine their initial spawn point. After selecting their dimension, players will then have to choose an origin specific to that dimension, each with its own set of abilities. This is where I could use your help! I've come up with some origins already, but I'm running low on ideas. Can you give me some ideas for new origins within each dimension! Whether it's based on lore, gameplay mechanics, or just plain creativity, I'm open to all suggestions.
As the title says, I'm making a custom origin, quite inspired by DevSieg's Sculker [Origin].
And I have a problem with the shape change, I've been trying for a while and I don't know where the error could be. Since when I leave and re-enter the shape change is executed perfectly. Is rare...
This is the json:
{
"name": "§2Nᴇᴍᴇsɪs Wᴀʀᴅᴇɴ",
"description": "(SAVE HOTBAR TOGGLE) Tɪᴇɴᴇs ʟᴀ ᴄᴀᴘᴀᴄɪᴅᴀᴅ úɴɪᴄᴀ ᴅᴇ ᴛʀᴀɴsꜰᴏʀᴍᴀʀᴛᴇ ᴇɴ ᴜɴᴀ ᴍᴀᴊᴇsᴛᴜᴏsᴀ ᴄʀɪᴀᴛᴜʀᴀ ᴅᴇ 3 ʙʟᴏqᴜᴇs ᴅᴇ ᴀʟᴛᴜʀᴀ, ᴘᴇʀᴏ ᴇʟ ᴘʀᴏᴄᴇsᴏ ᴇs ᴇxᴄᴇᴘᴄɪᴏɴᴀʟᴍᴇɴᴛᴇ ʟᴇɴᴛᴏ. Dᴜʀᴀɴᴛᴇ ᴇsᴛᴀ ᴛʀᴀɴsꜰᴏʀᴍᴀᴄɪóɴ, ᴘɪᴇʀᴅᴇs ʟᴀ ʜᴀʙɪʟɪᴅᴀᴅ ᴅᴇ ᴄᴏɴsᴜᴍɪʀ ᴇxᴘᴇʀɪᴇɴᴄɪᴀ. Eɴ ᴛᴜ ꜰᴏʀᴍᴀ ᴅᴇ ɴéᴍᴇsɪs, ᴅᴇsᴘɪᴇʀᴛᴀs ʟᴀ ʜᴀʙɪʟɪᴅᴀᴅ ᴇsᴘᴇᴄɪᴀʟ \"Eᴄᴏ ᴅᴇ Pᴜʟsᴏs\", ʀᴇᴠᴇʟᴀɴᴅᴏ ᴄʀɪᴀᴛᴜʀᴀs qᴜᴇ sᴇ ᴍᴜᴇᴠᴇɴ ᴏ ᴇᴊᴇᴄᴜᴛᴀɴ ᴀᴄᴄɪᴏɴᴇs ᴇɴ ᴜɴ ʀᴀᴅɪᴏ ᴅᴇ ʜᴀsᴛᴀ 65 ʙʟᴏqᴜᴇs. Esᴛᴀ ᴘᴇʀᴄᴇᴘᴄɪóɴ ᴀɢᴜᴅɪᴢᴀᴅᴀ ᴛᴇ ᴏᴛᴏʀɢᴀ ᴜɴᴀ ᴠᴇɴᴛᴀᴊᴀ ᴇsᴛʀᴀᴛéɢɪᴄᴀ, ᴘᴇʀᴍɪᴛɪéɴᴅᴏᴛᴇ ᴀɴᴛɪᴄɪᴘᴀʀ ᴍᴏᴠɪᴍɪᴇɴᴛᴏs ᴇɴᴇᴍɪɢᴏs.\nAᴅᴇᴍás, ᴇɴ ᴛᴜ ᴀʀsᴇɴᴀʟ ᴅᴇ ʜᴀʙɪʟɪᴅᴀᴅᴇs, sᴇ ᴅᴇsᴘɪᴇʀᴛᴀ ʟᴀ ᴇxᴛʀᴀᴏʀᴅɪɴᴀʀɪᴀ \"Sᴏɴɪᴄ Cʜᴀɴɴᴇʟɪɴɢ\". Esᴛᴀ ᴄᴀᴘᴀᴄɪᴅᴀᴅ ᴛᴇ ᴘᴇʀᴍɪᴛᴇ ᴍᴀɴɪᴘᴜʟᴀʀ ʟᴀs ᴏɴᴅᴀs sᴏɴᴏʀᴀs ᴀ ᴛᴜ ᴀʟʀᴇᴅᴇᴅᴏʀ ᴅᴇ ᴍᴀɴᴇʀᴀ úɴɪᴄᴀ.",
"type": "origins:multiple",
"invis": {
"condition": {
"inverted": true,
"type": "origins:power_active",
"power": "*:sizetoggle"
},
"type": "origins:invisibility",
"render_armor": false
},
"base_transform": {
"condition": {
"inverted": true,
"type": "origins:power_active",
"power": "*:sizetoggle"
},
"type": "origins:active_self",
"entity_action": {
"type": "origins:and",
"actions": [
{
"type": "origins:play_sound",
"sound": "minecraft:entity.warden.dig",
"volume": 1,
"pitch": 2
},
{
"type": "origins:execute_command",
"command": "execute as u/s at u/s run particle dust 0.109 0.109 0.109 100 ~ ~1 ~ 1 1 1 100 250 force"
},
{
"type": "origins:execute_command",
"command": "function enderwarden:tiny"
},
{
"type": "origins:change_resource",
"resource": "0:projectile_toggle",
"change": 0,
"operation": "set"
}
]
},
"cooldown": 0,
"hud_render": {
"should_render": false
},
"key": {
"key": "key.loadToolbarActivator"
}
},
"big_transform": {
"condition": {
"type": "origins:power_active",
"power": "*:sizetoggle"
},
"type": "origins:active_self",
"entity_action": {
"type": "origins:and",
"actions": [
{
"type": "origins:play_sound",
"sound": "minecraft:block.sculk_shrieker.shriek",
"volume": 1,
"pitch": 1
},
{
"type": "origins:play_sound",
"sound": "minecraft:entity.warden.emerge",
"volume": 1,
"pitch": 2
},
{
"type": "origins:apply_effect",
"effect": {
"effect": "slowness",
"duration": 60,
"amplifier": 5,
"show_particles": true,
"show_icon": false
}
},
{
"type": "origins:execute_command",
"command": "execute as u/s at u/s run particle dust 0.109 0.109 0.109 100 ~ ~1 ~ 1 1 1 100 250 force"
},
{
"type": "origins:execute_command",
"command": "function enderwarden:big"
},
{
"type": "origins:change_resource",
"resource": "0:projectile_toggle",
"change": 1,
"operation": "set"
}
]
},
"cooldown": 0,
"hud_render": {
"should_render": false
},
"key": {
"key": "key.loadToolbarActivator"
}
},
"big_attributes": {
"condition": {
"type": "origins:power_active",
"power": "*:sizetoggle"
},
"type": "origins:conditioned_attribute",
"modifiers": [
{
"attribute": "minecraft:generic.max_health",
"operation": "addition",
"value": 6
}
],
"tick_rate": 10,
"update_health": true
},
"base_attributes": {
"condition": {
"inverted": true,
"type": "origins:power_active",
"power": "*:sizetoggle"
},
"type": "origins:conditioned_attribute",
"modifiers": [
{
"attribute": "minecraft:generic.max_health",
"operation": "addition",
"value": -10
},
{
"attribute": "minecraft:generic.movement_speed",
"operation": "addition",
"value": 0.14
}
],
"tick_rate": 10,
"update_health": true
},
"base_size": {
"type": "origins:action_on_callback",
"execute_chosen_when_orb": false,
"entity_action_lost": {
"type": "origins:execute_command",
"command": "scale reset u/s"
},
"entity_action_added": {
"type": "origins:if_else",
"condition": {
"inverted": true,
"type": "origins:power_active",
"power": "*:sizetoggle"
},
"if_action": {
"type": "origins:and",
"actions": [
{
"type": "origins:execute_command",
"command": "function enderwarden:tiny"
},
{
"type": "origins:change_resource",
"resource": "0:projectile_toggle",
"change": 0,
"operation": "set"
}
]
},
"else_action": {
"type": "origins:and",
"actions": [
{
"type": "origins:execute_command",
"command": "function enderwarden:big"
},
{
"type": "origins:change_resource",
"resource": "0:projectile_toggle",
"change": 1,
"operation": "set"
}
]
}
}
}
}
I think this is correct, projectile toggle is what is used to indicate the change of form to other powers and sizetoggle is the power itself, to record whether it is activated or not. 0: is the directory of origin, that is, it is replaced by enderwarden.Any help is greatly appreciated, thank you
I want to download my one game on a new computer, however, when I download it, it stays stuck at either 16% or 40% for hours and never fully download, no matter how many times I cancel and try again. I'm afraid that doing anything to the game on here will do something to my game on my other computer. What do I do?
i made a datapack using The Origin Creator but it doesnt work for some reason and i dont see any command like /datapack in minecraft when i join the world, could anyone help?(FIXED)
Problem was with the origin creator at 1.20.2 it does work at 1.20.1 and you can make it a mod and then it works at 1.20.2
I have a 1.20 server Im apart of and I cannot find a Rabbit/Bunny themed origin for 1.20
which free server is good for origins mod that istnt aternos
I recently found a one peice orgins addon but alot of the powers either kill the player or have no purpose. does anyone have one or found one that works and has about 5 or 6 fruits?
https://www.curseforge.com/minecraft/mc-mods/one-piece-origins heres the addon
The original slime origin was discontinued back in 2021. I want to download it on my server. I don't know how to make it 1.20. Can someone help with this?
Minecraft origin idea
I couldn't post it in the discord because of the character limit, so now its here.
Based off an oc i plan to make eventually
Tri-soul
Game effect: 🔴🔴🔴
Your can switch souls at will, and each one has different abilities
You start in neutral
Primary: shade.
You switch your soul to the shade soul, with Dark intentions but a strong fighting spirit
Secondary: heavenly
You switch your personality to the heavenly personality, with no emotions. It will only follow its own rules.
🟢 - I'm not your average human.
Strength, regeneration and speed
🟢 - i see a scythe.
A hoe will deal the damage of an axe with the speed of a sword of the same type (Wooden hoe becomes as strong as a wooden axe with the speed of a wooden sword)
This ability applies to all souls
🟢 - limit break
When an attack would otherwise be fatal, you will get regeneration 2, resistance 2, speed 3 and strength 3 for 30 seconds. This negates disability 'PTSD' and disability 'it's taking control...' with a 1 minute cooldown. You will be on half a heart when ability activates
🟢 - Death Unleashed.
If you have died more than 20 times in 20 minutes to players, you will become a god, with speed 5, strength 10, haste 4, and resistance 2. All entities within render distance get a glowing effect. It negates disability 'PTSD' and 'its taking control' This ability lasts for one minute with a 40 minute cooldown. (Two ingame days)
🟢 - your my friend.
If you use your primary while holding sugarcane, you can 'mark' up to two players. These marked players will have a glowing effect when in render distance and when near them you will gain the ability to do a dash when pressing the sprint button. It is a burst of speed in one direction. If one of these marked players die to other players, it lowers the cooldown of final stand to a minimum of 20 minutes
🟡 - my main weapon
If a hoe is crafted by you, it will automatically be renamed scythe.
🟡 - how'd that get there?
You spawn with one sugarcane
🔴 - aftermath
You receive slowness 1, hunger 2 and nausea for 10 seconds after using the ability 'limit break' or the ability 'final stand'
🔴 - PTSD
Your scared of the Nether, you loose your speed while in the nether.
🔴 - i swear I'm innocent!
no matter what form you take, villagers refuse to trade with you.
This ability applies to all souls
🔴 - its taking control...
Killing too many passive creatures will force you into shade mode.
🔴 - that's not allowed
if wearing an armor set incompatible with your transformation, the armor will be deleted. This applies to all souls, not just neutral soul
🔴 - body taxing
You are stuck in neutral form with no access to your green abilities or either your primary or secondary. All disabilities still function. You also have hunger 5 and slowness 1. Disability activates after using the ability 'Death Unleashed' lasts for 3 minutes
🔴 - i cant believe it
If a marked player attacks you, they will lose their mark, but you will be frozen in shock of their betrayal for two seconds. You also get forced into shade form afterwards
Shade abilities:
🟢 - the only thing faster than light is dark.
You have speed 3 at night and in dark places
🟢 - it is me and i am it.
You can see in the dark.
🟢 - you cant touch a shadow
When an attack will otherwise be fatal, you would instead become a shadow, letting you pass through objects and take no damage for 10 seconds, but with only half a heart, with a 2 minute cooldown
🟢 - are you scared of the dark?
Using primary ability while already in shade form and also having your cursor on an entity, you will teleport behind said entity. The entity will be given slowness 4 and blindness for 3 seconds.
🟢 - dark nebula
Pressing the v key, you will perform a dark nebula, pulling in everything in a 10 block radius, stronger the closer they are, and damages anything within 3 blocks of the dark nebula. Lasts for 5 seconds and has a 60 seconds cooldown
🟢 - home sweet home
Nether-based mobs are neutral towards you
🟡 - I'm a shade.
You body is translucent and has a black tint to it
🟡 - guess it's your turn then.
Secondary ability reverts you to neutral form
🟡 - nocturnal
You don't sleep at night, but instead during the day
🔴 - too bright for my taste.
You get blindness when in direct sunlight, or when near an activated redstone lamp
🔴 - I'm not scared of some damage.
You cant use a shield.
🔴 - Blood rage.
When killing too many mobs in one night (about 25) you go on a rampage, where your character is out of control. You will run towards and attack every entity near you until morning, or until exposed to the light of glow stone or a redstone lamp. During this time, your secondary ability doesn't work, but you have absorption 3.
🔴 - too bright for me
You despise iron and golden armor, so you refuse to wear it. diamond armor gives only 75% of its regular armor points.
🔴 - still at war
Endermen are hostile towards you, and the ender dragon is much more hostile to you
🔴 - unfamiliar fruit
Chorus fruit gives you nausea
Heavenly abilities:
🟢 - spiritual wings
You can fly as if you had elytra and boost with your secondary as if you had a rocket.
🟢 - Ray of purification
Pressing v will activate the Ray of purification, a laser with high range and low damage output that can last for 15 seconds with a 60 seconds cooldown. The Ray will give any target it touches slowness 5 until the Ray stops hitting them.
🟢 - what do you expect? I have wings.
Jump boost 2 and you cannot take fall damage
🟢 - im tougher than you think
You have 40 hp (20 hearts) and armor equivalent to iron armor when wearing nothing. (Does not stack on actual armor, rendering all armor iron and below useless)
🟢 - that could've hurt.
If an otherwise fatal hit were to occur, you will teleport behind the enemy that attacked you, and heal to full health This works only once every 2 minutes
🟢 - i will free you from your suffering.
You deal double damage to zombies, skeletons, zombie villagers, baby zombies, and zombie pig men/zombie piglin
🟢 - ooh shiny
Diamond armor gives you resistance 1
🟢 - my favorite food
Chorus fruit dont teleport you, and give double the saturation stacked on top of the ability 'vegan diet' (so all in all quadruple saturation, making chorus fruit the best food in the game while in heavenly form)
🟡 - vegan diet.
You refuse to eat meat or cake, and you can't drink milk, but plant based food options give You double the saturation.
🟡 - do i have to leave?
pressing your primary ability reverts you to your neutral soul
🟡 - aetherborne
Flight boost speed is doubled in the end, as you find this higher speed range easier to fly through the emptiness
🔴 - too dark i cant see!
You get darkness debuff at night and in caves.
🔴 - against animal cruelty.
You cannot damage passive mobs.
🔴 - they can't be all bad
You cannot damage players unless you use Ray of purification
🔴 - at this point it's expected.
You can only sleep above y level 70
🔴 - heavy
Wearing armor disables your flight ability.
🔴 - the wings got in the way
You cannot wear chest plates
🔴 - too dark for me
You cant wear leather or netherite armor
----------------------------------------------------------------------------------------------------------------------
Update log:
1.2:
*added a new ability buffing the neutral soul called "i see a scythe" intended to make the worst weapon in the game your main one
1.3:
*clarified how heavenly soul's ability "I'm tougher than you think" works
*lowered limit for kills before blood rage occurs
1.4:
*stopped transformations that violate debuffs
1.5:
*added a neutral ability to tri-soul (my main weapon)
*made neutral souls ability "i see a scythe" apply to all souls, not just neutral soul
1.6:
*lowered cool down on heavenly soul's ability 'that could've hurt' to two minutes
*Lowered cooldown on shade soul's ability 'you cant touch a shadow' to 2 minutes
1.7:
*buffed heavenly soul's ability 'that could've hurt' in order to make it more viable against mobs
*Cleaned up update log and moved it to bottom of post
*cleaned up formatting
1.8:
*added disability to shade soul 'still at war' making it unviable for the end
*added disability to shade soul 'unfamiliar fruit' designed to make ends travel even more unviable
*added special thanks
1.9:
*added ability to neutral form 'final stand' designed to make neutral soul more viable in pvp situations like wars
*added disability 'aftermath' designed to balance out neutral forms new abilities
*added disability 'body taxing' designed to balance out neutral forms new abilities
*scared myself by adding overpowered abilities and insane drawbacks oh my god this will take forever to balance
1.10:
*Added ability 'my favorite food' to heavenly form
*added neutral ability 'aetherborne' meant to express your familiarity with the aether and make ends travel easier
1.11:
*added ability 'your my friend' designed to make neutral soul a god of blood
*added disability 'i cant believe it' designed to balance ability 'your my friend'
*nerfed ability 'final stand' because i still think it's broken
1.12:
*fixed disability 'i cant believe it'
1.13:
*fixed special thanks
1.14:
*Nerfed all the neutral soul's positive abilities because THATS STILL BROKEN
*changed a bit of formatting
*Changed it so you can't leave the Shade soul while rampaging.
*Changed Final Stand to Death Unleashed.
*Changed Ray of Purification so that it's technically possible to escape from (But mechanically works almost the same)
1.15:
*Changed the Elytra so it makes sense
*Traded blindness for darkness because ooo scary
----------------------------------------------------------------------------------------------------------------------
Special Thanks to...
The origins discord server
u/InternationalVeggie on reddit
u/adept_draft4337 on reddit
not here#6130 on discord
Reddit making it easy to find my old post on my other account so I could repost it nearly a year later
And you, for reading this post all the way through!
My origin is a spiderman origin and it restricts me to leather armor (though I can wear chainmail boots) and im wondering what the best possible set of armor with enchants I can get is
I want to add a power that makes it when hitting a passive mob you get damaged by 0,5 hearts. How to do that with origin creator?
can someone make a mod/datapack where you can have 1 extra trait, and that trait can be any trait in the modpack(example: medieval origin classes: charisma) if you have the mod you can use one of it's traits, this would be a new page(similar to origins classes) but no matter what mods you have it would be at the end of origin selection. 1.19.2 please
I would usually make my own origin but I can't seem to get this one right, so I'm asking someone here to.
Spongeborn
🟢When you are shot by an arrow you will receive an arrow
🟢You don't take fall damage
🟢You can climb walls and stick to them by crouching (same as ladders)
🟢You have an extra inventory with 9 slots that doesn't drop on death [secondary]
🟠You can only drink water for saturation but get 3 shanks of hunger from it
🔴You can't eat food
🔴You can't use a shield
🔴You can't use a blast furnace or smoker
Leave the primary ability blank just include a secondary bc I have a primary I can add on afterwards
When I am a mouse in Origins++ I am normally 2 and 1/3 pixels tall but I am 9 pixel tall right not I don't know why because before hand I was tiny and hiding in a torch.
Anyone who has heard of or played Origins mod knows how much fun it can be, so i bring you to Too Many Origins. Almost 180 origins await you on this server, no matter your preference, whether you prefer teleporting like an Enderian or swimming through the depths like a Merling! Take advantage of this opportunity if you think it's pretty neat and decide for yourself!
This is 1.18.2 fabric.
(Prox chat, Create Mod, Chisel and bits, and like 12 origin mods included)
So a cool idea I had was to have a superhero origins mod sorta like a cross between the lucraft mods and origins. With added items and suits too!