/r/openra

Photograph via snooOG

Subreddit for everything OpenRA! OpenRA is a Libre/Free RTS game engine with support for playing Westwood classics: Command & Conquer, Command & Conquer: Red Alert, and Dune 2000.

About

OpenRA is a Libre/Free RTS game engine for Windows, Mac, and Linux with support for playing Westwood classics: Command & Conquer, Command & Conquer: Red Alert, and Dune 2000.

Rules

The subreddit rules are:

  1. No duplicate or low-effort content posts.

  2. No personal attacks or harassment.

  3. No inflammatory language.

  4. No troll posts.

Resources

Official Website w/download links

IRC Channel

Official Forum

Github Page - Report Bugs Here

OpenRA Resource Centre - Get New Maps

OpenRA @ GameReplays.org

Community Discord

Videos/Livestreams

Official OpenRA - Youtube


FiveAces - Youtube

Biomecaman - Youtube

Kaution - Youtube - Twitch

Full List - Forum Link

Current Tournaments

Red Alert Global League Season 9

Registrations

Rulebook

Scoreboard

/r/openra

4,804 Subscribers

2

Getting started... failed

Bottom Line Up Front: I can 'make' the ratc mod and can run ./launch-game.sh from terminal. When I check the credits, it is indeed running the ratc mod. When I run the debug menu and place a Tesla Coil on enemy territory, the Tesla Coil does not engage with vehicles or personnel.

Background:

Using a Linux Mint 22 VM for VirtualBox (Windows host) to simulate what I have in the classroom. I am teaching a course on the Cold War with a focus on technological developments and their impact on wargaming from 1948-1983 with the culmination exercise being Able Archer '83 turns into a hot war. The idea is that I will nerf the Red Alert mod down to 1948 and allow the students to 'progress' with the course using yaml files and perhaps some C# logic if I get that far...

Overview

I just went through the walk-through on developing the tesla coil mod and it did not work-

I used the: https://github.com/OpenRA/OpenRAModSDK/wiki/Getting-Started
I also followed along with https://www.youtube.com/watch?v=Q18Q2KJUMNY&t=308s

I am using vscode as my text editor for this project.

Everything was a copy/paste from the github.com page and I did not freelance at all on the standards. The only point of contention is that when I switch to tab indentation, it takes either a 2 (default) or 4 (what the files appear to be).

In the OpenRAModSDK-20231010/mods/ratc directory I have: credits.txt, icon.png, mod.yaml, rules.yaml, weapons.yaml

Please feel free to ask for more specifics if they would be helpful... or about the class in particular. Other useful resources would be helpful as well.

1 Comment
2024/12/02
01:29 UTC

6

OpenRA Shoutcast #476: Fazzar versus Blackened - Skipping Straight to Season Sixteen!

0 Comments
2024/11/30
11:07 UTC

0 Comments
2024/11/27
23:44 UTC

14

Command & Conquer: Tiberian Dawn - The game was originally scheduled for release in February 1995. The release has been postponed to July. The final release date is September 1995.

0 Comments
2024/11/25
12:53 UTC

2

Chaos Insurgency unit ideas

I'm working on a SCP mod for OpenRA. I the factions that will be present will be the SCP Foundation, the GOC, the Chaos Insurgency and the Serpent's Hand. I need ideas for the infantry of the Chaos Insurgency. I don't know what infantry to give them.

The Chaos Insurgency works in hit and run tactics, but I don't know of any units that could match them or what to give them

0 Comments
2024/11/20
21:25 UTC

3

Shock Trooper voice

I've always loved the Shock Trooper voice in Red Alert and OpenRA. But I never understood why it doesn't sound Russian, what country is their accent and why? If anyone knows I would love to hear.

2 Comments
2024/11/20
15:14 UTC

2

OpenRA Shoutcast #475: Fazzar versus Inno - New Season, New Challengers!

0 Comments
2024/11/19
05:40 UTC

11

C&C Tiberian Dawn [E3 1995] - Beta gameplay

0 Comments
2024/11/18
05:41 UTC

1

OpenRA Shoutcast #474: ZxGanon versus Aijizhilv - Today's Forecast: Partially Cloudy with Chance of Ion Storms!

0 Comments
2024/11/15
18:33 UTC

13

Creating a SCP OpenRA mod

I'm creating a SCP OpenRA mod. The factions I'm working on are the SCP Foundation who will dedicate in heavy defense, the Global Occult Coalition who will dedicate in heavy assault, the Serpent's Hand who will focus in stealth and the Chaos Insurgency who will focus in hit and run tactics/guerilla warfare. You think the distribution I did was good idea guys?

I'm open to get people to help me, I definitely would love having one or two more helping me. I am trying to add the flags (I'm struggling lol) and after that I'll see if I can add more units. If someone can get/make flags that are 30x15 or knows about graphical stuff, it would be appreciated.

https://preview.redd.it/d8zqbqo6jzzd1.png?width=1366&format=png&auto=webp&s=db097853604152793eb5c1657fad63cb2d5c5cb9

https://preview.redd.it/w04h19n6jzzd1.png?width=1366&format=png&auto=webp&s=cd68ad02246b0049f8295c694730b124586f0f85

https://preview.redd.it/rrsijcn6jzzd1.png?width=1366&format=png&auto=webp&s=17c483fe9fa3f546f01d43b31cec60e4e470462d

26 Comments
2024/11/10
00:55 UTC

2

OpenRA Shoutcast #473: Hyper versus Legato [Combined Arms] - What Happens if You Throw Two Decades of Command & Conquer Into a Blender?

0 Comments
2024/11/06
05:19 UTC

3

Is there any plan to complete the Singleplayer campaigns?

0 Comments
2024/11/01
16:40 UTC

21

C&C: TIBERIAN DAWN (BETA TEST MAP, 1994) [Reconstruction]

0 Comments
2024/10/30
16:51 UTC

7

C&C RED ALERT (Easter Egg): Brett - Ass [Translation of the title of the books on the table]

2 Comments
2024/10/29
05:17 UTC

2

OpenRA Shoutcast #472: RATL Finals Part II! Creo & Fazzar versus Upps & Unano - Six Months Later: The Conclusion of RATL!

0 Comments
2024/10/28
18:02 UTC

1

OpenRA Shoutcast #471: RATL Finals! Creo & Fazzar versus Upps & Unano Part I - Teamfight Tactics Testing Grounds!

0 Comments
2024/10/25
14:03 UTC

1

OpenRA Shoutcast #470: Orb & Blackened versus Creo & Fazzar Part II - The Road to the Finals is Paved with Shock Panels!

0 Comments
2024/10/16
16:05 UTC

4

Using OpenRA as a platform for teaching reverse engineering/ AI reinforcement learning?

I am planning on teaching a course next semester called 'Cheat to Win' and I am looking for a candidate to base the course around. OpenRA seems ideal because my students fell in love with the game last year, also I still have a PS1 with Red Alert and it was my favorite game for about a decade.

I have a few questions that the community might know about that my searching has not found. I am also looking for instances of "we tried that and it didn't turn out well."

Ideally, I would use dynamic code analysis to find where in memory the health and resources are for each entity.

  1. Has anyone used YAML files for managing and adjusting settings?

  2. Does Cheat Engine or GDB yield success with OpenRA? I would need to run some dynamic code analysis and these seem to be the best candidates with GDB being a bit more universally useful outside of this project.

  3. Next I would like to modify the game. Ideally, I would use ghidra to decompile the code and make small adjustments to the resources that were discovered in the dynamic code analysis. I’d like to explore modding ideas such as adjusting building speeds, allowing players to build more than one item at a time (simultaneous production), giving certain units or buildings more damage points or health.

  4. Finally, I would like look into the feasibility of integrating TensorFlow or PyTorch or any other method of developing AI agents to control gameplay. Ideally, I would like to set up an OpenAI Gym and let students models train. I saw this post from last month.

Don't take this as a 'hey guys... do my work' I am just casting a wide net so I can test the feasibility of OpenRA as the main focus of the concepts being taught... with a very interesting result.

6 Comments
2024/10/15
01:05 UTC

1

Adjust OpenRA window resolution from the registry

Hey all,

I went to manually adjust the resolution in OpenRA and fat fingered the height so the window is now very wide and very narrow and I can't adjust it back to a reasonable size, nor can I resize using the mouse. Is there a workaround in the registry to adjust it? Already tried uninstalling/reinstalling and it was the same size.

TIA!

2 Comments
2024/10/13
16:30 UTC

2

OpenRA Shoutcast #469: Orb & Blackened versus Creo & Fazzar Part I [Red Alert] - Welcome to RATL Semifinals!

0 Comments
2024/10/12
17:04 UTC

2

OpenRA Soutcast #468: Upps & Unano versus NewbieX & MasterX Part III - Welcome to Lategame Masterclass!

1 Comment
2024/10/05
03:24 UTC

3

OpenRA Shoutcast #467: Upps & Unano versus NewbieX & MasterX Part 2 - The Phase Transport Photo Finish!

0 Comments
2024/09/28
03:36 UTC

1

Question about multi-player. Be added to openra servers for multi-player gaming.

1 Comment
2024/09/26
03:40 UTC

2

Is there a chance that the computer will become a lot smarter? #new-algo #chess ?

Are there any plans to improve the AI capabilities of the OpenRA game? It would be fun to have an AI that is harder. Like chess.

#alpha-go #machine-learning #ai #strategy ?

2 Comments
2024/09/23
17:44 UTC

2

OpenRA Shoutcast #466: Upps & Unano versus NewbieX & MasterX Part I - The Battle Lines Have Been Drawn!

0 Comments
2024/09/21
08:41 UTC

5

Registrations For RAGL Season 16 Are Now Open

Registrations for OpenRA's long standing tournament are open until 2024-10-03 and the season starts shortly afterwards. Players will be placed into divisions with players of a similar standard where they play a round robin of 1v1s. All abilities welcome! Matches can be arranged for times that suit the players and the group stage will last for seven weeks (October-November).

2024-09-19 Map submission deadline
2024-09-26 Community map vote deadline
2024-10-03 Player registrations close
2024-10-07 Start of week 1
2024-11-25 Start of Playoffs
2024-12-15 Target for end of Playoffs

Full rules: https://forum.openra.net/viewtopic.php?f=85&t=21924
Registrations: https://forum.openra.net/viewtopic.php?f=85&t=21929
Tournment website (with last season's results): https://ragl.org/

0 Comments
2024/09/17
17:18 UTC

8

OpenRA doesn't remember skirmish settings

4 Comments
2024/09/16
04:47 UTC

7

OpenRA Shoutcast #465: Shattered Paradise! Kato versus Tro - Behold the MKII - A Fleeting Sight!

0 Comments
2024/09/14
15:36 UTC

40

Left the game start screen running in the background. Now I know it isn't just a video...

4 Comments
2024/09/14
05:59 UTC

Back To Top