/r/mtgcube
Welcome to MTGCube, the best place to talk about the best limited format for Magic: the Gathering
What is a Cube?
"It's like drafting hyperbole." - Evan Erwin
A Cube is a custom draft set, typically designed to showcase the "best" cards ever printed in Magic, but sometimes with other thematic restrictions.
Advice for Building Your First Cube
Write-Up by Fleme Beginner Resource Hub
Cube Organization
CubeCobra.com
CubeTutor.com (no longer regularly updated)
Cube Storage
EldraziLackey's Guide
/r/mtgcube
I have at least one booster box worth of cards for pretty much every set since Dragon's Maze and I'm interested in utilizing my collection to make my first Cube. I don't have any experience with Cube building and I'd like a resource that lets me look for premade Cube lists based on the set so I have a fair chance at putting together a Cube where it's likely that I already have many of the cards.
I've looked at Lucky Paper Cube Map, Cube Cobra and a few others but none of them appear to have a feature like that.
Can anyone recommend some resources?
I am still working on cube, I am currently looking to add another cycle of duals.
My cube - a 360 unpowered cube that goes from RTR to ELD
Lands in:
In consideration:
Thoughts:
Any other recommendations are welcome, also looking to add 5 other lands, but those are highlited in my maybeboard
Are there any ways to play cube on tabletop simulator? If so, what mods do people use? I'd like to be able to run some quick drafts and gameplay with a some people in my group without having to get everyone together.
Alternative, are there ways outside of MTGO to run your personal cube list online?
Hello, looking to resleeve a cube which I just bought a custom box for. I put velvet in believing there would be room in the box still but but I was wrong. Currently the cube is sleeved in Dragon Shields and does not fit, but my Vintage cube in APEX sleeves does fit. APEX does not have a regular black sleeve at the moment so I was wondering if Katanas were shorter than Dragon Shields? I need about 1mm.
I know it is a weird question but if someone owns both sleeves can check that would save me from buying a box of Katana's just to test it myself.
So I made a cube about 5 years ago. It was based off "the board game cube" by a podcast group. Well I made the cube for our 8 group of guys and then like 1 year after that we basically all moved away from each other. So I am now just getting to find any guys that play MTG. So now I only play with 2-4 plp MAX and alot of times when i play its on work for travel.
So i am looking to make my cube SMALLER and EASIER to travel(by plane) with. Also maybe better suited for 2-4 people. Right now when I draft my cube you sometimes cant get a super solid deck because its built for 8 people drafts more of less. So i think i need to shrink it down.
So I'm not the best with cube design of understanding all the in an outs of cube dynamics. Im basically a cube noob. So would any of these ideas work? Or what would you suggest?
Make 2 cubes. So take my 360 card cube and make 2 separate 180 card cubes. Then I could just rotate between the two to have variety
Take my 360 cube and cut it down to like 270 or 200 and make it more travel possible.
Take the cube cards I have and find another cube on like cube cobra that is built for TRAVEL or built for just 2-4 people in mind. and just try to build a new cube that hopefully uses a bunch of cards i already have
other suggestion? I maybe didnt list.
I really need something that is seamless and wont take alot of work to get playable. Something that most of the time will be drafted by just 2 people but possible up to 4 and something that we wont get bored drafting which prob wont be the case since at the most we will draft like 3-6 times a year. But also If its more easily accessible and fun to play with a smaller group maybe its something we get out more often.
Thanks for any and all advice on how to make my un-used cube usable again!
I’ve played a lot of magic, but I’ve never made a cube before. I play extremely budget, so I’m hoping to build it with cards that I already have and maybe a couple more dirt cheap cards, like I’m talking no more than buying $45 worth of cards for a ~200 card cube. I don’t have that many good cards and it’s really hard to come up with archetypes, skeletons for the cube such as how many cards of what colors, and balancing. As of right now, I was planning on doing 10 archetypes for each 2 color combo (GW counters, BW life gain, UW flyers?, RW aggro tokens, GR landfall, GB graveyard?, UR spells, UB control, and I don’t know what to do for the others). But it’s just been a really hard task to start and to find a balance of overlapping archetypes. I’m not married to those archetypes either.
Hey,
I'm looking to draft my cube online for fun, and to make it easier to balance it.
Right now we're drafting in my friend group around once a month and I have a hard time finding the right balance between a cohesive cube with good cards and a playgroups that's not too experienced. Therefore I'm changing the cube a lot/updating it because new cards drop and the like, which in turn makes it even harder for my playgroup to figure it out.
I've set up a discord channel and I'm looking to draft it online on draftmancer (filling it out with bots) and then just playing some casual games once a while. I'm also sort of new to MTGO so it's also a nice chance for me to learn that some more.
I'm using manatraders to rent the cards after each draft and I'm finding that workds quite well.
Let me know if you are interrested in joining the discord, then PM me.
I'm also curating a powered cube and so this is a cube I'm running where some of the cards that's just not good enough can find some spotlight.
The cube:
Cube ID on cube cobra: aa1a7c92-4949-4267-b46f-5765943afa1f
Bit of a different post for the sub, but does anyone know of a group that cubes in the Denver area? I recently transplanted and would love to find a solid playgroup
With additions like Bristly Bill, luminarch aspirant and others, I find so many of my cube games to have dice all over. In my cube it feels great to put those onto a walking balista, a hangarback walker or perhaps a dreadhorde arcanist with a 2 mv instant in the yard.
What other cards like to have counters on them without needing a dedicated counters-theme to work?
Hello everyone! Cuberviews episode 6 came out today! This week I am joined by Jamie Stone to discuss his micro-cube, Fifteen Card Highlander! Give it a listen, and I hope you enjoy the episode.
https://music.amazon.com/podcasts/096d4ea7-96aa-42ea-8725-2ad57ffd81ff/episodes/325a6891-341c-45c8-a9f2-65bd1673f2bf/cuberviews-the-fifteen-card-highlander-cube-with-jamie-stone
https://podcasts.apple.com/us/podcast/the-fifteen-card-highlander-cube-with-jamie-stone/id1774574467?i=1000677683054
https://open.spotify.com/episode/11wiNVTeJ3FJmQp8TmSZ2a?si=76eb35f650b34ae2
https://cubecobra.com/cube/overview/fus
Hello! You may remember me from how to repack a Ravnica Remastered cube. I'm thinking about spicing up the cube by including some cards that have ravnica themed art or are from previous Ravnica sets that are synergistic with the overall archetypes of RVR. Such as [[Dreg Mangler|RTR]]
The best example I can come up with is [[mentor of the meek|2x2|340]]. The card is originally from Innistrad, but Double Masters 2022 brought a ravnica themed borderless art, and I want to include it in my cube as part of a "pseudo-list" set that can be found in the cube. If anyone has any help navigating scryfall to give me the cards I'm looking for (or can do so themselves), I'd be super appreciative!
This can be cosmetics, QOL upgrades, token sets, refreshments, snacks, vibes, rules sheets, etc. How do you upgrade your cube experience?
I ask because because I already have some of the land tutors like [[Expedition Map]], [[Elvish Reclaimer]], and [[Crop Rotation]] to help with dark depths combo because I like that combo but it seems like unless you are doing that combo the cards are dead except in very niche cases. I was thinking about adding [[Cabal Coffers]] since I already have [[Urborg]] in the cube to make those pieces have more use cases. My concern is that coffers is just going to dead card a lot of the time and the urborg payoff may not even high enough to have an otherwise dead card in Coffers in your deck so I was wondering for people that either have Coffers in their cube or tested it in the past how well did it work for you?
I'm in the process of creating a commander cube, designed for four people. It's intended to split 400 cards into 20 packs of 20 cards. I've been doing a tone of research into how to pack the different packs, but so far I've had almost no luck finding anything.
I've seen talk of Cubamajigs and Dragon Shields cube shell but both of those won't fit 20 card packs to my understanding.
How should I pack the, well, packs? Is there an actual product I can use that just doesn't show up, or is there a makeshift option that I can figure out? Or am I just screwed?
Hello fellow Cubers! I’ve been a longtime fan of Limited and Cube. Close to 8 years ago I had built my first cube; a pauper cube as a way to stay on a budget and also get use out of commons and showcase how fun even common cards can be. Over the years I have been looking to build another cube but don’t necessarily know what direction to go. There are a lot of powered cubes out there, but most of them seem nearly identical as well as being pricey provided you don’t proxy the cards.
I recently saw the Ornithopter Cube and was massively inspired by it, and so I am considering making something akin to that (with some budgetary restrictions.) While that cube is obviously a pretty strange one, I was wondering if anyone else had any interesting or unique cube designs out there that are more budget friendly.
I also wouldn’t mind any kind of unpowered, budget cube that uses like 1$ or 2$ cards, but nothing outright insane. If anyone has a list or suggestions please let me know!
What do you use to store the 15 cards that form a booster pack? I found something from Dragon Shield called “Cube Shells”. Has anyone tried them and has anyone found some better option?
Having designed my own cube a while ago (which is a traditional unpowered legacy cube with ten archetypes for each color pair) and then playing a lot with Caleb's Synergy Cube, I've decided I want to take a crack at that sort of design myself. A big part of what I like about the cube is how many build around cards there are: stuff like [[Insidious Roots]], [[Enduring Renewal]], [[Goblin Welder]], etc. These let you build whole archetypes around them, as long as you have either a few redundant pieces or a high density of tutors.
Are there any cards in particular that you guys think I should pay attention to? I'm generally looking for the strongest engines (ie, [[Jeskai Ascendency]] or [[Monastery Mentor]] over [[God-Pharaoh's Gift]]), and especially some of the more recent ones you've found that you really like.
Here's a list of some of the ones I've found so far (in addition to what's been listed above):
These are all fun cards you can build an entire deck around, which leads to a lot of variety in deckbuilding and lots of unique strategies. Let me know if there are any others you've enjoyed having and building around in your own cubes.
Hello Cube Aficionados,
I haven't seen a ton of discussion on here around non-powered vintage/greatest hits cubes here lately and was curious to get some feedback.
After getting back into MTG after a long hiatus, I've put together a paper cube so that my play group can draft regularly without cracking boxes (With us all have fairly busy lives now that we aren't in university anymore, regularly is about once a month).
The idea of the cube is to bring together a high power level experience without investing in power. Without that fast mana, I think it changes the cube design quite a bit as the artifact synergies shift and creature emphasis goes up.
In any case, after several 6 person pods we finally have our first 8 coming up, so wanted to get community feedback ahead of that. Specifically - anything that obviously isn't up to snuff and should be removed? Anything egregiously missing?
https://cubecobra.com/cube/list/KahmCube
A couple notes:
I'm stoned, and I just had this idea. Do you guys think that it is possible to play a cube draft using only the cards that come in Foundation's Starter Collection?
If not, how would you build a new cube using the Starter Collection as the ground?
i made a 360 card cube (mostly dual colored and tri colored decks) with cards that for me represent my 10 years as a magic player, at first the simic archetype was elementals but after some refactoring i just put in some good value cards instead. did i fix it or not? if any other archetype is bad pls tell me keep in mind i am 19y/old and dont have a whole lot of money to spend https://cubecobra.com/cube/overview/9b50a160-3f26-4e13-9e9f-ff059e7cb810
Hello everybody,
First time poster here. So recently I tinkered with the idea of building my first, very own cube. As a longtime modern player, who is fed up with the constant shake-ups of the format over the last couple of years, I wanted to create something that would allow me to play with some older format staples during my favorite years of the format >> that means using cards printed before War of the Sparks.
For the size of the cube I chose 270 cards, since the cube will mostly be played by 4 players and I struggled to find more format defining, iconic staples warranting consideration.
Cube List: https://cubecobra.com/cube/overview/07b7172a-07db-40ad-80b0-6e00d6aa90d4
These are some of the archetypes the cube is looking to support:
- Azorius/Jeskai Control
- Esper Gifts
- Grixis Tempo/Delver
- Naya Zoo
- BGx Midrange
- Mardu Pyromancer
- Selesyna Valuepile
- Abzan Pod
- Bant Knightfall
- Naya Kiki Chord
- Izzet Twin
- Gruul Scapeshift
These archetypes are also included, but I'm not sure if they have enough support:
- Orzhov Token
- Jund Bridgevine/Delve
Since this is my very first cube I created myself, any feedback would be very much appreciated :)
Does anyone know where I can go to buy bulk card sleeves? I would get dragon shield, but they don't sell more than 100 sleeves at a time, and I don't feel like dropping big money to sleeve up the cube.
I'd love to see if there's a group in Madison that fires pods semi-regularly. I want to play cube a bit more -- maybe even this weekend -- but I don't know anyone that plays.
Let me know! Feel free to DM me
Hi! I posted the other day exploring Blurn - The Delver Cube as a design exercise/fever dream kinda expecting to be mildly uninteresting and/or boring.
Turns out, it's far from bad! In the last week, I managed to build the cube and get in 3 drafts and some 10-15 games of pretty much Delver Mirrors. I wanted to get myself to write down what I learned by this first playtest batch of games.
First off, the cube worked as intended. Decks were lean, full of interaction, and exceedingly fast. I don't really know why I was surprised but we were popping games super quickly, especially if one flips two (or more) delvers in the first few turns. At first, I relished this environment of extreme aggression and speed, but soon we realized how helpless the player that set into the controlling role were, and I didn't really like it.
I also realized that many of the cards were just too cute. [[Radical Idea]], [[Forever young]], [[You Find The Villains' Lair]], [[Absorb]], [[Fling]], among others that were either too specific to be useful, or just way too slow and bad to be playable in the hyper-efficient format that I envisioned.
The obvious conclusion I reached to solve these problems was to just up the general card quality, and in the process, add some removal to the mix. In classic versions of Dandan, answers to threats trade with them at parity or favorably in terms of tempo, and that's important to maintain a sense of commitment to the board and of slower tempo swings. I'm not super interested in the mechanical and slow pace of Dandan games, but there's no denying that games in this cube happens very much on the board, especially considering that to keep up with a flipped Delver on the other side, you don't just need to resolve your own Delver, you also need it to flip, so having options for putting hard stops on the stack in the form of powerful removal is paramount. When I drew up the cube, I imagined an environment in which you can only win through Delver beatdown, meaning no burn spells. I'm already killing my darling rule: [[Lightning Bolt]] and [[Magma Jet]] are now available to draft, among other new removal spells for each color.
I also ended up cutting down the number of multicolor cards. I found most of them falling into the too-cute category and just put more lands in, just for consistency's sake. I'm still thinking about how the manabase could be built to facilitate 3 color decks a little more? Or maybe it's just enough. My personal general inexperience with draft is showing, indeed.
It's also worth mentioning that, while games are very quick, they also feel very same-y. There's not much surprise to be had - it's a cube with 30 delvers, some lands, and 100+ instant and sorceries, I honestly don't know what I expected. There isn't much of a different archetype to find within these walls, and if they could talk, they would pretty much tell tales of high tempo duels between mostly blue wizards that occasionally devolve into some interesting stack exchanges, and that's about it. For a kinda experimental cube, it is VERY one note. Almost TOO one note, so much so that while I really enjoy this design exercise, it feels somewhat shallow in its possible outcomes. I feel like I might be dreaming too small, but also that any crazy, out there design would be served much better by not having 30 creatures be Delver of Secrets. It ain't much, but I feel it's an honest cube, and so far, I'm happy with it.
Thanks for reading my ramblings!