/r/moho_animation
A place to show all you been made with Moho or Anime Studio, animations, tutorials, characters designs, works or practice. Also to be friendly, and share your knowledge with others Moho or Anime Studio Users.
/r/moho_animation is a subreddit devoted to Moho or Anime Studio software, if you don't know, it's a commercial program for 2D amazing animations used in many tv shows, web-series and Movies.
Rules
1- Only post content related to Moho or Anime Studio
2- Links should be categorized with a flair right after you submit them. If you do not give your post a proper link flair it will be automatically removed.
3- Need some one to make an animation? Please treat your submission like a job posting and include necessary details. No free offers allowed, animator need to pay the bills also.
4- When posting your own content, please be mindful of reddit's self promotion guidelines
/r/moho_animation
I made the vectors with Inkscape and then rigged and animated everything in Moho 13 Pro :)
I have Moho Debut 12 and I was wondering if it’s good for frame by frame animation? I was used to using Flash in which I did frame by frame animation with.
How I used the noisy animation feature in Moho Pro 12 to emulate trembling/shaking. Such a time saver!
How I used the noisy animation feature to emulate trembling/shaking
I have an animation of a character walking and then turning. It looks okay in the program itself, but when I render it out it jumps completely and is in a different position.
Example: https://youtu.be/Hml-mKmWzus
It's like the character slides down before turning and I don't have any keyframes for that.
It's not the first time my render was different from the preview.
Do you know what's up with that?
I have a jump animation and i want to use it on multiple different characters. How would I go about copying the animation between different characters?
So I have this long rectangle box, which I want to add strokes across. But everytime I make a line between the box it snaps to a random location left or right on the vector line, never where I put it. And then I have to manually move it to make it ok.
How can I disable this? I want it to weld points but at the exact location I choose not 5mm to the left or right.
As an example, here's a picture:
https://i.gyazo.com/9a621a58475962237c72533168856dae.png
All the lines going from up to down were made straight but it snapped randomly left or right.
How do I fix this?
Heya guys. I’ve recently started to use Moho whilst I’ve been in lockdown because of the coronavirus. I’ve started exporting my files but I’ve started to notice that when I render them in AVI uncompressed the playback will start lagging in certain areas. I don’t suppose anyone else has had this or had a resolution to it?
Trying to rig some tentacle appendages and trying to rig/animate similar structures kinda feels tedious and seems like it should be possible to copy the values from one object (bone or point, ect) pretty easily, like in keyframes. There might be a way (other than copying/pasting the individual values on top) but not to advanced with moho, just gotten back into re-learning rigging with bones and such.
Also is there a way to "apply" transforms? Like flipping/mirroring vertices, ect, then hitting some "apply" button and thhe shape will be muchh like if u had drawn it that way. If you used blender (or any 3d software) there's usually a way to apply scaling and ect.
or symmetrical, however you wanna call it. Anyway to move one side of vertexes and the other side reflect those changes?
If so, how? I can only find tutorials on masking basics, but cant seem to figure out myself how to get another mask group working in a mask group no matter how much i fiddled with the mask settings.
its getting frustrating to animate when for some reason warps a few pixels to the left everytime i try to drag and even after i let go of left mouse buttn. its only happening when im trying to manipulate while editing an action. at the moment i have two actions. Working with the first action worked fine but second one is giving me troubles.
Hello, I've created a character in MOHO and did the lip-sync(with step and copy previous keyframes options) but now, when I'm trying to animate other parts(pupils, eyebrows or head movement) they snap back to default position on next frame. I've tried changing step to smooth or linear, didn't help. I'm new to animation and could use a advise how to fix this issue. thanks in advance.
I have a character that's made kinda like south park. It's like a puppet with layer binding.
But I want the upper torso to be flexi binded so when I rotate the neck, the clothing like the collar go with it.
Can I do that?
I really love working with moho but it sucks that there are so very little tutorials out there.
I'm using Moho 12, and whenever I move a bone, it likes to act like I clicked on every bone in the same frame, not allowing me to overlap different movements, any help?
Hello, a friend of mine is planning on building a new PC, and he wants to use this software. I am the one who must buy the PC parts and put the PC together. So how hardware intensive MOHO is?
Will it be OK with a Ryzen 5 3600 and a 5600XT with 16GB of system memory?
I would love to change the cursor color in the timeline to something with higher visibility.
Is it configurable?