/r/minecraftRTX
Minecraft Raytracing / RTX Community on Reddit. Join the discord server too https://discord.gg/eKVKD3c
Minecraft Raytracing / RTX Community on reddit.
/r/minecraftRTX
Are Minecraft RTX shaders so weird or am I only having this issue?
I've just installed Defined PBR shader and this is how it working on me. Vanilla RTX and several other marketplace shaders are like this. I can't even played at 60fps
Minecraft v1.20.81
My laptop configuration:
NVIDIA GeForce RTX 3060
AMD Ryzen 7 5800H
DirectX 12
I didn't get any errors or warnings while installing packages
A building/faction survival realm which has kept the same world for about 6 years now, with no plans to change anytime soon. Rules are pretty standard, no stealing, griefing, duping, or hacking. The spawn area is littered with all kinds of ancient builds from various factions, which looks amazing with Ray Tracing. Community events are often held, mainly between factions, but they can be easily ignored if being left alone is your style
A realm interview, with a few questionshttps://docs.google.com/forms/d/19-NDv_4xuoOdo54yAcpFArMmaKYV2g9dDO_29WM_B_k/edit#response=ACYDBNiIYo3_M2XLxama2k0pzKaYLvu_7B3lBF-edm0OclIiJbA8x2SphXbpXFalzg (Name of the world DOES NOT relate to the actual realm, it's a survival world just named weirdly)
Well, I didn't think it would come to having to go to reddit, but I'm having a big issue.
I'm on Minecraft Bedrock on my Gaming Laptop, and I am trying out some rtx texture packs and the like, and I go to turn on the "Ray-Tracing" setting in "Video settings" and It just is permanently disabled.
However in the market place I do have all the "Nvidia RTX" map options, but when I download them and open them up, there is no fancy light stuff, and the setting is still forced off.
Any ideas on how to fix this?
Edit: Here's an example from a texture pack I got
After countless hours over a decade of playing on console, I've decided to take advantage of my RTX laptop and make an effort to really modernize my Minecraft experience. (ASUS Rog Zephyrus G14, AMD Ryzen 9 7940HS w/ 780M & RTX 4060)
I'm playing on Bedrock so that I can continue playing with my friends who are on console.
I love all of the vanilla RTX resource packs that I see on social media—the ones that don't replace the textures but essentially just allow you to turn on the ray tracing toggle. However, in the first few packs I've downloaded, all of them are incredibly dark for caves and interiors. Torches and lanterns only light blocks that are directly adjacent, and the rest of the space looks dark enough for monsters to spawn. There's hardly any difference in the rendered light for like levels 10 and below.
Am I doing something wrong (aside from playing bedrock)? Is there a better resource pack with the same ambient lighting of the vanilla game that also is ray tracing capable? Something with less harsh shadows, or where the light source blocks are much brighter?
I've downloaded the Vanilla RTX, Defined PBR, Prizma RTX, and Kelly's RTX packs. Has anyone using these packs found a way to tweak them for brighter ambiance?
(Crosspost with r/MinecraftHelp)
So whenever I play I get a flashing screen, the only mod I have is Optifine, is there any way to fix this?
Yes, i know, rtx was made and optimised for nvidia cards. Doesn't matter now, i have the card.
Performance is fine for screenshots and still playable, but i get 20-30 fps and noticeable input lag. This is with vsync turned off too. I saw someone comment about them having a weaker RX card yet they get over 60fps. Are there any settings i'm missing? Why is mine running worse than a weaker GPU?
I also like the look of amethyst blocks.
Hello, I recently upgraded my PC and was very happy to play Minecraft with shaders. My friend is using BSL (same pack I'm using) with a 1070Ti Ryzen 7 3700X at 100fps using the same shader profile (and only 2gb ram allocated)
My complete specs:
Windows 10 Pro
i5 10600KF @ 4.10GHz
NVIDIA GeForce RTX 4060 Ti (MSI) 16GB
Aerocool Aero 80+ BRONZE 550W PSU
144Hz 2k Monitor
500GB SSD
Gigabyte H510M H V2 motherboard
Modlist:
Bobby
Fabric API
Iris Shaders
JourneyMap
Litematica
MaLiLib
Sodium
(my friend is using the exact same modpack with better performance)
Unfortunately I'm not able to run the game at 60fps with shaders. Even on a skyblock map, the frames jump around all the time, reaching 35 then going back to 70. Lots of stutter. It's a new GPU with warranty, fresh out of the box. So am I just unlucky, is Minecraft at fault or am I doing something entirely wrong? How come if my GPU is 236% better than my friends GPU, it's not able to run Minecraft with light shaders?
Is there an RTX shader that works with BetterMC (Biomes O'plenty, aether, blue skys, ect.) and if so, how do I get it?
Afaik RTX resource packs have their own textures converted to work with ray tracing, so they’ll just overwrite Mizuno’s 16 Craft Texture pack and probably glitch the CIT items too (I’m using a bedrock port of Mizuno’s CIT). Is it possible to make these compatible with RTX? Is it easy to do so?
Can anyone recommend an rtx shader for an android tablet pleeeeease
Just shaders, not changed textures
I'm just a mom trying to help her kid and I only halfway understand this so please be patient haha
Hello,
As shown in the video, there is a really annoying kind of flickering for distant blocks every time I move around (If you look in the distant mountains). I am currently using an RTX 4070. Any suggestions?
Here is finally version 1.20 of Doey RTX HD.
For those who don't know my pack, the first version was released in April 2020, the goal was to imagine what Minecraft textures looked like in real life while keeping the design of the original blocks as much as possible. First the textures were 512 but there is a technical limit in the game which forced me to reduce to 256.
There are also mods, for a complete description with screenshots, you can go to the mcpedl link.
The trapdoors use the vanilla design with the holes, but I made a new mod for full trapdoors.
In this version, I changed the textures of old blocks for better ones and obviously created the update blocks.
This version required a lot of work, researching, doing, starting again and again in order to expect the best. I check everything I do a lot, but I'm not immune to missing something, an oversight or an error. If so, let me know.
Here is the list of blocks that have been redone:
all doors
all planks
all trapdoors
bookshelf
beetroots
potatoes
wheat
coral blocks
basalt
vines
gravel
Flowers:
peony
wither rose
poppy
lily of the valley
azure bluet
cornflower
blue orchid
allium
I've spent hundreds of hours working on my pack and it's completely free, all I ask is to notify my pack name if you post screenshots or videos.
Doey RTX HD 1.20:
https://www.mediafire.com/file/r50wb0gcozodafy/Doey_RTX_HD_1.20.mcpack/file
Doey RTX HD 1.20 Glowing realistic ore:
https://www.mediafire.com/file/9tyzd3x9mgw359n/Doey_RTX_HD_1.20_Glowing_realistic_ore.mcpack/file
Doey RTX HD 1.20 Glowing original ore:
https://www.mediafire.com/file/zw4znfgazgz657k/Doey_RTX_HD_1.20_Glowing_original_ore.mcpack/file
Doey RTX HD Alternative glasses for more fun and colors:
https://www.mediafire.com/file/3iyzzkt1z6a0g66/Doey_RTX_HD_Alternative_glasses.mcpack/file
Doey RTX HD Full trapdoors:
https://www.mediafire.com/file/j2b9hbf3rlx2aon/Doey_RTX_HD_1.20_Full_trapdoors.mcpack/file
Nvidia Light blocks replace glazed terracotta:
https://www.mediafire.com/file/2wdhkbyl9j7ra4o/Nvidia_Light_blocks.mcpack/file
Mirror on dried kelp instead of honeycomb:
https://www.mediafire.com/file/woa2846ckzqoppl/Mirror_on_dried_kelp.mcpack/file
Lately I was bored and so I decided to get back into my texture pack, so I finished update 1.20 soon and will do update 1.21 right after.
I gave up because of the many bugs, notably the chiseled bookshelf and the decorated pot, Mojang doesn't give a damn about the RTX version and doesn't fix anything, which ended up disgusting me for wanting to do something. But today I have hope that with Deferred Lighting.