/r/metroidvania
Metroidvania is a subgenre of video games focused on guided non-linearity and utility-gated exploration. The term, popularized by video game critic Jeremy Parish, is a portmanteau of Metroid and Castlevania.
Metroidvania is a subgenre of video games focused on guided non-linearity and utility-gated exploration. The term, popularized by video game critic Jeremy Parish, is a portmanteau of Metroid and Castlevania.
Top 10 Starter Metroidvanias - Check these out if you're new to the genre!
>!Spoilers Here!<
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/r/metroidvania
Hello! Im new to this subreddit and i was just hoping to get some metroidvania recs!!
I have/finished the following games and pretty much loved them all!: • hollow knight • blashpemous 1 and 2 • prince of persia TLC (havent finished but it looks like my kinda game) • all big fromsoftware games (elden ring, all dark souls games, sekiro, bloodborne) • celeste • carrion • nine sols
So yeah do you guys have any other games (metroidvania or not) that are on ps5 that i should play?
Thx!
It's on sale on PS Store and I've never seen it discussed here. It's also the first game in a while I haven't even seen polled at HLTB so I'm gathering it's not very popular. Reviews are negative to 6 or 7/10.
I don't see much discussion of this game here. I was extremely impressed especially since I believe it was from a solo developer. Really cool world and weapons, but most of all, some of the most fun boss fights I've played in a Metroidvania, especially if you enjoy aspects of bullet hell games too. Pretty challenging but definitely not unfair.
I'm currently playing nine sols and Prince of persia. Any hollow knight like Games that are on sale on Steam ando are worth it
Some phrase or dialogue that made you reflect, think or you simply thought what a character said was epic
Hello everyone! Please find below my review for FOUNTAINS, a soulsvania/zeldalike hybrid game that came out yesterday!
As always, a video has been created, which you can watch by following this link: https://youtu.be/zQEQsMQ2hQg
For those who do not wish to watch the video:
Playtime: 12 hours
Completion Rate: Estimated 95%
Price: 15.79 euros (currently 10% off and sitting at 14.21 euros)
Pros:
- Interesting story and lore, though fairly familiar and predictable for those well-versed in the genre’s narrative conventions.
- The setting is quite diverse and fleshed out, featuring a decent number of biomes for its size, each one home to its very own flora and fauna, ranging from lush forests crawling with dangerous critters and insects to scorching deserts hiding massive predators beneath the sand, all the way to once-opulent estates whose weathered halls are now littered by the wandering undead. It was a richly detailed and incredibly engaging realm to traverse, which leads me to one of the title’s strongest points, namely exploration.
- When it comes to the land of FOUNTAINS, it’s not only one of the most ingeniously interconnected places I have ever explored but also packed with an incredible amount of optional secrets for you to uncover, some more evident than others but all of them yielding helpful equipment and upgrades meant to help you on your quest for survival. The game does an amazing job of evoking your sense of wonder. Whether presenting you with a fractured wall that promises future riches once you have the proper skill to take it down, or an immediately accessible concealed corridor, there’s never a dull moment when it comes to teasing your curiosity for discovery and rarely misses the mark with its rewards. I was very happy to find a few optional fun activities such as fishing as well as a turtle race-track where you can earn extra coin if you’re lucky.
- Staying a bit on exploration, this is also where the metroidvania aspect of the game comes into play in spades. Essentially, while some places will be accessible straight from the get go, others will require the acquisition of specific equipment pieces that provide special skills which you can use in order to access them, for example a hook-shot capable of piercing wood that allows you to pull yourself over chasms, a ring that grants you the ability to dash across gaps and a laser beam that can hit special levers which open gates connected to them, just to name a few, most of which you gain by defeating the game’s bosses.
- The map overview gives you the option to place manual markers on it in order to pinpoint places of interest, which I recommend you start doing immediately since I didn’t find a way to reveal said points on the map automatically.
- The world is cleverly interconnected in a way that, once you get the hang of it, you can cover long distances in a matter of seconds after opening up certain shortcuts. That being said, the game does offer two different options in which you can actually fast-travel across the land, though you will need to activate each one in a different way. First, there are a total of four gates that I discovered, connected in pairs of two, which, once activated by finding the main one of the pair, allow you to travel in-between them, essentially giving you quick access across four different biomes where each one is located. The second and more obscure way becomes available after you discover a certain item that allows you to use some mushroom circles, which teleport you to other such circles across the map by giving you some cryptic, though thematically fitting, options to choose from. To be honest, I didn’t really use these two fast-travel options that much since I found myself moving quite efficiently through shortcuts once I understood the lay of the land, but it didn’t hurt to have them around.
- Numerous collectibles to find, divided into equipment, tools, consumables, miscellaneous items as well as coins. Equipment refers to weapons and armor that you’ll get to gather during your travels, with each piece providing different benefits as well as, at times, detriments. More specifically, your main statistics are broken down into water, which is the game’s equivalent to magical energy, health, stamina, attack power as well as physical and magic defense, and every equipment piece can have different bonuses as well as disadvantages, for example a piece of armor that gives a lot of physical defense but is weak against arcane attacks. Tools are essentially accessories that mostly function like equipment pieces in that they provide certain benefits when utilized, and this is also the group that includes the items granting you special traversal abilities, for example the ring that allows you to dash forward or the hook-shot that gets you across chasms. Consumables are items which can be used to provide temporary positive effects, such as mushrooms that slowly restore health or water as well as flaming halos that briefly add a fire element to your sword attacks. The miscellaneous group mainly includes quest-items related to certain side-quests you get from NPCs, as well as items related to permanent upgrades for your character, such as life fragments that increase your overall health when gathered in groups of four and whetstones which can be used at a blacksmith to sharpen certain blades. Coins are the game’s main currency and can be spent either to purchase items from merchants or to acquire permanent upgrades from a very specific mage.
- Solid combat. On a basic level, your main form of attack is carried out by using the various swords you will get to discover, which allow you to take down enemies in hectic melee battle. You will always have to be mindful of your stamina, which is spent every time you attack, dash or sprint, making it paramount to be prudent with your movements in skirmishes in order to avoid leaving yourself open to counterattacks which, trust me, can be largely punishing a lot of the time. Ranged combat comes in the form of magical abilities you acquire, which are actually the same abilities that can also be used for traversal. For example, your dash-attack can be utilized to, both, pass over chasms as well as to slash through enemies, and the laser beam can be shot at your foes from afar. Said magic attacks are used at the expense of water, the game’s equivalent to mana, which can be restocked either by attacking enemies, using consumables or purchasing units of it from the various fountains you find scattered across the map, which also function as healing and save points, though each use of them results in most of the enemies on the map respawning.
- One of the things I enjoyed the most about combat in this game is the fact that you cannot actually get overpowered and decimate every enemy on your path. You definitely get stronger over time through new equipment and upgrades but never to an extent where you can face-tank everything. Instead, the game requires tactical thinking depending on the enemy you have to face at any given moment. For example, if your foes are more focused on magical attacks, you need to equip armor with magic resistance, and if they mostly go for physical attacks, then you have to choose your equipment appropriately.
- Bosses were good, for the most part. While most of them weren’t incredibly impressive from a design perspective, the same cannot be said about the actual fights against them, which are as dangerous and stressful as you would expect from a villain situated in the soulslike genre. There wasn’t a single one of the main bosses that I can say was easy to beat, with all of them ranging from hard but fair to brutally punishing, especially later in the game.
Cons:
- I do need to mention one thing that rubbed me the wrong way in the combat department, and it has to do with what I perceived as a lack of consistency as well as difficulty perceiving attack patterns. While I had no issue dealing with most of the enemies that came my way, there were a few of them that were a bit trickier in a way that felt slightly unfair. Said enemies, such as a knight foe early on, felt a bit inconsistent when it came not only to their attack patterns but also the timing of them, which was my biggest gripe. For example, at times it felt like the same slashing attack was one second off when compared to how I dealt with it previously, and there were also some instances where I thought I had parried an attack only for it to land whereas other times when I was sure I had been hit only to find myself safe and sound. I think the main issue here was that some of the attacks weren’t appropriately telegraphed and had very short reaction windows, which often led to me getting punished or avoiding them based on luck. This left a sour taste in my mouth quite a few times, since accuracy and consistency are the hallmarks of soulslike combat, though, thankfully, it wasn’t something I experienced with every enemy.
- The above issue was experienced in a couple of boss fights, which made my life a living hell as I ended up dying numerous times because of it.
- The game’s penalty upon death is the loss of half your gathered coins, and there are no corpse runs to regain them, so if you die, half your currency is lost forever. Thus, as a pro-tip, make sure to always purchase coin-pouches from merchants since that is the only way to safe-keep your hard-earned silver.
If you’re looking for a solid soulsvania with zeldalike elements to sink several hours into, FOUNTAINS is definitely one to keep an eye out on!
Are you planning to give this one a shot?
I can list a few of these, but for obvious reasons this won't be comprehensive.
Remember any others? I vaguely remember one where you played as a lizard/dragon that was from a solo developer that got some discussion here once it was announced it was going to be removed, but I cannot seem to find that thread.
The community has pointed out a few extra things:
I just finished Hollow Knight, Blasphemous and Blasphemous 2 and I enjoyed all 3 of them with all of my soul.
I'm going to play The Last Faith but after that I've no games to play so, based on the games I just mentioned, recommend games.
Ones I’ve completed:
Metroid dread (technically my first in the genre)
Hollow knight (probably my favorite outside of the big two)
Castlevania Advance Collection (besides Dracula X)
Castlevania Dominus Collection
Bloodstained: Ritual of the Night
.
Currently trying:
Nine Sols (game pass (VERY clean so far))
Blasphemous (feels very slow for now)
Metroid Fusion (VERY weird controls for NSO)
.
While Nine Sols is currently filling the same itch I had for Hollow Knight, I could use some suggestions from the experts here on what could scratch the itch after I complete it (preferably something for either Xbox or Switch since my PC is ass). Would very much like something that feels kinda like Hollow knight or Castlevania Aria of Sorrow (Current favorite MVs). All help is appreciated!
Based On US Nintendo eShop - Sales May Vary By Region
Please let me know if there are any games I missed :)
Source: Switch MV List on Deku Deals
Based On US PlayStation Store - Sales May Vary By Region
Please let me know if there are any games I missed :)
Based On US Microsoft Store - Sales May Vary By Region
Please let me know if there are any games I missed :)
Source: Xbox MV List on Deku Deals
I have been grinding through 8Doors: Arum's Afterlife Adventure for almost 50 hours and for the life of me could not understand how it is supposed to be 10.5 hours for the main objectives and 17.5 hours for 100% completion. My experience has alternated between amazing fun with exploration and the main story line and then frustrated beyond belief with boss fights that take many hours and days. Then I get to what I think is probably the final boss in the main gameplay and finally in desperation look up a walkthrough on YouTube. That's when I see that the YouTube walkthrough player has 5 health potions instead of 3 health potions and upon digging into it come to find out I had missed the entire upgrade system for the whole game. All those goodies that make you stronger, faster, healthier, and more resilient and lethal. There has been so. much. needless. dying.
Anyone else ever done this with a game?
Long story short, I'm working 60 hour weeks (yaay promotions!) and have family obligations so I don't have the time to invest in super-challenging games like I used to. But the thing is- I love them still. So I'm asking for your favorites that have difficulty options and/or damage sliders. I've got PC, Switch, and PS5.
Sorry for the incomplete information. I prefer games that aren't too hard, and I focus more on art and music because I think Metroidvania games take a lot of time. If I get bored, I can’t finish the game. I can play Souls-like games, but the quality must be quite high, like Hollow Knight.
We are looking for feedback on a new series of game design investigations! (Mostly focused on our Metroidvania Bioframe Outpost)
YouTube Version: https://youtu.be/BhZfPKa_uUo?si=pZwnGppGuQolvsLh
Related Blog post: https://www.omni-labs.com/news/bioframes-ecosystem-is-too-dynamic
(We're a tiny indie team of devs, and I’ll be answering the questions as the game’s designer. I’m also the guy in the video.)
Some background:
Our 2d exploration game/Metroidvania Bioframe Outpost has a rather unique approach to gameplay, mixing eco system manipulation and photography mechanics in a way that makes exploration and experimentation very deep (and hopefully very fun).
However, through our design choices we’ve created a bit of an unpredictable monster that occasionally bites us in our errr... backside. Sometimes in fascinating ways.
Bioframe’s eco system variables include bespoke per-species responses involving food, fear, anger, sound, light, pain, curiosity, other creatures, plants, droids, objects, and so on.. It does this (and many other dynamic things) completely independent of the player. (Although a ton of fun is to be had by the player messing with these variables)
That leads us to the mystery…
The Mystery
Recently, we ran into a potential issue with achieving a certain trophy that requires the player to photograph every creature in the game, including their nests. Yet, somehow, we found that certain nests were being destroyed, and had no idea why or how. A problem, because you can’t photograph a destroyed nest)
So, we investigated this issue, and that investigation was so much fun and so interesting that we decided to turn it into a video. (Which in itself was fun and interesting, and prompted the decision to make it a series of deep dive design investigations. :-)
Thus “OSP Design Investigation" was birthed!
We would like to share this particular entry and get some feedback from Redditors. What do people think of the tone, content, duration… what should be improved, what works well?
We definitely want to keep doing this and tune the series as we make new entries, and feedback is essential for that, so we are looking forward to comments and discussion. 🙂
Thanks!
I played The last faith and it has been one of my favourite game experiences, im just looking for games like it
I’ve been thinking about the various methods different Metroidvanias use for aiming guns, and it struck me that there’s no real "standard" approach yet. The default direction is almost always horizontal, which makes sense, but when aiming at different angles is needed, the solutions vary.
Some games use a "toggle" button that locks your character in place, allowing you to aim freely with the control stick. Others let you adjust the angle by simply pressing up or down on the stick. Some take the twin-stick shooter approach, while others rely on automatic aming to lock onto potential targets.
These are just a few examples, and I’m sure I’ve missed some approaches. In your opinion, which solution do you think works best, and why?
Both games are on sale on Steam for the winter sale and both have been on my wishlist for a while. Both are currently about $20 each.
Which one do you all think should I play first? Eventually I’ll come around to both but I only have time for one these holidays. For context I really love fromsoftware games and I adore sekiro so I’ve heard nine sols is big on sekiro-style parrying.
But I also love a good metroidvania and played the crap outta hollow knight, animal well, Ori and all the older metroids, and love challenging boss fights so PoP is looking appealing as well.
I’ve heard great things about both games making the choice really difficult! Any help deciding would be much appreciated.
Edit: further criteria I guess. I’d want the game with more meat on its bones in terms of content, preferably 20+ hrs on a first playthrough. And I’m a sucker for good replay value such as a combat or platforming system that’s fun to master. Like I’ve played through sekiro/elden ring about 15 times each just cuz it’s fun to master the combat.
Hello everyone, as the title says, I am looking for something to play, however I am hoping to find something in particular which has eluded me.
I grew up with Super Metroid and Fusion, so 2D is definitely what I am looking for in terms of graphics. Unfortunately I am a console player(PS5) and would rather not have to buy a Nintendo product to replay what I already have played. While I know that there are tons of options for me, what I really want is a story similar to Metroid Echos. One where you enter a world at the 12th hour and ultimately bring it back from almost certain collapse. With the options I have found, Hollow Knight and Blasphemous come to mind, it really feels like you are exploring there worlds after their fall. Another issue I have is difficulty, I can play Hollow Knight and get to the very last spoiler boss, however I would much rather just have something I can either change the difficulty of, or isn't geared to be quiet so punishing. Somewhere in the Shantae and the Seven Sirens. I guess you could say just want the game to tell me I'm pretty and not have to doll myself up for it. Thanks for reading all of this if you did.
TLDR: I play on PS5 and want a game for babies that makes me feel special.
Like in title, which one is overall better game?
I remember it ran quite poorly at launch
Title. Basically something like hollow knight or blasphemous, but where I can use lightning magic as my main form of attack. The last faith looked cool, but I've been hearing it's not that great recently, so I'm on the edge.