A subreddit created for the discussion of Magic the Gathering decks, ideas, card combos, and strategies.
Official r/MagicDeckBuilding Discord
First and foremost, if your content does not have to do with deck building within Magic: The Gathering, your post is subject to removal.
If you're posting about a deck archetype or specific card, please add in a few card ideas yourself. Don't post like this, post like this! Do more than just post a deck list, as the amount of effort you put into the thread you post often reflects the amount of effort you receive from others who can help.
Please limit self-promoting posts to two posts a week. Also, if you are going to post your own content to the sub-reddit we ask that you consider contributing to other discussions on the subreddit.
Self posts with only the raw decklist inside them may be removed. Please upload your deck to an external website and post the link on its own or inside a self post.
As always, please be respectful and follow Basic Reddiquette. If something doesn't belong here, report it instead of downvoting.
Constructive criticism is the only form of criticism allowed.
Low Effort posts are subject to removal. This includes posts with just a decklist and/or asking the community to build a deck for you.
What do Standard / Modern / Legacy etc. mean?
I'm completely new and need help!
Building your first deck
The Rule of 9
What I Know About Magic
5 Tips for Better Deckbuilding
An Intermediate Guide to Magic: The Gathering, by u/CptSirDuke
What I Know About Magic
Tempo & Card Advantage
Building a Mana Curve
Mana Sources to Cast Spells
An arena-style interface
Tapped Out Quick Deck Paste
Cockatrice: r/Cockatrice, Client
Untap: r/Untap, UnTap.in
X-Mage: r/XMage Client
Since I got back into magic 2 years ago, I have been on the hunt for a reanimation deck that I could really sink my teeth into. I wanted graveyard loop shenanigans. I wanted to cheat out big creatures. I wanted to watch my opponents realize there was no point in killing my creatures cause they were just come right back. 😈
Initially, I tried [[Korvold, Fae-Cursed King]], but it felt more like a landfall deck and I needed my Timmy itch scratched. I tried [[Osgir, the Reconstructor]] and although having 4-6 [[Sol Ring]]s in a game was fun, it still didn't give me what I was looking for. I revisited Jund with [[Henzie "Toolbox" Torre]] and while it satisfied my love of big creatures, I felt that I couldn't achieve the power level and consistency I desired without infinite combos and tutors.
All my prayers were answered when [[Slimefoot and Squee]] was spoiled. The posibilities seemed endless when reanimation was in the command zone, impervious to commander tax. And so, I build this deck and I have been playing the hell out of it. I hope you enjoy it as much as I do cause its a BANGER.
You'll enjoy this deck if you like:
You'll WON'T enjoy this deck if you like or are looking for:
This deck was built with a high-level casual play group in mind. As you look through the deck list you may notice some things:
1: There are no tutors:
Tutors are a great tool for learning or building a deck. They help you figure out what works and what doesn't. However, at the end of the day, we play a 100-card singleton format for a reason. In my opinion, tutors make EDH too consistent, and they quickly make decks dull to play and unenjoyable to play against. If you want to play tutors, they can be swapped one for one with card draw cards.
2: There are no 2 card infinite combos:
There were a few versions of this deck that included infinite combos. While I personally don't mind playing or playing against infinite combos, I have noticed a growing distaste for them in the EDH community over time. It seems like everyone rolls their eyes whenever one hits the table. So, in an effort not to be "that guy," I have removed them. That being said, there are a few "Oops, I'm infinite!" things in the deck that haven't been removed because of how infrequently they happen.
I hope y'all enjoy the deck! I ha've taken great pains to make the primer so it would mean a lot if you gave it a read and let me know what your thoughts are. :)
I'm still new-ish to MtG. Will my friends hate me for running a X Mana/Hydra deck? We're not super competitive so I'm kinda aiming for good, not perfect, decks.
For a challange I'm building a Kruphix deck with Keruga as a companion. Does anyone have some good draw payoffs or cards that get better based off the number of cards in your hand?
Hullo there, I've been putting a deck together with the cards I've collected over the years and I'm stuck on which of the last cards of mine to put in. I'm in blue/white primarily with a red splash. On one hand I've got some awesome planeswalkers like 3feri, bigferi, karns, narsets etc and some really good draw seven spells, extra turns, bribery, sun titan, conscecrated sphinx goodness with cards like balance and supreme verdict which could make for a nice control deck.
On the other I have cards like young pyromancer, talrand, wingmate roc, dragonmaster outcast and loads of cheap spells like ponder, brainstorm, swords, path, counterspell etc that would be really good creature generation but wouldn't go at all well with the mass sweepers and bigger mana cards like in the first half.
Those cards are the big split on which direction to go in as they don't seem to go well together, I wanted an opinion from people on what sounds spicier or what people think about which of those two strategies for the deck seem better for me
I am playing mtg only for a month, but at a high cost table quite a lot of time (speaking thousands USD) and my precons just dont do well enough, even after upgrading one of them. I am not looking to beat them, I just want to have more reactions to them and a chance to play. I am looking for a deck with White in it (Doomskar, Swords, maybe Path to Exile and other removals, idealy at instant speed for their infinite combos).
I kinda like Rakdos token Aggro (Rebels precon) and semi spellslinger Faldorn, Dreadwolf Heral rebuild as a faster deck with few tricks around wolfs.
Idealy I would love to play something themed around angels.
I'm thinking of splitting my Gary deck into two to create an aristocrats (non-Gary) deck and a Gary deck less focused on sacrifice. Here's the current decklist:
4x [[Dark Ritual]]
2x [[Phyrexian Reclamation]]
4x [[Gifted Aetherborn]]
2x [[Sign in Blood]]
2x [[Murderous Rider]]
3x [[Ayara, First of Locthwain]]
3x [[Vampire Nighthawk]]
2x [[Dark Prophecy]]
4x [[Creakwood Liege]]
4x [[Abyssal Persecutor]]
4x [[Gray Merchant of Asphodel]]
1x [[Bojuka Bog]]
2x [[Castle Locthwain]]
My playgroup (mostly) plays decks that are cheaper than this, and we play casually with vintage rules to have the most freedom in deckbuilding. Cards like [[Nykthos, Shrine to Nyx]] will be added to the Gary deck eventually, but I plan on keeping the new Gary additions under ~$100 for now. I'm willing to throw some more costly cards into the aristocrats deck.
[[Creekwood Leige]] will be replaced by [[Phyrexian Obliterator]] in the Gary deck, and it may have a spot in the aristocrats deck.
Other considerations for the aristocrats deck:
[[bloodghast]], [[geralf's messenger]], [[blood artist]], [[zulaport cutthroat]].
Casual playgroup with Vintage rules. What should I remove from this deck to add to the aristocrats deck? New card suggestions for either deck? Any and all suggestions are appreciated. Thanks in advance!
I'm new to MTG legacy and I wonder if my deck is any good or if it could be improved in any way.
Hey there! Looking for some feedback on this deck I put together, and suggestions for sideboard cards. I'm wanting to run this pretty aggro so I don't have any white defensive For Mirrodin equipment.
Panharmonicon and teleportation circle to continuously blink in more rebels. Slobad to ramp, get equipment into the graveyard and keep mana available for removal spells. Danitha to either get equipment back from the graveyard or higher CMC equipment from hand onto the battlefield. Jor Kadeen to keep the pressure up.
So I recently started playing Magic a lil more seriously but am still 98% new to the game. I bought the 40k Tyranid Swarm Commander deck and am looking to get some adjustments for it that you think would be budget friendly.
I would prefer to have more counters and protections in the deck to avoid wipes, and buff the creatures I can get out with stuffs. I'd imagine I'd take out more fire spells and mana but wanna make sure I'm getting it right.
I need help with my commander deck of the scarab god. I'm building a tribal zombie deck to drain life with my commander's ability, but the deck isn't working correctly. Could someone more experienced in commander recommend some cards or changes to improve my deck?
This is my decklist:
This is my take on phyrexian tribal. I know that most of the creatures are standard legal but the mana base in standard wont really allow for this deck to function very well. its honestly really fun to play and surprisingly strong! EXPLORER PHYREXIAN TRIBAL (Pioneer MTG Deck) (tappedout.net)
I have a pair of decks that have been branched off of 2 precons I enjoy playing and I want so help finding synergies with them. They're both edh and one is focused on artifacts and janky alt wins while the other I'd a general 5 color jared carthalion deck.
I have been playing a lot of Dimir Lifegain and having massive success with it. However, it is basically an autoloss to mono white control. The longer the game goes, the more value the white control gains and inevitably wears me down with constant creature pressure via Eternal Wanderer, Wandering Emperor planeswalkers along with Bankbuster and Wedding Announcement. I have modified the decklist below slightly, but this is basically it. Any ideas on how to improve against mono white control? Any help is greatly appreciated. Thank you.
I want a more aggressive playstyle with xyris i currently run aggravated assault and cryptolith rite for an infinite combat combo but i want more uncommon battle oriented or something besides impact tremors and etc.
Can anyone make any suggestions for my Gishath deck?
Not trying to redo the entire deck, just some slight tweaking that would improve this deck :)
Also, what level would this be considered? I feel like I am under powered with my play group.
I have tweaked this deck many times since I originally built it about 3 months ago.
I have many spare cards that would fit in this deck 😅 and I wouldn't mind getting a few more to make this deck work well.
Thank you all in advance, in case I don't get around to interacting with you in the comments.
I doubt people remember me but I got a lot of good advice and after talking to a friend IRL he said that I would probably like goofy weird decks. so I found a Obeka brute chronologist and built a deck around her. thanks to all the previous advice especially the one about moxfield this deck barely breaks 100$. any advice for upgrades and changes would be appreciated.
My friends and I are floating the idea of doing an all proxy knockdown (so price won’t matter). I wanna try and really mess with the format by making a deck that wants to mulligan so it knows what cards are where on the bottom of the deck to draw them. Is there a lot of bottom of your deck play? What would be good for this concept?
I wanted to get some input on how I could tune this preliminary build. This is just for kitchen table games, but I'd love to make it as strong as possible. Thank you for the help!
After playing several dozen games, I find I'm routinely drawing more lands than spells (lots of games closer to 2:1). Hitting the first five lands is critical to casting Sigarda on time, but then I just keep drawing land after land. Not trying to say "hur dur shuffler", more so trying to figure out how I can mitigate the flood. I'm not playing a ton of ramp, just a small handful. 40 lands + 2 MDFC's. Is that too many, especially considering how much card draw I've got going on?
1 Sigarda, Host of Herons (SIS) 66
1 Divine Purge (Y22) 4
10 Snow-Covered Forest (KHM) 285
12 Snow-Covered Plains (KHM) 276
1 Cave of the Frost Dragon (AFR) 253
1 Lair of the Hydra (AFR) 259
1 Emeria's Call (ZNR) 12
1 A-Bretagard Stronghold (KHM) 253
1 Branchloft Pathway (ZNR) 258
1 Brushland (BRO) 259
1 Razorverge Thicket (ONE) 257
1 Overgrown Farmland (MID) 265
1 Temple Garden (GRN) 258
1 Sunpetal Grove (XLN) 257
1 Temple of Plenty (THB) 248
1 Command Tower (ELD) 333
1 Fabled Passage (ELD) 244
1 Into the North (CSP) 111
1 Nature's Embrace (VOW) 211
1 Hashep Oasis (AKR) 301
1 Eiganjo, Seat of the Empire (NEO) 268
1 Boseiju, Who Endures (NEO) 266
1 Bonders' Enclave (IKO) 245
1 Bala Ged Recovery (ZNR) 180
1 Arcane Signet (ELD) 331
1 Field of Ruin (XLN) 254
1 Mind Stone (WTH) 153
1 Season of Growth (M20) 191
1 Sram, Senior Edificer (KLR) 32
1 Kor Spiritdancer (JMP) 116
1 Heliod's Pilgrim (THB) 20
1 Face of Divinity (JMP) 103
1 Ethereal Armor (RTR) 9
1 All That Glitters (ELD) 2
1 Idyllic Tutor (THB) 24
1 Single Combat (WAR) 30
1 Destiny Spinner (THB) 168
1 Sanctum Weaver (MH2) 171
1 Nessian Wanderer (THB) 183
1 Enchantress's Presence (ONS) 261
1 Ancestral Mask (MMQ) 229
1 Setessan Champion (THB) 198
1 Sythis, Harvest's Hand (MH2) 214
1 Satyr Enchanter (M19) 223
1 Calix, Destiny's Hand (THB) 211
1 Master's Rebuke (NEO) 202
1 Ajani Unyielding (KLR) 188
1 Rothga, Bonded Engulfer (Y23) 14
1 Tamiyo's Safekeeping (NEO) 211
1 Plaza of Heroes (DMU) 252
1 Shadowspear (THB) 236
1 Heroic Intervention (M21) 188
1 Thrun, Breaker of Silence (ONE) 186
1 Divine Reckoning (SIS) 4
1 Sentinel's Eyes (THB) 36
1 Reprobation (MH1) 23
1 Heliod's Punishment (THB) 21
1 Sixth Sense (AKR) 220
1 Audacity (BRO) 169
1 Kenrith's Transformation (ELD) 164
1 Rune of Might (KHM) 191
1 Rune of Sustenance (KHM) 25
1 Runed Crown (KHM) 245
1 On Serra's Wings (DAR) 28
1 Setessan Training (M21) 205
1 Wolfwillow Haven (THB) 205
1 Cartouche of Strength (AKR) 184
1 Defense Grid (BRR) 13
1 Curse of Silence (MID) 15
1 Swords to Plowshares (STA) 10
1 Teferi's Protection (STA) 11
1 Mirari's Wake (JUD) 139
1 Sterling Grove (MH2) 293
1 Tome of Legends (ELD) 332
1 Valorous Stance (JMP) 136
1 Esper Sentinel (MH2) 12
1 March of Otherworldly Light (NEO) 28
1 Explore (JMP) 393
1 Cultivate (M21) 177
1 Selfless Savior (M21) 36
I've recently got into MTG and have taking a liking to EDH. I've only really used either precons or guides for decks so far. This is the first one I've tried making on my own and am just looking for some places to improve it.
So I've made a Rakdos deck that I think is pretty good. His ability states that creature spells you cast cost 1 less to cast for each 1 life your opponents lost this turn while he can't be played unless an opponent has lost life this turn. My main theme around this deck is to have spells that deal damage to the opponent and creatures that have triggered or tapped abilities that deal non-combat damage to an opponent, making it easier to play Rakdos and get other creatures in for cheap. While I have a decent amount of triggered and tapped abilities that draw life away from the opponent for red creatures, I have very little for black. I was hoping for suggestions from black creatures that do what was said above?
So I played MTG little in 2022 and dropped it til now. When I first played, I loved landfall, and now I'm trying to make a deck fit for the Explorer landscape (maybe historic? xP)
[[Akoum Hellhound]], [[Brushfire Elemental]], and [[Skyclave Geopede]] get a +2/+2 until end of turn on landfall. Additionally, [[Skyclave Pickaxe]] instantly equips and gives +2/+2 until end of turn landfall. [[Reinforced Ronin]] is an instant additional 2/2 attacker for 1 red that can be converted into a draw a card any turn he isn't used, making him invaluable for aggro although not fitting with landfall. He gives consistent early damage for the first 2 turns, at least.
Additionally, [[Cleansing Wildfire]] trips landfall though doesn't increase my mana pool, and draws a card for 1red 1 colorless, and [[Emergent Sequence]] does the same for 1 green 1 colorless while also giving me someone to equip a pickaxe or an [[Embercleave]] on. Furthermore, [[Evolving Wilds]] doesn't give me mana for the turn though it is a double landfall trip.
Oh, yeah. Embercleave is there because it costs 1 less down to 2 red for each attacking creature. It's surprise trample and double strike alongside +1/+1on the 4th turn. Breaks through big guys and chump blockers if I put it on a buffed landfaller or anythin.
Furthermore, [[Blizzard Brawl]] gives me instakill prevention if I have 3 snow lands out, as well as fight-elimination any other time long as my creature can handle it (Ideally, it's buffed after 1 or 2 landfalls. or maybe I'm just killing a 1/1 with a Ronin xP). [[Tamiyo's Safekeeping]] also protects me from elimination. [[Snakeskin Veil]] is just Tamiyo but worse and I needed a fourth Tamiyo.
The only real straggler is [[Scute Swarm]] whos 6-land snowballing can be antithetical to my playstyle since I'm not exactly ramping. But he gives a good chump blocker after turn 3, if I wanna play him at that point fsr, I guess.
I've been playing Magic for many years now, but have had the issue of owning so many good cards I've never used that I'm struggling to work out the final 21 cards to remove.
I've spent hours and hours across the last 3 days whittling down the cards I want to include in this Boros deck, and could do with a little help in making it as competitive as possible. I've tried not to get too attached to certain cards, but am struggling to get the numbers down any further now.
While I've included some very helpful wildcards, the deck is primarily a direct damage and lifelink/Angel and Soldier token spawning deck. I have Ardenn, Bruenor, Danitha and a few other things to make equipment cheaper, but I'm just looking for a few suggestions really to help finish this one. I usually don't have much trouble putting decks together, but I'm just stumped right now.
The theme is "The Phyrexian's have taken over much of the land, and so now, many creatures across multiple factions are banding together to fight off the Phyrexian threat."...as well as the other players, so I really want to keep the small amount of Phyrexian cards I have in here.
I also considered buying a Geode Golem to keep powering Jeska up, but not sure yet. Aether Vial is a plan b for me to be able to bring in the heavy hitters with high CMC's.
The current cards I have left to choose between are:
[[Ardenn, Intrepid Archaeologist]] W
[[Jeska, Thrice Reborn]] R
[[Ajani, Wise Counselor]] W
[[Basri Ket]] W
[[Lukka, Wayward Bonder]] R
[[Aisha of Sparks and Smoke]] R
[[Ajani's Pridemate]] W
[[Anafenza, Kin-Tree Spirit]] W
[[Archangel Avacyn]] W
[[Archangel of Thune]] W
[[Archangel of Tithes]] W
[[Archetype of Aggression]] R
[[Archetype of Courage]] W
[[Balefire Liege]] r/W
[[Bishop of Wings]] W
[[Blade Historian]] r/W
[[Boros Reckoner]] r/W
[[Bruenor Battlehammer]] r/W
[[Bruna, the Fading Light]] W
[[Champion of the Parish]] W
[[Charmbreaker Devils]] R
[[Crashing Drawbridge]] U
[[Danitha Capashen, Paragon]] W
[[Darien, King of Kjeldor]] W
[[Daxos of Meletis]] W
[[Dragonscale General]] W
[[Firesong and Sunspeaker]] r/W
[[Gisela, the Broken Blade]] W
[[Goblin Artillery]] R
[[Heartless Hidetsugu]] R
[[Hellkite Tyrant]] R
[[Herald of War]] W
[[Hero of Bladehold]] W
[[Intrepid Adversary]] W
[[Intrepid Hero]] W
[[Iroas, God of Victory]] r/W
[[Jawbone Duelist]] W
[[Keleth, Sunmane Familiar]] W
[[Kessig Flamebreather]] R
[[Knight-Captain of Eos]] W
[[Linden, the Steadfast Queen]] W
[[Mikaeus, the Lunarch]] W
[[Odric, Lunarch Marshal]] W
[[Phyrexian Vindicator]] W
[[Radiant Scrollwielder]] r/W
[[Relic Robber]] R
[[Rhox Faithmender]] W
[[Riders of Gavony]] W
[[Righteous Valkyrie]] W
[[Sardian Avenger]] Rf
[[Sephara, Sky's Blade]] W
[[Skrelv, Defector Mite]] W
[[Skyknight Vanguard]] r/W
[[Soulbright Flamekin]] R
[[Soul Warden]] W
[[Suture Priest]] W
[[Torbran, Thane of Red Fell]] R
[[Venerable Warsinger]] r/W
[[Aether Vial]] U
[[Infested Fleshcutter]] W
[[Strionic Resonator]] U
[[The Book of Exalted Deeds]] W
[[Trepenation Blade]] U
[[Vedalken Orrery]] U
[[Angelic Accord]] W
[[Cathar's Crusade]] W
[[Celestial Mantle]] W
[[Cradle of Vitality]] W
[[Gleam of Authority]] W
[[Mechanized Warfare]] R
[[Ordeal of Purphoros]] R
[[Battle Hymn]] R
[[Dual Strike]] R
[[Faith's Reward]] W
[[Lightning Bolt]] R
[[Lightning Strike]] R
[[Massive Raid]] R
[[Sacred Fire]] r/W
[[Volcanic Fallout]] R
[[Blasphemous Act]] R
[[Crash Through]] R
[[White Sun's Twilight]] W
Total no. of cards: 87
Need to remove: 21 for a total of 34 lands.
Thanks for any help in advance!